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Terraria The Board Game Rulebook WIP Uploaded 19062024

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0% found this document useful (0 votes)
138 views23 pages

Terraria The Board Game Rulebook WIP Uploaded 19062024

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

Updated on 19/06/2024

Please note that this is a work in progress


WIP

rulebook. Graphics, wording and


rules may change based on feedback
and development. Any pixel-style
placeholder art will also be replaced. 1
Contents
Introduction.........................................................................3 Preparation.............................................................8

Overview and Goal...........................................................3 Player Turn: Drawing and Playing Cards.............9

Components........................................................................3 Player Turn: Exploring............................................9

Setup...................................................................................4 Player Turn: Chopping and Digging................... 11

Enemy Tray.....................................................................4 Player Turn: Crafting and Building......................12

World Generation.........................................................5 Player Turn: Fighting.............................................16

Biome Tiles..............................................................5 Enemy Spawning and the Enemy Turn...............18

Minimap / Day + Night Tracker...........................5 Cleanup............................................................... 20

Character Generation...................................................6 Magic, Mana and Minions............................................ 20

Objectives, Respawn Pool and Time Limit Tokens.......6 NPCs.................................................................................21

Objectives...............................................................6 Consumables................................................................... 22

Respawn Pool.........................................................6 Bosses............................................................................... 22

Time Limit Tokens....................................................6 Spawning.................................................................... 22

NPCs..............................................................................7 Behaviour and Forms................................................. 22

Slimes Slain Meter........................................................7 Boss Loot..................................................................... 22

Other Components........................................................7 Winning the Game.......................................................... 23

Gameplay......................................................................8 Modifying Game Length and Difficulty......................... 23

Rounds............................................................................8 Credits.............................................................................. 23

2
Introduction
Welcome, Terrarians! A brand-new world awaits; a blank canvas brimming with terrain to explore, resources to be gathered,
loot to find and enemies to defeat… Delve deep into cavernous expanses, seek out ever-greater foes to test your mettle in
combat or construct your own city; in the world of Terraria, the choice is yours!

Overview and Goal • 3 Explore, 2 Dodge, 1 Assist, 1 Rest, 1 Explore More


You will use your starting card deck to generate action points, • 8 character cards
then work together to dig for resources, chop down trees, fight • 47 transparent armor set cards
enemies for loot and explore the world. Improve your card • 12 transparent minion cards
decks, upgrade your equipment, build houses and spawn
• 16 character board extension pieces
NPCs to prepare for challenging Boss battles.
• 8 health meter pieces, 8 mana meter pieces
To win, complete objective chains or defeat Wall of Flesh • 1 crafting menu
without running out of time or respawns: • 30 chest cards:
• Easy = Complete 1 objective chain • 5 Forest, 5 Desert, 5 Jungle, 5 Snow, 5 Corruption,
(10 out of 40 objectives) within 7 days and nights. 5 Crimson
• 35 chest action cards
• Medium = Complete 2 objective chains
(20 out of 40 objectives) within 7 days and nights. • 7 each of level 1 - 5
• 23 opened chest tokens
• Hard = Complete 3 objective chains
(30 out of 40 objectives) within 7 days and nights. • 24 debuff cards
• 8 Poisoned, 8 On Fire!, 8 Frozen
Components • 64 consumable cards
• 86 biome tiles • 155 advanced equipment cards
• 1 minimap board with time tracker • 154 resource tokens (11 of each type):
• 5 minimap tokens • Gel, Wood/ Acorn (alternate sides), Stone, Cobweb,
• 1 time token Iron, Copper, Silver, Gold, Ice, Hardened Sand, Gem,
• 9 time limit tokens Demonite/ Crimtane (alternate sides), Ebonstone/
• 1 objective board + 41 objective cards Crimstone (alternate sides), Hellstone
• 10 Dig objective cards, 10 Fight objective cards, 10 • 12 wound tokens
Explore objective cards, 10 Build objective cards, 1 • 8 tombstone tokens
trump objective card (Still Hungry) • 12 rope tokens
• 1 NPC board + 6 NPC tiles
• 30 platforms
• Guide, Nurse, Merchant, Demolitionist, Dryad, Goblin
• 80 tunnel tiles
Tinkerer
• 10 house tiles
• 30 Guide action cards
• 1 workbench house, 1 anvil/ furnace house, 1 placed
• 10 Explore More, 10 Somersault, 10 Second Wind
bottle house, 1 loom house, 4 bed houses, 1 hellforge
• 12 Merchant action cards
house, 1 cooking pot house
• 4 character boards
• 5 house bonus tokens
• 4 character pieces
• 1 potion token, 4 food buff tokens
• 24 resource dice (six-sided, numbered 0 – 5)
• 1 bestiary
• 4 inventory coin dials
• 162 enemy tokens
• 4 red (health) + 4 blue (mana) cubes
• 12 character dice (3 D4, 3 D6, 3 D8, 3 D12)
• 4 player references
• 15 enemy dice (3 D4, 3 D6, 3 D8, 3 D12, 3 D20)
• 4 starting sets of 3 equipment cards
• 6 Boss boxes containing a Boss miniature and 5 cards
• 1 Copper Shortsword, 1 Copper Axe, 1 Copper Pickaxe (+/- tokens)
• 4 starting decks of 8 action cards

3
Setup

Preparing the Enemy Tray


The back of each enemy token corresponds with a biome and a layer. Load each enemy token into the matching section of the
enemy tray, face-down.

Biomes
Forest Desert Snow Jungle Corruption Crimson

Layers
Surface Underground Upper Cavern Lower Cavern Underworld

4
World Generation Minimap / Day + Night Tracker
Biome Tiles 1. Place the minimap board above the Forest Surface biome
1. Place the 3 Surface Forest biome tiles face-up on the tiles.
table. Leave room for 4 biome tiles below and 7 biome 2. Place the time token on the leftmost circular space of the
tiles on both sides. time tracker (with the icon).
2. Place the starting Underground biome tile face-up below 3. Take the 5 biome minimap tokens (Jungle, Desert, Snow,
the central Surface Forest biome tile. Crimson and Corruption) and choose either Crimson or
3. Place a platform on the central Forest Surface biome tile Corruption Remove the unused token from the game.
as shown. i The Crismon and Corruption biomes each contain unique
4. Randomly draw 1 Forest Surface day enemy token for enemies, loot, resources and Bosses.
each of the 2 enemy spawn squares ( ); randomly
4. Flip the remaining 4 tokens face-down, mix them up
place 1 of these enemy tokens face-up on each
square.
and add 1 token face-down to each of the ? minimap
spaces; they will be revealed as you explore the world.

4 4

5
Character Generation Objectives, Respawn Pool
Per player, take a character board, matching character piece, and Time Limit Tokens
4 resource dice, 1 red cube, 1 blue cube, a player reference,
3 starting equipment cards (1x Copper Shortsword, 1 x Objectives
Copper Axe, 1 x Copper Pickaxe) and a starting deck of 8 1. Set aside the trump objective card (Still Hungry) and sort
action cards (3 x Explore, 2 x Dodge, 1 x Assist, 1 x Rest, 1 x the remaining 40 objective cards into 4 piles of 10 based
Explore More). To set up your character board: on objective type (Dig, Fight, Build or Explore).
2. Place each pile face-up in numerical order onto
1. Choose any character card and place it onto your
the objective board, with objective 1 at the top of each
character board.
pile and objective 10 at the bottom. Each of these piles
2. Place a red cube on the rightmost square of your health represents an objective chain.
meter and a blue cube on the rightmost square of your
3. Place the trump objective card (Still Hungry) next to these
mana meter.
piles.
3. Place a resource dice in each of the unlocked inventory
slots, each with its ‘0’ side facing upward.
4. Place your starting equipment above your character Completing Objectives
board in the labelled slots, leaving the ’other’ slot empty. Completing objective chains is the key to success in Terraria:
The Board Game. Keep a close eye on your progress
5. Shuffle your starting deck of 8 action cards and place it
toward individual objectives too, as completing them will
face-down to the left of your character board to create a
grant rewards. You’ll receive the rewards as soon as the
draw pile.
objective is completed. If an objective reward has the ‘ALL’
6. Finally, place your character piece on 1 of the 4 starting keyword, every player gets the reward shown. If it has the
squares (marked with a butterfly) on the central starting ‘SHARED’ keyword, the reward is divided up between
biome tile. the players; you choose how. Once completed, place the
Character pieces may not share the same square. objective card at the bottom of the corresponding pile to
4 reveal the next objective in the chain.

Respawn Pool
4. Place 2 tombstone tokens per player into a respawn pool
(i.e. in a 3-player game, add 6 tokens). If ever a player’s
5 2 character dies and they cannot take a tombstone token
from the respawn pool, the game ends immediately.
Time Limit Tokens
1 5. Place 7 time limit tokens near to the minimap. A time
limit token is discarded at sunrise ( ) each day. If
the last time limit token is ever discarded, the game ends
immediately.
3 2

6
NPCs (Non-Player Characters) Other Components
1. Place the Guide NPC tile onto the top left space of the Place the remaining components nearby.
NPC board.
i We suggest grouping these components together as
2. Place the remaining NPCs (Nurse, Merchant,
follows, but you may arrange them in whatever way suits your
Demolitionist, Goblin Tinkerer and Dryad) on the other
play space:
vacant spaces, with their ‘unspawned’ ( ) side face-up.
i The Guide NPC is always spawned ( ) so his tile • Biome tiles (in holder)
doesn’t have an ‘unspawned’ ( ) side. • Resource tokens • Chest cards (in holder)
(sorted by type) • Chest action cards
3. Sort the Guide Action cards into 3 piles (Explore More,
Somersault, and Second Wind) and place them face-up • Crafting menu (in holder)
next to the NPC board. • Opened chest tokens
4. Sort the Merchant Action cards into 2 piles (1 pile of 8 • House tiles • Enemy tokens (in tray)
cost cards and 1 pile of 15 cost cards) and place them
• House bonus tokens • Bestiary
face-down next to the NPC board.
• Rope tokens • Character dice +
i Guide action cards are available to buy from the start
Enemy dice
of the game, but Merchant action cards are not available • Platforms
until the Merchant NPC has spawned. You may always look • Tunnel tiles • Wound tokens
through NPC action cards, even if they are not yet available • Debuff cards
to buy. (divided into 3 piles
based on type)

• Consumable cards • Armor set cards


(in 1 pile) (in 1 pile)
• Advanced equipment • Character board
cards (in 1 pile) extension piece

Slimes Slain Meter


Place the Slimes Slain card next to the objective board, with
a wound token nearby.

i Every time you defeat an enemy slime, you will advance


the wound token on this meter by 1 space. When the token
reaches the 8th space, a Boss (King Slime) will spawn.
Bosses, Boss spawning and Boss battles will be discussed in
detail later.

7
Gameplay i During your turns, you’ll create a discard pile to the
right of your character board. If you ever need to draw
action cards but don’t have any left in your deck, shuffle
Rounds your discard pile and place it face-down to the left of your
Each round of the game has 4 phases:
character board to form a new draw pile, then draw cards
1. Preparation from it.
2. Player turn i If you acquire new action cards for any reason, they go
3. Enemy turn into your discard pile, not into your hand or draw pile.
4. Cleanup
Action Card Icons
Most action cards have the action point ( ) icon on them.
i Setup includes preparation for your first round, so you You might also see defence ( ), health ( )
may skip ahead to Player Turn: Drawing and Playing and coin ( ) icons.
Cards if you wish.
allows your character to explore, dig, fight and more,
PREPARATION protects your character from enemy attacks,
1. If is shown on current time tracker space, do the heals your character,
following:
can be spent to buy new cards and use some NPC
A. Discard 1 time limit ( ) token (if the last token is powers.
discarded, the game ends immediately)
To use icons on your cards, you’ll need to play the cards from
B. Remove all Acorn ( ) tokens from trees and cacti your hand. Cards you play go to a ‘play area’ in front of you
C. Remove all night ( ) enemies and fallen star ( ) for easy reference. We suggest playing all of your cards to
tokens from the world your play area so you can tally up the icons available to you
D. Flip the token in the placed bottle ( ) house to the full on your turn.
( ) side (if used during previous day)
E. Flip tokens in the cooking pot ( ) house to the The Ready Slot
uneaten ( / / / ) side (if used during Once per turn, you may place 1 of your cards into the ‘ready
previous day) slot’ at the top left of your character board instead of playing
F. Resolve NPC ‘At ’ powers it to your play area; you cannot use this card’s icons or
G. Replenish mana ( ) effects this turn (unless it is an effect that specifically mentions
2. If is shown on the current time tracker space, spawn the ready slot), but it remains in the ready slot until a future
enemies. turn when you may draw it as though it came from your draw
pile. A card drawn from your ready slot still counts towards
PLAYER TURN: your hand limit.
DRAWING AND PLAYING CARDS
Terraria: The Board Game is a ‘deck-building’ game.
On your turn, each card in your hand must either be
This means that players start with a small deck of action cards,
played or placed into your ready slot. If your ready slot
and can add new, better action cards to their deck to become
already contains a card and you wish to place a new card
more powerful over the course of the game.
there, you must discard the card currently in the ready slot.
In this game, you will be playing simultaneously. All players
Where cards give you a choice (e.g. Dodge, shown below),
take their turn at the same time, allowing you to work together.
you may decide which icon to use at any point in your turn,
The first thing to do on your turn is to draw a number of action so long as you only use 1 of the icon choices during your turn.
cards from your draw pile equal to your hand limit. The draw Icons cannot be shared with other players.
pile is the shuffled face-down pile of cards you placed to the
left of your character board during setup. At the start of the
game, a player’s hand limit is 4 cards (you’ll find a reminder
of this on your character card).

8
is the most flexible icon; it can be used to explore the You can move between blocks (e.g. in Underground tunnels)
world, or converted into other types of action by using as long as the surfaces of the blocks you’re passing between
equipment. aren’t touching:

Player Turn: Exploring


Movement
For every 1 spent on movement, you may move your
character piece 1 square. You may combine icons from
multiple cards to move further. You must end your movement
in an empty square; an empty square is one that does not
contain a complete block, character piece or enemy piece
(token or miniature):

i You may move into squares occupied by other types of


tokens/ tiles not listed above, such as house tiles and opened
chest tokens.
FALLING, STACKING AND DISPLACING
Movement is to adjacent squares; you may move horizontally,
Falling
upwards and/or diagonally as long as you end each single
If ever a single movement action does not end on
movement action on a horizontal or diagonal surface. You
a horizontal or diagonal surface, you will fall vertically until
can move along the surface of a half block as if it is a ramp.
you reach a horizontal or diagonal surface.

Fall Damage
If you ever fall more than 1 square, you need to roll for fall
damage. Roll character dice matching the defence dice
shown on your character card (or armor set card if you have
one) and compare the total result to the number of squares
you fell. If the result of your roll is equal to or lower than the
number of squares fallen, you lose 1 .

i If you end your fall in a square containing a cobweb


( ) you do no take fall damage

Enemies do not take fall damage.


i You may move through other player’s pieces and enemy
Stacking
pieces (tokens or miniatures) to get to somewhere else.
If a character piece or enemy token ever falls on top of
You cannot move through blocks, but you’ll be able to dig
another character piece or enemy token, it stops in the square
through them; more about that soon.
above, forming a stack. If a character piece or enemy
token lower in the stack moves away, the stacked character
piece(s) or enemy token(s) above will fall vertically until
they reach a horizontal or diagonal surface, unless they are
a flying ( ) enemy.

9
Displacing (Bosses Only)
If Bosses ever move into a square occupied by a character
Discovering the World
The world is comprised of biome tiles arranged in biomes and
piece or enemy token, the character piece or enemy token
layers.
is displaced to a horizontally or diagonally adjacent empty
square. If this displacement movement does not end on Each biome is a column 3 biome tiles wide. The world
a horizontal or diagonal surface, the character piece or contains 5 biomes capped at each end by a single ocean tile.
enemy token (unless it is a flying enemy) will fall vertically
until it reaches a horizontal or diagonal surface. If no empty Each layer is 1 biome tile deep. The world contains 5 layers,
adjacent square is available, the character or enemy is each spanning the width of the world:
killed instantly. 1. Surface (top layer)
2. Underground
3. Upper Cavern
4. Lower Cavern
5. Underworld (bottom layer)

Biome

Layers

Columns

Whenever a character piece moves into a new biome tile,


you’ll need to check whether any new biome tiles have been
discovered.

Check above, below and directly to each side of the biome


tile moved into; If there are any gaps, draw biome tiles
and place them into these gaps. This is called ‘discovering’
biome tiles.

i If a character piece is on the Surface (top) layer


of biome tiles, no tiles are placed above. If it is on the
Underworld (bottom) layer of tiles, no tiles are placed below.
If it reaches the leftmost or rightmost tiles of the world, no tiles
are placed to the left or right, respectively.

10
Drawing and Placing Biome Tiles Player Turn:
Biome tiles are drawn from the organiser based on the biome
Chopping and Digging
and layer of the gap they are filling.
To craft new equipment, you’re going to need resources in
If you are ever on the leftmost or rightmost tile of a biome, your inventory. One way to collect those resources is to chop
check the minimap before drawing and placing a biome down trees and dig into the earth!
tile. Flip the minimap token corresponding to the side you’re
discovering; draw and place a tile from the biome revealed. TREES AND CACTI
New biomes unlock different enemies, resources and Trees (and cacti) provide Wood . Wood is used to craft
chest loot. platforms and equipment and build houses. For simplicity,
we’ll just say trees from now on, but these rules apply to
cacti too.

To chop down trees and collect Wood, use an Axe to covert


into chop ( ). To chop down a tree, you must be
adjacent to the square showing the cost. Each tree shows
how many are needed to collect Wood from it; this value
is also how many Wood you will receive once it is chopped.

If the cost of a tree is hidden (e.g. by a house tile,


enemy token or character piece), you cannot chop it.

Once chopped, add the tree’s Wood to your inventory by


increasing the value of a resource dice in a slot where the
Wood symbol is showing.

Whenever you collect Wood from a tree, place an Acorn


token over the value to show that it’s been chopped
Opening Chests
down and isn’t available to other players. Don’t worry; trees
To open a chest, spend 1 while in an adjacent square,
(and cacti) regrow; you’ll be removing these Acorn tokens at
then do the following in order:
sunrise each day.
1. Draw chest cards equal to the value shown above the
chest; make sure the card(s) you draw match(es) the
i If you don’t have enough to completely chop a tree/
cactus, you can use the triangular pips on the opposite side
biome your character is in.
of the Acorn token to track the remaining required; great
2. Take the reward matching the layer the chest is in. If you for sharing the effort with other players who have spare
drew multiple cards, choose the matching reward from to use!
any 1 of the cards drawn.
i Chest rewards include coins, consumables, equipment, i By upgrading your Copper Axe, you’ll be able to chop
resources, armor sets, action cards and more. Generally trees more efficiently, making it easier to collect Wood.
speaking; the deeper the chest, the better the reward! For example, the Iron Axe will allow you to convert
1 into 2 .
3. Remove the chest card from which the reward was chosen
from the game, and return any others back to the chest i If an axe provides multiple , you don’t need to use all
card deck. of the at once. For example, you could use the Iron Axe to
convert 1 into 2 , use the first , spend additional
4. Place an opened chest token onto the chest to show it’s no
to move, then spend the second .
longer available to other players.

11
DIGGING BLOCKS Player Turn: Crafting and Building
To access Underground tunnels and to mine valuable
resources, use a Pickaxe to convert into dig .
Inventories and Resource Sharing
To dig a block, you must be adjacent to it. Any full or half As you collect resources, you will add them to the inventory
blocks that don’t contain an icon cost 1 per block to dig, slots on your character board. At the start of the game, your
but don’t provide resources. inventory has 4 slots; additional slots can be purchased at
any time for the cost shown on the slot (5th slot = 15 ,
Full blocks that do contain icons require multiple to
6th slot = 25 ).
dig, but often provide resources that can be used to craft
equipment, armor sets or build houses. Each slot has room for up to 5 of the same resource (tracked
using the resource dice numbered 0 – 5). If you want to carry
To dig a block containing an icon, take the matching resource
more than 5 of the same resource, you must use multiple
token and find the highest number of square pips along a
inventory slots to do so.
single edge. This how many are required to dig the block.
Place the token on the block that you are digging. When you Inventory slots are pre-printed with 4 early-game resources
finish digging the block, place the token into your inventory, (Wood , Gel , Stone and Copper ) but you
increasing the value of the resource dice in the associated may use these slots for any resource; just cover the image with
inventory slot by 1. a new resource token.

If you want to pick up a resource of a new type not yet in your


inventory and all of your inventory slots are full, you must
choose a resource already in your inventory to replace. All
resources of the replaced type are lost.
E.g. Copper (left) takes 2 to dig,
whereas Gold (right) takes 3 to dig. i Coins are tracked on the inventory coin dial, not in
slots. You may carry a maximum of 25 coins at any time (the
i If you don’t have enough to completely dig a block, highest number on the dial).
you can use the square pips on the matching resource token
to track the remaining required; great for sharing the You may freely trade resources and coins with other players at
effort with other players who have spare to use! any time, as long as they have room in their inventory. When
another player is crafting equipment, armor sets or building
i Blocks and resource tokens with the icon are structural houses you may donate resources directly from your inventory
and can’t be used for crafting; once dug, discard these
to help them do so (i.e. they don’t need room in their inventory
resource tokens rather than placing them into your inventory.
if they are going to use the donated resources immediately).
Tunnels
Each time you dig a block, place a tunnel tile over it; you may
now use this square as a tunnel. You may dig multiple blocks
per turn, but remember that to dig a tunnel, you’ll need to dig a
block, move into the square (paying for the movement) and
then dig the next block, unless you’re digging straight down, in
which case you’ll fall into the tunnel square you just created.

i Don’t forget to reveal any Biome tiles that are discovered


as you dig.

i By upgrading your Copper Pickaxe, you’ll be able to dig


more efficiently, making it easier to collect resources.
For example, the Iron Pickaxe will allow you to convert
1 into 2 .

i If a pickaxe provides multiple , you don’t need to use


all of the at once. For example, you could use the Iron
Pickaxe to convert 1 into 2 , use the first , spend
additional to move, then spend the second .

12
Crafting Equipment Crafting Armor Sets

Upgrading your equipment (tools and weapons) is essential Upgrading your armor is also essential for success in Terraria:
for success in Terraria: The Board Game. Upgraded The Board Game. Upgraded armor provides improved
equipment allows easier gathering of resources and more defence against enemies, but certain armor sets may also
powerful attacks against enemies. Some equipment also grant additional bonuses, such as extra , improved
grants additional bonuses, such as extra cards to draw on attacks, extra cards to draw on your turn, or immunity to
your turn. debuffs.

All craftable equipment has a crafting cost, shown at the Armor sets are represented by square, transparent cards that
bottom of the card. You will also find a summary of equipment overlay the character card on your character board.
crafting costs in the crafting menu. Some equipment is not
craftable, instead it is found in chests or obtained by defeating All craftable armor sets have a crafting cost, shown at the
Bosses; these are not shown on the crafting menu. bottom of the card. You will also find a summary of armor
set crafting costs in the crafting menu. Some armor sets are
not craftable, instead they are found in chests or obtained by
defeating Bosses; these are not shown on the crafting menu.

At any point during your turn, you may spend resources


matching the crafting cost from your inventory to craft the
equipment and take the associated card. Some craftable
equipment can be crafted without a crafting station, but most
craftable equipment requires a crafting station of some form. At any point during your turn, you may spend resources
For example, crafting the Iron Axe requires 1 Wood and matching the crafting cost from your inventory to craft the
2 Iron , but also an anvil , so you’ll need to have armor set and take the associated card. All craftable armor
built the house containing an anvil to craft it (we’ll be talking sets require a crafting station of some form. For example,
about houses and crafting stations in a short while). crafting Wood Armor requires 1 Wood , but also a
workbench , so you’ll need to have built the house
i You don’t need to be near a crafting station to use it, containing a workbench to craft it (we’ll be talking about
the house containing the required crafting station must simply houses and crafting stations in a short while).
be present somewhere in the world.
i You don’t need to be near a crafting station to use it, the
Once crafted, take the equipment card and place it into the house containing the required crafting station must simply be
matching equipment card slot (Sword / Axe / Pickaxe / present somewhere in the world.
Other) at the top of your character board. You can only have
1 equipment card of each type (Sword / Axe / Pickaxe Once crafted, take the armor set card and place it onto the
/ Other) in use at the same time; if there is already an character card on your character board. You can only have 1
equipment card of the same type in the card slot, place the armor set in use at a time; if there is already an armor set card
new equipment card on top of the old one. Only the top piece on your character card, replace the old armor set card with
of equipment in each slot can be used during your turn, but the new one and put the replaced armor set card to one side.
you may swap out the equipment card at the top of the pile at You may swap out the armor set card at the start of your turn,
the start of your turn, before you draw your hand of cards. before you draw your hand of cards.

You may donate equipment cards to other players at the start You may donate armor set cards to other players at the start
of your turn, before either player draws a hand of cards. of your turn, before either player draws a hand of cards.

You cannot swap out or donate equipment after drawing You cannot swap out or donate armor sets after drawing
cards; you’ll have to wait until your next turn! cards; you’ll have to wait until your next turn!

13
Crafting (and Using) Platforms and Rope HOUSES
Houses are represented by tiles placed onto the world.
As you start exploring below ground, platforms and rope will
Houses provide crafting stations, housing for NPCs and other
help you create an easier route back to the Surface.
house-specific bonuses.
Platforms act as a horizontal surface that your character
A house’s build cost and any crafting station required are
can move along; great for getting off the ground, creating
shown on the back of its tile, to the left. The right side of its tile
a bridge, fashioning ladders, and more! Each platform costs
back shows what will be unlocked by building that house.
1 Wood to craft. At any point during your turn, you
may spend 1 Wood to craft a platform. Take a wooden At any point during your turn, you may spend the resources
platform piece and place it in any of the 6 positions shown in shown on the tile to build a house. Take the associated
the diagram below, relative to your character. You can’t place house tile and place it onto the world; you must place 1 of
it at the upper or lower edges of a full block, or the lower the house’s squares onto a square adjacent to you and all
edge of a half block. By placing platforms above you as you parts of the house tile must be placed onto empty squares
dig Underground, you can create ladders that will allow you (as a reminder, an empty square is one that does not contain
to move back to the Surface. a complete block, character piece, or enemy piece). Any
platforms covered by the house tile are returned to the supply
(you can walk on the house, so they won’t be needed). You
can cover trees and cacti, but if their square is covered,
you won’t be able to chop them for Wood. Any Acorn tokens
covered by the house are returned to the supply.

i TIP: If you don’t have enough space to build a house,


Rope allows quick vertical movement; perfect for getting prepare some space by digging blocks before building it.
into and out of deep tunnels. Each rope costs 1 Cobweb Houses can be built below the Surface (e.g. in tunnels), as
to craft. long as there is space.

To collect Cobwebs , simply move into or through a Once placed, a house cannot be moved.
square with the icon. You may pass through a Cobweb
multiple times to collect multiple Cobwebs. You can walk on the horizontal parts of a house as though
it is a platform. All houses have doors at both ends; this
At any point during your turn, you may spend 1 Cobweb to allows you to move through houses normally. You cannot
craft a rope. Take a rope token and place it in an empty attack enemies through walls or doors. Enemies cannot enter
square adjacent to your character piece. An imaginary rope buildings and cannot attack through walls or doors.
extends vertically downwards from this token as far as the
first solid block it encounters. If you are in any square directly Except for the Guide, every NPC in the game needs a house
below the token and there’s a clear route to the token, you to live in, and won’t spawn unless a house is available for
may travel up or down the rope at a cost of 1 per 2 them. Each house provides housing for 1 NPC
squares. You may stop part way up or down the ‘rope’. At any (See ‘NPCs’ below).
point, you may choose to let go of the rope; falling is quicker
than using rope to move downwards but you risk taking fall
damage (see page 9)

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House Details
Workbench House • Contains a workbench
• Required for crafting some equipment and armor sets.
• Required to build the anvil/ furnace house.

Anvil/ Furnace House • Contains an anvil and a furnace


• Required for crafting some equipment and armor sets.
• Required to build the placed bottle house, cooking pot
house, loom house and Hellforge house.

Placed Bottle House • Contains a placed bottle


i When built, add the potion token, side up, onto the
space. Once per day, 1 player may flip the token to the
side and take a Healing, Greater Luck or Magic Power potion
consumable (if available). The token resets to the side at
each day.

Cooking Pot House • Contains a cooking pot


i When built, place the 4 food buff tokens,
/ / / up, onto the spaces. Once per day, each
player may flip 1 of the 4 tokens to the / / /
side to instantly collect the bonus shown. Players cannot flip
more than 1 token each per day. The tokens all reset to
the / / / side at each day.

Loom House • Contains a loom


• Required for crafting some equipment and armor sets.
• Required to build the bed house.

Bed House • Contains a bed


• Counts as a respawn location that may be used instead
of the starting Surface Forest tile when a character dies,
when a Recall Potion consumable is discarded or when the
Magic Mirror action card is used.

Hellforge House • Contains a hellforge


• Required for crafting top-tier equipment and armor sets.
i At least 1 player must have crafted the Deathbringer
Pickaxe (in worlds with a Crimson biome) or Nightmare
Pickaxe (in worlds with a Corruption biome) to build this house.

15
Player Turn: Fighting i Better weapons will let you roll bigger dice, more dice,
Weapons (a type of equipment card) convert or both; this improves your chances of defeating enemies that
into attack . have higher defence.

Not only does defeating enemies make the world safer; you’ll Range: Every weapon has one or more ranges: short ,
also earn loot in the form of coins and some essential crafting medium or long .
resources. All enemy information is contained in the bestiary
for quick reference. • Short range: Can only hit enemies in adjacent squares.
• Medium range: Can’t hit enemies in adjacent squares,
ATTACKING but can hit all other enemies on the same biome tile or
Every weapon card has 3 important pieces of information: adjacent biome tiles.

A. Attack dice • Long range: Can be used to attack any enemy except
an enemy in an adjacent square.
B. Range
C. Line of Sight (LOS) i Some weapons have multiple ranges; for example, a
weapon with both short and medium range can hit
enemies in adjacent squares and all other enemies on the
same biome tile or adjacent biome tiles.

Line of Sight (LOS)


Most weapons have the icon. This means that your
character must be able to see an enemy in order to attack it.
If you are able to draw an unobstructed straight line from any
corner of your character piece’s square to any corner of the
enemy’s square, they can see it. If the line is obstructed by
blocks or a house, they cannot see the enemy (but the good
news is that it can’t see your character either!).

If a weapon does not have the icon, it can hit an enemy


that that is in range even if your character can’t see the
enemy.
Attack Dice: The dice shown on weapon cards represent
the weapon’s strength. You will roll character dice as attack i If you’re not quite sure whether your character can see
dice when attacking enemies. For example, the Copper an enemy, there’s no need to get a ruler out (unless you want
Shortsword converts 1 into 1 attack dice. to!). You are allowed to rule that they can see it, but by doing
so you are admitting that it can also see your character.

16
For each you spend on attacking, you will perform DEFENDING
1 attack. Each attack is resolved individually. To resolve an Character dice are rolled as defence dice when enemies
attack, follow these steps in order: attack you during the Enemy Attack phase (more about this
in a short while). You don’t have any armor yet, but thankfully
1. Check range: Check the targeted enemy is within range you still have a base defence of 1 (shown on your
of the weapon. character card).
2. Check LOS: If your weapon requires , check that
your character can see the targeted enemy. i Crafting armor will let you roll bigger dice, more dice, or
both; this improves your chances of defending successfully
3. Prepare character attack dice: Collect
against enemies with stronger attacks. Some armor sets
character dice matching the attack dice shown on
provide additional benefits, including extra , increased
the weapon’s card.
hand size, and more!
4. Prepare enemy defence dice: Collect enemy dice
matching the targeted enemy’s defence dice (shown in the Defence Icons
column of the bestiary) . Some action cards, armor sets and consumables will provide
5. Roll attack dice vs defence dice: Roll the weapon defence icons. Similar to icons on cards, for every
attack dice against the targeted enemy’s defence dice. icon on your cards in play, you’ll be able to increase the
value of a single defence dice of your choice, boosting your
6. Add attack bonus icons: For every icon on your
chance of defending successfully against enemy attacks.
cards in play, increase the result of a single attack dice of
your choice by 1. Losing Health
You cannot split icons across multiple attack dice Successful enemy attacks will cause you to lose health .
You start with 5 health. Every successful enemy attack lowers
7. Compare results and deal wounds: Compare the your by 1; track this on your character board health
dice values; for every 1 of your attack dice results equal meter.
to or greater than the enemy’s highest defence dice result,
inflict 1 wound. i You can replenish your health by using action cards such
8. Track wounds: If the enemy has multiple wounds and as your Rest card, consumables including healing potions,
you don’t inflict enough wounds to defeat it, use wound and by paying the Nurse NPC.
tokens to track how many wounds have been inflicted.
If the enemy is defeated, remove the enemy token from the
world and place it in the enemy tray discard area, then collect
the loot shown in the Loot column of the bestiary.

i All enemies drop coins (as well as other useful


items); these coins can be spent to buy new, stronger cards
and to use NPC effects.

17
Dying and Respawning Enemy Spawning
If your health meter is ever reduced to 0, your character dies and the Enemy Turn
(but don’t worry; they will respawn!). Do all of the following: You already know how enemies can hurt you, but where do
they come from?
Immediately:
1. Remove your character piece from the world.
ENEMY SPAWNING
2. Discard any Action cards in your hand and ready slot into Enemies spawn:
your discard pile, then shuffle your discard pile. 1. Immediately whenever a icon is revealed on a newly
3. Lose half (rounding down) of your coins. discovered biome tile,
4. Remove 1 from the respawn pool and place it next to and
your character board. 2. At the start of certain rounds (those with the icon
If you cannot take a token from the respawn pool, on the time tracker) on each visible point on biome
the game ends immediately. tiles occupied by, or orthogonally adjacent to, character
pieces.
At the start of the next turn:
Whenever an enemy spawns, you will draw a token from the
5. Place your character piece on either:
enemy tray and place it onto the world.
A. Any unoccupied Forest Surface square,
or The enemy tray is divided into biomes (columns) and layers
(rows). Enemy tokens will be face-down in the tray’s sections.
B. Any house with a bed.
Whenever an enemy spawns, find the tray section matching
6. Draw a new hand of cards and continue as normal.
the biome and layer that the square is in. Then, randomly
i Building houses with beds will give you more choice of drawn a day or night token based on the time of day and
respawn locations. place it face-up onto the square.

LIFE CRYSTALS For example, this spawn point is in the Forest biome, Surface
Some below-Surface enemy tokens are actually life crystals layer, and it is daytime, so one of these tokens is drawn:
which increase your maximum health. As they are
disguised as enemy tokens, they may appear when spawning
enemies. To collect a life crystal, you must be in an adjacent
square. Discard the token to the enemy tray discard area, add
a health meter extension piece to your character board and
immediately replenish your health to its new maximum.

The token is then placed face-up onto the square.

18
i If at any time a section of the enemy tray does not contain Enemy Attacks
the token type you need to draw, return all discarded tokens Enemies will attack every character piece within their range +
belonging in that tray section back to the section, then draw. LOS once. They do not use to attack.

i Bosses spawn when specific criteria are met; see ‘Bosses’ Enemies with long range attacks will attack first, then
below for more information. those with medium range attacks , then those with short
range attacks. If there are multiple enemies with the same
THE ENEMY TURN range, players choose the order in which they attack.
Once all players have completed their turns, enemies take
To resolve long and medium range enemy attacks
their turn. Enemies will move (if they can), then attack all
against your character, follow these steps in order:
character pieces within their range + LOS once.
1. Prepare enemy attack dice: Collect enemy dice matching
Enemy Movement
the enemy’s attack dice (shown in the column of the
Enemies move based on their value in the Bestiary.
bestiary).
Enemies with value of 0 do not move.
2. Prepare character defence dice: Collect character dice
Enemies with at least 1 that do not have LOS to a matching the defence dice shown on your character card
character piece but are on, or orthogonally adjacent to, (or armor set card if you have one).
biome tiles occupied by 1 or more character pieces will move 3. Roll attack dice vs defence dice: Roll the enemy’s attack
1 square towards the nearest character piece, if possible (if dice against your defence dice.
tied, players choose).
4. Add defence bonus icons: For every icon on your
Enemies with at least 1 who do have LOS to a character cards in play, increase the result of a single defence dice
piece move a number of squares equal to their value of your choice by 1.
towards the nearest character piece, if possible (if tied, You cannot split icons across multiple defence dice.
players choose).
5. Compare results and deal damage: Compare the dice
How an enemy moves depends on what type of enemy it is values; for every 1 of the enemy’s attack dice results equal
(shown in the bestiary): to or greater than your highest defence dice result, you
lose 1 .
• NO ICON: Enemies with no icon are walking enemies,
they move along solid surfaces, just like character pieces 6. Check for debuffs: Check the bestiary for Debuffs
(including along platforms and house roofs). They won’t / / . For every you lost, add a copy of the
prevent themselves from falling; if ever one of their matching Debuff card to the top of your draw pile.
single movement actions does not end on a horizontal To resolve short range attacks, make the following
or diagonal surface, or they spawn with a tunnel below adjustment to the prepare enemy attack dice step, then follow
them, they will fall vertically until they reach a horizontal the steps as normal:
or diagonal surface. They do not take fall damage.
• Flying enemies can move through the air. They do Mobbing
not need to end movement actions on a horizontal or If multiple enemies are within short range of a character
diagonal surface and cannot fall. piece, only the strongest of these enemies will attack (i.e. the
enemy that has the largest single attack dice (or if multiple
• Worm enemies move through blocks and are able to
enemies have the same largest single attack dice, the enemy
cross gaps of 1 square (e.g. tunnels). They may finish their
with the most attack dice of that type)), but it will add the
movement on a horizontal or diagonal surface.
smallest dice of each in-range enemy to its attack dice.
i Enemies will always get as close as possible to
a character piece, even if it means leaving unused.
Once all enemy attacks have been resolved, it’s time for the
last phase of the round, cleanup.

19
CLEANUP
Cleanup happens at the end of the round, after the enemy
Magic, Mana and Minions
phase. Perform the following steps, in order:
Magic equipment converts mana into actions, instead of
1. Check all applicable biome tiles have been added to using action points . Mana is consumed when used; your
the world. mana level is tracked on your character board. It replenishes
fully at each day. Some consumables, armor sets and
2. Check for completed objectives.
house bonus tokens will trigger mana regeneration.
3. Check for NPC spawning.
4. Check for Boss spawning (see below). FALLEN STARS
5. Advance the time token by 1 space (if the token is on the Some night enemy tokens are actually fallen stars which
rightmost space, move it to the space). increase your maximum mana. As they are disguised as
enemy tokens, they may appear when spawning enemies
at night. To collect a fallen star, you must be in an adjacent
square. Discard the token to the enemy tray discard area, add
a mana meter extension piece to your character board and
immediately replenish your mana to its new maximum. Fallen
star tokens are removed from the world at , so collect
them quickly!

MINIONS:
Some equipment will allow you to convert mana into
minions that boost your attacks. Pay the mana cost, take the
matching minion card and place it on top of your character
card (or armor set card if you’re wearing one; it won’t affect
any armor set bonuses). The minion card will show a number
of icons; you may use these to boost your attacks as
described earlier. A minion card must be discarded if you
character dies, or if you summon a different minion type (in
which case the card will be replaced with the new minion
card). Players may only have 1 minion summoned at a time.

20
NPCs (Non-Player Characters)
NPCs will be spawned as you progress through the game. Spawned NPCs have powers that can be used by players.

Every NPC in the game (except the Guide) has criteria that must be fulfilled in order for them to spawn, printed on their tile. One of
these criteria is that they each need a house to live in; NPCs won’t spawn unless a house is available for them.

NPC Spawn Criteria Power


Guide N/A (always spawned) Spend to buy Guide
action cards.

Nurse Any character has died or has + house available Pay 15 to fully heal and
at least 6 maximum scrap all debuff cards from
your hand, discard pile and
deck.

Merchant Any character has 10 + house available Spend to buy Merchant


action cards.

Dryad 1 of Eye of Cthulhu / Brain + house available At , place a


of Cthulhu / Eater of worlds character dice here if empty.
defeated Any 1 player may use this
dice for an attack or defence
roll, then discard it to the
character dice pool.

Goblin Tinkerer All 6 Forest Cavern tiles + house available At all players may
discovered scrap a card from their deck
or discard pile.

Demolitionist Merchant spawned + + house available At pay 10


any character has or to take consumable or pay
consumable 15 to take consumable
(if available).

When all spawn criteria for an NPC are met, flip them to their spawned side. Their power is now available to you.
i Once spawned, an NPC cannot unspawn.

21
Consumables Bosses spawn at the start of the Enemy turn in which their
spawn criteria were met. When a Boss spawns, open
their box and remove everything inside. You’ll find a Boss
Consumables are cards with effects that trigger when
miniature, Information card, 3 Behaviour cards and a Loot
discarded. You may use them at any time during your turn.
card. Some Bosses also come with additional tokens.
You can collect consumables from chests, as objective
rewards, from the Demolitionist NPC, via the placed bottle Place the Information card with the ‘Form A’ side face-up,
house and when defeating some Bosses. Once used, return and add the number of wound tokens shown onto the card.
them to the consumables deck. Shuffle the 3 Behaviour cards, place them face-down next
to the Information card and flip the top card. Place the Boss
i If ever you need to take a consumable and no
miniature in the spawn position shown on the Information
consumable of that type is available, you do not get it.
card. Place the Loot card and any additional tokens to one
side until needed.

Bosses BEHAVIOUR AND FORMS


Bosses activate during the enemy turn. Their actions during the
To win Terraria: The Board Game, you’re going to need to enemy turn depend on the top (face-up) Behaviour card. Like
fight Bosses. Bosses are powerful enemies, each with their other enemies, Bosses can move and attack, but in addition
own spawn criteria and ways of hurting you, but defeating they may use a special ability, which triggers at the very
a Boss will lead to amazing rewards! start of the enemy turn, before other enemies activate. The
effect of their special ability is shown on their Information
SPAWNING card. Depending on the top Behaviour card, Bosses may
Like NPCs, each Boss has specific spawn criteria. The first
skip actions on a turn (indicated by N/A on the Behaviour
Boss you fight will be King Slime, who spawns when you’ve
card) or perform other actions during an attack phase (e.g.
defeated 8 slimes (tracked on the slimes slain meter). You’ll
spawning a fellow enemy during the ‘ranged attack’ phase).
find a reminder of each Boss’s spawn criteria on their
Boss box. After all enemy attacks have been resolved, discard the top
Behaviour card and flip the next Behaviour card. If you ever
Boss Spawn Criteria run out of Behaviour cards, shuffle the discarded Behaviour
King Slime Defeat 8 slimes cards to make a new Behaviour deck.

Queen Bee Break Bee Larva inside the Whenever a player successfully wounds a Boss, remove a
Underground Jungle hive wound token from the Information card and give it to that
player. When there are no wound tokens left, flip the card to
Eye of Cthulhu Spend 3 lenses at Demon Altar Form B and add the indicated number of wound tokens to
(Corruption worlds only) or Crimson that side. Form B will alter something about the Boss; be sure
Altar (Crimson worlds only) to read the new information provided. Once you remove the
final wound token on the Form B side of the card, the Boss is
Eater of Worlds Break Shadow Orb in Corruption
defeated.
Cavern (Corruption worlds only)

Brain of Cthulhu Break Crimson Heart in Crimson Bosses have modular parts to their miniatures; these can be
Cavern (Crimson worlds only) removed to reflect the effects of your attacks. Refer to each
Boss’ Information card for more details.
Wall of Flesh Discard Guide Voodoo Doll
consumable (obtained from defeating BOSS LOOT
Voodoo Demon enemy) when Defeating a Boss will reward players with lots of loot, as
adjacent to lava (Underworld) well as completing an associated Fight objective. Divide this
loot amongst players however you wish, but if there’s any
disagreement, the player who collected the most wound
tokens during the Boss battle gets the final say.

22
Winning the Game
To win the game, complete objective chains or defeat Wall
of Flesh without running out of time (time limit tokens ) or
respawns (tombstone tokens ):

• Easy = Complete 1 objective chain (10 out of 40


objectives) within 7 days and nights.
• Medium = Complete 2 objective chains (20 out of 40
objectives) within 7 days and nights.
• Hard = Complete 3 objective chains (30 out of 40
objectives) within 7 days and nights.

Alternatively, you can win the game instantly by defeating the


Wall of Flesh Boss.

MODIFYING GAME LENGTH


AND DIFFICULTY
Journey Mode: Do not use tombstone tokens (respawns
are infinite). Increase the number of time limit tokens from 7 to
9. Each player starts with the following equipment cards: Iron
Axe, Iron Pickaxe and Iron Shortsword. Each player starts
with 2 rope tokens. Players ignore fall damage.

Lucky Horseshoe Mode: Players ignore fall damage.

Enchanted Sundial Mode: Decrease the number of time


limit tokens from 7 to 5.

Credits
Based on the video game ‘Terraria’ by Re-Logic, Inc

George Doutsiopoulos - Artist

James Faulkner - Designer

Chris Kingsnorth - Designer

Matt Law - Operations Manager

Anka Sep - Graphic Designer

Francesco Orrù - 3D Sculptor

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