Digital learning - Digital learning is any type of learning that is accompanied by technology or by
instructional practice that makes effective use of technology.
Non digital learning - Digital learning is any type of learning that is accompanied by technology or by
instructional practice that makes effective use of technology.
Digital learning resources – electronic resources such as applications (apps), software, programs, or
websites that engage students in learning activities and support the learning goals of students
Non digital learning resources - Non-digital learning resources are still widely used in educational
settings. These resources include print materials such as textbooks, workbooks, handouts, and posters,
as well as manipulatives like blocks, puzzles, and models. Non-digital resources can be particularly useful
in situations where digital resources are not available or accessible. They can also be used to supplement
digital resources and provide students with a more well-rounded learning experience.
Digital education tools
1. Edmodo is an educational tool that connects teachers and students, and is assimilated into a
social network. In this one, teachers can create online collaborative groups, administer and
provide educational materials, measure student performance, and communicate with parents,
among other functions.
2. Socrative - Designed by a group of entrepreneurs and engineers passionate about education,
Socrative is a system that allows teachers to create exercises or educational games which
students can solve using mobile devices, whether smartphones, laptops, or tablets.
3. Projeqt is a tool that allows you to create multimedia presentations, with dynamic slides in
which you can embed interactive maps, links, online quizzes, Twitter timelines, and videos,
among other options.
4. Thinglink allows educators to create interactive images with music, sounds, texts, and
photographs. These can be shared on other websites or on social networks, such as Twitter and
Facebook. Thinglink offers the possibility for teachers to create learning methodologies that
awaken the curiosity of students through interactive content that can expand their knowledge.
5. TED-Ed is an educational platform that allows creating educational lessons with the collaboration
of teachers, students, animators—generally people who want to expand knowledge and good
ideas.
6. cK-12 is a website that seeks to reduce the cost of academic books for the K12 market in the
United States and the world. To achieve its objective, this platform has an open source interface
that allows creating and distributing educational material through the internet, which can be
modified and contain videos, audios, and interactive exercises.
7. ClassDojo is a tool to improve student behavior: teachers provide their students with instant
feedback so that good disposition in class is 'rewarded' with points and students have a more
receptive attitude towards the learning process.
8. Storybird aims to promote writing and reading skills in students through storytelling. In this tool,
teachers can create interactive and artistic books online through a simple and easy to use
interface.
9. Animoto is a digital tool that allows you to create high-quality videos in a short time and from
any mobile device, inspiring students and helping improve academic lessons.
10. Kahoot! is an educational platform that is based on games and questions. Through this tool,
teachers can create questionnaires, discussions, or surveys that complement academic lessons.
WAYS TO INCORPORATE TECHNOLOGY IN THE ELEMENTARY CLASSROOM
For younger students, technology can be used to build fundamental skills to prepare them for future
independent learning. Students can use interactive games to reinforce math, spelling, phonetic, and
reading skills. Sites like Spelling Training permit students or teachers to upload their own word lists
to practice word pronunciation and create interactive games. Parents can also use these sites to
exercise fundamental skills beyond the walls of the classroom.
Advantages
-Fast and direct collaboration throughout the class
-Cautious students have an easier time getting involved in class
-Individual progress can be better controlled
-Children learn to deal with digital media at an early age
-Digital learning offers many different areas of application so that the learning content is not limited
to just one subject
-Learning together should make the learning experience easier for children
-Interactive learning experiences are intended to improve motivation
-The curriculum is much more based on the reality of the life of the students since the internet is an
integral part of everyday life.
Disadvantages
-Familiarization with the use of digital media requires a lot of time, which is missing for teaching
-Most teachers are not yet technically skilled enough that extensive training is necessary
-Technical disruptions affect a smooth lesson
-Equipping a digital classroom costs a lot of money
-Children type more so many handwritings suffer
-Language is no longer a compulsory tool for participation in class so that communication skills can
decrease
-Frequent use of digital content can lead to addiction problems