P.E-12-SLHT1
P.E-12-SLHT1
Learning Objectives:
Discuss the concept of recreation, its definition and benefits;
Cite examples of recreational activities;
Perform group games, board games and relay games.
Recreation is an activity that people do during their free time. Free time is time off from
business, work, studies, household chores, duties, and responsibilities. Recreation must be
fun, enjoyable, and socially acceptable, helping cultivate a steady balance in life.
BENEFITS OF RECREATION
Personal Social Economic Environmental
*creates awareness
*provides leadership of and interest in
opportunities that *serves as a nature especially
*contributes to a full build strong preventive health during trekking and
and meaningful life communities service hiking activities
*motivates business
*promotes ethnic relation and
*aids in stress and cultural expansion in the
management harmony community
*provides
*provides people opportunities for
with the opportunity community
to lead balanced involvement and
lives, achieve their shared management
full potential, and and ownership of
gain life satisfaction resources
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*plays an important *provides integrated
role in the human and accessible
development leisure services for
process, especially in people with
children disabilities
*provides positive
lifestyle choices and
alternatives to self- *serves as a
destructive behavior foundation of
for teenagers community pride
*enriches and
complements
protective services
for latchkey children
*helps give people through after school
satisfaction and and other
improve their recreational
quality of life activities
GROUP GAMES
1. Tug of War – a sport that pits two teams against each other in a test of strength.
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2. Touch Ball – a game that involves running and improves agility. It is played by two
teams with equal number of players each.
3. Kickball – originally called kick baseball, is derived from baseball and football. It
involves running and passing and helps develop the players’ agility. The goal of the
game is to have players of one team return the ball from the home base to the field
and then circle the bases, while the other team tries to stop them by tagging them
“out” with the ball before they can return to the home base. Instead of hitting a small
ball with a bat, players kick a large ball.
Board games involve counters or pieces placed and moved, according to a set of
rules, on a pre-marked surface or board. Some board games are based on strategy and skill,
while others are based on chance.
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Examples of Board Games
1. Checkers/Dama – is a game for two players. Each player has twelve disks or
checkers which are placed on the black squares. The dark colored checkers are usually
black, and the light-colored ones are white. Black checkers always move first. Play
proceeds alternately. From their initial positions, checkers may only move forward.
There are two types of moves:
capturing and non-capturing moves.
Capturing moves occur when an opposing
piece jumps. This can also be done
diagonally and can happen only when the
square behind (on the same diagonal) is
open. This means that an opposing piece
may not jump around a corner. On a
capturing move, a piece may make multiple
jumps. If after a jump a player is in a
position to make another jump, then he/she
may do so; a player may make several jumps
in succession, capturing several pieces in
single turn. On the other hand, a non-capturing move is simply a diagonal move to
an adjacent square (note that light-colored squares are never used.)
The objective of the game is to eliminate all opposing checkers or to make it
impossible for the opponent to execute any move. Complete elimination generally
guarantees a win.
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RELAY GAMES
Relay games are played between two or more teams. In a relay some members of the
team start and those who remain wait for their turn and eventually join as the game
progresses.
During the race the players are restricted from verbally communicating with their
teammates. To give signals the guide is only allowed to tap the shoulders of the
person in front of him/her.
a. Right turn – tap right shoulder
b. Left turn – tap left shoulder
c. Forward – tap both shoulders
d. Stop – pull both shoulders
5. The first pair must return to the starting line. The guide must give signals for the
player in front of him/her to connect to the next player that they will fetch. The
players must only communicate through signals from the guide which they must
pass on to each other. The race continues until all group members are fetched and
connected to the line.
6. The team will start all over again if any member utters a word or if their line is
broken.
7. The first team to complete the race wins.
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2. Zigzag Relay – This is a more challenging version of the blindfold relay, with the
players turning around markers that are one meter apart from each other.
Mechanics
1. The teacher will draw a line on the ground to mark the starting line and place a
cone or marker about eight meters away. He/She will place cones one meter apart
from each other between the starting line and the final marker.
2. The same rules and procedures in playing Blindfold Relay apply. The first team to
finish the race wins.
B. Exercises
Exercise 1
Directions: Give at least five activities that you do for recreation. Tell how often you are able
to do them and what benefits you derive from them.
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
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Exercise 2
Directions: Think of existing recreational activities in your school or community. Fill in the
table with the information needed.
2.
3.
4.
5.
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C. Assessment/ Performance Output
Directions: Perform one group game, one board game, and one relay game with your family
members or close relatives (Note: Classmates are not allowed.). You may play the games
given as examples or choose to play games which were not mentioned in the reading. Send
videos to me through messenger (direct message) as proofs of your performance.
Reference:
Manuel, R., Lozada, A., Rubio, P. (2017). Recreation for Life. C&E Publishing, Inc.
Prepared by:
JUDITH ANNE P. NAINGUE
Teacher 1
Reviewed by:
GARNET G. POSAS
Teacher-in-Charge
GUIDE
For the Teacher: Please advise the students to read the discussion carefully to ensure total
assimilation of the topic. In doing so, they will be able to answer the given exercises
smoothly.
For the Learner: Read the self-learning home task carefully from the first part to the last
part. This will help you get a clearer understanding of the subject matter.
For the Parent/Home Tutor: Please guide your child as he/she go through with the whole
self-learning home task. Make sure that he/she handles her time properly in order to prevent
any deviations of the whole learning process.
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