NEB Class 12 Computer Recent Trends in Technology Notes
NEB Class 12 Computer Recent Trends in Technology Notes
com
COMPUTER SCIENCE
Grade: XII
REFERENCE NOTE
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7. What is e-governance? List out the objectives.
8. Write Short notes on the following.
a) IOT
b) Mobile Computing
c) Social Media
d) e-medicine
e) AI
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Components of AI
Different disciplines contributed their ideas, viewpoint, and techniques to plan the
foundation of Al that acts as components of Al. Some of the major contributions of various
disciplines an given below
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Uses/Applications of Al
The potential applications of Artificial Intelligence are abundant (plentiful). They stretch
from the military for autonomous control and target identification, to the entertainment
industry for computer games and robotic pets. Let's also not forget big establishments
dealing with huge amounts of information such as hospitals, banks, industries, and
insurances, which can use Al to predict customer behavior and detect trends.
1. Game playing:
General game playing (GGP) and General video game playing (GVGP) is the concept and
designs for artificial intelligence programs to successfully play plenty of games. For video
games, game rules have to be either learned over multiple repetitions by artificial players
or are predefined manually in a domain-specific language and sent in advance to artificial
players. For instance, the GGP of chess, computers are programmed to play these games
using a specially designed algorithm. It was considered a necessary landmark on the way
to Artificial General Intelligence. The first commercial practice of general game-playing
technology was Zillions of Games in 1998.
2. Speech recognition:
In speech recognition, the input is given to the computer in the form of vibrations
produced by the sound. This is done with the help of an analog to digital converter that
converts the vibrations produced by the sound into digital format.
Then, a set of complex algorithms runs on that data to recognize the speech and return a
text as a result. Depending upon the goal, the end result may vary to some extent. For
example, Google Voice typing converts spoken words into suitable text format while
personal assistants like Siri and Google Assistant take the sound as input and convert it
into both voice and text format, giving output as per the user's requirement.
3. Understanding natural language:
Natural language understanding is a branch of artificial intelligence that uses computer
software to take the input in the form of sentences using text or speech. It simply reduces
the gap between humans and computers allowing them to interact easily with each other.
4. Computer vision:
Computer vision is a field of artificial intelligence (AI), which enables the computer and its
systems to get input in the form of digital images and videos and take action based on the
provided input.
5. Expert systems:
An expert system is a computer system that mimics or even surpasses the decision-making
ability of a human expert. It is generally designed to solve complex problems by surfing
through bodies of knowledge. It is further divided into two subsystems; the knowledge
base (which represents facts and rules) and inference engine (which applies the rules to
the known facts to deduce new facts).
6. Robotics:
Artificial intelligence (AI) in robotics is the ability of the computer or the robot to perform
multiple tasks performed by humans, which require human intelligence and discernment.
It gives robots a computer vision to navigate, sense, and calculate their reaction
accordingly For example: Robotic packaging uses various forms of Al for quicker and
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accurate packaging at a lower price. Likewise, Sophia which is also marked as a "social
robot" is successfully able to mimic social behavior and induce feelings of love in humans.
7. Theorem proving:
Proving theorems requires high intelligence as many of the practical problems can be cast
in terms of theorems. If knowledge is expressed by logic, proving theorem is reasoning. It
uses various AI techniques such as heuristic search.
8. Symbolic mathematics:
Symbolic mathematics refers to the manipulation of formulas, rather than doing
arithmetic on numeric values. It is often used in conjunction with ordinary scientific
computation as a generator of programs, used to actually do the calculations.
Robotics
Robotics is the branch of technology that deals with the design, construction, operation,
and application of robots. It is a discipline overlapping artificial intelligence and mechanical
engineering. It is concerned with building robot programmable devices consisting of
mechanical actuators and sensory organs that are linked to a computer. The mechanical
structure might involve manipulators, as in industrial robotics, might concern the
movement of the robot as a vehicle, as in mobile - robotics. Robotics research is used in
artificial intelligence as a framework for exploring key problems and techniques through a
well-defined application.
1. Robotics is the branch of technology that deals with the design, construction,
operation, and application of robots.
2. It is a discipline overlapping artificial intelligence and mechanical engineering.
3. It is concerned with building robots programmable devices consisting of mechanical
actuators and sensory organs that are linked to a computer.
4. Robots are being used in applications like: Industry, scientific research, Military
applications, Intelligent home applications, Health Services.
Cloud Computing
Cloud computing is the use of various services, such as software development platforms,
servers, storage, and software, over the Internet, often referred to as the "cloud". It is
defined as a type of computing that relies on sharing computing resources rather than
having handle applications.
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Types of Clouds
Clouds can be classified as public, private, and hybrid. Public cloud is made available to
the general public or a large industry group. Private cloud computing environment resides
within the boundaries of an organization and is used exclusively for the organizational
benefits Hybrid cloud is the combination of both public and private cloud. Sensitive With
this cloud organizations might run non-core applications in a public cloud, while
maintaining core applications and data in a private cloud.
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Big Data
Big Data refers to complex and large data sets that have to be processed and analyzed to
uncover valuable information that can benefit businesses and organizations.
It has features like:
1. It refers to a massive amount of data that keeps on growing exponentially with time.
2. It is so voluminous that it cannot be processed or analyzed using conventional data
processing techniques.
3. It includes data mining, data storage, data analysis, data sharing, and data
visualization.
4. The term is an all-comprehensive one including data, data frameworks, along the
tools and techniques used to process and analyze the data.
According to Gartner, the definition of Big Data- "Big data is high-volume, velocity, and
information assets that demand cost-effective, innovative forms of information processing
for enhanced insight and decision making."
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has not been classified under a particular repository (database), yet contains vital
information or tags that segregate individual elements within the data.
Virtual Reality
Virtual reality (VR) is a term that expresses
computer-based simulated environments.
Which can perceive as in the real world, as
well as in unreal worlds.
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e-Commerce
Electronic commerce (e-Commerce) is a process of buying and selling or exchanging
products, services, and information using electronic media. There are many definitions for
electronic commerce that include elements of electronic transactions and the buying and
selling of goods and services online.
Classification of e-Commerce
1. B2B (Business to Business) Sells products or services to other businesses. e.g.
www.freemarkets.com
2. B2C (Business to Consumer) Sells products or services directly to consumers. eg..
www.amazon.com, www.yahoo.com.
3. C2B (Consumer to Business) Consumer fixes a price on their own, which businesses
accept or decline, e.g., www.priceline.com
4. C2C (Consumer to Consumer) Consumer sells directly to other consumer. e.g.
www.ebay.com
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Advantage of e-Commerce
Some of the advantages of e-commerce are:
1. It enables more individuals to work at home, and to do less traveling for shopping,
resulting in less traffic on the roads, and lower air pollution.
2. It allows some merchandise to be sold at lower prices, benefiting less affluent
people.
3. It enables people in Third World countries and rural areas to enjoy products and
services which otherwise are not available to them.
4. Facilitates delivery of public services at a reduced cost, increases effectiveness,
and/or improves quality.
5. It enables consumers to shop or do other transactions 24 hours a day, all year round
from almost any location.
6. It provides consumers with more selections or choices.
7. It provides consumers with less expensive products and services by allowing them
to shop in many places and conduct quick comparisons.
8. It allows quick delivery of products and services, especially with digitized products.
9. Consumers can receive relevant and detailed information in seconds, rather than in
days or weeks walk-around to search a product.
10.It makes it possible to participate in virtual auctions. It allows consumers to interact
with other consumers in electronic communities and exchange ideas as well as
compare price-tag.
11.It facilitates competition, as a result of substantial discounts.
12.It expands the marketplace to national and international markets. It decreases the
cost of creating processing, distributing, storing, and retrieving paper based
information.
Disadvantage of e-Commerce
1. Businesses often calculate return on investment numbers before committing to any
new technology. Costs, which are a function of technology, can change dramatically
during even short-lived e-commerce implementation projects.
2. Many companies have had trouble recruiting and retaining employees with the
technological, design, and business process skills needed to create an effective e-
commerce presence.
3. The difficulty of integrating existing databases and transaction-processing software
designed for traditional commerce into the software that enables e-commerce.
4. Many businesses face cultural and legal impediment (barrier) to e-commerce. Some
consumers are still fearful (afraid) of sending their credit card numbers over the
Internet.
5. Consumers are simply resistant to change and are uncomfortable viewing
merchandise on a computer screen rather than in person.
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e-Medicine
e-Medicine is an online clinical medical knowledge database, which is an approach to
providing health care service to a large number of people spread in different locations.
It is mainly beneficial for the people of rural areas with limited or no medical facilities. e-
Medicine is targeted to provide high-quality healthcare service. It minimizes the time and
cost required for treatment.
e-Medicine usually contains up-to-date, searchable, peer-reviewed medical journals,
online physician reference textbooks, and a complete article database on medical
specialties. This Internet medical library and clinical knowledge base are available to
physicians, medical students, nurses, other health professionals, and patients.
With the use of e-Medicine, doctors and patients who are physically apart can connect so
that patients can share his/her problem with the doctor, and the doctor can suggest
treatment or any test required.
e-Governance
e-Governance is the use of information and communication technology (ICT) to enhance
the access and delivery of government services to benefit citizens, business partners, and
employees. It transforms the traditional government using ICT to make it clear, effective,
and accountable. However, it doesn't mean that putting more computers on the desks of
government officials is e governance.
Governance is more than just
a government website on the
Internet. Political, social,
economic, and technological
aspects determine e-
governance. It establishes a
relationship between
government officials and
citizens, providing greater
access to government
information and services by
making the government
accessible online, promoting
citizen participation by
enabling citizens to interact more conveniently with government officials, such as by
requesting government service and filing required documents through the website,
increasing government accountability by making its operations more transparent, thereby
reducing the opportunities for corruption, and supporting development goals by providing
business, rural and traditionally underserved communities with information,
opportunities, and communications capabilities. For example,
For example,
https://www.nepal.gov.np/, https://www.moe.gov.np/, https://www.moha.gov.np/
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Objectives of e-Governance
Some of the objectives of e-Governance are:
E-Governance refers to the provision of online public services to citizens and
businesses.
Services for citizens include the registration to government services such as health
care, education, or employment benefits.
For businesses, E-Governance services can take the form of online alerts for public
procurements or funding opportunities as well as information and support on
applicable legislation in a given sector.
E-Governance helps to cut down their administrative costs, speed up procedures
and therefore increase efficiency and reactivity.
It could improve and accelerate administrative efficiency.
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Many types of mobile computers have been introduced since the 1990s, including a
wearable computer, PDA, enterprise digital assistant, smartphone, UMPC (Ultra-mobile
PC), Tablet PC
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The Internet of Things (IoT) is a system of interrelated computing devices, mechanical and
digital machines, objects, animals, or people that are provided with unique identifiers
(UIDs) and the ability to transfer data over a network without requiring human-to-human
or human to-computer interaction.
By combining these connected devices with automated systems, it is possible to "gather
information, analyse it and create an action" to help someone with a particular task or
learn from a process. A thing in the internet of things can be a person with a heart monitor
implant, an animal with a biochip transponder, an automobile that has built-in sensors to
alert the driver when tire pressure is low, or any other natural or man-made object that
can be assigned an Internet Protocol (IP) address and can transfer data over a network.
Advantages of IoT
It automates tasks and helps to improve the quality of a business's services and
reduces.
It helps to operate the business operations more efficiently, better understand
customers to deliver enhanced customer service.
It supports to improve decision-making and increases the value of the business.
It has the ability to access information from anywhere at any time on any device.
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Disadvantages of IoT
As the number of connected devices increases and more information is shared
between devices, the chances of the system being attacked also increases.
Organizations may eventually have to deal with massive numbers (maybe even
millions) of loT devices, and collecting and managing the data from all those devices
will be challenging.
If there's a bug in the system, every connected device will likely become corrupted.
Since there's no international standard of compatibility for loT, it's difficult for
devices from different manufacturers to communicate with each other.
7.8 e-Learning
e-Learning applies to a learning/teaching or understanding about a topic with the help of
Information and Communication Technology. e-Learning allows us to learn anywhere and
usually at any time, as long as we have a properly configured computer, networks, devices,
etc. e-Learning can be CD ROM-based, Network-based, Intranet-based, or Internet-based.
It can include text, video, audio, animation, and virtual environments. It can be a very rich
learning experience that can even go beyond the lecture-based crowded classroom. It's a
self paced, hands-on learning experience. The quality of the electronic-based training, as
in every form of training, is in its content and its delivery. However, e-learning can suffer
from many of the same pitfalls (drawbacks) as classroom training, such as boring slides,
monotonous speech, and little opportunity for interaction. The beauty of e-learning is that
new software that allows the creation of very effective learning environments that can
overcome the classic material being used in traditional learning. For example,
http://www.howstuffworks.com/
The concept of e-learning has become more popular throughout the globe because of the
Covid 19 pandemic. The tools like Zoom, Microsoft Teams, Cisco Webex Meetings, Google
Meet are also used for learning purposes.
7.9 m-Commerce
m-C ommerce (mobile commerce) is the buying and selling of goods and services through
wireless technology i.e., handheld devices such as cellular telephones and personal digital
assistants (PDAs).
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Web References:
https://www.javatpoint.com
https://www.w3schools.com
https://www.tutorialspoint.com
https://www.google.com
https://www.wikipedia.org
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