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Pe 5

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0% found this document useful (0 votes)
248 views7 pages

Pe 5

Uploaded by

Maria Molleda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Semi-detailed Learning Plan in Physical

School: Grade Level: Two

Teacher:
Education 5 Quarter: First

Time Frame: September 16- 25, 2024 Date submitted: September 18, 2024
(4 Meetings a Week)
A. Content Standard: The learner demonstrates understanding of participation and assessment of
physical activity and

A. Performance Standard: The leaners: The learner participates and assesses performance in physical
activities.
A. assesses physical fitness
B. Learning Competencies:

 describes the Philippines physical activity pyramid. PE5PF-Ia-16;


 explains the nature/background of the games. PE5GS-Ib-1;
 describes the skills involved in the games. PE5GS-Ib-2; and
 recognizes the value of participation in physical activities. PE5PF-Ib-h-19.

C. Objectives: At the end of the lesson, the learner will be able to:
 identify the different traditional games in the Philippines;
 describe the skills Involved in the games;
 explain the nature/background of the games; and
 recognize the value of participation in physical activities.
I. CONTENT
Let Us Observe Sounds and Silence
II. LEARNING RESOURCES
a. Teacher’s Guide
b. Learner’s Materials
c. Textbook (Enjoying Life Through MAPEH)
d. Powerpoint Presentation
III. PROCEDURES TEACHER’S ACTIVITY
A. Review of Previous A. Preliminary Activity
Lesson 1. Greetings
2. Checking of Classroom Environment
3. Checking of Attendance
B. Establishing Motivation
Purpose for the
Lesson Plan

Guided Questions:
 Have you ever played this game?
 What did you feel when you play these games?
C. Presenting The physical activity pyramid is a guide that you can use to help you achieve and
Examples/ Instances maintain a healthy body. It shows different types of physical activities and the frequency
of the Lesson of an activity (or how often the activity should be performed). Activities at the bottom of
the pyramid require more frequency, whereas activities at the top require less frequency.
At the base of the pyramid are light to moderate physical activities that you should be
doing every day.
Examples of these activities include walking to the store (or up and down the stairs)
and doing simple house chores. Doing chores is not only a form of physical activity, but
also a way of helping out at home. Next, you must engage in vigorous activities at least
five to six times a week. Vigorous activities include playing sports and doing outdoor
activities such as hiking and trekking week every day.
Then, you must do muscle fitness activities that increase your strength and
flexibility. These include bending and stretching two to three times per week. Lastly, at the
top of the pyramid are the activities that you ought to limit. Cut down on physical
inactivity like sleeping during the day, watching TV, surfing the internet, and playing video
games.

D. Discussing new Dynamic Exercise


concepts and
Practicing New Skills A Dynamic Exercise is a continuous and sustained movement of the arms and legs that
#1 prepares the body for more intense movements later on. Dynamic exercises are
performed as initial exercises in preparation for a high-intensity activity such as a sport or
field activity. On the next page are examples of dynamic exercises. Performing them will
prepare you for more intense movements later on, and even help you to become
physically fit. Do each exercise in three sets? Some exercises are done in one minute per
set, while some are done in 15 counts for three sets.

Jumping Jacks

This is a conditioning exercise performed by jumping in place repeatedly with your legs
spread wide and your arms above your head.

Procedure:
1. Stand up straight with your feet together and your arms at
your sides.
2. Jump both feet out wide while simultaneously raising both
arms above your head. Quickly jump your feet back together
and bring your arms back at the sides, then repeat.
3. Repeat step 2 as many times as you can in one minute.
4. Record your performance.
5. Do steps 1 to 3 two more times.

Note: Ideally, you must be able to do more jumps as you


progress from one set to another. The following are the
benefits of jumping jacks: Increases stamina (the physical
and/or mental strength to sustain a prolonged activity)
Improves coordination Helps strengthen and tone the
muscles

Leg Stretching

This is a conditioning exercise in which you stand on one leg, and then bend your knee
and bring your heel up toward your buttocks. The exercise is done in three sets for both
legs. The stretch must be held for eight counts.

Procedure:
1. Stand up straight.
2. Bend your right knee. For balance, you may hold onto
the back of a chair or a wall.
3. Grab your right foot with your right hand, and gently
pull it up closer to your buttocks.
4. Hold this position for eight counts.
5. Put your right foot down after eight counts.
6. Repeat steps 2—5 with the opposite leg.
7. Do two more sets afterward.

The following are the benefits of leg stretching: Reduces


the risk of leg injury or leg cramps (sudden painful
tightening of a muscle) Strengthens leg muscles Improves
stamina and flexibility.

Side-by-side Lateral Exercise

This is a conditioning exercise performed by moving laterally or from side to side while
touching the cones placed some feet apart in a straight line. This exercise is done for one
minute in three sets.

Procedure:
l. Set up two cones approximately 10 feet apart in a line.
2. Stand in between the two cones.
3. Assume an athletic position—feet shoulder-width apart
(stand with a little space between your feet), knees bent
slightly, chest up, and head up and eyes looking forward.
4. Sidestep to your right and touch cone. Then sidestep to
your left and touch cone. Do this as quickly and as many times
as you can for one minute.
5. Do three sets.
6. Record your output for each set.

The following are the benefits of lateral exercise:


 Improves balance Increases speed.
 Develops leg strength
 Develops agility (the ability to move quickly and easily).

Jogging in Place

This is a conditioning exercise in which you run in place instead of run


from one point to another as in regular running.

Procedure:
1. Stand straight with your feet shoulder-width apart.
2. For one minute, run lightly in place and move your arms as they would
if you were actually running.
3. Repeat until you complete three sets.

The following are the benefits of jogging in place.


 Burns calories and aids in weight loss.
 Improves muscle strength, stability, and flexibility.
 Improves overall health and fitness.

E. Discussing New A Target Game is an activity in which a player sends an object toward a target while
Concepts and avoiding any obstacles. Playing target games helps you develop skills such as throwing
Practicing and accuracy, arm strength, speed, and agility while having fun There are many popular target
Concern to New Skill games in the Philippines that you can play with your friends, such as tumbang preso,
#2 batuhang bola, and tatsing.

Tatsing is played using a pamato (usually a bottle cap or cap crown) that must hit the
bottle caps (or cap crowns) inside a circle drawn on the ground such that a bottle cap goes
outside the circle.

Tumbang preso.

Tumbang preso is played on an open area or field with the objective of knocking down
an empty tin can with a slipper. Batuhang bola is the Filipino version of dodgeball.

Follow the given instructions.


1. Prepare an empty tin can. Draw a toe line on the ground and a small circle several feet
away from it. Place the can in an upright position inside the circle.
2. To determine the "it," the players will throw their pamato (usually rubber slippers)
toward the toe line. The player whose pamato is farthest from the toe line will be the "it."
The rest will be the hitters. The "it" will "guard" the can. The hitters will try to knock it
down using their pamato.

Follow the given instructions.


1. Prepare an empty tin can. Draw a toe line on the ground and a small circle several feet
away from it. Place the can in an upright position inside the circle.
2. To determine the "it," the players will throw their pamato (usually rubber slippers)
toward the toe line. The player whose pamato is farthest from the toe line will be the "it."
The rest will be the hitters. The "it" will "guard" the can. The hitters will try to knock it
down using their pamato.

3. From the toe line, the hitters will take turns in trying to strike the can with
their pamato.

4. If a hitter strikes the can and knocks it down, the "it" must quickly retrieve the
can and put it right back up inside the circle. Once the "it" puts the can back
inside the circle, he or she can chase and tag a hitter trying to retrieve his or
her pamato. Hitters must retrieve their pamato as quickly as possible to avoid
being tagged and becoming the new "it."

Striking and fielding games are played between two teams—a batting team and a
fielding team, the objective of the players from the batting team is to hit or strike the
object (a ball), and then run to designated playing areas before the fielding team can
recover the ball. Meanwhile, the players from the fielding team must prevent their
opponents from scoring (or get them out) by retrieving the ball and returning it to a
specified area.

There are three types of skills involved in striking and fielding games:

1. Locomotor skills — running, sliding, jumping, and leaping


2. Non-locomotor skills — stretching, bending, and reaching for an object
3. Manipulative skills sending an object (both by throwing and by striking it) to
another location, receiving (catching) an object, and retaining (and running with) an
object

Invasion Games

An invasion game is a game in which the objective is to invade or "attack an opponent's


territory and score a goal or point while keeping the opposing team's points to a
minimum. Invasion games usually involve two opposing teams. Basketball, football, and
rugby are some examples of invasion games. On the succeeding pages are some popular
invasion games in the Philippines. Most of these traditional Filipino invasion games
require a spacious playing area, but they often do not need any equipment. However,
these games require various skills and a lot of teamwork and strategy.

Learn these different games and play them later on.

Agawang Sulok

This is a traditional Filipino game played by five, seven, or nine players. In this game, the
"it" or tagger must secure a base or corner vacated by a player before another player
occupies it.

How to Play:
The "it" is chosen through maalis tapa or maiba taya.
2. All players stay on their bases.
3. The "it" stands in the middle of the playing area.
4. The players in the corners will tw to exchange places by running quickly from one base
to another. Agawang sulok with 9 players
5. The "it" should try to secure a base by running to any when it is vacant. The player who
does not have a base becomes the new "it.

Araw-Lilim

This game is played when there is light and shade, usually on a sunny day or a moonlit
night. In this game, the "it" tags the players who are "under the light, " which refers to the
area exposed to light. Players "under the shade," meaning those who are staying in the
shade, cannot be tagged. More than ten players can play this game.

How to Play:
l. The "it" is chosen through maalis taya or maiba taya.
2. The "it" tries to tag or touch any of the players who is in the light.
3. A runner avoids being tagged by staying in the shade.
4. The one tagged becomes the new "it" in the next game.
5. The game can be made more fun and challenging by having two or three taggers at the
same time.

Iring-lring

In this game, the players are seated in a big circle, while the "it" walks around Outside the
circle formation with a handkerchief. The "it" will drop the handkerchief behind any of the
players in the circle. If that player notices the handkerchief, he or she must pick it up and
chase the "it. "

How to Play:
1. The "it" is chosen through the rock-paper-scissors game, or through maalis taya or
maiba taya.
2. The "it" goes around outside the circle and drops a handkerchief behind one of the
players seated in the circle.
3. If the circle player becomes aware of the handkerchief, he or she has to pick up the
handkerchief quickly and chase the It around the circle.
4, If the "it" occupies the vacant spot left by the circle player, he or she will be safe. The
other player will become the "it. But, if the "it" is tagged before he or she can get to the
vacated spot, he or she will remain the "it.
F. Developing
Mastery Activity 1. “Let’s Play”

In this game, the players are seated in a big circle, while the "it" walks around Outside the
circle formation with a handkerchief. The "it" will drop the handkerchief behind any of the
players in the circle. If that player notices the handkerchief, he or she must pick it up and
chase the "it. "

How to Play:

1. The "it" is chosen through the rock-paper-scissors game, or through maalis taya or
maiba taya.
2. The "it" goes around outside the circle and drops a handkerchief behind one of the
players seated in the circle.
3. If the circle player becomes aware of the handkerchief, he or she has to pick up the
handkerchief quickly and chase the It around the circle.
4, If the "it" occupies the vacant spot left by the circle player, he or she will be safe. The
other player will become the "it. But, if the "it" is tagged before he or she can get to the
vacated spot, he or she will remain the "it.

Guided Questions:

 What is the objective of the game for the "it" and the players seated in the circle?
 How does this game help improve a player’s reflexes, awareness, and agility?
 How can teamwork or communication between the seated players affect the
outcome of the game?
 In what ways can this game contribute to physical health and wellness as a pupil
or a kid?
G. Finding Practical Directions: Choose one of the traditional games and illustrate it. Give its importance in
Application of health and wellness for you as a pupil and as a kid.
Concepts and Skills in
Daily Living

Criteria:
Creativity: 5 points
Content: 10 points
Awareness of Health and Wellness Benefits: 10 points
Cultural Appreciation: 5 points
Accuracy: 10 points
Total: 35 points
H. Generalization Guided Questions:

 How can participating in physical activities benefit your health and well-being?
 How do physical games help in developing teamwork and social skills?
 What are some modern games popular in the Philippines today, and how do they
differ from traditional ones?
IV. Evaluating Directions: Answer the following items based on the article you have read in Extensions.
Learning Write True if the statement is correct and False if it is incorrect.

1. Playing tag can help you build stronger muscles.


2. When you exercise, your unused calories are stored as fats.

3. Staying active can improve your overall bone health.

4. Physical activity makes your heart pump blood that may result in heart attack.

5. Exercising can help boost your energy.

Directions: Write True if the statement is correct and False if it is incorrect.

1. The physical activity pyramid guides a person in keeping a healthy body.

2. One of the skills involved in the Hit and Run game is muscular strength.

3. One of the skills involved in Frisbee baseball is flexibility.

4. One of the skills involved in tumbang preso is speed.

5. You can develop and improve your manipulative skills when you do some stretching
exercises.

6. One of the skills involved in jumping jacks is cardiovascular endurance.

7. You can develop and improve your locomotor skills when you do some bending
exercises.

8. Activities at the top of the physical activity pyramid should be done more often.

9. Activities at the bottom of the physical activity pyramid should be rarely done.

10. You can develop and improve your non-locomotor skills when you run.

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