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Using Games & Songs in Language Teaching

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0% found this document useful (0 votes)
22 views3 pages

Using Games & Songs in Language Teaching

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USING GAMES & SONGS IN LANGUAGE TEACHING

Mini Project

Faculty of Foreign Languages

Group’s name: Future

Group members:

1. Trần Thị Thu Hằng


2. Huỳnh Thị Hồng Ngọc
3. Hồ Hoàng Dược
4. Huỳnh Chí Lợi

Project title: Roll and fill

o Date: 10/9/2024 Week: 2

o Objectives:

Explore more complex animal terms, scientific names, and related concepts

Promote understanding and appreciation for the natural world and animal conservation.

o Level: Pre-intermediate

o Ages : 9-12

o Time duration: 15 minutes

o Skills/ Language Focus: Vocabulary


o Procedures: Lesson plan

Stages Teacher’s activities Students’ activities Time


Opening - Greet students. - Look at the board and listen 2’
- Start the game by to the T instruction
giving students a
small review of the
lesson.
- After the review,
introduce the game
“Roll and fill”.
Activity - T Divides the class - Form teams and choose a 10’
into two teams. team name.
- T explains the rules - Listen attentively to the
of the game to the teacher’s instructions
students :
+ T shows the - Observe the scrambled words
passage with on the board
missing words - Send a representative to the
+ Ss have to board to write the correct
puts the word.
correct word - Roll the dice to choose the
in the blank answer-er.
to complete - Celebrate correct answers
the passage and encourage the winner
+ Ss rolls the - The next pair will be the next
dice to answer to play
which s has
the higher
score will be - Participate actively in each

able to answer round.

- T shows the passage - Cheer for their team and

with missing words congratulate the winners.


on the board
- T calls on a
representative from
each team to fill in
the blank
- T gives the dice to
the students
- T awards points for
correct answers
- T monitors the
teams' progress and
provides assistance if
needed.
- T repeats the
process until the
game ends.

Closing - T summarizes - Ss receives prizes 3’


the scores and - Listens and repeats the
announces the vocabulary
winner.
- T tasks the
students to repeat
the words given in
the game.
- T ends the
activity.

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