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Lecture 1 Introduction To Software Engineering

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Lecture 1 Introduction To Software Engineering

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黄勇杰
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© © All Rights Reserved
Available Formats
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Lecture 1

 Introduction to Software
Engineering

Software Engineering:
A Practitioner’s Approach, 8/e (McGraw-Hill 2015).
Slides copyright 2015 by Roger Pressman.
1
Table of Contents
 Defining Software
 Definition of Software Engineering
 Characteristics of a Software Engineers
 Software Engineering Domains
 Software Categories: WebApps, Mobile, Cloud,
Product-Line Software.

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 2
1.Defining Sofware

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 3
What is Software?
Textbook description: Software is a set of items or
objects that form a “configuration” that includes
(1) instructions (computer programs) that when
executed provide desired features, function, and
performance;
(2) data structures that enable the programs to
adequately manipulate information
(3) documentation that describes the operation
and use of the programs.

4
What is Software?
 Software is developed or engineered, it is not
manufactured in the classical sense.
 Software doesn't "wear out."
 Although the industry is moving toward
component-based construction, most software
continues to be custom-built.
 Customized products
 Software that is commissioned by a specific customer to
meet their own needs.
 E.g. – embedded control systems, air traffic control
software, traffic monitoring systems.

5
Examples of Software?
 Google?
 Gmail?
 Facebook?
 CAMSys?
 WhatsApp?
 Waze?
 Word?
 Notepad?

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Software’s Dual Role
 Software is a product
 Delivers computing potential
 Produces, manages, acquires, modifies, displays, or
transmits information
 Software is a vehicle for delivering a product
 Supports or directly provides system functionality
 Controls other programs (e.g., an operating system)
 Effects communications (e.g., networking software)
 Helps build other software (e.g., software tools)

7
Wear vs. Deterioration
increased failure
rate due to side effects
Failure
rate

change
actual curve

idealized curve

Time

8
2. Definition of Software
Engineering

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 9
Software Engineering
 The seminal definition:
 [Software engineering is] the establishment and use
of sound engineering principles in order to obtain
economically software that is reliable and works
efficiently on real machines.

 The IEEE definition:


 (1) The application of a systematic, disciplined,
quantifiable approach to the development, operation,
and maintenance of software; that is, the application
of engineering to software.
 (2) The study of approaches as in (1).

10
Importance of Software
Engineering
 The number of people who have an interest in the
features and functions provided by an application
have grown dramatically - a concerted effort should
be made to understand the problem before a
software solution is developed
 The requirements have grown complex, the
programs have to be developed by large teams of
people and implementation involved many possible
platforms and devices - design becomes a pivotal
activity

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Importance of Software
Engineering
 Individuals, businesses, and governments rely on
software for strategic and tactical decision making
as well as day-to-day operations and control. There
is great impact if the software fails - software should
exhibit high quality
 As the perceived value of an application grows, it is
likely that its user base and longevity grows, and
demands for adaptation and enhancement will grow
- software should be maintainable

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Software Engineering Layers

tools

methods

process model

a “quality” focus

management control
of software projects

13
Software Engineering Practice
 Polya suggests:
1.Understand the problem (communication and analysis).
2.Plan a solution (modeling and software design).
3.Carry out the plan (code generation).
4.Examine the result for accuracy (testing and quality
assurance).

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Understand the Problem
 Who has a stake in the solution to the
problem? That is, who are the stakeholders?
 What are the unknowns? What data, functions,
and features are required to properly solve the
problem?
 Can the problem be compartmentalized? Is it
possible to represent smaller problems that
may be easier to understand?
 Can the problem be represented graphically?
Can an analysis model be created?

15
Plan the Solution
 Have you seen similar problems before? Are there
patterns that are recognizable in a potential
solution? Is there existing software that implements
the data, functions, and features that are required?
 Has a similar problem been solved? If so, are
elements of the solution reusable?
 Can subproblems be defined? If so, are solutions
readily apparent for the subproblems?
 Can you represent a solution in a manner that leads
to effective implementation? Can a design model be
created?
16
Carry Out the Plan
 Does the solution conform to the plan? Is
source code traceable to the design model?
 Is each component part of the solution provably
correct? Has the design and code been
reviewed, or better, have correctness proofs
been applied to algorithm?

17
Examine the Result
 Is it possible to test each component part of the
solution? Has a reasonable testing strategy
been implemented?
 Does the solution produce results that conform
to the data, functions, and features that are
required? Has the software been validated
against all stakeholder requirements?

18
Software Process
 A process is a collection of activities, actions, and
tasks that are performed to create some work
product
 Software process – an adaptable approach that
enables the software team to pick and choose the
appropriate set of work actions and tasks
 To deliver software in a timely manner and with
sufficient quality to satisfy those who have
sponsored its creation and those who will use it

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Process Framework
The framework for software engineering process
consists of:
 Framework activities – applicable to all software
projects
 Umbrella activities – applicable across entire
software process

For different projects the process may vary, for


example the overall flow of activities, degree to which
actions and tasks are defined, etc.

20
A Process Framework
Process framework
Framework activities
work tasks
work products
milestones & deliverables
QA checkpoints
Umbrella Activities

21
Framework Activities
 Communication
 Planning
 Modeling
 To better understand requirements
 Design to achieve the requirements
 Construction
 Code generation
 Testing
 Deployment

22
Umbrella Activities (Manage & Control)
 Software Project Tracking and Control
 Risk Management
 Software Quality Assurance
 Technical Reviews
 Measurement
 Software Configuration Management
 Reusability Management
 Work Product Preparation and Production

23
Behavioral Model for
Software Engineering

24
3. Characteristics of a
Software Engineer

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 25
Traits of Successful
Software Engineers
 Sense of individual responsibility
 Acutely aware of the needs of team members
and stakeholders
 Brutally honest about design flaws and offers
constructive criticism
 Resilient under pressure
 Heightened sense of fairness
 Attention to detail
 Pragmatic

26
4. Software Engineering
Domains

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 27
Software Application Domains
 System Software: a collection of programs written to service
other programs (e.g.- compiler, editor, file management utilities)
 Application Software: stand-alone program that solve a specific
business need (e.g.- POS, inventory control, cinema ticketing)
 Engineering/Scientific Software: ”number-crunching”
programs that support engineering/scientific work (e.g. astronomy,
volcanology, automotive stress analysis, orbital dynamics, CAD)
 Embedded Software: resides within a product/system and
perform limited functions (e.g.- fuel control, braking system,
dashboard display, keypad control for microwave oven)

28
Software Application Domains
 Product-Line Software: software designed to provide specific
capability for use by many different customers (e.g. inventory
control products)
 Web/Mobile Applications: browser-based apps and software
that resides on mobile devices
 AI Software: makes use of nonnumerical algorithms to solve
complex problems that are not amenable to computation or
straightforward analysis (e.g. robotics, expert systems, pattern
recognition, artificial neural networks, game playing)

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Legacy Software
Why must it change?
 Software must be adapted to meet the needs of new
computing environments or technology.
 Software must be enhanced to implement new
business requirements.
 Software must be extended to make it interoperable
with other more modern systems or databases.
 Software must be re-architected to make it viable
within a network environment.

30
5. Software Categories:
WebApps, Mobile, Cloud,
Product-Line Software

Software Engineering: A Practitioner’s Approach, 8/e (McGraw-Hill 2015).


Slides copyright 2015 by Roger Pressman. 31
Software Categories
These categories of software have dominated the industry at the
moment:
 WebApps — Web-based systems and applications that not only
provides standalone function to the end user, but integrated with
corporate databases and business applications
 Mobile Applications — software specifically designed to reside on a
mobile platform
 Cloud Computing — an infrastructure or “ecosystem” that enables
any user, anywhere, to use a computing device to share computing
resources on a broad scale
 Product Line Software — a set of software-intensive systems that
share a common, managed set of features satisfying specific needs
of a particular market segment or mission and are developed from a
common set of core assets

32
WebApps
 Modern WebApps are much more than hypertext files with a
few pictures
 WebApps are augmented with tools like XML and Java to allow
Web engineers including interactive computing capability
 WebApps may standalone capability to end users or may be
integrated with corporate databases and business applications
 Semantic web technologies (Web 3.0) have evolved into
sophisticated corporate and consumer applications that
encompass semantic databases that require web linking,
flexible data representation, and application programmer
interfaces (API’s) for access
 The aesthetic nature of the content remains an important
determinant of the quality of a WebApp.

33
Mobile Apps
 Reside on mobile platforms such as cell phones or tablets
 Contain user interfaces that take both device characteristics and
location attributes
 Often provide access to a combination of web-based resources
and local device processing and storage capabilities
 Provide persistent storage capabilities within the platform
 A mobile web application allows a mobile device to access to
web-based content using a browser designed to accommodate
the strengths and weaknesses of the mobile platform
 A mobile app can gain direct access to the hardware found on the
device to provide local processing and storage capabilities
 As time passes these differences will become blurred

34
Cloud Computing

35
Cloud Computing
 Cloud computing provides distributed data storage and processing
resources to networked computing devices
 Computing resources reside outside the cloud and have access to
a variety of resources inside the cloud
 Cloud computing requires developing an architecture containing
both frontend and backend services
 Frontend services include the client devices and application
software to allow access
 Backend services include servers, data storage, and server-
resident applications
 Cloud architectures can be segmented to restrict access to private
data

36
Product Line Software
 Product line software is a set of software-intensive systems that
share a common set of features and satisfy the needs of a
particular market
 These software products are developed using the same
application and data architectures using a common core of
reusable software components
 A software product line shares a set of assets that include
requirements, architecture, design patterns, reusable
components, test cases, and other work products
 A software product line allow in the development of many
products that are engineered by capitalizing on the commonality
among all products with in the product lin

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