Ficha Ace - Fallout
Ficha Ace - Fallout
LEVEL 1
2
SPECIAL PROPERTIES
XP
BARTER +6*
(CHARISMA)
5 6 6 3 6 10 Accurate, Energy Weapon, Unwieldy
AMMO
MODS
Célula de Energia (1 Célula = 24 Tiros)
Laser Sight, Lucky Charm
10 0 11 11 3
SPECIAL PROPERTIES
(AGILITY GUNS
+4
(STRENGTH OR CHARISMA) INTIMIDATION
+4 AMMO
(INTELLIGENCE) SCIENCE
(AGILITY) SNEAK
+1
+6*
LEVELS OF LEVELS OF LEVELS OF LEVELS OF
0 11 CRIT
(CHARISMA) SPEECH
+6* HUNGER
-1 TO 020 ROLLS
DEHYDRATION
-1 TO 020 ROLLS
EXHAUSTION
-1 TO 020 ROLLS
RADIATION DC
12 - END MOD
RADIATION
-1 TO 020 ROLLS PASSIVE PARTY NERVE GROUP SNEAK SPECIAL PROPERTIES
1012 DAMAGE SENSE ALL PLAYER'S CHA MOD ALL PLAYER'S SNEAK
11
12 + PER MOD
(ENDURANCE) SURVIVAL
DIVIDED BY NO. OF
12
PLAYERS.
(STRENGTH) UNARMED
0 AMMO
MODS
YOU ARE IMMUNE TO HUNGER AND DEHYDRATION YOU ARE IMMUNE TO RADIATION IF
IF YOU ARE A GEN-2 SYNTH OR ROBOT. YOU ARE NOT A HUMAN. LEVELS OF DECAY
Trait: Finesse (Wild Wasteland): Múltiplicador de crítico aumenta em 2, mas bônus de acerto em -2
Laser Rifle
Célula de Energia 45
Perk: Dumb Luck - modificador de sorte inteiro nos atributos, e ao usar Moeda de Karma para
11/70
receber vantagem no teste, você tmb ganha um bônus igual a x2 mod de sorte
Perk: Spray n Pray - ao fazer um ataque cego vc recebe vantagem e a CD é reduzida à metade