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Warlocko Algo Asi

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0% found this document useful (0 votes)
33 views8 pages

Warlocko Algo Asi

Uploaded by

alethramd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Name: Player:
6 Class: Cleric (Knowledge Domain) 3, Warlock (the Archfey) 3
Experience: 14.000 Add: Next level: 23.000
Background:
LEVEL Race: Size: Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Faith:

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Hide 2nd DC +2 Acrobatics (DEX)
Ability Save DC +4 Animal Handling (WIS)
+3
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY PROFICIENCY +4 Arcana (INT)
11 STR 0 0
BONUS +
8+
15
BONUS +
8+
11
Wis Cha 0 Athletics (STR)
STRENGTH

Senses 0 Deception (CHA)


15 DEX +2 +2 +4 History (INT)
Proficiency
DEXTERITY
14 Passive Perception
Bonus +4 Insight (WIS)
12 CON +1 +1 0 Intimidation (CHA)
CONSTITUTION INSPIRATION
+4 Investigation (INT)

19 INT +4 +4 Limited Features SR LR Dawn +4 Medicine (WIS)


INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +4 Nature (INT)

18 WIS +4 +7 Channel Divinity 1 SR +4 Perception (WIS)


WISDOM
Fey Presence 1 SR 0 Performance (CHA)

11 CHA 0 +3 0 Persuasion (CHA)


CHARISMA
+4 Religion (INT)
+2 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +2 Stealth (DEX)
Magic can't put me to sleep
+4 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 +

Defense Health
AC DURING REST Set Max HP WOUNDS
ARMOR
BONUS
+
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
2 DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV.
HP Heal
DIE LIVE
6 × d8 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Attack / Cast a Spell Fey Presence


Dash / Disengage / Dodge
Escape Grapple / Help / Hide
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

Ready / Search / Use Object


Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove

Channel Divinity: Turn Undead


Channel Divinity: Knowledge of Ages

BONUS ACTIONS REACTIONS USED THIS ROUND

Opportunity Attack

TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
PERSONALITY TRAITS
Racial Traits

IDEAL

BOND

Choose Feature
Class Features FLAW

Cleric (Knowledge Domain), level 3:


◆ Spellcasting (Cleric 1, PHB 58) [3 cantrips known]
I can cast prepared cleric cantrips/spells, using Wisdom as my spellcasting ability
I can use a holy symbol as a spellcasting focus Feats
I can cast my prepared cleric spells as rituals if they have the ritual tag
◆ Blessings of Knowledge (Knowledge Domain 1, PHB 59)
FEAT:
I learn two languages and gain proficiency and expertise with two skills
I can choose from the following: Arcana, History, Nature, or Religion
◆ Channel Divinity (Cleric 2, PHB 58) [1× per short rest]
I can channel divine energy to cause an effect; the save for this is my cleric spell DC
◆ Channel Divinity: Turn Undead (Cleric 2, PHB 59) FEAT:
As an action, all undead within 30 ft that can see/hear me must make a Wisdom save
If an undead fails this save, it is turned for 1 minute or until it takes any damage
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
◆ Channel Divinity: Knowledge of Ages (Knowledge Domain 2, PHB 59)
FEAT:
As an action, I gain proficiency with a chosen skill or tool for 10 minutes

Warlock (the Archfey), level 3:


◆ Pact Magic (Warlock 1, PHB 107) [2 cantrips & 4 spells known]
FEAT:
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
I regain these spell slots on a short rest
◆ Fey Presence (the Archfey 1, PHB 109) [1× per short rest]
As an action, all creatures in a 10-ft cube around me must make a Wisdom save FEAT:
If failed, they're all charmed or frightened (my choice) until the end of my next turn
◆ Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]
Use the "Choose Features" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another
Add Equipment
◆ Pact of the Tome (Warlock 3, PHB 108)
I have a Book of Shadows with any three cantrips of my choosing Equipment
I can cast these cantrips as long as I have the book on my person
Regardless of the lists they come from, these count as warlock cantrips to me ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
I can get a replacement book with a 1-hour ceremony during a short or long rest

Background Feature
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
56 - STR × 5 111 - STR × 10 166 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 110 lb -10 FT SPEED
165 lb -D20 FT SPEED
330 lb SPEED = 5 FT
ISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:

Common DAILY PRICE:


+2 from Knowledge Domain
GEMS AND OTHER VALUABLES:

©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER:

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
1 Disadvantage on Ability Checks
2 Speed halved

©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
ig
g
6 Death
MAGIC ITEM: ATTUNED

Conditions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.

Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Aspect of the Moon (Eldritch Invocation, UA:WnW 3)
I don't need to sleep nor can be magically forced to; I can rest while doing light activity
◆ Book of Ancient Secrets (Eldritch Invocation, PHB 110)
I can add any two 1st-level spells that have the ritual tag to my Book of Shadows
If I come across spells with the ritual tag, I can transcribe them into my book, as well
I can cast any of these spells in my Book of Shadows as rituals, but not as normal spells
I can cast my known warlock spells as rituals if they have the ritual tag

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings
Background

Character History

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to change
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Character Portrait

Appearance

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

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Organization Symbol
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION
BONUS

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes
Visibility Options

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to change
this Icon

Companion's Appearance
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Notes
Notes Page Options

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4)
CHARACTER:
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots

Spells to prepare: 7
Cleric Spells Spell attack modifier: +7 Spellcasting ability
Spell save DC: 15 Wisdom

Cantrips (0 Level)
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
AT
WILL Resistance 1 willing crea can add 1d4 to one saving throw after rolling, once during the duration — Abjur 1a Touch V,S,M Conc, 1 min P 272
AT
WILL Toll the Dead 1 crea save or 1d12 Necrotic damage (only 1d8 if at full hp); +1d12/+1d8 at CL 5, 11, and 17 Wis Necro 1a 60 ft V,S Instantaneous U 4

1st Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Ceremony (R) Perform religious ceremony on target(s) that are within 10 ft throughout the casting; see book (25gp) — Evoc 1h Touch V,S,Mƒ Instantaneous U 2
) Command 1+1/SL crea save or follows one word command, such as approach, drop, flee, grovel, halt Wis Ench 1a 60 ft V 1 rnd P 223
Create or Destroy Water Create/destroy 10+2/SL gal of water in open container or create rain/destroy fog in 30+5/SL-ft cu — Trans 1a 30 ft V,S,M Instantaneous P 229
Cure Wounds 1 creature is healed for 1d8+1d8/SL+spellcasting ability modifier hp — Evoc 1a Touch V,S Instantaneous P 230
Detect Evil and Good Know if aberration, celestial, elemental, fey, fiend, undead, and des-/consecrated area within 30 ft — Div 1a Self V,S Conc, 10 min P 231
Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Detect Poison/Disease (R) Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft — Div 1a Self V,S,M Conc, 10 min P 231
Guiding Bolt Spell attack for 4d6+1d6/SL Radiant dmg and next attack against target has advantage — Evoc 1a 120 ft V,S 1 rnd P 248
Guiding Hand (R) Tiny incorporeal hand directs you to one major landmark you name that is on the same plane — Div 1 min 5 ft V,S Conc, 8 h U 3
Healing Word Heals 1 living creature 1d4+1d4/SL+spellcasting ability modifier — Evoc 1 bns 60 ft V Instantaneous P 250
) Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Inflict Wounds Spell attack for 3d10+1d10/SL Necrotic dmg — Necro 1a Touch V,S Instantaneous P 253
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M Conc, 10 min P 270
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270
Sanctuary 1 crea warded; any who want to attack/target must first make save; doesn't protect vs. area spells Wis Abjur 1 bns 30 ft V,S,M 1 min P 272
Shield of Faith 1 creature gains +2 AC for the duration — Abjur 1 bns 60 ft V,S,M Conc, 10 min P 275

2nd Level
ME SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Aid 3 creatures gain 5+5/SL current hp and hp max for the duration — Abjur 1a 30 ft V,S,M 8h P 211
) Augury (R) Omen about specific course of action you plan to take in the next 30 min (25gp) — Div 1 min Self V,S,Mƒ Instantaneous P 215
Blindness/Deafness 1+1/SL crea save or blinded or deafened; extra save at end of every turn Con Necro 1a 30 ft V 1 min P 219
Calm Emotions 20-ft rad all humanoids save or you suppress either charm/fear effects or hostility Cha Ench 1a 60 ft V,S Conc, 1 min P 221
Continual Flame Create a permanent flame (50gp cons.) — Evoc 1a Touch V,S,M† Till dispelled P 227
Enhance Ability 1+1/SL crea adv. on checks with 1 stat; choosing Str, Dex, Con gives secondary benefits — Trans 1a Touch V,S,M Conc, 1 h P 237
Find Traps Sense presence of any trap within line of sight; not exact location, but general nature of trap — Div 1a 120 ft V,S Instantaneous P 241
Gentle Repose (R) 1 corpse protected from decay and prevent it from becoming undead; add duration to raising dead — Necro 1a Touch V,S,M 10 days P 245
Hold Person 1+1/SL humanoid within 30 ft of each other save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
Lesser Restoration 1 crea cured of 1 disease, or 1 condition: blinded, deafened, paralyzed, or poisoned — Abjur 1a Touch V,S Instantaneous P 255
Locate Object Learn direction to closest named or described kind or specific object within 1000 ft; see book — Div 1a Self V,S,M Conc, 10 min P 256
Prayer of Healing 6 creatures heal 2d8+1d8/SL+spellcasting ability modifier hp — Evoc 10 min 30 ft V Instantaneous P 267
Protection from Poison 1 crea cured from 1 poison, gains resistance to Poison damage, and adv. on saves vs. being poisoned — Abjur 1a Touch V,S 1h P 270
Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use verbal comp. — Illus 1a 120 ft V,S Conc, 10 min P 275
Spiritual Weapon Create weapon; spell atk 1d8+1d8/2SL+ability modifier Force dmg; bns a to move 20 ft and/or attack — Evoc 1 bns 60 ft V,S 1 min P 278
) Suggestion 1 crea save or follow understood reasonable stated course of action; ends if you or allies harm target Wis Ench 1a 30 ft V,M Conc, 8 h P 279
Warding Bond 1 crea +1 AC, +1 saves, resistance all dmg; if it takes dmg you take same dmg; ends if >60 ft away — Abjur 1a Touch V,S,Mƒ 1 h (D) P 287
Zone of Truth 15-ft rad all in or enter save or unable to lie; you aware if saved or not; crea aware it cannot lie Cha Ench 1a 60 ft V,S 10 min P 289

Warlock Spells Spell attack modifier: +3 Spellcasting ability


Spell save DC: 11 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blade Ward Until the end of your next turn, Bludgeoning, Piercing, and Slashing dmg resist. vs. weapons — Abjur 1a Self V,S 1 rnd P 218
Dancing Lights 4 torch-sized lights or 1 humanoid-sized light; 10-ft rad dim light; bns a to move 60 ft — Evoc 1a 120 ft V,S,M Conc, 1 min P 230
Mending Repair a single broken object no larger than 1 cu ft; can't restore magic to broken magic item — Trans 1 min Touch V,S,M Instantaneous P 259
Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
Spare the Dying 1 living creature with 0 current hp becomes stable — Necro 1a Touch V,S Instantaneous P 277

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Healing Elixir Make vial with alchemist's supplies; heals 2d4+2 hp as an action; if not used, disappears after 24 h — Conj 1 min Self V,S,Mƒ 24 h U 3

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4); Spell Sheet 1/2 ©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Darkness 15-ft rad darkness on point or object; darkvision doesn't work; only magical light of higher SL works — Evoc 1a 60 ft V,M Conc, 10 min P 230
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Mirror Image Create three illusionary duplicates of you; destroyed if hit; randomize attacks; AC 10 + your Dex mod. — Illus 1a Self V,S 1 min (D) P 260

Ancient Secrets Spell attack modifier: +3 Spellcasting ability


Spell save DC: 11 Charisma

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Find Familiar (R) Gain the services of a familiar; can see through its eyes; it can deliver touch spells; see B (10gp cons.) — Conj 1h 10 ft V,S,M† Instantaneous P 240

2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Gentle Repose (R) 1 corpse protected from decay and prevent it from becoming undead; add duration to raising dead — Necro 1a Touch V,S,M 10 days P 245

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.997 (Colorful - A4); Spell Sheet 2/2 ©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST

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