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P.E-12-SLHT1

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0% found this document useful (0 votes)
9 views

P.E-12-SLHT1

Uploaded by

Emmanuel Aquino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SELF-LEARNING HOME TASK #1

Subject: P.E & HEALTH 4


Grade: 12 Quarter: 3 Week: 1-2

Learning Objectives:
 Discuss the concept of recreation, its definition and benefits;
 Cite examples of recreational activities;
 Perform group games, board games and relay games.

Name __________________________ Section ________ Date ________


School __________________________ District __________________________
A. Readings/Discussions
RECREATIONAL GAMES

Recreation is an activity that people do during their free time. Free time is time off from
business, work, studies, household chores, duties, and responsibilities. Recreation must be
fun, enjoyable, and socially acceptable, helping cultivate a steady balance in life.

BENEFITS OF RECREATION
Personal Social Economic Environmental

*creates awareness
*provides leadership of and interest in
opportunities that *serves as a nature especially
*contributes to a full build strong preventive health during trekking and
and meaningful life communities service hiking activities

*results in a fit and *encourages


*reduces alienation, ultimately involvement in the
*helps promote loneliness, and productive conservation of
physical fitness antisocial behaviors workforce natural resources

*motivates business
*promotes ethnic relation and
*aids in stress and cultural expansion in the
management harmony community

*builds strong *serves as a catalyst


*serves as an families, the for tourism, a
essential source of foundation of a growing sector of
positive self-image stronger society the economy

*provides
*provides people opportunities for
with the opportunity community
to lead balanced involvement and
lives, achieve their shared management
full potential, and and ownership of
gain life satisfaction resources

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*plays an important *provides integrated
role in the human and accessible
development leisure services for
process, especially in people with
children disabilities

*provides positive
lifestyle choices and
alternatives to self- *serves as a
destructive behavior foundation of
for teenagers community pride

*enriches and
complements
protective services
for latchkey children
*helps give people through after school
satisfaction and and other
improve their recreational
quality of life activities

GROUP GAMES

Games are an example of a recreational activity. They


1. may be done indoor or outdoor;
2. may be played individually, by pairs, or by groups or teams;
3. may need props and tools;
4. aim at enjoyment, learning, or competition;
5. are guided by purpose, structure, and rules;
6. require mental, physical, or psychological prowess; and
7. may vary according to the ages and sexes of players.

Examples of Group Games

1. Tug of War – a sport that pits two teams against each other in a test of strength.

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2. Touch Ball – a game that involves running and improves agility. It is played by two
teams with equal number of players each.

3. Kickball – originally called kick baseball, is derived from baseball and football. It
involves running and passing and helps develop the players’ agility. The goal of the
game is to have players of one team return the ball from the home base to the field
and then circle the bases, while the other team tries to stop them by tagging them
“out” with the ball before they can return to the home base. Instead of hitting a small
ball with a bat, players kick a large ball.

HUMAN BOARD GAMES

Board games involve counters or pieces placed and moved, according to a set of
rules, on a pre-marked surface or board. Some board games are based on strategy and skill,
while others are based on chance.

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Examples of Board Games

1. Checkers/Dama – is a game for two players. Each player has twelve disks or
checkers which are placed on the black squares. The dark colored checkers are usually
black, and the light-colored ones are white. Black checkers always move first. Play
proceeds alternately. From their initial positions, checkers may only move forward.
There are two types of moves:
capturing and non-capturing moves.
Capturing moves occur when an opposing
piece jumps. This can also be done
diagonally and can happen only when the
square behind (on the same diagonal) is
open. This means that an opposing piece
may not jump around a corner. On a
capturing move, a piece may make multiple
jumps. If after a jump a player is in a
position to make another jump, then he/she
may do so; a player may make several jumps
in succession, capturing several pieces in
single turn. On the other hand, a non-capturing move is simply a diagonal move to
an adjacent square (note that light-colored squares are never used.)
The objective of the game is to eliminate all opposing checkers or to make it
impossible for the opponent to execute any move. Complete elimination generally
guarantees a win.

2. Game of the Generals – also called


Salpakan, is a psychological war
game designed for two players and
requires the use of logic, simulating
armies at war trying to outflank and
outmaneuver each other. There is also
an arbiter, a neutral third person, who will act as judge in the challenge by looking at
the pieces, applying piece ranks, and eliminating the weaker piece.

The game board has 9 x 8 squares (72


plain squares). The players put their pieces on
the shaded part of the square. Each player has 21
pieces. Each piece has specific function. All
pieces move the same: forward, backward, and
sideways. Each player has one square per turn.

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RELAY GAMES

Relay games are played between two or more teams. In a relay some members of the
team start and those who remain wait for their turn and eventually join as the game
progresses.

Examples of Relay Games

1. Blindfold Relay – gives emphasis on trust, coordination, and cooperation.


Mechanics
1. The class will be divided into two teams with equal number of members.
2. The teacher will draw a line on the ground to mark the starting line and place a
cone/ marker about five meters
away from the starting line to
indicate the area where the
players must turn.
3. The teams will assemble
behind the starting line. All
players are blindfolded except
for the last one in the line who
will be the guide.
4. The guide will place his/ her
hands on the shoulders of the blindfolded player in front of him/her. At the go
signal of the teacher, he/she will start giving signals to the player in front of
him/her until they reach the cone or marker.

During the race the players are restricted from verbally communicating with their
teammates. To give signals the guide is only allowed to tap the shoulders of the
person in front of him/her.
a. Right turn – tap right shoulder
b. Left turn – tap left shoulder
c. Forward – tap both shoulders
d. Stop – pull both shoulders
5. The first pair must return to the starting line. The guide must give signals for the
player in front of him/her to connect to the next player that they will fetch. The
players must only communicate through signals from the guide which they must
pass on to each other. The race continues until all group members are fetched and
connected to the line.
6. The team will start all over again if any member utters a word or if their line is
broken.
7. The first team to complete the race wins.

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2. Zigzag Relay – This is a more challenging version of the blindfold relay, with the
players turning around markers that are one meter apart from each other.
Mechanics
1. The teacher will draw a line on the ground to mark the starting line and place a
cone or marker about eight meters away. He/She will place cones one meter apart
from each other between the starting line and the final marker.
2. The same rules and procedures in playing Blindfold Relay apply. The first team to
finish the race wins.

B. Exercises

Exercise 1

Directions: Give at least five activities that you do for recreation. Tell how often you are able
to do them and what benefits you derive from them.

__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
________________________________________________________________________

Exercise 2

Directions: Think of existing recreational activities in your school or community. Fill in the
table with the information needed.

Examples of Recreation Benefits (Personal, Values Learned


Social, Economic,
Environmental)
1.

2.

3.

4.

5.

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C. Assessment/ Performance Output

Directions: Perform one group game, one board game, and one relay game with your family
members or close relatives (Note: Classmates are not allowed.). You may play the games
given as examples or choose to play games which were not mentioned in the reading. Send
videos to me through messenger (direct message) as proofs of your performance.

Reference:

Manuel, R., Lozada, A., Rubio, P. (2017). Recreation for Life. C&E Publishing, Inc.

Prepared by:
JUDITH ANNE P. NAINGUE
Teacher 1

Reviewed by:

GARNET G. POSAS
Teacher-in-Charge

GUIDE

For the Teacher: Please advise the students to read the discussion carefully to ensure total
assimilation of the topic. In doing so, they will be able to answer the given exercises
smoothly.

For the Learner: Read the self-learning home task carefully from the first part to the last
part. This will help you get a clearer understanding of the subject matter.

For the Parent/Home Tutor: Please guide your child as he/she go through with the whole
self-learning home task. Make sure that he/she handles her time properly in order to prevent
any deviations of the whole learning process.

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