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Computer graphics-Questionbank

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Computer graphics-Questionbank

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© © All Rights Reserved
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You are on page 1/ 7

GIET UNIVERSITY, GUNUPUR – 765022

BCSPC7010– Computer Graphics


6th Semester - CSE

UNIT – I
(Multiple Choice Questions)

[CO#] [PO#
]
1 Computer Graphics are classified as CO1 PO1
(i) raster and pixels (ii) vector and raster
(iii) vector and paths (iv) none of these
2 Pixel is defined as CO1 PO1
(i) medium sized screen element (ii) all of the above
(iii) largest addressable screen element (iv)smallest addressable screen
element
3 The most simplest output primitive is … CO1 PO1
(i) point (ii) Circle
(iii)line (iii) ellipse
4 The term of having a uninterrupted glow of a beam on the screen even after
CO1 PO1
it is finished is known as?
(i) Phosphorescence (ii) Fluorescence
(iii) Persistence (iv) Incandescence
5 What is the initial decision parameter d for line drawing algorithm for slope<=1 CO1 PO2
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
6 What is the initial decision parameter d for line drawing algorithm for slope>1 CO1 PO2
(i)d= 2dx-dy (ii)d=2(dy-dx)
(iii) d=2dy-dx (iv)d=2(dx-dy)
7 For a circle having centre (100, 80) and radius10, which of the following point lies on the
CO1 PO2
circle
(i)(100, 90) (ii)(90, 100)
(iii) (100, 80) (iv)(80, 100)
8 For the point (x, y) which of one point represent 4-way symmetric point. CO1 PO2
(i)(-y, x) (ii)(-y, -x)
(iii)(x, -y) (iv) all of these.
9 Select the input devices that Interactive computer graphics CO1 PO1
(i)Graphic tablet (ii) Joystick
(iii) Mouse (iv) All of these
1 Select the type of contects that display controller serves to pass
CO1 PO1
0
(i) Monitor to frame buffer (ii) Frame buffer to monitor
(iii) Both (iv) None of these

PART – B: (Short Answer Questions)

[CO#] [PO#]

Page 1 of 7
a. What is the advantage of DDA over primitive line drawing algorithm? CO1 PO1
b. If we use direct coding of RGB value with 2 bits per primary colour, how many possible
CO1 PO2
colours do we have for each pixel
c. Define rasterization. CO1 PO1
d. What is the difference between Bitmap and pixmap? CO1 PO1
e. What is the advantage of midpoint line drawing over DDA algorithm? CO1 PO1
f. For a point (3, 5) represent 8-way symmetric point. CO1 PO2

g. Define persistence in CRT. CO1 PO1

h. How expect ratio is different from resolution. CO1 PO2

i. What is the function of control electrode in a CRT? CO1 PO1

j. Why lookup table is required in frame buffer. CO1 PO2

PART – C: (Long Answer Questions)

Answer ALL questions Marks [CO#] [PO#]


1. a. Describe briefly about CRT with diagram. 5 CO1 PO1

b. Illustrate the working principle of Raster scan and Random scan display. 5 CO1 PO1

2. a. Mention the point to be display when drawing a line between A= (6, 4) and B= (12, 11) 5
CO1 PO2
by DDA line drawing algorithm.
b. Explain Bresenham’s Circle drawing algorithm. 5 CO1 PO1

3. a. Explain Midpoint circle drawing algorithms. 5 CO1 PO1

b. Draw the circle of radius 10 with centre (200, 100) by Bresenhams circle drawing 5
CO1 PO2
algorithms

4. a. Explain seed fill algorithm. 5 CO1 PO1

b. Describe Midpoint line drawing algorithms for slope >1. 5 CO1 PO1

5.a. Describe Midpoint line drawing algorithms for slope <1. 5 CO1 PO2

b. Mention the point to be display when drawing a line between A= (5, 5) and B= (12, 11) 5
CO1 PO2
by Midpoint line drawing algorithm.x

UNIT – II
(Multiple Choice Questions)

[CO#] [PO#
]
1 Which transformation is required for slanting the shape of an object is … CO2 PO1

(i)Shear (ii)Rotation
(iii)Scaling (iv)all of these
2 The transformation in which an object can be shifted to any coordinate position in three-
CO2 PO1
dimensional plane are called
(i)Translation (ii)scaling
(iii)Rotation (v) shear
3 What is Reflection point of (4, 5) about y axis CO2 PO2

(i)(-4, 5) (ii)(4, -5)


(iii)(-4, -5) (iv)(5, 4)
4 What is the point when rotation 90 degree clock wise to the point (0,5) CO2 PO1

Page 2 of 7
(i)(0, -5) (ii)(5, 0)
(iii)(-5, 0) (iv)None of these
5 In which transformation, the shape of an object can be modified in any of direction depending
CO2 PO1
upon the value assigned to them
(i)Shear (ii)scaling
(iii)Rotation (iv)Translation
6 Which transformation, the mirror image of an object can be seen with respect to x-axis, y-
In CO2 PO1
axis ,z-axis as well as with respect to an arbitrary line
(i)Shear (ii)scaling
(iii)Reflection (iv)Translation
7 Reflection of a point (2, 3, 4) about xy plane is ---- CO2 PO3

(i)(2, 3, -4) (ii) (-2, 3, 4)


(iii)(2, -3, 4) (iv) (-2, -3,- 4)
8 Bitwise OR operation for region code of two end point of the line is 0000, which one is true CO2 PO3

(i)line entirely lies inside of clipping (i)line partially lies inside of clipping window
window
(i)line entirely lies outside of clipping (iv)None of these
window
9 In parallel projection COP is _____ CO2 PO1

(i)finite distance from projected plane (ii)on the projected plane


(iii) infinite distance from projected plane (iv)none of these
1 How many types of parallel projection are
CO2 PO1
0
(i)1 (ii)2
(iii)3 (iv)4

PART – B: (Short Answer Questions)

[CO#] [PO#]

a. Find the reflection of a point A= (5,6) about the line x=4. CO1 PO2

b. Write the rotation matrix in 2-D, when you are rotating clock wise. CO1 PO1

c. How you can know that a point is inside the clipping window? CO2 PO2
d. Define homogeneous coordinate and why it required? CO1 PO1
e. What is the region code of a point P= (15, 20) about the clipping window A= (5,5), B= (10,5),
CO2 PO2
C= (10,10), D= (5,10)?
f. Define window and viewport. CO2 PO1

g. What is centre of projection. CO2 PO1

h. In line clipping how we can know the line lies entirely inside the clipping window. CO2 PO2

i. In line clipping how we can know the line lies entirely outside the clipping window. CO2 PO2

j. In line clipping how we can know the line partially inside clipping window. CO2 PO2

PART – C: (Long Answer Questions)

Answer ALL questions Marks [CO#] [PO#]


1. a. Represent different types of 3-D Transformation 5 CO1 PO1

b. Write and describe the conversion from window to view port. 5 CO2 PO2

2. a. Make the size double to a rectangle A= (5,5), B= (10,5), C= (10,10), D= (5,10). 3 CO1 PO3

b. Reflect a point (20,25) about the line y= x+3. 7 CO1 PO3

Page 3 of 7
3. a. With a suitable example describe Sutherland Hodge man polygon clipping algorithm. 5 CO1 PO2

b. Rotate the given triangle A=(2,2), B=( 5,2), C=(4,5) by 90 degree keeping A fix. 5 CO2 PO3

4. a. Describe the Cohen Sutherland Line clipping Algorithms. 5 CO1 PO2

b. Represent the composite matrix to find the reflection of a object with respect to a 5 CO2 PO3

arbitrary point.

5.a. Describe different types of Projection with diagram 5 CO1 PO1

b. Derive the general parallel projection to XY plane. 5 CO2 PO2

UNIT – III
(Multiple Choice Questions)

[CO#] [PO#
]
1 Polygon consists of _______ types? CO3 PO1

(i)one (ii)Two
(iii)Three (vi) Four
2 A Bezier curve is a polynomial of degree ___________the no of control points used. CO3 PO1

(i)one more (ii)Two more


(iii)One less (iv) None of these
3 _______curve is one of the sp line approximation methods CO3 PO1

(i)Bezier Cure (ii)Hermite


(iii)B-spline (iv)All of these
4 ___________is a simple object space algorithm that removes about half of the total CO3 PO1

polygon in an image as about half of the faces of objects are back faces

(i) (i)Wire frame model (ii) Constructive solid geometry methods


(iii) Isometric projection (iv) Back face removal
5 The Bezier curve obtained from the four control points is called a CO3 PO1

(i) Square Bezier curve (ii) Hectare Bezier curve


(iii) Cubic Bezier curve (iv(iv) Rectangle Bezier curve
6 Z- buffer algorithm is a CO3 PO1

(i)object space approach (ii)both object space and image space


(iii)image space approach (iv)None of these
7 Painters algorithm is a CO3 PO1

(i)object space approach (ii)both object space and image space


(iii)image space approach (iv)None of these
8 The types of hidden surface removal algorithm are CO3 PO1

(i) Depth comparison, Z-buffer, back-face (ii) Scan line algorithm, priority algorithm
removal
(iii) BSP method, area subdivision method (iv) All of these
9 How many types of hidden surface algorithm are CO3 PO1

(i)1 (ii)2
(iii)3 (iv)4
1 Bezier curve passes through CO3 PO1

0
(i)First point (ii)both first and last
(iii)last point (iv)none of these

Page 4 of 7
PART – B: (Short Answer Questions)

[CO#] [PO#]

a. Difference between interpolation and approximation. CO3 PO1

b. Write the blending function for Bezier curve. CO3 PO2

c. Write the blending function for B-spline curve. CO3 PO2

d. For n=4 and k=3 represent the open uniform knot vector CO3 PO3

e. Define Space–partitioning representations of object CO3 PO1

f. What is the difference between object space and image space to identify hidden surface CO3 PO1

g. What is the general approach for back face detection CO3 PO1

h. What is the advantage of A-buffer algorithm over Z-buffer algorithms CO3 PO1

i. Define fractal. What is self-similar fractal. CO3 PO1

j. Compute the fractal dimension for n=2 and s=1/2 CO3 PO1

PART – C: (Long Answer Questions)

Answer ALL questions Marks [CO#] [PO#]


1. a. Describe different approach to represent graphical object. 5 CO3 PO1

b. Describe properties of Bezier curve with blending function 5 CO3 PO1

2. a. Describe properties of B-spline curve with blending function. 5 CO3 PO2

b. Evaluate 6 point of Bezier curve which control by the control point A=(1, 1), B=(2, 3), 5 CO3 PO3

C=(2, 3) D= (4, 3)

3. a. Describe the general approach the identify the Back face. 5 CO3 PO1

b. Mentioned the step to remove the hidden surface by Z-Buffer algorithms. 5 CO3 PO1

4. a. Write and explain scan line Algorithms to remove hidden surface. 5 CO3 PO1

b. Given point A=(1, 2, 0), B= (3, 6, 20) C=(2, 4, 6) and view point V=(0, 0, -10), 5 CO3 PO3

determine which point obscure others when viewed from V

5.a. Describe the painters algorithm to remove hidden faces. 5 CO3 PO2

b. Define Fractal. Describe different types of Fractal generation technique. 5

UNIT – IV
(Multiple Choice Questions)

[CO# [PO#
] ]
1 The Perfect diffuser surface is one that CO4 PO1

(i) Transmits all the incident light (ii) Absorbs all the incident light
(iii) Diffuses all the incident light (iv) All of the above
2 Non-directional source light, product of multiple reflection light from many surface CO3 PO1

present in the environment is called as


(i) Ambient Light (ii) Distributed light
(ii) Diffuse Reflection (iv) Specular Reflection
3 Gouraud Shading is ________________ type of shading. CO3 PO1

Page 5 of 7
(i) Intensity Interpolation Shading (ii) Normal Interpolation Shading
(iii) Vector Interpolation Shading (iv) None of these
4 Phong Shading is ________________ type of shading. CO4 PO1

(i) Intensity Interpolation Shading (ii) Normal Interpolation Shading


(iii) Vector Interpolation Shading (iv) None of these
5 It is a mediated environment which creates the sensation in a user of being present in a CO4 PO1

(physical) surrounding.
(i) WWW (ii) VR
(iii) HMD (iv) GUI
6 .................... technology is able to take an existing environment and add a layer of virtual CO4 PO1

information on top of it.


(i) Augmented Reality (ii) Invested Reality
(iii) Virtual Reality (iv) Reality Augmentation
7 The dynamic effect of an image is called CO4 PO1

(i) Video (ii) Animation


(iii) Super sampling (iv) None of these
8 The distortion of information due to low-frequency sampling is known as CO4 PO1

(i)Sampling (ii) Aliasing


(iii) Inquiry function (iv) Anti-aliasing
9 The sampling of object characteristic at a high resolution and displaying the result at a lower CO4 PO1
resolution is called?
(i) Super-sampling (ii) Pre-filtering
(iii) Anti-aliasing (iv) none of these
1 The technique that is more accurate method for anti-aliasing lines is CO4 PO1

0
(i) Filtering (ii) Area-sampling
(iii) Super-sampling (iv) None

PART – B: (Short Answer Questions)

[CO#] [PO#]

a. What is the shading model? CO4 PO1

b. What are the two types of smooth shading? CO4 PO1

c. What is called Phong shading? CO4 PO1

d. Mention different antialiasing technique? CO4 PO1

e. What is morphing? CO4 PO1

f. How thresholding is different from dithering? CO4 PO2

g. How virtual reality is different from augmented reality? CO4 PO1

h. What is constant shading CO4 PO1

i. Explain Specular reflection with an example CO4 PO2

j. Define different source of light. CO4 PO1

PART – C: (Long Answer Questions)

Answer ALL questions Marks [CO#] [PO#]


1. a. Define Dithering. Mention the bi -level intensity in a 2X2 pixel grid. 5 CO4 PO2

b. Describe different types of Illumination Models 5 CO4 PO1

2. a. What is shading? Describe Gouraud Shading 5 CO4 PO1

b. Define Surface Rendering. Explain Phong Shading. 5 CO4 PO1

Page 6 of 7
3. a. What is shading? Describe Half tone Shading 5 CO4 PO1

b. Define Animation. Describe production technique in animation. 5 CO4 PO1

4. a. Explain the virtual Reality. 5 CO4 PO1

b. Mention different type of Animation Systems 5 CO4 PO1

5.a. Explain the Augmented Reality. 5 CO4 PO1

b. Explain briefly about the constant shading. 5 CO4 PO1

--- End of Paper ---

Page 7 of 7

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