Computer graphics-Questionbank
Computer graphics-Questionbank
UNIT – I
(Multiple Choice Questions)
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1 Computer Graphics are classified as CO1 PO1
(i) raster and pixels (ii) vector and raster
(iii) vector and paths (iv) none of these
2 Pixel is defined as CO1 PO1
(i) medium sized screen element (ii) all of the above
(iii) largest addressable screen element (iv)smallest addressable screen
element
3 The most simplest output primitive is … CO1 PO1
(i) point (ii) Circle
(iii)line (iii) ellipse
4 The term of having a uninterrupted glow of a beam on the screen even after
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it is finished is known as?
(i) Phosphorescence (ii) Fluorescence
(iii) Persistence (iv) Incandescence
5 What is the initial decision parameter d for line drawing algorithm for slope<=1 CO1 PO2
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
6 What is the initial decision parameter d for line drawing algorithm for slope>1 CO1 PO2
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
7 For a circle having centre (100, 80) and radius10, which of the following point lies on the
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circle
(i)(100, 90) (ii)(90, 100)
(iii) (100, 80) (iv)(80, 100)
8 For the point (x, y) which of one point represent 4-way symmetric point. CO1 PO2
(i)(-y, x) (ii)(-y, -x)
(iii)(x, -y) (iv) all of these.
9 Select the input devices that Interactive computer graphics CO1 PO1
(i)Graphic tablet (ii) Joystick
(iii) Mouse (iv) All of these
1 Select the type of contects that display controller serves to pass
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(i) Monitor to frame buffer (ii) Frame buffer to monitor
(iii) Both (iv) None of these
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a. What is the advantage of DDA over primitive line drawing algorithm? CO1 PO1
b. If we use direct coding of RGB value with 2 bits per primary colour, how many possible
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colours do we have for each pixel
c. Define rasterization. CO1 PO1
d. What is the difference between Bitmap and pixmap? CO1 PO1
e. What is the advantage of midpoint line drawing over DDA algorithm? CO1 PO1
f. For a point (3, 5) represent 8-way symmetric point. CO1 PO2
b. Illustrate the working principle of Raster scan and Random scan display. 5 CO1 PO1
2. a. Mention the point to be display when drawing a line between A= (6, 4) and B= (12, 11) 5
CO1 PO2
by DDA line drawing algorithm.
b. Explain Bresenham’s Circle drawing algorithm. 5 CO1 PO1
b. Draw the circle of radius 10 with centre (200, 100) by Bresenhams circle drawing 5
CO1 PO2
algorithms
b. Describe Midpoint line drawing algorithms for slope >1. 5 CO1 PO1
5.a. Describe Midpoint line drawing algorithms for slope <1. 5 CO1 PO2
b. Mention the point to be display when drawing a line between A= (5, 5) and B= (12, 11) 5
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by Midpoint line drawing algorithm.x
UNIT – II
(Multiple Choice Questions)
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1 Which transformation is required for slanting the shape of an object is … CO2 PO1
(i)Shear (ii)Rotation
(iii)Scaling (iv)all of these
2 The transformation in which an object can be shifted to any coordinate position in three-
CO2 PO1
dimensional plane are called
(i)Translation (ii)scaling
(iii)Rotation (v) shear
3 What is Reflection point of (4, 5) about y axis CO2 PO2
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(i)(0, -5) (ii)(5, 0)
(iii)(-5, 0) (iv)None of these
5 In which transformation, the shape of an object can be modified in any of direction depending
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upon the value assigned to them
(i)Shear (ii)scaling
(iii)Rotation (iv)Translation
6 Which transformation, the mirror image of an object can be seen with respect to x-axis, y-
In CO2 PO1
axis ,z-axis as well as with respect to an arbitrary line
(i)Shear (ii)scaling
(iii)Reflection (iv)Translation
7 Reflection of a point (2, 3, 4) about xy plane is ---- CO2 PO3
(i)line entirely lies inside of clipping (i)line partially lies inside of clipping window
window
(i)line entirely lies outside of clipping (iv)None of these
window
9 In parallel projection COP is _____ CO2 PO1
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a. Find the reflection of a point A= (5,6) about the line x=4. CO1 PO2
b. Write the rotation matrix in 2-D, when you are rotating clock wise. CO1 PO1
c. How you can know that a point is inside the clipping window? CO2 PO2
d. Define homogeneous coordinate and why it required? CO1 PO1
e. What is the region code of a point P= (15, 20) about the clipping window A= (5,5), B= (10,5),
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C= (10,10), D= (5,10)?
f. Define window and viewport. CO2 PO1
h. In line clipping how we can know the line lies entirely inside the clipping window. CO2 PO2
i. In line clipping how we can know the line lies entirely outside the clipping window. CO2 PO2
j. In line clipping how we can know the line partially inside clipping window. CO2 PO2
b. Write and describe the conversion from window to view port. 5 CO2 PO2
2. a. Make the size double to a rectangle A= (5,5), B= (10,5), C= (10,10), D= (5,10). 3 CO1 PO3
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3. a. With a suitable example describe Sutherland Hodge man polygon clipping algorithm. 5 CO1 PO2
b. Rotate the given triangle A=(2,2), B=( 5,2), C=(4,5) by 90 degree keeping A fix. 5 CO2 PO3
b. Represent the composite matrix to find the reflection of a object with respect to a 5 CO2 PO3
arbitrary point.
UNIT – III
(Multiple Choice Questions)
[CO#] [PO#
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1 Polygon consists of _______ types? CO3 PO1
(i)one (ii)Two
(iii)Three (vi) Four
2 A Bezier curve is a polynomial of degree ___________the no of control points used. CO3 PO1
polygon in an image as about half of the faces of objects are back faces
(i) Depth comparison, Z-buffer, back-face (ii) Scan line algorithm, priority algorithm
removal
(iii) BSP method, area subdivision method (iv) All of these
9 How many types of hidden surface algorithm are CO3 PO1
(i)1 (ii)2
(iii)3 (iv)4
1 Bezier curve passes through CO3 PO1
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(i)First point (ii)both first and last
(iii)last point (iv)none of these
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PART – B: (Short Answer Questions)
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d. For n=4 and k=3 represent the open uniform knot vector CO3 PO3
f. What is the difference between object space and image space to identify hidden surface CO3 PO1
g. What is the general approach for back face detection CO3 PO1
h. What is the advantage of A-buffer algorithm over Z-buffer algorithms CO3 PO1
j. Compute the fractal dimension for n=2 and s=1/2 CO3 PO1
b. Evaluate 6 point of Bezier curve which control by the control point A=(1, 1), B=(2, 3), 5 CO3 PO3
C=(2, 3) D= (4, 3)
3. a. Describe the general approach the identify the Back face. 5 CO3 PO1
b. Mentioned the step to remove the hidden surface by Z-Buffer algorithms. 5 CO3 PO1
4. a. Write and explain scan line Algorithms to remove hidden surface. 5 CO3 PO1
b. Given point A=(1, 2, 0), B= (3, 6, 20) C=(2, 4, 6) and view point V=(0, 0, -10), 5 CO3 PO3
5.a. Describe the painters algorithm to remove hidden faces. 5 CO3 PO2
UNIT – IV
(Multiple Choice Questions)
[CO# [PO#
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1 The Perfect diffuser surface is one that CO4 PO1
(i) Transmits all the incident light (ii) Absorbs all the incident light
(iii) Diffuses all the incident light (iv) All of the above
2 Non-directional source light, product of multiple reflection light from many surface CO3 PO1
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(i) Intensity Interpolation Shading (ii) Normal Interpolation Shading
(iii) Vector Interpolation Shading (iv) None of these
4 Phong Shading is ________________ type of shading. CO4 PO1
(physical) surrounding.
(i) WWW (ii) VR
(iii) HMD (iv) GUI
6 .................... technology is able to take an existing environment and add a layer of virtual CO4 PO1
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(i) Filtering (ii) Area-sampling
(iii) Super-sampling (iv) None
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3. a. What is shading? Describe Half tone Shading 5 CO4 PO1
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