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0% found this document useful (0 votes)
6 views

sad-lecture-01

tttr

Uploaded by

harvey.pedrosa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 33

Course Textbook:

Systems Analysis and


Design With UML 2.0
An Object-Oriented Approach

Chapter 1:
Introduction to Systems
Analysis and Design

Alan Dennis, Barbara Wixom, and


David Tegarden
© 2005
John Wiley & Sons, Inc.
Slide 1
INTRODUCTION
Chapter 1

Slide 2
Key Ideas
Many failed systems were
abandoned because analysts tried
to build wonderful systems without
understanding the organization.
The primarily goal is to create value
for the organization.
Quality is satisfaction of
requirements, not ‘goodness’
Slide 3
Key Ideas
The systems analyst is a key person
analyzing the business,
identifying opportunities for
improvement, and
designing information systems (IS) to
implement these ideas.
It is important to understand and
develop through practice the skills
needed to successfully design and
implement new IS.
Slide 4
THE SYSTEMS
DEVELOPMENT LIFE
CYCLE (SDLC)

Slide 5
Major Attributes of the
Lifecycle
The project
Moves systematically through phases
where
 each phase has a standard set of outputs
Produces project deliverables
Uses deliverables in implementation
Results in actual information system
Uses gradual refinement

Slide 6
4 Main Project Phases
Planning
Why build the system?
Analysis
What, when, where will the system be?
Design
How will the system work?
Implementation
System construction & delivery
Slide 7
Planning
Identifying business value (is it
worth doing?)
Analyze feasibility (is it
possible?)
Develop work plan (when?)
Staff the project (who?)
Control and direct project
Slide 8
Analysis
Analysis (what do we want?
Who will use the system?)
Information gathering
Process modelling (what
happens?)
Data modelling (… and to
what?)
Slide 9
Design
Design strategy
Architectural design
Interface design (HCI)
Database and file design
Program design (what will the
programs do?)

Slide 10
Implementation
Construction (Programming,
testing, validation etc)
Installation (including
migration, change
management)

Slide 11
Processes and
Deliverables
Process Product

Planning Project Plan

Analysis System Proposal

Design System
Specification

Implementation New System and


Maintenance Plan

Slide 12
SYSTEM DEVELOPMENT
Methodologies

Slide 13
What Is a Methodology?

A formalized approach or series


of steps (phases)
Writing code without a well-
thought-out system request
may work for small programs,
but rarely works for large ones.

Slide 14
System Development
Methodologies
1. Structured Design
2. Rapid Application
Development
3. Agile Development

Slide 15
1. STRUCTURED DESIGN
Projects move methodically
from one to the next step
Generally, a step is finished
before the next one begins

Slide 16
Waterfall Development
Method

Slide 17
Pros and Cons of the
Waterfall Method

Pros Cons

Identifies systems Design must be


requirements long specified on paper
before programming before programming
begins begins

Long time between


system proposal and
delivery of new
system

Slide 18
Parallel Development

Slide 19
2. RAPID APPLICATION
DEVELOPMENT (RAD)
Critical elements
CASE tools
JAD sessions
Fourth generation/visualization
programming languages
Code generators

Slide 20
Rapid Application
Development Categories
Phased development
 a series of versions, later combined
Prototyping
 System prototyping
Throw-away prototyping
 Design prototyping

Slide 21
Phased Development

Slide 22
How Prototyping Works

Slide 23
Throwaway Prototyping

Slide 24
3. AGILE DEVELOPMENT
Simple iterative application
development

Extreme programming (XP)

Slide 25
Extreme Programming (XP)

Key principles
 Continuous testing
 Simple coding by pairs of developers
 Close interactions with end users
Testing & Efficient Coding Practices
 Integrative testing environment
Requires…
 Stable and experienced teams
 Small groups of developers (<=10)
Slide 26
Extreme Programming (XP)

Slide 27
Selecting the Appropriate
Methodology
Clarity of User Requirements
Familiarity with the Technology
System Complexity
System Reliability
Length of Time Schedules
Time Schedule Visibility

Slide 28
Criteria for Selecting a
Methodology

Slide 29
Project Team Roles and
Skills

Slide 30
Project Team Roles
Business analyst (business value)
Systems analyst (IS issues)
Infrastructure analyst (technical issues –
how the system will interact with the
organization’s hardware, software,
networks, databases)
Change management analyst (people
and management issues)
Project manager (budget, time, planning,
managing)
Slide 31
Summary
The Systems Development Life Cycle (SDLC)
consists of four stages: Planning, Analysis,
Design, and Implementation
The Major Development Methodologies:
Structured Design
 Waterfall Method
 Parallel Development
Rapid Application Development (RAD)
 Phased Development
 Prototyping (system prototyping)
 Throwaway Prototyping (design prototyping)
Agile development
 eXtreme Programming

Slide 32
Summary -- Part 2
Project Team Roles
There are five major team roles: business
analyst
systems analyst
infrastructure analyst
change management analyst
project manager.

Slide 33

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