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43 views51 pages

Aifaz Project Final 2

These is also pd project spiral book for e learning website

Uploaded by

khanaifazvlc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 51

LEARNLOOP WEBSITE

A Project Report

Submitted in fulfilment of the

Requirements for the award of the Degree of

BACHELOR OF SCIENCE (INFORMATION TECHNOLOGY)

By

Aifaz Ahmed Shafique Rehman Khan

Seat Number:

Under the esteemed guidance of

Mrs. Vinaya Bagwe


(Internal Project Guide)

DEPARTMENT OF INFORMATION TECHNOLOGY

GOKHALE EDUCATION SOCIETY’S

SHRI BHAUSAHEB VARTAK ARTS, COMMERCE AND SCIENCE


COLLEGE.
(Affiliated to University of Mumbai)

MUMBAI-400091

MAHARASHTRA

2024-2025

1
ABSTRACT

This report outlines the creation of LearnLoop, an eLearning


website designed to provide users with access to a wide range of
computer courses, programming languages, and exam preparation
resources. The platform allows learners to engage with tutorials
covering subjects like HTML, CSS, JavaScript, data structures,
algorithms, and includes preparation materials for competitive exams
such as GATE and JEE. Additionally, it features an integrated code
editor and compiler to facilitate real-time coding practice, along with
a dedicated section for doubts and queries.

The report details the platform’s architecture, user interface design,


and key features, such as interactive lessons, programming
challenges, user progress tracking, and a comprehensive doubt
resolution system. Following user-centered design principles, we
prioritized accessibility and ease of use, incorporating feedback from
user testing to refine the platform. Initial results indicate positive
learner engagement, skill development, and high user satisfaction.
The report concludes with recommendations for future growth and
content expansion, highlighting the platform’s potential to become a
leading resource for computer science education and exam
preparation.

2
ACKNOWLEDGEMENT

It gives me pleasure to present this report towards the final completion of my


project i.e. LEARNLOOP WEBSITE.
I am highly indebted to our I/C principal Dr. S. B. Karande , Vice principal
Dr. M.D. Auti and B.Sc.IT coordinator Mrs. Rupal Sheth for giving me this
opportunity to accomplish my project.
I would like to express my special thanks to our mentor Mrs. Vinaya Bagwe and
to Mr. Prasad for guidance and constant supervision as well as for providing
necessary information regarding the project also for her support in completing
the project.
My thanks and appreciation go to my friends and parents in developing the
project and people who willingly helped me out with their abilities.
Finally, I would like to thank entire B.Sc.IT department who directly or
indirectly helped me in completion of this project.

3
DECLARATION
I hereby declare that the project entitled “LearnLoop Website” done at the
Gokhale Education Society Shri Bhausaheb Vartak Arts, Commerce &
Science College Borivali (W), has not been in any case duplication to
submit to any other university for the award of any degree. To the best of my
knowledge other than me, no one has submitted to any other university.
The project is done in partial fulfilment of the requirements for the award of
degree of (BACHELOR OF SCIENCE (INFORMATION
TECHNOLOGY) to be submitted as final semester project as part of our
curriculum.

Name and Signature of Student


Aifaz Ahmed Shafique Rehman Khan

4
Table of Contents
CHAPTER 1: INTRODUCTION..................................................................... 6
1.1 Background.......................................................................................................................... 6
1.2 Objec4ve ............................................................................................................................. 7
1.3 Purpose, Scope, Applicability ............................................................................................... 8
CHAPTER 2: SURVEY OF TECHNOLOGY .............................................. 10
2.1 Exis4ng System .................................................................................................................. 10
2.2 Proposed System ............................................................................................................... 11
2.3 Feasibility Study................................................................................................................. 12
2.4 SoIware Requirements ..................................................................................................... 14
CHAPTER 3: REQUIREMENT ANALYSIS ............................................... 21
3.1 Problem Defini4on............................................................................................................. 21
3.2 System Requirements ........................................................................................................ 22
3.3 Requirement Specifica4on: ................................................................................................ 24
3.4 Planning and Scheduling .................................................................................................... 24
3.4.1 Waterfall Model: ............................................................................................................. 26
3.4.2 Gant Chart ...................................................................................................................... 28
3.4.3 Pert Chart .................................................................................................................... 29
3.5 SoIware and Hardware Requirement ................................................................................ 29
3.6 Conceptual Models ............................................................................................................ 30
3.6.1 Class Diagram:- ............................................................................................................... 30
3.6.2 Use Case Diagram ........................................................................................................... 34
3.6.3.Flowchart ....................................................................................................................... 36
3.6.4 Ac4vity Diagram ............................................................................................................. 38
3.6.5 Sequence Diagram .......................................................................................................... 41
CHAPTER 4: SYSTEM DESIGN .................................................................. 43
4.1 Basic Modules.................................................................................................................... 43
4.2 Data Design ....................................................................................................................... 44
4.3 Home Page ........................................................................................................................ 45
4.4 LOGIN PAGE DESIGN .......................................................................................................... 47
4.5 REGISTRATION PAGE .......................................................................................................... 48
4.6 Security Issues ................................................................................................................... 49
4.7 Bibliography ...................................................................................................................... 51

5
CHAPTER 1: INTRODUCTION
1.1 Background

ultimate e-learning destination for a wide range of computer courses,


programming language tutorials, and exam preparation resources.
From mastering languages like Python, Java, C++, Ai, Cyber
Security, Web development learning from video tutorials in a single
place and more, to specialized JEE and GATE prep, with past question
papers and notes we have it all. Our platform is packed with
interactive features, including an integrated code editor, real-time
compiler, and step-by-step problem-solving guides to ensure hands-
on learning.

But that's not all! LearnLoop also offers live mentorship, community
forums, project-based learning, quizzes, doubts section and
assessments to track your progress. Whether you're a student
preparing for exams, a professional upskilling, or someone just
passionate about coding, LearnLoop provides everything you need to
learn, practice, and grow. Dive into a world of knowledge and take
your skills to the next level with LearnLoop!

6
1.2 Objective

1. Exam Preparation Support: Provide in-depth study material,


mock tests, and problem-solving techniques for competitive
exams like JEE and GATE.
2. Interactive Coding Environment: Facilitate hands-on learning
with an integrated code editor and real-time compiler for practice
and experimentation.
3. Personalized Learning Pathways: Allow learners to customize
their learning experience based on their goals, skills, and pace.
4. Skill Development through Projects: Promote practical learning
through project-based courses that help build real-world coding and
problem-solving skills.
5. Live Mentorship & Community Engagement: Connect learners
with mentors and a peer community for guidance, feedback, and
collaborative learning.
6. Progress Tracking & Assessment: Implement quizzes,
assessments, and progress reports to help users evaluate their
understanding and track improvement.
7. Industry-Relevant Curriculum: Ensure that courses are aligned
with the latest industry trends and technologies, helping learners
stay updated and job-ready.

7
1.3 Purpose, Scope, Applicability
1.3.1 Purpose

The purpose of the LearnLoop project is to create a comprehensive,


interactive, and accessible e-learning platform that empowers
individuals to build essential skills in computer science,
programming, and competitive exam preparation. The platform aims
to address the needs of diverse learners, from students preparing for
JEE and GATE exams to professionals seeking to upgrade their
technical skills. By offering an integrated code editor, real-time
compiler, and a wide range of courses, LearnLoop emphasizes
practical, hands-on learning.

The project also strives to provide a flexible and personalized


learning experience through self-paced courses, mentorship, and
community engagement. Additionally, it seeks to keep learners
motivated with gamified elements, progress tracking, and
certifications to enhance their career prospects. Ultimately,
LearnLoop aims to bridge the gap between theoretical knowledge
and practical application, helping learners stay competitive in a
rapidly evolving tech-driven world.

1.3.2 Scope

2. Wide Range of Courses: Provide tutorials on multiple


programming languages, computer science topics, and exam
preparation (JEE, GATE).

8
3. Interactive Learning Environment: Offer an integrated code
editor and real-time compiler for hands-on coding practice.
4. Personalized Learning Paths: Enable users to choose and
customize their learning journey based on their needs and pace.
5. Live Mentorship and Community: Facilitate interaction with
mentors and peers for guidance, feedback, and collaboration.
6. Assessments and Certifications: Include quizzes, exams, and
certifications to help learners track progress and build
credibility.
7. Mobile and Web Access: Ensure that the platform is accessible
on both mobile and desktop devices for flexibility.
8. Project-Based Learning: Encourage practical, real-world
experience through project-oriented courses.
9. Resource Library: Provide additional materials like e-books,
coding challenges, and reference guides for further study.

1.3.3 Applicability

The LearnLoop pla2orm is applicable to a wide range of users,


including students preparing for compeBBve exams like JEE and
GATE, professionals seeking to upgrade their programming skills,
and beginners interested in learning new technologies. It caters to
learners across different skill levels by offering flexible, self-paced
courses, pracBcal coding exercises, and real-world projects. With its
broad applicability, LearnLoop serves as a valuable tool for anyone
looking to enhance their knowledge in computer science,
programming languages, or exam preparaBon.

9
CHAPTER 2: SURVEY OF TECHNOLOGY
2.1 Existing System
The existing e-learning systems often fall short in offering a
comprehensive, interactive, and flexible learning experience.
Many platforms are limited to static content, like video lectures,
without providing hands-on coding practice or real-time problem-
solving tools. They lack personalized learning paths, live
mentorship, and community engagement, making the learning
process more isolated.

1. Limited Course Variety: Most current platforms offer a


narrow range of courses focused on either programming or
exam preparation, lacking a holistic approach.
2. Static Learning Resources: Many platforms provide static
content such as video lectures or textbooks without interactive,
hands-on coding experiences.
3. Lack of Real-Time Coding: Few platforms integrate a real-
time code editor and compiler for practice directly within the
learning environment.
4. No Personalized Learning Paths: Most systems don’t allow
learners to customize their learning experience based on their
individual goals or pace.
5. Limited Engagement Tools: Platforms lack live mentorship or
peer collaboration, which can make learning a more isolated
experience.
6. Mobile-Friendly Interface: Fully optimized for mobile
access, allowing learners to study anytime, anywhere.

10
7. Project-Based Learning: Focus on real-world projects and
practical assignments to reinforce skills through application.
8. Certifications: Course completion certificates to boost
credibility and career prospects for learners.
9. Resource Library: A rich library of additional study
materials, coding challenges.
2.2 Proposed System
The proposed LearnLoop website aims to provide a dynamic
and interactive learning experience, addressing the gaps in
existing platforms. With a broad range of courses, hands-on
coding practice via a real-time editor, and personalized learning
paths, LearnLoop offers a tailored approach for each learner. It
includes live mentorship, community engagement, and progress
tracking tools to enhance the learning process.

1. Comprehensive Course Offering: A wide range of computer


courses, programming tutorials, and exam prep materials for
JEE and GATE.
2. Interactive Learning Tools: Integrated code editor and real-
time compiler for hands-on coding practice directly on the
platform.
3. Personalized Learning Paths: Customizable learning
experiences tailored to each learner’s skill level, pace, and
goals.
4. Live Mentorship and Community: Access to live mentors
and community forums for collaborative learning, feedback,
and peer support.

11
5. Progress Tracking and Detailed Assessments: Quizzes,
assessments, and progress reports to track and evaluate
learners’ performance.
6. Mobile-Friendly Interface: Fully optimized for mobile
access, allowing learners to study anytime, anywhere.

2.3 Feasibility Study

The technical feasibility of the volunteer website focuses on


assessing the technological requirements and resources needed to
successfully develop and implement the project. The feasibility
study for the LearnLoop project assesses the pracBcality of
developing an e-learning pla2orm that effecBvely meets the needs
of learners in programming, computer science, and compeBBve
exam preparaBon. It evaluates the project’s viability across various
dimensions, including technical, operaBonal, economic, and legal
aspects. By analyzing these factors, we aim to ensure that the
proposed system is not only achievable but also sustainable and
beneficial for users.

1. Technical Feasibility:
• Frontend Development: Utilization of modern web
technologies (e.g., HTML, CSS, JavaScript, React) to create a
responsive and user-friendly interface.
• Backend Development: Implementation of a robust backend
using frameworks like Node.js or Django to manage server-side
logic and user authentication.

12
• Database Management: Use of a scalable database solution
(e.g., MySQL, MongoDB) to store user data, course materials,
and progress tracking efficiently.
• Integration of Interactive Tools: Capability to develop and
integrate an interactive code editor and real-time compiler for
hands-on coding practice.
• Live Mentorship Features: Ability to incorporate features for
live mentorship sessions, community forums, and user
engagement tools.
2. Financial feasibility:
Financial feasibility refers to the assessment of the economic
viability of the volunteer website project. It involves analyzing the
estimated costs, potential revenue streams, and overall financial
implications to determine.
3. Operational Feasibility:
• Capability to provide ongoing support and maintenance for the
platform.
• Development of a user-friendly interface to enhance user
engagement.
4. Economic Feasibility:
• Cost analysis to determine initial investment requirements and
ongoing operational costs.
• Projected revenue streams from subscriptions, certifications,
and partnerships.
5. Market Feasibility:
• Demand assessment for comprehensive e-learning solutions in
programming and exam preparation.
• Analysis of competitors to identify gaps in their offerings that
LearnLoop can fill.

13
2.4 Software Requirements
FRONTEND LANGUAGE:

1. HTML

HTML (Hypertext Markup Language): It is the standard markup


language used for creaBng and structuring content on the web. It
defines the structure of web pages through the use of elements,
allowing browsers to display text, images, links, and other media.

• Structure: HTML will define the layout of the website, including


headings, paragraphs, lists, links, and multimedia elements. This
ensures a clear and logical flow of information.

• Accessibility: Proper use of semantic HTML enhances


accessibility, allowing screen readers and other assistive
technologies to interpret the content effectively.

• Integration: HTML works seamlessly with CSS (Cascading Style


Sheets) and JavaScript to create a responsive and interactive user
experience.

• Forms: HTML will facilitate user registration and submission


forms for volunteers and organizations, enabling easy data collection
and interaction.

14
2. CSS

CSS (Cascading Style Sheets) is a stylesheet language used to


control the presentation of web pages written in HTML or XML. It
allows developers to separate content from design, enabling easier
maintenance and improved site performance.

Key features of CSS:


• Selectors: CSS uses selectors to target HTML elements, such

as classes, IDs, and attributes.


• Box Model: Every element is represented as a box, which
includes content, padding, border, and margin.
• Responsive Design: Media queries help create layouts that
adapt to different screen sizes and devices.
• Layout Techniques: CSS provides powerful layout models
like Flexbox and Grid for creating complex designs.

3. JAVASCRIPT

15
JavaScript is a high-level, dynamic programming language widely
used for adding interactivity and functionality to web pages. It
enables developers to create engaging user experiences and dynamic
content.

Key Features of Javascript:

• Client-Side Scripting: JavaScript runs in the user's browser,


allowing for real-time updates without needing to reload the
page.
• Interactivity: It enables features like form validation,
interactive maps, and dynamic content updates, enhancing
user engagement.
• Asynchronous Programming: With features like Promises
and async/await, JavaScript can handle tasks like API calls
without blocking the user interface.
• Frameworks and Libraries: Popular frameworks like React,
Angular, and Vue.js simplify the development of complex
applications and enhance performance.

16
4. Vs Code

Visual Studio Code (VSCode) is a popular, open-source code editor


developed by Microsoft. It is widely used by developers due to its
lightweight nature and powerful features. Here’s a brief overview of
its key aspects:

Key Features of Visual Code:

1. Cross-Platform: VSCode runs on Windows, macOS, and


Linux, making it accessible to a broad range of users.
2. Intelligent Code Editing: It offers features like syntax
highlighting, code completion, and IntelliSense, which
provides smart suggestions based on context.
3. Extensions: The editor supports a rich ecosystem of
extensions that enhance its functionality. You can add support
for various programming languages, themes, and tools.
4. Integrated Terminal: VSCode includes a built-in terminal,
allowing developers to run command-line commands without
leaving the editor.

17
5.Bootstrap

Bootstrap is an open-source front-end framework developed by


TwiWer for building responsive and mobile-first web applicaBons. It
provides a collecBon of pre-designed HTML, CSS, and JavaScript
components, allowing developers to create visually appealing and
funcBonal websites quickly and efficiently. With its grid system and
extensive library of UI components, Bootstrap simplifies the
process of designing responsive layouts.

Key Features of Bootstrap:

1. Responsive Grid System: Bootstrap’s flexible grid layout adapts


to various screen sizes and devices, ensuring that web applications
look great on desktops, tablets, and smartphones.
2. Pre-designed Components: Bootstrap offers a wide range of
ready-to-use components, including buttons, forms, navigation bars,
modals, and carousels. These components are customizable,
enabling developers to maintain a consistent design across .
3. CSS Utility Classes: Bootstrap includes a variety of utility
classes that simplify styling and layout adjustments.

18
Backend Languages
NodeJs

Node.js is an open-source, cross-platform JavaScript runtime


environment that allows developers to execute JavaScript code on
the server side. Built on the V8 JavaScript engine, Node.js enables
the creation of scalable and high-performance web applications,
particularly for real-time applications like chat and gaming. Its non-
blocking, event-driven architecture makes it ideal for handling
multiple requests.

Key Features of Node.js:

1. Event-Driven Architecture: Node.js operates on an event-


driven, non-blocking I/O model, allowing it to handle
numerous connections concurrently.
2. NPM (Node Package Manager): Node.js comes with a vast
ecosystem of libraries and tools accessible through the Node
Package Manager (NPM). This enables developers to easily
integrate third-party packages and manage dependencies
efficiently.
Single Programming Language: With Node.js, developers can use JavaScript
for both frontend and backend development, streamlining the development
process and allowing for better collaboration between

19
Databases:
MongoDB:

MongoDB is an open-source, NoSQL database that uses a


document-oriented model to store data in flexible, JSON-like
documents. It is designed to handle large volumes of unstructured or
semi-structured data, making it ideal for modern applications that
require fast, scalable, and high-performance database solutions.

Key Features of MongoDB:

1. Open Source: MongoDB is free to use, with a strong


community and enterprise-level support available through
MongoDB, Inc.
2. Document-Oriented: MongoDB stores data in JSON-like
documents, allowing for flexible, schema-less designs that
adapt easily to changing application requirements.
3. Scalability: MongoDB supports horizontal scaling through
sharding, allowing it to handle large volumes of data and
traffic across multiple servers efficiently.

20
CHAPTER 3: REQUIREMENT ANALYSIS

• Properly defined requirement specifications are crucial for


system analysis and development.
• With clear specifications, it becomes feasible to design a system
that aligns with the intended environment and meets its needs.
• Users of the current system play a significant role in providing
these requirements, as they are the ones who will ultimately
interact with the new system.
• Capturing these requirements early in the process ensures that the
system can be designed to meet the users’ expectations from the
start.

3.1 Problem Definition


The current online learning platforms often fail to provide
personalized learning experiences tailored to the specific needs and
learning styles of individual users. Additionally, users struggle to
find relevant resources that match their unique learning goals,
leading to disengagement and suboptimal learning outcomes.

The primary problems that this website aims to address are:

1. Lack of personalization: Current platforms often fail to offer


learning paths tailored to individual preferences, goals, and skill
levels.
2. Resource relevance: Users struggle to find learning materials that
match their specific needs, leading to frustration and
disengagement.

21
3. Requirement gathering: Capturing precise user requirements
early in the process is essential to create a system that meets user
expectations.
4. User adaptation: The platform needs to adapt to different learning
styles and environments to enhance learning outcomes.

3.2 System Requirements

The system must support personalized learning experiences by


capturing and analyzing user inputs, such as learning goals,
preferences, and current skill levels. It should have a robust
recommendation engine to suggest tailored learning paths and relevant
resources. Additionally, the system must be scalable to accommodate
various learning styles and accessible across multiple devices. Secure
data handling is essential to protect user information, and the system
should be user-friendly, offering intuitive navigation and features to
ensure smooth engagement. The platform should also allow for
continuous feedback and updates to refine the learning experience over
time.

1. Functional Requirements:

• The platform must allow users to create profiles and input learning goals,
preferences, and skill levels.

• Provide personalized learning paths based on user data.

• Recommend relevant learning resources (videos, articles, quizzes, etc.)


tailored to individual needs.

• Enable users to track progress through a dashboard or report system.

22
• Facilitate interactive learning experiences, such as quizzes, forums, and peer
discussions.

• Allow users to provide feedback on the learning materials and the overall
experience.

• Provide search functionality for users to find specific courses or topics.

• Offer multi-language support for a global user base.

2. Non-Functional Requirements:

• The system must ensure high availability and uptime, ideally 99.9%.

• Ensure responsive design to function smoothly across various devices


(mobile, tablet, desktop).

• Guarantee fast load times for all pages, with a maximum delay of 2-3
seconds.

• Provide a secure environment with encrypted data handling to protect user


information.

• Ensure scalability to support a growing number of users without performance


degradation.

• Deliver a user-friendly interface, ensuring intuitive navigation and ease of


use.

• Provide multi-factor authentication (MFA) for secure access to user accounts.

3. Technical Requirements:

• Use a cloud-based infrastructure (e.g., AWS, Google Cloud) for scalability


and performance.

23
• Implement a robust database system (e.g. Mongodb) to manage user data,
preferences, and progress.

• Integrate machine learning algorithms for personalizing learning paths and


recommendations.

• Support front-end frameworks for a dynamic and interactive user interface.

• Use secure protocols (e.g., HTTPS, SSL/TLS) for secure data transmission.

• Ensure integration with external APIs for course material, payment gateways,
and user analytics.

• Utilize a content delivery network (CDN) to improve load speeds and


optimize performance globally.

3.3 Requirement Specification:

§ Requirements Analysis is the first stage in the systems engineering


process and software development process.
§ Requirements analysis in systems engineering and software
engineering, encompasses those tasks that go into determining the
needs or conditions to meet for a new or altered product, taking
account of the possibly conflicting requirements of the various users.

3.4 Planning and Scheduling

The success of the Learn Loop website project depends on detailed planning
and efficient scheduling. The planning phase begins by thoroughly
understanding the project’s objectives, which center around creating a
personalized learning platform that connects users with tailored educational

24
resources. This requires clearly defining the project scope, identifying key
stakeholders (students, educators, and administrators), and gathering
requirements from users to ensure the platform addresses their diverse learning
needs.

In developing the project plan, a comprehensive timeline is created, breaking


down the project into specific phases such as initiation, planning, design,
development, testing, deployment, and ongoing maintenance. Each phase is
crucial to the success of the project and demands careful attention to ensure that
tasks are completed within the established timeline and budget constraints.

Scheduling involves the careful allocation of tasks and resources across these
phases. Tools like Gantt charts are used to visualize the timeline, showcasing
task dependencies and highlighting important milestones. For example, during
the design phase, wireframes and user experience (UX) mockups are developed,
which guide the development phase where front-end and back-end
functionalities are built and integrated. This parallel workflow enhances
efficiency and ensures the project stays on schedule.

Regular meetings and updates are held throughout the project lifecycle to track
progress, address challenges, and revise plans as needed. This iterative and agile
approach allows the team to adapt to any changes or unforeseen issues, ensuring
the project remains on course.

Ultimately, the planning and scheduling of the Learn Loop website project are
structured to foster collaboration, increase productivity, and ensure the timely
delivery of a user-friendly platform. The platform is designed to adapt to
individual learning preferences, provide personalized resources, and enhance
the learning experience. Through careful execution and clear communication,
the Learn Loop project aims to revolutionize how users engage with
educational content, promoting effective, goal-oriented learning.

25
3.4.1 Waterfall Model:

Design Waterfall approach was first SDLC Model to be used widely in


Software Engineering to ensure success of the project. In "The Waterfall"
approach, the whole process of software development is divided into
separate phases. In this Waterfall model, typically, the outcome of one phase acts
as the input for the next phase sequentially. The following illustration is a
representation of the different phases of the Waterfall Model.

26
The sequential phases in Waterfall model are :-

• Requirement Gathering and analysis − All possible requirements of the


system to be developed are captured in this phase and documented in a
requirement specification document.
• System Design − The requirement specifications from first phase are
studied in this phase and the system design is prepared. This system design
helps in specifying hardware and system requirements and helps in defining the
overall system architecture.
• Implementation – With inputs from the system design, the system is first
developed in small programs called units, which are integrated in the next
phase. Each unit is developed and tested for its functionality, which is
referred to as Unit Testing.
• Integration and Testing − All the units developed in the implementation
phase are integrated into a system after testing of each unit. Post integration the
entire system is tested for any faults and failures.
• Deployment of system − Once the functional and non-functional testing is
done; the product is deployed in the customer environment or released into
the market.
• Maintenance − There are some issues which come up in the client
environment. To fix those issues, patches are released. Also to enhance the
product some better versions are released. Maintenance is done to deliver these
changes in the customer environment. All these phases are cascaded to each
other in which progress is seen as flowing steadily downwards (like a waterfall)
through the phases. The next phase is started only after the defined set of goals
are achieved for previous phase and signed off, so the name "Waterfall Model".
In this model, phases do not overlap.

27
3.4.2 Gant Chart

TASK START DATE END DATE DAYS TO COMPLETE

SelecBon & Approval 20-Jun-2024 28-Jun-2024 8

IntroducBon 01-Jul-2024 07-Jun-2024 7

Requirement& Analysis 10-Jul-2024 17-Jul-2024 7

Survey of technology 20-Jul-2024 30-Jul-2024 10

Design Phase 03-Aug-2024 07-Sep-2024 35

System Design 09-Sep-2024 25-Sep-2024 16

Coding 05-Oct-2024 22-Feb-2025 140

TesBng 22-Feb-2025 05-Mar-2025 12

Finalizing 05-Mar-2025 12-Mar-2025 7

28
3.4.3 Pert Chart

3.5 Software and Hardware Requirement

1. Development Environment:
o Personal Computer/Laptop:
§ Minimum Specifications:
§ Processor: Intel i5 or equivalent
§ RAM: 8 GB (16 GB recommended for larger
projects)
§ Storage: 256 GB SSD or larger
§ Operating System: Windows, macOS, or Linux
2. Server Requirements (for deployment):
o Cloud Server Specifications (for initial deployment):
§ CPU: 2 vCPUs or higher
§ RAM: 4 GB or higher

29
§ Storage: 20 GB SSD or larger
3. Network:
o Reliable Internet Connection: High-speed internet for
development and deployment activities.

SOFTWARE REQUIREMENT

1. Frontend Technologies:

o React: A JavaScript library for building user interfaces. o


HTML5: For structuring web pages. o CSS3: For styling
and layout design.
o JavaScript: For interactive features and client-side logic.
2. Backend Technologies:
o NodeJs can be alternatives for Python-based backend
solutions.

o Database:
o MongoDB: Relational database management systems for
storing user and volunteer opportunity data.

3.6 Conceptual Models


3.6.1 Class Diagram:-

Class diagram is a static diagram. It represents the static view of


an application. Class diagram is not only used for visualizing,
describing, and documenting different aspects of a system but
also for constructing executable code of the software application.
Class diagram describes the attributes and operations of a class
and also the constraints imposed on the system. The class
diagrams are widely used in the modelling of object oriented
systems because they are the only UML diagrams, which can be

30
mapped directly with object-oriented languages. Class diagram
shows a collection of classes, interfaces, associations,
collaborations, and constraints. It is also known as a structural
diagram. The purpose of class diagram is to model the static view
of an application. Class diagrams are the only diagrams which can
be directly mapped with object-oriented languages and thus
widely used at the time of construction.

The purpose of the class diagram can be


summarized as –
• Analysis and design of the static view of an .
• Describe responsibilities of a system.
• Base for component and deployment diagrams.
• Forward and reverse engineering.
Class diagram notations are:

1.Class:

Classes represent the central objects in a system. It is


represented by a rectangle with up to 3 compartments. The Lirst
one shows the class’s name, while the middle one shows the
class’s attributes which are the characteristics of the objects. The
bottom one lists the class’s operations, which represents the
behaviour of the class.

Simple Class

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2.Interface:

The interface symbol in class diagrams indicates a set of


operations that would detail the responsibility of a class.

3.Package:

The package symbol is used to group classes or interfaces that


are either similar in nature or
related. Grouping these design elements using the package

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4.Relationships

Class Diagram

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3.6.2 Use Case Diagram

Use case diagrams to tell us stylized stories about how end-users


interact with the system under speciLic sets of circumstances. These
stories might be narrative texts, task outlines or interactions,
template-based descriptions or diagrammatic representations. Use
case diagrams to depict software or systems from the end user’s point
of view. The Lirst step in writing a use case diagram is to deLine the set
of “actors” that will be involved in the story. An actor is anything that
communicates with the system or product and that is external to the
system itself. Once the actors have been identiLied, use cases can be
developed.

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Use Case Diagram

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3.6.3.Flowchart

A Llowchart is a diagram that depicts a process, system, or


computer algorithm. They are widely used in multiple Lields to
document, study, plan, improve and communicate often complex
processes in clear, easy-tounderstand diagrams. Flowcharts,
sometimes spelled as Llow charts, use rectangles, ovals, diamonds,
and potentially numerous other shapes to deLine the type of step,
along with connecting arrows to deLine Llow and sequence. They
can range from simple, hand-drawn charts to comprehensive
computer-drawn diagrams depicting multiple steps and routes. If
we consider all the various forms of Llowcharts, they are one of
the most common diagrams on the planet, used by both technical
and non-technical people in numerous Lields.

Components of Flowchart:

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Flow Chart Diagram

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3.6.4 Activity Diagram

An activity diagram visually presents a series of actions or flow of


control in a system Similar to a flowchart or a data flow diagram.
Activity diagrams are often used in business process modelling. They
can also describe the steps in a use case diagram. Activities mode led
can be sequential and concurrent. In both cases an activity diagram
will have a beginning (an initial state) and an end (a final state). In
between there are ways to depict activities, flows, decisions, guards,
merge and time events and more.

Components of Activity Diagram:

Initial State or Start Point A small filled circle followed by an


arrow represents the initial action state or the start point for any
activity diagram. For activity diagram using swim lanes, make
sure the start point is placed in the top left corner of the first
column.

Initial State or Start Point

• Activity or Action State


An action state represents the non-interruptible action of objects. You
can draw an action state in Smart Draw using a rectangle with
rounded corners.

Action state

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• Action Flow
Action flows, also called edges and paths, illustrate the transitions
from one action state to another. They are usually drawn with an
arrowed line.

Action Flow

• Decisions and Branching


A diamond represents a decision with alternate paths. When an
activity requires a decision prior to moving on to the next activity, add
a diamond between the two activities. The outgoing alternates should
be label with a condition or guard expression. You can also label one
of the paths "else.

Decision and Branching

• Guards
In UML, guards are a statement written next to a decision diamond
that must be true before moving next to the next activity. These are
not essential, but are useful when a specific answer, such as "Yes,
three labels are printed," is needed before moving forward.

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• Final State or End Point
An arrow pointing to a filled circle nested inside another circle
represents the final action state

Activity Diagram

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3.6.5 Sequence Diagram

-The sequence diagram is a good diagram to document a system’s


requirement and to flush out a system’s design.
- The reason sequence diagrams are so useful is because it shows the
interaction logic between the objects in the system in the time that
the interaction takes place.
-It is a good way to visualize and validate runtime scenarios.
- It is used to show the dynamic communication between objects
during the execution of a task.
- It shows the temporal order in which messages are sent between
the objects to accomplish that task.
- The system behaviour is predicted and the sequence diagram helps
to discover responsibilities that a class may need to have in the
process of modelling a new system.
- A sequence diagram is a Unified Modelling Language (UML)
diagram that illustrates the sequence of messages between objects in
an interaction.

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Sequence Diagram

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CHAPTER 4: SYSTEM DESIGN

4.1 Basic Modules

The Modules are


Administration
User/Client Administration The Functionalities of admin are :
I. If users assign new project then can add it via updating web
application
II. Update app with new features and projects
III. Monitor and allow only authorise users
IV. Keep the websites updated as per user/client request

User/client
User can register on web application with

required details User can login with his/her


correct login id and password

User can do following actions


1. Register
2. Login
3. Reset password /change password
4. Functions
5. Logout

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4.2 Data Design
4.2.1 Schema Design:-

A schema diagram is a diagram which contains entities and the


attributes that will define that schema. A schema diagram only shows
us the database design. It does not show the actual data of the
database. Schema can be a single table or it can have more than one
table which is related.
Schema is of three types: Logical Schema, Physical Schema and
view Schema.
1. Logical Schema – It describes the database designed at logical
level.
2. Physical Schema – It describes the database designed at physical
level. 3. View Schema – It defines the design of the database at
the view level.

4.2.2. Data Integrity and Constraints:-

Data integrity and constraints are sets of rules. It is used to maintain


the quality of information store in database. Integrity constraints
ensure that the data insertion, updating, and other processes have to
be performed in such a way that data integrity is not affected. .

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1. Domain Constraint Domain constraints can be defined as the
definition of a valid set of values for an attribute. The data type
of domain includes string, character, integer, time, date,
currency, etc. The value of the attribute must be available in the
corresponding domain.

2. Entity Integrity Constraint The entity integrity constraint states


that primary key value can't be null. This is because the primary
key value is used to identify individual rows in relation and if
the primary key has a null value, then we can't identify those
rows. A table can contain a null value other than the primary
key field.

3. Referential Integrity Constraint A referential integrity


constraint is specified between two tables. In the Referential
integrity constraints, if a foreign key in Table 1 refers to the
Primary Key of Table 2, then every value of the Foreign Key in
Table 1 must be null or be available in Table 2.

4. Key Constraint Keys are the entity set that is used to identify an
entity within its entity set uniquely. An entity set can have
multiple keys, but out
of which one key will be the primary key. A primary key can
contain a unique and null value in the relational table.

4.3 Home Page

• A home page is a webpage that serves as the starting point of


website.
• It is the default webpage that loads when you visit a web
address that only contains a domain name.
• The term also refers to one or more pages always shown in a
web browser when the application starts up. In this case, it is
also known as the start page.

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HOME PAGE DESIGN

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4.4 LOGIN PAGE DESIGN

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4.5 REGISTRATION PAGE

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4.6 Security Issues
When developing a volunteer website, ensuring the security of user
data and the integrity of the system is crucial. Here are some key
security issues to consider:

1. DATA PRIVACY AND PROTECTION

• User Data Exposure: Sensitive information, such as personal


details and payment information, must be protected against
unauthorized access.
• Compliance with Regulations: Adhere to data protection
laws such as GDPR or CCPA to ensure user data is collected,
stored, and processed lawfully.

2. AUTHENTICATION AND AUTHORIZATION

• Weak Password Policies: Implement strong password


requirements and consider multi-factor authentication (MFA)
to enhance user account security.
• Session Management: Secure session handling to prevent
session hijacking, including session timeouts and secure
cookie attributes.

3. INJECTION ATTACKS

• SQL Injection: Protect against SQL injection by using


parameterized queries and ORM frameworks to sanitize user
inputs.
• Cross-Site Scripting (XSS): Implement input validation and
output encoding to prevent attackers from injecting malicious
scripts into web pages.

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4. CROSS SITE REQUEST FORGERY (CSRF)

• CSRF Attacks: Implement anti-CSRF tokens to ensure that


actions performed on behalf of users are intentional and
originate from the authenticated user.

5. INSECURE API

• API Security: Ensure that all APIs are secured with


authentication mechanisms and validate all incoming data to
prevent unauthorized access and data manipulation.

6. DATA STORAGE AND TRANSMISSION

• Unencrypted Data: Use encryption for sensitive data at rest (database) and
in transit (using HTTPS) to protect against interception and unauthorized access.

• Backup Security: Ensure that backups are securely stored and


encrypted to prevent data loss and unauthorized access.

7. VULNERABILITY MANAGEMENT

• Software Updates: Regularly update all software components


and libraries to mitigate known vulnerabilities.
• Penetration Testing: Conduct regular security assessments
and penetration testing to identify and fix security
vulnerabilities.

8. USER EDUCATION AND AWARNESS

• Phishing and Social Engineering: Educate users about the risks


of phishing attacks and how to recognize suspicious
communications to reduce the likelihood of successful attacks.

9. INCIDENT RESPONSE PLAN

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• Response Preparedness: Develop and maintain an incident
response plan to address security breaches, including
communication strategies and mitigation actions.

4.7 Bibliography

1. Clark, R.C., & Mayer, R.E. (2016). E-Learning and the Science of
Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. 4th ed. Wiley.

• This book provides evidence-based guidelines on how to design effective


e-learning environments, focusing on the use of multimedia.

2. Horton, W. (2011). E-Learning by Design. 2nd ed. Wiley.

• Horton offers practical advice on designing engaging and effective e-


learning programs, including strategies for course structure and user
interaction.
3.Anderson, T. (Ed.). (2008). The Theory and Practice of Online

Web Resources:

1. W3Schools. (2022). “HTML for E-Learning Platforms.” Retrieved from


https://www.w3schools.com

• A helpful resource for learning the technical aspects of designing web-


based learning platforms.

2. eLearning Industry. (2023). “Top E-Learning Development Tools.” Retrieved


from https://elearningindustry.com

• This website provides insights into the best tools and practices for e-
learning development.

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