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Unit 6 File Handling

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0% found this document useful (0 votes)
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Unit 6 File Handling

Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

Introduction, Concepts of Stream in oops

2/2

ChatGPT said:

ChatGPT

In Object-Oriented Programming (OOP), a stream represents a sequence of data elements


made available over time. It is an abstraction that facilitates handling input and output (I/O)
operations in a consistent and efficient manner. Streams are particularly useful for managing
data flow between the program and external sources or destinations, such as files, devices, or
networks.

Key Concepts of Streams in OOP

1. Definition:

o A stream is a flow of data, typically unidirectional, that can either be input (data
entering the program) or output (data leaving the program).

2. Types of Streams:

o Input Stream: Used for reading data (e.g., from a keyboard, file, or network).

o Output Stream: Used for writing data (e.g., to a display, file, or network).

3. Stream Operations: Streams are used to perform operations like:

o Reading data (input stream).

o Writing data (output stream).

o Buffering data for efficient processing.

4. Stream Characteristics:

o Sequential Access: Streams generally allow sequential access to data, reading


or writing one piece at a time.

o Direction: Streams operate in a single direction—either input or output.

o Dynamic Nature: Streams can handle data of varying sizes and formats, which
may not be known at compile time.

5. Stream Classes: OOP languages, such as C++ and Java, provide built-in classes to
handle streams:

o C++: The <iostream> library provides classes like istream (input stream),
ostream (output stream), and their derived classes like ifstream (file input
stream) and ofstream (file output stream).

o Java: The java.io package includes classes like InputStream, OutputStream,


Reader, and Writer.

6. Buffering in Streams:
o Most streams use buffers to temporarily hold data during I/O operations,
improving efficiency by minimizing direct interactions with the underlying I/O
device.

Stream Concepts in Practice

1. In C++:

cpp

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#include <iostream>

#include <fstream>

using namespace std;

int main() {

// Input stream from the console

string name;

cout << "Enter your name: ";

cin >> name; // Reading input from the user

// Output stream to the console

cout << "Hello, " << name << "!" << endl;

// File stream

ofstream file("example.txt"); // Opening a file for writing

if (file.is_open()) {

file << "Writing to a file using streams.\n";

file.close(); // Closing the file

return 0;

2. In Java:

java

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import java.io.*;

public class StreamExample {

public static void main(String[] args) throws IOException {

// Input stream from the console

BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));

System.out.print("Enter your name: ");

String name = reader.readLine();

// Output stream to the console

System.out.println("Hello, " + name + "!");

// File stream

FileWriter writer = new FileWriter("example.txt");

writer.write("Writing to a file using streams.\n");

writer.close();

Why Use Streams in OOP?

• Abstraction: Streams abstract away the complexities of data transfer, allowing


developers to focus on the logic rather than implementation details.

• Flexibility: Streams support various data sources and destinations, such as files,
memory, and sockets, without needing separate APIs.

• Efficiency: Buffered streams reduce I/O overhead, enhancing performance.

• Interoperability: Streams allow easy interaction between different parts of a program or


between different programs.

Understanding and utilizing streams is essential for efficient I/O operations in any OOP-based
application.

4o

You said:
Stream Classes, Byte Stream Classes,
Character Stream
ChatGPT said:

ChatGPT

In Object-Oriented Programming (OOP), stream classes are used to perform input and output
(I/O) operations. These classes are divided into categories based on the type of data they
handle, such as byte streams for binary data and character streams for text data. Below is a
detailed explanation of each.

Stream Classes in OOP

1. Definition:
Stream classes provide methods and functionalities to handle I/O operations in a
structured way. These classes abstract the complexities of reading and writing data from
different sources or destinations, such as files, consoles, or networks.

2. Classification:
Stream classes are broadly divided into two main categories:

o Byte Stream Classes: Handle raw binary data.

o Character Stream Classes: Handle textual data (characters).

1. Byte Stream Classes

Byte streams are used to handle data in the form of bytes (8 bits). These are ideal for working
with binary files like images, audio, and video.

Key Classes in Byte Streams:

• InputStream: Abstract class for reading byte data.

o Subclasses: FileInputStream, BufferedInputStream, DataInputStream.

• OutputStream: Abstract class for writing byte data.

o Subclasses: FileOutputStream, BufferedOutputStream, DataOutputStream.

Common Operations:

• Read: Read data byte by byte or in chunks.

• Write: Write data byte by byte or in chunks.

Example in Java:

java

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import java.io.*;

public class ByteStreamExample {

public static void main(String[] args) throws IOException {

// Writing byte data to a file

FileOutputStream outputStream = new FileOutputStream("binaryfile.dat");

outputStream.write(65); // Writes the ASCII value of 'A'

outputStream.close();

// Reading byte data from a file

FileInputStream inputStream = new FileInputStream("binaryfile.dat");

int data = inputStream.read(); // Reads a byte of data

System.out.println("Data read: " + (char)data); // Converts to char and prints

inputStream.close();

2. Character Stream Classes

Character streams are designed to handle character data (16-bit Unicode characters). These
are ideal for working with text files.

Key Classes in Character Streams:

• Reader: Abstract class for reading character data.

o Subclasses: FileReader, BufferedReader, InputStreamReader.

• Writer: Abstract class for writing character data.

o Subclasses: FileWriter, BufferedWriter, OutputStreamWriter.

Common Operations:

• Read: Read character by character or in lines.

• Write: Write character by character or in lines.

Example in Java:

java

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import java.io.*;

public class CharacterStreamExample {

public static void main(String[] args) throws IOException {

// Writing character data to a file

FileWriter writer = new FileWriter("textfile.txt");

writer.write("Hello, World!");

writer.close();

// Reading character data from a file

FileReader reader = new FileReader("textfile.txt");

int character;

while ((character = reader.read()) != -1) {

System.out.print((char) character); // Prints characters one by one

reader.close();

Difference Between Byte and Character Streams

Aspect Byte Stream Character Stream

Data Type Handles binary data (bytes). Handles text data (characters).

Classes InputStream, OutputStream. Reader, Writer.

Usage Binary files (images, videos). Text files (plain text, XML).

Performance Faster for binary operations. Optimized for text processing.

Stream Classes in C++

In C++, streams are categorized into:

• Input Streams (istream): For reading input.

• Output Streams (ostream): For writing output.


Key Classes in C++ Streams:

• ifstream (input file stream) and ofstream (output file stream) for file operations.

• iostream for standard input/output.

Example in C++:

cpp

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#include <iostream>

#include <fstream>

using namespace std;

int main() {

// Writing to a file

ofstream outfile("example.txt");

outfile << "Hello, World!";

outfile.close();

// Reading from a file

ifstream infile("example.txt");

string data;

while (getline(infile, data)) {

cout << data << endl;

infile.close();

return 0;

Conclusion

Stream classes provide an efficient way to handle I/O in an object-oriented manner. The choice
between byte and character streams depends on the type of data being processed:

• Use byte streams for binary data like images or audio files.
• Use character streams for text-based data like plain text or configuration files.

Mastering streams is crucial for building robust applications that involve file handling, data
transfer, or real-time input and output.

4o

You said:

Classes, Using Stream, and Other Useful I/O


Classes
ChatGPT said:

ChatGPT

Classes in Stream I/O

Stream classes in Object-Oriented Programming (OOP) provide methods for managing input
and output operations. They abstract the complexities of data flow, enabling developers to
focus on application logic rather than low-level I/O operations.

Stream Classes Overview

The core stream classes are typically organized into two main categories:

1. Input and Output Streams:

o Handle data flow for reading (input) and writing (output).

2. Specialized Stream Classes:

o Offer additional features like buffering, formatting, or working with files.

Below is a breakdown of common stream classes and their use cases in languages like C++ and
Java.

Stream Classes in C++

Core Classes:

1. istream: Base class for input streams.

o Reads data from input sources like the console or files.

o Examples: cin, ifstream.

2. ostream: Base class for output streams.

o Writes data to output destinations like the console or files.

o Examples: cout, ofstream.


3. iostream: Derives from both istream and ostream for bidirectional data flow.

o Example: Used in socket programming or file operations that involve both


reading and writing.

File Stream Classes:

1. ifstream: For file input operations.

2. ofstream: For file output operations.

3. fstream: For bidirectional file operations (both input and output).

Example:

cpp

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#include <iostream>

#include <fstream>

using namespace std;

int main() {

// Writing to a file

ofstream outfile("example.txt");

outfile << "Hello, File I/O in C++!" << endl;

outfile.close();

// Reading from a file

ifstream infile("example.txt");

string line;

while (getline(infile, line)) {

cout << line << endl; // Print file content to console

infile.close();

return 0;

}
Stream Classes in Java

Core Classes:

1. InputStream:

o Abstract class for byte-based input streams.

o Reads raw binary data.

o Subclasses: FileInputStream, BufferedInputStream.

2. OutputStream:

o Abstract class for byte-based output streams.

o Writes raw binary data.

o Subclasses: FileOutputStream, BufferedOutputStream.

3. Reader and Writer:

o Abstract classes for character-based input and output.

o Subclasses: FileReader, FileWriter, BufferedReader, BufferedWriter.

Example:

java

Copy code

import java.io.*;

public class StreamExample {

public static void main(String[] args) throws IOException {

// Writing to a file

FileWriter writer = new FileWriter("example.txt");

writer.write("Hello, File I/O in Java!");

writer.close();

// Reading from a file

BufferedReader reader = new BufferedReader(new FileReader("example.txt"));

String line;

while ((line = reader.readLine()) != null) {

System.out.println(line); // Print file content to console

}
reader.close();

Using Streams

Streams abstract the source or destination of data, so they can be applied in multiple
scenarios:

Common Use Cases:

1. Console I/O:

o Use standard input/output streams like cin/cout (C++) or System.in/System.out


(Java).

2. File I/O:

o Read/write data to and from files using file stream classes.

3. Network I/O:

o Stream data over networks using classes like iostream (C++) or Socket (Java).

4. Buffered Streams:

o Wrap streams to improve performance by minimizing direct I/O operations.

Other Useful I/O Classes

In C++:

1. stringstream:

o Works with strings as streams.

o Example: Converting between strings and numbers.

cpp

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#include <sstream>

using namespace std;

int main() {

stringstream ss("123");

int number;

ss >> number; // Convert string to number


cout << "Number: " << number << endl;

return 0;

2. fstream:

o Combines ifstream and ofstream for reading and writing.

In Java:

1. BufferedReader and BufferedWriter:

o Provide efficient reading and writing by buffering characters.

o Example:

java

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BufferedWriter writer = new BufferedWriter(new FileWriter("output.txt"));

writer.write("Buffered writing example.");

writer.close();

2. Scanner:

o Simplifies reading input, especially from the console.

o Example:

java

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Scanner scanner = new Scanner(System.in);

System.out.print("Enter your name: ");

String name = scanner.nextLine();

System.out.println("Hello, " + name + "!");

3. DataInputStream and DataOutputStream:

o Handle primitive data types like int, float, and double.

4. ObjectInputStream and ObjectOutputStream:

o Support serialization and deserialization of objects.

Summary

• Stream Classes provide a consistent interface for performing I/O operations.


• Byte Streams handle binary data, while Character Streams manage text data.

• Specialized stream classes, like fstream in C++ and BufferedReader in Java, improve
performance and flexibility.

• Mastering these classes is essential for efficient file handling, console interactions, and
data processing in real-world applications.

4o

You said:

Using the File Class, Input/output


Exceptions, Creation of Files,
Reading/Writing Character, Reading/Writing
Bytes, Handling Primitive Data Types,
Concatenating and Buffering Files, Random
Access Files.
ChatGPT said:

ChatGPT

Here’s an in-depth explanation of file handling concepts in Object-Oriented Programming


(OOP), specifically focusing on Java and C++. These include working with the File class,
handling input/output exceptions, creating files, reading/writing characters and bytes, handling
primitive data types, concatenating and buffering files, and working with random access files.

1. Using the File Class

In Java:

The File class in the java.io package is used to represent file and directory pathnames. It does
not handle file content but provides methods for file metadata and manipulation.

Key Operations:

• Check if a file exists.

• Create new files or directories.

• Get file properties (e.g., size, name, path).

• Delete files or directories.

Example:

java
Copy code

import java.io.File;

import java.io.IOException;

public class FileClassExample {

public static void main(String[] args) {

File file = new File("example.txt");

try {

// Create a new file

if (file.createNewFile()) {

System.out.println("File created: " + file.getName());

} else {

System.out.println("File already exists.");

// Get file properties

System.out.println("File path: " + file.getAbsolutePath());

System.out.println("File size: " + file.length() + " bytes");

// Delete the file

if (file.delete()) {

System.out.println("File deleted successfully.");

} catch (IOException e) {

System.out.println("An error occurred.");

e.printStackTrace();

}
2. Input/Output Exceptions

Common Exceptions in File Handling:

1. IOException: General exception for I/O operations.

2. FileNotFoundException: Thrown when a file is not found during read or write


operations.

3. EOFException: Thrown when the end of a file or stream is reached unexpectedly.

4. SecurityException: Occurs when file permissions are violated.

Handling Exceptions:

Use try-catch blocks to handle these exceptions gracefully:

java

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try {

FileReader reader = new FileReader("nonexistent.txt");

} catch (FileNotFoundException e) {

System.out.println("File not found!");

} catch (IOException e) {

System.out.println("Error reading the file.");

3. Creation of Files

In Java:

The File class or FileWriter can create new files.

Example:

java

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File file = new File("newfile.txt");

if (file.createNewFile()) {

System.out.println("File created.");

} else {

System.out.println("File already exists.");

}
In C++:

Using ofstream to create files:

cpp

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#include <fstream>

#include <iostream>

using namespace std;

int main() {

ofstream file("newfile.txt");

if (file.is_open()) {

cout << "File created successfully." << endl;

file.close();

return 0;

4. Reading/Writing Characters

In Java:

Use FileReader and FileWriter for character-based file handling.

Example:

java

Copy code

FileWriter writer = new FileWriter("example.txt");

writer.write("Hello, World!");

writer.close();

FileReader reader = new FileReader("example.txt");

int character;

while ((character = reader.read()) != -1) {

System.out.print((char) character);
}

reader.close();

In C++:

cpp

Copy code

#include <fstream>

#include <iostream>

using namespace std;

int main() {

ofstream file("example.txt");

file << "Hello, World!";

file.close();

ifstream infile("example.txt");

char c;

while (infile.get(c)) {

cout << c;

infile.close();

return 0;

5. Reading/Writing Bytes

In Java:

Use FileInputStream and FileOutputStream.

Example:

java

Copy code

FileOutputStream fos = new FileOutputStream("binary.dat");


fos.write(65); // ASCII value of 'A'

fos.close();

FileInputStream fis = new FileInputStream("binary.dat");

int byteData = fis.read();

System.out.println("Read byte: " + byteData); // Outputs 65

fis.close();

In C++:

cpp

Copy code

#include <fstream>

using namespace std;

int main() {

ofstream out("binary.dat", ios::binary);

char byte = 'A';

out.write(&byte, sizeof(byte));

out.close();

ifstream in("binary.dat", ios::binary);

char byteRead;

in.read(&byteRead, sizeof(byteRead));

cout << "Read byte: " << byteRead << endl;

in.close();

return 0;

6. Handling Primitive Data Types

In Java:

Use DataOutputStream and DataInputStream.


java

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DataOutputStream dos = new DataOutputStream(new FileOutputStream("data.bin"));

dos.writeInt(123);

dos.writeDouble(45.67);

dos.close();

DataInputStream dis = new DataInputStream(new FileInputStream("data.bin"));

System.out.println(dis.readInt()); // 123

System.out.println(dis.readDouble()); // 45.67

dis.close();

7. Concatenating and Buffering Files

Concatenating Files:

You can read from multiple files and write their content into one file.

Java Example:

java

Copy code

FileWriter writer = new FileWriter("combined.txt");

BufferedReader reader1 = new BufferedReader(new FileReader("file1.txt"));

BufferedReader reader2 = new BufferedReader(new FileReader("file2.txt"));

String line;

while ((line = reader1.readLine()) != null) writer.write(line + "\n");

while ((line = reader2.readLine()) != null) writer.write(line + "\n");

reader1.close();

reader2.close();

writer.close();

Buffering:

Buffering improves I/O performance by reducing the number of physical reads/writes.


Java Example:

java

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BufferedWriter writer = new BufferedWriter(new FileWriter("buffered.txt"));

writer.write("Buffered writing example.");

writer.close();

8. Random Access Files

In Java:

The RandomAccessFile class allows reading and writing at specific positions.

java

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RandomAccessFile raf = new RandomAccessFile("random.dat", "rw");

raf.writeInt(100); // Writes at position 0

raf.seek(0); // Moves to position 0

System.out.println(raf.readInt()); // Reads from position 0

raf.close();

In C++:

Use fstream with seek methods:

cpp

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#include <fstream>

#include <iostream>

using namespace std;

int main() {

fstream file("random.dat", ios::in | ios::out | ios::binary | ios::trunc);

int number = 100;

file.write((char*)&number, sizeof(number));

file.seekg(0); // Move to the beginning

int readNumber;
file.read((char*)&readNumber, sizeof(readNumber));

cout << "Read number: " << readNumber << endl;

file.close();

return 0;

Conclusion

File handling is an essential aspect of programming, providing tools to interact with external
storage.

• Use character streams for text and byte streams for binary data.

• Handle exceptions gracefully for robust applications.

• Leverage buffering and random access to optimize performance and flexibility.

4o

You said:

Design Patterns: Introduction, Types of Design Patterns, Adapter, Singleton, Iterator

ChatGPT said:

ChatGPT

Design Patterns: An Introduction

Design patterns are reusable solutions to common software design problems. They provide a
proven blueprint for solving recurring challenges in software architecture and development.
Patterns promote best practices, improve code maintainability, and ensure scalable and flexible
designs.

Types of Design Patterns

Design patterns are broadly categorized into three types:

1. Creational Patterns:

o Focus on object creation mechanisms, optimizing how objects are instantiated.

o Examples: Singleton, Factory Method, Abstract Factory, Builder, Prototype.

2. Structural Patterns:

o Concerned with the composition of classes or objects to form larger structures.

o Examples: Adapter, Decorator, Proxy, Composite, Bridge, Facade, Flyweight.


3. Behavioral Patterns:

o Focus on communication and interaction between objects.

o Examples: Iterator, Observer, Strategy, Command, State, Template Method,


Mediator.

1. Adapter Design Pattern

Purpose:

The Adapter pattern allows incompatible interfaces to work together by converting the interface
of a class into another interface the client expects.

Category:

Structural Pattern.

Use Cases:

• Integrating legacy code with modern systems.

• Standardizing disparate systems into a unified interface.

Example in Java:

java

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// Existing class

class LegacyPrinter {

void printText(String text) {

System.out.println("Printing: " + text);

// Target interface

interface ModernPrinter {

void print(String text);

// Adapter class

class PrinterAdapter implements ModernPrinter {

private LegacyPrinter legacyPrinter;


PrinterAdapter(LegacyPrinter legacyPrinter) {

this.legacyPrinter = legacyPrinter;

@Override

public void print(String text) {

legacyPrinter.printText(text);

// Client code

public class AdapterExample {

public static void main(String[] args) {

LegacyPrinter oldPrinter = new LegacyPrinter();

ModernPrinter printer = new PrinterAdapter(oldPrinter);

printer.print("Hello, Adapter Pattern!");

2. Singleton Design Pattern

Purpose:

The Singleton pattern ensures that a class has only one instance, providing a global point of
access to it.

Category:

Creational Pattern.

Use Cases:

• Managing a single configuration instance.

• Implementing shared resources like logging or caching.

Key Characteristics:

1. Private constructor to restrict instantiation.


2. Static method to provide a single instance.

3. Thread-safety in a multi-threaded environment.

Example in Java:

java

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class Singleton {

private static Singleton instance;

// Private constructor

private Singleton() {}

// Public method to provide access

public static synchronized Singleton getInstance() {

if (instance == null) {

instance = new Singleton();

return instance;

public void showMessage() {

System.out.println("Singleton instance accessed!");

public class SingletonExample {

public static void main(String[] args) {

Singleton singleton = Singleton.getInstance();

singleton.showMessage();

}
3. Iterator Design Pattern

Purpose:

The Iterator pattern provides a way to access the elements of a collection sequentially without
exposing the underlying implementation.

Category:

Behavioral Pattern.

Use Cases:

• Traversing data structures like lists, trees, or graphs.

• Decoupling the iteration logic from the collection.

Example in Java:

java

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import java.util.ArrayList;

import java.util.Iterator;

public class IteratorExample {

public static void main(String[] args) {

ArrayList<String> list = new ArrayList<>();

list.add("Apple");

list.add("Banana");

list.add("Cherry");

// Using Iterator

Iterator<String> iterator = list.iterator();

while (iterator.hasNext()) {

System.out.println(iterator.next());

Custom Iterator:

java
Copy code

// Custom collection

class CustomCollection {

private String[] items = {"A", "B", "C"};

private int index = 0;

public Iterator<String> getIterator() {

return new Iterator<>() {

private int currentIndex = 0;

@Override

public boolean hasNext() {

return currentIndex < items.length;

@Override

public String next() {

return items[currentIndex++];

};

public class CustomIteratorExample {

public static void main(String[] args) {

CustomCollection collection = new CustomCollection();

Iterator<String> iterator = collection.getIterator();

while (iterator.hasNext()) {

System.out.println(iterator.next());

}
}

Summary Table

Pattern Category Purpose Example Use Case

Converts an interface into another to make Integrating legacy code with


Adapter Structural
incompatible systems work together. new systems.

Ensures a class has only one instance and Managing configuration or


Singleton Creational
provides a global point of access. logging in an application.

Provides a way to traverse a collection


Traversing collections like
Iterator Behavioral without exposing its underlying
lists or trees.
implementation.

By applying these patterns appropriately, you can build robust, reusable, and scalable software
solutions.

4o

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