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DC17 Ch03

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0% found this document useful (0 votes)
12 views49 pages

DC17 Ch03

Uploaded by

abdulenejoh2023
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Discovering Computers

Enhanced Edition ©2017


Tools, Apps, Devices, and the Impact of Technology

Chapter 3
Computers and Mobile
Devices
Objectives Overview

Describe the
Describe the Differentiate among POS
characteristics and uses
characteristics and types terminals, ATMs, and self-
of laptops, tablets,
of servers service kiosks
desktops, and all-in-ones

Describe the
characteristics and uses
of smartphones, digital
Describe cloud computing
cameras, portable and
and identify its uses
digital media players,
e-book readers, and
wearable devices

See Page 108 © 2017 Cengage Learning®. May not be scanned,


2
for Detailed Objectives copied or duplicated, or posted to a publicly
Objectives Overview

Differentiate a port from a


connector, identify
Describe the various ports and
characteristics of and Identify uses of connectors, and
ways to interact with embedded computers differentiate among
game devices Bluetooth, Wi-Fi, and NFC
wireless device
connections

Discuss ways to prevent


Identify safeguards health-related injuries and
against hardware theft disorders caused from
and vandalism and technology use, and
hardware failure describe ways to design a
workplace ergonomically

See Page 108 © 2017 Cengage Learning®. May not be scanned,


3
for Detailed Objectives copied or duplicated, or posted to a publicly
Computers and Mobile Devices

• Types of computers and mobile devices


include:
Smartphones, digital
cameras, e-book
Laptops, tablets, and
Servers and terminals readers, portable and
desktops
digital media players
and wearable devices

Game devices Embedded computers

© 2017 Cengage Learning®. May not be scanned, copied or


Page 108 duplicated, or posted to a publicly accessible website, in whole or 4
in part.
Mobile Computers and Desktops

• A mobile computer is a portable personal


computer, designed so that a user easily can
carry it from place to place
• A personal computer (PC) is a mobile
computer or desktop that can perform all of
its input, processing, output, and storage
activities by itself and is intended to be used
by one person at a time

© 2017 Cengage Learning®. May not be scanned, copied or


Page 108 duplicated, or posted to a publicly accessible website, in whole or 5
in part.
Mobile Computers and Desktops

© 2017 Cengage Learning®. May not be scanned, copied or


Page 109 duplicated, or posted to a publicly accessible website, in whole or 6
Figure 3-1 in part.
Mobile Computers and Desktops

• A laptop, also called a notebook computer, is


a thin, lightweight mobile computer with a
screen in its lid and a keyboard in its base

© 2017 Cengage Learning®. May not be scanned, copied or


Page 111 duplicated, or posted to a publicly accessible website, in whole or 7
Figure 3-3 in part.
Mobile Computers and Desktops

• A tablet is a thin, lighter-weight mobile


computer that has a touch screen

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Page 112 duplicated, or posted to a publicly accessible website, in whole or 8
Figure 3-4 in part.
Mobile Computers and Desktops

• A handheld computer is a computer small


enough to fit in one hand

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Page 112 duplicated, or posted to a publicly accessible website, in whole or 9
Figure 3-6 in part.
Mobile Computers and Desktops

• A desktop, or desktop computer, is a personal


computer designed to be in a stationary
location, where all of its components fit on or
under a desk or table

© 2017 Cengage Learning®. May not be scanned, copied or


Page 114 duplicated, or posted to a publicly accessible website, in whole or 10
Figure 3-7 in part.
Servers

• A server is a computer dedicated to providing


one or more services to other computers or
devices on a network
– Rack server
– Blade server
– Tower server

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Page 116 duplicated, or posted to a publicly accessible website, in whole or 11
Figure 3-8 in part.
Servers

© 2017 Cengage Learning®. May not be scanned, copied or


Page 116 duplicated, or posted to a publicly accessible website, in whole or 12
Table 3-1 in part.
Servers

• Virtualization is the practice of sharing or pooling


computing resources, such as servers and
storage devices
– Server virtualization uses software to enable a
physical server to emulate the hardware and
computing capabilities of one or more servers,
known as virtual servers
• Major corporations use server farms, mainframes,
or other types of servers for business activities to
process everyday transactions

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Page 117 duplicated, or posted to a publicly accessible website, in whole or 13
in part.
Servers

A server farm is a network of several servers together in a


single location

© 2017 Cengage Learning®. May not be scanned, copied or


duplicated, or posted to a publicly accessible website, in whole or 14
in part.
Servers

• A mainframe is a large, expensive, powerful


server that can handle hundreds or
thousands of connected users
simultaneously

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Page 117 duplicated, or posted to a publicly accessible website, in whole or 15
Figure 3-9 in part.
Terminals

• A terminal is a computer, usually with limited processing


power, that enables users to send data to and/or receive
information from a server, or host computer
• Three widely used special-purpose terminals are
point-of-sale (POS) terminals, ATMs, and self-service
kiosks.
• Most retail stores use a POS terminal to record
purchases, process credit or debit cards, and update
inventory

© 2017 Cengage Learning®. May not be scanned, copied or


Pages 117 - 118 duplicated, or posted to a publicly accessible website, in whole or 16
Figure 3-10 in part.
Terminals

• An ATM (automated teller machine) is a self-


service banking terminal that connects to a
host computer through a network

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Page 118 duplicated, or posted to a publicly accessible website, in whole or 17
Figure 3-11 in part.
Terminals

• A self-service kiosk is a freestanding terminal


that usually has a touch screen for user
interaction

© 2017 Cengage Learning®. May not be scanned, copied or


Page 119 duplicated, or posted to a publicly accessible website, in whole or 18
Table 3-2 in part.
Supercomputers

• A supercomputer is the fastest, most


powerful computer – and the most expensive
– Capable of processing many trillions of
instructions in a single second

© 2017 Cengage Learning®. May not be scanned, copied or


Page 120 duplicated, or posted to a publicly accessible website, in whole or 19
Figure 3-13 in part.
Cloud Computing

• Cloud computing refers to an environment


that provides resources and services
accessed via the Internet

© 2017 Cengage Learning®. May not be scanned, copied or


Page 121 duplicated, or posted to a publicly accessible website, in whole or 20
Figure 3-14 in part.
Mobile Devices

• A smartphone is an Internet-capable phone


that usually also includes a calendar, an
address book, a calculator, a notepad, games,
browser, and numerous other apps
• Many smartphones have touch screens.
Instead of or in addition to an on-screen
keyboard, some have a built-in mini keyboard
on the front of the phone or a keyboard that
slides in and out from behind the phone
© 2017 Cengage Learning®. May not be scanned, copied or
Page 123 duplicated, or posted to a publicly accessible website, in whole or 21
in part.
Mobile Devices

© 2017 Cengage Learning®. May not be scanned, copied or


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Figure 3-15 in part.
Mobile Devices

Multimedia
Short Message
Message Service
Service (SMS)
(MMS)
• Mobile to mobile • Mobile to mobile
• Mobile to email • Mobile to email
• Mobile to provider
• Web to mobile

© 2017 Cengage Learning®. May not be scanned, copied or


Page 124 duplicated, or posted to a publicly accessible website, in whole or 23
in part.
Mobile Devices

• A digital camera is a mobile device that allows users


to take photos and store the photographed images
digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera

© 2017 Cengage Learning®. May not be scanned, copied or


Pages 125 - 126 duplicated, or posted to a publicly accessible website, in whole or 24
Figure 3-16 in part.
Mobile Devices

© 2017 Cengage Learning®. May not be scanned, copied or


Page 126 duplicated, or posted to a publicly accessible website, in whole or 25
Figure 3-17 in part.
Mobile Devices

• Resolution is the number of horizontal and


vertical pixels in a display

© 2017 Cengage Learning®. May not be scanned, copied or


Page 127 duplicated, or posted to a publicly accessible website, in whole or 26
Figure 3-18 in part.
Mobile Devices

• A portable media player is a mobile device on


which you can store, organize, and play or
view digital media

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Page 127 duplicated, or posted to a publicly accessible website, in whole or 27
Figure 3-19 in part.
Mobile Devices

• A digital media player or streaming media


player is a device, typically used in a home,
that streams digital media from a computer or
network to a television, projector, or some
other entertainment device

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Page 128 duplicated, or posted to a publicly accessible website, in whole or 28
Figure 3-20 in part.
Mobile Devices

• An e-book reader
(short for electronic
book reader), or e-
reader, is a mobile
device that is used
primarily for reading
e-books and other
digital publications

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29
Figure 3-21 copied or duplicated, or posted to a publicly
Mobile Devices

• A wearable device or wearable is a small,


mobile computing device designed to be
worn by a consumer

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Page 130 duplicated, or posted to a publicly accessible website, in whole or 30
Figure 3-22 in part.
Game Devices

• A game console is a mobile computing


device designed for single-player or
multiplayer video games
• A handheld game device is a small mobile
device that contains a screen, speakers,
controls, and game console all in one unit
• Game controllers include gamepads,
joysticks and wheels, dance pads, and a
variety of motion-sensing controllers
© 2017 Cengage Learning®. May not be scanned, copied or
Page 131 duplicated, or posted to a publicly accessible website, in whole or 31
in part.
Game Devices

© 2017 Cengage Learning®. May not be scanned, copied or


Page 131 duplicated, or posted to a publicly accessible website, in whole or 32
Figure 3-23 in part.
Embedded Computers

• An embedded computer is a special-purpose


computer that functions as a component in a
larger product
Home
Consumer
automation Automobiles
electronics
devices

Computer
Process
devices and
controllers
office
and robotics
machines
© 2017 Cengage Learning®. May not be scanned, copied or
Page 132 duplicated, or posted to a publicly accessible website, in whole or 33
in part.
Embedded Computers

© 2017 Cengage Learning®. May not be scanned, copied or


Page 133 duplicated, or posted to a publicly accessible website, in whole or 34
Figure 3-24 in part.
Putting It All Together

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Table 3-3 in part.
Ports and Connections

• A port is the point at which a peripheral device


attaches to or communicates with a computer or
mobile device so that the peripheral device can send
data to or receive information from the computer or
mobile device

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Page 135 duplicated, or posted to a publicly accessible website, in whole or 36
Figure 3-25 in part.
Ports and Connections

• A connector joins a cable to a port. A


connector at one end of a cable attaches to a
port on the computer or mobile device, and a
connector at the other end of the cable
attaches to a port on the peripheral device

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Page 135 duplicated, or posted to a publicly accessible website, in whole or 37
in part.
Ports and Connections

© 2017 Cengage Learning®. May not be scanned, copied or


Page 135 duplicated, or posted to a publicly accessible website, in whole or 38
Table 3-4 in part.
Ports and Connections

• A USB port, short for universal serial bus port,


can connect up to 127 different peripheral
devices together with a single connector
• Instead of connecting peripheral devices
directly to ports on a mobile computer, some
mobile users prefer the flexibility of port
replicators and docking stations

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Page 136 duplicated, or posted to a publicly accessible website, in whole or 39
in part.
Ports and Connections

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Page 137 duplicated, or posted to a publicly accessible website, in whole or 40
Figure 3-26 in part.
Ports and Connections

• Instead of connecting computers and mobile


devices to peripheral devices with a cable,
some peripheral devices use wireless
communications technologies(Near Field
Commun. NFC)

Bluetoot
Wi-Fi NFC
h
© 2017 Cengage Learning®. May not be scanned, copied or
Pages 137 - 138 duplicated, or posted to a publicly accessible website, in whole or 41
in part.
Protecting Hardware

• To help reduce the chances of theft,


companies and schools use a variety of
security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification

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Page 139 duplicated, or posted to a publicly accessible website, in whole or 42
Figure 3-27 in part.
Protecting Hardware

• Hardware can fail for a variety of reasons:


aging hardware; random events such as
electrical power problems; and even errors in
programs or apps
– Undervoltage
– Overvoltage or power surge

© 2017 Cengage Learning®. May not be scanned, copied or


Pages 139 - 140 duplicated, or posted to a publicly accessible website, in whole or 43
in part.
Protecting Hardware
• A surge protector, also
called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances
of an overvoltage
reaching the computer
and other electronic
equipment

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44
Figure 3-28 copied or duplicated, or posted to a publicly
Protecting Hardware

• An uninterruptible
power supply (UPS) is
a device that contains
surge protection
circuits and one or
more batteries that
can provide power
during a temporary or
permanent loss of
power

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45
Figure 3-29 copied or duplicated, or posted to a publicly
Health Concerns of Using Technology

• A repetitive strain injury (RSI) is an injury or


disorder of the muscles, nerves, tendons,
ligaments, and joints
• Computer vision syndrome (CVS) is a
technology-related health condition that affects
eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into
the design of items in the workplace
• Technology addiction occurs when the
technology consumes someone’s entire social
life
© 2017 Cengage Learning®. May not be scanned, copied or
Pages 142- 144 duplicated, or posted to a publicly accessible website, in whole or 46
in part.
Health Concerns of Using Technology

© 2017 Cengage Learning®. May not be scanned, copied or


Page 144 duplicated, or posted to a publicly accessible website, in whole or 47
Figure 3-32 in part.
Summary

Servers, supercomputers,
Characteristics of and
point-of-sale terminals, ATMs,
purchasing guidelines for
self-service kiosks, e-book
laptops, tablets, desktops,
readers, wearable devices, Ports and connections
smartphones, digital
game devices, embedded
cameras, and portable and
computers, and cloud
digital media players
computing

Health concerns of using


Ways to protect hardware technology and preventative
measures

© 2017 Cengage Learning®. May not be scanned,


Page 145 48
copied or duplicated, or posted to a publicly
Discovering Computers
Enhanced Edition ©2017
Tools, Apps, Devices, and the Impact of Technology

Chapter 3
Computers and Mobile
Devices

Chapter 3 Complete

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