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Submitted by
BACHELOR OF ENGINEERING
IN
COMPUTER SCIENCE AND
ENGINEERING
T.J.INSTITUTE OF TECHNOLOGY
KARAPAKKAM
CHENNAI 600097
ANNA UNIVERSITY
CHENNAI 600025
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T.J.INSTITUTE OF TECHNOLOGY
RAJIVGANDHISALAI,KARAPAKKAM,CHENNAI-600097
ANNAUNIVERSITY,CHENNAI-600025
BONAFIDE CERTIFICATE
SIGNATURE SIGNATURE
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Acknowledgement
The success and final outcome of learning machine
learning required a lot of guidance and assistance from
many people and I am extremely privileged to have got
this all along the completion of my course and flow of
the projects.All that i have done is only due to such a
supervision and assistance and I would not forget to
thank them.
(Signature of Student)
Date:
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ABSTRACT
I tried to explain the brief ideas of AI and its application in various fields. It cleared
the concept of computational and conventional categories. It includes various advanced
systemssuch as Neural Network, Fuzzy Systems and Evolutionary computation. AI is used
in typical problems such as Pattern recognition, Natural language processing and more.
This system is working throughout the world as an artificial brain.
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TABLEOFCONTENTS
1. INTRODUCTION 2
2. HISTORYOFAI 3
3. GOALSOFAI 6
4. CATEGORIESOFAI 9
5. FIELDSOF AI 11
6. APPLICATIONS 15
7. FUTURESCOPE 18
8. CONCLUSION 19
9. BIBLIOGRAPHY 20
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1. INTRODUCTION
ARTIFICIAL:-
INTELLIGENCE:-
ARTIFICIAL INTELLIGENCE:-
A.I is mainly concerned with the popular mind with the robotics
development, but also the main field of practical application has been
as an embedded component in the areas of software development
which require computational understandings and modeling such as
finance and economics, data mining and physical science.
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2. HISTORY OF A.I
The person who finally coined the term artificial intelligence and
is regarded as the father of the of AI is John McCarthy. In 1956 he
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organized a conference “the Dartmouth college summer AI conference
research project on artificial intelligence" to draw the talent and
expertise of others interested in machine intelligence of a month of
brainstorming. In the following years
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1980:-
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In the early 1980s, AI research was revived (renew, refresh) by
the commercial success of expert systems, a form of AI program that
simulated the knowledge and analytical skills of one or more human
experts. By 1985 the market for AI had reached over a billion dollars.
At the same time, Japan's fifth generation computer project inspired
the U.S and British governments to restore funding for academic
research in the field. In the 1990s and early 21st century, AI achieved
its greatest successes, albeit somewhat behind the scenes. Artificial
intelligence is used for logistics, data mining, medical diagnosis and
many other
areas throughout the technology industry.
1990 :-
From 1990s until the turn of the century, AI has reached some
incredible landmarks with the creation of intelligent agents. Intelligent
agents basically use their surrounding environment to solve problems
in the most efficient and effective manner. In 1997, the first computer
(named Deep Blue) beat a world chess champion. In 1995, the VaMP
car drove an entire 158 km racing track without any help from human
intelligence. In 1999, humanoid robots began to gain popularity as well
as the ability to walk around freely. Since then, AI has been playing a
big role in certain commercial markets and throughout the World Wide
Web. The more advanced AI projects, like fully adapting commonsense
knowledge, have taken a back-burner to more lucrative industries.
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3. GOALS OF A.I
The general problem of simulating (or creating) intelligence has
been broken down into a number of specific sub-problems. These
consist of particular traits or capabilities that researchers would like an
intelligent system to display. The traits described below have received
the most attention.
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2. Knowledge representation:-
3. Planning:-
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The field of robotics is closely related to AI. Intelligence is
required for robots to be able to handle such tasks as object
manipulation and navigation, with sub-problems of
localization(knowing where you are, or finding out where other things
are), mapping (learning what is around you, building a map of the
environment), and motion planning (figuring out how to get there) or
path planning (going from one point in space to another point, which
may involve compliant motion - where the robot moves while
maintaining physical contact with an object).
6. Perception:-
7. Social intelligence:-
8. General intelligence:-
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most or all of them. A few believe that anthropomorphic features like
artificial consciousness or an artificial brain may be required for such a
project. Many of the problems above may require general intelligence
to be considered solved.
4. CATEGORIES OF A.I
1. Conventional AI.
2. Computational Intelligence (CI).
1. Conventional AI :-
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This is also known as symbolic AI, logical AI, neat AI and Good Old
Fashioned Artificial Intelligence (GOFAI).
Methods include:
• Bayesian networks.
Methods include:
• Pattern recognition
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o Optical character recognition
o Handwriting recognition
o Speech recognition
o Face recognition
• Automation:-
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Automation is the use of machines, control systems and
information technologies to optimize productivity in the production of
goods and delivery of services. The correct incentive for applying
automation is to increase productivity, and/or quality beyond that
possible with current human labor levels so as to realize economies of
scale, and/or realize predictable quality levels. automation greatly
decreases the need for human sensory and mental requirements while
increasing load capacity, speed, and repeatability.
• Cybernetics:-
• Intelligent agent:-
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• Intelligent control:-
• Automated reasoning:-
• Data mining:-
• Behavior-based robotics:-
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typically, animals ranging from insects to humans. Cognitive robotics.
• Developmental robotics:-
• Evolutionary robotics:-
Evolutionary robotics (ER) is a methodology that uses
evolutionary computation to develop controllers for autonomous robots
• Chatbot:-
• Knowledge Representation:-
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American Association for Artificial Intelligence (AAAI) :-
6. APPLICATIONS OF A.I
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conspicuous sections, such as possible diseases. A typical
application is the detection of a tumor.
Heavy industry:-
Game Playing :-
Speech Recognition :-
Computer Vision :-
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The world is composed of three-dimensional objects, but the
inputs to the human eye and computer’s TV cameras are two
dimensional. Some useful programs can work solely in two dimensions,
but full computer vision requires partial three-dimensional information
that is not just a set of two-dimensional views. At present there are
only limited ways of representing three dimensional information
directly, and they are not as good as what humans evidently use.
Expert Systems :-
Heuristic Classification :-
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unprepared environment and will have some rudimentary common
sense (and domain-specific intelligence).
➢ The early years of the 21st century should see dramatic strides
forward in this area however.
Certificate
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8. CONCLUSION
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built into many common home computer software applications,
traditional strategy games etc.
9. BIBLIOGRAPHY
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John McCarthy, In Mechanization of Thought Processes, Proceedings of
the Symposium
of the National Physics Laboratory, 1959.
Richmond Thomason.
In Edward N. Zalta, editor, The Stanford Encyclopedia of Philosophy.
Fall 2003.
http://plato.stanford.edu/archives/fall2003/entries/logic-ai/.
LINKS:-
❑ www.google.com
❑ www.wikipedia.com
❑ http://www.aaai.org/
❑ http://ww0w-formal.stanford.edu/
❑
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http://insight.zdnet.co.uk/hardware/emergingtech/
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