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Carrom Rule.

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0% found this document useful (0 votes)
40 views

Carrom Rule.

Uploaded by

guestdj11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CARRO

M RULE-BOOK

1. Objective:
● The aim of the game is to score the most points by pocketing the Queen and
player pieces.

2. Teams:
● Singles: One player per side.
● Doubles: Two players per side, with each player taking alternate turns.

3. Game Setup:
● The carrom board is placed on a flat surface.
● The striker is placed within the base circle (on or between the two
parallel lines) at the end of the board before each shot.

4. Starting the Game:


● The game begins with the player striking from the base circle to break the
initial arrangement of pieces.

5. Scoring:
● The Queen is worth 3 points.
● Each player piece is worth 1 point.
● The player must pocket the Queen first, followed by a piece of their color in
the same turn to cover the Queen.

6. Turn Rules:
● If the striker pockets the Queen and/or pieces of their color, the player gets
another strike.
● If no pieces are pocketed or a foul is committed, the turn ends.
● Pocketing the Queen and a piece together requires a specific sequence: the
Queen must be pocketed first, followed by a piece of the player’s color to cover
the Queen.

7. Fouls and Penalties:


● If the striker is pocketed, a previously pocketed piece is returned to the board.
● Pocketing only an opponent's piece is a foul and ends the player's turn.
● Pocketing the striker along with the Queen results in both the Queen and
an additional piece being returned to the board.
8. Pieces in Play:
●Pieces standing on their edge or overlapping are left until moved again in
the normal course of play.
●If the striker comes to rest under another piece, the referee will remove it.

9. Positioning and Striking:


● The striker must be placed within the base circle before each shot.
● Striking with any part of the hand other than the finger is not allowed.

10. Match Duration:


● Singles: One game of three breaks.
● Doubles: One game of four breaks.

11. Winning the Game:


● The team or player with the most points at the end of the game wins.

12. Conduct:
● Players must not change the position of their chair or change hands
during the game once it has begun.

THE ABOVE-MENTIONED RULES & REGULATIONS ARE TO BE


STRICTLY FOLLOWED BY THE TEAM.
IF THERE IS ANY DISOBEDIENCE WITH REGARDS TO THE RULES &
REGULATIONS BY ANY TEAM. IT MAY RESULT INTO FINE,
DISQUALIFICATION OR BOTH.
IF DUE TO ANY CIRCUMSTANCES MATCHES ARE NOT COMPLETED ON
THE SCHEDULED DAY, THEN IT WILL BE CONDUCTED ON THE
FOLLOWING DAY

CARROM HEADS:

SHUBHAM WAVRE DEVANG MESHRAM

SPORTS OFFICER

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