A Course under Centre of Excellence as Initiative of Department of Science and
Technology, Government of Bihar
GOVERNMENT POLYTECHNIC SAHARSA
Presenter: Prof. Shubham HoD(Computer Science and Engineering) Todays Class ➢Informed Search Techniques ➢Best First Search ➢A* Algorithm ➢Greedy Search Heuristics in Artificial Intelligence • It is a technique designed to solve a problem quickly. • Heuristics is an approach to problem-solving in which the objective is to produce a working solution within a reasonable time frame. • Heuristics are used in machine learning (ML) and artificial intelligence (AI) when it's impractical to solve a particular problem with a step-by-step algorithm. • To solve NP problems in Polynomial time. • It gives good solution but does not guarantee optimal solution. Why Heuristics Are Used?
• Heuristics usually occurs when one of five conditions are met
(Pratkanis, 1989): • When one is faced with too much information • When the time to make a decision is limited • When the decision to be made is unimportant • When there is access to very little information to use in making the decision • When an appropriate heuristic happens to come to mind in the same moment Heuristics vs. algorithms • An algorithm provides step-by-step instructions for how to solve a specific problem in a finite number of steps. The resulting outcome is predictable and can be reliably reproduced when using the same input. • In contrast, heuristic outcomes are simply educated guesses. Heuristic outcomes cannot be predicted or reproduced reliably. • Heuristics are methods or strategies which often lead to problem solution but are not guaranteed to succeed. They can be distinguished from algorithms, which are methods or procedures that will always produce a solution sooner or later. • For example, if you are thoughtfully reading every line of this article, you are using an algorithm. • On the other hand, if you are quickly skimming each section for important information or perhaps focusing only on sections you don’t already understand, you are using a heuristic! Best First Search(Greedy Search) • Greedy best-first search algorithm always selects the path which appears best at that moment. • It uses the heuristic function and search.(Ex: Eucledian Distance) • It uses the heuristic function and search. It is the combination of depth-first search and breadth-first search algorithms.Best-first search allows us to take the advantages of both algorithms. • In the best first search algorithm, we expand the node which is closest to the goal node and the closest cost is estimated by heuristic function, i.e. Algorithm: • Step 1: Place the starting node into the OPEN list. • Step 2: If the OPEN list is empty, Stop and return failure. • Step 3: Remove the node n, from the OPEN list which has the lowest value of h(n), and places it in the CLOSED list. • Step 4: Expand the node n, and generate the successors of node n. • Step 5: Check each successor of node n, and find whether any node is a goal node or not. If any successor node is goal node, then return success and terminate the search, else proceed to Step 6. • Step 6: For each successor node, algorithm checks for evaluation function f(n), and then check if the node has been in either OPEN or CLOSED list. If the node has not been in both list, then add it to the OPEN list. • Step 7: Return to Step 2. • Advantages: • Best first search can switch between BFS and DFS by gaining the advantages of both the algorithms. • This algorithm is more efficient than BFS and DFS algorithms. • Disadvantages: • It can behave as an unguided depth-first search in the worst case scenario. • It can get stuck in a loop as DFS. • This algorithm is not optimal. A* Algorithm • It uses heuristic function h(n), and cost to reach the node n from the start state g(n). • A* search algorithm finds the shortest path through the search space using the heuristic function. • This search algorithm expands less search tree and provides optimal result faster. • A* algorithm is similar to UCS except that it uses f(n)=g(n)+h(n) instead of g(n). • F(n)=Actual cost from start node to n • G(n)= Estimated cost from n to goal node • In A* search algorithm, we use search heuristic as well as the cost to reach the node. Hence we can combine both costs as following, and this sum is called as a fitness number. Algorithm of A* search:
• Step1: Place the starting node in the OPEN list.
• Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and stops. • Step 3: Select the node from the OPEN list which has the smallest value of evaluation function (g+h), if node n is goal node then return success and stop, otherwise • Step 4: Expand node n and generate all of its successors, and put n into the closed list. For each successor n', check whether n' is already in the OPEN or CLOSED list, if not then compute evaluation function for n' and place into Open list. • Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the back pointer which reflects the lowest g(n') value. • Step 6: Return to Step 2. Example Initialization: {(S, 5)} Iteration1: {(S--> A, 4), (S-->G, 10)} Iteration2: {(S--> A-->C, 4), (S--> A- ->B, 7), (S-->G, 10)} Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G, 10)} Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path with cost 6. • Advantages: • A* search algorithm is the best algorithm than other search algorithms. • A* search algorithm is optimal and complete. • This algorithm can solve very complex problems. • Disadvantages: • It does not always produce the shortest path as it mostly based on heuristics and approximation. • A* search algorithm has some complexity issues. • The main drawback of A* is memory requirement as it keeps all generated nodes in the memory, so it is not practical for various large-scale problems.