Peter Respondek
Peter Respondek
PROFILE PHONE
I am a Programmer/Level Designer with 15+ years in the software +61 04 7558 0553
development industry. I have strong experience in writing cross-platform
apps for iOS and Android using C++, Objective C and Java or entire native
apps using Swift and Kotlin. I have produced 3 cross-platform apps (6 EMAIL
apps total) published on the app store. I have integrated and written
binding for commercial API such as BaaS providers(Parse), social [email protected]
media(Facebook), analytics(Flurry) and crash reporting(Crashlytics). I
am experienced with all parts of SDLC.
LINKEDIN
I have worked in the United States for industry leaders in game
development such as id Software (Doom, Quake) and Epic Games(Unreal https://www.linkedin.com/in/re
Tournament, Gears of War). As a level designer I have shipped 6 different
spondek/
titles on a multitude of platforms from PC to XBox. I have proven
teamwork skills working with large teams of over 100+ or managing and
delivering commercial products completely unassisted. I have worked in
Agile environments and can deliver quality work under tight deadlines. GITHUB
● Offline storage with SQLite, Android Room, Parse. Concepts: J NI, OOP, GUI
● One app has a REST backend utilising Parse API. (MongoDB) Design, UX Design
● Familiar with MVC and MVVM architecture.
● Experience with CD/CI (Travis CI) Platforms: iOS, Android
● Git, Github, Perforce source control.
● Code written in Xcode, Android Studio and Eclipse. 3rd Party API: Facebook,
● Experience with Apple Instruments to profile and optimise
memory and CPU usage. Parse, Fabric/Crashlytics,
● Two apps utilise Cocos2DX. (C++ OpenGL Engine) Chartboost, Vungle, SQLite
● Built and debugged Android apps written in native code using the
NDK. Compilers/Debuggers: lldb,
● One app utilising Xcode Interface Builder, UIKit, Swift gdb, clang, llvm, gcc
● One app supports multiple GUI layouts using device autorotate
feature. Build Tools: ndk, gradle,
● Integrated platform specific API written in Java and Objective C.
proguard, apache ant, cmake
Interfaced with C++ code using JNI and Objective C++.
● Integrated first and third party API, Parse, Facebook, Flurry,
Firebase, Chartboost, TapforTap, Vungle, App Store, AdMob
● Wrote GLSL shaders using OpenGL ES.
● One app has internationalisation in 6 different languages. Wrote EDUCATION
cross platform localisation system.
Central Queensland
● Wrote custom FBX Export script for Modo in Python using
Autodesk FBX SDK. University, Rockhampton, Q
● Wrote promo website foodgodsgame.com using HTML, CSS and
Dreamweaver. h ttp://foodgodsgame.prespondek.com Bachelor of Information
● Art created with Modo and Photoshop. Samples available here: Technology
http://prespondek.com/portfolio
2000 - 2002
● Experience with using an assortment of algorithms and data
structures such as merge sort, quick sort, binary trees, adjacency Gladstone State High School,
matrices, tree traversals, dijkstra’s algorithm, heaps, binary
Gladstone, Q
search, hash tables.
High School Diploma
1995 - 1999
Projects:
DESIGN - ART EXPERIENCE
Food of the Gods: iOS/Android
JANUARY 2019 Tools: Unreal Engine 3, id
iOS: http://itunes.apple.com/app/id988622073 Tech 5, Evolution Engine,
Android: https://play.google.com/store/apps/details?id=com.Lanyard.Elixir Adobe Photoshop, Modo
Github https://github.com/prespondek/Elixir
https://play.google.com/store/apps/details?id=com.lanyard.pirateerlite
Tron: Evolution ( XBOX 360,
Android:
PS3)
Github: https://github.com/prespondek/PirateerLiteIOS