Unity Shader
Unity Shader
Cmd: compileSnippet
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UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
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Cmd: compileSnippet
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UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
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Cmd: compileSnippet
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Cmd: compileSnippet
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UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
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UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
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Cmd: compileSnippet
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UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
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Cmd: compileSnippet
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UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
insize=1474 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Complex Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19
rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _SPECULAR_SETUP
_EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON
_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP _DETAIL_MULX2
_DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=413 ok=1 outsize=1026
Cmd: compileSnippet
insize=18068
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_DIRECTIONAL dKW=_LIGHT_LAYERS UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1101803 mask=6 start=542 ok=1 outsize=454
Cmd: compileSnippet
insize=16822
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/StencilDeferred pass=ClearStencilPartial ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1101803 mask=6 start=674 ok=1 outsize=454
Cmd: compileSnippet
insize=1216
file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/
Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=4075 mask=6 start=37 ok=1 outsize=694
Cmd: compileSnippet
insize=1884 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal
Render Pipeline/Unlit pass=Unlit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=_SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2
_DBUFFER_MRT3 LOD_FADE_CROSSFADE _WRITE_RENDERING_LAYERS
DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2
INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON
_ALPHAMODULATE_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=1 mask=6 start=56 ok=1 outsize=538
Cmd: compileSnippet
insize=780 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/
LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=227 mask=6 start=46 ok=1 outsize=598
Cmd: compileSnippet
insize=821 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/
LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=986
Cmd: compileSnippet
insize=1032
file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/
Shadow2DUnshadowGeometry pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=570
Cmd: compileSnippet
insize=662
file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal
Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8
UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=582
Cmd: initializeCompiler
Cmd: compileSnippet
insize=4876 file=Assets/Supercyan Free Forest
Sample/Shaders/Supercyan/SupercyanShader pass=FORWARD ppOnly=0
stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2
DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK
LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT
SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex
platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1478
Cmd: compileSnippet
insize=7329 file=Assets/Supercyan Free Forest
Sample/Shaders/Legacy/Supercyan/Legacy/CelShader pass=ShadowCaster
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH
UNITY_PASS_SHADOWCASTER dKW=SHADOWS_CUBE UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex
platform=d3d11 reqs=227 mask=6 start=135 ok=1 outsize=2486
Cmd: compileSnippet
insize=928 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass) pass=ShadowCaster
ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex
platform=d3d11 reqs=1 mask=6 start=86 ok=1 outsize=1158
Cmd: compileSnippet
insize=1330
file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Hidden/Nature/Terrain/
Utilities pass=Picking ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0
pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=
dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment
platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=222
Cmd: compileSnippet
insize=2886 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/
Universal Render Pipeline/Terrain/Lit pass=ForwardLit ppOnly=0 stripLineD=0
buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP
UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS
_TERRAIN_INSTANCED_PERPIXEL_NORMAL _ADDITIONAL_LIGHT_SHADOWS
_REFLECTION_PROBE_BLENDING _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION
dKW=_ALPHATEST_ON _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM
_SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
_LIGHT_COOKIES _WRITE_RENDERING_LAYERS DEBUG_DISPLAY
_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
_ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING
SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS
DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON FOG_LINEAR
FOG_EXP FOG_EXP2 INSTANCING_ON _TERRAIN_BLEND_HEIGHT _MASKMAP
_NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER
UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3
UNITY_COLORSPACE_GAMMA
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30
UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment
platform=d3d11 reqs=227 mask=6 start=57 ok=1 outsize=23026
Cmd: shutdown