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CS- PROJECT REPORT

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18 views75 pages

CS- PROJECT REPORT

Uploaded by

anonymous
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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COMPUTER SCIENCE

PROJECT REPORT

ARENA OF GAMES

MADE BY :DHRUV SAINI


PROJECT OVERVIEW
1.Certificate
2.Acknowledgement
3.Introduction
4.Objectives
5.Software Development Life Cycle (SDLC)
6.Code structure and explanation
7.User Guide
8.Testing procedures
9.Challenges faced
10. Lessons learned
11. User Feedback
12. Conclusion
13. References
CERTIFICATE

This is to certify that I , Dhruv Saini ,a student of

class XII-I Science Stream at SHRI RAM

SHIKSHA MANDIR, hereby declares that the

Computer Science project work submitted to the

subject teacher ,is a record of an original work

done by me to serve as the project in Computer

Science for the CBSE Academic year 2024-25.

Signature of the Subject Teacher:-_____________

Signature of the External Examiner :-_____________


ACKNOWLEDGEMENT

Primarily I would like to thank the CBSE for


including the project as part of our academic
Curriculum. This has provided an opportunity to
learn something beyond the textbook. It has helped
me in understanding the importance of
programming in our productive life .

At the same time I would like to thank ANKUR


SIR, my Computer Science teacher , who
extended his help for constant support throughout
the project.

At last thank the principal Mrs. NEETU MUNJAL


for providing me this opportunity to all those who
have helped me in one or another way .
INTRODUCTION
The "Arena of Games" project is a Python-based
gaming application developed for the Class 12
Computer Science curriculum.
The application includes three fun games: a Quiz
Game, a Guess the Thing Game, and a Rock Paper
Scissors Game. Users can easily choose and play
any game from a simple text menu.
The main goal of the project is to provide both fun
and learning. By following the steps of the
Software Development Life Cycle (SDLC), the
project was carefully planned and built, starting
from gathering requirements to designing, coding,
testing, and finally deploying the application. Each
game is created using Python functions to keep the
code organised and easy to manage.
This project report explains the development
process, code structure, challenges faced, lessons
learned, and plans for future improvements. It
shows a clear and structured approach to creating a
software application.
OBJECTIVES

● To develop a user-friendly gaming application


using Python.

● To implement three different games: Quiz, Guess


the Thing, and Rock Paper Scissors.

● To understand and apply the Software


Development Life Cycle (SDLC) in project
development.

● To ensure strong input validation and error


handling.

● To gather user feedback and continuously improve


the application.
Software Development
Life Cycle (SDLC)

1. Introduction to SDLC

The Software Development Life Cycle (SDLC) is a


structured methodology used by software developers to
design, develop, and maintain software applications.
For "Arena of Games," a Python-based gaming
application developed for Class 12 Computer Science,
the SDLC ensures a systematic approach to meeting
educational objectives through engaging gameplay.

Overview of "Arena of Games"


"Arena of Games" is designed to offer Class 12 students
a blend of entertainment and educational value through
three distinct games:

Quiz Game: Tests general knowledge across various


topics.
Guess the Thing Game: Challenges players to identify
objects based on hints.
Rock Paper Scissors Game: A classic game of chance
and strategy.
Objectives

The primary objectives of "Arena of Games" are:

1.)Enhance educational experience through interactive


gameplay.

2.)Reinforce learning in a fun and engaging manner.

3.)Utilise Python programming for game development


to facilitate ease of use and flexibility.

2. Phase 1: Planning

The Planning phase sets the foundation for the entire


project, defining its scope, objectives, and resources
required.
It ensures that I have a clear understanding of what
needs to be done and lays out the plan for the next
steps.

1.)Define Project Scope: Specify the features and


functionalities of each game within the "Arena of
Games." For instance, the Quiz Game will include
multiple choice questions based on General Knowledge.
2.)Collecting information: Engage with teachers,
students, and potential users to gather their input and
requirements. This helps in developing a creative and
efficient mindset for the project .

3.)Scheduling tasks :Assigning time , labour and the


technology and hardwares needed for the proper
development of the project .
CODE STRUCTURE

1.)MAIN APPLICATION

Function Definition

Function Definition: This line defines a function


named main_menu(). Functions in Python are blocks
of reusable code that perform a specific task.
Infinite Loop: The while True: statement creates
an infinite loop that allows the program to keep
showing the main menu until the user decides to exit.

Displaying the Main Menu

Print Statements: This part contains multiple


print() statements that display a welcome message
and the list of games available for the user to choose
from. Each game is associated with a number for user
selection.

User Input for Game Selection

Input Prompt: This line prompts the user to enter a


number corresponding to the game they wish to play.
Type Conversion: The input is taken as a string by
default, so int() is used to convert it into an integer.

Game Selection Logic

Game Imports and Function Calls: If the user selects


a number between 1 and 3, the corresponding game
module is imported, and its main function is called.
This is where the game logic is executed.
Exit option and invalid input syntax

Exit Option: If the user selects 4, a goodbye message is


displayed, and the loop is exited with break.
Invalid Input Handling: If the user enters an invalid
number, an error message is printed.

Function Definition for Restart Prompt

Function Definition: This defines a function named


restart_prompt(), which will handle whether the
user wants to restart the game after exiting.
Infinite Loop: Similar to the main_menu(), this
function also runs an infinite loop until the user
provides a valid response.
Restart Logic

User Decision Handling: Based on the user’s input:

● If the input is "yes," the main_menu() function


is called again to restart the game selection process.
● If the input is "no," a farewell message is printed,
and the loop is exited.
● If the input is invalid, an error message prompts the
user to enter a correct response.
Starting the Game

Function Calls: The last two lines call the


main_menu() function to start the game when the
script is executed. After the user exits,
restart_prompt() is called to ask whether they
want to restart the app or exit completely.
Summary
● Modular Structure: The program is structured
into functions that handle specific tasks, making it
easier to read and maintain.

● Game Selection and Restart: The user is


presented with a menu of games, can select one to
play, and is prompted afterward if they want to
restart or exit the application.
This approach makes the code user-friendly and
interactive, ensuring a smooth gaming experience.

2.) QUIZ GAME


Function Definition and Question Setup
Function Definition: The line def quiz_game():
defines a new function named quiz_game. This
encapsulates all logic for the quiz.

Questions Tuple: A tuple named questions is


created to store each quiz question as a string. Tuples
are used here since the number of questions is fixed and
won’t change.

Options and Answers Setup

Options Tuple: Another tuple named options is


created, where each element is a tuple of possible
answer choices for the corresponding question. This
provides multiple-choice answers.

Answers Tuple: A tuple named answers stores the


correct answers for each question. Each answer
corresponds to the respective question in the
questions and options tuples.
Variables for Game State

Guesses List: An empty list named guesses is


initialised to store the user's answers.

Score Variable: A variable named score is initialised


to zero. This will track the number of correct answers
the player provides.

Question Number Variable: The variable


question_num is initialised to zero, which keeps
track of the current question index during the game.

Looping Through Questions

For Loop for Questions: The for loop iterates over


each question in the questions tuple.
Question Output: Each question is printed to the
console.

Inner For Loop for Options: Another loop iterates


through the corresponding options (using
question_num as the index) and prints each option
to the console.

User Input and Answer Checking

User Input: The program prompts the user to input


their guess for the answer. The input is converted to
uppercase using upper() to standardise the
comparison.

Quit Option: If the user inputs 'QUIT', a message is


displayed, and the function returns early, allowing the
user to exit back to the main menu.
Storing Guesses: The user’s guess is appended to the
guesses list for later evaluation.

Correctness Check: The user’s guess is checked


against the correct answer:
● If the guess is correct, the score is incremented by
1, and a message indicating correctness is printed.
● If incorrect, a message indicates the wrong answer
and displays the correct one.

Increment Question Number: question_num is


incremented by 1 to move to the next question.

Displaying Results
Results Header: Lines print a header indicating the
results section.

Displaying Correct Answers: The program prints all


the correct answers stored in the answers tuple.

Displaying User Guesses: The program prints all the


guesses the user made during the quiz.

Calculating Final Score: The final score is calculated


as a percentage based on the number of correct answers
divided by the total number of questions.

Score Output: Finally, the calculated score is printed as


a percentage.

Summary
The quiz_game function effectively implements a
multiple-choice quiz where users can answer questions,
see their results, and have the option to return to the
main menu at any time. This structure provides a simple
and interactive experience while maintaining clarity and
ease of understanding.
3.)TIC - TAC -TOE GAME

Displaying the Board

FunctionDefinition: The display_board(board)


function is responsible for printing the current state of
the Tic Tac Toe board to the console.

Formatting the Output: The board is printed in a 3x3


grid format:
● Each row of the board is displayed with vertical
bars (|) separating the columns.
● Dashes (---) are used to separate the rows
visually.

New Lines: The print("\n") calls at the beginning


and end add extra spacing for better readability.
Checking for a Win

Function Definition: The check_win(board,


player) function checks if the specified player has
won the game.

Win Combinations: A list of tuples called


win_combinations is defined, where each tuple
represents the indices of the board that need to be the
same for a win (horizontal, vertical, and diagonal).

Checking Combinations: The function iterates through


each winning combination:
● If the values at the specified indices a, b, and c in
the board list are all equal to the player's mark
(either 'X' or 'O'), it returns True, indicating a win.

No Win Case: If no winning combination is found, the


function returns False.

Checking for a Draw

Function Definition: The check_draw(board)


function checks if the game has resulted in a draw.

Draw Condition: It returns True if there are no empty


spaces left on the board (i.e., the board does not contain
any spaces ' '), indicating that all positions are filled.
If there are still empty spaces, it returns False.
Main Game Loop

Function Definition: The tic_tac_toe() function


encapsulates the main logic for the game.

Board Initialization: A list named board is created,


initialised with 9 spaces to represent the empty
positions on the board.

Current Player: The variable current_player is


initialised to 'X', indicating that player X starts the
game.

Infinite Loop: The while True: loop keeps the


game running until it is explicitly exited.
Player Input and Move Validation

Player Input: The program prompts the current player


to enter their desired position (1-9) or type 'quit' to exit.

Quit Command: If the player enters 'quit', a message is


printed, and the function returns to exit the game,
effectively going back to the main menu.

Position Adjustment: The input position is converted


from a string to an integer and adjusted to match the list
index by subtracting 1.
Validation: The code checks if the entered position is
valid (within range) and if that position is not already
taken.
If the move is invalid, an error message is displayed,
and the loop continues to prompt the player for a valid
input.

Making a Move and Checking Game State

Making a Move: The current player’s mark is placed in


the chosen position on the board.

Check for Win: After the move, the


check_win(board, current_player)
function is called.
If it returns True, the board is displayed, and a win
message is printed. The loop is then exited using
break.

Check for Draw: If no player has won, the


check_draw(board) function is called.

If it returns True, indicating a draw, the final state of


the board is displayed, and a draw message is printed,
followed by exiting the loop.

Switching Players: If the game is still ongoing (no win


or draw), the current player is switched. If it was 'X', it
changes to 'O', and vice versa.

Summary
This implementation of Tic Tac Toe allows two players
to take turns making moves on a 3x3 board.
The code includes functions to display the board, check
for a winner, and determine if the game has ended in a
draw.
The main loop handles player input, validates moves,
and updates the game state accordingly.
The game continues until a player wins or the board is
full, leading to a draw.

4.) STONE PAPER SCISSORS GAME

Importing the Random Module

● Importing the Random Module: This line


imports the random module, which allows the
program to generate random choices for the
computer.

Function Definition
FunctionDefinition:Therock_paper_scissors()

function encapsulates all the logic for the Rock, Paper,


Scissors game.

Defining Choices

Defining Choices: A list named choices contains the


three possible options in the game: rock, paper, and
scissors.
Welcome Message

Welcome Message: This line prints a welcome message


to inform players that they are starting the game.

Infinite loop
Infinite Loop: The while True: statement creates
an infinite loop that will continue until the player
chooses to quit.

Player Input

Player Input: The program prompts the player to input


their choice of "rock", "paper", or "scissors".

The lower() method is used to convert the input to


lowercase, making it case-insensitive.
Quit Command

Quit Command: If the player types "quit", a message


is printed to inform them that they are returning to the
main menu, and the function exits with return.
Input Validation

Input Validation: This condition checks if the player's


choice is not in the choices list.

If it's invalid, an error message is printed, and the loop


continues, prompting for input again.

Computer’s Choice

Computer Choice:

Therandom.choice(choices) function selects a


random choice from the choices list for the
computer's move.
Display Computer’s Choice

Display Computer's Choice: The program prints out


what the computer chose for the round.

Checking for Tie

Checking for Tie: This condition checks if the player's


choice is the same as the computer's choice.
If they match, it prints a message indicating a tie.

Checking for Player Win


● Checking for Player Win: This block uses
conditional checks to see if the player's choice
beats the computer's choice according to the game's
rules.
If the player wins, it prints a winning message.

Computer Win Message

Computer Win Message: If neither of the previous


conditions (tie or player win) is met, this else statement
executes, indicating that the computer has won.
USER GUIDE

Table of Contents

1. Introduction

2. System Requirements

3. Installation Instructions

4. Main Menu Overview

5. Game Instruction

● Quiz Game

● Tic Tac Toe

● Rock, Paper, Scissors

6. Troubleshooting

7. Frequently Asked Questions (FAQs)

8. Support
1. Introduction

Welcome to Arena of Games, a Python-based application

offering three interactive games:

● Quiz Game: Test your general knowledge with

multiple-choice questions.

● Tic Tac Toe: A classic two-player strategy game.

● Rock, Paper, Scissors: The popular hand game

against the computer.

The purpose of this app is to provide both entertainment

and learning opportunities for students.

2. System Requirements

To ensure smooth gameplay, please confirm that your

system meets the following requirements:

● Operating System: Windows, macOS, or Linux

● Python Version: Python 3.6 or higher


● Memory: 512MB RAM minimum

● Additional Libraries: Ensure you have the standard

Python libraries, as no extra installations are

required.

3. Installation Instructions

Follow these steps to install and run Arena of Games:

● Download the Source Code: Ensure all necessary

Python files (main.py, game_1.py, game_2.py,

game_3.py) are downloaded in the same directory.

Run the Application:

● Open your terminal (Command Prompt for Windows,

Terminal for macOS/Linux).

● Navigate to the directory where you saved the files.

● Run the main.py file to open the application .


Starting the Game: The main menu will appear, showing

the list of games. Follow the on-screen prompts to begin

playing.

4. Main Menu Overview

When you start the app, the Main Menu displays several

options:

● 1. Tic Tac Toe: Press 1 to play Tic Tac Toe.

● 2. Quiz Game: Press 2 to start the Quiz Game.

● 3. Rock, Paper, Scissors: Press 3 for Rock, Paper,

Scissors.

● 4. Exit: Press 4 to exit the app.

Use the number keys on your keyboard to select a game

or exit.
5. Game Instructions

Quiz Game

The Quiz Game tests your knowledge on various subjects

with multiple-choice questions.

1. Objective: Answer questions correctly to score

points.

2. How to Play:

○ The game displays a question along with four

answer choices (A, B, C, D).

○ Type your answer (A, B, C, or D) and press Enter.

○ You may also type 'quit' to return to the main

menu.

3. Scoring:

○ For each correct answer, you earn 1 point.


○ At the end, the game displays your total score

and the correct answers.

Tic Tac Toe

Tic Tac Toe is a classic two-player game. This version

allows you to play against another human player on the

same device.

1. Objective: Get three of your marks in a row

(horizontal, vertical, or diagonal).

2. How to Play:

○ The game displays a 3x3 grid with positions

numbered 1 to 9.

○ Players take turns, starting with Player X. Enter

a number between 1 and 9 to place your mark in

that position.

○ To exit and return to the main menu, type 'quit'.

3. Winning:
○ The first player to align three marks (X or O) in a

row wins.

○ If all positions are filled without a winner, the

game results in a draw.

Rock, Paper, Scissors

This game allows you to play Rock, Paper, Scissors

against the computer.

1. Objective: Choose rock, paper, or scissors to

compete against the computer’s choice.

2. How to Play:

○ Enter rock, paper, or scissors when prompted.

○ To stop playing and return to the main menu,

type 'quit'.

3. Winning Conditions:

○ Rock beats Scissors

○ Scissors beat Paper


○ Paper beats Rock

○ If both the player and the computer choose the

same item, the result is a tie.

6. Troubleshooting

Here are some common issues and solutions:

● Issue: "Invalid input" error when selecting a game.

○ Solution: Ensure you are entering only the

numbers 1 to 4 at the main menu prompt.

● Issue: The game is not loading or exits unexpectedly.

○ Solution: Confirm that Python 3.6 or higher is

installed on your system.

● Issue: Typing "quit" in a game does not exit.

○ Solution: Double-check that you are typing

'quit' in lowercase as the game expects.


7. Frequently Asked Questions (FAQs)

Q1: Can I play the games without installing Python?


A: No, you need Python installed to run this app, as it’s a
Python-based project.

Q2: Is the app multiplayer?


A: Tic Tac Toe can be played by two players on the same
device, but the other games are single-player.

Q3: Can I customise the questions in the Quiz Game?


A: Yes, you can add or modify questions in the game_1.py
file.

Q4: I don’t see an option to save my progress. Why?


A: Currently, this app does not support progress saving.

Q5: Can I add new games to the Arena of Games app?

A: Yes! If you’re familiar with Python, you can add new

games by creating additional modules and functions.

Simply update the main_menu function to include an


option for your new game, and import the new module

similar to the existing games.

Q6: Is there a way to make the games more

challenging?

A: Absolutely! You can increase the difficulty in each

game by adding features or modifying rules. For example,

in the Quiz Game, you could add a timer, or in Rock,

Paper, Scissors, you could increase the number of rounds

for a more intense match.

8. Support

For additional support, please reach out to the developer

or consult with your teacher if this is part of a class

assignment.
TESTING PROCEDURES

Student 1: Riya – Focus on User Interface and Usability

Testing Procedure

Riya, interested in user interface and accessibility, tested the

app to see how intuitive and user-friendly it was. She followed

these steps:

1. Launched the application and navigated through each

menu option to test ease of navigation.

2. Played each game (Quiz, Tic Tac Toe, Rock, Paper,

Scissors) to check if instructions were clear.

3. Tested different inputs, including incorrect and

unexpected entries, to see how the app responded.

4. Used the "quit" function in each game to test if it

correctly returned her to the main menu.

5. Played each game to completion to test if the app gave

proper feedback at the end.


Review

Riya found the app easy to navigate and appreciated that

instructions were provided before each game. She liked the

clear layout and straightforward prompts. However, she

noticed that if a user enters an invalid choice (like letters

instead of numbers in the main menu), the app could get

stuck or display an error. She recommended adding error

handling to guide the user back to the correct input options.

Overall, Riya felt the app was accessible for most students

but suggested adding a brief “how to play” section before

each game to make it even more user-friendly.

Student 2: Aman – Testing for Code Efficiency and Logic

Testing Procedure

Aman, interested in the logic and code structure, tested the

app’s performance and checked if it was logically sound. He

focused on:

1. Examining each game’s code for readability and

organisation.
2. Running each game multiple times to test if it could

handle repeated inputs and function without bugs.

3. Testing the Tic Tac Toe game’s winning conditions by

trying different combinations.

4. Checking the Rock, Paper, Scissors game for

randomness in the computer’s choices.

5. Observing the Quiz Game’s scoring system to ensure it

calculated results accurately.

Review

Aman found that the code was modular and organised,

making it easy to understand and modify. He appreciated

that each game had its own function, which kept the code

structured. He noticed, however, that the Quiz Game could

benefit from a larger pool of questions to avoid repetition.

Additionally, he recommended adding an option for users to

reset the Tic Tac Toe board after a round ends without

restarting the whole app. Aman suggested these minor


improvements would make the app more efficient and

engaging for users who wanted to play for longer periods.

Student 3: Simran – Focus on Gameplay and Engagement

Simran tested the app with a focus on engagement, fun, and

game variety. She approached the app as a casual gamer,

following these steps:

1. Played each game fully to experience the flow and

enjoyability.

2. Repeated the Quiz Game to see if there was variation in

questions.

3. Played Tic Tac Toe with a friend to check if it was

engaging for two players.

4. Tested Rock, Paper, Scissors several times to confirm the

randomness of outcomes.

5. Checked if there was any scoring or reward system that

encouraged replay.
Review

Simran enjoyed the games and felt that the app was fun and

engaging, especially for short breaks. She liked the Quiz

Game’s multiple-choice format but noted that more questions

or categories would make it more interesting for repeated

play. For Tic Tac Toe, she found it engaging but recommended

adding a scoring system to track multiple rounds. For Rock,

Paper, Scissors, she suggested adding a "best of 3" option to

make it feel more competitive. Simran concluded that the app

was great for students looking for a mix of fun and learning

but could benefit from a few additional features to improve

replayability.

Student 4: Rahul – Testing for Bugs and Error Handling

Testing Procedure

Rahul focused on identifying potential bugs and ensuring that

the app handled errors gracefully. His testing steps included:

1. Inputting incorrect options in the main menu to see if

the app would handle them correctly.


2. Testing edge cases in each game, like trying to place a

Tic Tac Toe mark on an occupied space.

3. Entering invalid inputs (e.g., symbols or non-existent

options) to see if the app could handle them without

crashing.

4. Testing the "quit" functionality across games to verify

that it redirected him back to the main menu.

5. Playing each game with extreme inputs (e.g., quickly

entering choices) to test stability.

Review

Rahul appreciated the overall stability of the app but

identified some areas where error handling could be

improved. For instance, if an invalid input was entered in the

Quiz Game or main menu, the app could freeze or throw an

error, requiring him to restart. He suggested adding clear

error messages when invalid options are entered and

ensuring the app resets gracefully after an error. He also

recommended adding a confirmation prompt when a user


chooses "quit" in the middle of a game to avoid accidental

exits. Rahul felt that these enhancements would make the

app more resilient and user-friendly, especially for students

who might accidentally input incorrect options.

Rahul appreciated the overall stability of the app but

identified several areas where error handling and additional

features could improve the user experience. He found that

entering invalid inputs, such as symbols or letters when

numbers were expected, sometimes caused the program to

freeze or crash, requiring a restart. To address this, he

suggested adding clear error messages that guide users back

to the correct input options, helping prevent frustration.

Additionally, Rahul recommended implementing a

confirmation prompt whenever a user selects "quit" during a

game. This would prevent accidental exits, ensuring that

users don’t lose their progress unintentionally.


CHALLENGES FACED

1. Handling User Input

One of the biggest challenges was making sure the

app could handle all kinds of inputs correctly. Since

users might enter anything (like a letter instead of a

number), it sometimes causes the app to stop

working or behave unexpectedly. We had to add

some code to help catch these mistakes, but it was

hard to cover every possible error a user might make.

2. Keeping the Code Organized

Since we included three different games (Quiz, Tic

Tac Toe, and Rock, Paper, Scissors) in one app,

organising the code was tricky. Each game needed

its own rules and separate code. We had to make

sure that each game worked on its own but could still

be accessed from the main menu. This took planning


to keep the code neat and easy to update or debug if

something went wrong.

3. Testing Game Rules

It was challenging to test each game to make sure

everything worked correctly. For Tic Tac Toe, we had

to check every possible win and make sure it also

recognized a draw. For Rock, Paper, Scissors, we

needed to make sure the game correctly responded

to every possible player choice. Testing all these

possible outcomes was time-consuming but

necessary to make sure the app worked well.

4. Making the App Easy to Use

Since this project was made in basic Python with text

inputs only, we had to work hard to make sure it was

easy for anyone to use. We couldn’t add fancy

graphics, so we had to rely on clear instructions and

simple menus. Making sure the app was


understandable for everyone was a challenge,

especially without a visual interface to guide users.

5. Making It Fun to Replay

One goal was to make the app fun enough that users

would want to play again. However, with a limited set

of quiz questions and a simple Rock, Paper, Scissors

format, it was hard to keep the games exciting. We

realised that adding extra features, like scores or

difficulty levels, could make it more interesting, but

we didn’t have enough time or experience to include

those in this project.

6. Managing Game Flow

We wanted to make sure users could quit or restart a

game easily, but getting this to work smoothly was

harder than expected. We had to make sure that

when someone chose to quit a game, they would go

back to the main menu without any issues. This part


took extra testing, as it sometimes caused errors that

we had to fix.

These challenges helped us learn a lot about coding,

testing, and making a user-friendly app. Each problem we

solved gave us a better understanding of programming

and helped us make a stronger final project.


LESSONS LEARNED
Lessons Learned from Developing the Arena of Games App

Creating the "Arena of Games" app taught me many

important lessons. Here are the key lessons explained in

simple language:

1. Planning is Important

Before starting to code, I learned that planning is crucial.

I followed the steps of the Software Development Life

Cycle (SDLC), which helped me understand what I needed

to do at each stage. Planning my project helped me

organise my thoughts and made the coding process

smoother.

2. Keeping Code Organized

With multiple games in one app, I realised how important

it is to keep my code neat. I created separate functions


for each game, which made my code easier to read and

manage. Organised code makes it simpler to fix problems

when they arise.

3. Checking User Input

I faced challenges when users entered unexpected

values. I learned that checking user inputs is essential to

avoid crashes or errors. I had to add code to handle

wrong entries, which made the app more user-friendly.

4. Debugging Skills

While developing the app, I encountered many errors that

I needed to fix. Each error helped me learn how to find

and solve problems in my code. I learned to test different

parts of the app to make sure everything worked well

before finalising it.

5. Game Logic Matters


Designing games with clear rules was vital. For example,

in Tic Tac Toe, I had to check all the winning

combinations. Understanding game logic helped me

make sure the games worked correctly.

6. Creating a Simple User Experience

Since my app was text-based, I worked hard to make it

easy to use. I designed simple menus and instructions so

users could navigate the app easily. This experience

showed me that clarity is key to a good user experience.

7. Time Management

This project taught me to manage my time well. I had to

balance planning, coding, and testing within a set

deadline. Setting goals for each stage helped me stay

organised and avoid last-minute rushes.


8. Importance of Testing

Testing was crucial to ensure each game worked as

intended. I learned that I needed to test all possible

inputs and scenarios to catch any issues. Thorough

testing helped me feel confident about the app’s

reliability.

9. Problem-Solving Skills

Throughout the project, I encountered many challenges

that required me to think critically. Whether it was fixing a

bug or improving a feature, each problem pushed me to

find solutions. I learned to analyse problems and consider

different ways to solve them.

10. Learning from Feedback

Getting feedback from classmates who tested the app

was very helpful. Their suggestions gave me insights into

how to improve the user experience. This taught me the


importance of listening to others and using their

feedback to make things better.

11. Documenting Code

Writing comments in my code made it easier to

understand later. Documenting what each part does is

very helpful for future updates. This experience

highlighted the importance of keeping clear notes about

the code.

12. Using Functions and Modules

I learned to break the code into smaller functions and use

separate modules for each game. This made the app

more organised and manageable. Using functions helps

each game to work independently and makes future

updates easier.

13. Basic Game AI


For games like Rock, Paper, Scissors, I learned to make

the computer choose randomly. This was my first

experience with basic AI in games. Understanding how to

implement simple AI was exciting and taught me

important concepts in game development.

14. Making Games Engaging

I discovered that adding features like scores or levels can

make the games more fun. These features keep players

interested and encourage them to play again. This lesson

showed me how important it is to think about user

engagement.

15. Managing Game Flow

Ensuring users could quit or restart games smoothly was

challenging. I needed to make sure everything worked

well when users made these choices. Learning how to

manage the flow of the game improved my

understanding of user interactions.


16. Staying Motivated

Developing the app was sometimes frustrating, especially

when I faced bugs. Staying motivated and pushing

through challenges was an important lesson. I learned

that taking breaks and coming back to problems later can

help me think more clearly.

17. Understanding Project Scope

Initially, I had many ideas for the app, but I realised it

was better to start simple and add features later. Setting

clear goals helped me focus on completing the project.

This lesson taught me the value of starting with a

manageable scope and gradually expanding.

18. Learning About Game Development

Building the games gave me a basic understanding of

game development, such as structuring rules and

designing player inputs. This hands-on experience


inspired me to explore more complex game ideas in the

future.

19. Continuous Learning

I realised that there is always more to learn in coding and

game development. Each challenge encouraged me to

look into new topics and improve my skills. This project

motivated me to keep learning and exploring new

concepts.

Overall, working on the "Arena of Games" app was a

valuable experience. It helped me grow as a programmer

and taught me many important skills that I can use in

future projects. Each lesson learned will guide me as I

continue my journey in coding and game development.


USER FEEDBACK

User 1: Aditi Sharma

As a regular gamer, I found the "Arena of Games" app

both entertaining and educational. The layout is simple,

making it easy for anyone to navigate. I particularly

enjoyed the quiz game, as it was not only fun but also

challenged my knowledge on various topics. The

questions were well-chosen and varied, covering subjects

from science to geography. I appreciated how the app

provides instant feedback on answers, which helped me

learn from my mistakes.

One feature I think could enhance the experience is

adding a scoring system or leaderboard. It would be

exciting to see how I rank against other players.

Additionally, the app could benefit from including more


quiz categories or levels of difficulty. This would keep it

interesting for players who may want a more challenging

experience.

Regarding the Tic Tac Toe game, I found it enjoyable but

a bit too straightforward. Perhaps introducing different

levels of AI could make it more challenging. Currently, the

computer opponent is quite easy to beat. Adding features

like time limits for making a move or customizable boards

could make it more engaging.

Overall, I think the "Arena of Games" app is a great

project for students. It is well executed, with room for

growth in features and gameplay. I look forward to future

updates that could improve the user experience further.


User 2: Rahul Kumar

I recently tried the "Arena of Games" app and was

impressed by its simplicity and functionality. The main

menu is user-friendly, allowing easy access to the various

games. I found the Rock, Paper, Scissors game

particularly enjoyable. The computer's random selection

made the game unpredictable, which is a big part of the

fun.

However, I feel that adding more interactive features

could elevate the gameplay experience. For example,

introducing animations or sound effects could make the

games more lively. It would also be nice to have options

for customising the games, such as different themes or

avatars.

I also noticed that while the games are great, some

instructions could be clearer, especially for new users.


Including a brief guide on how to play each game at the

start would be helpful.

This way, users won’t feel lost when they first enter a

game. Additionally, it would be beneficial to have a

feature that tracks high scores and personal bests,

allowing players to challenge themselves over time.

In summary, the "Arena of Games" app is a fun way to

pass the time, especially for those who enjoy casual

games. With a few enhancements and additional

features, I believe it could attract even more players.


User 3: Neha Singh

As a student interested in game development, I found the

"Arena of Games" app to be an insightful experience. I

appreciated the structured approach to presenting

multiple games within one application. The quiz game

stood out to me for its educational value. I liked how it

not only tested my knowledge but also encouraged

learning by providing correct answers after guesses.

However, I think the app could benefit from a more

robust user interface. While the text-based format is

functional, incorporating a graphical user interface (GUI)

would significantly improve the overall user experience. It

would make the app feel more modern and appealing,

especially to younger audiences who are accustomed to

colourful, interactive interfaces.


Another suggestion I have is to incorporate multiplayer

options. Games like Tic Tac Toe could be made more

exciting by allowing users to challenge their friends. This

social element would not only make the games more

competitive but also foster a sense of community among

users.

Overall, I see great potential in the "Arena of Games"

app. It has a solid foundation, and with some

enhancements in design and functionality, it could

become a popular choice among students and casual

gamers alike.
User 4: Sameer Patel

I recently had the chance to explore the "Arena of

Games" app and found it to be quite engaging. The

simplicity of the main menu and easy navigation make it

accessible for users of all ages. I particularly enjoyed the

variety of games offered. Each game has its own unique

charm, and I was impressed with the attention to detail in

the quiz section.

That said, I believe there is room for improvement,

especially regarding the quiz content. While the questions

are informative, adding more interactive elements such

as timers or hints could enhance the challenge and

excitement. This could help maintain player interest and

encourage them to keep trying even if they don’t get the

answers right the first time.


Another suggestion would be to include a help or tutorial

section. This could guide new users on how to play each

game effectively. Furthermore, I noticed that there were

limited options for customising gameplay. Allowing

players to change settings or game modes would add a

personal touch and encourage repeated play.

In conclusion, the "Arena of Games" app is a

well-thought-out project that demonstrates good

programming skills. With a few adjustments and

additional features, it has the potential to become a

favourite for gamers looking for fun and educational

experiences. I look forward to seeing how the app evolves

in the future.
CONCLUSION

The "Arena of Games" app represents an exciting blend of

entertainment and learning, making it a valuable project

for both casual gamers and those looking to expand their

knowledge. Through this app, I have created a platform

that not only offers engaging games like Tic Tac Toe, a

quiz, and Rock Paper Scissors but also showcases

essential programming principles.

The development process involved rigorous planning and

execution, following the Software Development Life Cycle

(SDLC) framework. By organising the project into

stages—requirements gathering, design, coding, testing,

and deployment—I was able to create a structured

environment conducive to effective learning and


development. Each phase provided invaluable insights

into the intricacies of software development, particularly

in managing user inputs, debugging code, and ensuring a

seamless user experience.

Feedback from users highlighted the strengths of the app

while also pointing out areas for improvement. Users

appreciated the simplicity of the interface and the variety

of games, but they also suggested enhancements such as

better graphics, additional features, and multiplayer

options. These suggestions are critical as they guide

future updates and improvements to the app, ensuring it

meets the evolving needs and preferences of its users.

Overall, the "Arena of Games" project has been a

rewarding journey. It has enhanced my programming


skills, deepened my understanding of game development,

and taught me the importance of user feedback. Moving

forward, I aim to implement the suggestions received and

explore new features that can elevate the gaming

experience. This project not only reflects my technical

abilities but also ignites a passion for continuous learning

and creativity in the field of software development. As I

continue to grow as a developer, I look forward to

creating more innovative and engaging applications.


REFERENCES
The following resources helped me in creating this project

with ease and fun :

1.)Computer Science with Python ( Preeti Arora )

2.) https://www.w3schools.com/python

3.)https://github.com/

4.) Python libraries

5.) My teacher

6.) www.google.com

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