Code
Code
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void setup() {
Serial.begin(9600);
FastLED.addLeds<WS2812B, LED_PIN, GRB>(leds, NUM_LEDS);
FastLED.setBrightness(50); // Adjust brightness as needed
pinMode(JOYSTICK_BUTTON_PIN, INPUT_PULLUP);
}
void loop() {
if (!gameRunning) {
// Start or restart the game
initializeGame();
gameRunning = true;
}
void initializeGame() {
// Initialize game variables
// Clear game board
memset(gameBoard, 0, sizeof(gameBoard));
// Set up initial piece position and type
currentPieceX = LED_WIDTH / 2;
currentPieceY = 0;
currentPieceType = random(0, 7); // Randomize piece type
currentPieceRotation = 0;
}
void updateGame() {
int currentTime = millis();
if (currentTime - gameTimer > gameSpeed) {
// Move current piece down
if (isValidMove(currentPieceType, currentPieceRotation, currentPieceX, currentPieceY + 1)) {
currentPieceY++;
} else {
// Lock current piece in place
placePieceOnBoard();
// Check for lines to clear
clearLines();
// Check for game over
if (isGameOver()) {
gameRunning = false;
}
// Spawn new piece
currentPieceX = LED_WIDTH / 2;
currentPieceY = 0;
currentPieceType = random(0, 7); // Randomize piece type
currentPieceRotation = 0;
}
gameTimer = currentTime;
}
}
void readJoystickInput() {
// Read X and Y axis values from joystick
int xAxisValue = analogRead(JOYSTICK_X_PIN);
int yAxisValue = analogRead(JOYSTICK_Y_PIN);
// Read button state
bool buttonState = digitalRead(JOYSTICK_BUTTON_PIN);
if (buttonState == LOW) {
// Handle button press (e.g., rotate piece)
rotatePiece();
}
// Handle joystick movement (e.g., move piece left/right)
// Add your code here based on joystick input
}
void updateDisplay() {
// Clear LED matrix
fill_solid(leds, NUM_LEDS, CRGB::Black);
// Draw game board
for (int y = 0; y < LED_HEIGHT; y++) {
for (int x = 0; x < LED_WIDTH; x++) {
if (gameBoard[x][y] != 0) {
// Draw Tetris block at position (x, y)
leds[xy2index(x, y)] = CRGB::White;
}
}
}
// Draw current piece
drawPiece(currentPieceType, currentPieceRotation, currentPieceX, currentPieceY);
// Show changes on LED matrix
FastLED.show();
}
void placePieceOnBoard() {
// Add your code here to place the current piece on the game board
}
void clearLines() {
// Add your code here to check and clear completed lines
}
bool isGameOver() {
// Add your code here to check if the game is over
}
void rotatePiece() {
// Add your code here to rotate the current Tetris piece
}