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Ev3dev Lang Readthedocs Io Python Ev3dev en Stable

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Ev3dev Lang Readthedocs Io Python Ev3dev en Stable

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© © All Rights Reserved
Available Formats
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You are on page 1/ 74

python-ev3dev Documentation

Release 2.1.0.post1

Ralph Hempel et al

Mar 23, 2020


Contents

1 Getting Started 3

2 Usage 5
2.1 The template for a Python script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.2 Important: Make your script executable (non-Visual Studio Code only) . . . . . . . . . . . . . . . . 6
2.3 Controlling the LEDs with a touch sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.4 Running a single motor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.5 Driving with two motors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.6 Using text-to-speech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.7 More Demo Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

3 Using Micropython 9

4 Library Documentation 11

5 Frequently-Asked Questions 13
5.1 Using python-ev3dev with MicroPython . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
5.1.1 Module support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
5.1.2 Differences from standard Python (CPython) . . . . . . . . . . . . . . . . . . . . . . . . . 14
5.2 Upgrading from ev3dev-jessie (library v1) to ev3dev-stretch (library v2) . . . . . . . . . . . . . . . . 14
5.2.1 Updating import statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
5.2.2 Remove references to connected attribute . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.2.3 Screen class has been renamed to Display . . . . . . . . . . . . . . . . . . . . . . . . 15
5.2.4 Reorganization of RemoteControl, BeaconSeeker and InfraredSensor . . . . . 15
5.2.5 Re-designed Sound class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.3 Once you’ve adapted to breaking changes, check out the cool new features! . . . . . . . . . . . . . . 15
5.4 API reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.4.1 Device interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.4.2 Other APIs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
5.5 RPyC on ev3dev . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
5.5.1 Networking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.5.2 Install . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.5.3 Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.5.4 Pros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.5.5 Cons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.5.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
5.6 Frequently-Asked Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

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Index 65

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python-ev3dev Documentation, Release 2.1.0.post1

A Python3 library implementing an interface for ev3dev devices, letting you control motors, sensors, hardware buttons,
LCD displays and more from Python code.
If you haven’t written code in Python before, you can certainly use this library to help you learn the language!

Contents 1
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2 Contents
CHAPTER 1

Getting Started

This library runs on ev3dev. Before continuing, make sure that you have set up your EV3 or other ev3dev device as
explained in the ev3dev Getting Started guide. Make sure you have an ev3dev-stretch version greater than 2.2.0.
You can check the kernel version by selecting “About” in Brickman and scrolling down to the “kernel version”. If you
don’t have a compatible version, upgrade the kernel before continuing.

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4 Chapter 1. Getting Started


CHAPTER 2

Usage

To start out, you’ll need a way to work with Python. We recommend the ev3dev Visual Studio Code extension. If
you’re interested in using that, check out our Python + VSCode introduction tutorial and then come back once you
have that set up.
Otherwise, you can can work with files via an SSH connection with an editor such as nano, use the Python interactive
REPL (type python3), or roll your own solution. If you don’t know how to do that, you are probably better off
choosing the recommended option above.

2.1 The template for a Python script

Every Python program should have a few basic parts. Use this template to get started:

#!/usr/bin/env python3
from ev3dev2.motor import LargeMotor, OUTPUT_A, OUTPUT_B, SpeedPercent, MoveTank
from ev3dev2.sensor import INPUT_1
from ev3dev2.sensor.lego import TouchSensor
from ev3dev2.led import Leds

# TODO: Add code here

The first line should be included in every Python program you write for ev3dev. It allows you to run this program from
Brickman, the graphical menu that you see on the device screen. The other lines are import statements which give you
access to the library functionality. You will need to add additional classes to the import list if you want to use other
types of devices or additional utilities.
You should use the .py extension for your file, e.g. my-file.py.
If you encounter an error such as /usr/bin/env: 'python3\r': No such file or directory,
you must switch your editor’s “line endings” setting for the file from “CRLF” to just “LF”. This is usually in the status
bar at the bottom. For help, see our FAQ page.

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2.2 Important: Make your script executable (non-Visual Studio Code


only)

To be able to run your Python file, your program must be executable. If you are using the ev3dev Visual Studio
Code extension, you can skip this step, as it will be automatically performed when you download your code to the
brick.
To mark a program as executable from the command line (often an SSH session), run chmod +x my-file.
py.
You can now run my-file.py via the Brickman File Browser or you can run it from the command line by preceding
the file name with ./: ./my-file.py

2.3 Controlling the LEDs with a touch sensor

This code will turn the LEDs red whenever the touch sensor is pressed, and back to green when it’s released. Plug a
touch sensor into any sensor port before trying this out.

ts = TouchSensor()
leds = Leds()

print("Press the touch sensor to change the LED color!")

while True:
if ts.is_pressed:
leds.set_color("LEFT", "GREEN")
leds.set_color("RIGHT", "GREEN")
else:
leds.set_color("LEFT", "RED")
leds.set_color("RIGHT", "RED")

If you’d like to use a sensor on a specific port, specify the port like this:

ts = TouchSensor(INPUT_1)

Heads-up: If you are using a BrickPi instead of an EV3, you will need to manually configure the sensor. See the exam-
ple here: https://github.com/ev3dev/ev3dev-lang-python-demo/blob/stretch/platform/brickpi3-motor-and-sensor.py

2.4 Running a single motor

This will run a LEGO Large Motor at 75% of maximum speed for 5 rotations.

m = LargeMotor(OUTPUT_A)
m.on_for_rotations(SpeedPercent(75), 5)

You can also run a motor for a number of degrees, an amount of time, or simply start it and let it run until you tell it to
stop. Additionally, other units are also available. See the following pages for more information:
• http://python-ev3dev.readthedocs.io/en/ev3dev-stretch/motors.html#ev3dev.motor.Motor.on_for_degrees
• http://python-ev3dev.readthedocs.io/en/ev3dev-stretch/motors.html#units

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2.5 Driving with two motors

The simplest drive control style is with the MoveTank class:

tank_drive = MoveTank(OUTPUT_A, OUTPUT_B)

# drive in a turn for 5 rotations of the outer motor


# the first two parameters can be unit classes or percentages.
tank_drive.on_for_rotations(SpeedPercent(50), SpeedPercent(75), 10)

# drive in a different turn for 3 seconds


tank_drive.on_for_seconds(SpeedPercent(60), SpeedPercent(30), 3)

There are also MoveSteering and MoveJoystick classes which provide different styles of control. See the following
pages for more information:
• http://python-ev3dev.readthedocs.io/en/ev3dev-stretch/motors.html#multiple-motor-groups
• http://python-ev3dev.readthedocs.io/en/ev3dev-stretch/motors.html#units

2.6 Using text-to-speech

If you want to make your robot speak, you can use the Sound.speak method:

from ev3dev2.sound import Sound

sound = Sound()
sound.speak('Welcome to the E V 3 dev project!')

2.7 More Demo Code

There are several demo programs that you can run to get acquainted with this language binding. The programs are
available at this GitHub site.
You can also copy and run the programs in the utils directory to understand some of the code constructs to use the EV3
motors, sensors, LCD console, buttons, sound, and LEDs.
We also highly recommend ev3python.com where one of our community members, @ndward, has put together a great
website with detailed guides on using this library which are targeted at beginners. If you are just getting started with
programming, we highly recommend that you check it out at ev3python.com!

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8 Chapter 2. Usage
CHAPTER 3

Using Micropython

Normal Python too slow? Review Micropython to see if it supports the features your project needs.

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10 Chapter 3. Using Micropython


CHAPTER 4

Library Documentation

Class documentation for this library can be found on our Read the Docs page. You can always go there to get
information on how you can use this library’s functionality.

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12 Chapter 4. Library Documentation


CHAPTER 5

Frequently-Asked Questions

Experiencing an odd error or unsure of how to do something that seems simple? Check our our FAQ to see if there’s
an existing answer.

Contents

5.1 Using python-ev3dev with MicroPython

The core modules of this library are shipped as a module for MicroPython, which is faster to load and run on the
EV3. If your app only requires functionality supported on MicroPython, we recommend you run your code with it for
improved performance.

5.1.1 Module support

Module Support status


ev3dev2.button X
ev3dev2.console X
ev3dev2.control1
ev3dev2.display2
ev3dev2.fonts3
ev3dev2.led X
ev3dev2.motor X
ev3dev2.port X
ev3dev2.power X
ev3dev2.sensor.* X
ev3dev2.sound X
ev3dev2.unit X
ev3dev2.wheel X

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5.1.2 Differences from standard Python (CPython)

See the MicroPython differences page for language information.

Shebang

You should modify the first line of your scripts to replace “python3” with “micropython”:

#!/usr/bin/env micropython

Running from the command line

If you previously would have typed python3 foo.py, you should now type micropython foo.py.
If you are running programs via an SSH shell to your EV3, use the following command line to prevent Brickman from
interfering:

brickrun -- ./program.py

5.2 Upgrading from ev3dev-jessie (library v1) to ev3dev-stretch (li-


brary v2)

With ev3dev-stretch, we have introduced some breaking changes that you must be aware of to get older scripts running
with new features.
Scripts which worked on ev3dev-jessie are still supported and will continue to work as-is on Stretch. However,
if you want to use any of the new features we have introduced, you will need to switch to using version 2 of the
python-ev3dev library. You can switch to version 2 by updating your import statements.

5.2.1 Updating import statements

Previously, we recommended using one of the following as your import declaration:

import ev3dev.ev3 as ev3


import ev3dev.brickpi as ev3
import ev3dev.auto as ev3

We have re-arranged the library to provide more control over what gets imported. For all platforms, you will now
import from individual modules for things like sensors and motors, like this:

from ev3dev2.motor import Motor, OUTPUT_A


from ev3dev2.sensor.lego import TouchSensor, UltrasonicSensor

The platform (EV3, BrickPi, etc.) will now be automatically determined.


You can omit import statements for modules you don’t need, and add any additional ones that you do require. With this
style of import, members are globally available by their name, so you would now refer to the Motor class as simply
Motor rather than ev3.Motor.
1 Untested/low-priority, but some of it might work.
2 ev3dev2.display isn’t implemented. Use ev3dev2.console for text-only, using ANSI codes to the EV3 LCD console.
3 ev3dev2.console supports the system fonts, but the fonts for ev3dev2.display do not work.

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5.2.2 Remove references to connected attribute

In version 1 of the library, instantiating a device such as a motor or sensor would always succeed without an error. To
see if the device connected successfully you would have to check the connected attribute. With the new version
of the module, the constructor of device classes will throw an ev3dev2.DeviceNotConnected exception. You
will need to remove any uses of the connected attribute.

5.2.3 Screen class has been renamed to Display

To match the name used by LEGO’s “EV3-G” graphical programming tools, we have renamed the Screen module
to Display.

5.2.4 Reorganization of RemoteControl, BeaconSeeker and InfraredSensor

The RemoteControl and BeaconSeeker classes have been removed; you will now use InfraredSensor for
all purposes.
Additionally, we have renamed many of the properties on the InfraredSensor class to make the meaning more
obvious. Check out the InfraredSensor documentation for more info.

5.2.5 Re-designed Sound class

The names and interfaces of some of the Sound class methods have changed. Check out the Sound class docs for
details.

5.3 Once you’ve adapted to breaking changes, check out the cool
new features!

• New classes are available for coordinating motors: ev3dev2.motor.MotorSet, ev3dev2.motor.


MoveTank, ev3dev2.motor.MoveSteering, and ev3dev2.motor.MoveJoystick.
• Classes representing a variety of motor speed units are available and accepted by many of the motor interfaces:
see Units.
• Friendlier interfaces for operating motors and sensors: check out ev3dev2.motor.Motor.
on_for_rotations() and the other on_for_* methods on motors.
• Easier interactivity via buttons: each button now has wait_for_pressed, wait_for_released and
wait_for_bump
• Improved ev3dev2.sound.Sound and ev3dev2.display.Display interfaces
• New color conversion methods in ev3dev2.sensor.lego.ColorSensor

5.4 API reference

5.4.1 Device interfaces

Contents:

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python-ev3dev Documentation, Release 2.1.0.post1

Motor classes

• Units
• Common motors
– Tacho Motor (Motor)
– Large EV3 Motor
– Medium EV3 Motor
• Additional motors
– DC Motor
– Servo Motor
– Actuonix L12 50 Linear Servo Motor
– Actuonix L12 100 Linear Servo Motor
• Multiple-motor groups
– Motor Set
– Move Tank
– Move Steering
– Move Joystick
– Move Differential

Units

Most methods which run motors will accept a speed argument. While this can be provided as an integer which will
be interpreted as a percentage of max speed, you can also specify an instance of any of the following classes, each of
which represents a different unit system:
class ev3dev2.motor.SpeedValue
A base class for other unit types. Don’t use this directly; instead, see SpeedPercent, SpeedRPS,
SpeedRPM , SpeedDPS, and SpeedDPM .
class ev3dev2.motor.SpeedPercent(percent, desc=None)
Speed as a percentage of the motor’s maximum rated speed.
class ev3dev2.motor.SpeedNativeUnits(native_counts, desc=None)
Speed in tacho counts per second.
class ev3dev2.motor.SpeedRPS(rotations_per_second, desc=None)
Speed in rotations-per-second.
class ev3dev2.motor.SpeedRPM(rotations_per_minute, desc=None)
Speed in rotations-per-minute.
class ev3dev2.motor.SpeedDPS(degrees_per_second, desc=None)
Speed in degrees-per-second.
class ev3dev2.motor.SpeedDPM(degrees_per_minute, desc=None)
Speed in degrees-per-minute.

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Example:

from ev3dev2.motor import SpeedRPM

# later...

# rotates the motor at 200 RPM (rotations-per-minute) for five seconds.


my_motor.on_for_seconds(SpeedRPM(200), 5)

Common motors

Tacho Motor (Motor)

class ev3dev2.motor.Motor(address=None, name_pattern=’*’, name_exact=False, **kwargs)


Bases: ev3dev2.Device
The motor class provides a uniform interface for using motors with positional and directional feedback such as
the EV3 and NXT motors. This feedback allows for precise control of the motors. This is the most common
type of motor, so we just call it motor.
COMMAND_RUN_FOREVER = 'run-forever'
Run the motor until another command is sent.
COMMAND_RUN_TO_ABS_POS = 'run-to-abs-pos'
Run to an absolute position specified by position_sp and then stop using the action specified in
stop_action.
COMMAND_RUN_TO_REL_POS = 'run-to-rel-pos'
Run to a position relative to the current position value. The new position will be current position
+ position_sp. When the new position is reached, the motor will stop using the action specified by
stop_action.
COMMAND_RUN_TIMED = 'run-timed'
Run the motor for the amount of time specified in time_sp and then stop the motor using the action
specified by stop_action.
COMMAND_RUN_DIRECT = 'run-direct'
Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing
duty_cycle_sp while running will take effect immediately.
COMMAND_STOP = 'stop'
Stop any of the run commands before they are complete using the action specified by stop_action.
COMMAND_RESET = 'reset'
Reset all of the motor parameter attributes to their default value. This will also have the effect of stopping
the motor.
ENCODER_POLARITY_NORMAL = 'normal'
Sets the normal polarity of the rotary encoder.
ENCODER_POLARITY_INVERSED = 'inversed'
Sets the inversed polarity of the rotary encoder.
POLARITY_NORMAL = 'normal'
With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
POLARITY_INVERSED = 'inversed'
With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.

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STATE_RUNNING = 'running'
Power is being sent to the motor.
STATE_RAMPING = 'ramping'
The motor is ramping up or down and has not yet reached a constant output level.
STATE_HOLDING = 'holding'
The motor is not turning, but rather attempting to hold a fixed position.
STATE_OVERLOADED = 'overloaded'
The motor is turning, but cannot reach its speed_sp.
STATE_STALLED = 'stalled'
The motor is not turning when it should be.
STOP_ACTION_COAST = 'coast'
Power will be removed from the motor and it will freely coast to a stop.
STOP_ACTION_BRAKE = 'brake'
Power will be removed from the motor and a passive electrical load will be placed on the motor. This is
usually done by shorting the motor terminals together. This load will absorb the energy from the rotation
of the motors and cause the motor to stop more quickly than coasting.
STOP_ACTION_HOLD = 'hold'
Does not remove power from the motor. Instead it actively try to hold the motor at the current position. If
an external force tries to turn the motor, the motor will push back to maintain its position.
address
Returns the name of the port that this motor is connected to.
command
Sends a command to the motor controller. See commands for a list of possible values.
commands
Returns a list of commands that are supported by the motor controller. Possible values are run-forever,
run-to-abs-pos, run-to-rel-pos, run-timed, run-direct, stop and reset. Not all
commands may be supported.
• run-forever will cause the motor to run until another command is sent.
• run-to-abs-pos will run to an absolute position specified by position_sp and then stop using
the action specified in stop_action.
• run-to-rel-pos will run to a position relative to the current position value. The new position
will be current position + position_sp. When the new position is reached, the motor will stop
using the action specified by stop_action.
• run-timed will run the motor for the amount of time specified in time_sp and then stop the motor
using the action specified by stop_action.
• run-direct will run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run
commands, changing duty_cycle_sp while running will take effect immediately.
• stop will stop any of the run commands before they are complete using the action specified by
stop_action.
• reset will reset all of the motor parameter attributes to their default value. This will also have the
effect of stopping the motor.
count_per_rot
Returns the number of tacho counts in one rotation of the motor. Tacho counts are used by the position and
speed attributes, so you can use this value to convert rotations or degrees to tacho counts. (rotation motors
only)

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count_per_m
Returns the number of tacho counts in one meter of travel of the motor. Tacho counts are used by the
position and speed attributes, so you can use this value to convert from distance to tacho counts. (linear
motors only)
driver_name
Returns the name of the driver that provides this tacho motor device.
duty_cycle
Returns the current duty cycle of the motor. Units are percent. Values are -100 to 100.
duty_cycle_sp
Writing sets the duty cycle setpoint. Reading returns the current value. Units are in percent. Valid values
are -100 to 100. A negative value causes the motor to rotate in reverse.
full_travel_count
Returns the number of tacho counts in the full travel of the motor. When combined with the
count_per_m atribute, you can use this value to calculate the maximum travel distance of the motor.
(linear motors only)
polarity
Sets the polarity of the motor. With normal polarity, a positive duty cycle will cause the motor to
rotate clockwise. With inversed polarity, a positive duty cycle will cause the motor to rotate counter-
clockwise. Valid values are normal and inversed.
position
Returns the current position of the motor in pulses of the rotary encoder. When the motor rotates clockwise,
the position will increase. Likewise, rotating counter-clockwise causes the position to decrease. Writing
will set the position to that value.
position_p
The proportional constant for the position PID.
position_i
The integral constant for the position PID.
position_d
The derivative constant for the position PID.
position_sp
Writing specifies the target position for the run-to-abs-pos and run-to-rel-pos commands.
Reading returns the current value. Units are in tacho counts. You can use the value returned by
count_per_rot to convert tacho counts to/from rotations or degrees.
max_speed
Returns the maximum value that is accepted by the speed_sp attribute. This may be slightly different
than the maximum speed that a particular motor can reach - it’s the maximum theoretical speed.
speed
Returns the current motor speed in tacho counts per second. Note, this is not necessarily degrees (although
it is for LEGO motors). Use the count_per_rot attribute to convert this value to RPM or deg/sec.
speed_sp
Writing sets the target speed in tacho counts per second used for all run-* commands except
run-direct. Reading returns the current value. A negative value causes the motor to rotate in reverse
with the exception of run-to-*-pos commands where the sign is ignored. Use the count_per_rot
attribute to convert RPM or deg/sec to tacho counts per second. Use the count_per_m attribute to
convert m/s to tacho counts per second.
ramp_up_sp
Writing sets the ramp up setpoint. Reading returns the current value. Units are in milliseconds and must

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be positive. When set to a non-zero value, the motor speed will increase from 0 to 100% of max_speed
over the span of this setpoint. The actual ramp time is the ratio of the difference between the speed_sp
and the current speed and max_speed multiplied by ramp_up_sp.
ramp_down_sp
Writing sets the ramp down setpoint. Reading returns the current value. Units are in milliseconds and must
be positive. When set to a non-zero value, the motor speed will decrease from 0 to 100% of max_speed
over the span of this setpoint. The actual ramp time is the ratio of the difference between the speed_sp
and the current speed and max_speed multiplied by ramp_down_sp.
speed_p
The proportional constant for the speed regulation PID.
speed_i
The integral constant for the speed regulation PID.
speed_d
The derivative constant for the speed regulation PID.
state
Reading returns a list of state flags. Possible flags are running, ramping, holding, overloaded
and stalled.
stop_action
Reading returns the current stop action. Writing sets the stop action. The value determines the motors
behavior when command is set to stop. Also, it determines the motors behavior when a run command
completes. See stop_actions for a list of possible values.
stop_actions
Returns a list of stop actions supported by the motor controller. Possible values are coast, brake and
hold. coast means that power will be removed from the motor and it will freely coast to a stop. brake
means that power will be removed from the motor and a passive electrical load will be placed on the motor.
This is usually done by shorting the motor terminals together. This load will absorb the energy from the
rotation of the motors and cause the motor to stop more quickly than coasting. hold does not remove
power from the motor. Instead it actively tries to hold the motor at the current position. If an external force
tries to turn the motor, the motor will ‘push back’ to maintain its position.
time_sp
Writing specifies the amount of time the motor will run when using the run-timed command. Reading
returns the current value. Units are in milliseconds.
run_forever(**kwargs)
Run the motor until another command is sent.
run_to_abs_pos(**kwargs)
Run to an absolute position specified by position_sp and then stop using the action specified in
stop_action.
run_to_rel_pos(**kwargs)
Run to a position relative to the current position value. The new position will be current position
+ position_sp. When the new position is reached, the motor will stop using the action specified by
stop_action.
run_timed(**kwargs)
Run the motor for the amount of time specified in time_sp and then stop the motor using the action
specified by stop_action.
run_direct(**kwargs)
Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing
duty_cycle_sp while running will take effect immediately.

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stop(**kwargs)
Stop any of the run commands before they are complete using the action specified by stop_action.
reset(**kwargs)
Reset all of the motor parameter attributes to their default value. This will also have the effect of stopping
the motor.
is_running
Power is being sent to the motor.
is_ramping
The motor is ramping up or down and has not yet reached a constant output level.
is_holding
The motor is not turning, but rather attempting to hold a fixed position.
is_overloaded
The motor is turning, but cannot reach its speed_sp.
is_stalled
The motor is not turning when it should be.
wait(cond, timeout=None)
Blocks until cond(self.state) is True. The condition is checked when there is an I/O event related
to the state attribute. Exits early when timeout (in milliseconds) is reached.
Returns True if the condition is met, and False if the timeout is reached.
wait_until_not_moving(timeout=None)
Blocks until running is not in self.state or stalled is in self.state. The condition is
checked when there is an I/O event related to the state attribute. Exits early when timeout (in mil-
liseconds) is reached.
Returns True if the condition is met, and False if the timeout is reached.
Example:

m.wait_until_not_moving()

wait_until(s, timeout=None)
Blocks until s is in self.state. The condition is checked when there is an I/O event related to the
state attribute. Exits early when timeout (in milliseconds) is reached.
Returns True if the condition is met, and False if the timeout is reached.
Example:

m.wait_until('stalled')

wait_while(s, timeout=None)
Blocks until s is not in self.state. The condition is checked when there is an I/O event related to the
state attribute. Exits early when timeout (in milliseconds) is reached.
Returns True if the condition is met, and False if the timeout is reached.
Example:

m.wait_while('running')

on_for_rotations(speed, rotations, brake=True, block=True)


Rotate the motor at speed for rotations
speed can be a percentage or a ev3dev2.motor.SpeedValue object, enabling use of other units.

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on_for_degrees(speed, degrees, brake=True, block=True)


Rotate the motor at speed for degrees
speed can be a percentage or a ev3dev2.motor.SpeedValue object, enabling use of other units.
on_to_position(speed, position, brake=True, block=True)
Rotate the motor at speed to position
speed can be a percentage or a ev3dev2.motor.SpeedValue object, enabling use of other units.
on_for_seconds(speed, seconds, brake=True, block=True)
Rotate the motor at speed for seconds
speed can be a percentage or a ev3dev2.motor.SpeedValue object, enabling use of other units.
on(speed, brake=True, block=False)
Rotate the motor at speed for forever
speed can be a percentage or a ev3dev2.motor.SpeedValue object, enabling use of other units.
Note that block is False by default, this is different from the other on_for_XYZ methods.

Large EV3 Motor

class ev3dev2.motor.LargeMotor(address=None, name_pattern=’*’, name_exact=False,


**kwargs)
Bases: ev3dev2.motor.Motor
EV3/NXT large servo motor.
Same as Motor, except it will only successfully initialize if it finds a “large” motor.

Medium EV3 Motor

class ev3dev2.motor.MediumMotor(address=None, name_pattern=’*’, name_exact=False,


**kwargs)
Bases: ev3dev2.motor.Motor
EV3 medium servo motor.
Same as Motor, except it will only successfully initialize if it finds a “medium” motor.

Additional motors

DC Motor

class ev3dev2.motor.DcMotor(address=None, name_pattern=’motor*’, name_exact=False,


**kwargs)
Bases: ev3dev2.Device
The DC motor class provides a uniform interface for using regular DC motors with no fancy controls or feed-
back. This includes LEGO MINDSTORMS RCX motors and LEGO Power Functions motors.
address
Returns the name of the port that this motor is connected to.
command
Sets the command for the motor. Possible values are run-forever, run-timed and stop. Not all
commands may be supported, so be sure to check the contents of the commands attribute.

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commands
Returns a list of commands supported by the motor controller.
driver_name
Returns the name of the motor driver that loaded this device. See the list of [supported devices] for a list
of drivers.
duty_cycle
Shows the current duty cycle of the PWM signal sent to the motor. Values are -100 to 100 (-100% to
100%).
duty_cycle_sp
Writing sets the duty cycle setpoint of the PWM signal sent to the motor. Valid values are -100 to 100
(-100% to 100%). Reading returns the current setpoint.
polarity
Sets the polarity of the motor. Valid values are normal and inversed.
ramp_down_sp
Sets the time in milliseconds that it take the motor to ramp down from 100% to 0%. Valid values are 0 to
10000 (10 seconds). Default is 0.
ramp_up_sp
Sets the time in milliseconds that it take the motor to up ramp from 0% to 100%. Valid values are 0 to
10000 (10 seconds). Default is 0.
state
Gets a list of flags indicating the motor status. Possible flags are running and ramping. running
indicates that the motor is powered. ramping indicates that the motor has not yet reached the
duty_cycle_sp.
stop_action
Sets the stop action that will be used when the motor stops. Read stop_actions to get the list of valid
values.
stop_actions
Gets a list of stop actions. Valid values are coast and brake.
time_sp
Writing specifies the amount of time the motor will run when using the run-timed command. Reading
returns the current value. Units are in milliseconds.
COMMAND_RUN_FOREVER = 'run-forever'
Run the motor until another command is sent.
COMMAND_RUN_TIMED = 'run-timed'
Run the motor for the amount of time specified in time_sp and then stop the motor using the action
specified by stop_action.
COMMAND_RUN_DIRECT = 'run-direct'
Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing
duty_cycle_sp while running will take effect immediately.
COMMAND_STOP = 'stop'
Stop any of the run commands before they are complete using the action specified by stop_action.
POLARITY_NORMAL = 'normal'
With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
POLARITY_INVERSED = 'inversed'
With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.

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STOP_ACTION_COAST = 'coast'
Power will be removed from the motor and it will freely coast to a stop.
STOP_ACTION_BRAKE = 'brake'
Power will be removed from the motor and a passive electrical load will be placed on the motor. This is
usually done by shorting the motor terminals together. This load will absorb the energy from the rotation
of the motors and cause the motor to stop more quickly than coasting.
run_forever(**kwargs)
Run the motor until another command is sent.
run_timed(**kwargs)
Run the motor for the amount of time specified in time_sp and then stop the motor using the action
specified by stop_action.
run_direct(**kwargs)
Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing
duty_cycle_sp while running will take effect immediately.
stop(**kwargs)
Stop any of the run commands before they are complete using the action specified by stop_action.

Servo Motor

class ev3dev2.motor.ServoMotor(address=None, name_pattern=’motor*’, name_exact=False,


**kwargs)
Bases: ev3dev2.Device
The servo motor class provides a uniform interface for using hobby type servo motors.
address
Returns the name of the port that this motor is connected to.
command
Sets the command for the servo. Valid values are run and float. Setting to run will cause the servo
to be driven to the position_sp set in the position_sp attribute. Setting to float will remove power
from the motor.
driver_name
Returns the name of the motor driver that loaded this device. See the list of [supported devices] for a list
of drivers.
max_pulse_sp
Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the maximum
(clockwise) position_sp. Default value is 2400. Valid values are 2300 to 2700. You must write to the
position_sp attribute for changes to this attribute to take effect.
mid_pulse_sp
Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the mid position_sp.
Default value is 1500. Valid values are 1300 to 1700. For example, on a 180 degree servo, this would be
90 degrees. On continuous rotation servo, this is the ‘neutral’ position_sp where the motor does not turn.
You must write to the position_sp attribute for changes to this attribute to take effect.
min_pulse_sp
Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the miniumum
(counter-clockwise) position_sp. Default value is 600. Valid values are 300 to 700. You must write to the
position_sp attribute for changes to this attribute to take effect.
polarity
Sets the polarity of the servo. Valid values are normal and inversed. Setting the value to inversed

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will cause the position_sp value to be inversed. i.e -100 will correspond to max_pulse_sp, and 100
will correspond to min_pulse_sp.
position_sp
Reading returns the current position_sp of the servo. Writing instructs the servo to move to the specified
position_sp. Units are percent. Valid values are -100 to 100 (-100% to 100%) where -100 corresponds to
min_pulse_sp, 0 corresponds to mid_pulse_sp and 100 corresponds to max_pulse_sp.
rate_sp
Sets the rate_sp at which the servo travels from 0 to 100.0% (half of the full range of the servo). Units are
in milliseconds. Example: Setting the rate_sp to 1000 means that it will take a 180 degree servo 2 second
to move from 0 to 180 degrees. Note: Some servo controllers may not support this in which case reading
and writing will fail with -EOPNOTSUPP. In continuous rotation servos, this value will affect the rate_sp
at which the speed ramps up or down.
state
Returns a list of flags indicating the state of the servo. Possible values are: * running: Indicates that the
motor is powered.
COMMAND_RUN = 'run'
Drive servo to the position set in the position_sp attribute.
COMMAND_FLOAT = 'float'
Remove power from the motor.
POLARITY_NORMAL = 'normal'
With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
POLARITY_INVERSED = 'inversed'
With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.
run(**kwargs)
Drive servo to the position set in the position_sp attribute.
float(**kwargs)
Remove power from the motor.

Actuonix L12 50 Linear Servo Motor

class ev3dev2.motor.ActuonixL1250Motor(address=None, name_pattern=’linear*’,


name_exact=False, **kwargs)
Bases: ev3dev2.motor.Motor
Actuonix L12 50 linear servo motor.
Same as Motor, except it will only successfully initialize if it finds an Actuonix L12 50 linear servo motor

Actuonix L12 100 Linear Servo Motor

class ev3dev2.motor.ActuonixL12100Motor(address=None, name_pattern=’linear*’,


name_exact=False, **kwargs)
Bases: ev3dev2.motor.Motor
Actuonix L12 100 linear servo motor.
Same as Motor, except it will only successfully initialize if it finds an Actuonix L12 100linear servo motor

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Multiple-motor groups

Motor Set

class ev3dev2.motor.MotorSet(motor_specs, desc=None)

off(motors=None, brake=True)
Stop motors immediately. Configure motors to brake if brake is set.
stop(motors=None, brake=True)
stop is an alias of off. This is deprecated but helps keep the API for MotorSet somewhat similar to
Motor which has both stop and off.

Move Tank

class ev3dev2.motor.MoveTank(left_motor_port, right_motor_port, desc=None, mo-


tor_class=<class ’ev3dev2.motor.LargeMotor’>)
Bases: ev3dev2.motor.MotorSet
Controls a pair of motors simultaneously, via individual speed setpoints for each motor.
Example:

tank_drive = MoveTank(OUTPUT_A, OUTPUT_B)


# drive in a turn for 10 rotations of the outer motor
tank_drive.on_for_rotations(50, 75, 10)

on_for_degrees(left_speed, right_speed, degrees, brake=True, block=True)


Rotate the motors at ‘left_speed & right_speed’ for ‘degrees’. Speeds can be percentages or any Speed-
Value implementation.
If the left speed is not equal to the right speed (i.e., the robot will turn), the motor on the outside of the turn
will rotate for the full degrees while the motor on the inside will have its requested distance calculated
according to the expected turn.
on_for_rotations(left_speed, right_speed, rotations, brake=True, block=True)
Rotate the motors at ‘left_speed & right_speed’ for ‘rotations’. Speeds can be percentages or any Speed-
Value implementation.
If the left speed is not equal to the right speed (i.e., the robot will turn), the motor on the outside of the
turn will rotate for the full rotations while the motor on the inside will have its requested distance
calculated according to the expected turn.
on_for_seconds(left_speed, right_speed, seconds, brake=True, block=True)
Rotate the motors at ‘left_speed & right_speed’ for ‘seconds’. Speeds can be percentages or any Speed-
Value implementation.
on(left_speed, right_speed)
Start rotating the motors according to left_speed and right_speed forever. Speeds can be percent-
ages or any SpeedValue implementation.
follow_line(kp, ki, kd, speed, target_light_intensity=None, follow_left_edge=True, white=60,
off_line_count_max=20, sleep_time=0.01, follow_for=<function follow_for_forever>,
**kwargs)
PID line follower
kp, ki, and kd are the PID constants.

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speed is the desired speed of the midpoint of the robot


target_light_intensity is the reflected light intensity when the color sensor is on the edge of
the line. If this is None we assume that the color sensor is on the edge of the line and will take a
reading to set this variable.
follow_left_edge determines if we follow the left or right edge of the line
white is the reflected_light_intensity that is used to determine if we have lost the line
off_line_count_max is how many consecutive times through the loop the
reflected_light_intensity must be greater than white before we declare the line lost and raise
an exception
sleep_time is how many seconds we sleep on each pass through the loop. This is to give the robot
a chance to react to the new motor settings. This should be something small such as 0.01 (10ms).
follow_for is called to determine if we should keep following the line or stop. This function
will be passed self (the current MoveTank object). Current supported options are: -
follow_for_forever - follow_for_ms
**kwargs will be passed to the follow_for function
Example:

from ev3dev2.motor import OUTPUT_A, OUTPUT_B, MoveTank, SpeedPercent, follow_


˓→for_ms

from ev3dev2.sensor.lego import ColorSensor

tank = MoveTank(OUTPUT_A, OUTPUT_B)


tank.cs = ColorSensor()

try:
# Follow the line for 4500ms
tank.follow_line(
kp=11.3, ki=0.05, kd=3.2,
speed=SpeedPercent(30),
follow_for=follow_for_ms,
ms=4500
)
except LineFollowErrorTooFast:
tank.stop()
raise

follow_gyro_angle(kp, ki, kd, speed, target_angle=0, sleep_time=0.01, follow_for=<function fol-


low_for_forever>, **kwargs)
PID gyro angle follower
kp, ki, and kd are the PID constants.
speed is the desired speed of the midpoint of the robot
target_angle is the angle we want to maintain
sleep_time is how many seconds we sleep on each pass through the loop. This is to give the robot
a chance to react to the new motor settings. This should be something small such as 0.01 (10ms).
follow_for is called to determine if we should keep following the desired angle or stop. This func-
tion will be passed self (the current MoveTank object). Current supported options are: -
follow_for_forever - follow_for_ms
**kwargs will be passed to the follow_for function

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Example:

from ev3dev2.motor import OUTPUT_A, OUTPUT_B, MoveTank, SpeedPercent, follow_


˓→for_ms

from ev3dev2.sensor.lego import GyroSensor

# Instantiate the MoveTank object


tank = MoveTank(OUTPUT_A, OUTPUT_B)

# Initialize the tank's gyro sensor


tank.gyro = GyroSensor()

# Calibrate the gyro to eliminate drift, and to initialize the current angle
˓→as 0

tank.gyro.calibrate()

try:

# Follow the target_angle for 4500ms


tank.follow_gyro_angle(
kp=11.3, ki=0.05, kd=3.2,
speed=SpeedPercent(30),
target_angle=0,
follow_for=follow_for_ms,
ms=4500
)
except FollowGyroAngleErrorTooFast:
tank.stop()
raise

turn_degrees(speed, target_angle, brake=True, error_margin=2, sleep_time=0.01)


Use a GyroSensor to rotate in place for target_angle
speed is the desired speed of the midpoint of the robot
target_angle is the number of degrees we want to rotate
brake hit the brakes once we reach target_angle
error_margin is the +/- angle threshold to control how accurate the turn should be
sleep_time is how many seconds we sleep on each pass through the loop. This is to give the robot
a chance to react to the new motor settings. This should be something small such as 0.01 (10ms).
Rotate in place for target_degrees at speed
Example:

from ev3dev2.motor import OUTPUT_A, OUTPUT_B, MoveTank, SpeedPercent


from ev3dev2.sensor.lego import GyroSensor

# Instantiate the MoveTank object


tank = MoveTank(OUTPUT_A, OUTPUT_B)

# Initialize the tank's gyro sensor


tank.gyro = GyroSensor()

# Calibrate the gyro to eliminate drift, and to initialize the current angle
˓→as 0

tank.gyro.calibrate()
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(continued from previous page)

# Pivot 30 degrees
tank.turn_degrees(
speed=SpeedPercent(5),
target_angle=30
)

turn_right(speed, degrees, brake=True, error_margin=2, sleep_time=0.01)


Rotate clockwise degrees in place
turn_left(speed, degrees, brake=True, error_margin=2, sleep_time=0.01)
Rotate counter-clockwise degrees in place

Move Steering

class ev3dev2.motor.MoveSteering(left_motor_port, right_motor_port, desc=None, mo-


tor_class=<class ’ev3dev2.motor.LargeMotor’>)
Bases: ev3dev2.motor.MoveTank
Controls a pair of motors simultaneously, via a single “steering” value and a speed.
steering [-100, 100]:
• -100 means turn left on the spot (right motor at 100% forward, left motor at 100% backward),
• 0 means drive in a straight line, and
• 100 means turn right on the spot (left motor at 100% forward, right motor at 100% backward).
“steering” can be any number between -100 and 100.
Example:

steering_drive = MoveSteering(OUTPUT_A, OUTPUT_B)


# drive in a turn for 10 rotations of the outer motor
steering_drive.on_for_rotations(-20, SpeedPercent(75), 10)

on_for_rotations(steering, speed, rotations, brake=True, block=True)


Rotate the motors according to the provided steering.
The distance each motor will travel follows the rules of MoveTank.on_for_rotations().
on_for_degrees(steering, speed, degrees, brake=True, block=True)
Rotate the motors according to the provided steering.
The distance each motor will travel follows the rules of MoveTank.on_for_degrees().
on_for_seconds(steering, speed, seconds, brake=True, block=True)
Rotate the motors according to the provided steering for seconds.
on(steering, speed)
Start rotating the motors according to the provided steering and speed forever.
get_speed_steering(steering, speed)
Calculate the speed_sp for each motor in a pair to achieve the specified steering. Note that calling this
function alone will not make the motors move, it only calculates the speed. A run_* function must be
called afterwards to make the motors move.
steering [-100, 100]:
• -100 means turn left on the spot (right motor at 100% forward, left motor at 100% backward),

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• 0 means drive in a straight line, and


• 100 means turn right on the spot (left motor at 100% forward, right motor at 100% backward).
speed: The speed that should be applied to the outmost motor (the one rotating faster). The speed of the
other motor will be computed automatically.

Move Joystick

class ev3dev2.motor.MoveJoystick(left_motor_port, right_motor_port, desc=None, mo-


tor_class=<class ’ev3dev2.motor.LargeMotor’>)
Bases: ev3dev2.motor.MoveTank
Used to control a pair of motors via a single joystick vector.
on(x, y, radius=100.0)
Convert x,‘‘y‘‘ joystick coordinates to left/right motor speed percentages and move the motors.
This will use a classic “arcade drive” algorithm: a full-forward joystick goes straight forward and likewise
for full-backward. Pushing the joystick all the way to one side will make it turn on the spot in that direction.
Positions in the middle will control how fast the vehicle moves and how sharply it turns.
x, y: The X and Y coordinates of the joystick’s position, with (0,0) representing the center position. X is
horizontal and Y is vertical.
radius (default 100): The radius of the joystick, controlling the range of the input (x, y) values. e.g. if
“x” and “y” can be between -1 and 1, radius should be set to “1”.
static angle_to_speed_percentage(angle)
The following graphic illustrates the motor power outputs for the left and right motors based on where
the joystick is pointing, of the form (left power, right power):

(1, 1)
. . . . . . .
. | .
. | .
(0, 1) . | . (1, 0)
. | .
. | .
. | .
. | .
. | .
. | x-axis .
(-1, 1) .---------------------------------------. (1, -1)
. | .
. | .
. | .
. | y-axis .
. | .
(0, -1) . | . (-1, 0)
. | .
. | .
. . . . . . .
(-1, -1)

The joystick is a circle within a circle where the (x, y) coordinates of the joystick form an angle with the
x-axis. Our job is to translate this angle into the percentage of power that should be sent to each motor. For
instance if the joystick is moved all the way to the top of the circle we want both motors to move forward
with 100% power. . . that is represented above by (1, 1). If the joystick is moved all the way to the right

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side of the circle we want to rotate clockwise so we move the left motor forward 100% and the right motor
backwards 100%. . . so (1, -1). If the joystick is at 45 degrees then we move apply (1, 0) to move the left
motor forward 100% and the right motor stays still.
The 8 points shown above are pretty easy. For the points in between those 8 we do some math to figure out
what the percentages should be. Take 11.25 degrees for example. We look at how the motors transition
from 0 degrees to 45 degrees: - the left motor is 1 so that is easy - the right motor moves from -1 to 0
We determine how far we are between 0 and 45 degrees (11.25 is 25% of 45) so we know that the right
motor should be 25% of the way from -1 to 0. . . so -0.75 is the percentage for the right motor at 11.25
degrees.

Move Differential

class ev3dev2.motor.MoveDifferential(left_motor_port, right_motor_port, wheel_class,


wheel_distance_mm, desc=None, motor_class=<class
’ev3dev2.motor.LargeMotor’>)
Bases: ev3dev2.motor.MoveTank
MoveDifferential is a child of MoveTank that adds the following capabilities:
• drive in a straight line for a specified distance
• rotate in place in a circle (clockwise or counter clockwise) for a specified number of degrees
• drive in an arc (clockwise or counter clockwise) of a specified radius for a specified distance
Odometry can be use to enable driving to specific coordinates and rotating to a specific angle.
New arguments:
wheel_class - Typically a child class of ev3dev2.wheel.Wheel. This is used to get the circumference of
the wheels of the robot. The circumference is needed for several calculations in this class.
wheel_distance_mm - The distance between the mid point of the two wheels of the robot. You may need to do
some test drives to find the correct value for your robot. It is not as simple as measuring the distance between
the midpoints of the two wheels. The weight of the robot, center of gravity, etc come into play.
You can use utils/move_differential.py to call on_arc_left() to do some test drives of circles with a radius of
200mm. Adjust your wheel_distance_mm until your robot can drive in a perfect circle and stop exactly where it
started. It does not have to be a circle with a radius of 200mm, you can test with any size circle but you do not
want it to be too small or it will be difficult to test small adjustments to wheel_distance_mm.
Example:
from ev3dev2.motor import OUTPUT_A, OUTPUT_B, MoveDifferential, SpeedRPM
from ev3dev2.wheel import EV3Tire

STUD_MM = 8

# test with a robot that:


# - uses the standard wheels known as EV3Tire
# - wheels are 16 studs apart
mdiff = MoveDifferential(OUTPUT_A, OUTPUT_B, EV3Tire, 16 * STUD_MM)

# Rotate 90 degrees clockwise


mdiff.turn_right(SpeedRPM(40), 90)

# Drive forward 500 mm


mdiff.on_for_distance(SpeedRPM(40), 500)
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# Drive in arc to the right along an imaginary circle of radius 150 mm.
# Drive for 700 mm around this imaginary circle.
mdiff.on_arc_right(SpeedRPM(80), 150, 700)

# Enable odometry
mdiff.odometry_start()

# Use odometry to drive to specific coordinates


mdiff.on_to_coordinates(SpeedRPM(40), 300, 300)

# Use odometry to go back to where we started


mdiff.on_to_coordinates(SpeedRPM(40), 0, 0)

# Use odometry to rotate in place to 90 degrees


mdiff.turn_to_angle(SpeedRPM(40), 90)

# Disable odometry
mdiff.odometry_stop()

on_for_distance(speed, distance_mm, brake=True, block=True)


Drive in a straight line for distance_mm
on_arc_right(speed, radius_mm, distance_mm, brake=True, block=True)
Drive clockwise in a circle with ‘radius_mm’ for ‘distance_mm’
on_arc_left(speed, radius_mm, distance_mm, brake=True, block=True)
Drive counter-clockwise in a circle with ‘radius_mm’ for ‘distance_mm’
turn_degrees(speed, degrees, brake=True, block=True, error_margin=2, use_gyro=False)
Rotate in place degrees. Both wheels must turn at the same speed for us to rotate in place. If the fol-
lowing conditions are met the GryoSensor will be used to improve the accuracy of our turn: - use_gyro,
brake and block are all True - A GyroSensor has been defined via self.gyro = GyroSensor()
turn_right(speed, degrees, brake=True, block=True, error_margin=2, use_gyro=False)
Rotate clockwise degrees in place
turn_left(speed, degrees, brake=True, block=True, error_margin=2, use_gyro=False)
Rotate counter-clockwise degrees in place
turn_to_angle(speed, angle_target_degrees, brake=True, block=True, error_margin=2,
use_gyro=False)
Rotate in place to angle_target_degrees at speed
odometry_start(theta_degrees_start=90.0, x_pos_start=0.0, y_pos_start=0.0, sleep_time=0.005)
Ported from: http://seattlerobotics.org/encoder/200610/Article3/IMU%20Odometry,%20by%20David%
20Anderson.htm
A thread is started that will run until the user calls odometry_stop() which will set odometry_thread_run
to False
odometry_stop()
Signal the odometry thread to exit
on_to_coordinates(speed, x_target_mm, y_target_mm, brake=True, block=True)
Drive to (x_target_mm, y_target_mm) coordinates at speed

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Sensor classes

• Dedicated sensor classes


– Touch Sensor
– Color Sensor
– Ultrasonic Sensor
– Gyro Sensor
– Infrared Sensor
– Sound Sensor
– Light Sensor
• Base “Sensor”

Note: If you are using a BrickPi rather than an EV3, you will need to manually configure the ports before interacting
with your sensors. See the example here.

Dedicated sensor classes

These classes derive from ev3dev2.sensor.Sensor and provide helper functions specific to the corresponding
sensor type. Each provides sensible property accessors for the main functionality of the sensor.

Touch Sensor

class ev3dev2.sensor.lego.TouchSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor
Touch Sensor
MODE_TOUCH = 'TOUCH'
Button state
is_pressed
A boolean indicating whether the current touch sensor is being pressed.
wait_for_pressed(timeout_ms=None, sleep_ms=10)
Wait for the touch sensor to be pressed down.
wait_for_released(timeout_ms=None, sleep_ms=10)
Wait for the touch sensor to be released.
wait_for_bump(timeout_ms=None, sleep_ms=10)
Wait for the touch sensor to be pressed down and then released. Both actions must happen within time-
out_ms.

Color Sensor

class ev3dev2.sensor.lego.ColorSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor

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LEGO EV3 color sensor.


MODE_COL_REFLECT = 'COL-REFLECT'
Reflected light. Red LED on.
MODE_COL_AMBIENT = 'COL-AMBIENT'
Ambient light. Blue LEDs on.
MODE_COL_COLOR = 'COL-COLOR'
Color. All LEDs rapidly cycling, appears white.
MODE_REF_RAW = 'REF-RAW'
Raw reflected. Red LED on
MODE_RGB_RAW = 'RGB-RAW'
Raw Color Components. All LEDs rapidly cycling, appears white.
COLOR_NOCOLOR = 0
No color.
COLOR_BLACK = 1
Black color.
COLOR_BLUE = 2
Blue color.
COLOR_GREEN = 3
Green color.
COLOR_YELLOW = 4
Yellow color.
COLOR_RED = 5
Red color.
COLOR_WHITE = 6
White color.
COLOR_BROWN = 7
Brown color.
reflected_light_intensity
Reflected light intensity as a percentage (0 to 100). Light on sensor is red.
ambient_light_intensity
Ambient light intensity, as a percentage (0 to 100). Light on sensor is dimly lit blue.
color
Color detected by the sensor, categorized by overall value.
• 0: No color
• 1: Black
• 2: Blue
• 3: Green
• 4: Yellow
• 5: Red
• 6: White
• 7: Brown

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color_name
Returns NoColor, Black, Blue, etc
raw
Red, green, and blue components of the detected color, as a tuple.
Officially in the range 0-1020 but the values returned will never be that high. We do not yet know why the
values returned are low, but pointing the color sensor at a well lit sheet of white paper will return values in
the 250-400 range.
If this is an issue, check out the rgb() and calibrate_white() methods.
calibrate_white()
The RGB raw values are on a scale of 0-1020 but you never see a value anywhere close to 1020. This
function is designed to be called when the sensor is placed over a white object in order to figure out what
are the maximum RGB values the robot can expect to see. We will use these maximum values to scale
future raw values to a 0-255 range in rgb().
If you never call this function red_max, green_max, and blue_max will use a default value of 300. This
default was selected by measuring the RGB values of a white sheet of paper in a well lit room.
Note that there are several variables that influence the maximum RGB values detected by the color sensor
- the distance of the color sensor to the white object - the amount of light in the room - shadows that the
robot casts on the sensor
rgb
Same as raw() but RGB values are scaled to 0-255
lab
Return colors in Lab color space
hsv
HSV: Hue, Saturation, Value H: position in the spectrum S: color saturation (“purity”) V: color brightness
hls
HLS: Hue, Luminance, Saturation H: position in the spectrum L: color lightness S: color saturation
red
Red component of the detected color, in the range 0-1020.
green
Green component of the detected color, in the range 0-1020.
blue
Blue component of the detected color, in the range 0-1020.

Ultrasonic Sensor

class ev3dev2.sensor.lego.UltrasonicSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor
LEGO EV3 ultrasonic sensor.
MODE_US_DIST_CM = 'US-DIST-CM'
Continuous measurement in centimeters.
MODE_US_DIST_IN = 'US-DIST-IN'
Continuous measurement in inches.
MODE_US_LISTEN = 'US-LISTEN'
Listen.

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MODE_US_SI_CM = 'US-SI-CM'
Single measurement in centimeters.
MODE_US_SI_IN = 'US-SI-IN'
Single measurement in inches.
distance_centimeters_continuous
Measurement of the distance detected by the sensor, in centimeters.
The sensor will continue to take measurements so they are available for future reads.
Prefer using the equivalent UltrasonicSensor.distance_centimeters() property.
distance_centimeters_ping
Measurement of the distance detected by the sensor, in centimeters.
The sensor will take a single measurement then stop broadcasting.
If you use this property too frequently (e.g. every 100msec), the sensor will sometimes lock up and writing
to the mode attribute will return an error. A delay of 250msec between each usage seems sufficient to keep
the sensor from locking up.
distance_centimeters
Measurement of the distance detected by the sensor, in centimeters.
Equivalent to UltrasonicSensor.distance_centimeters_continuous().
distance_inches_continuous
Measurement of the distance detected by the sensor, in inches.
The sensor will continue to take measurements so they are available for future reads.
Prefer using the equivalent UltrasonicSensor.distance_inches() property.
distance_inches_ping
Measurement of the distance detected by the sensor, in inches.
The sensor will take a single measurement then stop broadcasting.
If you use this property too frequently (e.g. every 100msec), the sensor will sometimes lock up and writing
to the mode attribute will return an error. A delay of 250msec between each usage seems sufficient to keep
the sensor from locking up.
distance_inches
Measurement of the distance detected by the sensor, in inches.
Equivalent to UltrasonicSensor.distance_inches_continuous().
other_sensor_present
Boolean indicating whether another ultrasonic sensor could be heard nearby.

Gyro Sensor

class ev3dev2.sensor.lego.GyroSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor
LEGO EV3 gyro sensor.
MODE_GYRO_ANG = 'GYRO-ANG'
Angle
MODE_GYRO_RATE = 'GYRO-RATE'
Rotational speed

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MODE_GYRO_FAS = 'GYRO-FAS'
Raw sensor value
MODE_GYRO_G_A = 'GYRO-G&A'
Angle and rotational speed
MODE_GYRO_CAL = 'GYRO-CAL'
Calibration ???
angle
The number of degrees that the sensor has been rotated since it was put into this mode.
rate
The rate at which the sensor is rotating, in degrees/second.
angle_and_rate
Angle (degrees) and Rotational Speed (degrees/second).
calibrate()
The robot should be perfectly still when you call this
reset()
Resets the angle to 0.
Caveats:
• This function only resets the angle to 0, it does not fix drift.
• This function only works on EV3, it does not work on BrickPi, PiStorms, or with any sensor
multiplexors.
wait_until_angle_changed_by(delta, direction_sensitive=False)
Wait until angle has changed by specified amount.
If direction_sensitive is True we will wait until angle has changed by delta and with the correct
sign.
If direction_sensitive is False (default) we will wait until angle has changed by delta in either
direction.
circle_angle()
As the gryo rotates clockwise the angle increases, it will increase by 360 for each full rotation. As the gyro
rotates counter-clockwise the gyro angle will decrease.
The angles on a circle have the opposite behavior though, they start at 0 and increase as you move counter-
clockwise around the circle.
Convert the gyro angle to the angle on a circle. We consider the initial position of the gyro to be at 90
degrees on the cirlce.

Infrared Sensor

class ev3dev2.sensor.lego.InfraredSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor, ev3dev2.button.ButtonBase
LEGO EV3 infrared sensor.
MODE_IR_PROX = 'IR-PROX'
Proximity
MODE_IR_SEEK = 'IR-SEEK'
IR Seeker

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MODE_IR_REMOTE = 'IR-REMOTE'
IR Remote Control
MODE_IR_REM_A = 'IR-REM-A'
IR Remote Control. State of the buttons is coded in binary
MODE_IR_CAL = 'IR-CAL'
Calibration ???
on_channel1_top_left = None
Handler for top-left button events on channel 1. See InfraredSensor.process().
on_channel1_bottom_left = None
Handler for bottom-left button events on channel 1. See InfraredSensor.process().
on_channel1_top_right = None
Handler for top-right button events on channel 1. See InfraredSensor.process().
on_channel1_bottom_right = None
Handler for bottom-right button events on channel 1. See InfraredSensor.process().
on_channel1_beacon = None
Handler for beacon button events on channel 1. See InfraredSensor.process().
on_channel2_top_left = None
Handler for top-left button events on channel 2. See InfraredSensor.process().
on_channel2_bottom_left = None
Handler for bottom-left button events on channel 2. See InfraredSensor.process().
on_channel2_top_right = None
Handler for top-right button events on channel 2. See InfraredSensor.process().
on_channel2_bottom_right = None
Handler for bottom-right button events on channel 2. See InfraredSensor.process().
on_channel2_beacon = None
Handler for beacon button events on channel 2. See InfraredSensor.process().
on_channel3_top_left = None
Handler for top-left button events on channel 3. See InfraredSensor.process().
on_channel3_bottom_left = None
Handler for bottom-left button events on channel 3. See InfraredSensor.process().
on_channel3_top_right = None
Handler for top-right button events on channel 3. See InfraredSensor.process().
on_channel3_bottom_right = None
Handler for bottom-right button events on channel 3. See InfraredSensor.process().
on_channel3_beacon = None
Handler for beacon button events on channel 3. See InfraredSensor.process().
on_channel4_top_left = None
Handler for top-left button events on channel 4. See InfraredSensor.process().
on_channel4_bottom_left = None
Handler for bottom-left button events on channel 4. See InfraredSensor.process().
on_channel4_top_right = None
Handler for top-right button events on channel 4. See InfraredSensor.process().

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on_channel4_bottom_right = None
Handler for bottom-right button events on channel 4. See InfraredSensor.process().
on_channel4_beacon = None
Handler for beacon button events on channel 4. See InfraredSensor.process().
proximity
An estimate of the distance between the sensor and objects in front of it, as a percentage. 100% is approx-
imately 70cm/27in.
heading(channel=1)
Returns heading (-25, 25) to the beacon on the given channel.
distance(channel=1)
Returns distance (0, 100) to the beacon on the given channel. Returns None when beacon is not found.
heading_and_distance(channel=1)
Returns heading and distance to the beacon on the given channel as a tuple.
top_left(channel=1)
Checks if top_left button is pressed.
bottom_left(channel=1)
Checks if bottom_left button is pressed.
top_right(channel=1)
Checks if top_right button is pressed.
bottom_right(channel=1)
Checks if bottom_right button is pressed.
beacon(channel=1)
Checks if beacon button is pressed.
buttons_pressed(channel=1)
Returns list of currently pressed buttons.
Note that the sensor can only identify up to two buttons pressed at once.
process()
Check for currenly pressed buttons. If the new state differs from the old state, call the appropriate button
event handlers.
To use the on_channel1_top_left, etc handlers your program would do something like:

def top_left_channel_1_action(state):
print("top left on channel 1: %s" % state)

def bottom_right_channel_4_action(state):
print("bottom right on channel 4: %s" % state)

ir = InfraredSensor()
ir.on_channel1_top_left = top_left_channel_1_action
ir.on_channel4_bottom_right = bottom_right_channel_4_action

while True:
ir.process()
time.sleep(0.01)

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Sound Sensor

class ev3dev2.sensor.lego.SoundSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor
LEGO NXT Sound Sensor
MODE_DB = 'DB'
Sound pressure level. Flat weighting
MODE_DBA = 'DBA'
Sound pressure level. A weighting
sound_pressure
A measurement of the measured sound pressure level, as a percent. Uses a flat weighting.
sound_pressure_low
A measurement of the measured sound pressure level, as a percent. Uses A-weighting, which focuses on
levels up to 55 dB.

Light Sensor

class ev3dev2.sensor.lego.LightSensor(address=None, name_pattern=’sensor*’,


name_exact=False, **kwargs)
Bases: ev3dev2.sensor.Sensor
LEGO NXT Light Sensor
MODE_REFLECT = 'REFLECT'
Reflected light. LED on
MODE_AMBIENT = 'AMBIENT'
Ambient light. LED off
reflected_light_intensity
A measurement of the reflected light intensity, as a percentage.
ambient_light_intensity
A measurement of the ambient light intensity, as a percentage.

Base “Sensor”

This is the base class all the other sensor classes are derived from. You generally want to use one of the other classes
instead, but if your sensor doesn’t have a dedicated class, this is will let you interface with it as a generic device.
class ev3dev2.sensor.Sensor(address=None, name_pattern=’sensor*’, name_exact=False,
**kwargs)
The sensor class provides a uniform interface for using most of the sensors available for the EV3.
address
Returns the name of the port that the sensor is connected to, e.g. ev3:in1. I2C sensors also include the
I2C address (decimal), e.g. ev3:in1:i2c8.
command
Sends a command to the sensor.

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commands
Returns a list of the valid commands for the sensor. Returns -EOPNOTSUPP if no commands are sup-
ported.
decimals
Returns the number of decimal places for the values in the value<N> attributes of the current mode.
driver_name
Returns the name of the sensor device/driver. See the list of [supported sensors] for a complete list of
drivers.
mode
Returns the current mode. Writing one of the values returned by modes sets the sensor to that mode.
modes
Returns a list of the valid modes for the sensor.
num_values
Returns the number of value<N> attributes that will return a valid value for the current mode.
units
Returns the units of the measured value for the current mode. May return empty string
value(n=0)
Returns the value or values measured by the sensor. Check num_values to see how many values there are.
Values with N >= num_values will return an error. The values are fixed point numbers, so check decimals
to see if you need to divide to get the actual value.
bin_data_format
Returns the format of the values in bin_data for the current mode. Possible values are:
• u8: Unsigned 8-bit integer (byte)
• s8: Signed 8-bit integer (sbyte)
• u16: Unsigned 16-bit integer (ushort)
• s16: Signed 16-bit integer (short)
• s16_be: Signed 16-bit integer, big endian
• s32: Signed 32-bit integer (int)
• float: IEEE 754 32-bit floating point (float)
bin_data(fmt=None)
Returns the unscaled raw values in the value<N> attributes as raw byte array. Use bin_data_format,
num_values and the individual sensor documentation to determine how to interpret the data.
Use fmt to unpack the raw bytes into a struct.
Example:

>>> from ev3dev2.sensor.lego import InfraredSensor


>>> ir = InfraredSensor()
>>> ir.value()
28
>>> ir.bin_data('<b')
(28,)

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Button

class ev3dev2.button.Button
EV3 Buttons

Event handlers

These will be called when state of the corresponding button is changed:


on_up
on_down
on_left
on_right
on_enter
on_backspace

Member functions and properties

buttons_pressed
Returns list of names of pressed buttons.
any()
Checks if any button is pressed.
backspace
Check if backspace button is pressed.
check_buttons(buttons=[])
Check if currently pressed buttons exactly match the given list buttons.
down
Check if down button is pressed.
enter
Check if enter button is pressed.
evdev_device
Return our corresponding evdev device object
left
Check if left button is pressed.
static on_change(changed_buttons)
This handler is called by process() whenever state of any button has changed since last process()
call. changed_buttons is a list of tuples of changed button names and their states.
process(new_state=None)
Check for currenly pressed buttons. If the new_state differs from the old state, call the appropriate
button event handlers (on_up, on_down, etc).
right
Check if right button is pressed.
up
Check if up button is pressed.

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wait_for_bump(buttons, timeout_ms=None)
Wait for buttons to be pressed down and then released. Both actions must happen within timeout_ms.
wait_for_pressed(buttons, timeout_ms=None)
Wait for buttons to be pressed down.
wait_for_released(buttons, timeout_ms=None)
Wait for buttons to be released.

Leds

class ev3dev2.led.Led(name_pattern=’*’, name_exact=False, desc=None, **kwargs)


Any device controlled by the generic LED driver. See https://www.kernel.org/doc/Documentation/leds/
leds-class.txt for more details.
max_brightness
Returns the maximum allowable brightness value.
brightness
Sets the brightness level. Possible values are from 0 to max_brightness.
triggers
Returns a list of available triggers.
trigger
Sets the LED trigger. A trigger is a kernel based source of LED events. Triggers can either be simple or
complex. A simple trigger isn’t configurable and is designed to slot into existing subsystems with minimal
additional code. Examples are the ide-disk and nand-disk triggers.
Complex triggers whilst available to all LEDs have LED specific parameters and work on a per LED
basis. The timer trigger is an example. The timer trigger will periodically change the LED brightness
between 0 and the current brightness setting. The on and off time can be specified via delay_{on,
off} attributes in milliseconds. You can change the brightness value of a LED independently of the timer
trigger. However, if you set the brightness value to 0 it will also disable the timer trigger.
delay_on
The timer trigger will periodically change the LED brightness between 0 and the current brightness
setting. The on time can be specified via delay_on attribute in milliseconds.
delay_off
The timer trigger will periodically change the LED brightness between 0 and the current brightness
setting. The off time can be specified via delay_off attribute in milliseconds.
brightness_pct
Returns LED brightness as a fraction of max_brightness
class ev3dev2.led.Leds

set_color(group, color, pct=1)


Sets brightness of LEDs in the given group to the values specified in color tuple. When percentage is
specified, brightness of each LED is reduced proportionally.
Example:

my_leds = Leds()
my_leds.set_color('LEFT', 'AMBER')

With a custom color:

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my_leds = Leds()
my_leds.set_color('LEFT', (0.5, 0.3))

set(group, **kwargs)
Set attributes for each LED in group.
Example:

my_leds = Leds()
my_leds.set_color('LEFT', brightness_pct=0.5, trigger='timer')

all_off()
Turn all LEDs off
reset()
Put all LEDs back to their default color
animate_stop()
Signal the current animation thread to exit and wait for it to exit
animate_police_lights(color1, color2, group1=’LEFT’, group2=’RIGHT’, sleeptime=0.5, dura-
tion=5, block=True)
Cycle the group1 and group2 LEDs between color1 and color2 to give the effect of police lights.
Alternate the group1 and group2 LEDs every sleeptime seconds.
Animate for duration seconds. If duration is None animate for forever.
Example:

from ev3dev2.led import Leds


leds = Leds()
leds.animate_police_lights('RED', 'GREEN', sleeptime=0.75, duration=10)

animate_flash(color, groups=(’LEFT’, ’RIGHT’), sleeptime=0.5, duration=5, block=True)


Turn all LEDs in groups off/on to color every sleeptime seconds
Animate for duration seconds. If duration is None animate for forever.
Example:

from ev3dev2.led import Leds


leds = Leds()
leds.animate_flash('AMBER', sleeptime=0.75, duration=10)

animate_cycle(colors, groups=(’LEFT’, ’RIGHT’), sleeptime=0.5, duration=5, block=True)


Cycle groups LEDs through colors. Do this in a loop where we display each color for sleeptime
seconds.
Animate for duration seconds. If duration is None animate for forever.
Example:

from ev3dev2.led import Leds


leds = Leds()
leds.animate_cyle(('RED', 'GREEN', 'AMBER'))

animate_rainbow(group1=’LEFT’, group2=’RIGHT’, increment_by=0.1, sleeptime=0.1, dura-


tion=5, block=True)
Gradually fade from one color to the next
Animate for duration seconds. If duration is None animate for forever.

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Example:

from ev3dev2.led import Leds


leds = Leds()
leds.animate_rainbow()

LED group and color names

EV3 platform

Led groups:
• LEFT
• RIGHT
Colors:
• BLACK
• RED
• GREEN
• AMBER
• ORANGE
• YELLOW

BrickPI platform

Led groups:
• LED1
• LED2
Colors:
• BLACK
• BLUE

BrickPI3 platform

Led groups:
• LED
Colors:
• BLACK
• BLUE

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PiStorms platform

Led groups:
• LEFT
• RIGHT
Colors:
• BLACK
• RED
• GREEN
• BLUE
• YELLOW
• CYAN
• MAGENTA

EVB platform

None.

Power Supply

class ev3dev2.power.PowerSupply(address=None, name_pattern=’*’, name_exact=False,


**kwargs)
A generic interface to read data from the system’s power_supply class. Uses the built-in legoev3-battery if none
is specified.
measured_current
The measured current that the battery is supplying (in microamps)
measured_voltage
The measured voltage that the battery is supplying (in microvolts)
measured_amps
The measured current that the battery is supplying (in amps)
measured_volts
The measured voltage that the battery is supplying (in volts)

Sound

class ev3dev2.sound.Sound
Support beep, play wav files, or convert text to speech.
Examples:

from ev3dev2.sound import Sound

spkr = Sound()

# Play 'bark.wav':
(continues on next page)

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(continued from previous page)


spkr.play_file('bark.wav')

# Introduce yourself:
spkr.speak('Hello, I am Robot')

# Play a small song


spkr.play_song((
('D4', 'e3'),
('D4', 'e3'),
('D4', 'e3'),
('G4', 'h'),
('D5', 'h')
))

In order to mimic EV3-G API parameters, durations used in methods exposed as EV3-G blocks for sound related
operations are expressed as a float number of seconds.
PLAY_WAIT_FOR_COMPLETE = 0
Play the sound and block until it is complete
PLAY_NO_WAIT_FOR_COMPLETE = 1
Start playing the sound but return immediately
PLAY_LOOP = 2
Never return; start the sound immediately after it completes, until the program is killed
beep(args=”, play_type=0)
Call beep command with the provided arguments (if any). See beep man page and google linux beep music
for inspiration.
Parameters
• args (string) – Any additional arguments to be passed to beep (see the beep man
page for details)
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE or Sound.
PLAY_NO_WAIT_FOR_COMPLETE) – The behavior of beep once playback has
been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the spawn subprocess from subprocess.Popen; None otherwise
tone(*args, play_type=0)

tone(tone_sequence)

Play tone sequence.


Here is a cheerful example:

my_sound = Sound()
my_sound.tone([
(392, 350, 100), (392, 350, 100), (392, 350, 100), (311.1, 250, 100),
(466.2, 25, 100), (392, 350, 100), (311.1, 250, 100), (466.2, 25, 100),
(392, 700, 100), (587.32, 350, 100), (587.32, 350, 100),
(587.32, 350, 100), (622.26, 250, 100), (466.2, 25, 100),
(369.99, 350, 100), (311.1, 250, 100), (466.2, 25, 100), (392, 700, 100),
(784, 350, 100), (392, 250, 100), (392, 25, 100), (784, 350, 100),
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(739.98, 250, 100), (698.46, 25, 100), (659.26, 25, 100),
(622.26, 25, 100), (659.26, 50, 400), (415.3, 25, 200), (554.36, 350,
˓→100),

(523.25, 250, 100), (493.88, 25, 100), (466.16, 25, 100), (440, 25, 100),
(466.16, 50, 400), (311.13, 25, 200), (369.99, 350, 100),
(311.13, 250, 100), (392, 25, 100), (466.16, 350, 100), (392, 250, 100),
(466.16, 25, 100), (587.32, 700, 100), (784, 350, 100), (392, 250, 100),
(392, 25, 100), (784, 350, 100), (739.98, 250, 100), (698.46, 25, 100),
(659.26, 25, 100), (622.26, 25, 100), (659.26, 50, 400), (415.3, 25, 200),
(554.36, 350, 100), (523.25, 250, 100), (493.88, 25, 100),
(466.16, 25, 100), (440, 25, 100), (466.16, 50, 400), (311.13, 25, 200),
(392, 350, 100), (311.13, 250, 100), (466.16, 25, 100),
(392.00, 300, 150), (311.13, 250, 100), (466.16, 25, 100), (392, 700)
])

Have also a look at play_song() for a more musician-friendly way of doing, which uses the conven-
tional notation for notes and durations.
Parameters
• tone_sequence (list[tuple(float,float,float)]) – The sequence of
tones to play. The first number of each tuple is frequency in Hz, the second is duration in
milliseconds, and the third is delay in milliseconds between this and the next tone in the
sequence.
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE or Sound.
PLAY_NO_WAIT_FOR_COMPLETE) – The behavior of tone once playback has
been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the spawn subprocess from subprocess.Popen; None otherwise

tone(frequency, duration)

Play single tone of given frequency and duration.


Parameters
• frequency (float) – The frequency of the tone in Hz
• duration (float) – The duration of the tone in milliseconds
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE or Sound.
PLAY_NO_WAIT_FOR_COMPLETE) – The behavior of tone once playback has
been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the spawn subprocess from subprocess.Popen; None otherwise
play_tone(frequency, duration, delay=0.0, volume=100, play_type=0)
Play a single tone, specified by its frequency, duration, volume and final delay.
Parameters
• frequency (int) – the tone frequency, in Hertz
• duration (float) – Tone duration, in seconds
• delay (float) – Delay after tone, in seconds (can be useful when chaining calls to
play_tone)

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• volume (int) – The play volume, in percent of maximum volume


• play_type (Sound.PLAY_WAIT_FOR_COMPLETE, Sound.
PLAY_NO_WAIT_FOR_COMPLETE or Sound.PLAY_LOOP) – The behavior of
play_tone once playback has been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the PID of the underlying beep command; None otherwise
Raises ValueError – if invalid parameter
play_note(note, duration, volume=100, play_type=0)
Plays a note, given by its name as defined in _NOTE_FREQUENCIES.
Parameters
• note (string) – The note symbol with its octave number
• duration (float) – Tone duration, in seconds
• volume (int) – The play volume, in percent of maximum volume
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE, Sound.
PLAY_NO_WAIT_FOR_COMPLETE or Sound.PLAY_LOOP) – The behavior of
play_note once playback has been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the PID of the underlying beep command; None otherwise
Raises ValueError – is invalid parameter (note, duration,. . . )
play_file(wav_file, volume=100, play_type=0)
Play a sound file (wav format) at a given volume.
Parameters
• wav_file (string) – The sound file path
• volume (int) – The play volume, in percent of maximum volume
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE, Sound.
PLAY_NO_WAIT_FOR_COMPLETE or Sound.PLAY_LOOP) – The behavior of
play_file once playback has been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the spawn subprocess from subprocess.Popen; None otherwise
speak(text, espeak_opts=’-a 200 -s 130’, volume=100, play_type=0)
Speak the given text aloud.
Uses the espeak external command.
Parameters
• text (string) – The text to speak
• espeak_opts (string) – espeak command options (advanced usage)
• volume (int) – The play volume, in percent of maximum volume
• play_type (Sound.PLAY_WAIT_FOR_COMPLETE, Sound.
PLAY_NO_WAIT_FOR_COMPLETE or Sound.PLAY_LOOP) – The behavior of
speak once playback has been initiated
Returns When python3 is used and Sound.PLAY_NO_WAIT_FOR_COMPLETE is specified,
returns the spawn subprocess from subprocess.Popen; None otherwise

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set_volume(pct, channel=None)
Sets the sound volume to the given percentage [0-100] by calling amixer -q set <channel>
<pct>%. If the channel is not specified, it tries to determine the default one by running amixer
scontrols. If that fails as well, it uses the Playback channel, as that is the only channel on the
EV3.
get_volume(channel=None)
Gets the current sound volume by parsing the output of amixer get <channel>. If the channel is
not specified, it tries to determine the default one by running amixer scontrols. If that fails as well,
it uses the Playback channel, as that is the only channel on the EV3.
play_song(song, tempo=120, delay=0.05)
Plays a song provided as a list of tuples containing the note name and its value using music conventional
notation instead of numerical values for frequency and duration.
It supports symbolic notes (e.g. A4, D#3, Gb5) and durations (e.g. q, h). You can also specify rests by
using R instead of note pitch.
For an exhaustive list of accepted note symbols and values, have a look at the _NOTE_FREQUENCIES
and _NOTE_VALUES private dictionaries in the source code.
The value can be suffixed by modifiers:
• a divider introduced by a / to obtain triplets for instance (e.g. q/3 for a triplet of eight note)
• a multiplier introduced by * (e.g. *1.5 is a dotted note).
Shortcuts exist for common modifiers:
• 3 produces a triplet member note. For instance e3 gives a triplet of eight notes, i.e. 3 eight notes in
the duration of a single quarter. You must ensure that 3 triplets notes are defined in sequence to match
the count, otherwise the result will not be the expected one.
• . produces a dotted note, i.e. which duration is one and a half the base one. Double dots are not
currently supported.
Example:
>>> # A long time ago in a galaxy far,
>>> # far away...
>>> from ev3dev2.sound import Sound
>>> spkr = Sound()
>>> spkr.play_song((
>>> ('D4', 'e3'), # intro anacrouse
>>> ('D4', 'e3'),
>>> ('D4', 'e3'),
>>> ('G4', 'h'), # meas 1
>>> ('D5', 'h'),
>>> ('C5', 'e3'), # meas 2
>>> ('B4', 'e3'),
>>> ('A4', 'e3'),
>>> ('G5', 'h'),
>>> ('D5', 'q'),
>>> ('C5', 'e3'), # meas 3
>>> ('B4', 'e3'),
>>> ('A4', 'e3'),
>>> ('G5', 'h'),
>>> ('D5', 'q'),
>>> ('C5', 'e3'), # meas 4
>>> ('B4', 'e3'),
>>> ('C5', 'e3'),
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>>> ('A4', 'h.'),
>>> ))

Important: Only 4/4 signature songs are supported with respect to note durations.

Parameters
• song (iterable[tuple(string,string)]) – the song
• tempo (int) – the song tempo, given in quarters per minute
• delay (float) – delay between notes (in seconds)
Returns When python3 is used the spawn subprocess from subprocess.Popen is returned;
None otherwise
Raises ValueError – if invalid note in song or invalid play parameters

Display

class ev3dev2.display.Display(desc=’Display’)
Bases: ev3dev2.display.FbMem
A convenience wrapper for the FbMem class. Provides drawing functions from the python imaging library
(PIL).
xres
Horizontal screen resolution
yres
Vertical screen resolution
shape
Dimensions of the screen.
draw
Returns a handle to PIL.ImageDraw.Draw class associated with the screen.
Example:

screen.draw.rectangle((10,10,60,20), fill='black')

image
Returns a handle to PIL.Image class that is backing the screen. This can be accessed for blitting images to
the screen.
Example:

screen.image.paste(picture, (0, 0))

clear()
Clears the screen
update()
Applies pending changes to the screen. Nothing will be drawn on the screen until this function is called.
line(clear_screen=True, x1=10, y1=10, x2=50, y2=50, line_color=’black’, width=1)
Draw a line from (x1, y1) to (x2, y2)

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circle(clear_screen=True, x=50, y=50, radius=40, fill_color=’black’, outline_color=’black’)


Draw a circle of ‘radius’ centered at (x, y)
rectangle(clear_screen=True, x1=10, y1=10, x2=80, y2=40, fill_color=’black’, out-
line_color=’black’)
Draw a rectangle where the top left corner is at (x1, y1) and the bottom right corner is at (x2, y2)
point(clear_screen=True, x=10, y=10, point_color=’black’)
Draw a single pixel at (x, y)
text_pixels(text, clear_screen=True, x=0, y=0, text_color=’black’, font=None)
Display text starting at pixel (x, y).
The EV3 display is 178x128 pixels
• (0, 0) would be the top left corner of the display
• (89, 64) would be right in the middle of the display
text_color : PIL says it supports “common HTML color names”. There are 140 HTML color names
listed here that are supported by all modern browsers. This is probably a good list to start with. https:
//www.w3schools.com/colors/colors_names.asp
font [can be any font displayed here] http://ev3dev-lang.readthedocs.io/projects/python-ev3dev/en/
ev3dev-stretch/display.html#bitmap-fonts

• If font is a string, it is the name of a font to be loaded.


• If font is a Font object, returned from ev3dev2.fonts.load(), then it is used directly. This is
desirable for faster display times.

text_grid(text, clear_screen=True, x=0, y=0, text_color=’black’, font=None)


Display text starting at grid (x, y)
The EV3 display can be broken down in a grid that is 22 columns wide and 12 rows tall. Each column is
8 pixels wide and each row is 10 pixels tall.
text_color : PIL says it supports “common HTML color names”. There are 140 HTML color names
listed here that are supported by all modern browsers. This is probably a good list to start with. https:
//www.w3schools.com/colors/colors_names.asp
font [can be any font displayed here] http://ev3dev-lang.readthedocs.io/projects/python-ev3dev/en/
ev3dev-stretch/display.html#bitmap-fonts

• If font is a string, it is the name of a font to be loaded.


• If font is a Font object, returned from ev3dev2.fonts.load(), then it is used directly. This is
desirable for faster display times.

Bitmap fonts

The ev3dev2.display.Display class allows to write text on the LCD using python imaging library (PIL)
interface (see description of the text() method here). The ev3dev2.fonts module contains bitmap fonts in PIL
format that should look good on a tiny EV3 screen:

import ev3dev2.fonts as fonts


display.draw.text((10,10), 'Hello World!', font=fonts.load('luBS14'))

ev3dev2.fonts.available()
Returns list of available font names.

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ev3dev2.fonts.load(name)
Loads the font specified by name and returns it as an instance of PIL.ImageFont class.
The following image lists all available fonts. The grid lines correspond to EV3 screen size:

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Console

class ev3dev2.console.Console(font=’Lat15-TerminusBold24x12’)
A class that represents the EV3 LCD console, which implements ANSI codes for cursor positioning, text color,
and resetting the screen. Supports changing the console font using standard system fonts.
columns
Return (int) number of columns on the EV3 LCD console supported by the current font.
rows
Return (int) number of rows on the EV3 LCD console supported by the current font.
echo
Return (bool) whether the console echo mode is enabled.
cursor
Return (bool) whether the console cursor is visible.
text_at(text, column=1, row=1, reset_console=False, inverse=False, alignment=’L’)
Display text (string) at grid position (column, row). Note that the grid locations are 1-based (not
0-based).
Depending on the font, the number of columns and rows supported by the EV3 LCD console can vary.
Large fonts support as few as 11 columns and 4 rows, while small fonts support 44 columns and 21 rows.
The default font for the Console() class results in a grid that is 14 columns and 5 rows.
Using the inverse=True parameter will display the text with more emphasis and contrast, as the
background of the text will be black, and the foreground is white. Using inverse can help in certain
situations, such as to indicate when a color sensor senses black, or the gyro sensor is pointing to zero.
Use the alignment parameter to enable the function to align the text differently to the column/row
values passed-in. Use L for left-alignment (default), where the first character in the text will show at
the column/row position. Use R for right-alignment, where the last character will show at the column/row
position. Use C for center-alignment, where the text string will centered at the column/row position (as
close as possible using integer division–odd-length text string will center better than even-length).
Parameters:
• text (string): Text to display
• column (int): LCD column position to start the text (1 = left column); text will wrap when it reaches
the right edge
• row (int): LCD row position to start the text (1 = top row)
• reset_console (bool): True to reset the EV3 LCD console before showing the text; default is
False
• inverse (bool): True for white on black, otherwise black on white; default is False
• alignment (string): Align the text horizontally. Use L for left-alignment (default), R for right-
alignment, or C for center-alignment
set_font(font=’Lat15-TerminusBold24x12’, reset_console=True)
Set the EV3 LCD console font and optionally reset the EV3 LCD console to clear it and turn off the cursor.
Parameters:
• font (string): Font name, as found in /usr/share/consolefonts/
• reset_console (bool): True to reset the EV3 LCD console after the font change; default is
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clear_to_eol(column=None, row=None)
Clear to the end of line from the column and row position on the EV3 LCD console. Default to current
cursor position.
Parameters:
• column (int): LCD column position to move to before clearing
• row (int): LCD row position to move to before clearing
reset_console()
Clear the EV3 LCD console using ANSI codes, and move the cursor to 1,1
Examples:

#!/usr/bin/env micropython
from ev3dev2.console import Console

# create a Console instance, which uses the default font


console = Console()

# reset the console to clear it, home the cursor at 1,1, and then turn off the cursor
console.reset_console()

# display 'Hello World!' at row 5, column 1 in inverse, but reset the EV3 LCD console
˓→first

console.text_at('Hello World!', column=1, row=5, reset_console=True, inverse=True)

#!/usr/bin/env micropython
from time import sleep
from ev3dev2.sensor import INPUT_1, INPUT_2, INPUT_3
from ev3dev2.console import Console
from ev3dev2.sensor.lego import GyroSensor, ColorSensor

console = Console()
gyro = GyroSensor(INPUT_1)
gyro.mode = GyroSensor.MODE_GYRO_ANG
color_sensor_left = ColorSensor(INPUT_2)
color_sensor_right = ColorSensor(INPUT_3)

# show the gyro angle and reflected light intensity for both of our color sensors
while True:
angle = gyro.angle
left = color_sensor_left.reflected_light_intensity
right = color_sensor_right.reflected_light_intensity

# show angle; in inverse color when pointing at 0


console.text_at("G: %03d" % (angle), column=5, row=1, reset_console=True,
˓→inverse=(angle == 0))

# show light intensity values; in inverse when 'dark'


console.text_at("L: %02d" % (left), column=0, row=3, reset_console=False,
˓→inverse=(left < 10))

console.text_at("R: %02d" % (right), column=10, row=3, reset_console=False,


˓→inverse=(right < 10))

sleep(0.5)

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Console fonts

The ev3dev2.console.Console class displays text on the LCD console using ANSI codes in various system
console fonts. The system console fonts are located in /usr/share/consolefonts.
Font filenames consist of the codeset, font face and font size. The codeset specifies the characters supported. The font
face determines the look of the font. Each font face is available in multiple sizes.
For Codeset information, see <https://www.systutorials.com/docs/linux/man/5-console-setup/#lbAP>.
Note: Terminus fonts are “thinner”; TerminusBold and VGA offer more contrast on the LCD console and are thus more
readable; the TomThumb font is too small to read!
Depending on the font used, the EV3 LCD console will support various maximum rows and columns, as follows for
the Lat15 fonts. See utils/console_fonts.py to discover fonts and their resulting rows/columns. These fonts are listed
in larger-to-smaller size order:

LCD Rows LCD Columns Font


4 11 Lat15-Terminus32x16.psf.gz
4 11 Lat15-TerminusBold32x16.psf.gz
4 11 Lat15-VGA28x16.psf.gz
4 11 Lat15-VGA32x16.psf.gz
4 12 Lat15-Terminus28x14.psf.gz
4 12 Lat15-TerminusBold28x14.psf.gz
5 14 Lat15-Terminus24x12.psf.gz
5 14 Lat15-TerminusBold24x12.psf.gz
5 16 Lat15-Terminus22x11.psf.gz
5 16 Lat15-TerminusBold22x11.psf.gz
6 17 Lat15-Terminus20x10.psf.gz
6 17 Lat15-TerminusBold20x10.psf.gz
7 22 Lat15-Fixed18.psf.gz
8 22 Lat15-Fixed15.psf.gz
8 22 Lat15-Fixed16.psf.gz
8 22 Lat15-Terminus16.psf.gz
8 22 Lat15-TerminusBold16.psf.gz
8 22 Lat15-TerminusBoldVGA16.psf.gz
8 22 Lat15-VGA16.psf.gz
9 22 Lat15-Fixed13.psf.gz
9 22 Lat15-Fixed14.psf.gz
9 22 Lat15-Terminus14.psf.gz
9 22 Lat15-TerminusBold14.psf.gz
9 22 Lat15-TerminusBoldVGA14.psf.gz
9 22 Lat15-VGA14.psf.gz
10 29 Lat15-Terminus12x6.psf.gz
16 22 Lat15-VGA8.psf.gz
21 44 Lat15-TomThumb4x6.psf.gz

Example:

#!/usr/bin/env micropython
from ev3dev2.console import Console

# create a Console instance, which uses the default font


console = Console()
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(continued from previous page)

# change the console font and reset the console to clear it and turn off the cursor
console.set_font('Lat15-TerminusBold16.psf.gz', True)

# compute the middle of the console


mid_col = console.columns // 2
mid_row = console.rows // 2

# display 'Hello World!' in the center of the LCD console


console.text_at('Hello World!', column=mid_col, row=mid_row, alignment="C")

Lego Port

The LegoPort class is only needed when manually reconfiguring input/output ports. This is necessary on the BrickPi
but not other platforms, such as the EV3. Most users can ignore this page.
class ev3dev2.port.LegoPort(address=None, name_pattern=’*’, name_exact=False, **kwargs)
The lego-port class provides an interface for working with input and output ports that are compatible with
LEGO MINDSTORMS RCX/NXT/EV3, LEGO WeDo and LEGO Power Functions sensors and motors. Sup-
ported devices include the LEGO MINDSTORMS EV3 Intelligent Brick, the LEGO WeDo USB hub and vari-
ous sensor multiplexers from 3rd party manufacturers.
See the following example for using this class to configure sensors: https://github.com/ev3dev/
ev3dev-lang-python-demo/blob/stretch/platform/brickpi3-motor-and-sensor.py
Some types of ports may have multiple modes of operation. For example, the input ports on the EV3 brick can
communicate with sensors using UART, I2C or analog validate signals - but not all at the same time. Therefore
there are multiple modes available to connect to the different types of sensors.
In most cases, ports are able to automatically detect what type of sensor or motor is connected. In some cases
though, this must be manually specified using the mode and set_device attributes. The mode attribute
affects how the port communicates with the connected device. For example the input ports on the EV3 brick can
communicate using UART, I2C or analog voltages, but not all at the same time, so the mode must be set to the
one that is appropriate for the connected sensor. The set_device attribute is used to specify the exact type
of sensor that is connected. Note: the mode must be correctly set before setting the sensor type.
Ports can be found at /sys/class/lego-port/port<N> where <N> is incremented each time a new
port is registered. Note: The number is not related to the actual port at all - use the address attribute to find a
specific port.
address
Returns the name of the port. See individual driver documentation for the name that will be returned.
driver_name
Returns the name of the driver that loaded this device. You can find the complete list of drivers in the [list
of port drivers].
modes
Returns a list of the available modes of the port.
mode
Reading returns the currently selected mode. Writing sets the mode. Generally speaking when the mode
changes any sensor or motor devices associated with the port will be removed new ones loaded, however
this this will depend on the individual driver implementing this class.
set_device
For modes that support it, writing the name of a driver will cause a new device to be registered for that

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driver and attached to this port. For example, since NXT/Analog sensors cannot be auto-detected, you must
use this attribute to load the correct driver. Returns -EOPNOTSUPP if setting a device is not supported.
status
In most cases, reading status will return the same value as mode. In cases where there is an auto mode
additional values may be returned, such as no-device or error. See individual port driver documen-
tation for the full list of possible values.

Port names

Classes such as ev3dev2.motor.Motor and those based on ev3dev2.sensor.Sensor accept parameters to


specify which port the target device is connected to. This parameter is typically caled address.
The following constants are available on all platforms:

Output

• ev3dev2.motor.OUTPUT_A
• ev3dev2.motor.OUTPUT_B
• ev3dev2.motor.OUTPUT_C
• ev3dev2.motor.OUTPUT_D

Input

• ev3dev2.sensor.INPUT_1
• ev3dev2.sensor.INPUT_2
• ev3dev2.sensor.INPUT_3
• ev3dev2.sensor.INPUT_4
Additionally, on BrickPi3, the ports of up to four stacked BrickPi’s can be referenced as OUTPUT_E through OUT-
PUT_P and INPUT_5 through INPUT_16.

Example

from ev3dev2.motor import LargeMotor, OUTPUT_A, OUTPUT_B


from ev3dev2.sensor import INPUT_1
from ev3dev2.sensor.lego import TouchSensor

m = LargeMotor(OUTPUT_A)
s = TouchSensor(INPUT_1)

Wheels

All Wheel class units are in millimeters. The diameter and width for various lego wheels can be found at http:
//wheels.sariel.pl/

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class ev3dev2.wheel.Wheel(diameter_mm, width_mm)


A base class for various types of wheels, tires, etc. All units are in mm.
One scenario where one of the child classes below would be used is when the user needs their robot to drive at a
specific speed or drive for a specific distance. Both of those calculations require the circumference of the wheel
of the robot.
Example:

from ev3dev2.wheel import EV3Tire

tire = EV3Tire()

# calculate the number of rotations needed to travel forward 500 mm


rotations_for_500mm = 500 / tire.circumference_mm

EV3 Rim

class ev3dev2.wheel.EV3Rim
Bases: ev3dev2.wheel.Wheel
part number 56145 comes in set 31313

EV3 Tire

class ev3dev2.wheel.EV3Tire
Bases: ev3dev2.wheel.Wheel
part number 44309 comes in set 31313

EV3 Education Set Rim

class ev3dev2.wheel.EV3EducationSetRim
Bases: ev3dev2.wheel.Wheel
part number 56908 comes in set 45544

EV3 Education Set Tire

class ev3dev2.wheel.EV3EducationSetTire
Bases: ev3dev2.wheel.Wheel
part number 41897 comes in set 45544

5.4.2 Other APIs

Each class in ev3dev module inherits from the base ev3dev2.Device class.
class ev3dev2.Device(class_name, name_pattern=’*’, name_exact=False, **kwargs)
The ev3dev device base class
ev3dev2.list_device_names(class_path, name_pattern, **kwargs)
This is a generator function that lists names of all devices matching the provided parameters.

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Parameters:
class_path: class path of the device, a subdirectory of /sys/class. For example, ‘/sys/class/tacho-
motor’.
name_pattern: pattern that device name should match. For example, ‘sensor*’ or ‘motor*’. Default
value: ‘*’.
keyword arguments: used for matching the corresponding device attributes. For example, ad-
dress=’outA’, or driver_name=[‘lego-ev3-us’, ‘lego-nxt-us’]. When argument value is a list, then
a match against any entry of the list is enough.
ev3dev2.list_devices(class_name, name_pattern, **kwargs)
This is a generator function that takes same arguments as Device class and enumerates all devices present in the
system that match the provided arguments.
Parameters:
class_name: class name of the device, a subdirectory of /sys/class. For example, ‘tacho-motor’.
name_pattern: pattern that device name should match. For example, ‘sensor*’ or ‘motor*’. Default
value: ‘*’.
keyword arguments: used for matching the corresponding device attributes. For example, ad-
dress=’outA’, or driver_name=[‘lego-ev3-us’, ‘lego-nxt-us’]. When argument value is a list, then
a match against any entry of the list is enough.
ev3dev2.motor.list_motors(name_pattern=’*’, **kwargs)
This is a generator function that enumerates all tacho motors that match the provided arguments.
Parameters:
name_pattern: pattern that device name should match. For example, ‘motor*’. Default value: ‘*’.
keyword arguments: used for matching the corresponding device attributes. For example,
driver_name=’lego-ev3-l-motor’, or address=[‘outB’, ‘outC’]. When argument value is a list,
then a match against any entry of the list is enough.
ev3dev2.sensor.list_sensors(name_pattern=’sensor*’, **kwargs)
This is a generator function that enumerates all sensors that match the provided arguments.
Parameters:
name_pattern: pattern that device name should match. For example, ‘sensor*’. Default value: ‘*’.
keyword arguments: used for matching the corresponding device attributes. For example,
driver_name=’lego-ev3-touch’, or address=[‘in1’, ‘in3’]. When argument value is a list, then a
match against any entry of the list is enough.

5.5 RPyC on ev3dev

RPyC_ (pronounced as are-pie-see) can be used to: * run a python program on an ev3dev device that controls another
ev3dev device. This is more commonly known as daisy chaining. * run a python program on your laptop that controls
an ev3dev device. This can be useful if your robot requires CPU intensive code that would be slow to run on the EV3.
A good example of this is a Rubik’s cube solver, calculating the solution to solve a Rubik’s cube can be slow on an
EV3.
For both of these scenarios you can use RPyC to control multiple remote ev3dev devices.

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5.5.1 Networking

You will need IP connectivity between the device where your python code runs (laptop, an ev3dev device, etc) and the
remote ev3dev devices. Some common scenarios might be: * Multiple EV3s on the same WiFi network * A laptop
and an EV3 on the same WiFi network * A bluetooth connection between two EV3s
The ev3dev networking documentation should get you up and running in terms of networking connectivity.

5.5.2 Install

1. RPyC is installed on ev3dev but we need to create a service that launches rpyc_classic.py at bootup. SSH
to your remote ev3dev devices and cut-n-paste the following commands at the bash prompt.
echo "[Unit]
Description=RPyC Classic Service
After=multi-user.target

[Service]
Type=simple
ExecStart=/usr/bin/rpyc_classic.py

[Install]
WantedBy=multi-user.target" > rpyc-classic.service

sudo cp rpyc-classic.service /lib/systemd/system/


sudo systemctl daemon-reload
sudo systemctl enable rpyc-classic.service
sudo systemctl start rpyc-classic.service

2. If you will be using an ev3dev device to control another ev3dev device you can skip this step. If you will be
using your desktop PC to control an ev3dev device you must install RPyC on your desktop PC. How you install
RPyC depends on your operating system. For Linux you should be able to do:
sudo apt-get install python3-rpyc

For Windows there is a win32 installer on the project’s sourceforge page. Also, have a look at the Download
and Install page on their site.

5.5.3 Example

We will run code on our laptop to control the remote ev3dev device with IP address X.X.X.X. The goal is to have the
LargeMotor connected to OUTPUT_A run when the TouchSensor on INPUT_1 is pressed.
import rpyc

# Create a RPyC connection to the remote ev3dev device.


# Use the hostname or IP address of the ev3dev device.
# If this fails, verify your IP connectivty via ``ping X.X.X.X``
conn = rpyc.classic.connect('X.X.X.X')

# import ev3dev2 on the remote ev3dev device


ev3dev2_motor = conn.modules['ev3dev2.motor']
ev3dev2_sensor = conn.modules['ev3dev2.sensor']
ev3dev2_sensor_lego = conn.modules['ev3dev2.sensor.lego']

(continues on next page)

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(continued from previous page)


# Use the LargeMotor and TouchSensor on the remote ev3dev device
motor = ev3dev2_motor.LargeMotor(ev3dev2_motor.OUTPUT_A)
ts = ev3dev2_sensor_lego.TouchSensor(ev3dev2_sensor.INPUT_1)

# If the TouchSensor is pressed, run the motor


while True:
ts.wait_for_pressed()
motor.run_forever(speed_sp=200)

ts.wait_for_released()
motor.stop()

5.5.4 Pros

• RPyC is lightweight and only requires an IP connection (no ssh required).


• Some robots may need much more computational power than an EV3 can give you. A notable example is the
Rubik’s cube solver.

5.5.5 Cons

• Latency will be introduced by the network connection. This may be a show stopper for robots where reaction
speed is essential.
• RPyC is only supported by python, it is NOT supported by micropython

5.5.6 References

• RPyC
• sourceforge page
• Download and Install
• connect with SSH

5.6 Frequently-Asked Questions

Q: Why does my Python program exit quickly or immediately throw an error? A: This may occur if your file in-
cludes Windows-style line endings (CRLF–carriage-return line-feed), which are often inserted by editors on
Windows. To resolve this issue, open an SSH session and run the following command, replacing <file> with
the name of the Python file you’re using:

sed -i 's/\r//g' <file>

This will fix it for the copy of the file on the brick, but if you plan to edit it again from Windows, you should
configure your editor to use Unix-style line endings (LF–line-feed). For PyCharm, you can find a guide on doing
this here. Most other editors have similar options; there may be an option for it in the status bar at the bottom of
the window or in the menu bar at the top.
Q: Where can I learn more about the ev3dev operating system? A: ev3dev.org is a great resource for finding
guides and tutorials on using ev3dev, straight from the maintainers.

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Q: How can I request support on the ev3dev2 Python library? A: If you are having trouble using this library,
please open an issue at our Issues tracker so that we can help you. When opening an issue, make sure to
include as much information as possible about what you are trying to do and what you have tried. The issue
template is in place to guide you through this process.
Q: How can I upgrade the library on my EV3? A: You can upgrade this library from an Internet-connected EV3
with an SSH shell as follows. Make sure to type the password (the default is maker) when prompted.

sudo apt-get update


sudo apt-get install --only-upgrade python3-ev3dev2 micropython-ev3dev2

Q: Are there other useful Python modules to use on the EV3? A: The Python language has a package repository
where you can find libraries that others have written, including the latest version of this package.
Q: What compatibility issues are there with the different versions of Python? A: Some versions of the ev3dev
distribution come with Python 2.x, Python 3.x, and micropython installed, but this library is compatible only
with Python 3 and micropython.

64 Chapter 5. Frequently-Asked Questions


Index

A method), 39
ActuonixL12100Motor (class in ev3dev2.motor), 25 bottom_right() (ev3dev2.sensor.lego.InfraredSensor
ActuonixL1250Motor (class in ev3dev2.motor), 25 method), 39
address (ev3dev2.motor.DcMotor attribute), 22 brightness (ev3dev2.led.Led attribute), 43
address (ev3dev2.motor.Motor attribute), 18 brightness_pct (ev3dev2.led.Led attribute), 43
address (ev3dev2.motor.ServoMotor attribute), 24 Button (class in ev3dev2.button), 42
address (ev3dev2.port.LegoPort attribute), 58 Button.on_backspace (in module ev3dev2.button),
address (ev3dev2.sensor.Sensor attribute), 40 42
all_off() (ev3dev2.led.Leds method), 44 Button.on_down (in module ev3dev2.button), 42
ambient_light_intensity Button.on_enter (in module ev3dev2.button), 42
(ev3dev2.sensor.lego.ColorSensor attribute), Button.on_left (in module ev3dev2.button), 42
34 Button.on_right (in module ev3dev2.button), 42
ambient_light_intensity Button.on_up (in module ev3dev2.button), 42
(ev3dev2.sensor.lego.LightSensor attribute), 40 buttons_pressed (ev3dev2.button.Button attribute),
angle (ev3dev2.sensor.lego.GyroSensor attribute), 37 42
angle_and_rate (ev3dev2.sensor.lego.GyroSensor buttons_pressed()
attribute), 37 (ev3dev2.sensor.lego.InfraredSensor method),
angle_to_speed_percentage() 39
(ev3dev2.motor.MoveJoystick static method),
30
C
animate_cycle() (ev3dev2.led.Leds method), 44 calibrate() (ev3dev2.sensor.lego.GyroSensor
animate_flash() (ev3dev2.led.Leds method), 44 method), 37
animate_police_lights() (ev3dev2.led.Leds calibrate_white()
method), 44 (ev3dev2.sensor.lego.ColorSensor method),
animate_rainbow() (ev3dev2.led.Leds method), 44 35
animate_stop() (ev3dev2.led.Leds method), 44 check_buttons() (ev3dev2.button.Button method),
any() (ev3dev2.button.Button method), 42 42
available() (in module ev3dev2.fonts), 52 circle() (ev3dev2.display.Display method), 52
circle_angle() (ev3dev2.sensor.lego.GyroSensor
B method), 37
backspace (ev3dev2.button.Button attribute), 42 clear() (ev3dev2.display.Display method), 51
beacon() (ev3dev2.sensor.lego.InfraredSensor clear_to_eol() (ev3dev2.console.Console method),
method), 39 55
beep() (ev3dev2.sound.Sound method), 47 color (ev3dev2.sensor.lego.ColorSensor attribute), 34
bin_data() (ev3dev2.sensor.Sensor method), 41 COLOR_BLACK (ev3dev2.sensor.lego.ColorSensor at-
bin_data_format (ev3dev2.sensor.Sensor attribute), tribute), 34
41 COLOR_BLUE (ev3dev2.sensor.lego.ColorSensor at-
blue (ev3dev2.sensor.lego.ColorSensor attribute), 35 tribute), 34
bottom_left() (ev3dev2.sensor.lego.InfraredSensor COLOR_BROWN (ev3dev2.sensor.lego.ColorSensor at-
tribute), 34

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COLOR_GREEN (ev3dev2.sensor.lego.ColorSensor at- Device (class in ev3dev2), 60


tribute), 34 Display (class in ev3dev2.display), 51
color_name (ev3dev2.sensor.lego.ColorSensor at- distance() (ev3dev2.sensor.lego.InfraredSensor
tribute), 34 method), 39
COLOR_NOCOLOR (ev3dev2.sensor.lego.ColorSensor at- distance_centimeters
tribute), 34 (ev3dev2.sensor.lego.UltrasonicSensor at-
COLOR_RED (ev3dev2.sensor.lego.ColorSensor at- tribute), 36
tribute), 34 distance_centimeters_continuous
COLOR_WHITE (ev3dev2.sensor.lego.ColorSensor at- (ev3dev2.sensor.lego.UltrasonicSensor at-
tribute), 34 tribute), 36
COLOR_YELLOW (ev3dev2.sensor.lego.ColorSensor at- distance_centimeters_ping
tribute), 34 (ev3dev2.sensor.lego.UltrasonicSensor at-
ColorSensor (class in ev3dev2.sensor.lego), 33 tribute), 36
columns (ev3dev2.console.Console attribute), 55 distance_inches (ev3dev2.sensor.lego.UltrasonicSensor
command (ev3dev2.motor.DcMotor attribute), 22 attribute), 36
command (ev3dev2.motor.Motor attribute), 18 distance_inches_continuous
command (ev3dev2.motor.ServoMotor attribute), 24 (ev3dev2.sensor.lego.UltrasonicSensor at-
command (ev3dev2.sensor.Sensor attribute), 40 tribute), 36
COMMAND_FLOAT (ev3dev2.motor.ServoMotor at- distance_inches_ping
tribute), 25 (ev3dev2.sensor.lego.UltrasonicSensor at-
COMMAND_RESET (ev3dev2.motor.Motor attribute), 17 tribute), 36
COMMAND_RUN (ev3dev2.motor.ServoMotor attribute), down (ev3dev2.button.Button attribute), 42
25 draw (ev3dev2.display.Display attribute), 51
COMMAND_RUN_DIRECT (ev3dev2.motor.DcMotor at- driver_name (ev3dev2.motor.DcMotor attribute), 23
tribute), 23 driver_name (ev3dev2.motor.Motor attribute), 19
COMMAND_RUN_DIRECT (ev3dev2.motor.Motor at- driver_name (ev3dev2.motor.ServoMotor attribute),
tribute), 17 24
COMMAND_RUN_FOREVER (ev3dev2.motor.DcMotor at- driver_name (ev3dev2.port.LegoPort attribute), 58
tribute), 23 driver_name (ev3dev2.sensor.Sensor attribute), 41
COMMAND_RUN_FOREVER (ev3dev2.motor.Motor at- duty_cycle (ev3dev2.motor.DcMotor attribute), 23
tribute), 17 duty_cycle (ev3dev2.motor.Motor attribute), 19
COMMAND_RUN_TIMED (ev3dev2.motor.DcMotor at- duty_cycle_sp (ev3dev2.motor.DcMotor attribute),
tribute), 23 23
COMMAND_RUN_TIMED (ev3dev2.motor.Motor at- duty_cycle_sp (ev3dev2.motor.Motor attribute), 19
tribute), 17
COMMAND_RUN_TO_ABS_POS (ev3dev2.motor.Motor E
attribute), 17 echo (ev3dev2.console.Console attribute), 55
COMMAND_RUN_TO_REL_POS (ev3dev2.motor.Motor ENCODER_POLARITY_INVERSED
attribute), 17 (ev3dev2.motor.Motor attribute), 17
COMMAND_STOP (ev3dev2.motor.DcMotor attribute), 23 ENCODER_POLARITY_NORMAL (ev3dev2.motor.Motor
COMMAND_STOP (ev3dev2.motor.Motor attribute), 17 attribute), 17
commands (ev3dev2.motor.DcMotor attribute), 22 enter (ev3dev2.button.Button attribute), 42
commands (ev3dev2.motor.Motor attribute), 18 EV3EducationSetRim (class in ev3dev2.wheel), 60
commands (ev3dev2.sensor.Sensor attribute), 40 EV3EducationSetTire (class in ev3dev2.wheel), 60
Console (class in ev3dev2.console), 55 EV3Rim (class in ev3dev2.wheel), 60
count_per_m (ev3dev2.motor.Motor attribute), 18 EV3Tire (class in ev3dev2.wheel), 60
count_per_rot (ev3dev2.motor.Motor attribute), 18 evdev_device (ev3dev2.button.Button attribute), 42
cursor (ev3dev2.console.Console attribute), 55
F
D float() (ev3dev2.motor.ServoMotor method), 25
DcMotor (class in ev3dev2.motor), 22 follow_gyro_angle() (ev3dev2.motor.MoveTank
decimals (ev3dev2.sensor.Sensor attribute), 41 method), 27
delay_off (ev3dev2.led.Led attribute), 43 follow_line() (ev3dev2.motor.MoveTank method),
delay_on (ev3dev2.led.Led attribute), 43 26

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full_travel_count (ev3dev2.motor.Motor at- measured_voltage (ev3dev2.power.PowerSupply at-


tribute), 19 tribute), 46
measured_volts (ev3dev2.power.PowerSupply at-
G tribute), 46
get_speed_steering() MediumMotor (class in ev3dev2.motor), 22
(ev3dev2.motor.MoveSteering method), 29 mid_pulse_sp (ev3dev2.motor.ServoMotor attribute),
get_volume() (ev3dev2.sound.Sound method), 50 24
green (ev3dev2.sensor.lego.ColorSensor attribute), 35 min_pulse_sp (ev3dev2.motor.ServoMotor attribute),
GyroSensor (class in ev3dev2.sensor.lego), 36 24
mode (ev3dev2.port.LegoPort attribute), 58
H mode (ev3dev2.sensor.Sensor attribute), 41
heading() (ev3dev2.sensor.lego.InfraredSensor MODE_AMBIENT (ev3dev2.sensor.lego.LightSensor at-
method), 39 tribute), 40
heading_and_distance() MODE_COL_AMBIENT (ev3dev2.sensor.lego.ColorSensor
(ev3dev2.sensor.lego.InfraredSensor method), attribute), 34
39 MODE_COL_COLOR (ev3dev2.sensor.lego.ColorSensor
hls (ev3dev2.sensor.lego.ColorSensor attribute), 35 attribute), 34
hsv (ev3dev2.sensor.lego.ColorSensor attribute), 35 MODE_COL_REFLECT (ev3dev2.sensor.lego.ColorSensor
attribute), 34
I MODE_DB (ev3dev2.sensor.lego.SoundSensor attribute),
image (ev3dev2.display.Display attribute), 51 40
InfraredSensor (class in ev3dev2.sensor.lego), 37 MODE_DBA (ev3dev2.sensor.lego.SoundSensor attribute),
is_holding (ev3dev2.motor.Motor attribute), 21 40
is_overloaded (ev3dev2.motor.Motor attribute), 21 MODE_GYRO_ANG (ev3dev2.sensor.lego.GyroSensor at-
is_pressed (ev3dev2.sensor.lego.TouchSensor at- tribute), 36
tribute), 33 MODE_GYRO_CAL (ev3dev2.sensor.lego.GyroSensor at-
is_ramping (ev3dev2.motor.Motor attribute), 21 tribute), 37
is_running (ev3dev2.motor.Motor attribute), 21 MODE_GYRO_FAS (ev3dev2.sensor.lego.GyroSensor at-
is_stalled (ev3dev2.motor.Motor attribute), 21 tribute), 37
MODE_GYRO_G_A (ev3dev2.sensor.lego.GyroSensor at-
L tribute), 37
lab (ev3dev2.sensor.lego.ColorSensor attribute), 35 MODE_GYRO_RATE (ev3dev2.sensor.lego.GyroSensor
LargeMotor (class in ev3dev2.motor), 22 attribute), 36
Led (class in ev3dev2.led), 43 MODE_IR_CAL (ev3dev2.sensor.lego.InfraredSensor at-
Leds (class in ev3dev2.led), 43 tribute), 38
left (ev3dev2.button.Button attribute), 42 MODE_IR_PROX (ev3dev2.sensor.lego.InfraredSensor
LegoPort (class in ev3dev2.port), 58 attribute), 37
LightSensor (class in ev3dev2.sensor.lego), 40 MODE_IR_REM_A (ev3dev2.sensor.lego.InfraredSensor
line() (ev3dev2.display.Display method), 51 attribute), 38
list_device_names() (in module ev3dev2), 60 MODE_IR_REMOTE (ev3dev2.sensor.lego.InfraredSensor
list_devices() (in module ev3dev2), 61 attribute), 37
list_motors() (in module ev3dev2.motor), 61 MODE_IR_SEEK (ev3dev2.sensor.lego.InfraredSensor
list_sensors() (in module ev3dev2.sensor), 61 attribute), 37
load() (in module ev3dev2.fonts), 52 MODE_REF_RAW (ev3dev2.sensor.lego.ColorSensor at-
tribute), 34
M MODE_REFLECT (ev3dev2.sensor.lego.LightSensor at-
max_brightness (ev3dev2.led.Led attribute), 43 tribute), 40
max_pulse_sp (ev3dev2.motor.ServoMotor attribute), MODE_RGB_RAW (ev3dev2.sensor.lego.ColorSensor at-
24 tribute), 34
max_speed (ev3dev2.motor.Motor attribute), 19 MODE_TOUCH (ev3dev2.sensor.lego.TouchSensor at-
measured_amps (ev3dev2.power.PowerSupply at- tribute), 33
tribute), 46 MODE_US_DIST_CM (ev3dev2.sensor.lego.UltrasonicSensor
measured_current (ev3dev2.power.PowerSupply at- attribute), 35
tribute), 46 MODE_US_DIST_IN (ev3dev2.sensor.lego.UltrasonicSensor

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attribute), 35 on_channel2_bottom_left
MODE_US_LISTEN (ev3dev2.sensor.lego.UltrasonicSensor (ev3dev2.sensor.lego.InfraredSensor attribute),
attribute), 35 38
MODE_US_SI_CM (ev3dev2.sensor.lego.UltrasonicSensor on_channel2_bottom_right
attribute), 35 (ev3dev2.sensor.lego.InfraredSensor attribute),
MODE_US_SI_IN (ev3dev2.sensor.lego.UltrasonicSensor 38
attribute), 36 on_channel2_top_left
modes (ev3dev2.port.LegoPort attribute), 58 (ev3dev2.sensor.lego.InfraredSensor attribute),
modes (ev3dev2.sensor.Sensor attribute), 41 38
Motor (class in ev3dev2.motor), 17 on_channel2_top_right
MotorSet (class in ev3dev2.motor), 26 (ev3dev2.sensor.lego.InfraredSensor attribute),
MoveDifferential (class in ev3dev2.motor), 31 38
MoveJoystick (class in ev3dev2.motor), 30 on_channel3_beacon
MoveSteering (class in ev3dev2.motor), 29 (ev3dev2.sensor.lego.InfraredSensor attribute),
MoveTank (class in ev3dev2.motor), 26 38
on_channel3_bottom_left
N (ev3dev2.sensor.lego.InfraredSensor attribute),
num_values (ev3dev2.sensor.Sensor attribute), 41 38
on_channel3_bottom_right
O (ev3dev2.sensor.lego.InfraredSensor attribute),
odometry_start() (ev3dev2.motor.MoveDifferential 38
method), 32 on_channel3_top_left
odometry_stop() (ev3dev2.motor.MoveDifferential (ev3dev2.sensor.lego.InfraredSensor attribute),
method), 32 38
off() (ev3dev2.motor.MotorSet method), 26 on_channel3_top_right
on() (ev3dev2.motor.Motor method), 22 (ev3dev2.sensor.lego.InfraredSensor attribute),
on() (ev3dev2.motor.MoveJoystick method), 30 38
on() (ev3dev2.motor.MoveSteering method), 29 on_channel4_beacon
on() (ev3dev2.motor.MoveTank method), 26 (ev3dev2.sensor.lego.InfraredSensor attribute),
on_arc_left() (ev3dev2.motor.MoveDifferential 39
method), 32 on_channel4_bottom_left
on_arc_right() (ev3dev2.motor.MoveDifferential (ev3dev2.sensor.lego.InfraredSensor attribute),
method), 32 38
on_change() (ev3dev2.button.Button static method), on_channel4_bottom_right
42 (ev3dev2.sensor.lego.InfraredSensor attribute),
on_channel1_beacon 38
(ev3dev2.sensor.lego.InfraredSensor attribute), on_channel4_top_left
38 (ev3dev2.sensor.lego.InfraredSensor attribute),
on_channel1_bottom_left 38
(ev3dev2.sensor.lego.InfraredSensor attribute), on_channel4_top_right
38 (ev3dev2.sensor.lego.InfraredSensor attribute),
on_channel1_bottom_right 38
(ev3dev2.sensor.lego.InfraredSensor attribute), on_for_degrees() (ev3dev2.motor.Motor method),
38 21
on_channel1_top_left on_for_degrees() (ev3dev2.motor.MoveSteering
(ev3dev2.sensor.lego.InfraredSensor attribute), method), 29
38 on_for_degrees() (ev3dev2.motor.MoveTank
on_channel1_top_right method), 26
(ev3dev2.sensor.lego.InfraredSensor attribute), on_for_distance()
38 (ev3dev2.motor.MoveDifferential method),
on_channel2_beacon 32
(ev3dev2.sensor.lego.InfraredSensor attribute), on_for_rotations() (ev3dev2.motor.Motor
38 method), 21
on_for_rotations() (ev3dev2.motor.MoveSteering

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method), 29 process() (ev3dev2.sensor.lego.InfraredSensor


on_for_rotations() (ev3dev2.motor.MoveTank method), 39
method), 26 proximity (ev3dev2.sensor.lego.InfraredSensor
on_for_seconds() (ev3dev2.motor.Motor method), attribute), 39
22
on_for_seconds() (ev3dev2.motor.MoveSteering R
method), 29 ramp_down_sp (ev3dev2.motor.DcMotor attribute), 23
on_for_seconds() (ev3dev2.motor.MoveTank ramp_down_sp (ev3dev2.motor.Motor attribute), 20
method), 26 ramp_up_sp (ev3dev2.motor.DcMotor attribute), 23
on_to_coordinates() ramp_up_sp (ev3dev2.motor.Motor attribute), 19
(ev3dev2.motor.MoveDifferential method), rate (ev3dev2.sensor.lego.GyroSensor attribute), 37
32 rate_sp (ev3dev2.motor.ServoMotor attribute), 25
on_to_position() (ev3dev2.motor.Motor method), raw (ev3dev2.sensor.lego.ColorSensor attribute), 35
22 rectangle() (ev3dev2.display.Display method), 52
other_sensor_present red (ev3dev2.sensor.lego.ColorSensor attribute), 35
(ev3dev2.sensor.lego.UltrasonicSensor at- reflected_light_intensity
tribute), 36 (ev3dev2.sensor.lego.ColorSensor attribute),
34
P reflected_light_intensity
play_file() (ev3dev2.sound.Sound method), 49 (ev3dev2.sensor.lego.LightSensor attribute), 40
PLAY_LOOP (ev3dev2.sound.Sound attribute), 47 reset() (ev3dev2.led.Leds method), 44
PLAY_NO_WAIT_FOR_COMPLETE reset() (ev3dev2.motor.Motor method), 21
(ev3dev2.sound.Sound attribute), 47 reset() (ev3dev2.sensor.lego.GyroSensor method), 37
play_note() (ev3dev2.sound.Sound method), 49 reset_console() (ev3dev2.console.Console
play_song() (ev3dev2.sound.Sound method), 50 method), 56
play_tone() (ev3dev2.sound.Sound method), 48 rgb (ev3dev2.sensor.lego.ColorSensor attribute), 35
PLAY_WAIT_FOR_COMPLETE (ev3dev2.sound.Sound right (ev3dev2.button.Button attribute), 42
attribute), 47 rows (ev3dev2.console.Console attribute), 55
point() (ev3dev2.display.Display method), 52 run() (ev3dev2.motor.ServoMotor method), 25
polarity (ev3dev2.motor.DcMotor attribute), 23 run_direct() (ev3dev2.motor.DcMotor method), 24
polarity (ev3dev2.motor.Motor attribute), 19 run_direct() (ev3dev2.motor.Motor method), 20
polarity (ev3dev2.motor.ServoMotor attribute), 24 run_forever() (ev3dev2.motor.DcMotor method), 24
POLARITY_INVERSED (ev3dev2.motor.DcMotor at- run_forever() (ev3dev2.motor.Motor method), 20
tribute), 23 run_timed() (ev3dev2.motor.DcMotor method), 24
POLARITY_INVERSED (ev3dev2.motor.Motor at- run_timed() (ev3dev2.motor.Motor method), 20
tribute), 17 run_to_abs_pos() (ev3dev2.motor.Motor method),
POLARITY_INVERSED (ev3dev2.motor.ServoMotor at- 20
tribute), 25 run_to_rel_pos() (ev3dev2.motor.Motor method),
POLARITY_NORMAL (ev3dev2.motor.DcMotor at- 20
tribute), 23
POLARITY_NORMAL (ev3dev2.motor.Motor attribute), S
17 Sensor (class in ev3dev2.sensor), 40
POLARITY_NORMAL (ev3dev2.motor.ServoMotor at- ServoMotor (class in ev3dev2.motor), 24
tribute), 25 set() (ev3dev2.led.Leds method), 44
position (ev3dev2.motor.Motor attribute), 19 set_color() (ev3dev2.led.Leds method), 43
position_d (ev3dev2.motor.Motor attribute), 19 set_device (ev3dev2.port.LegoPort attribute), 58
position_i (ev3dev2.motor.Motor attribute), 19 set_font() (ev3dev2.console.Console method), 55
position_p (ev3dev2.motor.Motor attribute), 19 set_volume() (ev3dev2.sound.Sound method), 49
position_sp (ev3dev2.motor.Motor attribute), 19 shape (ev3dev2.display.Display attribute), 51
position_sp (ev3dev2.motor.ServoMotor attribute), Sound (class in ev3dev2.sound), 46
25 sound_pressure (ev3dev2.sensor.lego.SoundSensor
PowerSupply (class in ev3dev2.power), 46 attribute), 40
process() (ev3dev2.button.Button method), 42 sound_pressure_low
(ev3dev2.sensor.lego.SoundSensor attribute),

Index 69
python-ev3dev Documentation, Release 2.1.0.post1

40 TouchSensor (class in ev3dev2.sensor.lego), 33


SoundSensor (class in ev3dev2.sensor.lego), 40 trigger (ev3dev2.led.Led attribute), 43
speak() (ev3dev2.sound.Sound method), 49 triggers (ev3dev2.led.Led attribute), 43
speed (ev3dev2.motor.Motor attribute), 19 turn_degrees() (ev3dev2.motor.MoveDifferential
speed_d (ev3dev2.motor.Motor attribute), 20 method), 32
speed_i (ev3dev2.motor.Motor attribute), 20 turn_degrees() (ev3dev2.motor.MoveTank method),
speed_p (ev3dev2.motor.Motor attribute), 20 28
speed_sp (ev3dev2.motor.Motor attribute), 19 turn_left() (ev3dev2.motor.MoveDifferential
SpeedDPM (class in ev3dev2.motor), 16 method), 32
SpeedDPS (class in ev3dev2.motor), 16 turn_left() (ev3dev2.motor.MoveTank method), 29
SpeedNativeUnits (class in ev3dev2.motor), 16 turn_right() (ev3dev2.motor.MoveDifferential
SpeedPercent (class in ev3dev2.motor), 16 method), 32
SpeedRPM (class in ev3dev2.motor), 16 turn_right() (ev3dev2.motor.MoveTank method), 29
SpeedRPS (class in ev3dev2.motor), 16 turn_to_angle() (ev3dev2.motor.MoveDifferential
SpeedValue (class in ev3dev2.motor), 16 method), 32
state (ev3dev2.motor.DcMotor attribute), 23
state (ev3dev2.motor.Motor attribute), 20 U
state (ev3dev2.motor.ServoMotor attribute), 25 UltrasonicSensor (class in ev3dev2.sensor.lego),
STATE_HOLDING (ev3dev2.motor.Motor attribute), 18 35
STATE_OVERLOADED (ev3dev2.motor.Motor attribute), units (ev3dev2.sensor.Sensor attribute), 41
18 up (ev3dev2.button.Button attribute), 42
STATE_RAMPING (ev3dev2.motor.Motor attribute), 18 update() (ev3dev2.display.Display method), 51
STATE_RUNNING (ev3dev2.motor.Motor attribute), 17
STATE_STALLED (ev3dev2.motor.Motor attribute), 18 V
status (ev3dev2.port.LegoPort attribute), 59 value() (ev3dev2.sensor.Sensor method), 41
stop() (ev3dev2.motor.DcMotor method), 24
stop() (ev3dev2.motor.Motor method), 20 W
stop() (ev3dev2.motor.MotorSet method), 26 wait() (ev3dev2.motor.Motor method), 21
stop_action (ev3dev2.motor.DcMotor attribute), 23 wait_for_bump() (ev3dev2.button.Button method),
stop_action (ev3dev2.motor.Motor attribute), 20 42
STOP_ACTION_BRAKE (ev3dev2.motor.DcMotor at- wait_for_bump() (ev3dev2.sensor.lego.TouchSensor
tribute), 24 method), 33
STOP_ACTION_BRAKE (ev3dev2.motor.Motor at- wait_for_pressed() (ev3dev2.button.Button
tribute), 18 method), 43
STOP_ACTION_COAST (ev3dev2.motor.DcMotor at- wait_for_pressed()
tribute), 23 (ev3dev2.sensor.lego.TouchSensor method), 33
STOP_ACTION_COAST (ev3dev2.motor.Motor at- wait_for_released() (ev3dev2.button.Button
tribute), 18 method), 43
STOP_ACTION_HOLD (ev3dev2.motor.Motor attribute), wait_for_released()
18 (ev3dev2.sensor.lego.TouchSensor method), 33
stop_actions (ev3dev2.motor.DcMotor attribute), 23 wait_until() (ev3dev2.motor.Motor method), 21
stop_actions (ev3dev2.motor.Motor attribute), 20 wait_until_angle_changed_by()
(ev3dev2.sensor.lego.GyroSensor method),
T 37
text_at() (ev3dev2.console.Console method), 55 wait_until_not_moving() (ev3dev2.motor.Motor
text_grid() (ev3dev2.display.Display method), 52 method), 21
text_pixels() (ev3dev2.display.Display method), 52 wait_while() (ev3dev2.motor.Motor method), 21
time_sp (ev3dev2.motor.DcMotor attribute), 23 Wheel (class in ev3dev2.wheel), 59
time_sp (ev3dev2.motor.Motor attribute), 20
tone() (ev3dev2.sound.Sound method), 47 X
top_left() (ev3dev2.sensor.lego.InfraredSensor xres (ev3dev2.display.Display attribute), 51
method), 39
top_right() (ev3dev2.sensor.lego.InfraredSensor Y
method), 39 yres (ev3dev2.display.Display attribute), 51

70 Index

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