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Lesson 7 Computer Peripherals - INPUT AND OUTPUT DEVICES

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Lesson 7 Computer Peripherals - INPUT AND OUTPUT DEVICES

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INPUT AND OUTPUT DEVICES

Computer Peripheral

 is any external device that connects to and works with a computer to either input data, output data, or
store information, but is not part of the computer’s core system.
 These devices expand the functionality of the computer, enabling it to perform additional tasks or enhance user
interaction.

Types of Computer Peripherals


 Input Peripherals  Input/Output Peripherals
 Output Peripherals  Storage Peripherals

 INPUT DEVICES

Input devices are used to provide data and control signals to a computer. They convert user actions into a form
the computer can process.

Examples of Input Devices:

1. Keyboard – Allows users to input text, numbers, and commands.


2. Mouse – A pointing device used to navigate and interact with on-screen elements.
3. Scanner – Converts physical documents into digital form.
4. Microphone – Captures sound as audio input.
5. Camera (Webcam) – Captures images or video.
6. Game Controller/Joystick – Used for gaming and simulations.

 OUTPUT DEVICES

Output devices present information from the computer to the user in a readable or perceptible format.

Examples of Output Devices:

1. Monitor – Displays visual output from the computer, such as text, images, and videos.
2. Printer – Converts digital documents into hard copies.
3. Speakers – Produce sound output.
4. Projector – Projects visual output onto a larger screen.
5. Headphones – Deliver audio output directly to the user's ears.

 COMBINED INPUT/OUTPUT DEVICES

Some devices function as both inputs and output devices, facilitating two-way interaction.

Examples of Combined Devices:

1. Touchscreen – Can display visual output and accept input via touch.
2. Headset – microphone as input and speaker as output.
3. Fax Machine – Can scan and send documents and receive and print documents.
4. External Hard Drive – Can both store and retrieve data.
5. VR Headset – Captures user movements as input while displaying immersive visuals as output.

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