OOPS Module 1 Notes
OOPS Module 1 Notes
Module 1
An Overview of JAVA
Object Oriented Programming:
• Object oriented programming (OOP) is the core of Java programming.
• Java is a general purpose, object- oriented programming language developed by Sun
Microsystems. It was invented by James Gosling and his team and was initially called
as Oak.
• The most important feature that made Java very popular was the ―Platform-
Independent‖ approach.
• It was the first programming language that did not tie-up with any particular operating
system( or hardware) rather Java programs can be executed anywhere and on any
system.
• Java was designed for the development of the software for consumer electronic
devices like TVs, VCRs, etc.
Two Paradigms:
• Every program contains 2 components code and data.
• Two approaches are there to solve the problem and in program writing: Procesure
oriented and object oriented.
Procedure Oriented:
• Procedure oriented programs are written based on ―whats happening‖ around, where
the code acts on data. Ex: C etc
• Problems increases in procedure oriented as the program grows larger and more
complex.
Object Oriented:
• Object oriented programs are written based on ―Who is being affected‖ around,
which manages the increasing complexity.
• It organises program around data and well defined interfaces of that data.
• Characterised as data controlling access to code. Ex: C++, JAVA, Small Talk etc
• Encapsulation
• Inheritence
• Polymorphism
Encapsulation:
• Encapsulation is the mechanism that binds together code and data it manipulates,
and keeps both safe from outside interference and misuse.
• In Java the basis of encapsulation is the class. A class defines the state and behavior(
data & code) that will be shared by set of objects.
• Each object contains the structure and behavior defined by the class. The datadefined
by the class are called instance variables(member variables), the code that operates on
that data are called methods(member functions).
Inheritence:
• Inheritence is the process by which one object acquires the properties of another
object. This is important as it supports the concept of hierarchical classification.
• By the use of inheritence, a class has to define only those qualities that make it
unique. The general qualities can ber derived from the parent class or base class.
• Ex: A child inheriting properties from parents.
Polymorphism
• Polymorphism (meaning many forms) is a feature that allows one interface to be used
for a general class of actions. The specific action determined by the exactnature
of the situation. This concept is often expressed as ― one interface, multiple methods‖.
• Ex: ―+‖ can be used for addition of 2 numbers and also concatenation of 2 strings.
System.out.println(2+4); // outputs 6 as answer
System.out.println(―Hello‖ + ―Gautham‖); // outputs Hello Gautham as answer
Object:
• An object can be any real world entity.
• Ex: an animal, bank, human, box, fan etc
Class:
• A class is a blueprint or prototype from which objects are created.
• Its just a template for an object, which describes an object.
• Ex: a class describes how an animal looks like.
• A class is a user defined data type.
Abstraction:
• Data abstraction refers to providing only essential information to the outside world
and hiding their background details i.e., to represent the needed informatin in program
without presenting the details.
• Ex: a database system hides certain details of how data is stored and created and
maintained.
class Example
{
public static void main(String args[])
{
System.out.println(―Welcome to Programming in Java‖);
}
}
2. Save the above program with .java extension, here file name and class name
should be same,
ex: Example.java
3. Open the command prompt and Compile the aboveprogram
javac Example.java
From the above compilation the java compiler produces a bytecode(.class file)
4. Finally run the program through the
interpreter java Example.java
Note:
• In Java all code must reside inside a class and name of that class should match the
name of the file that holds the program.
• Java is case-sensitive
Description:
(1) Class declaration: ―class Example‖ declares a class, which is an object- oriented
construct. Sampleone is a Java identifier that specifies the name of the class to be
defined.
(2) Opening braces: Every class definition of Java starts with opening braces and ends
with matching one.
(3) The main line: the line ― public static void main(String args[]) ― defines a method
name main. Java application program must include this main. This is the starting point
of the interpreter from where it starts executing. A Java program can have any number
of classes but only one class will have the main method.
(4) Public: This key word is an access specifier that declares the main method as
unprotected and therefore making it accessible to the all other classes.
(5) Static: Static keyword defines the method as one that belongs to the entire class and not
for a particular object of the class. The main must always be declared as static.
(6) Void: the type modifier void specifies that the method main does not return any value.
(7) The println: It is a method of the object out of system class. It is similar to the printf
or cout of c or c++. This always appends a newline character to the end of the string
i.e, any subsequent output will start on a new line.
The statement System.out.println(― the value of n is ―+n), the sign ―+‖ causes the value of
―n‖ to be appended to the string that preceeds it, and the resulting string is output.( Actually
n is first converted from an integer into its string equivalent and the concatenated with the
string that preceeds it)
The System.out.print( ) method is just like println( ) except that it does not output a newline
character after each call.
if statement
• The if- statement is the most basic of all the control flow statements. It tells your
program to execute a certain section of code only if a particular test evaluates to
true.
Example:
class Example
{
public static void main(String args[])
{
int a=10;
if(a>0)
System.out.println(―a is positive number‖);
System.out.println(― End of program‖);
}
}
In the above program since a is greater than o it prints the output as
a is positive number
End of program
2
3
4
End of Program
• Java supports code blocks - which means that two or more statements are grouped
into blocks of code.
• Opening and closing braces is used to achieve this.
• Each block is treated as logical unit.
• Whenever two or more statements has to be linked blocks can be used.
Example:
class Example
{
public static void main(String args[])
{
int a=10;
if(a>0)
{ // begin of block
System.out.println(―a is positive number‖);
System.out.println(― inside block‖);
}// end of block
}
}
Lexical issues:
Java programs are a collection of whitespace, identifiers, literals, comments, operators,
separators, and keywords.
Whitespace:
• Java is a free from language- means no need to follow any indentation rules.
• Whitespace is a space, tab, or newline.
Key Words:
Java program is basically a collection of classes. A class is defined by a set of declaration
statements and methods containing executable statements. Most statement contains an
expression that contains the action carried out on data. The compiler recognizes the tokens
for building up the expression and statements. Smallest individual units of programs are
known as tokens. Java language includes five types of tokens. They are
(a) Reserved Keyword
(b) Identifiers
(c) Literals.
(d) Operators
(e) Separators.
Reserved keyword:
Java language has 50 words as reserved keywords. They implement specific feature of the
language. The keywords combined with operators and separators according to syntax build
the Java language.
Identifiers:
Identifiers are programmer-designed token used for naming classes methods variable,
objects, labels etc. The rules for identifiers are
1. They can have alphabets, digits, dollar sign and underscores.
2. They must not begin with digit.
3. Uppercase and lower case letters are distinct.
4. They can be any lengths.
5. Name of all public method starts with lowercase.
6. In case of more than one word starts with uppercase in next word.
7. All private and local variables use only lowercase and underscore.
8. All classes and interfaces start with leading uppercases.
9. Constant identifier uses uppercase letters only.
Literals:
Literals in Java are sequence of characters that represents constant values to be stored in
variables. Java language specifies five major types of Literals. They are:
1. Integer Literals.
2. Floating-point Literals.
3. Character Literals.
4. String Literals.
5. Boolean Literals.
Operators:
An operator is a symbol that takes one or more arguments and operates on them to produce
an result.
Separators:
Separators are the symbols that indicates where group of code are divided and arranged.
Some of the operators are:
Comments:
• Java supports 3 styles of comments
• Multiline comment: this type of comment begins with /* and ends with */
Ex: /* Welcome to
Java Programming */
• Single line comments: this type of comment begins with // and ends at the end of
current line
Ex: // Welcome to java Programming
• Documentation Comment: this type of comment is used to produce an HTML file that
documents your program. The documentation comment begins with /** andends
with */
Data types
The various data types supported in java is as follows
Data types
class
boolean interfaces
Integer Floating type
character string etc
byte float
short double
int
Primitive types:
long
Java defines eight primitive types of data: byte, short, int, long, char, float, double, and
boolean. As shown in above figure.
• The primitive types represent single values—not complex objects. Although Java is
otherwise completely object-oriented, the primitive types are not.
• They are analogous to the simple types found in most other non–object-oriented
languages.
• The reason for this is efficiency. Making the primitive types into objects would have
degraded performance too much. The primitive types are defined to have an explicit
range and mathematical behavior.
• Because of Java‗s portability requirement, all data types have a strictly defined range.
For example, an int is always 32 bits, regardless of the particular platform.
Integers
• Java defines four integer types: byte, short, int, and long.
• All of these are signed, positive and negative values. Java does not support unsigned,
positive-only integers.
• Many other computer languages support both signed and unsigned integers.
• However, Java‗s designers felt that unsigned integers were unnecessary. Specifically,
they felt that the concept of unsigned was used mostly to specify the behavior of
the high-order bit, which defines the sign of an integer value.
byte
• The smallest integer type is byte.
• This is a signed 8-bit type that has a range from –128 to127.
• Variables of type byte are especially useful when you‗re working with a stream of
data from a network or file.
• Byte variables are declared by use of the byte keyword.
• For example, the following declares two byte variables called b and c: byte b, c;
short
• short is a signed 16-bit type.
• It has a range from –32,768 to 32,767.
• It is probably the least-used Java type.
Floating-Point Types
• Floating-point numbers, also known as real numbers, are used when evaluating
expressions that require fractional precision.
• For example, calculations such as square root, or transcendental such as sine and
cosine, result in a value whose precision requires a floating-point type.
• There are two kinds of floating-point types, float and double, which represent
single- and double-precision numbers, respectively.
float
• The type float specifies a single-precision value that uses 32 bits of storage.
double
• Double precision, as denoted by the double keyword, uses 64 bits to store a value.
• Double precision is actually faster than single precision on some modern processors
that have been optimized for high-speed mathematical calculations.
Characters
• In Java, the data type used to store characters is char.
• However, C/C++ programmers beware: char in Java is not the same as char in C or
C++.
• In C/C++, char is 8 bits wide. This is not the case in Java. Instead, Java uses Unicode
to represent characters.
• Unicode defines a fully international character set that can represent all of the
characters found in all human languages.
• It is a unification of dozens of character sets, such as Latin, Greek
Arabic, Cyrillic,Hebrew, Katakana, Hangul, and many more. For this purpose, it
requires 16 bits.
• Thus, in Java char is a 16-bit type. The range of a char is 0 to 65,536. There are no
negative
Booleans:
Java has a simple type called boolean for logical values. It can have only one of two possible
values. They are true or false.
Literals:
A constant value in Java is created by using a literal representation of it. There are 5 types of
literals.
• Integer Literals.
• Floating-point Literals.
• Character Literals.
• String Literals.
• Boolean Literals.
Integer literals:
• Any whole number value is an integer literal.
• These are all decimal values describing a base 10 number.
• There are two other bases which can be used in integer literal, octal( base 8) where 0
is prefixed with the value, hexadecimal (base 16) where 0X or 0x is prefixed with the
integer value.
Example:
int decimal = 100;
int octal = 0144;
int hexa = 0x64;
Example:
0.0314 *10² (i.e 3.14).
6.5E+32 (or 6.5E32) Double-precision floating-point literal
7D Double-precision floating-point literal
.01f Floating-point literal
Character literals:
• char data type is a single 16-bit Unicode character.
• We can specify a character literal as a single printable character in a pair of single
quote characters such as 'a', '#', and '3'.
• You must know about the ASCII character set. The ASCII character set includes 128
characters including letters, numerals, punctuation etc.
• Below table shows a set of these special characters.
Boolean Literals:
• The values true and false are treated as literals in Java programming.
• When we assign a value to a boolean variable, we can only use these two values.
• Unlike C, we can't presume that the value of 1 is equivalent to true and 0 is equivalent
to false in Java.
• We have to use the values true and false to represent a Boolean value.
Example
boolean chosen = true;
String Literal
• The set of characters in represented as String literals in Java.
• Always use "double quotes" for String literals.
• There are few methods provided in Java to combine strings, modify strings and to
know whether to strings have the same values.
Example:
―hello world‖
―Java‖
Variables:
A variable is an identifier that denotes a storage location used to store a data value. A
variable may have different value in the different phase of the program. To declare one
identifier as a variable there are certain rules. They are:
1. They must not begin with a digit.
2. Uppercase and lowercase are distinct.
3. It should not be a keyword.
4. White space is not allowed.
Dynamic initialization:
• Java allows variables to be initialized dynamically, using expression valid at the time
variable is declared.
Example:
class Example
{
public static void main(String args[])
{
double a=10, b=2.6;
double c=a/b;
System.out.println(―value of c is‖+c);
}
}
scope, you are localizing that variable and protecting it from unauthorized access
and/or modification.
class Scope
{
public static void main(String args[])
{
int x; // known to all code within main x = 10;
if(x == 10) // start new scope
{
int y = 20; // known only to this block
// x and y both known here.
System.out.println("x and y: " + x + " " + y); x = y * 2;
}
// y = 100; // Error! y not known here
// x is still known here. System.out.println("x is " + x);
}
}
Note:
• There should not be two variables with the same name in different scope.
• The variable at outer scope can be accessed in inner scope but vice versa is not
possible.
1. Widening Casting(Implicit)
Example :
}
Output :
}
Output :
Double value 100.04
Long value 100
Int value 100
the operands were automatically promoted to int when the expression was evaluated, the
result has also been promoted to int. Thus, the result of the expression is now of type int,
which cannot be assigned to a byte without the use of a cast.
byte b = 50;
b = (byte)(b * 2); which yields the correct value of 100.
Java defines several type promotion rules that apply to expressions. They are as follows:
• First, all byte, short, and char values are promoted to int, as just described.
• Then, if one operand is a long, the whole expression is promoted to long.
• If one operand is a float, the entire expression is promoted to float.
• If any of the operands is double, the result is double.
Arrays in Java
Arraywhich stores a fixed-size sequential collection of elements of the same type.
An array is used to store a collection of data, but it is often more useful to think of an
array as a collection of variables of the same type.
Example:
Creating Arrays:
You can create an array by using the new operator with the following syntax:
Declaring an array variable, creating an array, and assigning the reference of the array to
the variable can be combined in one statement, as shown below:
Example:
Following picture represents array myList. Here, myList holds ten double values and
the indices are from 0 to 9.
Processing Arrays:
When processing array elements, we often use either for loop or foreach loop because all
of the elements in an array are of the same type and the size of the array is known.
Example:
Here is a complete example of showing how to create, initialize and process arrays:
class TestArray
{
public static void main(String[] args)
{
double[] myList = {1.9, 2.9, 3.4, 3.5};
Multidimensional Arrays
Java does not support multidimensional arrays. However, you can declare and create an array
of arrays (and those arrays can contain arrays, and so on, for however many dimensions you
need), and access them as you would C-style multidimensional arrays:
int coords[] [] = new int[12] [12];
Arithmetic Operators
Java has five operators for basic
arithmetic Operator Result
+ Addition
* Multiplication
/ Division
% Modulus
+= Addition assignment
–= Subtraction assignment
*= Multiplication assignment
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Object Oriented Programming With Java – Module 1
/= Division assignment
%= Modulus assignment
++/– – Increment/Decrement
Integer Arithmetic
a=2
b=6
c=1
d = -1
e=1
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When you run this program, you will get the following output:
x mod 10 = 2
y mod 10 = 2.25
Increment and Decrement
The ++ and the – – are Java‗s increment and decrement operators.
The increment operator increases its operand by one. The decrement operator decreases
its operand by one. For example, this statement:
x = x + 1;
can be rewritten like this by use of the increment
operator: x++;
| Bitwise OR
^ Bitwise exclusive OR
|= Bitwise OR assignment
A |B A &B A ^B
A B ~A
0 0 0 0 0 1
1 0 1 0 1 0
0 1 1 0 1 1
1 1 1 1 0 0
Relational Operators
The relational operators determine the relationship that one opeand has to the other.
Specifically, they determine equality and ordering. The relational operators are shown
here:
Operator Result
== Equal to
!= Not equal to
The outcome of these operations is a boolean value. The relational operators are most
frequently used in the expressions that control the if statement and the various loop
statements.
Operator Result
& Logical AND
| Logical OR
|| Short-circuit OR
|= OR assignment
^= XOR assignment
!= Not equal to
?: Ternary if-then-else
The logical Boolean operators, &, |, and ^, operate on boolean values in the same
way that they operate on the bits of an integer. The logical ! operator inverts the
Boolean state: !true == false and !false == true. The following table shows the effect
of each logical operation:
int x, y, z;
This fragment sets the variables x, y, and z to 100 using a single statement. This works because
the = is an operator that yields the value of the right-hand expression. Thus, the value of z = 100
is 100, which is then assigned to y, which in turn is assigned to x. Using a ―chain of assignment‖
is an easy way to set a group of variables to a common value
The ? Operator
Java includes a special ternary (three-way) operator that can replace certain types
of if- then-else statements. This operator is the ?. It can seem somewhat confusing
at first, but the ? can be used very effectively once mastered. The ? has this general
form:
expression1 ? expression2 : expression3
Here, expression1 can be any expression that evaluates to a boolean value. If
expression1 is true, then expression2 is evaluated; otherwise, expression3 is
evaluated. The result of the ? operation is that of the expression evaluated. Both
expression2 and expression3 are required to return the same type, which can‗t be
void.
Here is an example of the way that the ? is
denom;
When Java evaluates this assignment expression, it first looks at the expression to the
left of the question mark. If denom equals zero, then the expression between the question
mark and the colon is evaluated and used as the value of the entire ? expression. If denom
does not equal zero, then the expression after the colon is evaluated and used for the value
of the entire
i = -10;
k = i < 0 ? -i : i; // get absolute value of i
System.out.print("Absolute value of ");
System.out.println(i + " is " + k);
}
}
The output generated by the program is shown here:
Absolute value of 10 is 10
Absolute value of -10 is 10
Special Operator:
Instanceof operator: The instanceof operator is a object refrence operator that
returns true if the object on the right hand side is an instance of the class given in the left hand
side. This operator allows us to determine whether the object belongs to the particular class or
not.
Person instanceof student
The expression is true if the person is a instance of class student.
Dot operator:The dot(.) operator is used to access the instance variable or
method of class object.
Programs:
// Compute distance light travels using long variables.
class Light
{
public static void main(String args[])
{
int lightspeed;
long days;
long seconds;
long distance; // approximate speed of light in miles per second
lightspeed = 186000;
days = 1000; // specify number of days here
seconds = days * 24 * 60 * 60; // convert to seconds
distance = lightspeed * seconds; // compute distance
System.out.print("In " + days);
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{
public static void main(String args[])
{
char ch1; ch1 = 'X';
System.out.println("ch1 contains " + ch1);
ch1++; // increment ch1
System.out.println("ch1 is now " + ch1);
}
}
The output generated by this program is shown here:
ch1 contains X ch1 is now Y
Scope of variable
class LifeTime
{
public static void main(String args[])
{
int x;
for(x = 0; x < 3; x++)
{
int y = -1; // y is initialized each time block is entered
System.out.println("y is: " + y); // this always prints -1
y = 100;
System.out.println("y is now: " + y);
}
}
}
The output generated by this program is shown here:
y is: -1
y is now: 100
y is: -1
y is now: 100
y is: -1
y is now: 100
Type conversion
class Conversion
{
public static void main(String args[])
{
byte b;
int i = 257;
double d = 323.142;
System.out.println("\nConversion of int to byte.");
b = (byte) i;
System.out.println("i and b " + i + " " + b);
Control Statements
• Java‘s program control statements can be put into the following categories: selection,
iteration, and jump.
• Selection statements allow your program to choose different paths of execution based
upon the outcome of an expression or the state of a variable.
• Iteration statements enable program execution to repeat one or more statements (that is,
iteration statements form loops).
• Jump statements allow your program to execute in a nonlinear fashion.
The if statement
• The if statement executes a block of code only if the specified expression is true.
• If the value is false, then the if block is skipped and execution continues with the rest of
the program.
• You can either have a single statement or a block of code within an if statement.
• Note that the conditional expression must be a Boolean expression.
Syntax:
if (<conditional expression>) {
<statements>
}
Example:
public class Example {
public static void main(String[] args) {
int a = 10, b = 20;
if (a > b)
System.out.println("a > b");
if (a < b)
System.out.println("b > a");
}
Syntax:
if (condition)
statement1;
else statement2;
Nested ifs
• A nested if is an if statement that is the target of another if or else.
• When you nest ifs, the main thing to remember is that an else statement always refers to
the nearest if statement that is within the same block as the else and that is not already
associated with an else.
Here is an example:
if(i == 10) {
if(j < 20) a = b;
if(k > 100) c = d; // this if is
else a = c; // associated with this else
}
else a = d; // this else refers to if(i == 10)
if(condition)
statement;
else if(condition)
statement;
else if(condition)
statement;
...
else
statement;
Example:
class IfElse {
public static void main(String args[]) {
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Syntax:
switch (<non-long integral expression>) {
case label1: <statement1> ; break;
case label2: <statement2> ; break;
…
case labeln: <statementn> ; break;
default: <statement>
}
Example:
public class Example {
public static void main(String[] args) {
int a = 10, b = 20, c = 30;
int status = -1;
if (a > b && a > c) {
status = 1;
} else if (b > c) {
status = 2;
} else {
status = 3;
}
switch (status) {
case 1:
System.out.println("a is the greatest");
break;
case 2:
System.out.println("b is the greatest");
break;
case 3:
System.out.println("c is the greatest");
break;
default:
System.out.println("Cannot be determined");
}
}
}
• The break statement is optional. If you omit the break, execution will continue on into
the next case.
• It is sometimes desirable to have multiple cases without break statements between them.
• For example, consider the following program:
// In a switch, break statements are optional.
class MissingBreak {
public static void main(String args[]) {
for(int i=0; i<12; i++)
switch(i) {
case 0:
case 1:
case 2:
case 3:
case 4:
System.out.println("i is less than 5");
break;
case 5:
case 6:
case 7:
case 8:
case 9:
System.out.println("i is less than 10");
break;
default:
System.out.println("i is 10 or more");
}
}
}
In summary, there are three important features of the switch statement to note:
• The switch differs from the if in that switch can only test for equality, whereas if can
evaluate any type of Boolean expression. That is, the switch looks only for a match
between the value of the expression and one of its case constants.
• No two case constants in the same switch can have identical values. Of course, a switch
statement and an enclosing outer switch can have case constants in common.
• A switch statement is usually more efficient than a set of nested ifs.
Iteration Statements
Syntax:
while (<loop condition>) {
<statements>
}
Example:
public class Example {
public static void main(String[] args) {
int count = 1;
System.out.println("Printing Numbers from 1 to 10");
while (count <= 10) {
System.out.println(count++);
}
}
}
Syntax:
do {
<loop body>
} while (<loop condition>);
Example:
public class Example {
public static void main(String[] args) {
int count = 1;
System.out.println("Printing Numbers from 1 to 10");
do {
System.out.println(count++);
} while (count <= 10);
}
}
Syntax:
for (<initialization>; <loop condition>; <increment expression>) {
<loop body>
}
Example:
public class Example {
public static void main(String[] args) {
System.out.println("Printing Numbers from 1 to 10");
for (int count = 1; count <= 10; count++) {
System.out.println(count);
}
}
}
}
}
• When you declare a variable inside a for loop, there is one important point to remember:
the scope of that variable ends when the for statement does
• Here is another interesting for loop variation. Either the initialization or the iteration
expression or both may be absent, as in this next program:
// Parts of the for loop can be empty.
class ForVar {
public static void main(String args[]) {
int i;
boolean done = false;
i = 0;
for( ; !done; ) {
System.out.println("i is " + i);
if(i == 10) done = true;
i++;
}
}
}
Here, the initialization and iteration expressions have been moved out of the for. Thus, parts
of the for are empty
• Here is one more for loop variation. You can intentionally create an infinite loop (a loop
that never terminates) if you leave all three parts of the for empty.
• For example:
for( ; ; ) {
// ...
}
This loop will run forever because there is no condition under which it will terminate.
• Here, type specifies the type and itr-var specifies the name of an iteration variable that
will receive the elements from a collection, one at a time, from beginning to end.
• The collection being cycled through is specified by collection.
• There are various types of collections that can be used with the for, but the only type
used in this chapter is the array.
Working:
• With each iteration of the loop, the next element in the collection is retrieved and stored
in itr-var.
• The loop repeats until all elements in the collection have been obtained.
• Because the iteration variable receives values from the collection, type must be the same
as (or compatible with) the elements stored in the collection.
• Thus, when iterating over arrays, type must be compatible with the base type of the array.
class ForEach {
public static void main(String args[]) {
int nums[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int sum = 0;
for(int x : nums) {
sum += x;
}
System.out.println("Summation: " + sum);
}
}
• With each pass through the loop, x is automatically given a value equal to the next element
in nums. Thus, on the first iteration, x contains 1; on the second iteration, x contains 2; and
so on.
• Not only is the syntax streamlined, but it also prevents boundary errors.
For example, this program sums only the first five elements of nums:
class ForEach2 {
public static void main(String args[]) {
int sum = 0;
int nums[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
// use for to display and sum the values
for(int x : nums) {
sum += x;
if(x == 5) break; // stop the loop when 5 is obtained
}
System.out.println("Summation of first 5 elements: " + sum);
}
}
• The inner for loop then cycles through each of these arrays, displaying the values of each
element.
Nested Loops
• Like all other programming languages, Java allows loops to be nested.
• That is, one loop may be inside another. For example, here is a program that nests for
loops:
class Nested {
public static void main(String args[]) {
int i, j;
for(i=0; i<10; i++) {
for(j=i; j<10; j++)
System.out.print(".");
System.out.println();
}
}
Jump Statements
• Java supports three jump statements: break, continue, and return. These statements
transfer control to another part of your program.
first: {
second: {
third: {
System.out.println("Before the break.");
if(t) break second; // break out of second block
System.out.println("This won't execute");
}
System.out.println("This won't execute");
}
Syntax:
continue; // the unlabeled form
continue <label>; // the labeled form
if (i % 2 == 0)
continue;
System.out.println(i + "\t");
}
}
}
Example for labelled continue:
class ContinueLabel {
public static void main(String args[]) {
outer: for (int i=0; i<10; i++) {
for(int j=0; j<10; j++) {
if(j > i) {
System.out.println();
continue outer;
}
System.out.print(" " + (i * j));
}
}
System.out.println();
}
}
Syntax:
The return statement has two forms:
One that returns a value
return val;
One that doesn't returns a value
return;
Example:
public class Example {
public static void main(String[] args) {
int res = sum(10, 20);
System.out.println(res);
}
private static int sum(int a, int b) {
return (a + b);
}
}