Aifaz Project Final 2
Aifaz Project Final 2
A Project Report
By
Seat Number:
MUMBAI-400091
MAHARASHTRA
2024-2025
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ABSTRACT
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ACKNOWLEDGEMENT
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DECLARATION
I hereby declare that the project entitled “LearnLoop Website” done at the
Gokhale Education Society Shri Bhausaheb Vartak Arts, Commerce &
Science College Borivali (W), has not been in any case duplication to
submit to any other university for the award of any degree. To the best of my
knowledge other than me, no one has submitted to any other university.
The project is done in partial fulfilment of the requirements for the award of
degree of (BACHELOR OF SCIENCE (INFORMATION
TECHNOLOGY) to be submitted as final semester project as part of our
curriculum.
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Table of Contents
CHAPTER 1: INTRODUCTION..................................................................... 6
1.1 Background.......................................................................................................................... 6
1.2 Objec4ve ............................................................................................................................. 7
1.3 Purpose, Scope, Applicability ............................................................................................... 8
CHAPTER 2: SURVEY OF TECHNOLOGY .............................................. 10
2.1 Exis4ng System .................................................................................................................. 10
2.2 Proposed System ............................................................................................................... 11
2.3 Feasibility Study................................................................................................................. 12
2.4 SoIware Requirements ..................................................................................................... 14
CHAPTER 3: REQUIREMENT ANALYSIS ............................................... 21
3.1 Problem Defini4on............................................................................................................. 21
3.2 System Requirements ........................................................................................................ 22
3.3 Requirement Specifica4on: ................................................................................................ 24
3.4 Planning and Scheduling .................................................................................................... 24
3.4.1 Waterfall Model: ............................................................................................................. 26
3.4.2 Gant Chart ...................................................................................................................... 28
3.4.3 Pert Chart .................................................................................................................... 29
3.5 SoIware and Hardware Requirement ................................................................................ 29
3.6 Conceptual Models ............................................................................................................ 30
3.6.1 Class Diagram:- ............................................................................................................... 30
3.6.2 Use Case Diagram ........................................................................................................... 34
3.6.3.Flowchart ....................................................................................................................... 36
3.6.4 Ac4vity Diagram ............................................................................................................. 38
3.6.5 Sequence Diagram .......................................................................................................... 41
CHAPTER 4: SYSTEM DESIGN .................................................................. 43
4.1 Basic Modules.................................................................................................................... 43
4.2 Data Design ....................................................................................................................... 44
4.3 Home Page ........................................................................................................................ 45
4.4 LOGIN PAGE DESIGN .......................................................................................................... 47
4.5 REGISTRATION PAGE .......................................................................................................... 48
4.6 Security Issues ................................................................................................................... 49
4.7 Bibliography ...................................................................................................................... 51
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CHAPTER 1: INTRODUCTION
1.1 Background
But that's not all! LearnLoop also offers live mentorship, community
forums, project-based learning, quizzes, doubts section and
assessments to track your progress. Whether you're a student
preparing for exams, a professional upskilling, or someone just
passionate about coding, LearnLoop provides everything you need to
learn, practice, and grow. Dive into a world of knowledge and take
your skills to the next level with LearnLoop!
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1.2 Objective
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1.3 Purpose, Scope, Applicability
1.3.1 Purpose
1.3.2 Scope
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3. Interactive Learning Environment: Offer an integrated code
editor and real-time compiler for hands-on coding practice.
4. Personalized Learning Paths: Enable users to choose and
customize their learning journey based on their needs and pace.
5. Live Mentorship and Community: Facilitate interaction with
mentors and peers for guidance, feedback, and collaboration.
6. Assessments and Certifications: Include quizzes, exams, and
certifications to help learners track progress and build
credibility.
7. Mobile and Web Access: Ensure that the platform is accessible
on both mobile and desktop devices for flexibility.
8. Project-Based Learning: Encourage practical, real-world
experience through project-oriented courses.
9. Resource Library: Provide additional materials like e-books,
coding challenges, and reference guides for further study.
1.3.3 Applicability
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CHAPTER 2: SURVEY OF TECHNOLOGY
2.1 Existing System
The existing e-learning systems often fall short in offering a
comprehensive, interactive, and flexible learning experience.
Many platforms are limited to static content, like video lectures,
without providing hands-on coding practice or real-time problem-
solving tools. They lack personalized learning paths, live
mentorship, and community engagement, making the learning
process more isolated.
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7. Project-Based Learning: Focus on real-world projects and
practical assignments to reinforce skills through application.
8. Certifications: Course completion certificates to boost
credibility and career prospects for learners.
9. Resource Library: A rich library of additional study
materials, coding challenges.
2.2 Proposed System
The proposed LearnLoop website aims to provide a dynamic
and interactive learning experience, addressing the gaps in
existing platforms. With a broad range of courses, hands-on
coding practice via a real-time editor, and personalized learning
paths, LearnLoop offers a tailored approach for each learner. It
includes live mentorship, community engagement, and progress
tracking tools to enhance the learning process.
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5. Progress Tracking and Detailed Assessments: Quizzes,
assessments, and progress reports to track and evaluate
learners’ performance.
6. Mobile-Friendly Interface: Fully optimized for mobile
access, allowing learners to study anytime, anywhere.
1. Technical Feasibility:
• Frontend Development: Utilization of modern web
technologies (e.g., HTML, CSS, JavaScript, React) to create a
responsive and user-friendly interface.
• Backend Development: Implementation of a robust backend
using frameworks like Node.js or Django to manage server-side
logic and user authentication.
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• Database Management: Use of a scalable database solution
(e.g., MySQL, MongoDB) to store user data, course materials,
and progress tracking efficiently.
• Integration of Interactive Tools: Capability to develop and
integrate an interactive code editor and real-time compiler for
hands-on coding practice.
• Live Mentorship Features: Ability to incorporate features for
live mentorship sessions, community forums, and user
engagement tools.
2. Financial feasibility:
Financial feasibility refers to the assessment of the economic
viability of the volunteer website project. It involves analyzing the
estimated costs, potential revenue streams, and overall financial
implications to determine.
3. Operational Feasibility:
• Capability to provide ongoing support and maintenance for the
platform.
• Development of a user-friendly interface to enhance user
engagement.
4. Economic Feasibility:
• Cost analysis to determine initial investment requirements and
ongoing operational costs.
• Projected revenue streams from subscriptions, certifications,
and partnerships.
5. Market Feasibility:
• Demand assessment for comprehensive e-learning solutions in
programming and exam preparation.
• Analysis of competitors to identify gaps in their offerings that
LearnLoop can fill.
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2.4 Software Requirements
FRONTEND LANGUAGE:
1. HTML
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2. CSS
3. JAVASCRIPT
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JavaScript is a high-level, dynamic programming language widely
used for adding interactivity and functionality to web pages. It
enables developers to create engaging user experiences and dynamic
content.
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4. Vs Code
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5.Bootstrap
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Backend Languages
NodeJs
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Databases:
MongoDB:
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CHAPTER 3: REQUIREMENT ANALYSIS
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3. Requirement gathering: Capturing precise user requirements
early in the process is essential to create a system that meets user
expectations.
4. User adaptation: The platform needs to adapt to different learning
styles and environments to enhance learning outcomes.
1. Functional Requirements:
• The platform must allow users to create profiles and input learning goals,
preferences, and skill levels.
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• Facilitate interactive learning experiences, such as quizzes, forums, and peer
discussions.
• Allow users to provide feedback on the learning materials and the overall
experience.
2. Non-Functional Requirements:
• The system must ensure high availability and uptime, ideally 99.9%.
• Guarantee fast load times for all pages, with a maximum delay of 2-3
seconds.
3. Technical Requirements:
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• Implement a robust database system (e.g. Mongodb) to manage user data,
preferences, and progress.
• Use secure protocols (e.g., HTTPS, SSL/TLS) for secure data transmission.
• Ensure integration with external APIs for course material, payment gateways,
and user analytics.
The success of the Learn Loop website project depends on detailed planning
and efficient scheduling. The planning phase begins by thoroughly
understanding the project’s objectives, which center around creating a
personalized learning platform that connects users with tailored educational
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resources. This requires clearly defining the project scope, identifying key
stakeholders (students, educators, and administrators), and gathering
requirements from users to ensure the platform addresses their diverse learning
needs.
Scheduling involves the careful allocation of tasks and resources across these
phases. Tools like Gantt charts are used to visualize the timeline, showcasing
task dependencies and highlighting important milestones. For example, during
the design phase, wireframes and user experience (UX) mockups are developed,
which guide the development phase where front-end and back-end
functionalities are built and integrated. This parallel workflow enhances
efficiency and ensures the project stays on schedule.
Regular meetings and updates are held throughout the project lifecycle to track
progress, address challenges, and revise plans as needed. This iterative and agile
approach allows the team to adapt to any changes or unforeseen issues, ensuring
the project remains on course.
Ultimately, the planning and scheduling of the Learn Loop website project are
structured to foster collaboration, increase productivity, and ensure the timely
delivery of a user-friendly platform. The platform is designed to adapt to
individual learning preferences, provide personalized resources, and enhance
the learning experience. Through careful execution and clear communication,
the Learn Loop project aims to revolutionize how users engage with
educational content, promoting effective, goal-oriented learning.
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3.4.1 Waterfall Model:
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The sequential phases in Waterfall model are :-
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3.4.2 Gant Chart
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3.4.3 Pert Chart
1. Development Environment:
o Personal Computer/Laptop:
§ Minimum Specifications:
§ Processor: Intel i5 or equivalent
§ RAM: 8 GB (16 GB recommended for larger
projects)
§ Storage: 256 GB SSD or larger
§ Operating System: Windows, macOS, or Linux
2. Server Requirements (for deployment):
o Cloud Server Specifications (for initial deployment):
§ CPU: 2 vCPUs or higher
§ RAM: 4 GB or higher
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§ Storage: 20 GB SSD or larger
3. Network:
o Reliable Internet Connection: High-speed internet for
development and deployment activities.
SOFTWARE REQUIREMENT
1. Frontend Technologies:
o Database:
o MongoDB: Relational database management systems for
storing user and volunteer opportunity data.
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mapped directly with object-oriented languages. Class diagram
shows a collection of classes, interfaces, associations,
collaborations, and constraints. It is also known as a structural
diagram. The purpose of class diagram is to model the static view
of an application. Class diagrams are the only diagrams which can
be directly mapped with object-oriented languages and thus
widely used at the time of construction.
1.Class:
Simple Class
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2.Interface:
3.Package:
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4.Relationships
Class Diagram
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3.6.2 Use Case Diagram
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Use Case Diagram
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3.6.3.Flowchart
Components of Flowchart:
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Flow Chart Diagram
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3.6.4 Activity Diagram
Action state
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• Action Flow
Action flows, also called edges and paths, illustrate the transitions
from one action state to another. They are usually drawn with an
arrowed line.
Action Flow
• Guards
In UML, guards are a statement written next to a decision diamond
that must be true before moving next to the next activity. These are
not essential, but are useful when a specific answer, such as "Yes,
three labels are printed," is needed before moving forward.
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• Final State or End Point
An arrow pointing to a filled circle nested inside another circle
represents the final action state
Activity Diagram
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3.6.5 Sequence Diagram
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Sequence Diagram
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CHAPTER 4: SYSTEM DESIGN
User/client
User can register on web application with
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4.2 Data Design
4.2.1 Schema Design:-
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1. Domain Constraint Domain constraints can be defined as the
definition of a valid set of values for an attribute. The data type
of domain includes string, character, integer, time, date,
currency, etc. The value of the attribute must be available in the
corresponding domain.
4. Key Constraint Keys are the entity set that is used to identify an
entity within its entity set uniquely. An entity set can have
multiple keys, but out
of which one key will be the primary key. A primary key can
contain a unique and null value in the relational table.
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HOME PAGE DESIGN
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4.4 LOGIN PAGE DESIGN
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4.5 REGISTRATION PAGE
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4.6 Security Issues
When developing a volunteer website, ensuring the security of user
data and the integrity of the system is crucial. Here are some key
security issues to consider:
3. INJECTION ATTACKS
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4. CROSS SITE REQUEST FORGERY (CSRF)
5. INSECURE API
• Unencrypted Data: Use encryption for sensitive data at rest (database) and
in transit (using HTTPS) to protect against interception and unauthorized access.
7. VULNERABILITY MANAGEMENT
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• Response Preparedness: Develop and maintain an incident
response plan to address security breaches, including
communication strategies and mitigation actions.
4.7 Bibliography
1. Clark, R.C., & Mayer, R.E. (2016). E-Learning and the Science of
Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. 4th ed. Wiley.
Web Resources:
• This website provides insights into the best tools and practices for e-
learning development.
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