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Unity Shader

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nonobadboy5700
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0% found this document useful (0 votes)
80 views33 pages

Unity Shader

Uploaded by

nonobadboy5700
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.

14f1/Editor/Data', plugins path


'C:/Program Files/Unity/Hub/Editor/2022.3.14f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=227 mask=6 start=168 ok=1 outsize=2886

Cmd: compileSnippet
insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass
pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1 mask=6 start=63 ok=1 outsize=1974
Cmd: compileSnippet
insize=2466 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/
Universal Render Pipeline/Nature/SpeedTree8 pass=GBuffer ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS
_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST
_WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM
EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_SUBSURFACE EFFECT_BUMP
EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1101803 mask=6 start=124 ok=1 outsize=1750

Cmd: compileSnippet
insize=662
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _OUTPUT_DEPTH
UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=386

Cmd: compileSnippet
insize=7686
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of
Field Prefilter ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=4075 mask=6 start=226 ok=1 outsize=582

Cmd: compileSnippet
insize=7686
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of
Field Composite ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=4075 mask=6 start=257 ok=1 outsize=582

Cmd: compileSnippet
insize=891
file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/Hidden/
ProbeVolume/VoxelizeScene pass=VoxelizeTree ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=PROCEDURAL_INSTANCING_ON UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1105899 mask=14 start=64 ok=1 outsize=1302

Cmd: compileSnippet
insize=793
file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/Hidden/
ProbeVolume/VoxelizeScene pass=VoxelizeTreeFallback ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=PROCEDURAL_INSTANCING_ON UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1101803 mask=6 start=138 ok=1 outsize=786

Cmd: compileSnippet
insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthOnly
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=68 ok=1 outsize=942

Cmd: compileSnippet
insize=2521
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/Scaling Setup pass=ScalingSetup ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=582

Cmd: compileSnippet
insize=2715
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render
Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=125 ok=1 outsize=1382

Cmd: compileSnippet
insize=4818
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur -
Low Quality ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=127 ok=1 outsize=662

Cmd: compileSnippet
insize=4818
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur -
High Quality ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=161 ok=1 outsize=2454

Cmd: compileSnippet
insize=9582
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field
Prefilter ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=4075 mask=6 start=309 ok=1 outsize=582

Cmd: compileSnippet
insize=9582
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field
Composite ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=4075 mask=6 start=342 ok=1 outsize=994
Cmd: compileSnippet
insize=1381 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Baked Lit pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON
_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=113 ok=1 outsize=290

Cmd: compileSnippet
insize=1780 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Baked Lit pass=DepthNormalsOnly ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1 mask=6 start=200 ok=1 outsize=1110
Cmd: compileSnippet
insize=1716
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/Blit pass=Blit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582

Cmd: compileSnippet
insize=1660
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling pass=EASU
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1101803 mask=6 start=50 ok=1 outsize=9770

Cmd: compileSnippet
insize=4746
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-
Point pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP
USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1090

Cmd: compileSnippet
insize=2273
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/ScreenSpaceShadows pass=ScreenSpaceShadows ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_MAIN_LIGHT_SHADOWS dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW
_SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
_MAIN_LIGHT_SHADOWS_CASCADE UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=49 ok=1 outsize=1042

Cmd: compileSnippet
insize=851 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthNormals
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=202 ok=1 outsize=442

Cmd: compileSnippet
insize=8824
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=196 ok=1 outsize=1466

Cmd: compileSnippet
insize=973 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/
Universal Render Pipeline/Nature/SpeedTree7 pass=SceneSelectionPass ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL
GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=76 ok=1 outsize=5994

Cmd: compileSnippet
insize=1096 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/
Universal Render Pipeline/Nature/SpeedTree7 pass=DepthNormals ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=INSTANCING_ON
GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF
GEOM_TYPE_MESH EFFECT_BUMP UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=207 ok=1 outsize=6318

Cmd: compileSnippet
insize=3542
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-
Shape pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=SPRITE_LIGHT USE_NORMAL_MAP LIGHT_QUALITY_FAST
USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1014

Cmd: compileSnippet
insize=3058
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render
Pipeline/2D/Sprite-Unlit-Default pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=434

Cmd: compileSnippet
insize=3141
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render
Pipeline/2D/Sprite-Unlit-Default pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=33 mask=6 start=109 ok=1 outsize=434

Cmd: compileSnippet
insize=5763 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/VR/SpatialMapping/Wireframe pass=Spatial Mapping Wireframe
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Geometry
platform=d3d11 reqs=4129 mask=14 start=19 ok=1 outsize=1618

Cmd: compileSnippet
insize=3330 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Simple Lit pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=19
rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM
_SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
_WRITE_RENDERING_LAYERS _GBUFFER_NORMALS_OCT _RENDER_PASS_ENABLED
LOD_FADE_CROSSFADE _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
_MAIN_LIGHT_SHADOWS_SCREEN DIRLIGHTMAP_COMBINED LIGHTMAP_ON
DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK
DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SPECGLOSSMAP
_SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _EMISSION _NORMALMAP
_RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1101803 mask=6 start=203 ok=1 outsize=1266

Cmd: compileSnippet
insize=4002 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Complex Lit pass=ForwardLit ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE
_MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX
_ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS
_FORWARD_PLUS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK
DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON
DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON
_NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2
_DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1 mask=6 start=108 ok=1 outsize=1254

Cmd: compileSnippet
insize=1474 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Complex Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19
rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _SPECULAR_SETUP
_EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON
_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP _DETAIL_MULX2
_DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=413 ok=1 outsize=1026

Cmd: compileSnippet
insize=18068
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_DIRECTIONAL dKW=_LIGHT_LAYERS UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1101803 mask=6 start=542 ok=1 outsize=454

Cmd: compileSnippet
insize=16822
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/StencilDeferred pass=ClearStencilPartial ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1101803 mask=6 start=674 ok=1 outsize=454

Cmd: compileSnippet
insize=1216
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=4075 mask=6 start=37 ok=1 outsize=694

Cmd: compileSnippet
insize=1884 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Unlit pass=Unlit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2
_DBUFFER_MRT3 LOD_FADE_CROSSFADE _WRITE_RENDERING_LAYERS
DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2
INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON
_ALPHAMODULATE_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=56 ok=1 outsize=538

Cmd: compileSnippet
insize=780 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/
LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=227 mask=6 start=46 ok=1 outsize=598
Cmd: compileSnippet
insize=821 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/
LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=986

Cmd: compileSnippet
insize=1032
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/
Shadow2DUnshadowGeometry pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=570
Cmd: compileSnippet
insize=662
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8
UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=582

Cmd: initializeCompiler

Cmd: compileSnippet
insize=4876 file=Assets/Supercyan Free Forest
Sample/Shaders/Supercyan/SupercyanShader pass=FORWARD ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2
DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK
LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT
SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex
platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1478

Cmd: compileSnippet
insize=7329 file=Assets/Supercyan Free Forest
Sample/Shaders/Legacy/Supercyan/Legacy/CelShader pass=ShadowCaster
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH
UNITY_PASS_SHADOWCASTER dKW=SHADOWS_CUBE UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex
platform=d3d11 reqs=227 mask=6 start=135 ok=1 outsize=2486

Cmd: compileSnippet
insize=928 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass) pass=ShadowCaster
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1 mask=6 start=86 ok=1 outsize=1158

Cmd: compileSnippet
insize=1330
file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Hidden/Nature/Terrain/
Utilities pass=Picking ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment
platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=222

Cmd: compileSnippet
insize=2886 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Universal Render Pipeline/Terrain/Lit pass=ForwardLit ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS
_TERRAIN_INSTANCED_PERPIXEL_NORMAL _ADDITIONAL_LIGHT_SHADOWS
_REFLECTION_PROBE_BLENDING _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION
dKW=_ALPHATEST_ON _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM
_SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
_LIGHT_COOKIES _WRITE_RENDERING_LAYERS DEBUG_DISPLAY
_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
_ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING
SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS
DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON FOG_LINEAR
FOG_EXP FOG_EXP2 INSTANCING_ON _TERRAIN_BLEND_HEIGHT _MASKMAP
_NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=227 mask=6 start=57 ok=1 outsize=23026

Cmd: shutdown

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