0% found this document useful (0 votes)
26 views4 pages

Milinial Generation

https://www.facebook.com/reel/1283771719645193?mibextid=rS40aB7S9Ucbxw6v

Uploaded by

Frenz Andeza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views4 pages

Milinial Generation

https://www.facebook.com/reel/1283771719645193?mibextid=rS40aB7S9Ucbxw6v

Uploaded by

Frenz Andeza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

# STANDARD LAYOUT PRESETS

# --------------------------------
# Syntax: ACTION CONTROL
# [CHRISTIANB] addition: ACTION @MAPPED_ACTION
# mapped actions must be declared prior to their usage
#
# IMPORTANT: only _one_ indirection layer, with '@', is supported.
# do NOT do something like the following:
# ACTION1 BUTTON1
# ACTION2 @ACTION1
# ACTION3 @ACTION2 # <- that's bad, it's 2 indirections from ACTION3 to BUTTON1.
it won't work!
# --------------------------------

#
# player outside of vehicles
#
FOOT_WEAPON_FIRE RIGHT_TRIGGER
FOOT_WEAPON_CYCLE_NEXT DPAD_RIGHT
FOOT_WEAPON_CYCLE_PREVIOUS DPAD_LEFT
FOOT_WEAPON_HOLSTER DPAD_DOWN
FOOT_PICKUP DPAD_UP #LEFT_TRIGGER
FOOT_MOVEMENT_LEFT_RIGHT LEFT_STICK_X
FOOT_MOVEMENT_UP_DOWN LEFT_STICK_Y
FOOT_MOVEMENT_JUMP BUTTON_X
FOOT_MOVEMENT_DUCK BUTTON_LEFT_THUMBSTICK
FOOT_MOVEMENT_SPRINT BUTTON_A
FOOT_ENTER_EXIT_VEHICLE BUTTON_Y # used for entering and exiting all kinds
of vehicles
FOOT_CAMERA_CYCLE_MODE BUTTON_WHITE
FOOT_CAMERA_FORCE_BEHIND_PLAYER BUTTON_BLACK
FOOT_WEAPON_TARGET LEFT_TRIGGER # also used to exit all of the sniper
camera modes
FOOT_CAMERA_LOOK_BACK BUTTON_RIGHT_THUMBSTICK
FOOT_CAMERA_LOOK_LEFT_RIGHT RIGHT_STICK_X
FOOT_CAMERA_LOOK_UP_DOWN RIGHT_STICK_Y
FOOT_WEAPON_SHIFT_TARGET_RIGHT DPAD_RIGHT
FOOT_WEAPON_SHIFT_TARGET_LEFT DPAD_LEFT
SNIPE_FIRE @FOOT_WEAPON_FIRE # new
SNIPE_ZOOM_IN BUTTON_X
SNIPE_ZOOM_OUT BUTTON_A
SNIPE_LOOK_LEFT_RIGHT LEFT_STICK_X
SNIPE_LOOK_UP_DOWN LEFT_STICK_Y

#
# car
#
CAR_WEAPON_FIRE BUTTON_RIGHT_THUMBSTICK
CAR_MOVEMENT_ACCELERATE RIGHT_TRIGGER
CAR_MOVEMENT_BRAKE LEFT_TRIGGER
CAR_MOVEMENT_HANDBRAKE BUTTON_B
CAR_MOVEMENT_LEFT_RIGHT LEFT_STICK_X
CAR_MOVEMENT_UP_DOWN LEFT_STICK_Y
CAR_MOVEMENT_DIGITAL_LEFT DPAD_LEFT
CAR_MOVEMENT_DIGITAL_RIGHT DPAD_RIGHT
CAR_RADIO_CHANGE BUTTON_BLACK
CAR_RADIO_NEXT_SOUNDTRACK DPAD_UP
CAR_RADIO_PREVIOUS_SOUNDTRACK DPAD_DOWN
CAR_RADIO_NEXT_SONG DPAD_RIGHT
CAR_RADIO_PREVIOUS_SONG DPAD_LEFT
CAR_HORN BUTTON_LEFT_THUMBSTICK
CAR_SUBMISSION BUTTON_X
CAR_CAMERA_LOOK_LEFT_RIGHT RIGHT_STICK_X
CAR_CAMERA_LOOK_UP_DOWN RIGHT_STICK_Y
#we always use the foot controls CAR_CAMERA_CYCLE_MODE
@FOOT_CAMERA_CYCLE_MODE #new
CAR_SUSPENSION_ACTIVATE @CAR_SUBMISSION
CAR_SUSPENSION_LEFT_RIGHT RIGHT_STICK_X # Replaced automatically to use the
stick or dpad not used for steering or looking around
CAR_SUSPENSION_UP_DOWN RIGHT_STICK_Y # Replaced automatically to use the
stick or dpad not used for steering or looking around
CAR_BOMB @CAR_WEAPON_FIRE
#CAR_WEAPON_LEFT_RIGHT RIGHT_STICK_X
#CAR_WEAPON_UP_DOWN RIGHT_STICK_Y
CAR_SPECIAL_FIRE BUTTON_RIGHT_THUMBSTICK
CAR_SPECIAL_FIRETRUCK_FIRE @CAR_SPECIAL_FIRE
CAR_SPECIAL_FIRETRUCK_WATER_LEFT_RIGHT RIGHT_STICK_X
CAR_SPECIAL_FIRETRUCK_WATER_UP_DOWN RIGHT_STICK_Y
CAR_SPECIAL_TANK_FIRE @CAR_SPECIAL_FIRE
CAR_SPECIAL_TANK_TURRET_LEFT_RIGHT @CAR_SPECIAL_FIRETRUCK_WATER_LEFT_RIGHT

#
# bike
#
BIKE_WEAPON_FIRE @CAR_WEAPON_FIRE
BIKE_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE
BIKE_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE
BIKE_MOVEMENT_HANDBRAKE @CAR_MOVEMENT_HANDBRAKE
BIKE_MOVEMENT_LEFT_RIGHT @CAR_MOVEMENT_LEFT_RIGHT
BIKE_MOVEMENT_UP_DOWN @CAR_MOVEMENT_UP_DOWN
BIKE_HORN @CAR_HORN
BIKE_BOMB @CAR_WEAPON_FIRE
BIKE_CAMERA_LOOK_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT
BIKE_CAMERA_LOOK_UP_DOWN @CAR_CAMERA_LOOK_UP_DOWN
BIKE_CAMERA_WHEELIE_FORCE_1ST_PERSON BUTTON_BLACK

#
# boat
#
BOAT_WEAPON_FIRE @CAR_WEAPON_FIRE
BOAT_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE
BOAT_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE
BOAT_MOVEMENT_HANDBRAKE @CAR_MOVEMENT_HANDBRAKE
BOAT_MOVEMENT_LEFT_RIGHT @CAR_MOVEMENT_LEFT_RIGHT
BOAT_MOVEMENT_UP_DOWN @CAR_MOVEMENT_UP_DOWN
BOAT_MOVEMENT_DIGITAL_LEFT DPAD_LEFT
BOAT_MOVEMENT_DIGITAL_RIGHT DPAD_RIGHT
BOAT_CAMERA_LOOK_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT
BOAT_CAMERA_LOOK_UP_DOWN @CAR_CAMERA_LOOK_UP_DOWN
BOAT_SPECIAL_POLICE_FIRE @CAR_WEAPON_FIRE

#
# heli
#
HELI_WEAPON_FIRE BUTTON_RIGHT_THUMBSTICK # used for machine
gun (at least in hunter)
HELI_MOVEMENT_ACCELERATE RIGHT_TRIGGER
HELI_MOVEMENT_BRAKE LEFT_TRIGGER
HELI_MOVEMENT_PITCH LEFT_STICK_Y
HELI_MOVEMENT_ROLL LEFT_STICK_X
HELI_MOVEMENT_YAW RIGHT_STICK_X
HELI_MOVEMENT_STABILIZE UNKNOWN_CONTROL #@CAR_HORN
HELI_SPECIAL_HUNTER_FIRE BUTTON_B # used for firing rockets
when MODELID_CAR_COPTER_HUNTER
HELI_SUBMISSION BUTTON_X
HELI_RADIO_CHANGE BUTTON_BLACK
HELI_CAMERA_LOOK_UP_DOWN RIGHT_STICK_Y

#
# planes / rc-planes
#
# [CHRISTIANB] the skimmer can do drive-by's, since it's technically a boat
PLANE_WEAPON_FIRE @HELI_WEAPON_FIRE
PLANE_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE
PLANE_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE
PLANE_MOVEMENT_HANDBRAKE @HELI_SPECIAL_HUNTER_FIRE
PLANE_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH
# [CHRISTIANB] the only plane in VC is the skimmer, which is technically a boat,
# and also gets controlled like a boat. that's why ROLL is on YAW
# note that the rcplanes ARE planes (rc ones, but with correct pitch/yaw/roll
# behavior)
PLANE_MOVEMENT_ROLL UNKNOWN_CONTROL
PLANE_MOVEMENT_YAW @HELI_MOVEMENT_ROLL
PLANE_MOVEMENT_UP_DOWN LEFT_STICK_Y #not used
PLANE_CAMERA_LOOK_LEFT_RIGHT RIGHT_STICK_X
PLANE_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN
RCPLANE_WEAPON_FIRE @HELI_WEAPON_FIRE
RCPLANE_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE
RCPLANE_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE
RCPLANE_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH
RCPLANE_MOVEMENT_ROLL @HELI_MOVEMENT_YAW
RCPLANE_MOVEMENT_YAW @HELI_MOVEMENT_ROLL
RCPLANE_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN

#
# rc-cars
#
RCCAR_WEAPON_FIRE @CAR_WEAPON_FIRE
RCCAR_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE
RCCAR_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE

#
# rc-heli
#
RCHELI_WEAPON_FIRE @HELI_WEAPON_FIRE
RCHELI_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE
RCHELI_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE
RCHELI_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH
RCHELI_MOVEMENT_ROLL @HELI_MOVEMENT_ROLL
RCHELI_MOVEMENT_YAW @HELI_MOVEMENT_YAW
RCHELI_MOVEMENT_STABILIZE @CAR_HORN
RCHELI_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN

#
# menu
#
#MENU_ENTER BUTTON_START #still hardcoded
#MENU_EXIT @MENU_ENTER
MENU_LEFT_RIGHT LEFT_STICK_X
MENU_LEFT DPAD_LEFT
MENU_RIGHT DPAD_RIGHT
MENU_UP_DOWN LEFT_STICK_Y
MENU_UP DPAD_UP
MENU_DOWN DPAD_DOWN
MENU_SELECT BUTTON_A
MENU_BACK BUTTON_B

#
# video playback and stuff
#
VIDEO_CANCEL @MENU_SELECT
CUTSCENE_CANCEL @MENU_SELECT
SCRIPT_CLEAR_MESSAGES @MENU_SELECT
CREDITS_CANCEL UNKNOWN_CONTROL

# [CHRISTIANB] common actions for scriptcontrol mappings (need to be declared


# prior to their usage
MISSION_CANCEL @CAR_SUBMISSION

#
# script control mappings
#
WEAPON_AMMO_BUY BUTTON_A
WEAPON_AMMO_LEFT DPAD_LEFT
WEAPON_AMMO_RIGHT DPAD_RIGHT
WEAPON_AMMO_EXIT @FOOT_ENTER_EXIT_VEHICLE

ACTIVATE_MISSION @CAR_SUBMISSION

ANSWER_PHONE LEFT_TRIGGER
#@FOOT_CAMERA_FORCE_BEHIND_PLAYER

# [CHRISTIANB] always leave it to FOOT_WEAPON_TARGET, otherwise the player


# will have to press WEAPON_TARGET _and_ pictureA _and_ pictureB
TAKE_PICTURE_A @FOOT_WEAPON_TARGET
TAKE_PICTURE_B @FOOT_WEAPON_FIRE

# [CHRISTIANB] pizza_left and _right are needed for ScriptControls.txt,


# to distinguish the directions. in the game, PIZZA_LEFT_RIGHT must always
# be used, since that's mapped to CAR_CAMERA_LOOK_LEFT_RIGHT
PIZZA_LEFT UNKNOWN_CONTROL
PIZZA_RIGHT UNKNOWN_CONTROL
PIZZA_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT
PIZZA_FIRE @CAR_WEAPON_FIRE #because the pizza works like the
drive-by
PIZZA_CANCEL @CAR_SUBMISSION

# 6 races can be selected or so in RACES.SC


RACE_LEFT DPAD_LEFT
RACE_RIGHT DPAD_RIGHT
RACE_OK BUTTON_A
RACE_CANCEL BUTTON_B

# Skip round in shooting range


SKIP_SHOOTING_ROUND BUTTON_X

You might also like