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0% found this document useful (0 votes)
414 views383 pages

Lumafusion Reference Guide Publication 1 Exported

Uploaded by

ssaguiar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LumaFusion Reference Guide

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LumaFusion Reference Guide


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Table of Contents
LumaFusion Reference Guide 3.0.10.................................................................................................................................. 8
What’s New....................................................................................................................................................................9
Getting Started................................................................................................................................................................. 10
Creating a New Project.................................................................................................................................................12
Setting and Changing the Frame Rate...................................................................................................................... 14
Setting and Changing the Frame Aspect Ratio......................................................................................................... 15
Setting and Changing the Color Space......................................................................................................................16
Setting Default Values for Project Creation.................................................................................................................. 19
Adding Clips to the Timeline.........................................................................................................................................20
Adjusting the User Interface.........................................................................................................................................22
Project Manager............................................................................................................................................................... 24
Adding a Project........................................................................................................................................................... 26
Duplicating a Project.................................................................................................................................................... 27
Deleting a Project......................................................................................................................................................... 28
Setting or Changing Project Information...................................................................................................................... 29
Searching and Sorting Projects..................................................................................................................................... 31
Optimizing and Consolidating Projects......................................................................................................................... 32
Archive and Restore Projects........................................................................................................................................34
Automatic Project Data Backup....................................................................................................................................36
The Media Library.............................................................................................................................................................37
Library Sources............................................................................................................................................................. 38
Add and Edit Library Sources................................................................................................................................... 40
Photos App...............................................................................................................................................................42
Storyblocks...............................................................................................................................................................46
Imported Media....................................................................................................................................................... 47
Linked Folders.......................................................................................................................................................... 48
Titles........................................................................................................................................................................ 58
Transitions................................................................................................................................................................59
Music....................................................................................................................................................................... 61
Frame.io...................................................................................................................................................................62

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Replay...................................................................................................................................................................... 64
Gnarbox................................................................................................................................................................... 66
Western Digital........................................................................................................................................................ 68
Multiselect Library Clips............................................................................................................................................... 70
Media Status Indicators................................................................................................................................................72
Finding Your Media.......................................................................................................................................................75
The Breadcrumb...................................................................................................................................................... 76
View and Sort Media................................................................................................................................................77
Searching Library Media...........................................................................................................................................79
Color Tagging Library Clips....................................................................................................................................... 81
Incompatible Media..................................................................................................................................................... 82
Storyblocks for LumaFusion..............................................................................................................................................84
Storyblocks for LumaFusion Subscription.....................................................................................................................86
Cancelling your Storyblocks Subscription..................................................................................................................... 88
Using Tag and Search with Storyblocks.........................................................................................................................89
View and Sort Options for Storyblocks......................................................................................................................... 91
Disputing a Copyright Claim......................................................................................................................................... 93
Import and Media Management...................................................................................................................................... 95
Import Sources............................................................................................................................................................. 97
Add/Edit Import Sources..........................................................................................................................................98
Cloud Storage Providers......................................................................................................................................... 100
Files App.................................................................................................................................................................101
USB-C Connected Drives........................................................................................................................................ 102
Wireless/Network Drives....................................................................................................................................... 103
SanDisk iXpand Drives............................................................................................................................................105
Gnarbox and Western Digital My Passport Drives..................................................................................................106
Share to LumaFusion..............................................................................................................................................107
Import Content from a Zip File...............................................................................................................................108
Managing Your Media................................................................................................................................................ 109
The Preview.................................................................................................................................................................... 112
Transport Controls......................................................................................................................................................114
Preview Gestures........................................................................................................................................................116

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Preview Timecodes.....................................................................................................................................................117
Pre-Trimming Clips..................................................................................................................................................... 119
Markers...................................................................................................................................................................... 120
Using an External Monitor..........................................................................................................................................121
Previewing and Commenting on Frame.io Media...................................................................................................... 123
Using a Proxy Workflow with Frame.io.......................................................................................................................125
Previewing and Commenting on Replay Media.......................................................................................................... 127
Information Panel........................................................................................................................................................... 130
Rename Clips or Projects............................................................................................................................................133
Add Notes...................................................................................................................................................................134
Color Tag Timeline Clips..............................................................................................................................................135
Finding the Projects Where a Clip is Used.................................................................................................................. 137
Editing Basics.................................................................................................................................................................. 138
The Main Track........................................................................................................................................................... 139
The Ruler.................................................................................................................................................................... 141
The Play Head.............................................................................................................................................................142
Add Clips.....................................................................................................................................................................143
Remove Clips.............................................................................................................................................................. 146
Move Clips..................................................................................................................................................................147
Split Clip(s)..................................................................................................................................................................148
Undo/Redo.................................................................................................................................................................149
Clone Clip................................................................................................................................................................... 150
Critical Editing Concepts................................................................................................................................................. 151
Edit Modes................................................................................................................................................................. 152
Clip Linking................................................................................................................................................................. 154
Timeline Multiselect...................................................................................................................................................157
Clipboard.................................................................................................................................................................... 161
Track Header.............................................................................................................................................................. 163
Trimming Clips on the Timeline...................................................................................................................................... 166
Slip Trim......................................................................................................................................................................168
J-Cut and L-Cut........................................................................................................................................................... 169
Timeline Transitions........................................................................................................................................................171

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Positioning Transitions................................................................................................................................................174
Trimming and Setting Durations of Transitions...........................................................................................................176
Timeline Toolbar............................................................................................................................................................. 178
Voiceover Recording....................................................................................................................................................... 187
Clip Editor Basics.............................................................................................................................................................189
Opening and Closing the Clip Editors..........................................................................................................................191
Clip Editor Preview..................................................................................................................................................... 192
Effect Presets..............................................................................................................................................................195
Control Stack.............................................................................................................................................................. 198
Numeric Keypad......................................................................................................................................................... 202
Creating Keyframe Animations................................................................................................................................... 206
Undo/Redo.................................................................................................................................................................209
Frame and Fit Editor....................................................................................................................................................... 210
Flip, Rotate and Reset.................................................................................................................................................212
Fit Mode..................................................................................................................................................................... 214
Cropping.....................................................................................................................................................................218
Size and Position.........................................................................................................................................................220
Blend Modes.............................................................................................................................................................. 222
Speed Editor................................................................................................................................................................... 231
Using High Frame Rate Clips for Smooth Slow Motion............................................................................................... 234
Stabilization Editor..........................................................................................................................................................236
Audio Editor and Mixer...................................................................................................................................................242
Audio Editor............................................................................................................................................................... 244
Audio Channel Configuration................................................................................................................................. 246
Audio Ducking........................................................................................................................................................ 248
Gain........................................................................................................................................................................251
Panning.................................................................................................................................................................. 253
Graphic Equalizer................................................................................................................................................... 255
Audio Filters and Effects.........................................................................................................................................257
Audio Unit Plug-ins................................................................................................................................................ 261
Monitoring Controls in the Audio Editor................................................................................................................ 264
Audio Mixer................................................................................................................................................................265

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Color and Effects Editor.................................................................................................................................................. 267
Color...........................................................................................................................................................................269
Color LUTS (Look Up Tables)....................................................................................................................................... 275
Styles, Blurs, and Distort Effects................................................................................................................................. 278
Color Key and Luma Key............................................................................................................................................. 282
Filling Text with Video Using Color Key.......................................................................................................................288
Title Editor...................................................................................................................................................................... 290
Text Layer Settings...................................................................................................................................................... 298
Style and Title Presets................................................................................................................................................ 301
Importing/Loading Fonts............................................................................................................................................306
Export and Sharing......................................................................................................................................................... 308
Exporting a Movie...................................................................................................................................................... 310
Solving a Failed Export........................................................................................................................................... 311
Exporting Audio Only..................................................................................................................................................313
Export Destinations.................................................................................................................................................... 315
Add/Edit Export Destinations.................................................................................................................................317
Photos App.............................................................................................................................................................319
Video Hosting Sites................................................................................................................................................ 320
Facebook................................................................................................................................................................323
Cloud Storage Providers......................................................................................................................................... 325
Frame.io - Uploading Your Movie and Receiving Comments..................................................................................327
Replay - Uploading Your Movie and Receiving Comments..................................................................................... 329
Linked Folders........................................................................................................................................................ 331
Rendered Movies Folder........................................................................................................................................ 333
Wireless/Network Drives....................................................................................................................................... 335
Share and Airdrop.................................................................................................................................................. 337
Export Settings........................................................................................................................................................... 338
Exporting a LumaFusion Project Package................................................................................................................... 345
Export to XML Project Package for FCPX.....................................................................................................................347
Using Relinkable Media..........................................................................................................................................350
Luma Fusion and FCPX Compatible Features......................................................................................................... 353
Creating a Snapshot Image......................................................................................................................................... 355

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Help and Settings............................................................................................................................................................ 356
Settings.......................................................................................................................................................................358
Ducking.......................................................................................................................................................................361
Preferences................................................................................................................................................................ 363
Cleanup...................................................................................................................................................................... 369
Help............................................................................................................................................................................372
Gestures Table................................................................................................................................................................ 374
Keyboard Shortcuts........................................................................................................................................................ 377
Keyboard Overlay from Editors Keys............................................................................................................................... 382

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LumaFusion Reference Guide 3.0.10
Welcome to the LumaFusion Reference Guide! This guide is for those wanting to dig
deeper into the workings of the LumaFusion app.

LumaFusion, first published in December of 2016, was the first professional multitrack
video editing and effects app for iOS and is now available on M1 Macs. This guide provides
a detailed reference of the features and capabilities of LumaFusion. The LumaTouch team
is excited to welcome you to LumaFusion!

Throughout the guide you’ll find corresponding video tutorials to help you get the most out
of using LumaFusion. These videos apply to both the iOS and M1 Mac versions unless
otherwise noted.

Watch: Getting the Most from These Video Tutorials in LumaFusion

https://lumatouch.co/1-1

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What’s New
· New LumaFusion Reference Guide version for Apple M1.
· Direct-editing on external drive and handling of missing media is improved.
· New project archive and preset file format (JSON) will enable future improvements
and new features.
· Improved user interface layout for the new iPad Mini and overall styling
improvements.
· LumaFusion now takes advantage of additional memory on new iPad Pros.
· Info panel now provides more information about the storage location of media.
· New organized and searchable keyboard commands for iOS 15
· Keyboard mapping updates:
o The ‘Retake’ key in VoiceOver, it is now [ rather than Shift-[.
o The Tab key has been added as an additional key for opening/closing the clip
editor (and closing VoiceOver) in order to support new keyboard styles. This
key properly maps on all keyboards so is now the recommended key for
these operations. The ` key is still mapped as an alternate for this.
· ProRes is maintained for reversed clips, optimized projects, and trimmed project
archives.
· ProRes media can now be downloaded from Frame.io on supported devices.

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Getting Started
Installing and Setting Permissions
When LumaFusion is first installed, LumaFusion will ask permission to
access some or all of the media in your Photos app. If you have chosen to limit the access,
either upon installing LumaFusion, or by changing the Photos app permissions in the
Settings app, these selections will be respected in LumaFusion.

Changing the Device Privacy and Data Access Settings


To change the access settings for any of the native functions of your device:

1. Open the Settings App on your device.


2. Go to Privacy.
3. Choose the category you want to choose the permissions for.

Depending on the permissions you set, LumaFusion has access to the Files App, Media
and Apple Music, the Microphone, the Photos App and the Local Network.

· LumaFusion will ask for permission to access some or all of the media in
your Photos app (see limitations above).
· LumaFusion will ask for permission to use your device microphone. This is used for
voiceover recordings.
· LumaFusion will ask for permission to access devices on your local network. This is
used for External wireless drives such as Gnarbox, Western Digital or other wireless
drives.

We recommend giving LumaFusion unlimited access to All Photos app media so


that you have easy access while editing.

Shared Albums only support MP4 and QuickTime video file types, and H.264 and MPEG-4
video file formats. Videos in Shared Albums can only be up to 15 minutes long.

After giving permissions, you’ll see the empty Project Manager with a prompt to create a
new project.

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With Limited Access (Selected Photos only), the Moments and Albums folders will not
appear in the LumaFusion Library, nor will Shared Albums or Synced Albums if you have
these set up.

If you have chosen Limited Access and want to add more media to LumaFusion:

1. Tap the Action Menu button at top right in the Library.


2. Tap Select Photos Media for LumaFusion (only appears with Limited Access).
3. Select the Photos App media you want to include in LumaFusion and tap Done.

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Creating a New Project
Projects can be created in integer and non-integer frame rates from 18 to 240 frames per
second (fps) and aspect ratios including 16:9, 1:1, 9:16, and a variety of other aspect ratios
such as widescreen film aspect ratios, aspect ratios for screen recordings and preview
videos for different iOS devices.

Settings for creating App Store preview videos with LumaFusion

LumaFusion lets you work in the native resolutions of screen recordings made on any devices.

Apple provides specifications for App Store Preview videos here: https://help.apple.com/app-store-
connect/#/dev4e413fcb8

You can provide previews at the following aspect ratios and resolutions:

· New iPhones with notches, use 19.5:9 aspect ratio (or 9:19.5 for portrait), and export at 1920x886
or 886x1920 (note that screen recordings from Max phones are 888x1920, but LumaFusion will
export at 886 for proper App Store previews)

· 5.5" iPhones, use 16:9 (or 9:16) aspect ratio, and export at 1920x1080 or 1080x1920

· iPads, use 4:3 (or 3:4) aspect ratio and export at 1600x1200 (or 1200x1600)

· 4.7" iPhones, use 16:9 (or 19:16) aspect ratio, and export at 1334x750 (or 750x1334)

· 11" iPad Pro, use 4.3:3 (or 3:4.3) and export at 1600x1200 (or 1200x1600). Note that the iPad Pro
uses a slightly different aspect ratio (4.3:3 or 1.43 to 1) than other iPads, but the preview is still
expected at (4:3) for the App Store preview. LumaFusion correctly provides a 1600x1200 (4:3)
export resolution when using the 4.3:3 aspect ratio).

Watch: Creating Your First Project and Project Settings

https://lumatouch.co/3-1

1. Tap on the Create Project button at the bottom of the Project Manager. A popup
will appear letting you name the project and set the initial frame rate, aspect ratio,
and color space. By default, LumaFusion bases these parameters on the first video
clip added to the Timeline.
2. Tap on each setting to override the defaults and adjust to your desired frame rate,
aspect ratio and color space.
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3. Tap on the Create Project button on the panel to create the project. The Project
Manager will close so you can begin editing.

You can set your own preferred default in Help and Settings > Preferences by
turning OFF Adjust Based on First Video Clip Added.

See Also:
· Setting and Changing the Frame Rate
· Setting and Changing the Frame Aspect Ratio
· Setting and Changing the Color Space

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Setting and Changing the Frame Rate
Setting the Frame Rate on a New Project
When choosing a project frame rate, it is best to match the frame rate of the majority of
your source clips, unless you have purposefully shot your clips at a higher frame rate in
order to slow your shots down later.

If you shoot at 30fps, and set your project to 60fps, then you won’t be gaining
any quality. Every frame will have to be displayed twice in order to make up
60fps, essentially resulting in a 30fps result with twice the data.

Changing the Frame Rate of a Current Project


LumaFusion keeps an internal count of all the frame rates of your clips and displays the
necessary frames for the frame rate of your project. Changing the frame rate is
nondestructive. All your original frames are maintained and will be used if your project
frame rate requires them.

However, if you change the frame rate of an existing project, LumaFusion will duplicate the
project, leaving your original project with the old frame rate. This is because some frame
rate conversions may cause the cut points to be calculated slightly differently, such as
when changing from 60fps to 24fps.

1. Select Help and Settings > Settings > Current Project Settings
2. Select Frame Aspect Rate and adjust the dial to your preferred frames per second
(fps).
See Also:
· Setting and Changing the Frame Aspect Ratio
· Setting and Changing the Color Space

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Setting and Changing the Frame Aspect Ratio
Setting the Frame Aspect Ratio for a Current Project
Aspect Ratios are the width:height of your video measured in pixels. Normal HD landscape
video is 16:9, while portrait video is 9:16, and square video is 1:1. There are several things
to consider when choosing your Frame Aspect Ratio. The most important consideration is
where your final movie will be displayed or posted. Some social media sites will only accept
certain aspect ratios. Check your destination requirements before setting your aspect ratio.

Changing the Frame Aspect Ratio


If you have already created a project and want to change the aspect ratio;

1. Select Help and Settings > Settings > Current Project Settings
2. Select Frame Aspect and adjust the dial to your preferred ratio.

If you change your aspect ratio after editing, graphics and titles may have to be
repositioned to make sure they are both visible and aesthetic with your new
aspect ratio. When source clips have a different aspect ratio than your project,
you will need to make a choice about how each clip is displayed in the space.
This is called the setting the Fit Mode.

For 360° projects, you must set the project aspect ratio to 2:1. For more
information see: Creating and Exporting 360° VR

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Setting and Changing the Color Space
Setting the Color Space for a Current Project

With iOS 14.1 and above on compatible devices, you have access to the colorful world of
10-bit HDR workflows in LumaFusion. 10-bit color processing means your image pipeline
has over a billion colors to work with, compared with around 16 million colors in an 8-bit
scheme. This can result in cleaner, brighter, more vivid images with fewer banding
artifacts, with lighter whites and darker blacks for your videos.

Videos produced in a particular color space will carry that color space info on export
(including to Final Cut Pro via FCPXML export) and will provide full HDR playback on
compatible devices and platforms.

· Standard - Rec. 709 (8-bit or 10-bit): The default color space in LumaFusion is also
the default for most video cameras, as well as being the standard dynamic range
color space for HDTV projects, including HD cable, Blu-ray discs and most
streaming video today.

· Wide Gamut HDR-HLG: This option is used to create an HDR movie with the Rec.
2020 color space and HLG transfer function (Rec. 2100 standard). HLG, or Hybrid
Log-Gamma, was developed by the BBC and NHK broadcasting networks and is
compatible with older SDR televisions. For most users, HLG provides the widest
compatibility with output displays. Check that your browser supports HLG for HDR
playback.

· Wide Gamut HDR10 (PQ): This option is used to create an HDR movie with the Rec.
2020 color space and PQ transfer function (Rec.2100 standard). PQ is used when
mastering for playback on specific playback monitors.

· Wide Gamut HDR - P3 D65 HLG: This is the color space used by the iPad and is
included primarily for users who need to master HDR videos specifically for
playback on the latest iOS devices and Mac computers.

The following three videos explain HDR and using HDR in LumaFusion in depth:
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Watch: HDR Education and Overview

https://lumatouch.co/hdr-1

Watch: Editing iPhone Dolby Vision and HLG HDR Video

https://lumatouch.co/hdr-2

Watch: Editing Log Footage for HDR

https://lumatouch.co/hdr-3

This HDR feature requires:

· iOS 14.1 or above

· An iPhone or iPad with an A10 Fusion processor or greater

o iPhone 7 or later

o iPad 6th generation (2018) or later

o iPad Air 3rd generation or later

o iPad Pro 2nd generation (10.5”) or later

o iPod Touch 7th generation (2019) or later

Changing the Project Color Space

Regardless of your default setting, the Color Space can be changed for your current project
at any time. However, Color Space will not show up as an Export Option if your project is
currently set to Standard - Rec. 709. To change the color space of the current project:

1. Select Help and Settings > Settings > Current Project Settings
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2. Select Color Space and adjust the dial to select your preferred color space.

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Setting Default Values for Project Creation

Watch: Your First Project - Global Settings and Preferences

https://lumatouch.co/3-2

Default Project Frame Rate, Aspect Ratio and Color Space


By default, LumaFusion matches the frame rate, aspect ratio and color space of the first
clip you place on the timeline. You can change this behavior in Help and Settings
Preferences.

Under New Project Defaults:

1. Turn OFF Adjust Based on First Video Clip Added.

2. Set the Frame Rate, Aspect Ratio or Color Space default of your choice.

Any new projects created will default to the new settings but they can be changed at any
time while you are editing the project.

See Also:

· Creating a New Project


· Adding Clips to the Timeline
· Adjusting the User Interface

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Adding Clips to the Timeline
There are several ways to add your video, photo and audio clips to the Timeline:

· Press-and-hold for a moment on any media item in the Library to begin dragging it.
You can then drag it to any track on the Timeline, OR
· Tap once on a clip to view it in the Preview, and then Press-and-hold on the Preview
image to drag the marked portion to the Timeline, OR
· Double tap an item in the Library to quickly add it to the Main Track of the Timeline
at the current play head location. Any photos, videos or titles will be added to the
Main Track, while audio clips will be added to whichever audio track has ‘room’ for it
at the current time, OR
· Tap once on a clip in the Library to view it in the Preview, and then tap on the Send

to Timeline button under the Preview. Devices without enough screen space
will not display this option. Long press on the Send to Timeline button to display a
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list of options. Choosing Overwrite to Main or Insert to Main will disregard the current
Insert/Overwrite Edit Mode on the timeline.

If the Play head is at the end of the Main Track when you insert a clip, after the
insert the play head will update to the end of the added clip, so you can quickly
insert multiple clips in a row to your Timeline.

See Also:
· Creating a New Project
· Setting Default Values for Project Creation
· Adjusting the User Interface

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Adjusting the User Interface
In addition to the Layout preset tool on the bottom bar , a Resize Handle is located at
the junction of the Library, Timeline and Preview when your device is in landscape mode,
and at the junction of the Timeline and Preview, in portrait mode. By dragging this handle
you can change the size of all three areas at once for any of the available layouts.

1. Long press the Resize Handle and drag the up, down, left and right. In Portrait
layouts you can only drag the handle up and down.
2. Double tap the Resize handle in order to reset to the default sizing for the current
layout.

Select on the Timeline Toolbar to quickly change the UI layout to show the
Library on the left or right and other options depending on your device and the
rotation of your device. Resize adjustments will be saved with each layout.

See Also:
· Creating a New Project
· Setting Default Values for Project Creation
· Adding Clips to the Timeline

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Project Manager
The Project Manager provides a sortable list of all of your projects, giving you options to
create new projects, import projects, duplicate, consolidate and optimize, and delete
projects.

To open and close, select Project Manager at the bottom left of the Timeline Toolbar.

Project Filmstrip
Each project in the list includes a filmstrip that gives you a quick idea of the project’s
contents as well as information about the project, some of which can be changed.

· Tap anywhere on the project’s filmstrip or data to select a project.


· Tap a second time on a project to open the project.

· Tap the play button under the Preview to play a project

· Tap the Info button under the Preview to see information about the project.

You can tap on a project and then slide your finger along the filmstrip to quickly
scrub through the selected project. You can also use the normal preview buttons
to play the project without closing the Project Manager.

See Also
· Adding a Project
· Duplicating a Project
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· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Adding a Project
1. Open the Project Manager .

2. Select Create Project . A popup will appear asking you to name the project and
select the Frame Rate, Frame Aspect, and Color Space.

3. Select Create Project again to create the project.

The current project settings can be changed at any time in Help and Settings
> Settings, and you can change the default values for these in Help and Settings
> Preferences.

For more information about project creation, see: Creating a New Project

See Also:

· Duplicating a Project
· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Duplicating a Project
1. Open the Project Manager .
2. Select a project.

3. Select Duplicate .

The new project will be named automatically with a sequential number at the end. The
original project and the duplicate project can be changed or deleted independently from
one another. No media is duplicated when duplicating a project, only the timeline and data
are duplicated.

See Also:

· Adding a Project
· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Deleting a Project
1. Open the Project Manager
2. Select a project.

3. Select Delete to delete the currently selected project. You will be asked to verify
whether you want to delete the project.

If you have accidentally deleted a project, you can restore it by accessing the
automatic project data backup. For more information, see Automatic Project Data
Backup.

Media is independent from the project and must be deleted separately if desired,
however cached media may be removed when the project is deleted depending
on the settings you have selected in the Automatic Cache Cleanup Settings.

See Also:

· Adding a Project
· Duplicating a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Setting or Changing Project Information
Color Tagging a Project

· In the Project Manager select Color Tag located to the left of the project
name, to open the color tag popover. You can then search for color tags using the
English name of the color; Purple, Blue, Green, Yellow, Orange or Red, or sort by
color tag, helping you to organize your projects.

Renaming a Project

· In the Project Manager select the name of the project to rename the project, OR

· Select Info under the Preview and then select the Name Tag or anywhere on
the name to rename the project.

Adding Notes to a Project

· In the Project Manager select Notes to edit notes for the project. Select
outside of the Notes popover to close it, OR

· Select Info under the Preview and then select Notes to add notes to the
project. This can also be done from the Timeline with no clips selected.

To make adding text easier when you don’t have a physical keyboard connected,
you can use the microphone button located on the on-screen keyboard to
quickly dictate your notes.

See Also:

· Adding a Project
· Duplicating a Project
· Deleting a Project
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects
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· Automatic Project Data Backup

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Searching and Sorting Projects
Search Project Info
As soon as you begin to type into the search field, the project list will be filtered, showing
only those projects that match the text you’ve entered. Search will accept the project name,
data in the notes, the frames-per-second, and aspect ratio. You can even search by color
tag using the English name of the color; Purple, Blue, Green, Yellow, Orange or Red.
Select Search again to close the search tool and clear the current search filter.

· In the Project Manager select Search to open the search bar and keyboard.

Sort Projects

· In the Project Manager select Sort to pop up a list of fields you can sort by.
o Choose ‘Ascending’ or ‘Descending’ to change the sort order.
o Select the Close button or tap outside the popover to close it.

Limited metadata is available for media stored in the cloud, such as Photos app
media that has not been cached in LumaFusion.

See Also:
· Adding a Project
· Duplicating a Project
· Deleting a Project
· Setting or Changing Project Information
· Optimizing and Consolidating Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Optimizing and Consolidating Projects
· Select Optimize and Consolidate .
· Choose either Optimize and Consolidate or Consolidate Only.

Optimize and Consolidate


Optimize and Consolidate resolves most performance and sync issues that can arise in the
event that LumaFusion does not receive reliable file data from outside the app. This option
assures that all media in your project is encoded in a compatible format for your device at
the highest possible quality that your device supports.

Consolidate Only
Consolidating without optimizing can be useful in order to ensure the portions of the media
used in your consolidated project are located in the LumaFusion directory and not
inadvertently removed from your device by an external action (including deletion to save
space).

In both cases, your original project remains unchanged with the original media. Both
Optimize and Consolidate and Consolidate Only will create a duplicate project with the text
“Opt” or “Cons” appended.

Inside of LumaFusion you can find the optimized media for the duplicated project in the
Library Imported folder under the project name.

Outside of LumaFusion the optimized media can be found in the Files App under On My
Device > LumaFusion > UserMedia > Project name.

Manually deleting consolidated files outside of LumaFusion will result in


optimized projects that cannot play or export.

Watch: Duplicating, Deleting, Optimizing & Consolidating Projects in LumaFusion

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https://lumatouch.co/4-1

See Also:
· Adding a Project
· Duplicating a Project
· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Archive and Restore Projects
· Automatic Project Data Backup

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Archive and Restore Projects
Archiving a LumaFusion Project Package
Creating a LumaFusion Project Package creates an “archive” of the project and the media
referenced by the project. The Package (.lfpackage) can be saved to cloud storage,
AirDropped to another device, or sent to the Files app. Projects that are archived can be

restored again using the Project Import button in the Project Manager.

1. Open a project, or select a project in the Project Manager , and then select

Export .
2. Choose LumaFusion Project Package from the pop-up list.
3. Select a destination. If you don’t see the destination you are looking for, tap Add/Edit
Destinations. For more information, see Add/Edit Export Destinations
4. Choose Full Original Media or Trimmed Media.

5. Name your project export if desired and then select Export on the panel.

Watch: Archiving, Restoring and Recovering Projects in LumaFusion

https://youtu.be/BQhaGe1PUOw

Restoring a LumaFusion Project Package

1. In the Project Manager select Project Import to import a LumaFusion Project


Package (.lfpackage).
2. Navigate to the directory where you’ve stored your LumaFusion Project Package.
3. If you don’t see the source you are looking for tap the Add/Edit Import Sources
button. For more information, see Add/Edit Import Sources.

4. Select Import .

The imported project will be added to the project list. If there is already a project with the
same name, the newly added project name will be appended with a number.

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See Also:

· Adding a Project
· Duplicating a Project
· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Automatic Project Data Backup

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Automatic Project Data Backup
Multiple backups of your project are saved automatically (data only, no media). You can
find the backups in the Files app under On My iPad (or On My iPhone) > LumaFusion >
Project Backups.

· Tap on the backup file in the Files app and it will open in LumaFusion with an
appended number after the name.

You can set the number of backups stored, in Help and Settings > Preferences.

See Also:

· Adding a Project
· Duplicating a Project
· Deleting a Project
· Setting or Changing Project Information
· Searching and Sorting Projects
· Optimizing and Consolidating Projects
· Archive and Restore Projects

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The Media Library
The Media Library shows media and content that can be added to your project. In addition
to media in the Photos app and Music downloaded to your Music app, you can import
media from a variety of cloud storage options, some types of wireless connected drives
and USB-C drives, or you can access media in the Storyblocks for LumaFusion royalty-free
Library. The LumaFusion Media Library also holds media and functions provided by
LumaFusion such as transitions and Title presets.

Watch: Sources; Photos, Videos, Music, Titles, Transitions, Storyblocks in


LumaFusion

https://lumatouch.co/5-1

See Also

· Library Sources
· Multiselect Library Clips
· Media Status Indicators
· Finding Your Media
· Incompatible Media

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Library Sources
Select Sources, initially set to Photos , at the top left of the Library to select a new
source for the media Library.

When you switch between sources, LumaFusion will keep track of your last location within
each source to make it easy to quickly find and work with your media.

See Also
· Add and Edit Library Sources
· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
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· Gnarbox
· Western Digital

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Add and Edit Library Sources
You can add, remove and organize your Library Sources. Limiting the source list to the
items you use will help you stay focused and work faster.

To add, remove or reorder a source:

1. At the bottom of the Library Sources panel, select Add/Edit Sources .


2. Drag the handles to move the sources between the Available column and the In-
Use column. Items in the In-Use column will appear in LumaFusion in the order
shown.
3. Move the items up or down in the list to reorder.
4. Select Close in the upper left of the panel to exit.

To pick up multiple items in the list tap and hold on one item, and then tap on an
additional item with another finger.

See Also:

· Photos App
· Storyblocks
· Imported Media
· Linked Folders
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· Titles
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Photos App
The Photos tab in the Library will show the various folders from the Photos app, starting
with All Photos and Videos. As you add, remove, edit or move items into Albums inside the
Photos app, the LumaFusion Library will be updated. To force an update in LumaFusion,
pull down on the Library window to refresh.

If you have edited any of your assets while in the Photos app, the current edited
version will be displayed in LumaFusion whenever possible. However,
LumaFusion will provide the original unedited file when there is an image with
transparency (such as a .png file with an alpha channel) or when there is a slow-
motion video clip.

Optimize Device Storage

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When you have Optimize iPad, iPhone or Mac Storage turned ON in your device’s Settings
or System Preferences, some of your full resolution video is stored in iCloud to save space
on your device. In the Photos app you can view proxies of the media stored on iCloud, but
only when you select the “Edit” button in the Photos app will the media download for use by
the Photos App. In LumaFusion you will see a cloud icon on the photo or video if the media
has not been downloaded to the device, or if LumaFusion has not attempted to access the
media and therefore cannot assume it is local. LumaFusion will update the status of the
cloud icons when you stop scrolling, or when you tap on an item in the library.

When you drag a clip stored in iCloud to the Timeline, LumaFusion will force the Photos
app to download the full-resolution photo or video to the device Photos app storage, while
you continue to work. You will see blue and green stripes on your Timeline clip until the
download completes. You will also see “Downloading Media” with a progress wheel in the
upper right of the Timeline. This process will be almost instantaneous with photos as long
as you have an internet connection.

When you have Optimize iPad, iPhone or Mac Storage turned OFF in your device’s
Settings app the the full resolution videos and photos will always be downloaded to your
device, making access for editing instant, but turning this setting OFF is only possible if the
storage space needed for the media in your Photos app is smaller than the storage on your
device.

To change this setting on iOS go to Settings App > Photos > iCloud:

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How LumaFusion Caches Media from the Photos App


When a clip is used from the Photos app in a Project, LumaFusion caches the media in its
files so that if the original media is deleted from the Photos app it will still exist in
LumaFusion to fill your project.

Inside LumaFusion, the cached media is shown at the bottom of the Photos Library in a
Cached Media folder.

Outside of LumaFusion the cached media can be found in the Files App under On My
Device > LumaFusion > LibraryMedia > PhotoLibrary.

Manually deleting cached files outside of LumaFusion may result in projects that
cannot play or export. However, LumaFusion will automatically remove its copy
of the media when it’s no longer in use in a project. This behavior can be

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changed in Help and Settings > Cleanup > Automatic Cleanup. For more
information about Automatic Cleanup, see Automatic Cache Cleanup Settings

Watch: Optimized Photos Storage on iOS and Automated Media Management in


LumaFusion

https://lumatouch.co/5-4

See Also:

· Add and Edit Library Sources


· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Storyblocks

Under the Storyblocks tab you’ll find: -

· Contents from the Storyblocks for LumaFusion royalty-free stock footage and music
Library including Backgrounds, Footage, Music and Sound FX. (Requires internet
connection and subscription for the full library – some items are provided for free.)
· Storyblocks clips that have already been downloaded in a Cached Media folder.

For more information, see Storyblocks for LumaFusion

See Also:

· Add and Edit Library Sources


· Photos App
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Imported Media
The Imported tab includes media imported directly into LumaFusion from cloud storage
(such as Box, Dropbox, Google Drive, or OneDrive), media imported via Share to/Open In
(from another app), media added manually to the LumaFusion/UserMedia folder in the
Files app, and Voiceover or Rendered Movie media created inside the LumaFusion app.

For more information, see Import.

See Also:

· Add and Edit Library Sources


· Photos App
· Storyblocks
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Linked Folders
Linked Folders provides access to external drives, network drives (SMB), and folders
from any other apps that have a shared folder of media. With Linked Folders you can:

· Add a link to the FiLMiC Pro app folder, and you’ll be able to directly browse and
access media you’ve captured in FiLMiC without having to copy files or save them to
the Photos app. See Filmic Pro.
· Use the Files app in iOS to setup network drive (SMB) connections, that you can link
to in LumaFusion.
· Link to external USB-C drives connected to your iPad and edit directly from the drive
when External Drive Editing is turned ON. See, External Drive Editing from USB-
C and Preferences > External Drive Editing.
· Link to other locations in iCloud Drive as long as the media has been downloaded to
your device. See iCloud Drive.

You can use external drives on iPhones and iPads with Lightning connectors by
using the USB adaptor. However, you will need to connect separate power to the
extra lightning connector on the USB adaptor for the drive to work properly.
Direct Editing is not available when using a Lightening connector.

To Add a Link to a Folder or External Drive


1. Select the Linked Folders Tab.
2. Tap on Add Link to Folder.
3. Select any external drive, network drive, or folder on a drive or another app
displayed in the folder selection.
4. Tap Done.

Now the media in that folder or drive will appear in the LumaFusion library. Any new clips
added to the folder or drive will show up automatically in LumaFusion. Depending on how
you have LumaFusion set up you can either make a copy of the media as you add it to the

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timeline, or you can edit directly from the external drive or network drive. For more
information see, External Drive Editing from USB-C.

For the best navigation in LumaFusion, it is best to link to a folder where the
media resides, rather than directly to the media, or to a folder higher in the tree.

To Remove a Link to a Folder


1. Press and hold on the drive name in the LumaFusion library.
2. A menu will appear with an option to Remove the link (this will not remove any
media already cached).

If you try to access a linked folder for a drive that is not currently connected, LumaFusion
will display a message. In this case, simply connect the drive, wait a few moments for iOS
to recognize it, and then pull-down in the LumaFusion library to refresh the contents.

See Also

· External Drive Editing from USB-C


· Filmic Pro
· iCloud Drive

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External Drive Editing from USB-C

Starting with LumaFusion 3.0, SSD drives connected via USB-C can be used as direct
storage. Media does not have to be copied from the external drive to your iPad or Mac M1
device in order to edit or export, saving space on your device. USB-C drives can also be
used as an Import Source where media is copied into LumaFusion for use.

Drives, Connectors, Formatting and Speeds

· USB-C is a connector standard that Apple is using in all modern Macs and
in iPad Pros and iPad Airs.
· USB 3.1, 3.2, USB4, Thunderbolt 3 and Thunderbolt 4 are
the communication standards that all share the use of the physical USB-C
connector.
· For best performance, a drive with a quoted speed of 1050MBps or
better is recommended for external drive editing.
The new Thunderbolt iPad Pro and all Macs support Thunderbolt 3, USB4, and
USB 3.1 gen 2 (which is 10Gbps). The newer M1 Pro chip and M1 Pro Max chip
support Thunderbolt 4 which is the faster 3.2 format of USB.

It is recommended to re-format SSD drives to APFS before use with an iPad.


The APFS formatting protects the information on the drive should it be
disconnected without first powering down the iOS device. The reformatting must
be done while the drive is connected to a Mac. Not following this advice may
result in corrupted files on the SSD drive.

Connecting a USB-C Drive to your iPad or Mac M1

You'll need an iPad model that has a USB-C port or a M1 Mac running LumaFusion (USB-
C ports are not available on iPhones at this time):

· iPad Pro 11-inch (1st generation) or later

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· iPad Pro 12.9-inch (3rd generation) or later
· iPad Air (4th generation)
· Mac M1

It is important to use the correct cable with your external drive (ie: use a
Thunderbolt 3 cable with a Thunderbolt 3 drive), otherwise it will either not work
at all, or potentially work at a slower speed. Usually you should use the cable
that came with the device to get the best performance. Note that USB4 is
effectively the same as Thunderbolt 3 with a few additional features so can be
connected with a Thunderbolt 3 cable.

Setting up LumaFusion for External Drive Editing


To set up LumaFusion to edit directly from a USB-C connected drive:

1. Select Help and Settings .


2. Select Preferences at the top of the Help and Settings Panel.
3. In the Advanced Settings check that External Drive Editing is turned ON (this setting
is ON by default). This will ensure that media added to the Timeline will not be
copied to the LumaFusion Cached Media Folder. See, Preferences > External Drive
Editing.

4. In the LumaFusion Library, choose the Linked Folders category and then
choose Add Link to Folder.
5. Select the folder where your media is located on the drive and select "Done".

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After adding a link to a folder, LumaFusion will automatically display the media on the drive
which can be used for editing as long as the drive is connected.

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You can use external drives on iPhones and iPads with Lightning connectors by
using the USB adaptor. You will need to connect separate power to the extra
lightning connector on the USB adaptor for the drive to work properly.
Direct Editing is not available when using a Lightening connector.

Reconnecting an External Drive to LumaFusion


If you have added a link to a folder on an external drive, and the drive has been physically
disconnected from the USB-C port, the wrong external drive is connected, or the media has
been deleted from the external drive, then the Timeline will need the drive with the correct
media to be reconnected:

· The Library will show a blue message bar that tells you to reconnect the drive and
refresh the Library.
· Clips on the Timeline that need access to media on a disconnected external
drive, will show those clips as "missing media" with red stripes on the clips.
· The Navigator under the Preview will show the clips with "missing media" as red
clips.
1. Reconnect the external drive using the correct USB-C cable.

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2. To reconnect the Library, pull down on the grey background area of the Library to
refresh the contents.
3. To reconnect media in a currently open Timeline, tap or click the External Drive

button on the lower Timeline Toolbar. This button will only be available if there
are clips that link to media on an external drive. If LumaFusion cannot access all
necessary media to play the Timeline, you will see a warning message.

In most cases, it is okay to rename the media, rename the folder where the
media is located, or move the media to another folder on the external drive, and
LumaFusion will still be able to find and link to the media using other identifiers.
However, this is not a recommended workflow because it can cause confusion
for humans, and there may be some edge cases where the media simply cannot
be found. In this case, put the media back in the original folder.

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External Drive Editing - OFF and Media Caching
If External Drive Editing is turned OFF in Preferences > External Drive Editing, when you
add clips to the Timeline LumaFusion will copy the file into the LumaFusion app. These
copied files will appear in the Cached Media folder in the Linked Folders tab.

The Cleanup tab in Help and Settings of LumaFusion gives you options to remove this
cached media automatically or when you choose. You can also select individual media files
in the Cached Media folder directly in the Library to delete them if the files are not in use in
any projects.

For more information, see Cleanup

See Also:

· Filmic Pro
· iCloud Drive

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Filmic Pro

Add a link to the FiLMiC Pro app folder, to be able to instantly browse and access media
you’ve captured in FiLMiC without having to copy files or save them to the Photos app.

1. In Filmic Pro, go to Settings > Device > Save To Camera Roll and turn this setting
OFF.
2. Record clips in Filmic Pro.
3. In LumaFusion, go to the Linked Folders category in the Library, scroll to the bottom
and select Add Link to Folder.
4. Navigate to On My Device (iPhone or iPad) and then select Filmic Pro.

In LumaFusion, the FilmicPro folder will be named Documents.

When media is added to the Timeline, it will be cached in LumaFusion so that if it


is deleted from the Filmic App, there will still be media available for your
timelines.

See Also:

· External Drive Editing from USB-C


· iCloud Drive

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iCloud Drive
You can link your LumaFusion Library to iCloud via the Files App. If you do so, please note
you will only see media that has already been downloaded to your device directly from
within the Files App.

Instead of Linking to an iCloud folder in the LumaFusion Library, you can use the Import
feature in LumaFusion to directly import media from iCloud drive via the Files App . For
more information, see Import Sources > Files App.

See Also:

· External Drive Editing from USB-C


· Filmic Pro

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Titles

Under the Titles tab you’ll find:

· Standard Title templates included with LumaFusion


· Any titles that you’ve created and saved as Title Presets in the Title Editor.

For more information about Titles, see Title Editor

See Also:

· Add and Edit Library Sources


· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Transitions

The Transitions tab includes a variety of transitions to add before, after and between
clips on your Timeline.

For more information about Transitions, see Transitions.

See Also:

· Add and Edit Library Sources


· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Music
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Music

The Music tab includes:

· All unprotected media in the Music app that has been downloaded to your iPhone or
iPad using the Music app.
See Also:
· Add and Edit Library Sources
· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Frame.io
· Replay
· Gnarbox
· Western Digital

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Frame.io

By integrating with Frame.io LumaTouch has eliminated the need to exit the LumaFusion
app to review and respond to comments, mark in and out points on source media, and
share and receive comments on versions of your projects with disparate teams and
clients.

There are several ways you can utilize Frame.io to improve collaboration opportunities in
LumaFusion.

· See and respond to comments on source media stored in Frame.io.


· Upload your project as a video to Frame.io and receive and respond to comments
made in Frame.io on your project right from the LumaFusion Timeline.
· Edit with automatically generated proxies , then relink to the original Media in Final
Cut X using the export to FCPXML feature.
· Use Frame.io as a place to share LumaFusion project packages with other
LumaFusion editors for continued editing. Any Frame.io comments will be saved
with the project.

For more information about using Frame.io in LumaFusion, see:

Previewing and Commenting on Frame.io Media

Using a Proxy Workflow with Frame.io

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Frame.io - Uploading Your Movie and Receiving Comments

See Also:

· Add and Edit Library Sources


· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Replay
· Gnarbox
· Western Digital

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Replay
Dropbox Replay is a new video collaboration tool that makes it easier to consolidate
comments, take action on feedback, and finalize video projects, all in one place.

By integrating with Dropbox Replay you don't need to exit the LumaFusion app to review
and respond to comments, mark in and out points on source media, and share and receive
comments on versions of your projects with disparate teams and clients.

1. Sign-up for Dropbox Replay


2. Add Dropbox Replay to the Library Source
3. Authenticate with your Dropbox credentials in LumaFusion
4. Select media from Dropbox Replay to view or comment on

To sign up for Dropbox Replay, go


to https://www.dropbox.com/replay?_tk=brand_partner_luma_replay_landingpage

There are several ways you can utilize Dropbox Replay in LumaFusion.

· See and respond to comments on source media stored in Dropbox Replay.


· Upload your project as a video to Dropbox Replay and receive and respond to
comments made in Dropbox Replay on your project right from the LumaFusion
Timeline.
· Use Dropbox Replay as a place to share LumaFusion project packages with other
LumaFusion editors for continued editing. Any Dropbox Replay comments will be
saved with the project.

For more information about using Dropbox Replay in LumaFusion, see:

Previewing and Commenting on Replay Media

Replay - Uploading Your Movie and Receiving Comments

See Also:

· Add and Edit Library Sources


· Photos App

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· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Gnarbox
· Western Digital

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Gnarbox
(The Gnarbox tab won’t display unless a Gnarbox Drive is, or was previously, connected.)

The GNARBOX tab shows media on a connected GNARBOX drive. The Gnarbox
integration provides a seamless experience for previewing, importing and exporting media
via a wifi network generated by the Gnarbox drive.

1. Connect your GNARBOX drive via the wireless signal to your device as required by
Gnarbox.
2. Select GNARBOX as the Library Source. In the LumaFusion Library, you will see
thumbnails of the media located on the drive. You can preview the media inside
LumaFusion without importing it first.
3. Select a clip in the Library.
4. Mark In and Out points in the Preview window (if desired).
5. Add the clip to the Timeline.

Unique to GNARBOX, once the clip is on the Timeline, LumaFusion will begin to import
only the portion added to the Timeline, and you will see a progress message. The import
will happen as a background process and you can continue to preview and add clips to the
Timeline while import continues.

If the GNARBOX drive is not connected you will see a warning at the top of the Library.
You will still see any previously cached media and will be able to continue to edit with this
media.

You may also use the Import feature in LumaFusion to import files from GNARBOX,
see SMB Network Attached Storage Drives

See Also:

· Add and Edit Library Sources


· Photos App
· Storyblocks

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· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
· Western Digital

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Western Digital
Western Digital WD My Passport Wireless Pro, SSD and MyCloud
(The WD tab won’t display unless a WD My Passport Wireless Pro, WD My Passport
Wireless SSD, or MyCloud Drive is, or was previously, connected.)

The WD tab shows media on a connected WD My Passport Wireless Pro, WD My


Passport Wireless SSD drive, or MyCloud drive. LumaTouch has partnered with Western
Digital to provide a seamless experience for Previewing, importing and exporting media for
editing within LumaFusion.

1. Connect your WD My Passport Wireless Pro or WD My Passport Wireless SSD


drive to your device as required by the manufacturer.

2. Select WD from as the Library Source. In the Library, you will see thumbnails of
the media located on the drive. You will be able to Preview the media inside of
LumaFusion without importing it first.
3. Select a clip in the Library.
4. Mark In and Out points in the Preview window (if desired).
5. Add the clip to the Timeline.

Once the clip is on the Timeline, LumaFusion will begin to import the entire source clip for
any frames added to the Timeline, and you will see a progress message. The import will
happen as a background process and you can continue to Preview and add clips to the
Timeline while import continues.

If the WD drive is not connected you will see a warning at the top of the Library. You will be
able to view and use any previously imported media.

You may also use the Import feature in LumaFusion to import files from WD, see SMB
Network Attached Storage Drives

For more information on WD Portable Drives, go to www.wdc.com

See Also:

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· Add and Edit Library Sources
· Photos App
· Storyblocks
· Imported Media
· Linked Folders
· Titles
· Transitions
· Music
· Frame.io
· Replay
· Gnarbox

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Multiselect Library Clips
When a clip is selected in the Library, the Multiselect button is available.

1. Tap the Multiselect button to highlight it, then select clips from the Library to add to
the selection.
2. Each selected item will have a number showing its selection order. This is the order
in which they will be added to the Timeline.
3. Select again to remove a clip from the selection or change its selection order.
4. Press and hold on any of the selected items to drag all items to the Timeline.

5. Use the Select All button to select all clips in the current Library view.

Gesture: You can quickly select multiple clips by dragging your finger left and
right over the rows starting with an unselected clip (dragging to select is disabled
on the iPhone in portrait mode).

Watch: Adding One or Multiple Clips to the Timeline, Marking In & Out, Deleting

https://lumatouch.co/5-2

See Also:
· Library Sources
· Media Status Indicators
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· Finding Your Media
· Incompatible Media

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Media Status Indicators

Media Type Indicator

The top icon on each thumbnail in the Library indicates whether the media is a photo, a
video, or a video with audio.

Used Media Indicators

· An orange line is shown at the bottom of the clip in the Library, as well as at the
bottom edge of the preview when a source clip is loaded. The length and position of
the line indicates the portion(s) used on the current Timeline.
· A yellow checkmark indicates the media is used in the currently open project.
· A white checkmark indicates the media is used in another project.

Cloud, Local or Cached in LumaFusion Indicators

· A cloud Icon is shown when the media is being viewed in LumaFusion via an
internet connection or other connection and is not yet local to your device. For
example, media in iCloud Photos app , Frame.io, external drives, and media
previewing from Storyblocks.
· A box with a file inside is shown when the media has been cached in LumaFusion.
Media caching happens when a clip stored externally is dragged to the Timeline (as
long as External Drive Editing and Photos Direct Editing are not turned on). This
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ensures the media is available to fill your Timeline in the event the external source is
removed or changed.
· No icon is shown if the media has been imported directly into LumaFusion.

Comments and Frame.io and Replay Comments

· A white comment icon is shown if there are Frame.io or Dropbox Replay notes on
the clip that were created in LumaFusion.
· An orange comment icon is shown if the clip has comments that were created in
Frame.io or Replay.

Incompatible Media Icon

LumaFusion allows import from external sources such as cloud storage, USB-C drives and
wireless drives. Because of this, it is possible to import media that is not on Apple’s list of
supported files. These unsupported files could potentially cause the app to crash, or the
playback to be jumpy.

· A warning with an exclamation mark may be shown when the media is being flagged
as not compatible. For more information, see: Incompatible Media

External Drive Clip Indicators


Clips that need access to media on an external drive show a small External Drive icon on
them. When the drive is not available, the clip will show the External Drive icon as well as
red stripes to indicate missing media.

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See Also:

· Library Sources
· Multiselect Library Clips
· Finding Your Media
· Incompatible Media

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Finding Your Media

LumaFusion offers a variety of tools to help you locate your media. In some cases, such as
when accessing media from the Photos app, LumaFusion has a limited amount of data
until the clip is used on a timeline and cached in the app. In other cases, such as media
that has been imported, LumaFusion has the full information about the file, so searching for
media is easier.

In every case, when editing larger projects it is important to stay organized and use tools
such as Color Tagging, adding notes and using naming conventions in order to easily find
your media.

Watch: Viewing, Sorting, Searching, Color Tagging & Notes

https://lumatouch.co/5-3

See Also

· The Breadcrumb
· View and Sort Media
· Searching Library Media
· Color Tagging Library Clips

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The Breadcrumb
The Breadcrumb shows your location within the selected source. If there is not enough
room to display the entire location, just the current folder/group will be shown.

· Tap on the category to view its contents. The breadcrumb at the top of the Library
will change to show your new location.
· Tap on the last text in the breadcrumb to go back one level.
See Also:
· View and Sort Media
· Searching Library Media
· Color Tagging Library Clips

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View and Sort Media
The View and Sort button controls how the items in the Library are displayed. The
button dynamically displays the current sort type and direction, so the button will look
different depending on your current Sort settings.

1. Select one of the three View buttons to change how items in the Library display;
Auto, List or Thumbnails. Auto will switch between list and thumbnail view
automatically depending on your current location.
2. Tap the sort field to choose the criteria for sorting the contents of the current Library.
3. Tap Ascending or Descending to change the direction of the sort.

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See Also:
· The Breadcrumb
· Searching Library Media
· Color Tagging Library Clips

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Searching Library Media
The Search tool allows you to find media based on the clip name, data in the notes, the
frames-per-second, and aspect ratio. You can even search by color tag using the name of
the color (Purple, Blue, Green, Yellow, Orange and Red). You can write your search term
using an Apple Pencil as well.

· Select Search to open the search bar and keyboard.


· As soon as you begin to type or write into the search field, the clips will be filtered,
showing only those clips that match the text you’ve entered.
· The activity indicator next to the magnifying glass indicates whether the search is
still working.

Search Scope
To the right of the active Search bar you will see the Search Scope. Here you can change
where LumaFusion is searching. Normally it will search in the current Library source. You
can change to ‘All’ to search all Library sources.

Closing the Search


· Select the delete text button (x) to delete all text from the search bar.
· Select the breadcrumb to return to the page you started the search from.
· Tap the Search button again.
See Also:
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· The Breadcrumb
· View and Sort Media
· Color Tagging Library Clips

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Color Tagging Library Clips
Color tagging can be very useful for organizing your media (for example, tag all interviews
with green and b-roll video purple). The color you choose will be shown in the Library as
well as the Timeline for that clip.

· Select Color Tag to tag a clip or multiple selected clips with a color.

You can search for your media by the color tag name (purple, blue, green, yellow, orange
and red).

See Also:

· The Breadcrumb
· View and Sort Media
· Searching Library Media

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Incompatible Media
LumaFusion allows import from external sources such as cloud storage and
drives. Because of this, it is possible to import media that is not supported by
your device. These unsupported files could potentially cause the app to crash, or
the playback to be jumpy.

In some cases it may still be possible to successfully edit and export your movie with
unsupported files on the Timeline. In these cases you may see black in the Preview instead
of video. If the item is selectable at all, you will see a message in the Information panel for
the clip that indicates the clip is not fully compatible.

Knowing What Media is Supported

LumaFusion supports all files that are supported by iOS. To see a complete list of files that
are supported by your device view the technical specifications for your device. For
example: https://www.apple.com/ipad-pro/specs/. You can also find a the official
LumaFusion list of supported files here: What types of media are supported by
LumaFusion

Using Unsupported Media

If your files are not supported, and you are experiencing difficulty with playback or export,
you may be able to use the Optimize and Consolidate feature to ensure your media is

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compatible. For more information on Optimize and Consolidate, see Optimize and
Consolidate Project

See Also:

· Library Sources
· Multiselect Library Clips
· Media Status Indicators
· Finding Your Media

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Storyblocks for LumaFusion
Under the Storyblocks tab in the Library you’ll find contents from the online Storyblocks
royalty-free stock footage and music Library.

Storyblocks requires an internet connection up until the point the clip is cached.
Clips are cached when they are added to a timeline or when they are manually
cached.

If you are planning to use Storyblocks clips in an off-line situation, select the

Storyblocks clips you will want to use, then go to the Action Menu button at
top right in the Library and choose Add to Cached Media. Your media will be
accessible off-line from the Cached Media folder at the bottom of the Storyblocks
library.

Free Storyblocks Content

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For most clips in the Storyblocks library you will need a subscription, but even without a
subscription there are dozens of royalty-free media clips available in the LumaFusion app
for your use. These items are marked as “Free” in the Library and are presented at the top
of each category.

To see Free Storyblocks media you must set the Sort Field to Storyblocks
Display and the Storyblocks Display setting is set to Most Relevant.

Watch: Storyblocks Royalty Free Backgrounds, Footage, Loops, Music and


Sound FX

https://lumatouch.co/6-1

See Also

· Storyblocks for LumaFusion Subscription


· Cancelling Your Storyblocks Subscription
· Using Tags and Search with Storyblocks
· View and Sort Options for Storyblocks
· Disputing a Copyright Claim

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Storyblocks for LumaFusion Subscription
Hundreds of thousands of Storyblocks video, music, background and sound effects clips
can be Previewed without a subscription. But to use any clips in a timeline that are not
marked "Free" you will need either a monthly or yearly Storyblocks for LumaFusion
subscription. The media is royalty-free for any type of production, including personal or
commercial use.

The audible or visible watermark will disappear as soon as a clip is dropped to


the timeline. It is only possible for LumaFusion to remove the watermark after the
footage is cached in the app.

To start a subscription:
1. Drag any piece of Storyblocks media (that is not labeled as “Free”) to the Timeline,
or double tap on the media in the Library to add it to the Timeline. A pop-up panel
will appear.
2. Choose the subscription model that fits your needs. On this panel you can also view
the Storyblocks for LumaFusion Terms of Use.
3. Sign in with your Apple User ID to complete the purchase.
4. If you have already purchased Storyblocks for LumaFusion, in some cases you may
need to tap Restore Purchases on the purchase panel to reinitialize your
subscription.

It is not possible to transfer subscriptions made directly with Storyblocks.com to


the LumaFusion app or visa versa because we do not track individual user
information.

See Also:

· Cancelling Your Storyblocks Subscription


· Using Tags and Search with Storyblocks
· View and Sort Options for Storyblocks
· Disputing a Copyright Claim

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Cancelling your Storyblocks Subscription
To cancel a subscription:

1. At least one day before the end of your subscription, open your device’s Settings
app.
2. Tap on your Apple ID.
3. Go to Subscriptions.
4. Tap on LumaFusion – Storyblocks for LumaFusion.
5. Tap on Cancel Subscription for the subscription that is check-marked as active.

After your subscription ends, you may still continue to use any footage or music
you have already added to a current Timeline until the Project is deleted. If the
media has been manually cached into LumaFusion, the media can be used until
the footage is deleted from the device. At that time, the media will no longer be
available unless it is saved and restored as part of a project backup. For
information on when cached media is deleted, see Cleanup.

Important: If you delete the LumaFusion app, you must still cancel the
subscription in your device’s Settings app or System Settings to avoid automatic
renewal of Storyblocks. This subscribe/unsubscribe functionality is managed by
the Apple App Store.

See Also:

· Storyblocks for LumaFusion Subscription


· Using Tags and Search with Storyblocks
· View and Sort Options for Storyblocks
· Disputing a Copyright Claim

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Using Tag and Search with Storyblocks
After selecting one of the categories (Backgrounds, Footage, Music, or Sound FX) a set of
‘Tags’ will appear at the bottom of the Library. The available tags are dependent on the
category selected.

· if you select the Sound FX category you will see tags such as Alarms, Animals,
Applause, Bangs and Bells etc. If you select the Footage category you will see tags
such as 360, Aerial, Animals, Beverages, Business etc.
· Select additional tags to further filter the contents. In this example, both Footsteps
and Glass are selected so the Sound FX displayed are clips that have both
Footsteps and Glass either in the name, or in the metadata of the clip.
· Use the Search button to narrow the search further. In the example above, we’ve
added ‘Running’
· Select Reset Tags at the left of the row of tags to stop filtering by tags.

In Storyblocks Music there are three types of tag that can be applied; Genre
(blue), Mood (green) and Instrument (orange). Combine a variety of tags to
narrow down the results to the music you want find.

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Search Scope

Use the Search Scope popup to determine whether to search within the current category,
All of Storyblocks, or All of your LumaFusion Library.

See Also:

· Storyblocks for LumaFusion Subscription


· Cancelling Your Storyblocks Subscription
· View and Sort Options for Storyblocks
· Disputing a Copyright Claim

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View and Sort Options for Storyblocks
Select View and Sort to display options for Storyblocks. With so much media in the
Storyblocks Library, the Display option is a quick way to filter the results of your Search
and/or applied Tags based on characteristics like Most Relevant, Most Downloaded,
Highest Rated, Most Recent, Trending Now and Undiscovered.

To see free media at the top of each category in the Storyblocks library, be sure
the Sort Field is set to Storyblocks Display and Display is set to Most Relevant.

Talent, Property and Editorial Use

When using video media with identifiable individuals or landmarks, or public scenes that
include names, people, trademarks, logos, uniforms, registered or copyrighted designs or
works of art, be sure to enable the Property Released and/or Talent Released check marks
in the Storyblocks View and Sort settings.

Some images may be used for editorial purposes only (NOT commercial or advertising
purposes). These images can be found by checking Is Editorial.

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· Typically, editorial media may be used in magazines or newspaper articles, blogs, or
websites for informational purposes only, for non-commercial presentations.
· Editorial media may not be used in any kind of advertising or promotional material.

It is important to consult with your own legal advisor and review your license
agreement to make sure that you have secured all necessary rights, consents or
permissions as may be required for use of any media you present.

For more information, see: https://luma-touch.com/sb-terms-of-use/

See Also:

· Storyblocks for LumaFusion Subscription


· Cancelling Your Storyblocks Subscription
· Using Tags and Search with Storyblocks
· Disputing a Copyright Claim

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Disputing a Copyright Claim
Automatic Whitelisting
LumaFusion takes advantage of Storyblocks' API for automatic whitelisting for YouTube
channels. When a LumaFusion project that includes Storyblocks music is uploaded directly
from LumaFusion, the channel is automatically whitelisted with YouTube, and that channel
is cleared to use all Storyblocks music in LumaFusion projects. This makes getting an
invalid copyright claim on YouTube against your project very unlikely.

In the event you do have a copyright claim on YouTube or another video hosting platform
against a LumaFusion project that has Storyblocks music in it, then disputing this claim
manually, from within the LumaFusion app, is easy.

Filing a Manual Copyright Dispute from Within LumaFusion

1. Select the Storyblocks clip in your project or select the Storyblocks clip in the
Library.

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2. Select Information and then More to show the extended Information Panel.
3. Scroll down to the bottom of the panel where you see the SB-ID Number.
4. Select "Dispute copyright claim".
5. Fill out the Dispute Form and Submit.

· For the Claimant Name, begin typing and choose from a list of valid claimants. You
can find this information on the notice of copyright claim.
· Storyblocks will attempt to clear the claim within 72 hours.
· If you submitted the form more than 72 hours ago and the claim has not been
cleared, please email LumaTouch at [email protected] so we can help
resolve the claim.
See Also:
· Storyblocks for LumaFusion Subscription
· Cancelling Your Storyblocks Subscription
· Using Tags and Search with Storyblocks
· View and Sort Options for Storyblocks

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Import and Media Management
Media can be imported from a variety of cloud storage sources including iCloud Drive,
Dropbox, Box, Google Drive and OneDrive. Media can also be imported from
wireless/network drives that use the SMB protocol, supported GNARBOX and Western
Digital drives, SanDisk iXpand Flash Drives, and USB-C connected drives.

1. Select the Action Menu at top right in the Library to reveal, then select Import
Media .
2. Choose the source where your media is located. A popup will appear with a list of
cloud storage providers from which you can import media files, as well as any
Wireless/Network SMB drives you have available. Upon import the files will be
added to the Imported folder in the Library.

3. If you don’t see the source you are looking for, press Add/Edit Import Sources .

Import: Add Media from Cloud, Connected Devices, Zip Archives, iOS & Desktop
Apps

https://lumatouch.co/7-1

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See Also

· Import Sources
· Managing Your Media

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Import Sources
LumaFusion allows you to import media from a wide variety of sources from cloud storage,
to local files and external drives.

1. Select the Action Menu and choose Import Media .


2. A popup will appear with a list of cloud storage providers and any Wireless/Network
SMB drives you have available.

See Also

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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Add/Edit Import Sources
1. Select the Action Menu and choose Import Media .
2. A popup will appear with a list of cloud storage providers and any Wireless/Network
SMB drives you have available.

3. Select the Add/Edit Sources button at the bottom of the list of import sources .

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4. Press and hold the handles to drag the sources between the In-Use column and
the Available column. Items in the In-Use column will appear in LumaFusion in the
order shown.
5. Drag the items up or down in the list to reorder.
6. Select the back button in the upper left of the panel to exit.

See Also:

· Cloud Storage Providers


· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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Cloud Storage Providers
Media can be imported from a variety of cloud storage providers. Imported media will
appear under the Imported category in the LumaFusion Library.
· Box
· Dropbox
· Google Drive
· One Drive

To Import:

1. Select the Action Menu at top right in the Library, and then select Import Media
.
2. Choose the source where your media resides.
3. Choose the media you want to import, and then press Import .

Upon import, the files will be added to the Imported folder in the Library.

If you don't see your desired source in the import panel, press Add/Edit Import Sources .

See Also:

· Add/Edit Import Sources


· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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Files App
Media can be imported from a iCloud, the Files App and USB-C Connected Drives with this
source.

1. Select the Action Menu at top right in the Library, then tap the Import Media
button .

2. A popup will appear, choose Files App .


3. Navigate to Locations where your media is stored in iCloud, On My iPad (or On My
iPhone), Recently Deleted, connected drives, Downloads and more.
4. Choose the media you want to import and then press the Import button.
5. Upon import, the files will be added to the Imported folder in the Library.

If you don't see Files App in the import panel, tap on the Add/Edit Import Sources button
.

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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USB-C Connected Drives
USB-C drives can be connected to compatible devices and media can be imported directly
to LumaFusion. Qualified USB-C drives can also be a direct source for editing, however the
benefit of importing media into LumaFusion is that if the drive is disconnected after
importing, the media will still be available for use in LumaFusion.

To Import:

1. Select the Action Menu at top right in the Library, then tap the Import Media
button .
2. A popup will appear, choose Files App and navigate to your USB-C drive.
3. Choose the media you want to import and then press the Import button.
4. Upon import, the files will be added to the Imported folder in the Library.

If you don't see Files App in the import panel, tap Add/Edit Import Sources .

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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Wireless/Network Drives
Server Message Block (SMB) Protocol is a network file sharing protocol. External drives
using the SMB Protocol will work as a source to import from directly into LumaFusion
without first adding the media files to the Photos or Files app on your device. If you have an
SMB drive attached, it will show under Wireless/Network Drives.

1. Select the Action Menu at top right in the Library, then tap the Import Media
button .

2. A popup will appear, choose Wireless/Network Drives and select Add a server

and enter the server information into the panel.

If your drive requires a login and you haven’t logged in to this drive before, you’ll be
guided through the login.

After logging in, you’ll see a list of files on the drive. Files that cannot be imported will
be disabled. Depending on the drive, certain attributes, such as resolution, duration
and file size will be listed.

3. Choose the media you want to import and then press the Import button.
4. Upon import, the files will be added to the Imported folder in the Library.

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You can remove a network drive by pressing-and-holding on the network drive’s
name. An option to remove the drive will appear. To log out of a drive, tap the

Log Out button .

If you don't see Wireless/Network Drives in the import panel, tap Add/Edit Import Sources
.

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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SanDisk iXpand Drives
You can import directly from (and export to) an iXpand Flash Drive or an iXpand Flash
Drive Go. If the SanDisk iXpand Flash Drive is connected to your device, it will show up on
the list of Import Sources in LumaFusion.

1. Select the Action Menu at top right in the Library, and then tap Import Media
.

2. A popup will appear, choose SanDisk iXpand .


3. Choose the media you want to import and then press the Import button.
4. Upon import, the files will be added to the Imported folder in the Library.

If you don't see SanDisk iXpand, tap on the Add/Edit Import Sources button .

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion
· Import Content from a Zip File

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Gnarbox and Western Digital My Passport Drives
If you have a Gnarbox or Western Digital My Passport Wireless Pro Drive connected, the
media will be accessible directly in the LumaFusion Library. However, the benefit if you
choose to use Gnarbox or Western Digital My Passport Drives as normal import sources, is
that the imported media will still be available in LumaFusion after the drive is
disconnected.

To import from Gnarbox or Western Digital My Passport Wireless Pro Drives


choose Wireless/Network Drives

For more information on the Library integration of these drives, see: Gnarbox and Western
Digital

If you don't see Gnarbox or Western Digital in the import panel, tap Add/Edit Import
Sources .

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Share to LumaFusion
· Import Content from a Zip File

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Share to LumaFusion
LumaFusion appears as a Share extension so it’s easier to get media in from other apps
(like Affinity Photo). When the file in the other app is compatible, LumaFusion will appear
as an option to share to.

· In the Other App share sheet and then tap on LumaFusion.

The media will be imported and will appear in the Library. LumaFusion organizes imported
media from other apps in the Imported folder organized by the name of the app that shared
the file.

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Import Content from a Zip File

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Import Content from a Zip File
LumaFusion supports importing zip files containing media, title, color and effect presets,
fonts, and LUTs (color Look Up Tables), making it easy to create a standard set of content
to share with others, ensuring your brand or style is consistent between editors.

1. Select the Action Menu button at top right in the Library to reveal, then press the
Import Media button .
2. Choose the source where your zip file is located.

3. If you don’t see the source you are looking for, press Add/Edit Import Sources .

Upon import, the files will be unzipped and added to the appropriate places within the app.
Projects must be imported separately, so should be removed from the zip file before
importing.

See Also:

· Add/Edit Import Sources


· Cloud Storage Providers
· Files App
· USB-C Connected Drives
· Wireless/Network Drives
· SanDisk iXpand Drives
· Gnarbox and Western Digital My Passport Drives
· Share to LumaFusion

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Managing Your Media

Watch: Import and Media Management: Cleanup, Relinking and Replacing


Missing Media in LumaFusion

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Delete Imported Clips

If the selected clip was imported directly to LumaFusion (not a clip from the Photos app),
and is not in use within any project, you’ll be able to delete the clip.

· Press the Trashcan button under the Library to delete the selected file in
LumaFusion.

Where Photos App Media is Stored During Use

To ensure your projects always have media available, in LumaFusion 2.0 and beyond,
when a clip from the Photos app is used in a LumaFusion Timeline, LumaFusion will make
a copy of the media and store it so that even if the file is removed from the Photos app or
iCloud your LumaFusion project will still have the media necessary to fill your project
Timeline.

Inside LumaFusion, the cached media is shown at the bottom of the Photos Library in a
Cached Media folder.

Outside of LumaFusion the cached media can be found in the Files App under On My
Device > LumaFusion > LibraryMedia > PhotoLibrary.

When the media is no longer used in LumaFusion (in any project), by default, the
LumaFusion cached copy of the media will be deleted automatically but your Photos app
version will remain. This cleanup process is invisible and automatic. You can control
whether the media cache is deleted when the media is not in use, in the Cleanup section of
the Help and Settings menu.
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Adding (and Removing) Media using a Desktop Application

LumaFusion stores imported media in subfolders of the Documents/UserMedia folder. You


can use the Files app, or a utility on your Mac or PC such as iMazing or iExplorer to easily
copy files to and from LumaFusion, as well as create folders to organize media in any way
you would like. Be careful about deleting, moving or renaming files that are used by
projects. If you do so, the projects will show missing media. We recommended you rely
more heavily on the Cleanup functions within LumaFusion unless you are comfortable with
iOS media management.

Relinking and Replacing Missing Media


LumaFusion makes a copy of media you use from the Photos app and stores it in a cache
so that if the media is deleted from the Photos app it will still exist on your device for your
project. LumaFusion will automatically remove its copy of the media when it’s no longer in
use in a project. And LumaFusion will not allow you to delete media from the Library if it’s
in use in a project. With these two safeguards it is unlikely you will experience missing
media.

However, it is still possible for you to remove the LumaFusion copy of the media externally,
or by explicitly removing used media in Help and Settings > Cleanup. If the LumaFusion
copy is deleted, LumaFusion will automatically try and reimport the original media from the
Photos app as soon as you open a project (the clips will appear with green stripes while
LumaFusion is importing the media).

If LumaFusion is unable to find the original media (due to it being deleted from Photos, or if
Photos has been re-synced causing the index numbers to be reassigned), then you will see
clips with red stripes, indicating that the media is missing.

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LumaFusion will offer to try to find missing media automatically. If the automatic relinking
doesn’t work, you’ll need to relink media manually.

1. The first thing to do is try to retrace your steps and undelete the media, re-import it
into LumaFusion, or put it back into the Photos app. Then restart LumaFusion and it
will attempt to relink it.
2. If the automatic relinking doesn’t succeed, drag the re-imported clip over the
Timeline clip that has missing media. Choose the option to Replace Missing Media
from the pop-up message. This will maintain the original trim points in the clip.
See Also:
· Import Sources

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The Preview
Source videos, photos, audio, titles, transitions, graphics and projects can be played in the
Preview.

· Select the media item in the Library to show that media in the Preview:

· Select your project Timeline to show your project in the Preview. When the Timeline
is selected, you will see a Timeline Navigator under the preview. The Timeline
Navigator allows quick scrubbing or jumping to any location on your Timeline.
See Transport Controls for more information:

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Watch - Preview: Transport Controls, Timeline Navigator and Understanding
Timecode in LumaFusion

https://lumatouch.co/8-1

See Also

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Transport Controls
Jump Backward

· Tap the Jump Back button to jump to the previous Mark, Marker, or the start of the
clip.
· Double tap the Jump Back button to jump (past any Markers and In and Out points)
directly to the start of the clip, or to the start of the Timeline.
· Press and hold Jump Back button to begin single-frame stepping backward.

Jump Forward

· Tap the Jump Forward button to jump to the next Mark, Marker, or the end of the
clip.
· Double tap the Jump Forward button to jump (past any Markers and In and Out
points) directly to the end of the clip, or to the end of the Timeline.
· Press and hold the Jump Forward button to begin single-frame stepping forward.

Play/Pause/Loop Play

· Tap the Play button to begin playback, tap Pause to pause playback.

· Double-Tap the Play button to initiate Loop-play between the In-point and the
Out-point on a source or begin loop-play of the Timeline. Tap again to stop loop-
play.

Incremental Scrubber

· Press and hold the Play button to open the incremental scrubber to move slowly
through your media.
· The farther you move left or right, the faster the scrubbing – forward to the right and
backward to the left.
· The blue time counter at the right shows how many seconds and frames you have
moved the cursor since the scrubber was activated.
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Timeline Navigator

· Tap on the Timeline to show an overview of your project.


· Tap anywhere on the navigator to instantly move the Timeline to that portion of your
project.
· Slide your finger across the navigator to quickly scrub through your project.

Gesture: When inserting or moving a clip on the timeline, while "holding" the clip
with one finger, you can use a second finger to position the Navigator in order to
move a long distance.

See Also:

· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Preview Gestures
· Single Tap in the Preview to play and pause.
· Swipe down or up in the Preview to mark an In-Point or Out-Point.
· Double Tap in the Preview to grow the Preview to full-screen. Double tap again to
return.
· Swipe Left and Right in the Preview to step forward and backward one frame.
· Two-Finger Swipe Left/Right in the Preview to select the next and previous item
from the library into the Preview to quickly browse and trim multiple items in the
library.
· Press, Hold and Drag the image in the Preview to drag the marked portion to the
Timeline.
· Press and hold the Play button to open the incremental scrubber to move slowly left
and right.

The Preview: Gestures, Pre-Trimming Clips, and Marking in LumaFusion

https://lumatouch.co/8-2

See Also:

· Transport Controls
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Preview Timecodes
At the bottom of the Preview there are two timecodes displayed. Note that time is displayed
in hours, minutes, seconds and frames. Less than a minute will only show seconds and
frames (0.00), and less than an hour will only show minutes, seconds and frames
(1:00.00). --

Current Time

The left-hand timecode (white numbers) shows the current time within the clip, this will
change as you move the play head by scrubbing or playing the clip. For example, if
your clip is 30 frames per second, the numbers will increment from 0 to 29 for each second
of the clip.

Duration

The right-hand (yellow numbers) show the duration between Mark-In and Mark-Out. When
you add the clip to the Timeline, the yellow indicates the duration that will be added. For
more information, see Pre-Trimming Clips

See Also:

· Transport Controls
· Preview Gestures
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media
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Pre-Trimming Clips
You can pre-trim a video or audio clip in order to insert just a portion of the clip to the
Timeline. A pre-trimmed clip is indicated in the Library by yellow brackets [02.00] with the
trimmed duration.

· Select a video clip in the Library.


· Under the Preview, drag the orange trim brackets in the filmstrip or move to a

position on the filmstrip, and then press the mark-in and mark-out buttons on the
transport bar or swipe up or down in the Preview to mark in or out.
· Press, hold and drag either the image in the Preview or the thumbnail in the Library,
to the Timeline.
· Drag the orange left-right arrow between the mark-in and mark-out to
simultaneously slip-trim the start time and end time of the marked portion without
changing the duration.

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Markers
Markers can be added to source clips or Project Timelines and will be displayed below the
Preview.

1. With the clip or Timeline displayed in the Preview, navigate to a frame and press the

Marker button .
2. A Notes field will appear allowing you to comment on the marker. You can begin to

type right away, or open this field again later using the Edit button .
· To navigate to a marker, press the marker or use the Jump buttons.

· To Color Tag a marker, press the Color Tag button and select a color.

· To delete a marker, navigate to the marker and press the Delete Marker button .

Watch: Preview: Using Markers in LumaFusion

https://lumatouch.co/8-3

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Using an External Monitor
If you have a video monitor connected to your device either with an HDMI connector or
AirPlay, then you can view a full screen video output of the LumaFusion preview and
continue to display your preview in the LumaFusion interface.

Connecting an External Monitor with an HDMI cable

1. Connect your device to a USB-C Digital Multiport Adaptor, or an Apple Lightning


Digital AV Adaptor, and then connect the adaptor to a video monitor via the HDMI
input.

2. On the LumaFusion interface, press the External Monitor button to see a full
screen video output on your external monitor.

Connecting an External Monitor with Apple AirPlay

1. Go to your iOS device Control Panel and turn ON Screen Mirroring.


2. Choose your AirPlay device. You may have to enable AirPlay on your monitor.

3. On the LumaFusion interface, press the External Monitor button .

Watch: Using an External Monitor over HDMI or AirPlay

https://lumatouch.com/8-4

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Previewing and Commenting on Frame.io Media
Internet Connection Required

Frame.io is a cloud-based collaboration platform that enables you to stay connected with
all your teams—on videos, images, and more—from anywhere on the planet. The
LumaFusion integration with Frame.io is one of the best there is, allowing you to stay right
in LumaFusion to send and receive comments about your media and your project.

1. When you select Frame.io from the Library Sources for the first time, you will be
prompted to Log into your existing Frame.io account.
2. In the LumaFusion library, navigate to the Frame.io folder and the media you want
to use.
3. Select a clip from Frame.io. Play, Mark In and Mark Out as you normally do to add
media to your Timeline in LumaFusion.

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If there are Frame.io comments on the media, you will see markers in the filmstrip of the
preview. Press the marker to view text or graphic annotations that were added in Frame.io.

· Press the Reply button to type a response.

· Press the Edit button to change the text of a comment.

· Press the Trash button to remove a single comment.

· To add a new comment, press the Frame.io button on the Preview transport bar
and then type.

Once the clip is on the timeline, the app will begin caching the media in the background
and it will appear in the Cached Media folder in the LumaFusion > Frame.io Library.

For information on cleaning up cached media, see: Cleanup

For information about Frame.io, see: Frame.io - Uploading Your Movie and Receiving
Comments

and Using a Proxy Workflow with Frame.io

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Using a Proxy Workflow with Frame.io
· Previewing and Commenting on Replay Media

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Using a Proxy Workflow with Frame.io
Internet Connection Required

One of the outstanding features of Frame.io is that it automatically creates compatible


proxies for editing on iOS. That means you can add MXF or other media that is
unsupported on your device to Frame.io and seamlessly edit in LumaFusion without having
to re-encode media in order to make it compatible with iOS.

If you are editing with proxy media, once you’re finished with your project in LumaFusion,
you can either export to your final destination with the high res proxy media (this will
happen automatically with any normal export), or you can export an XML Project Package
with No Relinkable Media to your desktop computer. This latter option will transfer the XML
file with only media created directly in LumaFusion like titles, but it will leave out the proxy
media.

When you open the XML file in Final Cut Pro X, you can re-link your timeline to the original
Pro-Res media stored on Frame.io.

Under Help and Settings >Preferences you can choose between downloading 4K proxy
files, 1080 HD proxy files, or the original file (when possible). If you are unsure whether
your media is compatible, the "Original File" option will always download the highest
resolution proxy when the original clip is incompatible.

For information on exporting to FCPXML, see: Export to XML Project Package for FCPX

For information about Frame.io, see Frame.io - Uploading your Timeline and Receiving
Comments

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
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· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Previewing and Commenting on Replay Media

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Previewing and Commenting on Replay Media
Internet Connection Required

Replay is a cloud-based collaboration platform created by Dropbox, that enables you to


stay connected with all your teams—on videos, images, and more—from anywhere on the
planet. The LumaFusion integration with Replay allows you to stay in LumaFusion to send
and receive comments about your media and your project.

Getting Started with Replay


1. Sign in to dropbox.com.
2. Press the grid icon in the top-left corner.
3. Select Replay from the menu that appears. If you don't already have Replay
attached to your account, you will have to press "Get Replay" on this page.
4. Press Add Files in the top-right corner and then choose Add from Dropbox or
Upload video or audio.
5. Add a checkmark next to the video you'd like to add.
6. Press Add.

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Inside LumaFusion
1. When you select Replay from the Library Sources for the first time, you will be
prompted to Log into your existing Dropbox / Replay account.

2. Inside the LumaFusion library open the Replay category , navigate to the Replay
media you want to use.
3. Tap on a clip. Play, Mark In and Mark Out as you normally do.

If there are Replay comments on the media, you will see markers in the filmstrip of the
preview. Press the marker to view text or graphic annotations that were added in Replay.

· Press the Reply button to type a response.

· Press the Edit button to change the text of a comment.

· Press the Trash button to remove a single comment.

· To add a new comment, press the Replay button on the Preview transport bar
and then type.

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Once the clip is on the timeline, the app will begin caching the media in the background
and it will appear in the Cached Media folder in the LumaFusion > Replay Library.

For information on cleaning up cached media, see: Cleanup

For information about Replay, see: Replay - Uploading Your Movie and Receiving
Comments

See Also:

· Transport Controls
· Preview Gestures
· Preview Timecodes
· Pre-Trimming Clips
· Markers
· Using an External Monitor
· Previewing and Commenting on Frame.io Media
· Using a Proxy Workflow with Frame.io

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Information Panel
The Information Panel is the place to go when you need to learn more about your clip or
project, its metadata, or media type, and on compatible devices its color space. In the
Information Panel you can also add metadata to the clip such as a name, notes or a color
tag.

Watch: Info Panel: Clip Metadata, Renaming, Adding Notes and Color Tagging in
LumaFusion

https://lumatouch.co/9-1

Press the Information button below the Preview to display the summary information for
the selected clip or Timeline:

Press the More button to view extended metadata including name, storage location
path, frames per second (fps), duration, aspect ratio, created and modified dates, how
many clips and tracks in a project, Exif, IPTC and PNG metadata. In this extended view
you can also add notes, rename clips and projects, and color tag clips already added to a
Timeline:

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With a Project open in the Timeline and no clip selected, press the Information button
and then the More button to show a log of completed exports, detailing settings,
success status, dates and destinations:

Select a title in the Timeline, then press the Info button and then the More button .
On the expanded Info panel, you can quickly edit the available lines of text in a text editor
window.

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See Also:

· Rename Clips or Projects


· Add Notes
· Color Tag Timeline Clips
· Finding the Projects Where a Clip is Used

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Rename Clips or Projects
Many clips don’t initially have names (like those from the Photos app), so naming clips is a
useful way to organize your media inside of LumaFusion. This name will not be saved with
the original clip in the Photos app, but will be searchable within the LumaFusion Libraries.

1. Press the Information button and then the More button to show the extended
Information Panel.
2. Select a clip in the Library or Timeline.
3. Press the Nametag button or anywhere on the name in the Information Panel to
rename the clip.
See Also:
· Add Notes
· Color Tag Timeline Clips
· Finding the Projects Where a Clip is Used

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Add Notes
Adding notes is a great way to keep yourself on track while editing. Notes are only used
within LumaFusion for searches and reference and are not saved with the original clip.

1. Select a clip in the Library or Timeline.


2. Press the Information button and then the More button to show the extended
Information Panel.
3. Press the Add Notes button in the Information Panel to add descriptive
information about your clips.

See Also:

· Rename Clips or Projects


· Color Tag Timeline Clips
· Finding the Projects Where a Clip is Used

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Color Tag Timeline Clips
Using color tags is a great way to highlight certain areas of your Timeline, or certain types
of clips (i.e. Interviews, b-roll, montage).

1. Select a clip on the Timeline.


2. Press the Color Tag button in the Information Panel to add or change the color of
the clip on the Timeline.

Color tagging or naming a clip from the Timeline only changes the name or color of that
instance of the clip in the Timeline. It does not affect the clip in the Library. When a new
clip is added to the Timeline from the Library, its notes and color tag are maintained from
the Library clip to the Timeline clip, but can later be changed on the Timeline independently
from the Library item. For information about color tagging Library clips, see Color Tagging
Library Clips

See Also:

· Rename Clips or Projects


· Add Notes
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· Finding the Projects Where a Clip is Used

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Finding the Projects Where a Clip is Used
Finding out what Projects your clips are used in can be helpful for a variety of reasons.
Notably, clips that are used in any Project cannot be deleted from LumaFusion.

1. Select a clip in the Library.

2. Tap the Info button .


3. Scroll down to see a list of projects that clip is currently used in.

See Also:

· Rename Clips or Projects


· Add Notes
· Color Tag Timeline Clips

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Editing Basics
LumaFusion provides an advanced multitrack Timeline that gives you complete control to
create amazing sequences and compositions. The Timeline is designed to keep clips on
additional tracks in sync with the story on your main Timeline as you add or remove clips
and make changes.

Watch: Basics - Understanding the Timeline, Timecode and Navigation Tips in


LumaFusion

https://lumatouch.co/10-1

· The Main Track


· The Ruler
· The Play Head
· Add Clips
· Remove Clips
· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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The Main Track
The Main Track of the Timeline is the first video track you see on the Timeline when you
start a new Project. The Main Track has special control over the other tracks of the
Timeline.

The Insert/Overwrite mode only applies to clips on the Main Track. Clips on other video
and audio tracks are linked to the clips on the Main Track, thus adopting the behavior of
the Insert/Overwrite setting. Clips can be unlinked from the main track individually or in
bulk. For more information, see: Clip Linking and Edit Modes.

The Main Track is lighter grey color when in Insert Mode and purple when in
Overwrite Mode

See Also:

· The Ruler
· The Play Head
· Add Clips
· Remove Clips
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· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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The Ruler
The ruler displays increments of time in hours : minutes : seconds . frames. How much
detail you see on the ruler, and how accurately you can trim depends on how far zoomed in
or out you are on the Timeline. The shorter white ticks (seen only when zoomed in) are
single frame increments.

Zooming In and Out on the Timeline

· Pinch to zoom in and out on the Timeline


· Triple Tap to zoom into single frames. Triple tap to go back to your last
zoom level.
· Double Tap to see your full Timeline. Double tap to zoom back to your last
zoom level.

See Also:

· The Main Track


· The Play Head
· Add Clips
· Remove Clips
· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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The Play Head
The Play head determines where new clips will be added when sending clips to the
Timeline, rather than dragging. It also determines what frame of your project is shown in
the preview.

· When zoomed out the line is blue.


· When zoomed in far enough to see the distance between the start and end of a
single frame, the ruler will become white and cover a single frame.

See Also:

· The Main Track


· The Ruler
· Add Clips
· Remove Clips
· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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Add Clips

Watch: Basics: Adding, Removing, Moving and Splitting Clips in LumaFusion

https://lumatouch.co/10-2

The Play head determines where new clips will be added when sending clips to
the Timeline, rather than dragging. For more information, see The Play Head.

The Edit Mode button , found inside the Track Header determines how the
other clips on the timeline react when a clip is added or removed. For more
information, see Edit Modes.

Adding Clips from the Library


· Press and hold on a clip in the Library, and then drag it to the Timeline, OR
· With a source clip loaded in the Preview, press and hold anywhere in the Preview to
drag the clip to the Timeline, OR
· Double tap on the clip in the Library to add it to the Main Track of the Timeline, OR
· With a source clip loaded in the Preview, press the “Send-to-Timeline” button (only
available on larger screens).

Adding Clips from the Add Clip Panel


Press the Add Clip button to add special clips at the current time. The available types of
clips will depend on whether the Timeline play head is aligned with a cut or placed within a
clip.

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Voiceover - Opens a tool to record a voiceover starting at the current time.

Transition - Adds a transition to a cut point.

Blank Clip - Adds a blank clip to the Main Track of the Timeline. This is useful in Insert
Mode when you want to leave a gap or add a placeholder to replace with media later.

Main Title - Adds a simple title to the Main Track of the Timeline. You can then quickly
change the title using the Presets button or by double tapping on it to open the Title
Editor.

Overlay Title - Adds a simple title to the first available overlay track (above the Main Track).

Add Transition Rules

· If the play head is located on a cut point, the Transition option adds a
cross dissolve.
· If the play head is at the beginning of the Timeline or the beginning of an
overlay clip, a fade-up transition will be added.
· If the play head is at the end of the Timeline or end of an overlay clip, a
fade-down transition will be added.
· If the play head is within the first half of a selected clip, then a fade-up will
be added from the beginning of the clip to the current time.
· If the play head is within the second half of a selected clip, then a fade-
down will be added from the current time to the end of the clip.

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See Also:

· The Main Track


· The Ruler
· The Play Head
· Remove Clips
· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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Remove Clips
Removing Clips from the Timeline
You can remove clips on the Timeline and leave a blank space in its place or close the
gap. The clips will still remain in the Library when removed from the Timeline.

The Edit Mode button found inside the Track Header determines how the
other clips on the timeline react when a clip is added or removed. For more
information, see Edit Modes.

· Select a clip on the Timeline by tapping on it, and then tap on the Trashcan button
OR
· Drag the clip upwards and let go of it outside the Timeline area.

Clips that are currently linked to a Main Track clip will be removed if the Main
Track clip is removed. Select the clip on the Main Track, and press the Unlink
button on the Timeline Toolbar if you want the linked clips on other tracks to
remain.

For information about removing or deleting clips and cached media from your Library
see, Managing Your Media and Cleanup

See Also:

· The Main Track


· The Ruler
· The Play Head
· Add Clips
· Move Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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Move Clips
You can move or reorder clips on the Timeline.

· Press and hold on the clip until it ‘lifts’ from the Timeline and then drag it to another
position.
The Edit Mode button found inside the Track Header determines how the
other clips on the timeline react when a clip is moved. For more information,
see Edit Modes.

If a Main Track clip has linked clips, it can only be dropped into the Main Track
again. Select the clip on the Main Track, and press the Unlink button on the
Timeline Toolbar if you want to move the clip on the Main Track to another track.

See Also:

· The Main Track


· The Ruler
· The Play Head
· Add Clips
· Remove Clips
· Split Clip(s)
· Undo/Redo
· Clone Clip

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Split Clip(s)
Splitting a clip is a fast way to divide a clip in order to remove, trim or replace a section.

· Press to split clips at the playhead.


o If no clip is selected, then all clips that can be split at the current time will be
split.
o If you have a clip selected, only that clip will be split. Pressing Split a second
time will split all clips other tracks at the Play head.
· Split will be disabled if you cannot split any clips at the current time.

Gesture: Tap on the clip with one finger on each side of the playhead to split the
clip at the playhead.

See Also:

· The Main Track


· The Ruler
· The Play Head
· Add Clips
· Remove Clips
· Move Clips
· Undo/Redo
· Clone Clip

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Undo/Redo
Undo levels are saved back until the point the project was last opened or the app was last
restarted.

· Press the Undo button to undo your last actions change-by-change.


· Press the Redo button to redo any changes you have Undone.
See Also:
· The Main Track
· The Ruler
· The Play Head
· Add Clips
· Remove Clips
· Move Clips
· Split Clip(s)
· Clone Clip

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Clone Clip
· Press Clone Clip to make a copy of the selected clip and place it in the
Timeline.

If the selected clip is the last clip in the Timeline on its track, then the clone will be placed
immediately after it. Otherwise, the clone will be placed immediately above it on the next
available track. If there is no available track, then the clip will be placed at the end of the
selected clip’s track.

See Also:

· The Main Track


· The Ruler
· The Play Head
· Add Clips
· Remove Clips
· Move Clips
· Split Clip(s)
· Undo/Redo

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Critical Editing Concepts
LumaFusion has a unique Enhanced Magnetic Timeline that provides a powerful editing
model, utilizing the best of traditional track-based editing, plus the best of a magnetic
timeline with clip linking.

This chapter talks about how existing clips behave when media is added, removed or
reordered and explains Insert, Overwrite, Replace and Clip Linking. It’s important to
understand how these operations function, in order to predictably manipulate the clips on
the Timeline and enjoy the process of editing.

Watch: Critical Concepts - Advanced Editing; Insert, Ripple Delete, Overwrite &
Replace in LumaFusion

https://lumatouch.co/11-1

See Also:

· Edit Modes
· Clip Linking
· Timeline Multiselect
· Clipboard
· Track Header

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Edit Modes
Insert / Ripple Delete Mode

When in Insert Mode clips on the Main Track are moved out of the way to make room
for new media when adding clips or trimming. Gaps are closed when removing media from
the Timeline.

1. Drag a clip from the Library or from another position on the Timeline and hover it
near a cut until you see the yellow Insert symbol, then drop the clip.

2. To ripple delete, press the Trashcan button or select a clip and drag the clip up
and off of the Timeline.

Overwrite Mode

In Overwrite Mode , any actions taken on the Timeline (like trimming, adding or deleting
clips) in one location on the Timeline will not have an impact on the positioning of clips at
another location on the Timeline.

· Adding clips to the Main Track or trimming will overwrite any existing clips in the
time range of the new clip(s), and there will be no changes to the rest of the
Timeline.
· Gaps will be created when media is removed by deleting or trimming shorter. When
you return to Insert mode, these gaps will exist as blank clips that can be trimmed,
replaced or removed.

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1. Drag a clip from the Library or from another position on the Timeline and then hover
it near a cut until you see the white box Overwrite symbol.
2. Drop the clip. The portion of the clip under the white box will be overwritten.

3. Press the Insert/Overwrite Mode button to toggle between Insert and Overwrite
modes.

Replace Mode

Replace media without removing the existing clip.

1. Press, hold and drag a clip from the Library or from another position on the Timeline
and hover it over a clip until you see the yellow Replace symbol.
2. Choose one of the options from the pop-up menu which describe the possible
outcomes depending on the length of the source clip and whether you are in Insert
or Overwrite mode.

· Replace clip (keep the timeline duration)


· Overwrite (for the duration of the new clip)
See Also:
· Clip Linking
· Timeline Multiselect
· Clipboard
· Track Header

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Clip Linking
Clip Linking is an important feature for properly timing B-rolls, sound effects, and titles.
Linking your clips to your main track frees you from worrying about shifting sync when
making changes to earlier parts of the Timeline. When you perform edits on the Main Track
such as adding clips, moving clips and deleting clips, linked clips on other tracks will
remain linked to the specific frame on the clip where you positioned the clips originally.

By default, when clips are added to the tracks above and below the Main Track, their first
frame will be linked to the adjacent frame on the Main Track if a clip exists there.

Watch: Critical Concepts: Clip Linking and Unlinking, and Multi Track Editing in
LumaFusion

https://lumatouch.co/11-2

Clips on the Main Track are a brighter color blue. Links are indicated by a small line from
the first frame of the linked clip to the adjacent frame on the Main Track:

Unlinking and Relinking a Clip (or Clips)

There may be times when you don’t want clips to be linked, and instead want them to be
positioned at an absolute time in the Timeline. For example, when you need a clip to be
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positioned at an exact time. Say you have a graphic that needs to show at 5 minutes and
30 seconds no matter what else happens in your video. You can place the graphic at the
right time, and then unlink it.

· Press the Unlink button to unlink the selected clip on an overlay or audio track.
· Select a clip on the Main Track, then then press the Unlink button to unlink all clips
linked to the selected Main Track clip.
· Select an unlinked clip on an overlay or audio track, and then press the Relink

button to relink the clip at the current position.


· Press the Multiselect button to select more than one clip, and then you can unlink or
link multiple clips at a time.

When you remove a clip on the Main Track that has other clips linked to it, those
linked clips will be removed also.

Unlinking All Clips on a Track

There may be times when you want an entire track of clips to be unlinked, and want all the
clips to be positioned at an absolute time. For example, say you edited and perfectly timed
a voiceover and then want to edit visuals to the voiceover. In this case you would not
want the voice clips to move when you move or trim visuals.

· Press the Header button and then press the Unlink button for a track to unlink
all clips on that track. New clips added to this track while linking is turned off will be
unlinked and cannot be linked manually until linking is turned back on at the track
header.

To quickly ensure all clips are linked for the entire track, toggle the Link button

on the track header from Linked, to Unlinked and back again to Linked.

See Also:

· Edit Modes
· Timeline Multiselect
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· Clipboard
· Track Header

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Timeline Multiselect
Multiselect makes it possible to delete or move a group of clips, or apply certain actions to
a group of clips. With multiple clips selected you can quickly perform bulk actions on all the
clips:

· Move - Touch and hold the selected clips, then drag along the timeline just as you
would with a single clip. Release the drag to place the clips.

· Delete - Tap the Delete button or tap the Delete key on your keyboard.

· Link or Unlink - Tap the link or unlink clips buttons on the Timeline toolbar.
· Detach Audio - Tap the Detach Audio button
· Add Effect Presets - Tap the Clip Presets tool to apply Preset effects. Depending
on the class of clips selected, a range of visual, motion, text and audio presets can
be applied. (Effects that are grayed out cannot be applied the multiple selection.)
· Cut - Tap the Clipboard and tap Cut , or use the Command-X keyboard
shortcut.
· Copy - Tap the Clipboard and tap Copy , or use the Command-C keyboard
shortcut.
· Paste - Tap the Clipboard to Paste Cut or Copied Clips and their attributes.

Watch: Timeline Multiselect in LumaFusion

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Multiselecting Clips

Selections of clips on the Main Track must be consecutive to provide a


predictable outcome when moving or pasting. If a nonconsecutive clip on the
Main Track is selected to the left or right of the original selection, all clips

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between the selected clip on the main track and your new selection will be added
to the multi-select range.

Selections of clips on overlay and audio tracks do not need to be consecutive.


When moving or pasting, clips will maintain their relationship to each other and
to any selected clips on the Main Track. When moving Main Track clips closer to
the start of the Timeline this could potentially result in a blank clip at the start of
your timeline in order to maintain the relationship to other clips.

There are multiple methods to start a multiselect:

Method 1: Drag the In and Out brackets

· Press the Multiselect button .

· Drag the In and Out brackets in the Navigator under the Preview. Any clip whose
first frame sits between the In point and the Out point brackets will be selected.
· Double tap the Navigator to reset the range and deselect all clips.
· Double tap again to select all clips.

Method 2: Lasso Multiple Clips

· Press the Multiselect button .


· Press and hold on a blank area of the timeline, then drag diagonally across the
Timeline to initiate a lasso of clips. Clips whose first frames are contained within the
lasso will be selected.

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Method 3: Tap to Select Multiple Clips

· Press the Multiselect button .


· Select multiple consecutive clips on the Main Track, or any (including non-
consecutive) clips on the overlay video or audio-only tracks.

Deselecting from a Multiselect

· Press the Multiselect button to turn it OFF, deselecting all clips, OR


· To deselect a single clip from a range of selected clips, select it again.
· Double tap the center of the selected range on the Preview Navigator to reset the
range and deselect all clips. Double tap again to Select All.

Selection Information

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When multiple clips are selected, information is displayed at the top of the Timeline
including the beginning point of the selection, the number of clips selected and the duration
of the selection.

Note the two different background colors on the timeline — lighter blue for the main track
selection duration and darker for the overall selection including overlay and audio tracks.

See Also:
· Edit Modes
· Clip Linking
· Clipboard
· Track Header

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Clipboard
Cut, Copy and Paste one or more clips, with or without their effect attributes, or copy the
attributes of a clip and apply those attributes to another clip or selection of clips using the
Clipboard button . The copy/paste information is held temporarily.

To Cut / Copy / Paste Clips

1. Select one or more clips.


2. Press Clipboard button , and the Clipboard panel will appear.
3. Press the Copy button or Cut button to copy or cut the clip(s) including any
applied attributes to the clipboard.
4. With no clips selected on the timeline, press the Paste button to paste the clip(s)
and all effect attributes, to a new location on the timeline, or into another project.

To Copy/Paste Effect Only Attributes

1. Select a single clip on the timeline.


2. Press the Clipboard button , and the Clipboard panel will appear.
3. Press the Copy button or Cut button to copy or cut the clip including any
applied attributes to the clipboard.
4. Select one or more clips on the timeline where you want the attributes to be applied.
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5. Select the attributes you would like to paste from the attributes list below:

Frame & Fit – The position, rotation, size and attributes (including animations)

Blending – The opacity (or any applied blend modes) of the clip

Audio – Includes all audio attributes and audio effects of the clip

Color – Includes applied color effects

Effects – Includes effects other than color

6. Choose whether or not to Replace Color & Effects. With this toggle turned ON,
Effects from the Color and Effects Editor will be Replaced rather than appended.
7. Press the Paste button to paste the attributes from the copied clip onto the target
clip(s).

See Also:

· Edit Modes
· Clip Linking
· Timeline Multiselect
· Track Header

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Track Header

The track header is a collection of tools that apply certain behaviors to the whole track
rather than just a single clip on a track, or the project as a whole.

· Press the Track Header button to show or hide the Track Header.

Link Track

The Link / Unlink button controls whether clips on the track are linked to clips on the
Main Track. See, Clip Linking.

Edit Mode

The Edit Mode button determines whether the Main Track has an Insert or Overwrite
behavior. See, Edit Modes.

Lock Track

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The Lock Track button prohibits actions on the track to avoid the possibility of accidental
modifications. When a track is locked, clips on the track cannot be added, moved, split,
selected, edited, deleted, or trimmed.

In Preferences you can choose what happens when an audio or overlay track is locked and
the clips are linked to clips on the Main Track, which can still be moved.

· Unlink Track When Locked - ON (Default) Clips on the locked track, unlink from clips
on the Main Track when the track is locked. The linking is recalculated when the
track is unlocked again. This mode assures nothing on the locked track will be
moved either directly or indirectly by moving a clip on the Main Track.
· Unlink Track When Locked - OFF Audio and overlay clips retain their links to clips
on the Main Track. If clips on the Main Track are moved, then clips on the locked
track will also move to obey the linking settings. This mode ensures that the sync
relationships between linked clips are maintained.

View Track

The View Track button toggles OFF/ON the visual playback for the track. This is useful
to export multiple versions of a project (for example with titles and without), or to view a
track without overlay clips.

Mute Track

The Mute Track button toggles OFF/ON the audio playback for the track. This is useful
to export multiple versions of a project (for example with music and without), or to listen to
a project without a track of audio.

See Also:

· Edit Modes
· Clip Linking
· Timeline Multiselect
· Clipboard

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Trimming Clips on the Timeline
Trimming clips on your Timeline allows you to fine tune your video editing, making the
difference between a rough edit and a final edit. Feeling comfortable with trimming and
how your timeline will react when trim, will make the difference between having fun while
editing and becoming frustrated with the process.

Watch: Trimming Clips on the Timeline in LumaFusion

https://lumatouch.co/12-1

When trimming the beginning or end of any clip on the Timeline, the results are dependent
on whether the Main Track is in Insert or Overwrite mode. See, Edit Modes.

1. Select a clip by tapping on it in the Timeline. The clip will become highlighted and
the trim handles will become visible.
2. Drag the leading edge of the clip to trim the head of the clip and drag the trailing
edge of the clip to trim the tail of the clip (you’ll see arrows indicating which
directions you can trim based on whether there is media available).

Insert Mode: Clips later on the Timeline will move earlier or later as you trim. If a
main clip is trimmed in Insert mode and has linked clips, the linked clips will attempt
to remain attached to the same frame of the clip. If the linked frame is trimmed away
will the link move to the closest remaining frame.

Overwrite Mode: No other clips on the Timeline will be moved, and the clip you are
trimming will overwrite clips (if trimmed longer) or leave a blank gap (if trimmed

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shorter). Linked clips will become unlinked if the linked frame on the master clip is
trimmed away.

See Also:

· Slip Trim
· J-Cut and L-Cut

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Slip Trim

The Slip Trimmer adjusts the start and ending frame of the clip without affecting the
duration of the clip in the Timeline. Pressing the Slip trimmer closer to the in-point displays
the first frame in the Preview while you trim. Pressing closer to the out-point displays the
last frame while you trim.

· Press Slip to open the Slip Trimmer for the currently selected clip.
· Drag the active area of the slip trim to adjust the In and Out points, OR
· Move the playhead to a specific frame on your source and swipe down on the
Preview to set the In Point, or swipe up to set the Out Point.

Watch: Slipping or Slip Trimming

https://lumatouch.co/12-2

See Also:

· J-Cut and L-Cut

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J-Cut and L-Cut

J-Cuts and L-Cuts, also known as split edits, refer to an editing technique where sync
audio starts before or after the video starts, making a pattern with the clips on the Timeline
that looks like a J or L. This technique is often used when cutting between two interviews to
soften the cut, or when cutting between one scene and another allowing the audio to usher
in the second scene.

Watch: J and L Cuts

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Audio Priority J or L-Cut

1. In Insert mode add the two video/audio scenes or interviews to the Timeline and
trim them so the audio cut sounds exactly as you want it. See, Edit Modes.
2. Detach the audio on both clips. See, Detach Audio.

3. Enter Overwrite Mode .


4. Trim the end of the first video clip to the right, or the start of the second clip to the
left so the video cut either follows the audio cut or precedes it.

Video Priority J or L-Cut

1. In Insert mode add the two scenes or interviews to the Timeline and trim them so
the video cut looks exactly as you like. See, Edit Modes.
2. Detach the audio on both clips. See, Detach Audio.
3. Trim the audio clips so the audio cut either follows the video cut or precedes it.

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See Also:

· Slip Trim

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Timeline Transitions
Using Transitions from the Library
Transitions are effectively animations that can be used to introduce, switch between, or
have a clip fade-in or fade-out to black and silence.

Watch: Transitions; Adding, Positioning, Replacing and Setting Timing

https://lumatouch.co/13-1

For audio clips or audio in a video clip, any transition will work as a volume fade. If you do
not want the audio of a video+audio clip to be faded, detach the audio onto a separate
track before or after adding the transition. See Detach Audio.

· Transitions can be added centered between two clips (video, photo, title or audio) to
create a smooth animation and volume fade between the first clip (A) and the
second clip (B).
· A special transition Video Cut / Audio Cross can be added to a video/audio clip to
only transition the audio without detaching audio.
· Transitions can be added ending on the cut to fade a clip out, or starting at a cut to
fade a clip in. See Positioning Transitions.
· Transitions can be added to the head or tail of a Timeline or overlay clip to fade-in or
fade out (both audio and video)

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There are two ways to add transitions:

· Drag a transition from the media Library into the Timeline, OR

· Press the Add Clip button on the Timeline Toolbar and select Transition.
o When the play head is positioned on a cut point or at the head or tail of the
Timeline, the default transition length will be added.
o When the play head is within a selected clip then the transition will be added
at the nearest cut and the duration will be determined by the distance from
the play head to the nearest cut.

Automatic Ripple Editing


The clips on either side of a transition, need to have enough additional media available in
order to play through the transition. The amount needed is half the length of the transition.
If there is not enough media on one or both clips to create a transition LumaFusion
provides the option to automatically trim the clips. For more information see, Ripple Main
Track for Transition Insert.

Watch: Automatic Ripple Editing (and How to Disable it) and Transitioning Audio

https://lumatouch.co/13-2

Creating Custom Transitions

Transitions from the Library are quick and easy to use, but it is possible to design and
animate your own custom transitions by using two tracks on the Timeline and then using
key-framing in the Frame and Fit Editor or the Color and Effects Editor to transition from
one clip to another.

Watch: Creating Completely Custom Transitions

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https://lumatouch.co/13-3

See Also:

· Positioning Transitions
· Trimming and Setting Durations of Transitions

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Positioning Transitions

As you drag a transition across a cut in the Timeline, a white rectangle will change to show
how it will be added (to the head, tail, or centered between two clips). Notice the purple
graphic shows whether it’s a fade or crossfade.

End at Cut (Fade Out)

To fade-out drag the transition so that the indicator shows it ending at the cut. In this
example the first clip would fade to black, and the second clip would cut from black.

Centered (Dissolve or Crossfade)

If you drag the transition so that it is centered on a cut, this will fade the first clip out and at
the same time fade the second clip in:

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Start at Cut (Fade In)

To fade-in, drag the transition so that the indicator shows it starting at the cut. In this
example the first clip would cut to black and the second clip would fade in from black.

You can even add two transitions to a single cut point (one ending at the cut and
one starting at the cut). This will result in a dip to black in which you can control
the length of the fade out and fade in separately.

See Also:

· Trimming and Setting Durations of Transitions

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Trimming and Setting Durations of Transitions

Trimming a Transition
1. Select the transition on the timeline
2. Drag the head or tail handle left/right to trim the transition longer or shorter.

Transitions can only be made longer if both the outgoing clip and the incoming clip has
available media to extend for the transition.

For more accuracy when trimming, zoom into the Timeline. See, Zooming In and
Out on the Timeline

Setting the Default Transition Duration

In Help and Settings, under Clip Defaults you can set the default duration for new
transitions as they are added to the Timeline. This will not affect existing transitions.

Assuring Media is Available for a Transition

By default, LumaFusion will make sure there is enough media to play through the entire
transition by shortening your Timeline clips when necessary. However, in order to maintain
inter-track sync whenever possible, LumaFusion will only shorten Timeline clips under the
following circumstances:

· If the transition is being added between video clips and one or both of them do not
have enough media to play through the transition (Note that photo and title clips
always have enough)
· If Ripple Main Track for Transition Insert is turned ON in the LumaFusion Help and

Settings under Settings


· If you are in Insert Mode on the Timeline

If Ripple Main Track for Transition Insert is turned OFF and there is not enough media from
one or both clips to add a transition, you will see an warning message indicating that there

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is not enough media from the A or B clip. In this case, either enable Ripple Main Track for
Transition Insert in Help and Settings, or trim the clips shorter so they contain addition
unused media, and try again.

See Also:

· Positioning Transitions

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Timeline Toolbar
The Toolbar at the bottom of the Timeline provides the editing tools for manipulating your
clips on the timeline. Some tools are only available when there is a clip selected on the
timeline. This chapter outlines where to get more information on each of these tools.

Watch: Timeline Toolbar Tour

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Project Manager

This button will be highlighted when the Project Manager is open. The Project
Manager contains a set of tools dedicated to managing projects.

· Press to open the Project Manager.


· Press the Project Manager button again or double tap a project to close the project
manager and open a project.

For more information, see Project Manager

Track Header

The track header holds tools that apply certain behaviors to the whole track rather than just
a single clip on a track, or the project as a whole such as Locking, Viewing, Linking, Edit
Modes, and Muting a track.

· Press the Track Header button to show or hide the Track Header.

For more information, see: Track Header


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Audio Mixer

Adjust the audio levels or mute each track on the Timeline independently or adjust the
master output level for all tracks at the same time.

· Press the Audio Mixer button to reveal the mixer.

For more information, see Audio Mixer

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Clone Clip

· Press the Clone button to make a copy of the selected clip and place it in the
Timeline.

For more information, see Clone Clip

Detach Audio from Clip

Detach is available only when the selected clip has video and audio.

· Press the Detach Audio button to detach the audio from a selected video clip,
placing the detached audio on an available audio track. The audio for the video clip
will be muted. This is useful for creating special cuts where audio and video start or
end at different times (L and J cuts).

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· Instead of using the Detach Audio button you can triple tap a video clip to detach the
audio.

For more information, see J-Cut and L-Cut

Link/Unlink

· Press to Unlink or to Link the selected clip from a clip on the Main Track.

When a clip is linked, you’ll see a small white connection line between it and its master clip
on the main Timeline.

For more information, see: Clip Linking

Edit Clip

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· Press the Edit Clip button or double tap on the clip in the Timeline to open one of
the six clip editors; Frame and Fit Editor, Speed Editor, Audio Editor, Stabilization
Editor, Title Editor or Color and Effects Editor

For more information, see Clip Editor Basics

Presets

· Press the Presets button to open a popup with presets you can apply to the
selected clip. The contents of the popup depend upon the type of clip selected.

For more information, see: Effect Presets

Clipboard

Press the Clipboard button to cut, copy and paste one or more clips, with or without
their effect attributes, or copy the attributes of a clip and apply those attributes to another

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clip or selection of clips. The copy/paste information is held temporarily. If you want to save
attributes to use them again and again, saving a preset will be more useful.

For more information, see: Clipboard

Timeline Multiselect

Select multiple clips on the timeline to cut, copy and paste (including paste between
projects) move, delete, unlink, or detach audio for those clips.

For more information, see: Timeline Multiselect

Split Clip(s)

Splitting a clip is a fast way to divide a clip in order to remove, trim or replace a section.

· Press to split clips at the current time. If you have a clip selected, only that clip
will be split. If no clip is selected, then all clips that can be split at the current time
will be split. Split will be disabled if you cannot split any clips at the current time.

For more information, see Split Clip(s)

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Add Clip

· Press the Add Clip button to add special clips at the current time. The available
types of clips will depend on whether the Timeline play head is aligned with a cut or
placed anywhere over a clip.

For more information, see Adding Clips and Voiceover Recording

Trash

You can remove a clip from the Timeline and either leave a blank space in its place or
close the gap depending on the Edit Modes. The clip will still remain in the Library.

1. Select a clip or multiple clips on the Timeline.

2. Press the Trash button .

For more information, see Removing Clips

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Layouts

· Press the Layout button to quickly change the UI layout. A popup will appear
with different layout options to best fit the way you work, and allow you to focus on
specific areas of the user interface for different editing tasks. Choose the one that
works best for you at any given time.
· Use the Resize Handle to adjust the size of the Preview, Library and Timeline.

For more information, see Adjusting the User Interface

Export Project

· Press the Export button to export your project.

A popup will appear giving you options for sharing (you can cancel by pressing the close
button or by pressing outside of the popup). Note: On iPhones with smaller displays such
as the iPhone SE, the Export icon will only be available when editing horizontally or when
the Project Manager button is selected (blue).

For more information, see Export and Sharing

Help and Settings

· Press the Help and Settings button to access the Current Project Settings, New
Project Defaults or Audio Ducking Settings for the Project. You can set
Preferences, Cleanup unused files, or get more help for LumaFusion.
· Press and Hold on the Help and Settings Button for Tooltips:

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For more information about Help and Settings, see: Help and Settings

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Voiceover Recording
With the Voice Over tool you can record your voice onto an audio track while watching your
Timeline video play. If you have headphones attached you can also hear the playback of
your timeline through the headphones.

We recommend connecting an external mic to your device for better audio quality.

To Create a Voice Over Recording

1. Press the Add Clip button on the Timeline Toolbar.

2. Choose Voiceover from the popup menu.


· Press the Options button on the Voice Over panel to set the sample rate and
mono/stereo channel options for your recording, or to adjust the microphone input
level using the Audio Input Gain:

The operating system for your device sets a default gain level for each input
source (internal microphone vs external), but if you manually set the Audio Input
Gain in the Options panel in the LumaFusion Voiceover tool, the gain amount
you chose will be used for all input sources (internal mic or external). To reset to
default iOS values, set the slider to 0 AND restart the LumaFusion app.

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· Check your record levels and press the Record button . A three second
countdown will begin and then your recording will start… 3, 2,1, then recording will
start.
· If desired press to cancel without recording.

· Press the blue Record button to stop recording:

· Press the green Checkmark to accept the recording and commit to the
Timeline, OR

· Press Retake to cancel the recording, and start again, OR


· Press Play to listen to your recording before deciding whether to keep it:

All Voiceovers are configured to 'Master' for audio ducking purposes. If your
other audio tracks have reduced volume when placed above or below voice over
clips and you do not want that behavior, go to the Audio Editor and set the voice
over clips to 'None' for Audio Ducking in the Audio Channel Configuration
settings.

For more information on proper recording levels, see: Audio Mixer.

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Clip Editor Basics

Luma Fusion has six Clip Editors; Frame and Fit, Speed, Stabilization, Audio, Color &
Effects and Titles. Each type of media in the Timeline (video, audio, or title) will display the
applicable editors for that type of media. For example, when a Title clip is selected, the
Title Editor, Frame and Fit and Color & Effects editors are all applicable to working with a
title, while the Stabilization, Speed and Audio editors are not, so they will not display.

To open open any of the Clip Editors double tap any clip on the Timeline or select a clip on
the Timeline and press the Edit button on the Timeline Toolbar.

In this chapter, learn the basics functions that apply to all Clip Editors in LumaFusion.

See Also:

· Opening and Closing the Clip Editors


· Clip Editor Preview

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· Effect Presets
· Control Stack
· Numeric Keypad
· Creating Keyframe Animations
· Undo/Redo

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Opening and Closing the Clip Editors

To Open the Clip Editors

· Double tap any clip on the Timeline, OR

· Select a clip on the Timeline and press the Edit button on the Timeline Toolbar:

After the Clip Editor opens you will see a row of buttons across the bottom of the screen.
These are the applicable Clip Editors for the type of media you are using:

· Select an editor to display the presets, attributes, and controls for that editor.

To Close the Clip Editors

· Press the Back button at the top-left corner of the Clip Editor to close the editor and
return to the Timeline. Effects that you created will then be applied to your Timeline
clip.
See Also:
· Clip Editor Preview
· Effect Presets
· Control Stack
· Numeric Keypad
· Creating Keyframe Animations
· Undo/Redo

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Clip Editor Preview

The central area of the Clip Editor is the Preview. Some editors and effects work
interactively in the Preview. For example, in the Color and Effects Editor, you can grab and
move the blue dot to adjust the position of the effect and the green dot to adjust the angle.
You can also use the slider controls to do the same things. When the Preview allows
interactive editing, you’ll see interactive controls whenever you stop playing and scrubbing.

Solo, Hide and Mute

· When working with more than one layer of video, press the Solo View button to
show ONLY the current Timeline layer in the Preview. This is useful if a layer on a
Timeline track above the current layer is obscuring or complicating your view. Press

again to show all Timeline layers again. Or press the Hide button to hide the

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current layer. This is useful if you need a clear impression of what is below (or
behind) the current layer.
· When working with more than one layer of audio, press the Solo Headphones button
to hear ONLY the current Timeline layer so you can clearly hear which audio is a

part of that layer. Press again to hear all layers. Or press the Mute button to
mute the current layer,

Scrubber

· Slide left and right on the scrubber to move forward and backward through the clip.
· Press anywhere on the scrubber to jump to that time in the clip.

If the clip you are working on has transitions, you’ll see the transitions indicated as purple
bars at the start or end of the Filmstrip. Transition animations are not shown in the Preview
while working in the Clip Editor so that you can clearly see the media you are working with.

Timecodes

Below the filmstrip scrubber there are three timecodes. All timecodes are displayed in
hours, minutes, seconds and frames. Timecodes of less than a minute will only show
seconds and frames (0.00), and those less than an hour will only show minutes, seconds
and frames (1:00.00).

· The first timecode on the left is the current position in the context of the project
Timeline. This will show 0:00 if the clip is located at the very start of the Timeline
and the scrubber is located on the first frame.
· The timecode in the middle is the current time within the current clip. The location of
the Play head (white vertical line) determines the current time.
· The timecode on the right is the duration of the clip on the Timeline.

Jump Back / Forward

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· Press the Jump Back button or Jump Forward to jump to the previous / next
keyframe or the start / end of the clip.
· Press and hold the Jump button to begin single-frame stepping backward or
forward.
· Double tap the Jump buttons to jump directly to the start or end of the clip.

Step Back / Step Forward

· Press the Frame Step buttons and to quickly move 1 frame at a time
backward or forward.
· Press and hold the Frame Step button to single-step slowly backward or forward.

Play/Pause/Loop Play

· Press the Play button to begin playback; press again to pause playback.
· Double Tap the Play button to begin loop-play.
· Press again to stop loop-play.
· Press and hold the Play button to open the Incremental Scrubber.

See Also:

· Opening and Closing the Clip Editors


· Effect Presets
· Control Stack
· Numeric Keypad
· Creating Keyframe Animations
· Undo/Redo

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Effect Presets

Applying Presets
Quickly set a base color correction or effect and then, if desired, modify the parameters.

· Select a preset within a category to apply it. If the preset includes any effects that
aren’t already applied to the clip, the effects will be added. Otherwise, it will modify
the existing effect(s) on the clip.

The effects presets are organized into categories:

· Color

· Look Up Tables (LUTs)

· Styles

· Blurs

· Distort Effects

· Chroma and Luma-Key

· Custom Saved Presets

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Saving and Recalling Presets

1. Press the Save Preset button .


2. Name your preset in the pop-up panel.

3. Press the Save Preset button again.


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All effects in the effects stack and their attributes will be saved as a preset. Preset effects
remain editable when they are later applied.

At the top of the Presets you’ll see several categories. The Saved Presets category
holds any custom presets you’ve saved.

1. Press the Saved Presets button in the presets Library.


2. Select a saved preset to apply it.

Sharing, Renaming and Deleting Presets

· Press and hold on a user-saved preset to get a menu of options:


o Choose Rename to display a panel where you can name the preset.
o Choose Share to share the preset. Select one of the standard cloud storage
destinations or select Other App/AirDrop to send the preset to another device
with LumaFusion installed or save it on your Mac. Presets can be imported by
using the Import Media option from the LumaFusion main Library, or by using
open-in from another app.
o Choose Delete to delete the selected preset from the Library.

See Also:

· Opening and Closing the Clip Editors


· Clip Editor Preview
· Control Stack
· Numeric Keypad
· Creating Keyframe Animations
· Undo/Redo

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Control Stack

The Control Stack shows the attributes of your clip, whether those attributes are the effects
which are currently added to your clip, or they are transformative settings of your clip like
Size, Position and Cropping.

Reordering Color, Effects and Keys

In the Color and Effects Editor each preset added to the Control Stack contains the
settings for a separate effect that has been applied to your clip. You can add multiple
effects to a clip, thus building a “Stack” of effects. The Color and Effects Editor allows you
to reorder which effect is applied first, giving you more control over how your effect looks.

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To change the order:


· Collapse all layers by tapping on the blue text for the open layer.
· Press, hold, and drag the handle to move the effect layer up and down the Stack.

Effects at the bottom of the Stack are applied last, so moving an effect higher in the Stack
applies that effect before effects lower in the Stack, providing endless possibilities for
customizing how your effects look.

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Turning Effect Visibility ON/OFF

Compare what your clip will look like with vs. without a certain effect (without deleting the
effect).
· Press the Visibility button in an effect’s header to turn OFF or ON viewing of
that effect.

Deleting an Effect

· Expand the Control Group for the effect you want to delete.

· Press the Trashcan button .

Effects Meter
A single line of green, orange and red dots above the Control Stack tells you when you are
reaching the limit of how many effects can be played back smoothly in real time. More
effects can be added, but smooth playback may be compromised during editing. The
exported file will still playback smoothly.

See Also:

· Opening and Closing the Clip Editors


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· Clip Editor Preview
· Effect Presets
· Numeric Keypad
· Creating Keyframe Animations
· Undo/Redo

For more information about each of the editors, see:

Frame and Fit Editor

Speed Editor

Stabilization Editor

Audio Editor

Color and Effects Editor

Title Editor

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Numeric Keypad

A Numeric Keypad is available for all sliders within the Clip Editors allowing precise
numeric entry, calculations and the use of number presets for quick reproduction of
settings across multiple clips. To open the Numeric Keypad for any slider, press the

Numeric Keypad button located to the right of the value display on each slider.

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Adding a Specific Value

1. Press the Numeric Keypad button associated with the slider.


2. Check that the value is either negative or positive as desired. For example, to enter -
101.6, type 101.6 and then press the Plus/Minus toggle , once to make the
value negative, and again to make it positive, or press the
Plus/Minus toggle first, and then type the value.
3. Press Enter on the Numeric Keypad, or if you have an iPad keyboard press Enter on
the keyboard.

Calculating a number

When working with motion, it is sometimes useful to calculate a specific value by adding,
subtracting, multiplying or dividing. The Calculation buttons allow you to do so.

1. With the Numeric Keypad open and a value already registered on the slider, press

one of the Calculation buttons, plus , minus , divide , or multiply to act


upon the currently registered value.
2. Press Enter on the Numeric Keypad, or if you have an iPad keyboard press Enter on
the keyboard.

The plus and minus keys on an iPad hardware keyboard work as calculation
keys, rather than a negative/positive toggle.

Setting and Recalling Memory

For every slider there are four Memory Reserves that can be used for storing and recalling
values for that particular slider on any clip. Three of the Memory Reserves are already set
based on the range of the slider. One of the Memory Reserves is blank and waiting to be
set by you. However, any of the four Reserves can be used to store your own values.

· To set the value for a Memory Reserve, adjust the slider to the desired value and
then long press any of the four Memory Reserves to store the value.

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· To apply a value from one of the Memory Reserves tap on the value of your choice.

Nudging a Slider
To move a slider incrementally, open the Numeric Keypad associated with the slider and

tap the large Left and Right Nudge buttons, and on the Keypad, to move the slider.
Note you can also tap on the small arrows at either end of the slider to nudge the slider
without opening the Numeric Keypad.

See Also:

· Opening and Closing the Clip Editors


· Clip Editor Preview
· Effect Presets
· Control Stack
· Creating Keyframe Animations
· Undo/Redo

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Creating Keyframe Animations

Smoothly animate the motion, effect properties, audio levels or color over the length of your
clip using keyframing.

To Add Keyframes

1. Open the Frame and Fit Editor, the Color and Effects Editor, or the Audio Editor.
2. Expand a Control Group or Effect.

3. Press the Add Keyframing button . This will turn on Keyframing and add an
initial keyframe at the play head position.
4. Move the play head to any time within the clip and adjust any attribute to

automatically add a new keyframe or press the Add Keyframe button to add a
keyframe without changing any parameters. A smooth motion will play between
keyframes.

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5. A small blue dot will be shown on the Control Group next to the name, and next to
the Frame and Fit tab to indicate animation keyframes have been set:

To Modify Keyframes

1. Press the blue keyframe dot on the Filmstrip to select a keyframe; or use the Jump

buttons and to jump to the previous or next keyframe to select a different


keyframe.
2. Change the parameters of the effect by using the sliders, Numeric Keypad or
gestures in the preview if available for the effect.
3. Reset the values by double tapping the Preview or double tapping the slider while
the keyframe is selected.

The value of a keyframe will hold until the end of the clip (and backwards to the
start of the clip), unless another keyframe is set. So in order to see animation,
you must have at least two keyframes with different values set for each.

To remove a single keyframe:

1. Select the keyframe or jump to the keyframe using the Jump buttons and .

2. Press the Delete Keyframe button . Values between keyframes will be


recalculated.

To remove ALL keyframes for a Control Group:

1. Press the header of the effect to open the settings.


2. Press the Remove Animation button .
See Also:
· Opening and Closing the Clip Editors
· Clip Editor Preview
· Effect Presets
· Control Stack
· Numeric Keypad
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· Undo/Redo

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Undo/Redo

Undo levels are saved back until the point the project was last opened or the app was last
restarted.

· Press the Undo button to undo your last actions change-by-change.

· Press the Redo button to redo any changes you have Undone.
See Also:
· Opening and Closing the Clip Editors
· Clip Editor Preview
· Effect Presets
· Control Stack
· Numeric Keypad
· Creating Keyframe Animations

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Frame and Fit Editor
Create picture-in-picture, crop, resize, position, rotate and flip, or use keyframing to create
Ken Burns effects on photos, videos or even titles using the Frame and Fit Editor. While
the Frame and Fit Editor works upon a single clip from the Timeline, resizing or cropping
the clip will show through to the clip positioned on a track below on the Timeline, making it
a powerful multi-layer effects editor.

Effects created using Frame and Fit can also be combined with the effects from the Color
and Effects Editor as well as Speed Effects.

To open the Frame and Fit Editor


· Double tap a video or photo or title on the Timeline, and then tap on the Frame and

Fit tab , OR

· Select a clip in the Timeline and then press the Edit button on the Timeline
Toolbar.

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For more information general functions that apply to all Clip Editors, such as Keyframing,
Presets or Numerical Keypad, see Clip Editor Basics

See Also:

· Flip, Rotate and Reset


· Fit Mode
· Cropping
· Size and Position
· Blend Modes

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Flip, Rotate and Reset

Flip

In the Frame and Fit Editor, press the Flip button to flip the video or image horizontally
so that the left is on the right and the right is on the left. Text will be shown backwards
when flipped.

Rotate

In the Frame and Fit Editor, press the Rotate button to rotate the video or image 90°
counterclockwise for every press.

Reset

In the Frame and Fit Editor, press the Reset button to reset the values for the open
Control Group.

Saving a Preset

1. Press the Save Preset button .


2. Name your preset in the pop-up panel.

3. Press the Save Preset button again. For more information, see Saving and
Recalling Presets

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See Also:
· Fit Mode
· Cropping
· Size and Position
· Blend Modes

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Fit Mode
When the aspect ratio of your project is different than the aspect ratio of your source
media, the Fit Mode determines how the media is displayed. Choose one of four Fit Mode
buttons to change how your media fills the frame. The default for Fit Mode can be set in the
Help and Settings - Clip Defaults.

Fit

Choose Fit to assure that all edges of the media fit within the current aspect ratio of
your project. For example, the first image shows a landscape (16:9) clip in a portrait (9:16)
project, and the second clip shows a portrait clip in a landscape project. In both cases the
fit mode is set to "Fit"

Fill

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Choose Fill to assure the frame is filled, leaving no black edges. If the media does not
match the aspect ratio of the project, this means zooming into the media to fit the smallest
aspect of the media to the largest aspect of the project frame:

Focus

Choose Focus to fill the frame focused at the top. Focus is a special mode that is
convenient for video shot in portrait mode that is being edited into a project in landscape
aspect ratio. It works like Fill mode but focuses the view closer to the top of the frame
where faces are usually located:

Stretch

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Choose Stretch to stretch the edges of the clip to meet the edges of the frame with no
regard for keeping the original shape of the video. Images will appear stretched in one way
or the other depending on how the aspect ratio of the image differs from the project aspect
ratio.

Stretch is useful for ‘squeezed’ media from anamorphic lenses like the Moondog Labs
lenses. You can create a widescreen project and then stretch the original 16:9 squeezed
media to the widescreen frame:

See Also:

· Flip, Rotate and Reset


· Cropping
· Size and Position
· Blend Modes

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Cropping
Crop, Corner Radius, Soft Edge and Invert

Open the Cropping Control Group to crop away the left, top, right or bottom edge of the
image, or invert a crop to frame an opening.

· Use the sliders to adjust each edge.


· Drag the blue boxes shown on the edge of the yellow frame in the Preview to crop
the image.
· Drag in the center to move the cropping box around the frame.
· Drag the Edge Softness slider and Corner Radius sliders to soften the edges and
change the shape.
· Choose Invert to display what is outside the defined crop area, leaving a blank
space inside.

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Cropping can be keyframed over the length of your clip. For more information
see, Creating Keyframe Animations

See Also:

· Flip, Rotate and Reset


· Fit Mode
· Size and Position
· Blend Modes

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Size and Position
Open the Size and Position Control Group to adjust the size, shape, rotation and position
of your image in the frame.

· Use the sliders to adjust the Position X (left/right) and Position Y(up/down), Rotation,
Size, Size X and Size Y
· Drag the blue dots on the edge of the blue frame in the Preview to adjust the Size X
and Y.
· Drag the corner dots to preserve the aspect ratio
· Drag in the center to adjust the Position X and Position Y.
· Twist with two fingers to adjust the Rotation.
· Pinch with two fingers to adjust the Size.

Size and Position can be keyframed over the length of your clip. For more
information see, Creating Keyframe Animations

See Also:

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· Flip, Rotate and Reset
· Fit Mode
· Cropping
· Blend Modes

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Blend Modes
Blending compares the chrominance (color), luminance (brightness), or opacity of
the video or image (referred to as selected image) with the imagery or video on the
layer below it in Timeline (referred to as background image), and reacts to that comparison
based on the mode you select. Blending will normally have very little effect if applied to a
clip on the Main Track since there is no visuals below it. Use blend modes to create
interesting compositing effects between video clips, titles, and images. Oftentimes,
experimentation with the various blending modes will provide interesting effects.

Background Image (bottom layer on Timeline) Selected Image (top layer on Timeline)

1. Double tap on the top layer clip on the Timeline and then press the Frame and Fit
tab at the bottom of the screen.
2. Open the Blending Control Group to set the overall Opacity and Blend Mode for the
image. See below for a full list of available Blending modes.

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Available Blending Modes:


· Normal - Paints the select image over the background, using the opacity of the
image (and the opacity slider) to determine how each pixel is blended with the
background. Image shown in 50/50 blend:

· Darken - Returns the darker of each pixel of either the selected image or
background image:

· Multiply - Multiplies each color channel of the selected image with the background,
producing a darker color. Any color blended with white is maintained, and any color
blended with black turns black:

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· Color Burn - Darkens the background image by increasing its contrast with the
selected image:

· Linear Burn - Darkens the background image based on the brightness of each color
channel of the selected image:

· Darker Color - Returns the darker of each color channel from either the selected
image or background image:

· Lighten - Returns the lighter of each pixel of either the selected image or
background image:

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· Screen - Multiplies the inverse of the selected image and background colors,
producing a lighter color; It can look like projecting multiple slides on top of each
other:

· Color Dodge - Decreases the contrast between the selected image color and
background color, producing a lighter color (except when blending with black):

· Linear Dodge - Brightens the background image based on the brightness of each
channel of the selected image:

· Lighter Color - Returns the lighter color for each color channel of the selected and
background image:

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· Overlay - Multiplies the colors, preserving the highlights and shadows for the
background image:

· Soft Light - Darkens or lightens the colors of the background image, based on the
selected image’s colors. Lighter colors in the selected image will brighten the
background, and darker colors will darken the background. Use this with white
shapes to create a soft light effect:

· Hard Light - Darkens or lightens the colors of the background image sharply based
on the selected image’s colors; use this with white shapes on a gray background to
produce a hard spotlight effect:

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· Pin Light - Replaces the colors of the background image. If the selected image color
is brighter than 50% gray, then only pixels darker than the selected image color are
replaced. If the selected image color is darker than 50% gray, then pixels darker
than the selected image are replaced, but lighter are not:

· Difference - Subtracts the selected image color from the background image (or vice-
versa depending on which color is brighter), producing darker colors where the
colors are similar and brighter where they are different:

· Exclusion - Subtracts similar to ‘Difference’, but with a lower contrast image as a


result:

· Subtract - Subtracts the selected image color from the background image color, and
clamps to black (zero):

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· Divide - Divides the selected image color from the base color, creating a bright,
almost x-ray effect:

· Hue - Uses the luminance and saturation of the background image, and the hue of
the selected image:

· Saturation - Uses the luminance and hue of the background image, and the
saturation of the selected image:

· Color - Uses the luminance of the background image, and the hue and saturation of
the selected image. This preserves the gray levels of the background image and can
be useful for tinting the background with colors from the selected image:

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· Luminosity - Uses the hue and saturation of the background image, and the
luminance of the selected image. This effectively tints the selected image based on
the background (the inverse of the Color blend mode):

· Stencil Luma - Colors all pixels in the selected image either black, or transparent
based on their luminance (lighter pixels become more transparent). This is useful for
stenciling a grayscale image or title through to a background video when the image
doesn’t have an alpha channel:

· Silhouette Luma - Colors all pixels in the selected image either black, or transparent
based on their luminance (darker pixels become more transparent):

· Silhouette Alpha - Replaces opaque pixels with black to create a silhouette of the
selected image:

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· Stencil Alpha - Inverts the alpha (transparency) of the selected image and replaces
transparent pixels with black. This is useful with titles to create a stencil through to
the video below the title:

See Also:
· Flip, Rotate and Reset
· Fit Mode
· Cropping
· Size and Position

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Speed Editor
Adjust the speed of a video clip, so it plays either faster or slower, in forward and reverse
up to 6x and down to 1/240x.

Fast and Slow Motion

1. Double tap a video on the Timeline and then select the Speed tab at the bottom
of the screen.
2. Adjust the speed using the slider.
3. The small white tick mark on the slider tells you where to set the slider to play back
the slowest speed for the native frame rate of the clip without duplicating frames. In
the example above, the source is 120fps and the timeline is 30fps. So you can slow
your clip to 1/5 speed without duplicating frames.

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4. Exit the speed editor. The clip on the Timeline will be adjusted in length to account
for the adjusted speed.

If you slow media down to a slower speed than the source clip allows
mathematically, you will duplicate frames. Here’s an example: Let’s say your
source was shot at 120fps, your project is 60fps and you slow to 1/4. Then every
frame will be duplicated once to achieve the speed requested, since there are
only half the number of frames as needed for the effect.

To Match-cut Between Different Speeds on the Timeline:

1. Place your clip on the Timeline and adjust the speed of the whole clip.
2. Split the clip using the Scissors button at the point you want to change speeds.
3. Adjust to another speed.

The Timeline will automatically calculate and create a match at the points where the
speed changes if it is possible with the amount of media available and the chosen
speed.

Reverse

Toggle ON Reverse to reverse the video.

The video frames will first be processed in a backwards order. This will take
some time depending on the length and compression of your original video clip.
Once done, you can trim the clip or switch between forward and reverse instantly
without further processing.

Maintain Audio Pitch

· Toggle ON Maintain Audio Pitch to maintain the pitch on speeds up to two times
normal speed.

This setting applies to all speed effect clips on the same track of the Timeline.

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See Also:

· Using High Frame Rate Clips for Smooth Slow Motion

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Using High Frame Rate Clips for Smooth Slow Motion

If you have a clip that was shot at a higher frame rate than the current frame rate of your
Project, then you will see a small white vertical line on the speed control slider. This tick
mark represents the slowest speed you can go without duplicating any frames to create the
slow motion effect.

Here are some examples:

· Let’s say you shot a 240fps (frames per second) clip and added it to a LumaFusion
Timeline with the project set to 30fps. Without a speed effect applied, LumaFusion
will use every 8th frame to smoothly play at 30fps. Every 8th frame is all that
is needed for LumaFusion to play at normal speed (because 240 divided by 30 is 8).
· In the example above, if you slow the speed of the 240fps clip to 1/8 (where the
vertical white indicator is located in the image below) then every frame of the 240
frames will be played on the Timeline at 30 of the frames every second, and the
slow motion will still look nice and smooth.

· If your project is set to 60fps rather than 30fps, and your clip is 240fps then you can
only slow to 1/4 speed without duplicating frames for the sake of the slow motion.

If you slow your media down to a slower speed than your source clip allows
mathematically, you will duplicate frames. Here’s an example: Let’s say your

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source was shot at 120fps, your project is 60fps and you slow to 1/4. Then every
frame will be duplicated once to achieve the speed requested, since there are
only half the number of frames as needed for the effect.

With this in mind, you can see that planning ahead and using adequate frame
rates when shooting is important in order to achieve the smoothest slow-motion
effects when editing.

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Stabilization Editor
Stabilize shaky videos using the professional grade Lock and Load stabilization by
CoreMelt integrated directly into the LumaFusion effects interface.

Watch: Stabilize Like a Pro - Lock and Load

https://lumatouch.co/stabilizer-tutorial

To Apply Stabilization

1. Select a video and press the Edit button on the Timeline Toolbar. When the Clip

Editor opens, select Stabilize at the bottom of the screen. Note: You can also
apply a stabilization preset from the Presets Library on the Timeline Toolbar.
2. In the effect settings, Turn ON Lock and Load Stabilization by CoreMelt, or select a
preset in the Preset Library If your footage is shot on a DSLR, or a camera with
noticeable rolling shutter artifacts, then choose one of the “+ shutter” presets.

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The clips movement will begin to be tracked automatically. When Tracking Dominant
Motion is complete, you can immediately play the clip to see the result.

Settings

Adjust settings to refine the result if needed. In many cases the default parameters will give
good results without needing any changes.

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Video stabilization is a compromise between smoothness and image quality. The stronger
the stabilization, the more black that is revealed at the edge of frame. Filling the margins
requires scaling, which in turn degrades image quality.

With this in mind, use the following rule of thumb: Keep the strength of stabilization only as
large as necessary to yield a smooth video. While adjusting the parameters, play the
preview to see immediately how they affect the result. Unless you have good reasons to
use Fixed Scale Mode, choose Smart Scale Mode to allow Lock & Load to apply adaptively
as low scaling as possible. Next, consider if you can afford a margin (e.g. action safe or
title safe), the more margin you allow, the better.

Finally, adjust Smart Scaling Speed. Start with large values and move to smaller ones until
zoom variations are in an acceptable range.

Lock & Load Stabilization does not remove motion blur from the footage, so a
clip that is successfully stabilized may have sudden “flaring” artifacts where it
blurs in one direction from where the camera was shaking. The only real solution
to this is to shoot with a faster shutter speed which will minimize this effect.

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Overall Strength

Overall Strength lets you control the strength of stabilization for all directions at once. The
lowest value zero means no stabilization, while the maximum value corresponds to
maximum stabilization or smoothness.

Automatic Shutter Correction

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Lock & Load includes an option to reduce rolling shutter artifacts which occur because the
camera shutter samples the moving image in a pattern from top to bottom. These artifacts
can be seen when the camera pans horizontally past a vertical line, when a line moves
horizontally across the screen, or when a line is rotating (like a propeller). The artifacts
include skewing and visible vertical distortion.

Lock & Load can help to reduce these artifacts by correcting for the visible skewing and
vertical stretching that can occur:

· Apply one of the + shutter presets when selecting stabilization, OR


· Turn on Automatic Shutter Correction with the toggle, no other steps are needed.

The clip is analyzed for rolling shutter strength and the reduction is automatically
applied. Play your clip to preview the results.

Advanced Strength

Separate sliders are available for Horizontal Strength, Vertical Strength, Rotational Strength
and Zoom Strength and are best used when your video has only one direction of shake. It
is unlikely these settings will need to be changed.

Advanced Scale

In order to smooth the motion in the video Lock & Load needs to reposition the source
footage so that the tracked objects stay in in a steady position. To avoid black on the edges
of the image, the image is scaled depending on the amount of motion at that time.

Lock & Load provides both a smart mechanism for adaptive scaling, and direct control
over-scaling.

· Scale Mode - Smart: Lock & Load’s smart scaling mechanism computes the
necessary scaling to cover the margins on a frame by frame basis but also takes
care to keep the scaling speed as low as specified. Parts of your footage which
require only a small amount of scaling are only scaled up by small amounts thus

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preserving image quality. You can specify the maximum allowable speed of zoom
changes with the Smart Scaling Speed slider. If you specify zero, a constant zoom is
applied over the whole period. For values greater than zero the zoom can vary over
time.
· Scale Mode - Fixed: Use this setting if you need direct control over scaling. Adjust
the desired zoom manually. See Advanced Margin below.

Advanced Margin

When Scale Mode is set to Fixed, it is possible to under scale your footage to the extent
that you can see a border around your image.

· Margin Fill - Color: Choose a color to fill the border around the footage. This could
be useful to get an idea about how much your image is being motion corrected, or it
could be a creative decision. In order to under scale your footage, you must set the
Scale Mode to Fixed.
· Margin Fill - Video: Fill the border around the footage with the original video that has
not been motion corrected. This could be useful to get an idea about how much your
image is being motion corrected, or it could be a creative decision. In order to under
scale your footage, you must set the Scale Mode to Fixed.

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Audio Editor and Mixer
There are two ways of adjusting audio in LumaFusion.

1. To adjust the audio per clip on your Timeline, double tap on the clip in the Timeline
to open the Audio Editor.

2. To adjust the audio for a whole track on your Timeline, press the Audio Mixer button
located at the bottom of the Timeline to reveal the mixer.

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For more information, see:

· Audio Editor
· Audio Mixer

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Audio Editor
The Audio Editor works upon a single clip from the Timeline. Here you can adjust the audio
levels, panning, equalization, channel mapping (for stereo audio) and assign a role for
audio ducking. When a Control Group (such as Gain, Panning or Graphic Equalizer) is
expanded, keyframing can be turned ON for that group so that settings can be adjusted
over the length of the clip.

Double tap on a clip with audio in the Timeline (this can be video/audio or audio only), and
then select Audio at the bottom of the screen to open the Audio Editor and adjust the audio
level ONLY for that clip.

· Press and hold the small arrows to either side of any slider to adjust
incrementally or press the Numerical Keypad to type in a number.

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· Press and hold the Play button to start Loop Play. This can be very useful
when adjusting audio.
· Double tap any slider to reset its default value

For more information general functions that apply to all Clip Editors, such as Keyframing,
Presets or Numerical Keypad, see Clip Editor Basics.

For information on the specific functions of the Audio Editor, see:

· Audio Channel Configuration


· Audio Ducking
· Gain
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Audio Channel Configuration
Channel configuration or channel mapping allows audio from the left or right channel of a
stereo clip to fill both channels on the Timeline clip. This is useful if you have camera audio
on one channel (often used for background or natural sound) and separate mic audio on
the other channel (often used for voice), or any two independent audio recordings on
stereo channels.

Filling both channels of the clip with one recording source allows you to edit and control the
level of each channel independently.

1. Open the Audio Editor.


2. Open the Configuration Group.
3. Choose Fill from Left to only hear audio from the left side on this clip, Fill from Right
to only hear audio from the right side, or choose Stereo to hear the stereo mix.

You can twice duplicate the audio clip on the Timeline, or twice detach the audio
from a video on the Timeline to Fill from Right on one clip, and Fill from Left on
the other. This provides a way to independently control the levels for left and
right in a stereo clip.

To Fill From Left and Fill From Right:


1. Detach audio from the video/audio clip on the Timeline to separate the audio onto a
new track.

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2. Detach audio video/audio clip again to separate the audio onto another new track.
On this resulting audio clip you must reset the volume level of the clip as the video
clip will be set to -90 dB after the first separation.
3. Open the Audio Editor for each audio clip to set the configuration on one track to Fill
from Left and the other to Fill from Right.
See Also:
· Audio Ducking
· Gain
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Audio Ducking
Audio Ducking is used for automatically lowering the level of music whenever your
interview subject speaks on a different Timeline track.

There are three setting choices, but in order for Audio Ducking to work, there must be a clip
set to Master and a clip set to Auto, and they must or overlap on different tracks of the
Timeline.

· Master - Master refers to the main audio that you want to clearly hear and that will
affect other tracks when present. And example of a Master audio clip is a voice over
clip or an interview with a voice.

· Auto - Auto refers to the secondary audio, normally music or background noise, that
you want to lower the volume of whenever a Master audio clip is playing.

· None - The clip does not take part in the calculation of Audio Ducking.

To set up your clips for ducking:


1. Place your voice clips on one track (it can be a video+audio or audio track).
2. Double tap on the clip to open the Audio Editor, open the Configuration control
group. Under the Ducking setting, assign this voice clip as Master, and then return to
the Timeline.
3. Place your music clip on a different audio track (overlapping in time with the voice
clip(s).

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4. Double tap on the clip to open the Audio Editor, open the Configuration control
group. Under the Ducking setting, assign this clip as Auto. Auto is the default value,
so it is likely already set.

All voice overs are pre-configured to Master for audio ducking purposes.

Adjusting the Settings for Audio Ducking


The global parameters of audio ducking are located by pressing the Help and

Settings button and navigating to the Ducking tab. The Audio Ducking settings you
choose are applied to every project that has both Auto and Master clips defined.

· Duck Start Time and Duck End Time control when your music will lower and raise in
relation to the start and end of your master clips on the Timeline.
· Duck Start Duration and Duck End Duration control how much time it takes to ramp
up and down.
· Duck Volume determines the amount in dB's by which the clips set to Auto will lower
when they encounter a Master Clip on another track.
· Duck Threshold overrides the Duck Start and End Times and starts and ends the
ducking whenever the audio levels on the master clip reach the specified level.
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Using a threshold of minus infinity (-∞) will switch back to using the Duck Start and
End Times in relation to master clips.

See Also:

· Audio Channel Configuration


· Gain
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Gain

To adjust the overall gain (or audio level) of a single clip on the Timeline:

1. Open the Audio Editor.


2. Open the Gain Control Group.
3. Use the Gain slider to increase or decrease the audio level of the clip.

To vary the gain over the length of your clip:

1. Open the Gain Control Group to expand it.


2. Press the Keyframing button to the left of the Play controls to turn ON
Keyframing.
3. Play the clip and adjust the Gain slider as it plays, OR
4. Place the play head at any location and adjust using the Gain slider.

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To learn about adjusting the audio for an entire track on your Timeline, see Audio Mixer.

See Also:
· Audio Channel Configuration
· Audio Ducking
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Panning

To adjust the overall panning for a clip in the Timeline:

1. Open the Audio Editor.


2. Open the Pan Control Group.
3. Use the Pan slider to pan left or right.

Panning can only be used with clips that have stereo audio.

To vary the panning over the length of your clip:

1. Open the Audio Editor.


2. Open Pan Control Group.

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3. Press the Keyframing button located to the left of the Play controls to turn ON
Keyframing.
4. Play the clip and adjust the pan slider as it plays, OR
5. Place the play head at any location and adjust using the pan slider.
See Also:
· Audio Channel Configuration
· Audio Ducking
· Gain
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Graphic Equalizer
Graphic EQ makes it easy to adjust how your audio sounds. You can use it to remove
unwanted noise, boost vocals, reduce bassiness, and much more.

LumaFusion's Graphic EQ is implemented using eleven individual bi-quad infinite impulse


response (IIR) filters. Nine of them are standard peaking EQ or parametric filters, while
the lowest 20 Hz band's filter is a low shelf filter, and the highest 20 KHz band's filter is a
high shelf filter. The bands start at 20 Hz and are spaced exactly one octave apart. The
labels in the UI are rounded to be more intuitively useful, but the peaking EQ bands are
indeed actually one octave apart. However, the shelf filters’ cutoff frequencies are adjusted
to make their adjustment sliders behave more intuitively. The low shelf filter uses a cutoff
frequency of 30 Hz, while the high shelf filter is at 13.7 kHz.
Each of the peaking EQs is designed with a fixed one octave bandwidth, and adjustable
gain. The high and low shelving filters are fixed at the highest slope possible without
resonance/peaking. Their actual slope in dB/octave varies with their gain.

To adjust the audio equalization:

1. Open the Audio Editor.


2. Open the Graphic Equalizer Control Group, or select the Graphic Equalizer preset in
the Filters category.
3. Drag the nodes on the graphical interface. Each node represents the
decibel intensity for one of eleven bands of frequencies (indicated in Hz and kHz). If
the clip is in play, changes can be heard while adjusting the equalization.

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To vary the equalization over the length of your clip:

1. Open the Graphic Equalizer Control Group.


2. Press the Keyframing button located to the left of the Play controls to turn ON
Keyframing.
3. Play the clip and adjust the equalizer band nodes as it plays, OR
4. Place the play head at any location and adjust any equalizer band node for that
position.
See Also:
· Audio Channel Configuration
· Audio Ducking
· Gain
· Panning
· Audio Filters and Effects
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Audio Filters and Effects

LumaFusion provides a number of Apple approved Audio Unit (AU) filters for processing
your audio. Audio Units (AU) are a system-level plug-in architecture provided by
Core Audio in Apple's iOS operating system. See also, Audio Unit Plug-ins.

These built in audio effects are now split into three categories, and each is color coded as
follows:

· Dynamics Effects (or Volume) (Green)


· Distortion Effects (Yellow)
· Filters for Equalization and Frequency (Purple)

To add an effect preset:

1. Open the Audio Editor.


2. Choose one of the categories at the top of the audio presets panel; Dynamics,
Distortion or Filters.
3. Select a preset.
4. Adjust the controls available for the effect or filter.

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To vary the effect over the length of the clip:

· Open the effect Control Group.


· Press the Keyframing button located to the left of the Play controls to turn ON
Keyframing.
· Play the clip and adjust the sliders as it plays, OR

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· Place the play head at any location and adjust the sliders.

To mute a filter:

Press the Speaker button on the Control Group for the filter or effect. If there is no
Speaker, then the effect must be controlled with the settings within.

To remove a filter:

1. Open the Control Group for the filter or effect.

2. Press the Trashcan button in the Control Group. If there is no Trashcan, the the
effect can only be reset, but cannot be removed.
See Also:
· Audio Channel Configuration
· Audio Ducking
· Gain
· Panning
· Graphic Equalizer
· Audio Unit Plug-ins
· Monitoring Controls in the Audio Editor

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Audio Unit Plug-ins
Audio units are third party plugins for iOS and iPadOS that can be used to process and/or
analyze audio. To download an audio unit, visit the App Store. There you’ll find, by a
search for 'Audio Unit', numerous AUv3 options to choose from. Once you’ve found the
best one for your project, install the companion app from the App Store.

Once installed, and after the Audio Unit has been run once on the device, the audio unit
will become available to any audio unit "host" on your device. LumaFusion is an audio unit
host, and with LumaFusion you can add audio unit(s) to your Timeline tracks.

Compatible Audio Unit Plugins


LumaFusion supports AUv3 plugins created by other developers. Audio units can be
broken down into three categories: audio generators, MIDI instruments, and effects.
LumaFusion only hosts 'effect' audio units. Once registered with your device the interface
from the third party developer will be available from within the LumaFusion interface.

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Many audio units that are developed for iOS are not capable of running on M1
Macs, so LumaFusion projects that were created on an iOS device, and have
Audio Units from 3rd Party plug-ins on the tracks, will not playback those effects
if the project is transferred to an M1 Mac, unless the plug-ins are compatible and
are first installed and run on the M1 Mac.

Please consult each units’ user guide for information on how to use the audio unit and
contact the third party developer to troubleshoot any issues that may arise. If LumaFusion
experiences a crash during playback or export that appears to be caused by the audio unit
plugin, then LumaFusion will disable all Audio Unit Plugins from the Control Stack of all of
your clips and you can try re-enabling one at a time to isolate the problem.
There are hundreds of different audio units on the App Store, with an extremely wide
range of capabilities. The best way to discover the ones best for you is to explore what's
out there and try those you think are useful in LumaFusion.

Applying an Audio Unit Effect


1. Install an Effect Audio Unit Plugin from the App Store.
2. Run the plugin once on your device to register it, and then open LumaFusion.
3. Open the Audio Editor.

4. Press the Plugins button at the top of the Presets Panel to see your installed
plugins.
5. Select the specific Plugin to apply it and open the third party user interface for the
plug-in.
6. Adjust the controls available for the plug-in.

Organizing the Plugins in the Presets Panel

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1. Press the Organize Plugins button at the top of the Control Stack.
2. A popup will appear with a list of registered audio unit plugins (those that have been
installed on your device and run one time).
3. Press and hold on the handle buttons to drag the plugins between the Available
column and the In-Use column. Items in the In-Use column will appear in
LumaFusion in the order shown.
4. Move the items up or down in the list to reorder.
5. Press outside of the panel to exit.
See Also:
· Audio Channel Configuration
· Audio Ducking
· Gain
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Monitoring Controls in the Audio Editor

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Monitoring Controls in the Audio Editor
When working in the Audio Editor with more than one track of audio on your Timeline,
using the Solo and Mute buttons will help isolate where sounds are coming from. These
controls are monitoring controls and are only active while the Audio Editor is open. They do
not affect Timeline playback or Export.

Solo and Mute

· Press the Solo button to temporarily mute the playback of other tracks of your
Timeline.
· Press the Mute button to temporarily mute the playback of the current track of
your Timeline.
See Also:
· Audio Channel Configuration
· Audio Ducking
· Gain
· Panning
· Graphic Equalizer
· Audio Filters and Effects
· Audio Unit Plug-ins

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Audio Mixer
Adjust the audio levels per Timeline track, mute each track independently, or adjust the
master output level for all tracks of the Timeline at the same time. Changing the levels
affects Timeline playback and export levels so it is important to understand the meters and
set the correct levels.

Double tap on a clip with audio in the timeline to open the Audio Editor and
adjust the audio level ONLY for that clip.

· Press the Audio Mixer button on the Timeline Toolbar to open the mixer.
· Adjust each track independently using the horizontal slider controls.
· Adjust the overall output level of all tracks combined, with the vertical control.

· Press the Audio Mute button to silence a track.


· Double tap a slider to reset that control to +0 (no change from the original value).

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The Audio Mixer button on the Timeline displays a yellow icon if levels
have been muted or adjusted.

Setting the Correct Audio Levels


The Audio Mixer uses a dbFS range. dbFS refers to Decibels Relative to Full Scale. The
sliders on the meter and the dB value at the right, refer to the amount of gain or reduction
you have applied to the signal. The colors on the meter refer to the actual dB levels of your
audio as shown in the image below.

The dark green area The light green area The orange area The top of the
is below -20 and is a between -20 and - represents -12 to -3db scale is 0dB -
good level for 12db is the correct and it is likely that any and will clip or
background music level for the audio above the -3db distort on the
and noise. cleanest audio. level will clip. rendered file.

See Also: Voiceover Recording

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Color and Effects Editor
Color correct your clips and add blurs, distortions, chromakey and lumakey (including
green screen) and a wide variety of customizable styled effects. These effects can be
combined with one another, layered, reordered and keyframed to create an infinite variety
of effects.

While these effects work upon a single clip from the Timeline, any area of the frame that
becomes transparent due to keying or other effects will show through to the clip located on
the Timeline track below, making a powerful multi-layer effects editor. The Color and
Effects can also be combined with Frame and Fit, Speed and Stabilization, and can be
applied to videos, photos and even titles.

Applying Color and Effects

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1. Double tap a video, photo, or title on the Timeline, or select the clip and press the

Edit button .

2. Choose the Color and Effects tab at the bottom of the screen.

3. Select Color , LUTs , Styles , Blurs , Distort effects , or Keys .


4. Select a preset. A checkmark will be shown on the applied presets.
5. Adjust the settings using the sliders or the overlay controls in the preview if available
for the effect (drag the blue dot to position the effect, and the green dot to adjust the
radius and angle).

If a preset has been adjusted from the base settings, an asterisk (✼) will be
shown after the name in the Control Stack.

To learn how to reorder, turn effect viewing ON or OFF, or delete an effect see, Control
Stack

For more information general functions that apply to all Clip Editors, such as Keyframing,
Presets or Numerical Keypad, see Clip Editor Basics

See Also:
· Color
· Color LUTS (Look Up Tables)
· Styles, Blurs, and Distort Effects
· Color Key and Luma Key
· Filling Text with Video Using Color Key

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Color

If you want a quick fix, or a bit of inspiration, we’ve created a collection of fun color presets.
For instance, choose “Anti-Green” to counteract green fluorescent lighting you might find in
an office setting. Or choose “MiniMart” if you want to create fluorescent green light! To
make your daytime video look like it was shot at night, choose one of the nighttime presets;
Dusk, Moonlight, or Midnight.

If you want to start adjusting from the normal color of your video, tap the Original preset
and make changes from there. No matter what preset you pick, you can continue to make
your own adjustments.

1. Open the Color and Effects Editor.

2. Choose the Color category at the top of the presets.


3. Choose any of the color presets to get started, or choose Original to start color
correcting from your original color.

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Selecting a preset will apply the preset (overwriting any existing color correction)
and display the settings that make up that preset.

Levels

The five points on the Levels sliders allow you to set the brightness for each luminance
range and the contrast between them.

Brightness

Brightness lightens or darkens evenly across all colors of your image.

Contrast

Contrast adjusts the luminance difference between the dark and light areas. This setting is
useful when working with videos and photos that have an overall muddy impression.

Saturation

Saturation increases or decreases how much color is in your image.

Vibrance

Raises and lowers the saturation values of cool colors such as blue and green and has
less effect on warm colors. This is useful for leaving skin tones intact while increasing the
saturation of other colors.

Highlight/Shadow Radius

Adjusts the number of pixels used to transition from shadow areas to highlight areas. You
may not see much effect on a normal image.

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To better understand the highlight/shadow radius setting, set your Highlight
Amount to 0 and your Shadow Amount to 1.0 and then make adjustments to the
Highlight/Shadow Radius.

Highlight Amount

Allows you to adjust the highlight levels without affecting the shadows.

Shadow Amount

Allows you to adjust the shadow levels without affecting the highlights.

Color Temperature - Red / Green / Blue

There are three controls for the color temperature. Each slider adjusts the temperature
between a primary color (Red, Green, Blue) and their secondary counterparts, (Cyan,
Magenta, Yellow).

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The colors in your video clip are a balance of all of these colors. Sometimes the color may
seem “out of balance”. For example, perhaps your clip was shot on a cloudy day and it
looks too Blue or “Cold.” If you want to add warmth, you can either move the blue slider
towards the yellow, or you could add red and magenta. Either way, you are shifting the
balance between the 3 primary colors. Most of the time, you will be making subtle
adjustments to each of these colors. Experiment with the colors. Push it all the way so you
get a feel for how color balance works.

Gamma

Since cameras record a larger range of brightness than a typical screen can reproduce,
there are often details in your image that are hidden when viewing on a screen. Imagine
you have a range of luminance and color from very dark to very bright. Now imagine you
can only display a limited amount of that range, so you have to adjust the range to decide
whether you want to see more detail in the shadows or alternatively, more detail in the
highlights. The Gamma correction lets you decide how to reproduce the color luminance in
your images. It is very often used to deepen the dark areas without losing bright areas.

Before trying to adjust using the contrast and brightness settings, adjust the
Gamma. Often this will be all you need to add some depth to your image.

Hue

Unlike the Temperature control sliders, the Hue rotates the phase of all colors equally.
Normally you won’t need to adjust the Hue, but it can be used to create an inverse Color
effect.

Tint

Last is the Tint. It adjusts the color of white. And when you’re talking about light, all colors
contribute to white, so you will see an overall cast when you adjust this setting, but you will
see more effect in the pure white areas.

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Press the Eye Dropper tool and then slide the color reticle to a color on the screen to select
it:

Or press the white dot to display the color panel.

· Choose a color from the grid, OR


· Drag your finger around the spectrum, OR
· Adjust the RGB sliders, or type in RGB numbers, OR
· Press the Hex Color display to add a color number (choose SRGB or Display P3
Color Space)
· Press the plus button to store a color sample.
· Press the color picker at the top of the panel to display the color reticle to select a
color from the image

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See Also:

· Color LUTS (Look Up Tables)


· Styles, Blurs, and Distort Effects
· Color Key and Luma Key
· Filling Text with Video Using Color Key

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Color LUTS (Look Up Tables)

Look Up Tables (LUTs) are a set of numbers that make up the difference between your
source footage and a desired “look.”

Camera manufacturers provide certain log profiles that control the variables of your image,
so that you can apply the corresponding LUT in post-production. Often these log profiles
create images that appear "flat"or low contrast since highlight, shadow and tonal detail are
prioritized over contrast and saturation. This provides the opportunity to bring out the
dynamic range and still keep detail, by using a LUT specifically designed for that log
profile.

Keep in mind that a LUT only achieves a specified look if your original source was shot with
a profile intended for use with that LUT.

You can potentially get close to a certain “look” using a LUT that was designed for use with
neutral images, but in most cases, this will only get you in the general direction of the look
since your source image will not perfectly match the LUT designer’s source image.

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Applying a LUT

LumaFusion provides a variety of Look Up Table presets or LUTs, including FiLMiC deLog
and FiLMiC DeFlat, and several stylized LUTs intended for use with neutral footage.

1. Open the Color and Effects Editor.

2. Choose the LUT category at the top of the presets.

3. Select a LUT preset or, import your own LUTs by tapping the Import button .
4. Move the Blend slider to adjust the intensity of the LUT’s effect.

You can apply a LUT preset in addition to an effect from the Color category.
Once applied you will see them both in the effects stack.

Importing a LUT
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LumaFusion imports .cube or .3dl Look Up Table (LUT) files.

To import a LUT:

1. Press the Import LUT button located above the LUT control header.
2. Navigate to the storage location where your LUT is stored. You may have to log into
the location if you haven’t done so before.

3. Choose the LUT, and then press Import .

Deleting a LUT

To delete a previously imported LUT:

1. Press and hold on the LUT preset in the presets Library.


2. Choose Delete from the menu.
See Also:
· Color
· Styles, Blurs, and Distort Effects
· Color Key and Luma Key
· Filling Text with Video Using Color Key

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Styles, Blurs, and Distort Effects

Multiple styles, blurs, and distort filters, plus color and key can be layered together in
the Control Stack to create complex effects. While each effect works upon a single clip
from the Timeline, any area of the frame that becomes transparent due to keying or other
effects will show through to the clip located on the Timeline track below, making a powerful
multi-layer effects editor. In addition to being combined within the Control Stack with any of
the effects from other categories, these effects can also be combined with effects from the
Frame and Fit Editor, Stabilize, and the Speed Editor, and can be applied to video, photo
and even titles.

Applying Styles, Blurs or Distort Effects


1. Open the Color and Effects Editor.

2. Choose the Styles , Blurs or Distort category at the top of the presets.

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3. Select one or more presets from different effect groups. For example, you can only
apply one Kaleidoscope, but you combine that with effects from any of the other
groups like Pointillize.
4. Move the Blend slider to adjust the intensity of the effect or use the overlay controls
in the preview if available for the effect (drag the blue dot to position the effect, and
the green dot to adjust the radius and angle).

Styles

Styles create effects ranging from vignettes and duo-tone washes, to edge effects and
comic effects. Style effects act upon the pixels of your image without moving the base
image pixels vertically or horizontally. Your Style effects can be applied before or after
other color effects, and multiple Style effects can be applied from different groups to
photos, videos, and titles. Style effects can be keyframed to modify the look over time.

Blurs and Sharpens

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Blurs create various blurs, sharpens, and swishes. Blur and Sharpen effects change how
neighboring pixels blend with each other. Blur and Sharpen effects can be applied before
or after other color and effects, and multiple blur or sharpen effects from different groups
can be applied to photos, videos and titles. Blur and Sharpen effects can be keyframed to
modify the look over time.

Distort Effects

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Distorts create effects such as kaleidoscopes, pointillize, mirror, and twist. Distort effects
distort the size, position and shape of pixels in your image. Distort effects can be applied
before or after other color and effects, and multiple distort effects can be applied from
different groups. Distort effects can be keyframed to modify the look over time.

See Also:

· Color
· Color LUTS (Look Up Tables)
· Color Key and Luma Key
· Filling Text with Video Using Color Key

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Color Key and Luma Key

The color key presets allow particular colors to be replaced with transparency to show the
media on the layer(s) below on the timeline. Respectively the luma key presets allow the
replacement of luminance values (dark or light).

Keying can be used to composite two images, for example placing a person over an office
background like the image below. Or keying can be used to mask an area of the video for
isolating effects or color correction by layering identical clips over one another on the
timeline, adding the key to the top layer.

Applying a Color Key Effect

1. Place your background clip on the Main Track.


2. Place your foreground clip (with the color you are keying out) on the track above.
This can be a photo, video, or title.
3. Double tap on the top clip to open the Clip Effects.

4. Choose the Color and Effects tab at the bottom of the screen.

5. Select the Key category at the top of the Presets.


6. Press the appropriate Color Key preset to apply.

Modify the resulting key by one or more of the following methods:

1. Use the slider controls.


2. Choose a different key color using the eye dropper (press the Eye Dropper and
move it on the screen to select a color).

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Applying Luma Key Effects

1. Place your background clip on the Main Track.


2. Place your foreground clip (with the luminance you are keying out) on the track
above. This can be a photo, video, or title.
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3. Double tap on the top clip to open the Clip Effects.

4. Choose the Color and Effects tab at the bottom of the screen.

5. Select the Key category at the top of the Presets.


6. Choose the appropriate Luma Key preset (dark or light).
7. Modify the resulting key by adjusting the Luma Range, Rolloff, Erosion Distance and
Edge Blur Radius.

Show Mask

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Press the Show Mask button located at the top of the FX preview, to show the
foreground image as white only, allowing more precise adjustments. The mask will not be
visible if you open any of the other effect editor tabs, turn off the key effect or leave the
editor.

Using the Show Mask button with the Solo button may aid in refining the key.

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You may have to use Reverse Key in the settings of the effect to get the desired results:

Applying Color with Keys

You may apply other effects either before or after the key including Frame and Fit,
Cropping or Color. Applying a color effect before a key will have a different effect than

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applying it after the key. Most importantly, if color is applied before the key (placed higher
on the effect stack), adjusting the color will also adjust the key response.

You can reorder the effects by dragging the effect lower or higher in the stack. For more
information, see: Control Stack

See Also:

· Color
· Color LUTS (Look Up Tables)
· Styles, Blurs, and Distort Effects
· Filling Text with Video Using Color Key

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Filling Text with Video Using Color Key

To fill text with video AND have video in the background you will need to do an
intermediate mixdown step to flatten the text or matte with the background.

Steps for Filling Text or Graphic

1. Create a title with a bright and saturated color fill that does not match colors in your
background clip, and if desired add a border and shadow.
2. On an empty Timeline, place your desired background clip on a track and place your
title on a track above it.
3. Add motion to the title if desired, using the Frame and Fit editor.

4. Press Export and then choose Movie > Rendered Movies Folder as the
destination. This will create a file and place it in the Library under Imported >
Rendered Movies.
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5. In the project where you want the final, video-filled text, place the text fill on a track,
and then place the rendered movie from step 4 on the track above it.
6. Open the rendered movie in the Color and Effects Editor, and use the Color Key to
key out the colored text to reveal the video below.

If you want to quickly fill a title with video and display it over a black background
you can use the Blend Mode, 'Stencil Alpha' in the Frame and Fit Editor.

See Also:

· Color
· Color LUTS (Look Up Tables)
· Styles, Blurs, and Distort Effects
· Color Key and Luma Key

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Title Editor
Create custom multilayer titles. Choose your own font, colors, borders, and shadows as
well as import graphics, shapes and additional text layers. Or start with one of our many
presets and modify as you like.

Adding a Title to the Timeline

Press, hold and drag a title preset from the Titles section of the Library to the Timeline.

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Or press the Add Clip button on the Timeline and choose Overlay Title or Main Title.

· The Overlay Title option will add the title to a track above the Main Track on the
Timeline and the title will display over the Main Track media.
· The Main Title option will add a clip to the main track. Note: The Main Title option
is only available when the timeline in set to Insert Mode and the playhead is located
at a cut point.

Opening the Title Editor


· Double tap the title clip on the Timeline, and if necessary tap on the Titles tab at the
bottom of the screen to open the full Title Editor, OR

· Select the title on the Timeline and press the Edit button .

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When the title editor opens you will see the layers of the title in the Control Stack.

Selecting a Title Layer in the Titler

To adjust the settings for the layer select the layer:

· Press on the text or shape element in the Preview, OR


· Press the layer in the Control Stack.

Adding a Text, Shape, or Image Layer

Create richly layered titles by adding text, shapes, and images. Unlimited layers can be
added to a title.

1. Press the Add Layer button .


2. Choose the layer type:
· Text Layer Adds a default text layer.
o Modify using the settings, or by selecting one of the Styles from the presets
Library.

· Shape Layer Adds a default rectangle shape layer.

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o Select the desired shape from the Shapes Library.
o Adjust the color, border and other parameters in the settings, or by selecting

one of the Styles from the presets Library.

· Image Layer Adds a default “Select Image” layer.


o Select the desired image from the Images Library, OR
o Press Import Image located in the settings for that layer.

Editing Text

· Double tap the text layer in the Preview, OR


· Select the layer in the Control Stack and then tap the Edit button .

Font, size, and color can be adjusted while the keyboard is open using the font
buttons.

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Pasting Text from a Nearby Mac Desktop

You can copy text using the normal keyboard shortcut on your Mac (Cmd-C) and then
paste it to a text layer in the LumaFusion Titler. Here’s how:

1. Your Mac and your iOS device must both be connected to the same Wi-Fi and be
logged into the same Apple ID.
2. On your Mac, select your text and press Cmd-C to copy the text to the clipboard.
3. In LumaFusion, with a text layer selected in the Titler, open the keyboard by double
tapping on the layer in the Preview or by tapping the Edit button .
4. Tap the Paste button at the top of your onscreen keyboard, or press Cmd-V if you
have a hardware keyboard connected to your iOS device.

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To leave your original text formatting from your Mac application behind and
adopt the formatting of the title editor when you paste, first paste your text into
Notes on your Mac, then go to the Format menu and choose Font > Remove
Style before copying the text.

Duplicating a Layer

To make an identical layer on top of the existing layer, select the layer and then tap the

duplicate button ..

Turning Layer Visibility ON/OFF

To compare what your clip will look like without a layer or temporarily turn off a layer
obscuring your view (without deleting the layer) tap the Visibility button to turn OFF or
ON viewing of each layer.

Changing Layer Order

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Titles at the top of the stack are added first and other layers are added on top. Moving a
title layer higher in the stack will place it behind layers located lower in the stack.

· Collapse the current layer. Press and hold the Reorder Handle to move the title
layer up and down the stack, OR
· Press the Layer Order button to move a layer forward or backward.

Deleting a Layer

Expand the control group for the title layer you want to delete and press the Trashcan
button .

Quick Editing Text in the Timeline Preview

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Select the title on the Timeline, and then tap the Info button . Expand the panel with the
More button . On the expanded Info panel, you can quickly edit the available lines of
text in a text editor window.

For more information general functions that apply to all Clip Editors, such as Keyframing,
Presets or Numerical Keypad, see Clip Editor Basics

See Also:

· Text Layer Settings


· Style and Title Presets
· Importing/Loading Fonts

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Text Layer Settings

The Control Stack in the Titler holds a variety of settings that determine what the layer
looks like, such as color, font, size, justification, and shadow.

Overall Layer Opacity

Adjust the slider from 0 (transparent) to 100 (opaque).

Font

Press Font to select from already installed fonts on your device. For information about
installing fonts, see Importing/Loading Fonts

Font Size

Adjust the slider from 16 points to 400 points.

Layer Justification

· To quickly position the layer and set the justification, press the Align button at the

top of the Preview OR


· Choose Centered, Left, or Right Justified and Top, Middle, or Bottom from the
settings in the Stack.

Line Spacing

In layers with more than one line of text, adjust the space between layers from 10% of the
text height, to 300% of the text height.

Face, Edge, and Shadow Color


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Press the Face Color, Edge Color, or Shadow Color circle to display the color panel:

· Choose a color from the grid, OR


· Slide around the spectrum, OR
· Adjust the RGB sliders, or type in RGB numbers, OR
· Press the Hex Color field to add a color number (choose SRGB or Display P3 Color
Space)
· Press the plus button to store a color sample.
· Press the color picker at the top of the panel to display the color reticle to select a
color from the image

Face, Edge, and Shadow Opacity

For each section, adjust the opacity of the color from 0 (transparent) to 100 (opaque).

Edge Width

Adjust the edge width from 0 (no edge) to 100 (largest edge).

Shadow Angle

Slide left and right across the Shadow Angle dial to adjust the direction of the shadow.

Shadow Distance

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Adjust the shadow distance from the text, shape or image, from 0 (no shadow) to 100
(largest edge).

Shadow Blur

Adjust the softness of the shadow from 0 (hardest shadow) to 100 (softest shadow).

See Also:
· Style and Title Presets
· Importing/Loading Fonts

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Style and Title Presets

There are two types of presets in the Titler; Style presets and Title presets. Style presets
consist of the settings that make a layer look the way it does including things like size,
color, borders and shadows and font style (when applied to a text layer). Styles can be
applied to text or shape layers. Title Presets are a collection of layers (including their
styles) that make up a whole title.

Style Presets
Saving a Style Preset:

1. Select a text or shape layer that has the look you want to save.

2. Press the Save Style button

3. Name the Style preset and tap on the Save Style button again.

Applying a Style Preset:

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1. Inside the Title Editor, select a text layer or a shape layer.

2. At the top of the Presets Library, press the Styles button .


3. If you have saved any custom presets, they will appear under User Styles.
4. Select the Style Preset to apply it to the current layer.

Title Presets
A Title Preset is the collection of layers (including their styles) that make up a whole title.

Saving a Title Preset:

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1. Press the Save Preset button .

2. Name the Title preset and press the Save Preset button again.

Recalling a Title Preset:

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1. Inside the Title Editor, collapse any existing layers.


2. Press Title Preset to replace all the current Title layers with the new layers, OR

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1. On the Timeline, select a title.


2. Press the Presets button on the Timeline Toolbar.

3. Choose the Title category and select a preset to apply.

Saved Title Presets can also be found in the main media Library under the Titles
category.

See Also:

· Text Layer Settings


· Importing/Loading Fonts

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Importing/Loading Fonts

There are three methods to import custom True Type Font (.ttf) and Open Type Font (.otf)
and font packages into the LumaFusion Titler:

Font 'Share to'

If you have an app such as Fontasy you can browse thousands of fonts, select one and
share it to LumaFusion. You can also email a font to yourself to import into LumaFusion.

1. In the font app, choose a font and tap the Share button, OR open an email with a
font file attached. Tap once on the attachment to download, then press and hold on
the attachment until the share sheet appears.
2. Choose LumaFusion from the share sheet. Then the font will be available in the
LumaFusion Titler.

Import Fonts from Cloud Storage

If you have a True Type Font (.ttf) or Open Type Font (.otf) in cloud storage like Dropbox,
you can use the media import function to import the font into LumaFusion.
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1. In the LumaFusion Library select the Action Menu and choose Import Media
.
2. Navigate to the location of your font file (select the .ttf file or .otf file, or zip file).
3. Tap the Import button and then the font will be available in the LumaFusion Titler.

Import Font Packages Using the Files App

You can download font packages from websites such as dafont.com.

1. Using Safari on your iOS device, download a font package.


2. Open the Files app.
3. Under Downloads double tap on the zip archive for the font package to unpack the
file.
4. Touch and hold the resulting font file and choose the Share option from the list. This
will open the share sheet. If you don’t see LumaFusion on the list, scroll to the right
and tap the More button. From this list tap ‘Open in LumaFusion.”
5. The font will be added to the LumaFusion Titler.
See Also:
· Text Layer Settings
· Style and Title Presets

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Export and Sharing
Your project can be exported as different types of files, to different destinations and by
different methods such as using AirDrop for sharing projects between devices. This chapter
goes into detail on each type of export as well as the destinations, methods and settings.

· Exporting a finished movie to a variety of export destinations


· Exporting an audio-only file
· Creating a single frame from your Timeline (called a Snapshot)
· Creating a LumaFusion Project Package (containing your project and media) which
can be restored on another device or saved as a project backup.
· Sending an XML Project Package to FCPX or DaVinci Resolve

See Also:

· Exporting a Movie
· Exporting Audio Only
· Export Destinations
· Export Settings
· Exporting a LumaFusion Project Package
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· Export to XML Project Package for FCPX
· Creating a Snapshot Image

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Exporting a Movie

1. Press the Export button on the Timeline Toolbar. (On smaller iPhones, turn the
phone horizontal to show the Export button.)
2. Select Movie from the popup menu.
3. Select a destination, and log into the destination if necessary. This will only be
required the first time you export to cloud storage or a social network. Note: If you
don’t see your desired destination, press the Add/Edit Destinations button.

4. Choose the settings for your export. The recommended setting ★ is based on your

media and the chosen destination, but each setting can be adjusted as desired. If
you’ve exported to the selected destination previously, an option is provided to
Change to the last export settings or Change to the recommended settings for that
destination.
5. Navigate to the your desired destination.

6. Press the Share button .

For more information see:

Setting and Changing the Frame Rate

Setting and Changing the Frame Aspect Ratio

Setting and Changing the Color Space

See Also:

· Exporting Audio Only


· Export Destinations
· Export Settings
· Exporting a LumaFusion Project Package
· Export to XML Project Package for FCPX
· Creating a Snapshot Image
· Solving a Failed Export

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Solving a Failed Export

If you have a project that fails to export, you will be presented with an export error that
provides options to resolve the issue:

· Press Info to learn more about common exporting problems and solutions.
· Press Use Alternate Export Method or Use Standard Export Method to try your
export again using the export method that wasn’t already tried.
· Press Optimize Project to assure that your media is optimized to export using iOS or
M1 Macs. For information on Optimizing, see Optimizing and Consolidating.
· Press Cancel to abandon this export and use the information presented in the error
message about the location of the error in your Timeline to try to fix the problem on
your own.
· Email LumaTouch support at [email protected] so we can help resolve the
issue.

Troubleshooting

It is often useful to isolate the problem on your timeline. Often the error message will
provide information about the timecode on your Timeline where the export is failing. Try
these things to resolve or isolate the problem:

· First, Duplicate your project, see Duplicating a Project.


· Check around the area of the timecode in the error message to see if there is
anything unusual about the media or any special editing functions you used that
may have failed or may have an error, such as speed effects, missing media or a
clip from an unusual camera.
· Try trimming a frame or two if possible around the timecode in the error message.
· Isolate the problem by duplicating your project, and then deleting the second half on
one duplicate, and the first half on the other. Then export each half to see if one side
works and the other doesn't. Use the Timeline Multiselect feature to help in deleting
a range on your timeline.
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· If the problem is not solvable, we have several options to help. Please
email LumaTouch support at [email protected] so we can help resolve the
issue.

See Also:

Help

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Exporting Audio Only

When exporting audio only, the audio options are expanded so that you can export at up to
96kHz, and you can choose either Waveform Audio (.wav) or Apple M4A Audio (.m4a).

1. Press the Export button .

2. Select Audio Only .


3. Choose the audio quality sample rate and audio file format.
4. Select a destination.

5. Press the Export button .


See Also:

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· Exporting a Movie
· Export Destinations
· Export Settings
· Exporting a LumaFusion Project Package
· Export to XML Project Package for FCPX
· Creating a Snapshot Image

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Export Destinations

LumaFusion can export to a variety of destinations including video hosting sites, cloud
storage, other apps, your Mac desktop, external drives and collaboration sites such as
Frame.io. If the destination you are looking for doesn't show on the list tap on Add/Edit
Destinations.

See Also:

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· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Add/Edit Export Destinations
You can add, remove and organize your export destinations. Limiting the destination list to
the items you use will help you stay focused and work faster.

To add, remove or reorder a destination:

1. Press the Add/Edit Destinations button .


2. Press and hold on the handle buttons to drag the destinations between the In-
Use column and the Available column. Items in the In-Use column will appear in
LumaFusion in the order shown.
3. Drag the items up or down in the list to reorder.
4. Press outside of the panel to exit.

You can pick up multiple items by tapping and holding on one item, and then
tapping on an additional item with another finger.

See Also:
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
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· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Photos App

Movies exported to the Photos app will show up under All Photos and Videos in the Photos
app and also in the Videos album.

Once the export is complete you will also see your movie appear in the LumaFusion
Photos Library.

If you want to export in order to mix down layers, we suggest exporting to


the Rendered Movies Folder so that the media does not take away space on
iCloud Photos app.

For more information on exporting, see:

Exporting a Movie

Export Settings

See Also:

· Add/Edit Destinations
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Video Hosting Sites

LumaFusion can export directly to a number of video hosting sites. A channel and/or
account for the site is required in order for upload. When the destination is selected in
LumaFusion you will be asked to log into your account. This will only be required the first
time you export to a video hosting site from LumaFusion.

If the destination you are looking for doesn't show on the list tap on Add/Edit Destinations.

Each video hosting site provides LumaFusion an "available space"


estimate based on the quota allowed for your account. The value LumaFusion
displays for space available is a maximum allowed. Unlike cloud storage sites,
the value normally rolls over on a timed basis.

YouTube
When exporting to YouTube, keep in mind that some video hosting sites will re-encode
your media at a variety of qualities and will playback the quality that best fits their platform
and the end viewer’s connection speed. Additionally some browsers do not support
playback at higher resolutions. Choosing a different browser may be required to see your
video play back at full 4K resolution.

When exporting to YouTube the options are: Name, Description, Tags, Category, and
Privacy. To add multiple tags, separate them by commas.

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Weibo
Weibo is a pioneer in the micro-blogging market in China.

When exporting to Weibo, the options are Public or Private.

Vimeo
Vimeo offers high quality sharing of your movies. When exporting to Vimeo the options are:
Name, Description, Tags, and Privacy. To add multiple tags, separate them by commas.

For more information on exporting, see:

Exporting a Movie

Export Settings

See Also:

· Add/Edit Destinations
· Photos App
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop
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Facebook

Exporting to Facebook requires that the Facebook app is installed on your device.

1. On the export destinations panel, select Other App/AirDrop

2. Choose your export settings and press . After the rendering is complete, the
standard Share Sheet will appear.

If Facebook is install but does not appear on the Share Sheet, tap on the More
button and then turn on Facebook.

For more information on exporting, see:

Exporting a Movie

Export Settings

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See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Cloud Storage Providers

Files exported to cloud storage providers can be placed in any existing folder or, if
supported by the destination, a new folder can be created at the time of export.

LumaFusion can only write to your cloud storage but cannot manage or delete
files.

Box, Dropbox, Google Drive, and OneDrive

For more information on exporting, see:

Exporting a Movie

Exporting a LumaFusion Project Package

Export Settings

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook

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· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Frame.io - Uploading Your Movie and Receiving Comments
LumaFusion Projects including Frame.io comments that were added inside of LumaFusion
can be exported to Frame.io as movies. Once the movie is uploaded, any replies to
comments and new comments made in Frame.io will appear directly in your LumaFusion
timeline for that project.

LumaFusion can only write to your Frame.io folders but cannot delete files.

1. Edit your project in LumaFusion.


2. Add Frame.io comments if desired.
3. Press Export, select Movie, and then select Frame.io as your destination. You can
choose a folder or create a new one to export to.
4. Return to your Project Timeline and wait for your collaborators to make comments or
add annotations to your movie. When they do, you will see the comments in the
Navigator under the Preview and the annotations overlaid in the Preview.
5. You may reply to comments and Frame.io collaborators will see them.

If you export again, only new comments will be uploaded with the new version.
LumaFusion Project Packages may be uploaded to Frame.io for storage or
sharing purposes, but Frame.io cannot play a LumaFusion Project Package.

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For more information about using Frame.io in LumaFusion, see:

Previewing and Commenting on Frame.io Source Media and

Using a Proxy Workflow with Frame.io

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Replay - Uploading Your Movie and Receiving Comments
LumaFusion Projects including Replay comments that were added inside of LumaFusion
can be exported to Replay as movies. Once the movie is uploaded, any replies to
comments and new comments made in Replay will appear directly in your LumaFusion
timeline for that project.

LumaFusion can only write to your Replay folders but cannot delete files.

1. Edit your project in LumaFusion.


2. Add Replay comments if desired.
3. Press Export, select Movie, and then select Replay as your destination. You can
choose a folder or create a new one to export to.
4. Return to your Project Timeline and wait for your collaborators to make comments or
add annotations to your movie. When they do, you will see the comments in the
Navigator under the Preview and the annotations overlaid in the Preview.
5. You may reply to comments and Replay collaborators will see them.

If you export again, only new comments will be uploaded with the new version.
LumaFusion Project Packages may be uploaded to Replay for storage or sharing
purposes, but Replay cannot play a LumaFusion Project Package.

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For more information about using Replay in LumaFusion, see:

Previewing and Commenting on Replay Media

Using a Proxy Workflow with Frame.io

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Linked Folders

To export to a Linked Folder in the Files app (including iCloud Drive):

1. On the export panel choose Linked Folders as the destination.


2. Press Add Link to Folder to open the Files App. The folder you choose can be any
storage shown on your iOS device, iCloud Drive or an USB-C external drive if you’re
using iOS 13 or above. You can even export directly to another app’s folder if the
app supports file sharing.
3. Navigate to and select a folder for export.

To Remove a Link to a Folder

1. Open the LumaFusion Library and choose Linked Folders from the dropdown.
2. Press and hold on the folder you want to remove.
3. A menu will appear with an option to Remove the link (this will not remove any
media already cached).

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If you try to access a linked folder for a drive that is not currently connected, LumaFusion
will display a message. In this case, simply connect the drive, wait a few moments for the
drive to be recognized by your device, and then pull-down in the LumaFusion library to
refresh the contents.

USB-C Connected Drives


If you have a USB-C connected drive, you can export directly to it by adding it as a linked
folder during export. In this case, LumaFusion does not need to make a temporary file on
your device before export. For more information about USB-C Connected drives,
see: External Drive Editing from USB-C.

For more information on exporting, see:

Exporting a Movie

Exporting a LumaFusion Project Package

Export Settings

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Rendered Movies Folder
· Wireless/Network Drives
· Share & AirDrop

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Rendered Movies Folder
Exporting to the Rendered Movies Folder in LumaFusion is a great way to “mix down” a
master without having to export it to another destination.

1. Tap on Export.
2. Select Movie.
3. Select Rendered Movies Folder as your Movie Destination.
4. Choose the settings you would like for your movie.

If you are using the file for mixing down layers of your timeline, it is best to pick
the quality and frame rate that closest matches your original media, and pick the
aspect ratio matching your timeline.

Once the export is complete you will find your rendered file in the LumaFusion Library
under Imported > Rendered Movies.

For more information on exporting, see:

Exporting a Movie

Export Settings

See Also:

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· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Wireless/Network Drives
· Share & AirDrop

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Wireless/Network Drives

LumaFusion can export to Wireless and Network drives that use the SMB protocol. In
addition, through custom integrations LumaFusion can also export directly to Gnarbox,
Western Digital My Passport Pro Wireless Drives, and lightening connected SanDisk
drives. If your desired drives do not show up on the Export Destinations list, tap
on Add/Edit Destinations.

GNARBOX, Western Digital Wireless Pro Drives

LumaFusion includes custom integrations to export to GNARBOX wireless drives and WD


Wireless Pro Drives directly so they will show up as Movie Destinations.

SanDisk iXpand Drive


SanDisk iXpand Drives connected directly to an iPad or iPhone with the lightening
connector on the drive support direct export from LumaFusion. If you add SanDisk iXpand
to your destination list with Add/Edit Destinations is will show up on your list whenever the
disk is connected.

If you connect to your iPad using a lightening to USB-C adaptor then you must export to
the Files app from LumaFusion and navigate to the SanDisk iXpand Drive.

Wireless/Network Drives

If you have a wireless network drive connected that uses the SMB protocol, then you can
export directly to the drive.

When using Wireless / Network drives for the first time you will be asked to ‘Add a server’

1. At the prompt choose from the list of drives available on your current network.
2. Enter your user ID and Password.

After entering your credentials, you will be able to navigate to files and folders on your
network drive.

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For more information on exporting, see:

Exporting a Movie

Exporting a LumaFusion Project Package

Export Settings

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Share & AirDrop

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Share and Airdrop
When you choose Share and AirDrop option for export, the file will be written to a cache
prior to selecting the destination. Once the file is created, you’ll see a share sheet which
displays AirDrop destinations that are available. You can select multiple locations to share
to before closing the share sheet.

To export via AirDrop both your edit device and the destination device (such as other iOS
devices or Mac desktop computers), must have Bluetooth turned ON and be on the same
wireless network.

See Also:

· Add/Edit Destinations
· Photos App
· Video Hosting Sites
· Facebook
· Cloud Storage Providers
· Frame.io - Uploading Your Movie and Receiving Comments
· Replay - Uploading Your Movie and Receiving Comments
· Linked Folders
· Rendered Movies Folder
· Wireless/Network Drives

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Export Settings

Depending on the type of export and the destination you choose, the following export
settings may be available.

Information
If there are any Muted or Hidden tracks on your Timeline, this information will be shown at
the top of the export panel.

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Change to last export settings / Change to recommended export settings

If desired, choose Change to last export settings for that destination, or Change to
recommended settings for that destination.

Resolution

The available resolutions are based on the project's aspect ratio, which is selected in the

Help and Settings panel.

Even though it is common to only use one number when talking about a video resolution
such as “1080p,” resolutions always have two numbers; 1080p is more accurately
1920x1080. The first number refers to the width of the frame in pixels, and the second
refers to how many lines a video has from top to bottom.

The “p” after the resolution means that the lines of video are drawn progressively, or in
sequence. This is in contrast to interlaced video where the odd lines, and then the even
lines of each frame are drawn alternately during one frame. LumaFusion only produces
progressive video resolutions.

If your original source media was shot at 1920x1080, and you choose to export full frame
video at 4K (which is 3840x2160), then the pixels will be drawn twice as wide and twice as
tall with no increased quality.

On the other hand, if you shoot at 4K and export at 1920x1080, this will give you the
freedom to zoom or crop into your clips up to 200% (or 4X) without losing quality.
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Frame Rate

The export frame rate will be the same as you have set in the Project Settings. To change

the frame rate of your current Project, press the Help and Settings button and then
press the Settings tab.

For more information, see Setting and Changing the Frame Rate

Video Quality

The Video Quality refers to the megabits per second (Mbps). To maximize quality, it is
recommended that you match the Mbps of your source video as closely as possible.
Increasing the quality setting beyond the Mbps of the original source clips will result in
larger files with no additional benefit. If your destination is a video sharing platform, you
may wish to check their recommendations for export bitrate.

Video quality values are based on the total resolution of the export (width x height), so they
may be different based on the aspect ratio and resolution selected (ie: 1920x1080 will have
a higher bitrate for Standard than 1920x724).

The starred (★) quality recommendation is based on the highest-Mbps clip in the project.

The starred Video Quality will never go below “Economy”.

Audio Quality

LumaFusion can export your audio at 16kHz, 32kHz, 44.1kHz, or 48kHz. Choose the

option required by your destination. The starred (★) quality recommendation is based on

the highest audio sample rate in your project.

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Color Space

If the project is set to Standard - Rec. 709, the default color space in LumaFusion, then
there will be no Color Space options on export. However, if the project is set to one of the
HDR options, then a Color Space selector will be available in the Movie Settings export
pop-up.

For more information, see Setting and Changing the Color Space

Video Codec

Select the codec that is appropriate for your destination. H.264 is currently the most
commonly supported codec, but H.265 can provide a higher quality at the same bit rate.
When exporting to HEVC with Transparency, if there are portions of your project that do not
fill the frame (showing black or your chosen background color behind) then these blank
portions of your project will be exported as transparent and can then be used to layer over
another video.

Only devices that support Apple ProRes will have the ProRes
options. LumaFusion supports all files that are supported by iOS and Apple M1
devices. To see a complete list of files that are supported by your device, view
the technical specifications for your device; for
example: https://www.apple.com/ipad-pro/specs/. You can also find a the official
LumaFusion list of supported files here: What types of media are supported by
LumaFusion.

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Includes (Video/Audio)

LumaFusion can include Video and Audio, or Video Only on the exported video file. For
audio only exports you must choose the Audio Only option from the first export panel
menu. For more information, see Exporting Audio Only.

File Format

LumaFusion can export MPEG4 (.mp4) or QuickTime (.mov). Choose the option required
by your destination.

Creating and Exporting 360° VR

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If you have 360° footage, and you have edited in LumaFusion with a 2:1 Project Aspect
Ratio, then you can choose 360° Mono, 360° Top-Bottom Stereo or 360° Left-Right Stereo
instead of Normal Video. LumaFusion will then inject the metadata providing the
information to play your video in a 360 player.

Export Info

Export Duration

Indicates the length of your exported project in Hours: Minutes: Seconds: Frames.

Space Needed for Export (Estimated)

The space needed on your device for a successful export to any destination is normally
about 2 times the size of your File Size. This is because a temporary file must be created
on your device before uploading the file, or sending it to another app. The temporary file
will be deleted as soon as the file is uploaded or sent.

File Size (Estimated)

The File size is the estimated size of the final file created by export.

Available Space

This shows the amount of space reported as remaining by your device.

See Also:

· Exporting a Movie
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· Exporting Audio Only
· Export Destinations
· Exporting a LumaFusion Project Package
· Export to XML Project Package for FCPX
· Creating a Snapshot Image

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Exporting a LumaFusion Project Package

LumaFusion Project Packages are a special zipped package (.lfpackage) that contains
used media and the LumaFusion Timeline data including cuts, transitions, effects and
levels, and if you are using Frame.io or Replay, any new comments since the last upload to
Frame.io or Replay. The archive can then be restored on the same or another device
running LumaFusion for continued editing. LumaFusion Project Packages are also a great
way to back up a project periodically for safe keeping or when you’re finished editing.

If you want to switch devices or share your project with another person so they
can continue editing, you can quickly AirDrop a LumaFusion Project Package to
another iOS device or M1 Mac on the same wireless network and continue
editing within minutes or even seconds. For more information, see

iOS Share & AirDrop

LumaFusion Project Packages cannot be played outside of LumaFusion.

1. Select Export .

2. Select LumaFusion Project Package .


3. Log into the destination if necessary. This will only be required the first time you
export to cloud storage or a social network.
4. Navigate to the directory you want to export to (if necessary).
5. Choose the amount of media to include in your export:

Full Original Media

· Includes the entire source clip for any clip used on the Timeline. If you used 1 frame
of a 1-hour clip, this would include the 1-hour clip in the archive package.

Trimmed Media
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· Includes only the portions of media that were used on the Timeline, plus 1 - 2
seconds on either end of each clip to provide enough for fine trimming on the
restored project.

6. Press the Share button .

See Also:

· Exporting a Movie
· Exporting Audio Only
· Export Destinations
· Export Settings
· Export to XML Project Package for FCPX
· Creating a Snapshot Image

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Export to XML Project Package for FCPX
This feature is an in-app purchase. To learn more or access the purchasing interface, tap
on the XML item in the list.

FCPXML export files are special zipped packages (.zip files) that contain the Timeline data,
and can also contain the necessary media allowing the project to be further edited on Final
Cut Pro X on the Mac. XML files for FCPX can also be opened in DaVinci Resolve.
Because not every feature is designed exactly the same in each application, some
LumaFusion features will not be supported in the desktop editor. For more information
about supported FCPXML transfer features, see: LumaFusion and FCPX Compatible
Features.

This chapter will help you understand what options to choose and what to expect when you
open your project in FCPX.

Watch: XML Export to FCPX

https://lumatouch.co/23-1

To Export to Final Cut Pro X

In LumaFusion:

1. Press the Export button in LumaFusion .


2. Choose XML Project Package.
3. Log into the destination if necessary. This will only be required the first time you
export to cloud storage or a social network.
4. Navigate to the directory you want to export to.
5. Choose the amount of media to include in your export:
· Full Original Media includes the entire source clip for any clip used on the Timeline.
If you used 1 frame of a 1-hour clip, this would include the 1-hour clip in the archive
package.

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· Trimmed Media includes only the portions of media that were used on the Timeline,
plus 1 - 2 seconds on either end to provide enough for fine trimming on the restored
project.
· No Relinkable Media includes any media that originated in LumaFusion and
therefore will not be able to be successfully relinked in Final Cut Pro X, but does not
include media that should be able to be relinked to the Timeline once in Final Cut
Pro X. For more information see, Using Relinkable Media.
· No Media does not include any media, not even media that originated in
LumaFusion. This is useful if you have already exported to XML once before and
have made small changes in LumaFusion that you want to update in FCPX.

6. Press the Export button .

On the Mac Desktop:

1. Be sure the FCPXML.zip file is located in the Downloads folder of your Mac to
enable automatic relinking when possible. If it is not located there, move the file to
the Downloads folder.
2. Unzip the file by double-clicking on the .zip file.
3. In the unzipped folder, double-click on the project-name.fcpxml file. This will open
the project in Final Cut Pro X and import any media in the zip file

If you are transferring media with your XML file, the source clips used on your
LumaFusion Timeline will be transferred at their native resolution and frame rate
as part of the FCPXML Project Package and they will be automatically present in
your FCPX Timeline. Be sure to check your project’s video resolution in Final
Cut Pro X to avoid unnecessary rendering.

The frame rate of your LumaFusion project will be used as your Final Cut Pro X
project’s frame rate. Because Final Cut Pro X will not allow you to change the
frame rate, it is important to set your desired project frame rate in LumaFusion
before export.

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See Also:

· Using Relinkable Media


· LumaFusion and FCPX Compatible Features

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Using Relinkable Media
It is not necessary to export the media from LumaFusion along with the XML file if you are
planning to relink to your original media in Final Cut Pro X. Eliminating media from the XML
Project Package allows a smaller XML file to be transferred. But, in order for relinking to
work properly, both systems must have access to the same media and information
identifying both the file and the specific frames within the file. You may still wish to include
the media as a way of storing all the necessary elements that make up a project, however
this will result in a much larger file.

What Media Types are Relinkable in FCPX?

The following table shows what types of media are relinkable in FCPX:

Types of Media Relinkable in FCPX?

Media in LumaFusion
Libraries

Photos No

Storyblocks No

Titles No

Music No

GNARBOX Yes

WD Yes

Imported Media (using


Yes (unless mixed down to Rendered Movies Folder)
LumaFusion import)

SanDisk iXpand drive Yes

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Dropbox, Google Drive, Box,
Yes
OneDrive

Files app / SSD Yes

Files app / SD card Yes

Wireless / Network SMB Yes

FiLMiC Non-timecoded media Yes

FiLMiC Timecoded media


Yes
from FiLMiC V.7 and above.

LumaFusion Consolidated /
No
Optimized Media

Trimmed Media from Archived


No
LumaFusion Projects

Rendered Movies Folder


No
Media

Media from Files app

SSD drive Yes

FiLMiC (Documents) Yes

SD card Yes

Media from Other apps

Files manually copied to the


No
LumaFusion User Media

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folder and files imported from
Other apps

See Also:

· LumaFusion and FCPX Compatible Features

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Luma Fusion and FCPX Compatible Features
Some features do not have an equivalent in Final Cut Pro X and are currently not
supported during the XML transfer from LumaFusion to Final Cut Pro X.

Supported in FCPXML
LumaFusion Area Feature
Transfer?

Multitrack Timeline with audio, photos,


Timeline Yes
videos

Transitions Yes

Video Cut / Audio Crossfade transition Yes* (See note)

Fade-in and out (at head and tail of


Yes** (See note)
Timeline)

Markers and marker comments Yes

Timeline Mixer Audio Track Mixer Levels and Mute No

Timeline Track View, Lock, Mute and Markers No

Frame and Fit Mirror No

90° Rotate No

Fit Mode (Fit and Fill) Yes

Fit Mode (Focus and Stretch) No

Basic Cropping and Keyframes Yes

Edge Softness and Corner Radius No

Size / Position / Rotate and Keyframes Yes

Blending (Opacity) Yes

Blending (Blend Mode) No

Speed Speed Forward and Reverse Yes

Maintain Audio Pitch No

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Titles Yes*** (See note)

Audio Audio Effects No

Audio Configuration No

Audio Levels and Keyframes Yes

Audio Panning and Keyframes Yes

Color and Effects Color Corrections and Effects No

LUTs No

Chroma Key No

* The Video Cut-Audio Cross transition does not have an equivalent in FCPX, so the audio
cross fade is represented as a ramp in the audio waveform. This can be hard to see,
unless you increase the height of the audio waveform. Alternatively, you can detach the
audio tracks in FCPX, to see the audio tracks overlap.

** Fade-in and fade-out transitions (cross dissolves against black) that are located in the
middle of the Timeline rather than at the head or tail of the Timeline do not have an
equivalent in FCPX, so those transitions will be replaced with black clips so that you can
easily add crossfades in FCPX to create the fades.

*** Titles are transferred as images only and are not editable in FCPX.

See Also:

· Using Relinkable Media

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Creating a Snapshot Image

Create a still image of any frame you see a frame in the Preview using the Snapshot
feature.

· Press the Export button .

· Choose Snapshot .

Your full resolution snapshot will be stored in the Photos app under All Photos.

In Help and Settings > Preferences you can change the format used for storing
snapshot images. Choose PNG or JPEG depending on your needs.

See Also:

· Exporting a Movie
· Exporting Audio Only
· Export Destinations
· Export Settings
· Exporting a LumaFusion Project Package
· Export to XML Project Package for FCPX

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Help and Settings
Tap the Help and Settings button .

At the top of the panel, you will see the version of LumaFusion you are running.

· In the Settings tab you will find important settings for your current Project. You can
also find clip defaults that determine how clips behave when they are added to the
Timeline.
· In the Ducking tab, you will find the settings for Audio Ducking in your current
project.
· In the Preferences tab you will find New Project defaults, Frame.io defaults, and
User Interface defaults.
· The Cleanup tab, offers a variety of choices for removing cached media and temp
files that are no longer used.
· The Help tab is the place to go to access Tutorials, Reference Guides and Support

Press and hold the Help and Settings button to display Tooltips:

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See Also

· Settings
· Ducking
· Preferences
· Cleanup
· Help

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Settings

Current Project Settings


Current Project Settings affect the Project that is currently open on your Timeline.

Frame Rate
Sets the Frame Rate for your currently open project. This can be modified at the start of the
project or later in the Project Settings.

For more information, see: Setting and Changing the Frame Rate

Frame Aspect
Sets the aspect ratio for your currently open project. This can be modified at the start of the
project or later, in the Settings tab.

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For more information, see: Setting and Changing the Frame Aspect Ratio

Color Space
Sets the Color Space for the current project. This can be modified at the start of the project
or later, in the Settings tab.

For more information, see: Setting and Changing the Color Space

Background Color
The background color of your project can be changed from black to any color.

When a Background Color is set, any transparent portions (including fade in and out) of
your movie will show through to the color you chose rather than black. This is an important
feature for embedding video into websites that have background color.

Clip Defaults
Fit Mode
Sets the default Fit Mode for clips that have aspect ratios that do not match the project
aspect ratio. This setting does not affect existing Fit Modes for clips already on the
Timeline. The Fit Mode can be modified per clip by opening the Frame and Fit Editor. To
learn more about Fit Modes or to get information on setting the Fit Mode for an individual
clip on the Timeline, see: Fit Mode

Photo / Title / Transition


Sets the default length for new photos, titles, and transitions when they are first added to
the Timeline. These settings do not affect existing durations for items already on the
Timeline. Durations can be modified once the clip, title or transition is on the Timeline.

See Also:

· Ducking
· Preferences

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· Cleanup
· Help

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Ducking
Adjust the Audio Ducking settings for the currently open Timeline.

Audio Ducking is used for automatically lowering the level of music whenever your
interview subject speaks on a different Timeline track.

· Duck Start Time and Duck End Time control when your music will lower and raise in
relation to the start and end of your master clips on the Timeline.
· Duck Start Duration and Duck End Duration control how much time it takes to ramp
up and down.
· Duck Volume determines the amount in dB's by which the clips set to Auto will lower
when they encounter a Master Clip on another track.
· Duck Threshold overrides the Duck Start and End Times and starts and ends the
ducking whenever the audio levels on the master clip reach the specified level.

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Using a threshold of minus infinity (-∞) will switch back to using the Duck Start and
End Times in relation to master clips.

For more information, see Audio Ducking

See Also:

· Settings
· Preferences
· Cleanup
· Help

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Preferences

The Preferences tab is where you can set defaults for LumaFusion. For example, if you
always create projects with a 16:9 Frame Aspect ratio at 30fps then setting those values in
the Preferences will create every new project with those settings, avoiding both repetition
and potential mistakes.

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New Project Defaults

Frame Rate

Sets the default Frame Rate for future projects. This can be modified at the start of the
project or later in the Project Settings.

For more information, see: Setting and Changing the Frame Rate

Aspect Ratio

Sets the default aspect ratio for future projects. This can be modified at the start of the
project or later, in the Settings tab.

For more information, see: Setting and Changing the Frame Aspect Ratio

Color Space

Sets the Color Space for future projects. This can be modified at the start of the project or
later in the Project Settings.

For more information, see: Setting and Changing the Color Space

Adjust Based on First Video Clip

When this setting is ON, the Frame Rate, Frame Aspect and Color Space are determined
by the details of the first video clip added to your project. These settings can be changed
on your current project at any time in Help and Settings > Settings > Current Project
Settings. When this setting is OFF the New Project Defaults will be used at the start of
every project regardless of the details of the first clip dropped on the Timeline.

Number of Project Backups to Keep

Multiple backups of your project are saved automatically (data only, no media).

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You can find the backups in the Files app under On My iPad (or On My iPhone) >
LumaFusion > Project-Backups. To open a backup, tap on it in the Files app and it will
open in LumaFusion, with an appended number after the name.

User Interface

Clip Style

Clip Style allows you to change the way your Timeline looks by simplifying what is
displayed on the clip faces.

Choose between Normal, No Icon (which hides the thumbnail on video clips on the
Timeline), and No Waveform, (which hides the audio waveform on clips with audio on the
Timeline).

Show Touches

Show touches displays a blue dot on the interface wherever your finger touches the
screen. This is useful for trainers displaying the app to an audience on a separate monitor
or in a screen capture.

Reverse Frame Step Gestures

Swiping left and right on the Preview moves forward or backward one frame at a time. By
default, this action follows the logic of turning the pages of a book or moving film over a
play head. If you prefer the gesture to be reversed, you can change this behavior here.

Seek to Selected Clip

Sets the Timeline’s behavior upon selecting a clip. In the default ON position (blue),
selecting a clip will snap to place the Play Head at the head or tail of that clip. When
toggled off, selecting a clip will not affect the Play Head’s position on the Timeline.

Keyboard Shortcuts Layout

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LumaFusion automatically detects the language of any connected hardware keyboard. If
you prefer, you can use a keyboard shortcut layout other than the default for your
connected keyboard. This setting enables you to manually select any of the 15 languages
for which Apple makes keyboards.

Advanced Settings

External Drive Editing

External Drive Editing controls whether media from an external drive is cached when
dragged to the timeline, or whether the Timeline uses media directly from the drive.
See External Drive Editing from USB-C.

To copy existing Timeline media so that you no longer need the external drive to be
connected, use the Consolidate feature. Consolidate does not change the media's
resolution, quality or framerate; it simply copies the media. The consolidated media can be
found in the LumaFusion library under Imported > Project Name.

Preview

Sets the quality of image displayed in the Preview window inside LumaFusion. On some
slower devices, or when editing with multiple tracks, it may be necessary to lower the
Preview Quality to Fastest, This allows smooth playback performance and helps avoid
running out of memory on your device, which can cause instability. If you set the Preview to
Fastest, you will notice the quality of the Preview looks lower. However, this setting does
not affect your final output quality (which is controlled by your export settings at the time of
export).

· Choose from Fastest, Balanced, Good or Best.

Ripple Main Track for Transition Insert

If this setting is turned ON, LumaFusion will make sure there is enough media to play
through the entire transition by shortening your Timeline clips if necessary when a
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transition is added. LumaFusion will only shorten Timeline clips under the following
circumstances:

· If the transition is being added between video clips and one or both of them do not
have enough media to play through the transition (photo clips always have enough).
· If you have Ripple Main Track for Transition Insert turned ON.
· If you are in Insert Mode on the Timeline

If Ripple Main Track for Transition Insert is turned OFF and there is not enough media from
either of the clips, you will see an A and/or B indicator on the transition to indicate that
there is not enough media from the A or B clip, and if you select the transition, a warning
will appear above the transition, “Clip before/after transition needs to be trimmed to play
through entire transition.” You can either trim the tail of clip A and the head of clip B to
provide enough media (you will see a blue highlight during trimming to help you see how
much should be trimmed) or you can ignore this warning. If you ignore the warning the
video from the clip lacking media clip will freeze for part of the transition.

Watch: Automatic Ripple Editing (and How to Disable it) and Transitioning Audio

https://lumatouch.co/13-2

Unlink Track When Locked

This setting allows clips on locked tracks to be moved even if they are linked to a main clip
and the main clip is moved. For more information on linking, see Clip Linking.

Snapshot Images

Choose whether snapshot images are created as PNG or JPEG files.

For information on creating snapshots, see Creating a Snapshot Image

Prefer Alternate Export

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Internally there are two ways of exporting movies. The Standard Export method considers
the entire Timeline and attempts to export only after a full calculation of all of the layers and
edits from the start of the Timeline to the end. This means that if there is a problem in just
one spot, the export is abandoned with no second tries.

A second, Alternative Export method considers smaller sections of the Timeline allowing
LumaFusion to try several times on a failed section to make a successful single file. This
method, while perhaps more robust, may take longer and while unlikely, could allow
accuracy errors to be introduced. However, in some cases having this more robust method
will allow an export, where the standard method would not have worked.

· Turn ON Prefer Alternate Export to always try the Alternate Export method first.
· Turn OFF Prefer Alternate Export to always try the Standard Export Method first.

Frame.io

Frame.io can create proxies so that if you do not want to edit with your full res media, you
can choose a different resolution. The Frame.io Download setting allows you to select the
resolution of the proxy files.

For more information, see: Using a Proxy Workflow with Frame.io, LumaFusion and FCPX

See Also:
· Settings
· Ducking
· Cleanup
· Help

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Cleanup
The Cleanup menu allows you to remove cached media from your device to free up
storage space.

Cleanup Temporary Files

Temporary Files include media that was created for temporary renders (mainly of reverse
motion, since there are no other situations where LumaFusion creates a temporary render).

1. Press the Broom button to immediately cleanup the Temporary Files.

Cleanup Unused Cached Media

Unused Cached Media includes media imported from the Photos app or external drives like
GNARBOX and WD, or media downloaded from Storyblocks that is NOT used in any
LumaFusion project.
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1. Press Cleanup Unused Cached Media.
2. Choose the types of media you would like to cleanup by toggling their switches.

3. Pres the Broom button to immediately cleanup unused media originating from the
selected locations.

Cleanup All Cached Media

All Cached Media includes media imported from the Photos app or external drives like
GNARBOX and WD, or downloaded from Storyblocks, EVEN if it is used in a project.

If you cleanup cached media that is used in a project, when the project is
opened, LumaFusion will attempt to find the media in its original location and re-
download the media in order to allow the project to play. If the required media is
not available for LumaFusion to automatically download, then it will appear as
missing in your project.

1. Press Cleanup All Cached Media.


2. Choose the types of media you would like to cleanup.

3. Press the Broom button to immediately cleanup all media from the selected file
types.

For more information about missing media, see Relinking and Replacing Missing Media

Automatic Cache Cleanup Settings

Whenever a project is deleted, or a clip is removed from the Timeline, media types set to
ON in the Automatic Cache Cleanup Settings will be reviewed and compared against
media used in any existing project. At this time, media from selected sources that is NOT
used in any LumaFusion project is removed from the app. Selected media sources can
include Photos app media, media from external drives like GNARBOX and WD, or media
downloaded from Storyblocks. This is a good way to make sure your media does not take
up too much room on the device.

1. Press Automatic Cache Cleanup Settings.


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2. Choose the types of media you would like to auto-cleanup the next time you delete a
project or remove a clip from the Timeline.

Reset to Default Settings

Reset to Default Settings resets all stored LumaFusion default settings including:

· Anything that's been changed in the Settings and Preferences such as Clip Defaults,
New Project Defaults and User Interface preferences.
· Flags for anything that is only shown once such as, 'Do you want to watch a tutorial
video?'
· Any login/passwords to any sources/destinations (Dropbox, Box, OneDrive, Google
Drive, Vimeo etc). After reset, you will have to login again to any
sources/destinations you use.
· Other user defaults that are not in settings, such as the Library view default (List
View vs Thumbnail View vs Auto), Current UI layout, Last voiceover settings, your
organization of Sources, Destinations and Audio Plugins from the Add/Remove
panels.

File Info

The Imported Media and In-Use Reversed Media sizes are provided to help understand
how much space you can save by removing this media.

For more on about removing imported media, see Delete Imported Clips

See Also:

· Settings
· Ducking
· Preferences
· Help

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Help

Tutorial Videos
Free basic and advanced level tutorials are available at lumatouch.co/lumafusion-
tutorials and are also available from within the LumaFusion app. (internet connection
required).

Reference Guide

This reference guide is available on-line at https://luma-touch.com/lfguide and is also


available from within the LumaFusion app. (internet connection required).

Also, find answers to questions in the LumaFusion knowledge base at https://luma-


touch.helpscoutdocs.com, or email us at [email protected]

Upload Project to Support


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If you are experiencing difficulties with a particular project, we are here to help solve the
problem and get your project finished. Occasionally the best way for us to understand the
problem is to see it firsthand.

If you encounter a problem while working in LumaFusion, email us at support@luma-


touch.com and describe the problem. We will send you a code that will allow you to upload
your project to us with a single tap or click. We will be notified once your upload is
complete and then our support team will respond to your original mail. Your project and
media will only be seen by our support staff and will only be used to help us solve the
problem you are experiencing. After the problem is solved, your project and media will be
removed from our private server.

Review LumaFusion

Thank you for using LumaFusion and reading this guide.

We are a small team dedicated to making the best multitrack professional editor for mobile.
Our success depends on the support of customers like you. If you are happy with our
product, we would very much appreciate it if you would take a moment to rate and review
the app in the App Store.

If you encounter a problem with the app, please email us at [email protected], and
give us the opportunity to help make your project a success.

For information about troubleshooting a failed export, see: Solving a Failed Export

See Also:

· Settings
· Ducking
· Preferences
· Cleanup

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Gestures Table
Library

Press the multi-select button


and then select a single
Multiselect clips
clip. Starting on a new clip,
drag right or left to multiselect.

Pull down with your finger Refresh the Library

Swipe up twice from the bottom


Leave the app
of the screen

Project Manager

Slide your finger along the


Quickly scrub through the selected project
filmstrip

Double tap on a Project Open the Project

Preview

Single Tap in the Preview


Play or pause the preview
window

Swipe down in the Preview


Mark an In point
window

Swipe up in the Preview


Mark an Out point
window

Double Tap in the Preview Grow the Preview to full screen. Double tap again to
window return to normal view.

Swipe Left in the Preview Step forward one frame This gesture can be reversed
window in Settings > Preferences

Swipe Right in the Preview Step backward one frame This gesture can be
window reversed in Settings > Preferences

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Press, Hold and Drag the image
Drag the marked portion to the Timeline
in the Preview window

Open the incremental scrubber to move slowly or


Press and Hold the Play button
quickly through your media

Begin looped play between the In point and the Out


Double Tap the Play button point of a source clip or the start and end of the
Timeline

Press-and-hold the Jump


Single-step slowly backward or forward
buttons

Double tap the Jump buttons Quickly jump to the head or tail of the Timeline

Select the next item in the library to preview (if there is


a single item selected in the preview)
Two-Finger Swipe Left
This gesture can be reversed in Settings >
Preferences

Select the previous item in the library to preview This


Two-Finger Swipe Right
gesture can be reversed in Settings > Preferences

Timeline

Pinch the gray area of the


Zoom in and out on the Timeline
Timeline

Zoom into single frames – Triple tap again to go back


to your last zoom level. When zoomed in, the blue
Triple Tap
play head will turn white indicating that it is showing
the start-to-end of a single frame.

See your full Timeline – Double tap again to zoom


Double Tap
back to your last zoom level

Frame and Fit Editor

Twist the frame using two


Rotate the image
fingers

Drag with one finger Move the frame

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Drag the blue handles on the
Reshape the frame
sides of the blue frame

Drag the blue handles on the


Resize the frame
corners of the blue frame

Pinch with two fingers Resize the frame

With the Crop control group


open:

Drag the blue handles around


Crop the frame
the edge of the yellow frame.

Drag with one finger Move the cropped area

All Effects Editors and Titler

Press and hold the small arrows Adjust the slider incrementally allowing more exact
to either side of any slider positioning of the slider

Open the incremental scrubber to move slowly


Press and hold the Play button
through your media.

Double Tap the Play button Start Loop Play (tap to exit looping)

Drag the Green dot on effect


Adjust the amount and angle of an effect
overlay controls

Drag the Blue dot on effect


Adjust the position of an effect
overlay controls

See Also:

26 Keyboard Shortcuts Table

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Keyboard Shortcuts
LumaFusion automatically detects the language of any connected hardware keyboard.
LumaFusion supports keyboard shortcuts for 14 international keyboards (Arabic, Chinese
(Simplified), Danish, English UK, English US, French, German, Italian, Japanese, Korean,
Portuguese EU, Russian, Spanish EU and Taiwanese (Traditional Chinese)). LumaFusion
standardizes the shortcuts as much as possible given that some keyboards have slightly
different layouts.

If you are on an iPad, press and hold the Command (Cmd) key to get a list of keyboard
shortcuts available. There are multiple pages of shortcuts; swipe left and right to see them
all. Once the list is displayed you may search for shortcuts using the search button on the
panel.

The following pages show a list of keyboard shortcuts for both iPad and iPhone.

If you are on an iPhone the list does not appear when pressing the Cmd key but
the shortcuts work with a compatible external keyboard.

Timeline

Split clips (splits single clip if selected, otherwise all clips at


Cmd-B
current time)

Delete Delete selected clip

Cmd = Zoom In

Cmd - Zoom Out

Select clip at play head (cycles through clips with multiple


C
presses)

M Add / Remove Timeline Marker

Option / Toggle between Insert and Overwrite Mode

V Add Voiceover

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T Add Transition

Y Add Overlay Title

U Add Main Title

R Add Blank Clip (only on main track, when in Insert mode)

Cmd Z Undo

Cmd Shift Z Redo

Clip Selected on the Timeline

Option [ Trim start of clip to position

Option ] Trim end of clip to position

0 Show Clip Info

Option S Slip Trim (toggles on/off)

Cmd C Copy selected clip(s)

Cmd X Cut selected clip(s)

Cmd V Paste selected clip(s)

Cmd D Duplicate Clip

Option D Detach Audio

Option ; Link/Unlink

Option P Show presets

Option A Attributes clipboard

Option N Clear clipboard

~ Open Clip Editor / Close Clip Editor

1 Open Frame and Fit Editor

2 Open Speed Editor

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Open Title Editor (only available when a Title clip is selected
3
on the Timeline)

4 Open Audio Editor

5 Open Color and Effects Editor

6 Open the Staqbilizer

Previewing Source or Timeline

Space Play/Pause

\ Play from Start

Up Arrow Jump to previous cut

Down Arrow Jump to next cut

Left Arrow Step one frame backward

Right Arrow Step one frame forward

Shift-Left Arrow Step 10 frames backward

Shift-Right Arrow Step 10 frames forward

Shift [ Jump to start

Shift ] Jump to end

A Jump to start

S Jump to end

J Play Reverse (not available on Timeline)

K Stop playback

L Play forward (press again to play 2x speed)

Option K Loop Play

= Toggle Full Screen Preview

F Add Frame.io Comment

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Source Clips
First tap on a Library source clip

M Add Marker to Source

I Mark In at current frame

O Mark Out at current frame

Shift I Reset In point

Shift O Reset Out point

Shift U Reset both In and Out points

W Insert to Main Track

0 Show Info view

Q Adds selected clip to overlay track at playhead

Adds selected clip to main track at play head - overwriting


E
existing clip regardless of the edit mode (Insert or Overwrite)

Inserts selected clip to main track at playhead - regardless of


W
the edit mode (Insert or Overwrite)

Inside the Clip Editors

~ Close Clip Editor (return to Timeline)

Cmd-Shift-plus (+) Increase text size in Title Editor

Cmd-Minus (-) Decrease text size in Title Editor

Shift-Option- Paste text using the current style of the title layer, rather than using
Cmd-V the style of the text being pasted.

During Voice Over Recording

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Backtick ( ` ) Cancel and Close

Spacebar after record Start Record or Play / Pause during preview of recording

Spacebar during record End Record

Shift-Left Bracket ( [ ) Retake Voice Over

Return Accept Voice Over recording and add to Timeline

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We have partnered with Editors Keys to create a sleek silicone keyboard overlay for your
iPad’s keyboard.

All key modifications are color coded for easy understanding.

Order directly from Editors Keys:


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