CG-Question Bank
CG-Question Bank
1. Explain the process of scan conversion for lines and circles in computer graphics.
2. Discuss the importance of anti-aliasing and the methods used to achieve it.
3. Describe the role of GPU in rendering and its architecture.
4. Explain shader programming and its applications in graphics rendering.
5. What are the key features of OpenGL, and why is it widely used in graphics?
6. Describe the process of scan conversion for fill-area and character rendering.
7. Explain Graphics Processing Unit
8. Develop Bresenham’s line drawing / DDA/ algorithm
9. Consider the line segment shown in Fig between the two end points A(1,1) and
B(4,3) determine the following two things
2. The intensity values to be applied to the chosen pixels (and its vertical
neighbours) to reduce aliasing effect.
10. With an Example of OpenGL program explain GLUT Library
11. Describe various fill area scan conversion algorithms
12. Aliasing and Signal Processing topic