Lower Secondary ICT Curriculum Guide
Lower Secondary ICT Curriculum Guide
September, 2022
CONTENTS
RATIONALE FOR SYLLABUS …………………………………………………………………………….3
CONTRIBUTORS ……………………………………………………………………………………………3
UNITS …………………………………………………………………………………………………………7
REFRENCES ………………………………………………………………………………………………....68
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Course Title: Information and Communications Technology (ICT)
In Grenada, Carriacou and Petite Martinique, the lower Secondary School, namely forms’ one and two, have gone without a forma l
syllabus for Information Technology. The Information Technology syllabus official starts from form three to form five. As a result of
no lower secondary syllabus, teachers at this level have been forced to teach topics to students that they presume to be nece ssary for
learning, without any guidance or information as to what should actually be taught. In light of this challenge, the ICT syllabus has been
designed to equip students with the ICT knowledge and skills needed to function in this technological world and obtain a smooth
transition into CSEC Information Technology at the upper Secondary School level.
CONTRIBUTORS
ICT Officers:
Mr. Jervis Dabreo
Mr. Kade DeCoteau
GENERAL AIMS
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▪ Develop problem-solving skills.
SCOPE OF CONTENT
The syllabus comprises both theory and practical content, which is designed to provide students with knowledge and skills in computer
hardware, application software, computer care, internet usage, ICT tools, coding and keyboard mastery.
COURSE DELIVERY
Teachers of Information Technology and EDPM are preferred for the delivery of this course. Additional content, activities and
assessments can be used by the teachers, as well as, use of additional textbooks and websites to the CSEC Information Technology,
EDPM for CSEC and CCSLC Digital Literacy textbooks. Websites recommended are Mrs Palmers EDPM site and Scratch website.
PREREQUISITE SKILLS
Students should have acquired the basic skill of following instructions.
SUBJECT OUTLINE
Units Topics
Form 1
5
3 Internet Safety and Digital Citizenship
Form 2
7 Introduction to Coding
8 Keyboard Mastery
6
UNIT 1
Fundamentals of Computer Hardware
Specific Objectives Content Suggested Teaching and Assessment
Learning Activities
Students should be able to:
1. Define the Computer ● An electronic machine or device that ● Have students bring their ● As a homework assignment,
accepts and processes data to produce eLearning devices to class students will make a list of
information. to further define a the computers (desktops,
computer. laptops, tablets,
smartphones, smart watches,
● Describe for students how etc.) owned by themselves,
their eLearning devices parents/guardians and
accept and process data to siblings, if any, and present
produce information. their lists in the following
lesson.
2. Identify the basic types of ● Supercomputers, mainframe, ● List and define the types of ● Use Kahoot.com to create a
computer minicomputers and microcomputers, computers. quiz where students have to
such as: desktops, laptops, notebooks, identify the types of
tablets, mobile devices. ● Show students pictures computers, based on their
and/or videos of the definitions.
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different types of
computers.
3. Discuss the difference between ● Data is raw facts and figures. ● Provide students with ● In groups, have students
Data and Information various grouped examples brainstorm other examples
● Information is processed data. of data and information: of Data and Information.
1) Data – 123
Information – add the
numbers 1, 2 and 3,
which equals 6.
4. Identify the basic components ● Control Unit(CU) ● Have students research the
of a computer system. definitions of each
● Central Processing Unit (CPU) component and term.
● Arithmetic Logic Unit (ALU) Teacher will provide
clarification wherever
necessary.
8
● Do an unscramble game
with the students, using the
different components:
1) Mraiittech
2) Ingrsocpse
3) Lootcrn
4) Glico
5. List various input & output ● Input devices: Mouse, keyboard, ● Prepare a PowerPoint ● Have students match
devices. scanner, touchscreen, barcode reader, presentation for this lesson pictures of various devices
sensors, biometric technology with definitions for input to either input or output
and output device, along devices.
● Output: printer, monitor, speaker, with lots of pictures of
projector input and output devices
6. List the internal parts of a ● Core Hardware Parts: ● Define the internal parts
System Unit Memory, hard drive, processor, and their functions to
Motherboard students.
● Show to students a real life
RAM stick, hard drive and
processor.
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7. Identify types of Storage ● Basics of Storage ● Explain Storage, its Units ● Students will be given an
Definitions: Bit, Byte, Character, Word, and representation of the assignment to find the
Word size Units. number of bytes in the
following:
Units of Storages: Kilobyte, Megabyte, ● Define the types of storage a) 4 Kilobytes =
Gigabyte, Terabyte, Petabyte and discuss their b) 512 Kilobytes =
differences. c) 2 Megabytes =
Representation of the Units: d) 8 Megabytes =
1 byte = 8 bits e) 16 Gigabytes =
1 Kilobyte = 1024 bytes, etc. f) 32 Gigabytes =
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● Check that device is turned on, well ● If all computer systems work
positioned and menu settings are correct fine, detach cables and plug
to create a hardware issue
for students to troubleshoot.
UNIT PLAN
Form Level: 1
SUB-TOPICS
11
Troubleshooting Basic Hardware Issues: Identification, Checklist, Selection, Practice
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on the computer system and its functions. This entails the different types of computers that were used in the
past as well as what are used today. Students will be taught internal functions of the computer, with focus on the Systems Unit, Input
and Output devices, computer storage and learn how to identify computer issues and know the solutions to fixing them.
FOCUS QUESTIONS
1. What is a Computer?
2. What are the basic types of Computers?
3. What is the difference between Data and Information?
4. What is the Control Unit?
5. What is the Arithmetic Logic Unit?
6. What are examples of input devices?
7. What are examples of output devices?
8. What is Storage?
9. What is one reason why a computer system will not come on when the power button is pressed?
GENERAL OBJECTIVES
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Define a computer, list different types of computers and identify the basic components of a computer.
State the difference between Input and Output devices as well as provide examples of these devices.
Describe the System Unit and discuss computer storage.
Troubleshoot computer hardware issues that may arise.
RESOURCES/MATERIAL REQUIRED
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UNIT 2
Computer Care and Usage
Specific Objectives Content Suggested Teaching and Assessment
Learning Activities
Students should be able to:
Describe ways of caring for ● Caring for Computer Hardware: ● Lesson should be both ● Scenario:
computers and peripherals in theory and practical to We Are Cars Company
Computer systems, like any other
the working environment; ensure students can do with currently has five (5)
electronic equipment, need special
the computers what they desktop computers in
care and attention in order to
learn on paper. storage. Ten (10) computers
perform properly and safely.
were purchased for the staff
Keeping your computer clean can do
only one (1) year ago;
a lot for your system.
however, one day, five (5)
of the computers just
● Some ways of caring for computer
stopped working.
peripherals are:
It is important to note that
1. Cover hardware devices (scanner,
five (5) of the staff are
printer and monitor) when not in use.
Managers and Supervisors,
who work in air conditioned
2. Use a soft, damp cloth to clean the
Office spaces. The other
screen of the monitor on a regular
five are Sales Officers, who
basis.
are located in the open area
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3. Eat or drink only in areas away from of the company, positioned
where the equipment is located. very close to the vehicles on
sale. There is one ceiling
4. Use compressed air, not suction, to fan in this area and it is
remove dust and small fragments from cleaned every two days.
keyboards and printers. Questions for Discussion:
1. Why do you think the
5. Use a silicone keyboard overlay – this five (5) computers
keeps crumbs and liquids out (but you stopped working?
shouldn’t really eat or drink at the
computer desk). 2. What could have been
done differently to keep
6. Keep the sensing mechanism of your the computers working?
mouse clean – the ball in a mechanical
mouse, the ‘eye’ of an optical mouse.
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8. Ensure that the air vents are never
blocked and perhaps use a cooling pad
underneath your laptop.
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Start a computer and access ● Computer is started or user logged on ● Lesson should be both
basic system information and according to user procedures and/or theory and practical to
features institution requirements. ensure students can do with
the computers what they
● Desktop configuration is customized in learn on paper.
a manner suitable to meet individual
requirements and/or special needs
according to company/organizational
guidelines.
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Describe computer security ● Passwords Provide students with the Fill in the blanks
features definitions for each security assignment, with a
● Locking workstation feature. minimum of five (5)
sentences.
● Anti-virus, malware software
Explain how the different
features are used. YouTube *Students are to fill in the
● Scanning drives and files
videos can be shown of the computer security features in
features in use, for the appropriate sentence.
additional clarity to
students.
5. Shutdown a computer ● All open applications are closed using ● Lesson should be both ● Teacher can use Factile
correctly correct procedures theory and practical to Jeopardy to create questions
● Computer is shut down in accordance ensure students can do with and answers from the
with user procedures. the computers what they content and place students
learn on paper. in groups to play on the
jeopardy board.
6. Navigate and manipulate ● Desktop icons are correctly selected, ● Lesson should be both ● Teacher can use Factile
desktop environment opened and closed to access features theory and practical to Jeopardy to create questions
(directories/folders, files, network ensure students can do with and answers from the
devices, recycle bin and waste basket). the computers what they content and place students
learn on paper.
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● Different roles and parts of the desktop in groups to play on the
window are identified for particular jeopardy board.
functions.
UNIT PLAN
Form Level: 1
SUB-TOPICS
19
Computer Health and Safety Factors: Identification, Listing, Discussion, Practice
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on how to properly care for computer systems as well as following health a safety procedures for computer
usage. IT further discusses the varying features that are used on computers for information, security, desktop navigation and basic
computer manipulation when starting up and shutting down the computer system.
FOCUS QUESTIONS
GENERAL OBJECTIVES
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Describe computer security features.
Shut-down a computer correctly.
Navigate and manipulate desktop environment.
RESOURCES/MATERIAL REQUIRED
UNIT 3
Internet Safety and Digital Citizenship
Specific Objectives Content Suggested Teaching and Assessment
Learning Activities
Students should be able to:
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1. Identify potential risks of ● Loss of privacy - extortion, exploitation, ● EdPuzzle can be used to create ● Provide students with
using the Internet cameras, video or select a YouTube video that various scenarios using
include the content. The video the internet (at least five)
● Compromise of Data Security - data theft can then be edited and pop and have them identify
questions including to ensure which potential risk
● Wrong/False Information - propaganda, student understanding and could occur for each one.
fake news promote student interaction.
● Spamming – nuisance
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● Electronic (Virtual) Addiction - video
games, social media
3. Discuss the legal and moral ● Private, Inappropriate or False ● Lesson can take the form of a
implications of various types information that is shared on someone can discussion with students and
of abuse on the Internet be used as evidence in legal proceedings content can be provided.
against the person sharing
● EdPuzzle can be used to create
or select a YouTube video that
● Content placed on the Internet becomes
include the content. The video
permanent. A lot of harm can be done by
can then be edited and pop
such content
questions including to ensure
student understanding and
promote student interaction.
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4. Apply safe practices when ● Time limits for Internet use ● Place students in groups of ● Scenario:
using the Internet three or four and provide each Mario recently started
● Designated safe areas for Internet use group with a password gaming online; he
(not in the bedroom) strength criteria. decided to create a new
email address for his
● Have a clear purpose for going online ● Have the groups come up gaming account, hoping
with different passwords to it would be easier to
● Avoid gimmicks or too good to be true meet the criteria. purchase, using PayPal,
schemes various items for his
● In the next class session, the Avatar. His email address
● Use very secure passwords groups will display their is as follows:
passwords for the entire class, mariojoseph16.
● Do not save passwords on a public who will determine if the Two weeks after creating
computer passwords are weak, medium the email address,
or strong, based on the criteria. Mario’s PayPal account
● Keep Wi-Fi network secured with a was hacked.
● The groups will also have the
strong password
opportunity to add or take
Questions for Discussion:
● Do not share personal information away from their passwords to
1. Why do you think
(DOB, Address, Account numbers) make them more secure.
Mario’s PayPal
account got hacked?
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● Keep a lock pattern or code on mobile 2. What are some tips
devices you can give to Mario
to protect his account
● Keep your antivirus software updated and email address?
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never be able to delete all the available
copies,
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6. Discuss moral and ethical ● Behaviors associated with ethical and ● Students will be placed in ● Have students work in
practices in accessing and moral practices (intellectual property, groups and be given various small groups to use an
using digital content copyright, plagiarism, software piracy, settings for example: appropriate presentation
Cyberbullying, illicit cyber activities, or productivity tool to
- posting negative information
for example, phishing, identity theft). create a product for
about persons on social media;
example, a poster,
- sending hate emails;
promoting the
● Responsible use of digital content. - participating in illegal activities
importance of practicing
Crediting sources, respecting the to
responsible use of digital
licensing requirements for digital gain monies; and,
tools in an online space.
content, avoiding unethical cyber - using software to cause harm for
practices example splicing photos and
● Have students create a
videos to demand monies.
flyer or advertisement to
promote ethical
They should brainstorm and
behaviour in an online
generate a list of Do’s and Don’ts
environment.
when involved in the settings
above and present the lists for
discussion. Students will evaluate
the scenarios to determine whether
or not responsible/ethical practices
ensued.
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● Have students read the
following scenarios and then
discuss and provide
justification for whether they
think ethical or unethical
behaviours ensued and provide
justification for the stance
taken.
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- The body of a teenager who
drowned was in full view of the
residents of a certain community.
Many people used their digital
tools to capture pictures of the
body. One person who had the
picture on his mobile phone
started circulating it on social
media.
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● (Checklist should focus on
criteria to evaluate information
such as accuracy, currency,
relevance and
authorship/publishing body).
7. Discuss the characteristics of ● Characteristics of good digital citizens ● Have students view a short ● Allow students to role
good digital citizens (for example, is digitally literate, video on how to display good play or dramatize the
practice digital etiquette/netiquette, citizenship. characteristics displayed
practice online safety, treat others with as a result of good digital
respect in online spaces, respect the citizenship.
privacy of others).
8. Evaluate the rights, ● Rights and responsibilities of good ● Have students create an audio ● Have students create and
digital citizenship. or a visual representation share a presentation on
the various safety and
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responsibilities and benefits of ● Benefits of good digital citizenship about the benefits of being a security practices used on
good digital citizenship (Maintaining integrity and respect, good digital citizen. digital devices and tools
protection of rights, avoiding negative (showcase password,
behaviors, Safety and Security, multi-factor
disclosure of personal information/data authentication, and turn
privacy, location tools, on location on devices)
password/device protection). that can be used to
protect users of digital
devices and online
spaces.
9. Discuss the importance of ● digital footprints: ● Invite a resource person to ● Have students work
leaving a good digital (i) Importance; speak to students about safety collaboratively to create
footprint (ii) Ways to leave a digital footprint; and security in an online a 5 minute podcast/ video
and; environment. using a digital tool
(iii) Ways to protect our digital explaining the concept of
footprint for example, think and check Digital Footprint.
● Have students discuss the
before posting on social media).
importance of protecting their
● Have students work in
digital footprint.
groups to conduct a
research to identify or list
● Have students read relevant the online digital identity
articles on Internet Safety and
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Protecting Your Digital and digital footprint of a
Footprint. For example using personality.
the
● They will critique the
link:
information and write a
http://www.digitalfamilysummit.c
report to share whether
om/
the findings indicated
2012/safetyprotecting-your-
maintenance of integrity
digitalfootprint/.
and respect as well as
identify evidence of good
Write some characteristics of the
or poor digital
digital footprint which should be
citizenship.
shared with the class.
https://www.youtube.com/watch?
v=6
TUMHplBveo and in groups
discuss how we can protect our
digital footprint.
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10. Analyze the negative impact ● Negative effects of the use of digital ● Have students work with a ● Have students write a
of the use of digital tools on tools on health and wellness (or partner or in small groups to reflective piece about
health and wellness example, digital eye strain, carpal engage in online search about their response to the
tunnel syndrome, behavioral problems, the negative impact of the use information on the
sedentary lifestyle, addiction to various of digital tools on health and impact of the use of
online activities). wellness. digital tools on health
and wellness. This should
also include actions they
● They will also share
plan to take to reduce the
recommendations for reducing
impact on their health
or eliminating the negative
and wellness.
impacts identified.
11. Discuss the importance of the ● Sustainable use of digital tools ● Have students engage in a ● Place students in groups
sustainable use of digital tools (environmental, social, legal, discussion forum/round table to create PowerPoint
economic). talk on the topic “sustainable presentations on the topic
use of digital resources - a
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on different aspects of consideration for the existence of Sustainable use of
society. of future generations.” digital tools.
12. Explain the role of ● Organizations responsible for ● Have students describe the
protecting content creators role/function of at least three
organizations in protecting
organizations in their country
the rights of online content
that are responsible for
Creators and users.
protecting the rights of content
creators and users.
UNIT PLAN
Form Level: 1
SUB-TOPICS
34
Potential risks of using the Internet: Identification, Listing, Discussion
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on the risks involved with using the Internet, the harm caused to individuals from negative usage of the Interne t
and the legal and moral implications involved in abusing others online. The Unit will also provide a list of safety practices when
online and define key terms under Digital Citizenship and use of digital content.
FOCUS QUESTIONS
1. What are three risks you can face when using the Internet?
2. Can you state two negative practices online?
3. Can you list three safety practices when using the Internet? If yes, please list.
4. What is Cyberbully?
5. What is Netiquette?
6. What is a Copyright?
7. Can you list two characteristics of a good digital citizen? If yes, please list.
8. What is one benefit of being a good digital citizen?
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GENERAL OBJECTIVES
RESOURCES/MATERIAL REQUIRED
36
UNIT 4
Introduction to Mouse and Keyboarding Skills
Specific Objectives Content Suggested Teaching and Assessment
Learning Activities
Students should be able to:
● Learn the basic parts of a computer ● Lesson is practical, to be done ● Drag and drop
1. Develop basic computer mouse. on a desktop computer or apps/objects at a particular
mouse skills ● Using the computer mouse to select laptop. location on screen, using
and move around items on the the computer mouse.
computers
2. Demonstrate competence in ● Practice and develop speed and ● Have students identify the ● Practical Assignment on
keyboarding techniques accuracy at the keyboard using proper home row keys; the top and typing a list of 15
touch keyboarding techniques on bottom QWERTY keys and characters, using all the
alphanumeric keys. the number keys keys taught.
For example:
● Use typing software, e.g.
1. Xylophone123
Mavis Beacon or Typing
2. Registration69
Instructor to have students
3. Photosynthesis*@
37
become familiar with the 4. Finance &
keyboard. Accounting$
5. Numerals #
UNIT PLAN
Form Level: 1
SUB-TOPICS
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on teaching students to use the computer mouse for selection and drag and drop functions, and the keyboard for
basic typing speed and accuracy.
FOCUS QUESTIONS
38
GENERAL OBJECTIVES
1. Student-discovery
2. Practical activities using the mouse and the keyboard
3. Practice typing activity
RESOURCES/MATERIAL REQUIRED
39
UNIT 5
Digital Communications Technologies
2. Describe how digital ● Categories of Digital Tools ● Have students work in teams ● Research presentation
technology can be used to (Communication, Collaboration; to engage in a scavenger hunt using a digital tool for
enhance digital literacy Research; Design; Productivity activity. The teams will find
40
including multi-media production; and place the appropriate e.g.: Prezi, PowToon and
Assistive Technologies; Web 2.0 and digital tools under the Haiku
Computer-based Tools. assigned category.
https://prezi.com/p/create-
● Use of digital technology (tools and ● Have students create a prezi/
media) to enhance digital literacy. presentation or video on the https://www.powtoon.com
impact of digital technology /
on digital literacy. https://www.haikudeck.co
● Productivity tools (word processing,
m/
desktop publishing, spreadsheet, and
● Have students engage in
database).
online search to explore ● Tests,
information on each category
● Multimedia (video and audio).
of tools and creatively present ● Create Posters,
their findings to the class.
● Graphic design tools.
● Create a Collage.
● Have students engage in an
● Existing, new and emerging
online game or activity and a
technologies (for example, cloud
traditional form of the game,
computing, Internet of Things, big data,
then discuss how the game
Web 3.0).
has evolved as a result of
digital technology. Some
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examples of games are chess,
scrabble.
UNIT PLAN
Form Level: 2
SUB-TOPICS
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on teaching students how to review and discuss the criteria for choosing digital tools and list ways these tools
can enhance digital literacy.
FOCUS QUESTIONS
42
GENERAL OBJECTIVES
1. Student-discovery
2. Collation
3. Research
4. Application
5. Presentation
RESOURCES/MATERIAL REQUIRED
43
UNIT 6
Introduction to Application Software
2. Explain the purpose of a ● Word processing is the phrase used to ● Have students create a simple ● Firstly, provide students
word processor describe using a computer to create, document, typing their full with one paragraph to
edit, and print documents. Of all names, address and school type, using a word
computer applications, word processing name. processor.
is the most common. ● Students will edit the
information typed (change ● Secondly, have students
● There are several advantages for using font size, style, colour, etc.) format the paragraph.
word processor, these include; (Font size, colour, style,
etc.)
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- seeing your work on the screen, read
it and make adjustments before it is
printed
- saving and reusing your work as
needed.
- applying formatting features to your
documents.
3. Explain the purpose of a ● In its simplest form, a spreadsheet is a ● Have students open a ● Homework Assignment (if
spreadsheet table of rows and columns that contains spreadsheet and provide students have access to
data, both text and numbers, on which simple data; for e.g. Grocery pcs):
you perform actions, such as sorting list with associated cost of Students will be given a
and calculations, both simple and items to calculate the total list of items, accompanied
complex. cost of all the items. by numbers.
1. Find the total sum.
● Spreadsheet consists of: worksheet,
rows, cells and columns.
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● Instances in which spreadsheets should ● Teach students the sum 2. Subtraction two or
be used. Manipulation of numeric data; formula and the add and more items from the
Illustrate the features of a spreadsheet subtract formulas. list.
application.
3. Explain the purpose of a ● Instances in which databases should be ● Have students open a database ● Students are to work in
database management used. Electronic storage and in Microsoft Access and groups of 4 or 5 to create
system manipulation of data in tables for easy navigate the basic features. a simple database.
retrieval. Illustration of the features of a
database application. ● Guide students to create a
simple database.
4. Explain the uses of a ● A presentation program is a software ● Have students create a simple ● Students will create a 1 or
presentation software package used to display information in PowerPoint presentation, 2 minutes presentation,
the form of a slide show. It has three which includes creating new from a provided list of
major functions: an editor that allows slides, altering designs, three or more topics and
text to be inserted and formatted, a transitions and animations. do their presentations to
method for inserting and manipulating the class, in the following
graphic images, and a slide-show session.
system to display the content.
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1. Slides that can contain any mixture
of text, images, video, animations,
links and sound.
2. Animation effects that allow the
various elements on each slide to
appear after a certain amount of
time or when a presenter presses a
button.
3. Slide master – this allows the style
(font, font size, background etc.) to
be set once and then used
throughout the presentation.
4. Transitions – this is how the
presentation software “moves” the
display of one slide to another.
Transitions usually include
dissolving from one slide to the
next or the current slide being
moved in some way to show the
next slide as though it was
underneath.
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5. Slide notes – when these are used
the presenter will see the current
slide and any notes associated with
it on his/her display and the
audience will see just the slide on
another screen or from a projector.
6. Explain the uses of a web ● Instances in which web browser ● Have students open a web ● In groups of 4 or 5, guide
browser software software should be used. (Research, browser and provide them students to recreate their
Social Media platforms, online games, with various search topics. own web browsers and
etc.) present the names to the
● Provide information on the various web entire class.
browsers (Microsoft Edge, Google
Chrome, and Mozilla Firefox).
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7. Identify and explain the ● Google, - Gmail, Google docs, Google ● Select half of the class to open ● Re-group students who
use of online tools Sheets, Google Meet, Google Google Chrome and the other recreated their own web
Classroom half to open Microsoft Edge browsers and have them
● Microsoft – Outlook, Office 365, on their computer systems. add online tools, as they
Microsoft Teams, One Drive Students will search for the see fit.
various tools found in both
web browsers.
8. Determine the appropriate ● Selection of appropriate word- ● Class Discussion and short ● Provide students with a
software to be used to processing, spreadsheet, database video showing uses of the matching assignment,
perform specific tasks management, presentation and other various software to perform where the appropriate
specialized software. specific tasks, within an software must be correctly
Airport setting, Business matched to the scenario or
Office setting or School usage.
setting, etc.
UNIT PLAN
Form Level: 2
49
SUB-TOPICS
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on teaching students the various types of application software and explains each one in detail. Students will
also be given to opportunity to put theory learnt into practice and use the applications themselves.
FOCUS QUESTIONS
GENERAL OBJECTIVES
50
Explain and use a Web browser
1. Individual practice
2. Group-work
3. Application
4. Presentation
RESOURCES/MATERIAL REQUIRED
51
UNIT 7
Introduction to Coding
52
with your hand, but
now your hand is full
of stuff you sneezed
out. What could you
do?
2. Define Coding and ● Coding -The process of instructing a ● Firstly, students will be ● Students are to research
Identify the benefits machine to do what you want it to do questioned on how they think and record two additional
using a programming language. it would be beneficial to benefits of coding.
learn coding.
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● Coding assists students with their
computational skills. ● Secondly, students will be
given a list of coding
● Coding encourages literacy. benefits, which will be
discussed with the entire
● Coding helps students to learn problem- class.
solving skills.
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3. List and define the ● Scratch – a block-based visual ● Students will be asked to use ● Use Formative.com to
different types of programming language and online their eLearning devices to create a quiz where
programming languages community targeted primarily at research the different types students can match the
children. of programming languages. programming language
terms to their definitions,
● HTML – Hyper Text Markup Language ● Students will be provided fill in the blanks,
is the standard markup language for with definitions and true/false and multiple
creating web pages and web explanations for the choice.
applications. With Cascading Style programming languages they
Sheets (CSS) and JavaScript, it forms a found.
triad of cornerstone technologies for the
World Wide Web.
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programming on both small and large
scales.
4. Create basic codes using ● Use the Scratch website at ● Introduce students to Scratch ● Students will create an
Scratch programming https://scratch.mit.edu/ and refer to online; offline version can be animation for the initials
language the ‘For Educators’ tab, then review downloaded for continued of their first, middle and
Scratch for Teachers and for use and practice by students. last names.
Students to provide an introduction ● Visit: https://scratch.mit.edu/ For example: Donna Joan
on Scratch and examples of the for the free download and Hue – DJH
codes used. resources. ⮚ Add a Backdrop
⮚ Colour the initials
● Scratch Events, Blocks, Variables, ● Students will explore the ⮚ Add a sound to the
Events, Operators, etc. Scratch website and view initials
programs created, such as;
animations and games.
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● Students will learn to create
simple basic items using
simple codes.
UNIT PLAN
Form Level: 2
SUB-TOPICS
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on teaching students how to solve problems and introduces them to programming languages.
FOCUS QUESTIONS
1. What is a problem?
2. What are two ways to solve a problem?
3. What is coding?
4. What are two benefits of coding?
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5. State two types of programming languages.
GENERAL OBJECTIVES
Define problem-solving.
Define coding.
List the types of programming languages.
Create basic codes using the Scratch programming language.
1. Scenarios
2. Student-discovery
3. Group-work
4. Research
5. Individual practice
RESOURCES/MATERIAL REQUIRED
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UNIT 8
Keyboard Mastery
Use correct spacing after ● After full stop, comma, semicolon, ● Lesson is practical, to be done ● Students will be given a
punctuation marks colon, question mark, exclamation on a desktop computer or paragraph with spacing
laptop. and punctuation errors,
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mark, apostrophe, parenthesis, quotation which they have to
marks. correct.
Use different types of headings ● Main head, sub-head, shoulder, ● Lesson is practical, to be done ● Students will be given a
paragraph, marginal, and others; on a desktop computer or document to format them
appropriate use of these headings. laptop. to use the different types
of headings.
Type at a minimum speed of 20 ● Incorporation of all the skills in specific ● Lesson is practical, to be done ● Students are to type a
words per minute. objectives 1 – 6 above. on a desktop computer or paragraph containing 20
laptop. words, within 1 minute.
UNIT PLAN
Form Level: 2
SUB-TOPICS
UNIT DESCRIPTION/SUMMARY
This Unit Plan focuses on teaching students how to master their keyboarding skills.
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FOCUS QUESTIONS
GENERAL OBJECTIVES
1. Student-discovery
2. Individual practice
RESOURCES/MATERIAL REQUIRED
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SAMPLE LESSON PLANS
Objectives
Using real-life scenarios, direct instruction and grand discussion, students will be able to:
1. List and describe how to care for computer hardware.
2. List and describe how to care for peripheral devices
Content
● Caring for Computer Hardware:
Computer systems, like any other electronic equipment, need special care and attention in order to perform properly and safely.
Keeping your computer clean can do a lot for your system.
1. Cover hardware devices (scanner, printer and monitor) when not in use.
2. Use a soft, damp cloth to clean the screen of the monitor on a regular basis.
3. Eat or drink only in areas away from where the equipment is located.
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4. Use compressed air, not suction, to remove dust and small fragments from keyboards and printers.
5. Use a silicone keyboard overlay – this keeps crumbs and liquids out (but you shouldn’t really eat or drink at the computer
desk).
6. Keep the sensing mechanism of your mouse clean – the ball in a mechanical mouse, the ‘eye’ of an optical mouse.
7. Use power protection devices such as surge protectors and uninterruptible power supplies to protect computer systems from
the damaging effects of power surges and blackouts.
8. Ensure that the air vents are never blocked and perhaps use a cooling pad underneath your laptop.
Materials/Resources
-Teacher’s text and lesson plan
-Teacher’s laptop
-Projector and Screen
-Whiteboard and Whiteboard Markers
Methods/Strategies
-Oral Questioning
-Direct Instruction
-Grand Conversation
-Explanation
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Learning Activities
Introductory (10 minutes)
-Show students a short video on computer care.
https://www.youtube.com/watch?v=0qIKPfbo300
or
https://www.youtube.com/watch?v=iZbvKhEhmkg
-Question students on what stood out to them in the video.
-Share objectives of the lesson with to the students.
Developmental
Computer hardware and peripheral care (25 minutes)
-Students will be provided with the lesson’s content through a PowerPoint presentation prepared by the teacher.
-Students will be selected randomly to check to computers in the lab and point out what care they need.
-Students will listen to the scenario presented by the teacher and participate in whole class discussion.
● Scenario:
We Are Cars Company currently has five (5) desktop computers in storage. Ten (10) computers were purchased for the staff only
one (1) year ago; however, one day, five (5) of the computers just stopped working.
It is important to note that five (5) of the staff are Managers and Supervisors, who work in air conditioned Office spaces. The other
five are Sales Officers, who are located in the open area of the company, positioned very close to the vehicles on sale. There is one
ceiling fan in this area and it is cleaned every two days.
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Questions for Discussion:
2. What could have been done differently to keep the computers working?
Culminating (5 mins)
-Lesson is summarized; teacher and students list the different ways to care for a computer and peripheral devices.
Assessment
Oral questioning to assess students' understanding of the video and lesson content shared
Class discussion on Scenario given.
Teacher Reflection
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Objectives
Through use of the Scratch programming website, students will be able to:
1. Navigate the Scratch website
2. Create basic codes
Content
● Open the Scratch website at https://scratch.mit.edu/ to provide an introduction on Scratch and examples of the codes used.
Materials/Resources
-Teacher’s text and lesson plan
-Teacher’s laptop
-Projector and Screen
-Desktops/Laptops
Methods/Strategies
-Oral Questioning
-Direct Instruction
-Practical Application
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Learning Activities
Introductory (10 minutes)
-Recap highlights from the previous lesson on Coding.
-Question students on what they recall about Coding
-Share objectives of the lesson with to the students.
Developmental
Computer hardware and peripheral care (60 minutes)
-Students will be asked to switch on their computers, open the web browser and enter the Scratch website in the URL.
-Students will be directed to the start creating link, where they will view sample programs and what was used to create them.
-Students will he shown the functions, along with their codes, of the various tabs and definitions will be given by the teacher.
-Teacher will assist the students in creating a simple program, using the codes under each function.
Assessment
Oral questioning to assess students' retention and understanding of Coding in the last class lesson.
Student navigation to Scratch coding and creation of their own programs, using basic codes.
Teacher Reflection
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REFERENCES
CCSLC Digital Literacy. (2021). MacMillan Education Limited. Retrieved from: Caribbean Examinations Council (CXC).
Digital Literacy for Lower Secondary Schools. (2017). Department of Education, Innovation and Gender Relations Retrieved from:
Electronic Document and Preparation Management Syllabus. (2012). Caribbean Examinations Council – CSEC. Retrieved from:
Syllabus Information Technology. (2017). Caribbean Examinations Council – CSEC. Retrieved from: Caribbean Examinations
Council (CXC).
Information Technology for CSEC Exams. 2nd Edition. (2014). MacMillan Education Limited. Retrieved from: Caribbean
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Coding for Primary and Secondary Schools,(n.d.). Akanne Blog Teaching Laboratory. Retrieved from:
https://akanne.org/blog/coding-for-primary-and-secondary/#google_vignette
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