Standardised Questionnaires in Usability Evaluation. Applying Standardised Usability Questionnaires in Digital Products Evaluation
Standardised Questionnaires in Usability Evaluation. Applying Standardised Usability Questionnaires in Digital Products Evaluation
1 Introduction
According to [1],usability is a web design (or an application design in general)
approach, by which we decide how difficult for a user is learning and accessing an
application.Developers should take into consideration that users are frequently
familiar with some user interface patterns.Keeping this in mind,complicated designs
and strange functionalities can be very confusing to the potential customers of any
digital product.[1]
Usability is defined by International Organization for Standardization (ISO) as “The
extent to which a product can be used by specified users to achieve specific goals with
effectiveness, efficiency, and satisfaction in a specified context of use”. [1]
There are five main components which define usability, according to [1]:
1. Learnability – How easy is to perform basic tasks for new users?
2. Efficiency – What time does it take for users to find what they came for?
3. Memorability – How hard is it for users to repeatedly perform their tasks?
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2.1 SUMI
According to [5],SUMI is a solution to the measurements of the user perception of the
usability of a digital product.It offers the possibility to compare competing products
and similar products,so it can give useful information for future updated on the
software.It consists of a 50-item survey and it’s intended to be managed by people
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2.2 SUS
Another type of standardized questionnaire we will present is SUS (System Usability
Scale), which is the most frequently used questionnaire to measure usability. It was
created by John Brooke in 1986.[8] In UX, SUS is always used in an online survey or
after each usability testing session for users to fill in.
According to [8],SUS was not initially created for the websites usability testing
measurements,it was developed at Digital Equipment Corporation in the UK in 1986
as a tool dedicated for electronic office systems usability engineering.While SUS is
frequently used today to measure the usability of websites, its usage is not limited to
websites. It can be used to measure any systems and applications,from digital products
such as mobile apps, digital kiosks, laptops to machinery.
SUS is known as a simple, frequently used 10-statement questionnaire..The tool asks
users to rate their perception of agreement or disagreement to the 10 statements—half
worded positively, half negatively—about the software under review. [8]
SUS has been proven as an efficient questionnaire and it is also a free tool.
2.3 PSSUQ
The PSSUQ (Post-Study System Usability Questionnaire) is a 16-item standardized
questionnaire.It is frequently used to measure users perceived satisfaction of a
website, software, system or product at the end of a study.
The items are seven-point graphic scales, anchored at the end points with the terms
“Strongly agree” for 1 and “Strongly disagree” for 7 and a “Not applicable” point
outside the scale.A group of usability evaluators selected the items on the basis of
their comprehensive content regarding hypothesized constituents of usability. For
example, the items assess such system characteristics as ease of use, ease of
learning,simplicity, effectiveness, information and the user interface. [9]
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2.4 QUIS
According to [11],the Questionnaire for User Interaction Satisfaction(QUIS) is a
usability testing tool created to measure the users subjective satisfaction with any
computer interface.It contains a demographic questionnaire, a measure of general
satisfaction over the entire product and also,it measures the users satisfaction on 4
certain threads, such as the screen factors,terminology and system
feedback,learnability and system capabilities.
Also,the QUIS is commonly used in areas as commerce/industry,international
education and research,domestic education and research users.Most of them use the
QUIS in conjunction with a usability testing laboratory.[11]
In the next chapter, we will present the case study applied on a group of students who
had the task to choose between the presented surveys in order to customise and use
them for their assigned projects usability evaluations.
1 https://play.google.com/store/apps/details?id=eu.spotlighttimisoara&hl=en_US
2 https://play.google.com/store/apps/details?id=eu.openvirtualmobility.hub&hl=en_US
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and open digital credentials. In Figure 2 presented above, there is a capture from the
mobile application first page.
For this mobile app, the team decided to use the PSSUQ - Post-Study System
Usability Questionnaire. The reasons for their choice are the following ones : its
replicability, the PSSUQ is more complex than SUS and it would be helpful for
finding precise results regarding the usability problems of the app and it’s free.
As it follows,the students customised the questionnaire and the structure is presented
below.
1. The login section was very easy and intuitive.
2. I find the app easy to use.
3. I didn’t have many problems using the app.
4. I felt comfortable with the design of this app.
5. The menu is too complex.
6. The information on OpenVMLH app is useful.
7. I find the graphic interface easy to use.
8. The video tutorials on the app are useful and precise.
9. I enjoyed the entire design of the app.
10. The information on the app is well structured.
11. I didn’t find on the app everything I searched for.
12. Communicating through this app is fast.
13. The OpenVMLH app sends suggestive error messages so I can easily
understand what I should do.
14. I think this app helps you being productive.
15. The calendar sections on this app is easy to use.
16. I think this app will help me in the future.
The students decided that SUS would be appropriate for their usability study over this
website because the standard questions of the questionnaire are suitable for websites
usability testing,so the major changes of the questions would be useless as long as it
has been proven as a successful questionnaire in the past.
3 https://elearning.upt.ro/ro/
4 https://unicampus.ro/
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Also,the students customised the survey in such a way so it could be more specific on
the E-learning Center website.
1. I think I could frequently use the E-learning Center website.
2. I think that this website is way too complex.
3. This website is easy to use.
4. I would need technical help in order to use this website.
5. The information on this website is well structured.
6. I think the menu of the website is too complicated.
7. The website is easy to learn to use.
8. I think that this website is way too difficult to use.
9. I felt comfortable using this website.
10. I think I have to improve my skills before using the E-learning Center
website.
through the history of the university such as a virtual museum.Also, the application is
not a final product yet. In Figure 5, there is a capture from the application.
3.6 Discussion
As presented above, we can observe that 3 out of 5 teams tend to choose the SUS
questionnaire for their usability evaluation of the projects so we can conclude that in
our case, there is 60% predilection of using the SUS questionnaire and 40%
predilection of using the PSSUQ.
Also,we could be able to previously predict the fact that after analysing all these four
standardised questionnaires presented above, the students will tend to use these two
types because both of them are free.
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We can also observe that both of the teams which chose the PSSUQ have to test the
VR application and the OpenVMLH mobile application, these products requiring
more specific research for the possible usability problems.
Through the reasons mentioned by the students decided to use the SUS,we can notice
that this standardised questionnaire offers fewer questions,it’s an easy and objective
type of questionnaire and also,being short encourages the participants to be honest
and fast. Another reason for choosing the SUS is its replicability and the fact that it
can be customised or not.An advantage of using the SUS is also the ease of the score
calculation,demonstrating a logic rationale,with an equal number of positive and
negative statements,with answers in a range between “Strongly Disagree” to
“Strongly Agree”.The interpretation of the obtained score can be found in [14].
Likewise,the students embracing the use of PSSUQ in their usability evaluations
brought significant reasons for their analysis, such as the ease of use, the proper
number of questions which is also an important aspect in the questionnaire method.
The PSSUQ offers 16 questions/statements that can be properly customisable so the
survey is able to cover important aspects of the tested product.Contrarily,a longer
questionnaire can be overwhelming for the participants,inducing thoughtless answers
and subjectiveness.
Comparing the options of the teams participating in this case study,we can conclude
that choosing one of the standardised questionnaires in usability evaluations depends
on the complexity of any product,the stage of development.An example supporting
these statements can be the decision to use the PSSUQ for the Virtual Museum VR
application,which is not a final product and it’s also a complex application.
Furthermore,choosing one of the questionnaires presented in this paper depends on
the budget of the team organising the usability evaluation.As being said above,the
students picked the free questionnaires-SUS,PSSUQ, instead of the paid ones - SUMI
and QUIS.
An important point when it comes when picking the appropriate questionnaire is its
complexity.As mentioned above,compared with a short questionnaire,a long survey
can overwhelm the participants and induce thoughtless answers.
As specified in the beginning of the paper, the goals of usability testing can vary by
study, but usually they include: identifying problems in the design of a product or
service, uncovering opportunities to improve, learning about the target user’s
behaviour and preferences.
Also,in this paper we researched and presented various types of commonly used
standard questionnaires used in the user evaluation phase : SUS, PSSUQ, QUIS and
SUMI.
Likewise,we presented a case study where five teams of master degree students had to
choose between those four surveys in order to accomplish their usability evaluations
work by the end of semester.
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We obtained a score of 60% for using the SUS questionnaire and 40% for using the
PSSUQ.We also emphasised above the pros and cons of using any of these two types
of usability evaluation surveys.
As future work,the students will have to apply the questionnaires within the
Interactivity and Usability subject at the Politehnica University of Timișoara and
afterwards,we will analyse the impact of the chosen questionnaires over the assigned
projects usability evaluations.
References