Week 3 - Emerging Technologies
Week 3 - Emerging Technologies
Formation of Hologram
Cont…
◦ Formation of Hologram: As a holographic image is rotated, it appears to move
in the same way as the original object, thus appearing to be in three
dimensions (3 – D).
◦ The hologram is produced by first splitting a laser beam. Half of the light
(know as object beam) is reflected off the object on to a photographic plate.
◦ The other half of the light (know as reference beam) is reflected off a mirror
and on to the same photographic plate.
◦ The holographic image is produced where the two light beams meet on the
photographic plate.
Cont…
Hologram have the following applications:
◦ Engineering design (CAD)
◦ Architecture (ability to rotate design through 360 degrees)
◦ Simulation
◦ Medical imaging (see inside the organ using 3- D – links into tomography, which is the same technology behind
3 – D printers)
◦ Cinema (special effects)
◦ Gaming (special effects)
◦ Advertising
◦ Holographic television (expected by around 2025, these should give a full 3 – D experience without the need
for special glasses)
◦ Holographic Computer Memories (a new type of optical storage – a crystal the size of a sugar cube can hold
upto 1TB of data)
◦ Opticla Computers (these will operate at speeds that are trillions of times faster than-current technology
computers)
Virtual Reality
Virtual reality is an artificial environment created by software. The user makes use of data
goggles, sensor units, data gloves or helmets to get a feeling of reality (that is, the feeling of
being there;’).
The technology is used in
◦ training (e.g., in a nuclear reactor where the user can see all the walls, pipes vessels and valves as if
they were inside the reactor, so that they can be trained safely to deal with certain events),
◦ education (e.g., to explore the inside of a building such as a castle in a history lesson)
◦ or in games (where the user can interact as if they were there, such as a driving simulator where the
road ahead is output on to visor in a helmet strapped to the
user’s head).
Cont…
Virtual Reality is used in all of the following areas:
◦ Military applications (training to use a tank)
◦ Education (looking into a part of history lesson)
◦ Healthcare (as a diagnostic tool)
◦ Entertainment (games where gloves or helmets are worn to give realism to the scenario and even to give
images or sound to make it seem real)
◦ Fashion ( fashion show before doing the real thing to see the clothes on people, check out the venue and so on)
◦ Heritage (showing monuments such a Stonehenge)
◦ Business (training courses and role-playing scenario for staff)
◦ Real estate (allowing people to ‘look around’ houses that are for sale)
◦ Engineering (seeing how new design will look)
◦ Sport (a golfer trying to improve their swing can use this technology and get feedback to improve their game)
◦ Media (special effects in films such a The Matrix)
◦ Scientific Visualization (looking at molecular structures in chemistry)