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Computer Graphics Question Paper 21 22

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0% found this document useful (0 votes)
95 views

Computer Graphics Question Paper 21 22

Uploaded by

yamisinghsmart99
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Subject Code: XXXXX

Roll No:

BTECH
(SEM-5) COMPUTER GRAPHICS 2021-22

TIME:3 HOUR Total Marks: 100

Instruction: Attempt the questions as per the given instructions. Assume missing data suitably.

SECTION - A

Attempt All Parts in Brief 2*10 = 20

Q1 Questions Marks

(a) What is the difference between raster and random scan ? 2

(b) What is the role of frame buffer is raster method ? 2

(c) What is the difference between computer graphics and image processing? 2

(d) Distinguish between pixel ratio and aspect ratio. 2

(e) What is the difference between generation of character by stroke and bitmap method? 2

(f) What do you mean by 3-D geometry ? 2

(g) What do you mean by composite transformation ? 2

(h) Explain 2 D translation with diagrams 2

(i) List the properties of Bezier Curves. 2

(j) What is specular reflection ? 2

SECTION - B
Attempt Any Three of the following 3*10 = 30

Q2 Questions Marks

(a) What do you understand by shadow mask CRT? Give its advantages and disadvantages. 10

(b) Explain 3-dimensional clipping ? What are the problems that are encountered in perspective projections ? 10

(c) What do you understand by clipping? Give Liang-Barsky's line clipping algorithm. 10

(d) Explain reflection in detail. What is reflection about an arbitrary line ? 10

(e) Draw a simple Illumination model. Include the contribution of Diffuse, Ambient and Specular Reflection. 10

SECTION - C

Attempt Any One of the following 5*10 = 50

Q3 Questions Marks

(a) Consider two raster systems with resolutions of 640* 480 and 1280* 1024. How many pixels could be 10
accessed per second in each of these systems by a display controller that refreshes the screen at a rate of 60
frames per second ?

(b) Consider the line from (5, 5) to (13, 9). Use the Bresenham algorithm to rasterize the line. 10

Q4 Questions Marks

(a) Use the Cohen-Sutherland algorithm to clip line P1 (70, 20) and P2(100, 10) against a window lower left hand 10
corner (50, 10) and upper right hand corner (80, 40).

(b) Obtain the mirror reflection of the triangle formed by the vertices A(0, 3), B(2, 0) and C(3, 2) about the line 10
passing through the points (1, 3) and (-1,-1).

Q5 Questions Marks

(a) What is window-to-view point coordinate transformation 7 What are issues related to multiple windowing ? 10

(b) What do you mean by projection ? Differentiate between parallel projection and perspective projection. 10

Q6 Questions Marks

(a) What do you understand by the term "Back-Face Removal" ? Explain a Back-Face Removal algorithm, you 10
find convenient to implement. Justify your answer.

(b) Explain Z-Buffer algorithm. 10

Q7 Questions Marks
(a) What do you understand by quadric surfaces ? 10

(b) Explain the difference between : 10


i. Bezier and B-Spline curves
ii. Bezier and Hermite curves

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