CorelDraw Pagemaker Photoshop 7.0
CorelDraw Pagemaker Photoshop 7.0
Unit-Ii
PageMaker 6.5I
Introduction
Document Layers
Easier Layout
Better Integration
Color Controls
Internet Ready
Paper Orientation
You can set paper in two ways, portrait is one in which the paper is
used with the longer size in the vertical direction. If we interchange the
directions, we get the Landscape Orientation.
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Starting PageMaker
PageMaker Environment
Menu Bar The standard menu bar contains all the main menus
for File, Layout, Element and other utilities.
Ruler The top and left ruler bars helps you to precisely
position the cursor, text, and graphics in the page.
The Current Cursor location is shown by two dotted
lines in the rulers. To view the rulers select View >
Show Rulers.
Master The Master Page icon shows the position of the
Page Icon master Pages. Clicking it will display the Master
Page. Master Pages contain text, graphics, layout
and settings, which are common, thought the
publication.
Page Icon The Page icon shows the list of pages in the
publication with the currently selected page in black.
Clicking a particular page icon will display the
selected page.
Pasteboard Surrounding the page is an area of white space
called the Pasteboard. It is used to store graphics
and texts as you work. Items you place on the
pasteboard are visible from any page and can be
selected and moved regardless of the page you are
currently working on.
File Menu
New New command is used to create a new publication. This command gives rise to a dialog box where you define the
various options before opening a new page of the publication.
Open Open allow you to open an existing PageMaker file.
Save Save command saves the current publication. To save all the open files, press the shift key while choosing the Save
option.
Revert Revert command rolls back all the changes made since the last save. It is the same as closing the publishing,
without saving and opening it again.
Place Place command is used to place text and graphics into the publication.
Acquire The Acquire command is used to scan an image into your publication.
Export Export command lets you export your publications into the format you select.
Edit Menu
Paste Multiple Paste Multiple lets you paste multiple copies of text or graphics.
Paste Special Paste Special is used to specify the format to use when you paste an object into your publication.
Insert Object Insert Object is used to specify the format to be used to insert an OLE embedded object within a PageMaker
publication.
Edit Story Edit Story is used to toggle between the word processing mode and the layout mode.
Layout Menu
Sort Pages When you select Sort Pages command, a dialog box appears with all the pages of
the publication. You can rearrange the pages in the publication graphically.
Column Column Guides lets you divide the pages of the publication into different columns of
Guides equal size.
Auto Flow Auto flow is used to flow the text onto the pages of the publications on its own from
a loaded text icon. It flows the text into pages from columns to columns and also
adds pages on its own depending on the availability of text.
Type Menu
Define Styles This option will present you a dialog box with the list of styles used in the
publication. You can add, modify and delete styles from this dialog box.
Element Menu
Utilities Menu
View Menu
Window Menu
Pointer Tool
UNDERSTANDING PAGEMAKER TOOLS
Pointer tool is used to pick, drag and drop graphics and text.
Toolbox
Zero Position
Zero Position allows you to set the zero position on the screen. Zero
position is the position, where both the top and the left side rulers are
Text Tool
at zero. By Zero positioning all measurements in the pages are made
relative to this point. Click it and drag it to anywhere on the
workspace to set it as the Zero Point Text Tool is used to edit and select text and insert text frames.
Click the text tool and click anywhere in the document and start
entering text. The text tool creates a free flowing text box
Crop Tool
Polygon frame puts the text inside the polygon. Select the polygon
Circle tool is used to draw a circle or elliptical graphic. To draw a
circle or an ellipse, select the tool, click and drag to draw a circle frame tool, draw a polygon then select the text tool and click inside
the frame to enter the text inside the polygon frame
on the document.
Circular Frame is used to type text inside a circle or an oval. Use Hand tool is used to move the screen. This tool is very useful when
the Circular frame tool to draw the frame and then click inside with you are working with large documents. It helps you to easily
the text tool to start entering text. The entered text will be navigate in a large page. To move a screen, just select the hand
constrained to the circular frame. tool and click and drag the page to view different parts of the page.
Zoom Tool
Polygon Tool Zoom tool allows you to zoom in and out of the document view. By
default the zoom tool will be in the zoom-in mode. To zoom out of
Polygon tool is used to draw a shape with more than four sides. page select the zoom tool and press control and click in the
You can modify the polygon by selecting Element and selecting document window with the zoom tool.
Polygon Settings
Enter 1 inch as the inside margin and press the TAB key.
OPENING A NEW PUBLICATION
Click File.
Enter 1 inch as the outside margin and press the TAB key.
Select New.
Click OK.
Enter 1 inch as the bottom margin and press the TAB key.
A new document is opened with the required margins and the first
page of the selected document is displayed.
Click the "Compose to printer" dropdown menu.
Paper size is the actual size of the paper and Page Size is the
Select the printer "HP DeskJet on LPT1" printable area of the page. The Page size is the area enclosed by
the page margins.
CONTROL PALETTE
Kerning Text Kerning adjusts the spacing between
The control Palette displays the properties for the selected characters in text. It is selective, so you can
paragraph, Character or object. adjust just one or two characters, or whole
sections of text. Negative numbers move
It is a sort of shortcut to the object, text, and paragraph properties. characters closer together, whereas Positive
Choose Window and select Show Control Palette to display the numbers space them out.
Control palette.
Leading Text Leading adjusts the spacing between lines
of text. This is applicable on line-by-line basis.
Positive and Negative numbers have the same
effect as they have on Kerning, except that the
spacing is between the lines of text.
Tracking Text Tracking adjusts how closely characters
follow each other. Very tight tracking brings text
CONTROL PALETTE IN OBJECT MODE closer together, very loose spreads it out a bit.
Size Text Size adjusts point size of text.
The control Palette when it has an object selected displays the object
Position Text Position adjusts the placement of the text on
properties such as the reference point, position, size, scaling,
a given line. Positive Numbers move the text into
cropping, printer resolution, rotating, skewing and horizontal and
a super text position (above the line), and
vertical reflection.
Negative numbers move it into a subtext position
(below the line).
Horizontal/vertical mirrors the currently selected object along
Width Text Width adjusts the character width and does
mirror the x or y-axis.
not affect height. The larger the percentage, the
Height/width sets the height and width of the currently wider the word. Percentages over 100% make it
selected object, either numerically in proportionately larger than the standard sizing,
inches or in percentages of the current under 100% make it proportionately smaller.
size.
Rotate Rotate, is used to rotate the selected
object around an axis. The center of
rotation is set as the object's center and
exact measurements can be used
This skews, the currently selected object,
Skew
in degrees.
XY position Sets the horizontal and vertical position of
the upper-left corner of the currently
selected object.
Color Palette
The color Palette is used to apply colors or view the name or kind
Control Palette in Character Mode of color applied to the selected text or object. The buttons stroke,
fill or both, can be used to change the color of the graphic object
The Character Palette is displayed when the text tool is selected. and Object level.
It has options for changing text styles, size, leading, tracking, width Tints allow you to have variations of the same color. To apply a
and Kerning. color to a text or object, select the corresponding text or object
and select the color from the color Palette.
There is a toggle button to shift between paragraph view and
character view. Choose Window and select Show Colors, to display the Colors
palette.
Styles Palette
The Styles Palette is used to apply styles or to view or edit styles Hyperlink Palette
defined for the publication. To apply a style, just click a paragraph
with the text tool and then click a style name in the palette. Choose A hyperlink has two parts: a source, which is the hyper linked text,
Window and select Show Styles to display the Styles palette. or graphic that you click, and a destination, which is where the
source jumps. Inside a PageMaker publication, destinations are
called anchors. You can also give a valid web hyperlink. Choose
Window and select Show Hyperlinks to display the Hyperlinks
palette
Layers Palette
Setting a Measurement System
The Layer Palette is used where a multiple layers document
structure is required. Layers allow you to separate the different Click File.
elements that make up your document. You can hide, display, add
or delete layers as required. Choose Window and select Show
Layers to display the Layers Palette.
Select Millimeters.
Select Preferences.
Click OK.
In the Preferences menu select general.
INSERTING PAGES
GUIDES
Click Layout.
Margin Margins are defined in the Document Setup dialog
Guides box, when you first create a publication, and are
applied to the Document Master page. These are
represented by pink lines on the top and bottom
and by blue lines on the left and right.
Column Column guides serve as boundaries for text you
Guides place within them. You can have as many as 20
columns per page. Column guides control the flow
of text and are represented by dark blue lines.
Ruler Ruler Guides are also non-printing guidelines
Guides which are primarily used to align objects in the
publication and are represented on the screen by
Light blue lines.
Viewing Pages
You will notice that new pages are added to the page icon bar.
A dialog box with the page icons appears. Click on the fourth
page, and place it before the first page.
SORTING PAGES
MASTER PAGES
In the New Master Page dialog box enter the name as "content". Select the option "One page".
Click OK.
Press the mouse button and drag the insertion point to the right.
HEADERS AND FOOTERS
Release the mouse when you have opened the box to the correct
size.
Headers are text or graphics, which are located above the top
margin and below the bottom margin in case of footer. They are
used to display information about a page such as chapter title or
page numbers, current date and time of publication or revision
date.
TEXT BASICS
Type "Layout Galaxy".
Entering Text
Placing Text
PageMaker displays an alert message that says, "The story has not
Select Edit Story.
been placed." Click the place button to place the story.
Formatting Text Tracking is similar to kerning in that it deals with the horizontal
space between letters. PageMaker includes five built-in tracks
Changing In PageMaker, by default the type size is 12 points from Very Loose to Very Tight. To set the required track, first
Font Sizes but you can change the size as often as you like select the text.
using the Control Palette. The Control Palette can
be activated or deactivated from the Window menu.
Changing There are ten different styles for any typeface. They
Typeface are Normal, Bold, Italic, Underline, Reverse,
Styles Strikethrough, Small caps, All caps, Super script
and Sub script.
PARAGRAPH SETTING
Click on the Tracking pop-up menu.
Paragraph formatting includes setting indent values, paragraph
spacing, text alignment, dictionary, etc. In this exercise we shall
see how to draw a line below a paragraph. Click on the Text tool.
Select Paragraph.
SETTING TABS
Click Ok to close the Paragraph Rules dialog box.
In this exercise we shall see how to set tabs. Select the Text tool.
Now you can see the text being aligned according to the tab
Select Indents/Tabs.
marker.
INDENTS SETTING
Click once above the ruler to create your own tab marker.
In this exercise, we shall see how to set Indents. Click the Text
tool.
Click Ok.
Click OK.
Select Indents/Tabs.
Thus the paragraph has been aligned according to the Indents set.
Hyphenation Setting
BULLETS AND NUMBERING
Let us see how to add a word to the user dictionary. Click on
The Bullets and Numbering option automatically adds bullets or
the Type menu.
numbers to the paragraph in the text block. To edit bullets or to
add numbers you can click the Edit or Numbers button Select Hyphenation.
respectively.
Click the Add button in the Hyphenation dialog box.
In the Add to User Dictionary dialog box type Lay~out~
Galaxy. In this word, the most favorable break is marked by
a single tilde (~) and the second most favorable break is
marked by a double tilde. Click OK to close the Add to User
Dictionary dialog box.
Click OK to close the Hyphenation dialog box.
The word "LayoutGalaxy" has been added to the
Dictionary.
Set Styles
In this demo we shall see how set style. Select the Text tool.
HYPHENATION SETTING
Thus the selected text has been changed to the Headline style.
Click on the windows menu.
Select Subhead 1.
Click the Based on drop down menu.
Select Headline.
Click OK to close the Style Options dialog box. The new style has
been created.
ROTATING TEXT
Let us see how to rotate a text frame. Click the arrow tool.
Delete the current value in the rotation angle text box of the control palette.
CREATING HYPERLINKS
Select the text. Click on the Window menu. Select Show Colors.
Select blue from the Colors Palette. Click anywhere on the page.
The text color has been changed to blue.
Advanced Topics
SPELL CHECK
THREADING
When a story in a text block extends to the next or subsequent PageMaker helps you in proof-reading your text by providing a
pages, it is broken up into individual page text blocks. A small Red 'Spelling Checker', which can be used to check the spelling for a
triangle in the lower window shade handle indicates that there is selected range of text or for all the text in the active story or all
more text that can be currently displayed in the text box. Click on stories in all open publications. PageMaker will warn you of any
the Red triangle to display the second block of the text. words it cannot locate in its dictionary. If any word is misspelled
then you have the choice to re-enter it or choose from a selection
of closest matches in the dictionary. The Spelling dialog box can
be activated from the Utilities menu.
The small + symbol in the top window shade indicates that the story
has been continued from a previous block text. An empty handle in
the bottom window shade indicates the end of the Story.
Select Column Guides.
Click the loaded text icon anywhere on the page. Now you have
Select Index Entry.
added, "adjust layout" to your Index. Similarly you can add
other words.
Using the find and change feature, you can search for specific
Click on the story menu & Select the Close Story. occurrences of a word or group of words. Once you find what
Click on the Utilities menu & Select Create Index & Click OK. you're looking for, then PageMaker automatically changes it to
the selected option. The find and the change dialog boxes can
be activated from the Utilities menu.
GRAPHICS
Line Tool
In this exercise, you will learn to use the Line Tool. Select
the Line Tool from the Tool Box.
Point the Cursor on A and hold down the mouse Button and
Point the Cursor on "A" and hold down the mouse Button and drag it to
Point "B" and then release the mouse Button. drag it to Point B and release the mouse button to draw a
Rectangle. Now Draw a Square using the Box Tool. Point
the Cursor on C and hold down the Shift Key and drag the
mouse button down to Point D to draw a Square.
Box Tool
Box tool is used to draw both rectangles and squares. In this exercise you
will learn to use the Box Tool. Select the Box Tool.
Rounded Corners
Fill
Stroke
Placing Graphics
To do this you first click the File menu. Select Place from the
drop down menu.
Cropping an Image
Click the handle shown and drag towards the center to crop the
graphic. Now click on the center of the graphic, notice that the
cropping tool changes to a hand tool. Hold down the mouse
button and move the graphic downwards.
Move the Pointer to the Work area and Click it. You can now see the
imported image on your screen.
Locking Objects
You can see that the Outline of the polygon is changed to Green
color. To Fill the Polygon with Yellow Color, Click the Fill button in
the Color Palette. Click Yellow Color in the Color Palette. Now you can
see that the Polygon is filled with Yellow Color. Click the Tint button to
Select Lock Position.
display the drop-down tint list. Tint the fill Color to 55% by selecting it from
the drop-down Tint list. In this way you can easily add color to
the Squares, Rectangles, Ovals and Circles in PageMaker.
Click anywhere outside the object in the work area. You can
now see that only the text inside the oval is visible and that
around the oval has disappeared. Actually this command
creates a window sort of effect to see the text through the
graphic. You can also adjust what part of the text has to appear
through the object by moving the text with the Pointer Tool
Drag it and place it on the text, which is already there on the work area.
Select both the text and the object. To do this click Edit menu.
Printer
Select "Select All". Now you can see that both the text and the object Here choose your printer type if you have loaded the drivers for
are selected. Click the Element menu. more than one printer, otherwise the default printer, which you
have selected is shown.
No of Copies: Choose the number of copies of each page you want to print.
Collate: This option collates the printed output. If you want to make 2 copies of pages 1-5 then this command will print page number 1to5, 2
times over in a collated form.
Reverse order: This is used to print in reverse
order that is while printing 1 to 5 pages, it will
print 5 to 1.
Proof: by choosing this option you can print the
pages as lower quality proofs.
Pages: All' will print the entire document and if
you select Ranges, you can specify the range of
pages to be printed.
Book: This command is valid if you have the
publications lined up in Book. The options here
are that you can print all the pages of all the
publications in the book or choose otherwise.
Print drop down list: 'Both Pages' is used for
printing a document on the front and back at a
time. 'Odd pages' is normally used to print all
odd-numbered pages first. Then these printed
pages can be printed on the other side also by
putting them back in the tray and giving 'Even
Pages' option.
Orientation: This has two icons for Portrait and
Landscape. Select the appropriate icon.
Ignore 'Non-Printing: Click this if you want to
print the non-printing characters too.
Reader's spreads: It allows for the evaluation
of two-page spreads
Percentage: Print Options can be opened by
clicking options button in printing your document
dialog box you can scale the pages to any size
before printing.
Reduce to fit: While printing if the paper size is smaller than the page designed by you, the Reduce to fit command enables you to print the
document on the paper even when the paper size is small. While printing if the paper size is smaller than the page designed by you, the
Reduce to fit command enables you to print the document on the paper even when the paper size is small.
Duplex: Duplex can be used to print on both sides of the page during one pass through the printer. This is a very handy feature if you need to
print front and back originals. The various options here are None, Short edge and Long edge.
Options: Here are the various options, which can be printed on the page itself that is the Printer's marks and Page information. Tiling breaks
up the ultimate size into smaller pieces that fit on the page size specified in the page Setup dialog box. PageMaker sets an automatic overlap
of the tiles that takes into account the unprintable margin around the edge of the page or you can manually set the overlap, if you wish.
Color Options: Color Options can be selected by clicking the Color button in printing your document dialog box. This gives control over
handling color separations and printing color.
Composite: Composite is opposite of separations. When this option is selected colors will not be separated instead they will be printed in
place as either shades of gray or as close approximations of the colors. To print colors on a color printer, click the Composite button. If you are
using a laser printer then, using this option you get shades of gray.
Print Colors in Black button: Makes all the colors print in shades of black in the same-screened percentages acquired with process and spot
separations.
Separations: When you select the separations button, the separations pop-up list becomes active. This contains the process colors and any
spot colors you have defined for this document. From this, select the colors whose separations you want to print and click 'Print This Ink' check
box to add an X in the pop-up list. PageMaker only prints separations for the colors with X's in the Print column.
Print All Inks: This command is used to mark all the colors with X's.
Print No Ink: This command is used to remove all the X's in the list of colors.
All to Process: This command is used to convert all spot color separations temporarily to process separations.
Printing Your Document: This exercise will teach you how to print a document. Click File menu.
________________________________________________
Unit-IIi
CorelDraw 12I
INTRODUCTION
CorelDRAW is a vector illustration program. Images are displayed on the computer screen as pixels. How the program treats the pixels is
determined by whether the image is defined as a vector or a bitmap. A bitmap file defines the position, color and size of each pixel. A vector
program defines a line of pixels and treats them as a single object. To change an object in a bitmap, you must change all the pixels, so if a red
box on a blue background needs to be smaller, you have to re-create a smaller red box and change the pixels where the box was to the blue
background. When you have a vector image, you redefine the size and location of the lines. Each object is independent of the others and can
be manipulated as needed. To make your work easier, Corel Corporation has added a few bitmap manipulation tools in DRAW and includes
its bitmap manipulation program, CorelPhotoPaint, when you purchase CorelDRAW.
TOOL OVERVIEW
The Toolbox is located in the left portion of the window and contains all the drawing and editing tools necessary to create objects for an
illustration.
Tools containing a small triangle in the corner produce a Flyout. Flyouts contain additional tools, or tool options and are explained below in the
order they appear on the default screen. Flyouts are described following the Tool Overview.
Pick Tool
Selects objects or groups of objects. Once selected, you can use the Pick Tool of move, stretch,
scale, rotate, and skew objects.
Shape Tool
Reshapes objects. Objects are reshaped by moving nodes, lines, and control points.
Zoom Tool
Changes the current view of the drawing. You can also select magnification options from the
Property Bar in the Zoom mode.
Freehand Tool
Draws lines and curves. You can also use this tool to trace bitmaps.
Converts the freehand strokes you draw to basic shapes and smoothed curves.
Smart Drawing Tool
Rectangle Tool
Draws rectangles and squares. Squares are created by using the Control key while drawing.
Ellipse Tool
Draws ellipses and circles. Circles are created by holding down the Control key as you draw.
Text Tool
Adds either Artistic or Paragraph text to your drawing.
Eyedropper Tool The Eyedropper Tool allows you to select a color within an object, especially a bitmap, and allows
you to apply that color to another object. You can also capture the color for a customized palette.
The flyout gives access to the paint bucket that applies the color.
Outline Tool
Sets the outline style of an object or a line. This includes the line type, ends, color, and weight.
The flyout gives quick access to some changes.
Fill Tool
Assigns the fill style of any object. Fills are only visible on closed objects. The flyout gives access
to control dialogs for each type of fill.
FLYOUTS
Tool buttons containing a small triangle in the lower right corner display Flyouts. Flyouts are used by CorelDRAW to display additional tools.
They are activated by holding down the tool button with the mouse.
The table below is not meant to be a comprehensive look at each tool Flyout, but rather a reference.
Flyouts
Shape Edit Flyout
Holds Shape Edit, Knife, Smudge, Roughen, Free Transform and Virtual
Segment Delete Tools.
Curve Flyout
Holds the Bezier Tool, Artistic Media Tool, Dimension Tool and the
Connector Tool. Each tool is used to create specific types of lines.
Object Flyout
Holds the Polygon Tool for creating multi-sided objects, the Spiral Tool
and the Graph Paper tool.
Outline Tool Flyout Displays options for changing line color, styles, weights, and ends.
Fill Tool Flyout Displays options for changing fill color, styles, creating custom colors, and
removing fills.
Interactive Fill Flyout Holds the Interactive Fountain Fill Tool and the Mesh Fill Tool.
Toolbars and Flyouts can be made to float. Once floating, you can dock them to any part of the window. To float
a Toolbar or a Flyout, place your cursor over the area at the end of the bar that resembles two ribbed bumps or
gray lines. Hold down the left mouse button and drag the bar out to the main window of the program. All tools
on the Flyout will be displayed so you can easily access them.
To dock the Flyout or return the toolbar to its original location, double click on the title bar of the floating Flyout.
To return the Flyout to its original location, click on the closing X in the upper right-hand corner. Below is the
Interactive Tool Flyout in floating mode and in Flyout mode.
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A CorelDRAW file can have as many as 999 pages. A document of that length, however, might be created more easily in CorelVentura. To
navigate a multi-page document you use the Page Navigator bar at the bottom left of the work window. From this bar you can add or move
from one page to another. To delete pages you need to use the Delete Page command under the Layout menu.
The Property Bar is located just under the Standard Toolbar. It is an interactive command center. Being interactive means that the options on
the Property Bar change depending on the current task or command. It is designed to save time by interactively displaying commands as you
work. You will work more with the Property bar as you progress. This section is meant only as an introduction.
DOCKERS
Twenty-four functions of CorelDRAW 12 display in a dialog window called a Docker. Dockers are placed into the interface or “docked” as are
Tool Bars or the Property Bar. They are accessed by clicking on the tabs at the right of the working window. Dockers can also float or be
closed so only the tabs show. Dockers replaced Roll-Ups from earlier version of DRAW. To access the Dockers, go to the Windows menu
Dockers.
Docker Function
Displays the characteristics of the object selected including any Web assignments such as links or hot spots.
Properties
Allows access to the function that changes that characteristic.
Shows the hierarchical structure of objects, layers, and pages within a document including the stacking order
Object Manager
of the objects. Allows you to move objects from one layer to another.
Object Data Manager Sets up a spreadsheet-like document recording information about an object.
View Manager Allows you to change the view without using the menu or the drop down list on the Standard Toolbar.
Link Manager Allows you to create HTML links within your documents.
Lists all the moves you have made so you can reverse them. The default is 99 steps. You can change this to a
Undo Docker
smaller number if you wish.
Internet Bookmark
Organizes bookmarks you have assigned within a Web project in DRAW.
Manager
Symbol Manager Allows you to set up libraries of objects you use frequently and convert them to symbols.
Artistic Media T his tool acts as an calligraphy pen, a paint brush or an image sprayer.
Blend Gives all the controls for the Blend effect.
Contour Gives all the controls for the Contour effect.
Envelope Gives all the controls for the Envelope effect
Extrude Gives all the controls for the Extrude effect
COLOR PALETTES
The colorful row of boxes on the right of the screen is the Color Palette. DRAW comes with 18
color systems and gives you the ability to create your own palette. The palette can be floated
or parked. The type of palette can be changed with the Windows menu, or the Color Palette
Browser Docker. You may have several palettes open at once.
®
The main color palettes include HKS Colors, Trumatch Colors, Uniform Colors, Web Safe Colors,
®
and the complete Pantone Matching System including the system that was shipped with
CorelDRAW 8. (The Pantone system is updated by the company on a regular basis and a major
change was made in 1998. Pantone numbers assigned in DRAW 8 will not match the system in
DRAW 9 or DRAW 10.) In addition, the Color Palette Browser Docker includes some specific color
systems such as human skin colors and natural color systems. Here is also where any custom
palettes you build will be stored.
Note: When you hold down a chip on the color palette, a box with shades of that color displays.
(Shown below.) By dragging to one of the shades of the first color, you can choose a shade of a
color quickly and apply it to a line or fill an object.
CHANGING AN OPTION
The Options dialog allows for extensive customizing of CorelDRAW 12. To make this curriculum easier for you, one of the default settings for
CorelDRAW 12 needs to be changed before we continue.
Often, when working on an image, you want to see it with out the clutter of the screen or the image has become so complex that you only want
to see the outlines of the object. These are the View options.
Normal Displays all object, high resolution bitmaps and all fills except PostScript.
Enhanced Displays the best possible quality for your monitor and shows all PostScript fills.
Removes all the DRAW elements from the screen and shows the image at the best possible
Full screen preview
resolution and against a white background.
Shows the selected object at the best possible resolution and separates it from the other
Preview Selected only
objects.
This allows you to rearrange the pages of a multi-page document and to view all the pages
Page Sorter View
of a multi-page document in thumbnails format.
As you work on an image, you may want to get closer to see detail or make small adjustments. DRAW gives you several options for zooming
into your object or out. When the Zoom Tool on the Toolbox is selected, the Property Bar displays the following options.
Zoom Commands
Allows you to get closer to your drawing and work on detail. You can drag a marquee
box around a point and zoom into that point. Clicking with the cursor zooms you in to
Zoom In double the previously set view level.
Allows you to move about the page with precision. With a work area of 250 feet (yes
that is feet!), it is easy to get lost. This allows you to move the page as if you could use
Panning your hand.
Clicking with the plus Tool zooms you in double the last view setting, for example, if
you are at 100%, you will go to 200%. Clicking with the minus Tool zooms you out to
Zoom in and out the last setting. Using the example in the previous sentence, it would put you back to
100%
Zoom To Selected
Changes the display to show only selected objects (Shift+F2). Changes the view to
Zoom To All Objects
display all objects (F4). This will include objects located outside of the page.
Zooming
2. Click in an area.
You have just gotten closer to the drawing. You can also zoom in by dragging the Zoom Tool around a specific area.
3. Press the F3 key on your keyboard.
This shortcut zooms out to the previous view each time you press it.
4. Place the tool icon to the upper right of the Bluebonnet.
5. Click and drag diagonally to create a zoom marquee.
6. Release the mouse.
By dragging the Zoom Tool around an area, you can enhance the magnification and be more precise by zooming to a specific area.
7. Go to the Standard Toolbar and select the Zoom Levels list (the box showing the % of magnifications).
Values for the magnification settings can be selected from the list, or typed in as needed.
8. Select To Page (Shift + F4).
This will change the display to show you the whole page.
1. Go to the View menu and select the Full Screen Preview (F9).
The window changes to display only the drawing. All window components are removed.
2. Press the Escape key on your keyboard.
This will take you back to a standard preview or you can use the right mouse button.
SELECTING OBJECTS
Marquee selecting
1. Place the Pick Tool cursor just outside and above the circle and hexagon.
2. Click and drag to surround the objects.
By dragging with no objects selected, you create a 'dotted line box’. All objects within this dotted line or marquee will be selected.
3. Release the mouse when they are surrounded.
Notice the Status Bar. It will help verify how many objects are selected.
4. Place the cursor over the center X.
5. Hold down the mouse button and drag both objects next to the square.
Objects act as one while they are group-selected.
6. Press the Escape key to deselect all objects.
You can also click in a blank area, but sometimes this may inadvertently select something else.
If you start out to select multiple objects and do not quite surround them all as you drag, hold down the Alt key while dragging, and any objects
touched by the marquee will be selected.
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Shift-Select
You can also select all objects on a page and the desktop by double-clicking the Pick Tool.
Nudging Objects
Sometimes you only want to move an object a small distance or you want to move several objects the same distance. The arrow keys allow
you to nudge an object. The default nudge is one tenth of an inch (0.10). You can change the distance in the Options Edit dialog or on the
Property Bar with nothing selected.
Scaling and resizing are essentially the same technique, except that scaling resizes both the height and width at the same time. Scaling an
object means that the proportions (size relationships) between the height and width are maintained. For example, if a square is 1 inch by 1
inch and you scaled it 200 percent, it will become 2 inches by 2 inches.
1. Go to page 2.
2. Select the blue square.
3. Place the cursor on the lower right corner.
Your cursor should change to the double-headed arrow cursor. If it doesn't you missed the handle.
4. Click and drag downward along the red line.
Dragging a corner handle scales objects proportionally.
5. Release the mouse button.
6. Select the red square.
7. Place the pointer on the left middle selection handle.
8. Click and drag to the left. Repeat to the right.
Dragging any middle handle will allow you to resize along one side only. Notice the cursor shows which direction you may move
using that selection handle.
Quick Copying
1. Go to page 3.
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Tip: You can also specify the resize percentage of an object by typing values in the Scale Factor text box on the Property Bar. The lock
button next to the boxes controls how the changes will be applied. When the lock is closed, the changes will stay in proportion or when open,
allow you to change one dimension without effecting the other.
Special selection handles, called Rotate and Skew handles, are available to rotate and slant objects using the mouse. Objects are rotated
around a pivot point. The pivot point can be relocated outside of the object. This is handy when you want to rotate one object around another.
Free rotation
1. Go to page 4.
2. Select the top rectangle.
3. Click on it a second time as if selecting it again. (Do not double-click).
Selecting an object twice activates the special rotate/skew handles. This is not the same as double-clicking, where you click rapidly.
The circle in the middle is the pivot point.
4. Place the cursor on one of the corners.
The cursor icon changes indicating that you can rotate the object.
5. Click and drag the corner handle in a circular motion.
The cursor changes again to display the rotate cursor.
6. Watch the Property Bar to see the degree of rotation as you move.
Rotating objects counterclockwise produces a positive angle(+), while rotating clockwise produces a negative angle(-) of rotation.
You can add precision to your rotation by using the Control key. This technique will restrict the rotation to 15-degree increments. Rotating
clockwise will produce a negative value (-15 degrees), rotating counter clockwise will produce a positive value (15 degrees). The increment of
rotation can be changed in the Options dialog.
1. Go to page 5.
2. Select the green circle.
3. Click the circle again to activate the Rotate and Skew handles.
4. Move the cursor over the target mark in the middle of the green circle. This is the pivot point.
5. Hold down the left mouse button and move the pivot point down to the center of the large yellow circle.
The position indicator on the Property Bar should read 4.25 and 5.5, the middle of the page. This will change the rotation and allow
the green circle to rotate around the larger yellow circle.
6. Hold down the Control key.
7. Place the cursor on the upper right rotation handle of the green circle.
8. Move the handle clockwise.
As you rotate the green circle, the Property Bar shows you how far you have rotated. With the control key down, you will move in 15-
degree increments. Because the pivot point has been moved in the center of the yellow circle, the green circle moves around the
yellow one.
9. Release the mouse button.
10. Go to the Edit menu and select Undo (Ctrl+Z).
By default, the Undo command will reverse the last action.
Remember to keep the left mouse button down until you are finished!
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1. Select the green circle again and activate the Rotate and Skew handles.
2. Hold down the Control key.
The Control key constrains the movement of the object.
3. Click and drag to rotate -30 degrees (clockwise).
Remember to watch the Property Bar as you rotate. The Angle of Rotation section in the middle displays rotation angle as you
rotate.
4. Before letting go of your left mouse button, right click.
This should produce a duplicate at the 1 o'clock position.
5. Release the left mouse button then the Control key.
6. Go to the Edit menu Repeat Rotate.
The Repeat command repeats the last action. The last command will follow the word Repeat on the menu. Another duplicate is
created 30 degrees away from the second green circle.
7. Press Ctrl+R.
This is the Repeat command. A new green circle should be added to the drawing.
8. Keep using the Repeat command (Ctrl+R) until the circles form a clock similar to the one shown below.
Tip: You can also rotate objects by specifying an increment in the Angle Rotation section of the Property Bar. You cannot, however, create
duplicates while rotating this way. If the object does not move after you change the parameters on the Property Bar, press the Enter key.
Skewing objects
Skewing slants an object along either the horizontal or vertical plane. This technique is used often to give the illusion of distance or movement.
1. Go to page 6.
2. Select the top gray text object.
3. Activate the Rotate and Skew handles.
4. Place the cursor on the top middle Skew handle.
5. Click and drag to the right about 1 inch.
6. Move the red text object on top of the gray text.
This combination produces a cast shadow.
Flipping objects
1. Go to page 7.
2. Select the blue triangle.
3. Place the cursor on the middle left selection handle.
4. Hold down the Control key.
5. Drag the handle over to the middle right selection handle.
As soon as you begin to drag, the cursor turns into a double-headed arrow.
6. Release the mouse button.
7. Release the Control key.
When using a combination of the mouse and keyboard, always let go of the mouse first.
8. Select the red triangle.
9. Place the cursor on the middle top selection handle.
10. Hold down the Control key.
11. Drag the handle over to the bottom right selection handle.
As soon as you begin to drag, the cursor turns into a double-headed arrow.
12. Release the mouse button.
13. Release the Control key.
14. Use a corner handle to flip the shapes diagonally.
You can also flip objects from the Property Bar. There are two buttons located to the right of the Angle Rotation portion that are used to flip
objects.
undo one particular step or a series of step. It is an advanced feature that you might find useful but will not be addressed in this
class.
2. Select the blue triangle.
3. Go to the Property Bar and select the top Mirror button.
Drawing Tools
The first tool on the Curves flyout is used for creating freehand lines (similar to scribbling).
While holding the Control key your lines are constrained to 15-degree angles. This helps you
draw simple straight lines.
The Curves Flyout
Freehand Tool
The second tool on the Curves flyout is used to create curved lines by using special control
Beziér Tool points. It is one of the more difficult tools to master.
The third tool on the Curves Flyout acts as an calligraphy pen, a paint brush or an image
sprayer. We will not cover this tool in this class.
Artistic Media Tool
The fourth tool on the Curves Flyout allows you to draw curves one segment at a time. It is
Pen Tool similar to the Beziér tool.
The fifth tool on the Curves Flyout allows you to draw connected straight lines and curves
Polyline Tool one segment at a time without double clicking.
The sixth tool on the Curves Flyout allows you to specify both the height and width of a curve
as you draw it. It works very much like the 3-point ellipse tool. You will not cover this tool in
3-Point Curve Tool this class.
The seventh tool on the Curves Flyout creates dynamic connectors between shapes as in a
Connector Line Tool flow chart.
The eighth tool on the Curves Flyout creates dimension lines for technical and architectural
Dimension Line Tool drawings. You will not cover this tool in this class.
Used for creating basic rectangles and squares. Squares are created when holding down the
Rectangle Tool Control key as you draw. The flyout gives you the three-point rectangle tool.
Used for creating basic elliptical (oval) shapes and circles. If you need circles, hold down the
Ellipse Tool Control key while drawing. The flyout give you the three-point ellipse tool.
The Graph Paper Tool is used to create a group of identical boxes that simulate at sheet of
Graph Paper Tool graph paper. When the Flyout is activated you can also select the Spiral and Polygon Tools.
Drawing Rectangles
Drawing squares
1. Go to page 2.
2. Be sure the Rectangle Tool is selected.
3. Place the Rectangle Tool in the center of the rectangle at the cross marks.
4. Hold down the Shift key
The Shift key modifies drawing tools to draw objects from their centers.
5. Click and drag down and to the right to create a rectangle.
6. Release the mouse first, then the Shift key.
7. Move to the square shape.
8. Hold down both the Control key and the Shift key.
9. Click and drag to draw the square.
You can use both modifiers at the same time while drawing .
10. Practice some more if you need to.
1. Go to page 3.
2. Choose the 3-point rectangle tool from the rectangle flyout.
3. Click on the red dot marked 1 and hold down the mouse button.
4. Drag to the red dot marked 2.
5. Release the mouse button.
6. Click on the red dot marked 3.
The tool allows you to establish the height and width of the rectangle as you draw. Practice by doing the second rectangle.
Note: If you have trouble making the first line of the rectangle straight, hold down the Control key as you draw the first line of the 3-Point
Rectangle but let up after you release the mouse button. This insures your rectangle is straight but does not draw a square. The Control key
will constrain your 3-Point rectangle to a square just like with the standard rectangle tool if you hold it down as you go to the third point.
Elliptical shapes are created using the same basic mouse movements as those used when creating rectangles and squares. By adding the
Control key you can create circles while drawing with the Ellipse Tool.
1. Go to page 4.
2. Go to the Toolbox and select the Ellipse Tool.
Notice the cursor indicates which tool you are using.
3. Place the cursor on the blue dot.
4. Click and drag diagonally along the red line.
5. Release the mouse button.
Notice that the selection indicators for the ellipse are showing a bounding box, not a bounding ellipse. The point where you began
the ellipse is not where the line of the ellipse is drawn. This is a good reason to draw your ellipses from the center.
6. Place the cursor on the red dot.
7. Hold down the Control key
1. Go to page 5.
2. Place the Ellipse Tool on the crossed lines in the dotted ellipse.
3. Hold down the Shift key.
4. Click and drag to create an ellipse.
5. Release the mouse, then the Shift key.
6. Move to the circle shape.
7. Hold down the Control key and the Shift key.
8. Repeat drawing as in step 4.
9. Release the mouse, then the keyboard keys.
1. Go to page 6.
2. Choose the 3-point ellipse tool from the Ellipse flyout.
3. Click on the red dot marked 1.
4. Drag to the red dot marked 2.
5. Let up on the mouse button.
6. Move the cursor to the the red dot marked 3.
The final movement sets the height or diameter of the ellipse. Notice it ends at the bounding box indicator.
Note: The Control Key constraint works here just as it does in the standard ellipse. Hold down the Control Key as you drag the line to
establish the diameter of the circle and when you click on the outside of the circle for the third point, you will get a circular ellipse of exactly
that diameter. The technique for drawing with the 3-Point Curve tool is the same as that for the 3-Point Ellipse. You establish the first point,
drag to the end of the curve, then drag to establish the height of the curve.
Drawing Polygons
Polygons are multi-sided closed shapes. By default, the Polygon Tool is set to draw pentagons. By changing the tool properties, you can draw
a polygon with up to 500 sides, which looks very much like a circle.
1. Go to page 7.
2. Hold down the Graph Paper Tool button to activate the Object Flyout.
3. Select the Spiral Tool.
4. Using click and drag, draw the spiral object.
5. Delete the object.
6. Repeat drawing while holding down the Control key.
Remember that the Control key keeps the proportion as you draw.
7. Hold down the Spiral Tool button.
After selecting a tool from the Flyout, it becomes an active tool button.
8. Select the Graph Paper Tool.
9. Draw a grid with the Graph Paper Tool.
10. Repeat using the Control key.
Note: The Graph Paper Tool creates the grid out of rectangles. You can ungroup them and resize them if needed.
Drawing Polygons
1. Go to page 8.
2. Go to the Toolbox and select the Polygon Tool from the Object Flyout.
Remember holding down a tool button that contains a triangle produces a Flyout.
Notice the change in the cursor.
3. Place the cursor at the start point for the triangle.
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The Perfect Shapes tool allows you to draw several kinds of objects quickly. Perfect Shapes can be filled, resized,
and effected just like any object you draw. The Perfect Shape displays a red diamond to show it is a Perfect
Shape.
This is a collection of 15 basic shapes you can use as the foundation of an object. The example above is one of
Basic Shapes
these shapes.
Arrow Shapes This is a collection of 21 different types of arrows to use with a drawing.
Flowchart Shapes This is a collection of 23 shapes commonly used in a flow chart.
This is a collection of 12 stars and star bursts. The polygon tool will create a 5-pointed star but with internal
Star Shapes
lines. This tool creates a 5-pointed star without internal lines.
Callout Shapes This is a collection of 6 text balloons for use as callouts in both cartooning and technical drawing.
1. Go to page 9.
2. Go to the Toolbox and select the PerfectShapes tool flyout.
1. Go to page 10.
Creating polylines
1. Go to page 11.
2. If needed, select the Freehand Tool again.
3. Place the Freehand Tool at the top left end of the object.
4. Click to start the first line segment.
5. Move down to the first dot. (Do not drag!)
6. Double-click.
This ends one line and begins the next line so they are connected.
7. Move to the second dot.
8. Double-click.
This ends one line and begins the next line so they are connected.
9. Repeat the previous steps.
10. Move to the last dot.
11. Click once to stop drawing.
Clicking only once will end the line.
Tip: If you stop prematurely, you can continue drawing on the same line by placing the Freehand Tool on the end and start drawing again.
DRAW assumes you want to connect the lines if you begin again close to the end of another line.
The Beziér Tool creates curves by adding control points to the line segments. These control
points are used to bend the lines as you draw. It is one of the more difficult tools to use. If you
do not get the hang of it right away, don’t feel bad. It just takes practice. The next exercise
uses the familiar connect-the-dots approach to help you learn the Beziér Tool. The Pen tool
was added in Draw 11 and is a modified Beziér tool. You will draw with each.
Be sure to follow the steps closely. As you will find out, the tool works differently based on
how you start and stop the curves. When you are finished you will have created a leaf that
looks similar to the one below.
Tip: With the Beziér Tool, Click & Drag creates the curve reference point while Click makes the line.
1. Go to page 12.
2. Hold down the Freehand Tool button.
Mixing colors
The Pen tool
1. Select the square again.
1. Go to page 13. 2. Hold down the Control key and select another color on the color
2. Hold down the Freehand Tool button. pallete.
3. Click once on the other color.
CorelDRAW adds a 10 shading of that color to the square.
3. Go to the Flyout and select the Pen Tool. 4. Click again on another color to mix it with the first.
Notice the cursor change. You can see how you can manipulate the colors here to obtain a
new shade for your drawings.
4. Place the cursor on dot 1.
5. Click and drag to dot 2.
The small black squares at the end of the dotted line are By dragging
the control points. They help shape the curve of the line
while drawing.
1. Select the star.
6. Release the mouse button. 2. Click on a color and drag that color to an arm of the star.
7. Move to dot 3 (DO NOT DRAG). The cursor icon changes to show you are dragging a fill color. The
Notice that unlike the Bezier tool, the line is drawn as color will be used to fill the star. Note that only parts of the star will
you move the pen. be filled. The default setting in DRAW creates a six chambered
8. Press and hold down then Drag to dot 4. object from the polygon. To create a star with one area, must use
9. Release, then click and drag to dot 5. the Perfect Shapes tool.
This combination starts a new line segment and allows 3. Click on another color and drag that color to the line that creates
the star.
the new curve to be independent of the previous one. The cursor icon changes to show you are dragging a line color.
10. Release the mouse button. 4. Practice this function by changing the colors in the other two
11. Move to dot 6. objects.
12. Release the mouse button.
13. Place the cursor on top of the start point on the red dot.
14. Single clicking ends the drawing. An Overview of Fills
All closed objects can contain fills. Fill styles range from a simple color to a
As you can see, the new Pen tool is somewhat easier to use. If complex bitmap pattern. Fill types are applied to objects through the Fill Tool.
you are going to draw many curves, it will be worth your time to Once the object is selected you can choose a fill type from the Fill Tool Flyout.
master these tools as well as the 3-Point curve tool. Each fill style has unique characteristics and editing options that are
controlled through their respective dialog boxes.
Although color can be applied using the Fill or Outline Tool, it is Creates a gradient fill. Gradients are formed by
faster to apply color directly from the Color Palette. Fountain Fill
merging multiple colors together.
ALIGNING OBJECTS
Alignment shortcuts
Distributing objects
1. Go to page 16.
2. Select all the objects on the page.
You can use the Select All command from the Edit menu, or double-click on the Pick Tool button.
3. Go to the Align and Distribute dialog box and select the Distribute tab.
4. Select the vertical center option.
5. Click OK.
The objects are now evenly spaced out between the top and bottom.
6. Go to the Edit menu select Undo.
7. Go to the Align and Distribute dialog box and select the Distribute tab.
8. Select Vertical Center option again.
9. Select the Align tab.
10. Select the Horizontal Center option.
As long as you do not click OK, options from one panel remain active allowing you to combine both align and distribute options.
Adding the Center align option will align and distribute objects at the same time.
11. Click OK.
Note: Attempting to distribute a large number of objects will sometimes result in odd, unexpected arrangements. When this occurs, a function
of the way the program remembers where objects are, called stacking order, has interfered with the distribution. Try distributing a objects a
few at a time.
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Ordering Objects
1. Go to page 17.
2. Select the red object.
This object is actually the background and needs to move to the back.
3. Go to the Arrange menu – Order - To Back (Shift+Page Down).
Tip: You can also use the To Front and To Back buttons from the Property Bar.
4. Select the lemon.
Notice it is a group of two objects, the yellow lemon and the white light accent.
5. Go to the Arrange menu - Order - In Front of.
6. Click on the green leaves with the large black arrow.
The leaves are moved behind the lemon.
Note: Often, the Back One or Forward One commands don't seem to work. The computer creates a 'page' for each object. What you see as
two objects next to each other, may be several 'pages' apart. This is why Corel added the In Front of command. This is called the stacking
order of the objects.
CREATING DUPLICATES
Often, when working with many groups, you want to insure the objects don't move in relation to each other. To keep objects in the same place,
DRAW provides the Group function.
1. Go to page 20.
2. Go to the Edit menu and choose Select All.
Double clicking on the Pick Tool also selects all objects.
3. Go to the Property Bar and select the Group button (Ctrl+G).
You can also find this command under the Arrange menu. Look at the Status Bar. When objects are grouped, the Status Bar tells
you that you have selected a group and how many objects are in the group.
4. Move the group to a new location.
5. Go to the Color Palette and select any color.
The whole group changes. As long as they are grouped they will act as one object.
Sometimes, you may want to change one object within a group but don't want it to move.
Note: The Ungroup All command releases all groups within groups. For example, you have three groups of three objects grouped together.
When you use the Ungroup command, the status bar will show three groups selected. When you use the Ungroup All command, the status
1. Go to the class files folder and open the file Open 4th.cdr.
Remember you can open a file from the File Menu, from the Standard Toolbar, or using Ctrl+O.
2. Go to the Windows menu Docker Transform Position.
This opens the Transform Docker with the Position function active.
CorelDRAW uses the terms Horizontal and Vertical to indicate which dimensions are changed on an object.
Shown here are an indicator grid and properties you will see on many Dockers. The indicator grid, the nine
boxes with the center box selected, show where the parameters you fill in will apply. For Position, DRAW
moves the object so that the point on the gird is at the parameters you set or moves the object that distance
in the direction given by the grid. For Rotate, it shows the point of rotation. For Scale, the grid gives the
direction of the change. For Size, it will show the direction of the change and for Skew, the direction of the
skew. You will practice each of these in the following exercises. The buttons at the top indicate Position,
Rotation, Scale and Mirror, Size and Skew.
Placing duplicates
6. Save your file. If you want to preserve the original file, do a Save As and rename the file.
You will return to this page later to make other changes to the organizational chart.
Rotation Mirror
Remember the exercise in the first session where you created a clock? In an earlier chapter, you mirrored objects by dragging a
Here we will use a different approach to do the same thing. middle selection handle from one side to the other while
holding down the Control key. Now you will flip an object using
1. Go to page 2. the Transform Docker.
2. Go to the Transform Docker Rotation.
The second button. 1. Return to page 1.
3. Select the flower petal and move it until the pointed end touches the 2. Go to the Toolbox and select the Freehand Tool.
edge of the flower center. Remember to use the Control key to draw straight lines.
4. Change the point of rotation to the following settings: 3. Draw lines to connect the boxes as in the example below.
4. Select only the line.
5. Go to the Transform Docker Scale and Mirror.
H = 5.5 6. Select the left/right mirror button.
V = 4.25 7. Click the middle right relative position box.
This will flip the object back to the right along the right
selection handle.
5. Change the rotation angle to 15 degrees.
6. Click the Apply to Duplicate button. Continue clicking until you have
completed the wild flower, a Texas Indian Blanket.
Another way to complete the flower is to use Ctrl+R, the repeat last
function short-cut, after you have moved the petal once.
7. Save the file.
Scale
1. Go to page 3.
2. Select the first tree and place it at the edge of widest part of the road.
3. Go to the Transform Docker Scale and Mirror.
4. Be sure the Proportional setting is selected and the grid selection is
the middle both directions.
5. Change the H setting to 125%.
6. Click on the Apply button.
Notice that the V setting changed to 125%
7. Place another tree at the top or end of the road. Change its size to
25% of the original.
8. Move the trees to the side of the road and scale them to give the
illusion of a line of trees along a road.
9. Save the file.
Size
Skew
1. Go to page 4.
2. Select the upper right hand box. 1. Go to page 5.
2. Select the box.
3. Go to the Transform Docker Size.
3. Go to the Transform Docker Skew.
4. Clear the box by Non-proportional.
5. Move the grid indicator to the upper right position. 4. Check the box by Anchor Point.
This functions like the grid point setting in the Size
6. Change the H setting to 3.5.
function. The anchor point will remain stationary and the
The Proportional function changes the V setting
automatically for you. object will distort from that point.
5. Choose the upper right corner on the grid as the anchor
7. Click the Apply button.
point.
The box resizes from the grid point toward the center.
8. Select each box and resize it, changing the grid point 6. Change the H skew angle to 15%.
7. Click Apply to Duplicate.
setting so the boxes resize to the center of the page.
8. Repeat the process on each of the four boxes. Change
The grid sets the direction of the increase or decrease in
size. Selecting the center of the grid and proportional the anchor point on each and see what results.
The resulting objects look like a stack of paper.
causes the object to increase equally on all sides.
9. Save the file.
When you are manipulating objects, you often want to see the effect quickly and apply your ideas before they slip away.
MANIPULATING OBJECTS
The basic element of a CorelDRAW illustration is the vector object. Objects can be manipulated in a number of ways to create different
elements in your drawing. The lines that form an object are called vectors and those vectors are connected with nodes. Vector drawing
applications create objects mathematically. Predefined objects include rectangles, ellipses, polygons, and curves. Each vector of the image is
defined by the nodes. These react in set ways to changes. Some manipulations cannot be applied to defined shapes. To change predefined
objects, the objects must be changed to a series of lines or curves. You will cover this under the command Convert to Curves.
CorelDRAW creates two basic types of objects – open and closed. Open objects include straight lines and curved lines. Closed objects
include circles, rectangles, squares, polygons, and freehand drawings. All objects can be 'filled' with an interior fill style, however, unless the
object is closed, the fill will not appear.
Two of the main tools for manipulation of objects are the Transform Docker that you covered in Chapter 5 and the Shape Tool. Many of the
elements of these functions are also found on the Property Bar. As with all CorelDRAW operations, functions are accessed many different
ways.
One of the more confusing elements of CorelDRAW are the locks for proportional and non-proportional changes. These button are found on
the Property Bar. Proportional changes keep the width and height of an object in direct relation to each other as they were in the original
object. In other words, if you make a square an inch larger, it will remain a square, not become a rectangle. Non-proportional allows you to
change one direction's dimension without affecting the other dimension.
Button Definition
When the lock is closed (default, button raised), all changes will
be proportional. A change to the width (H) will always change the
height (V).
When the lock is open (button depressed), all changes will be
non-proportional. A change to the width (H) will NOT change the
height (V).
Note: Size changes made with the selection boxes is not affected by the proportional button on the Property Bar. Only the size indicator boxes
on the Property Bar are effected.
The most basic editing of objects is moving and changing the nodes. This is done with the Shape Tool. The various elements of the
shape tool are shown in the table below.
Delete
Deletes selected node. Double clicking on a node will also delete the node.
Join
Connects two selected end nodes on two connected lines. Moves each node an equal distance to
meet in the middle.
Break apart
Breaks a line at the selected node and adds an additional node. The nodes will be on top of each
other.
To Line
To Curve
Changes a straight line segment into a curved line and adds control handles.
Cusp
Changes the node property so the curve control handles can be moved independent of each other.
Smooth
Changes the node property so the curve control handles stay in a straight line. The curves form
compliments to each other.
Symmetrical
Each side of the curve mimics the other as in you move one control handle and the other moves in
the opposite direction.
Reverse ends
Reverses the end nodes on a line or curve. This is useful when you are putting arrowheads or other
special endings on lines.
Extend
Extract Subpath
Auto Close
Draws a line from the first to the last node of a line segment.
Rotate
Allows you to rotate or skew selected parts of an object using the nodes.
Align
Places the nodes in line with each other either horizontally or vertically.
Select All
Elastic Mode
Alters the way nodes are moved by proportionally maintaining the distance between nodes as they
are moved.
Auto Reduce
A slider that alloys you to simplify an object by having DRAW remove nodes that are unnecessary to
maintain the shape. Can be used for the entire object or selected nodes.
In certain situations, when you select a line or an object, the program will change from the Pick tool to the Shape tool. When this happens, you
will be manipulating nodes rather than just moving the object. The shift will be indicated by the cursor icon and the appearance of nodes on
the lines in your drawing.
You will find your work moves faster and you will be less frustrated if you learn to recognize the cursor icons of the various tools.
Adding nodes
Tip: If you need a new node precisely in the middle of two other nodes, select an existing node, then click the Add node button. A new node
will appear centered between it and the next node on the line towards the beginning of the line. The largest node is the first node of a line.
Note: Working with curved lines takes a bit more care than working with line segments. Not only can you reshape them with the nodes, you
can move the lines as well. The Control handles will move to match your changes to the line segments.
Objects created with straight lines do not have control points. To change a line to a curve, you will use the node at the end of the line. This will
add control points along the lines. Once they are activated you can create a curve by moving them.
1. Go to page 9.
3. Go to the Property Bar and click the Round Corners Together lock.
With the lock open, the corners can be rounded one at a time. With the lock closed, the corners will round together.
4. Click on one corner node.
Be sure only one node is selected. Notice the mouse cursor icon changes to the Shape Edit Tool cursor.
5. Round the corner by pulling the node along the line that makes up the side of the rectangle.
Notice that the number of degrees in the arc is shown on the Property Bar. You can also enter the number in and change the
corners so several rectangles match. Press the Enter key to apply the changes.
6. Select the red rectangle.
7. Go to the Property Bar and depress the Round Corners Together lock.
8. Click on one corner node.
9. Round the corners by pulling the node along the line that makes up the side of the rectangle.
All four corners round together in the same amount. As with the individual corner rounding, you can enter the arc measurement and
press the Enter key to apply these change.
Elliptical objects can be used to create arcs, pie shapes for graphs, and pie wedges.
10. Arc and pie shapes can be set using the Property Bar parameters.
This allows you to create duplicate arcs and pies for charts and technical drawings.
1. Go to page 9.
2. Select the clip art image.
Remember to use the Pick tool to select.
3. Check the information on the status bar.
4. Ungroup the image and notice the number of objects that make up the picture.
5. Press the Esc key to de-select all the objects.
6. Select the words For Sale.
Notice the selection indicator boxes and nodes.
7. Press the delete key.
Notice that much more than the words For Sale are removed!
8. Undo your last action.
9. Go to the Shape Edit Flyout and choose the last tool.
This is the Virtual Segment Delete tool.
10. Go to the View menu and choose Wire Frame.
This allows you to look at the basic structure of the clip art.
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Problem: Applying the Break Apart command to merged objects may not return them to their original condition. Some alterations cannot be
reversed. This is not predictable. Plan before you combine.
1. Go to page 10.
2. Group-select all the red circles.
Probably the best way is to marquee select. The text is on another layer. You cannot select it from the current layer.
3. Go to the Arrange menu and select Combine (Ctrl+L)
Every other circle is knocked out. A new object is now formed. The fill for the new object is determined by the fill of the first object
chosen. Because all of our objects were filled with red, the final object has a red fill. If the resulting object does not have the fill you
anticipated, select the objects in the reverse order.
1. Go to page 11.
2. Group-select the two blue line objects.
3. Go to the Arrange menu and select Combine (Ctrl+L).
Open objects will react differently than closed objects when combined. When they are combined, they create one object giving you
reshaping control over both simultaneously.
4. Go to the Toolbox and select the Shape Tool.
Notice there are node points on both lines. The Shape Tool is not available for Grouped objects.
5. Select the leftmost end nodes on both blue lines.
6. Go to the Property Bar and select the Extend button.
Remember that the extend button joins nodes by adding a line that connects them together.
7. Repeat to connect the right end nodes.
With both sides connected, you now have a closed object.
8. Give the new object yellow colors fill.
Because it is now closed, the fill will display.
9. Go to page 12.
Note: You will see buttons on the Property Bar to apply all three of the following functions. While these button apply the effect, they do not
allow for the options seen in the Docker. Once you have become familiar with the functions, you may find it easier to use the buttons.
Welding objects
1. Go to page 14.
1. Go to page 13.
2. Select the yellow rectangle.
2. Select the large black arrow.
3. Go to the Shaping Docker - Intersect.
The selection order is important. The last selected will
Once you activate the Docker you can select the
be the object trimmed.
Intersect command because these are all part of a Docker
3. Go to the Shaping Docker - Trim.
group.
4. Deselect Source Objects and Target Objects.
4. Turn off Leave Original Target and Source Objects.
5. Click on the Trim button.
5. Click the Intersection With button.
6. Click on the red rectangle with the special cursor.
6. Select the red circle.
A notch is created using the overlapping areas of the
The remaining object looks like a red pie slice.
objects and the arrow is discarded.
7. Place the red object on the gauge.
7. Go to the Arrange menu Order To the Back.
8. Move the arrow on top.
This moves the red object back behind the text. Objects
9. Rearrange the Order (from the Arrange menu) if needed.
that are being affected will be moved to the front layer
by the program so you must change the stacking order.
8. Save the file. Three other options are available on the drop down menu of the
Shaping Docker. These are versions of the first three tools that
provide shortcuts. As you become more familiar with the program,
you may find them very helpful.
These two functions expand the trim function to several objects at one time. They are faster than the trim but do not have the same controls or
parameters as the Trim tool. You cannot save the object you cut.
1. Go to page 16.
2. Select the green circle and the blue polygon.
3. Go to the Shaping Docker and select Back minus Front.
4. Click Apply.
5. Undo the effect.
6. Select the triangle and the red square.
7. Go to the Shaping Docker and select Front minus Back.
8. Click Apply.
The Eraser Tool disconnects line segments or parts of an object by removing them. The Knife Tool slices a line between two points across a
line or a closed object. Each tool creates two sections, but handles them differently.
1. Go to page 17.
2. Select the yellow box.
An object must be selected first.
3. Hold down the Shape Tool button to produce the Flyout.
4. Select the Eraser Tool.
Notice the cursor looks like a pencil eraser. In the Tool properties dialog you can set the width of the eraser. When used on a closed
object, the sections remain connected as two new closed sections. The option to reduce the number of nodes on the object selected
is very helpful and should not be turned off.
5. Click and Drag across the box.
The tool functions just like an eraser. Notice the line color on the sections created by the Eraser Tool. This indicates you have
created two objects with the same properties as the original. These shapes are still combined into one object.
6. Experiment with each shape but use the Undo button or Ctrl+Z to return each to their original look.
7. Hold down the Eraser Tool to produce the Flyout.
8. Select the Knife Tool.
Notice the cursor looks like an graphic artist's knife. In the Tool properties dialog, you can choose to leave the cut object as one or
have it create two separate, disconnected objects.
9. Select the polyline.
10. Place the knife on a line segment and click.
The icon changes to an upright position indicating you can now cut the object.
11. Click on another segment.
A new line segment is drawn from the first point to the second and the other lines erased.
12. Experiment by cutting the other shapes. Notice the unusual effect on the polygon.
13. Save the file.
The Smudge and Roughen tools are also found on the Shape Edit flyout. These two tools allow you to change the textures and appearance of
curved lines. They are not covered in this class.
The Interactive Tools Flyout contains five tools. You will work with two of them in this class. Each applies an effect or modifies the object as
you manipulate it. You can watch the effect as you do it which give you more control over the manipulation.
Tool Description
Interactive Bend
Creates a series of shapes that gradually change from the beginning shape to the ending shape.
Can be adjusted for speed of change, direction of change, color, and path of change.
Interactive Contour
Creates a blend using the outline of the selected object. Much improved over previous versions of
the effect.
Interactive Distort
Changes an object based on the nodes that created the object. Default mode is called Push-Pull,
others are zipper and twister. The pattern and amount of distortion is determined by the direction of
drag, distance of drag and original location of the nodes.
Interactive Envelope
Allows you to distort an object by placing a container or envelope around the object to constrain the
distortion. Distortions can be mirrored on the object and the direction of distortion is controlled.
Interactive Extrude
Allow you to extend an object as if it were three dimensional. You can control the fills, light source,
and beveling of the surfaces.
Interactive Tranparancy
Allows you to create a screening effect over an image. You can cange the color, percent of cover,
direction of the gradient, and type of gradient.
1. Go to page 18.
2. Select the green pentagon.
An object must be selected first.
3. Hold down the Interactive Blend button to produce the Flyout.
10. Go to the Property Bar and choose the Double Arc mode.
11. Click on the top center node and drag it up.
The words are distorted into a humped sign. The other modes change the direction of the distortion.
12. Save the file and close it.
SETTING UP A PAGE
Pages in a CorelDRAW document can have mixed orientation. Some can be portrait and some can be landscape. In these exercises, you will
explore the various options on the Page setup up dialog. When you print the document, DRAW will adjust the orientation so the page prints
properly, in other words, you will see the pages as mixed orientation but they will print with the all pages rotated to either landscape or portrait.
USING GUIDELINES
Guidelines provide assistance for placing and aligning objects or dividing pages into columns. For example, they can be used to create
columns for text layouts, baselines for newsletter headers and footers, or just align objects as you draw. There are three types of guidelines;
vertical, horizontal and slanted guidelines.
Placing guidelines
you can turn the snap to off with a button on the Property Bar.
8. Click OK.
9. After you have added the guidelines click OK.
Tip: You can also place guidelines into a drawing by dragging them from either ruler. Place the cursor on top of the ruler, hold down the left
mouse button, and drag into the drawing. When you release the mouse, a double-headed arrow will appear indicating which direction you can
adjust the guideline. Double clicking on the guideline brings up the Guideline properties dialog or you can use the parameter settings on the
Property Bar.
Guidelines are very useful in dividing a page into smaller sections. They provide good visual clues when designing layouts.
One of the strongest features of CorelDRAW is its text capabilities. 1. Go to the File menu and choose Open 4th at the bottom
There are two types of text in CorelDRAW: Artistic Text and of the menu.
Paragraph Text. Artistic Text allows you to enter single lines of The most recent files you have worked on will be listed at
text—for example, callouts, titles, or labels in a drawing. To create the end of this menu. You can change the number of files
a second line, you will have to manually end the line by using the listed in the Options dialog.
Enter key. 2. Select all the boxes.
3. Go to the Property Bar - Ungroup All.
CorelDRAW treats Artistic Text as an object and allows you to
apply many of the graphic effects to that text while it retains it 4. Go to the Toolbox -Text Tool.
ability to be edited as text. 5. Click in the blank area to the left of the page.
This places an insertion point where the text will be
placed.
Paragraph Text is used for larger portions of text requiring word 6. Go to the Text menu - Format Text.
processing-type capabilities, such as indents and tabbing. Or the F on the Property Bar or (Ctrl+T). This activates
Paragraph Text works within a user-defined area. the Format Text dialog box used for setting text options.
7. Scroll down in the Font list - Times New Roman.
For example, if you were creating a brochure and you needed a If you know the name of the font you are looking for,
text area of about 3 inches by 5 inches you would create a Text highlight the first font name, then type the first letter of the
Frame. The Paragraph Text would then wrap within the frame. font you want. The list will automatically scroll to the fonts
that begin with that letter.
8. Replace the current font size value with 14.
Both types of text can be formatted to include bold, underline, and 9. Go to the Weight drop-down list and select Bold.
other text styles normally associated with typesetting. In addition, As you make changes they appear in the sample window
the Paragraph Text can be further enhanced by using various at the bottom of the dialog box It will display the first few
paragraph formatting such as indentation, tabs, and line spacing. word of anything you have typed or the first few letters of
While you can assign basic changes from the Property Bar, you the alphabet.
will have to go to the Format Text dialog box for extensive text 10. Click OK.
editing. If you have not set an insertion point, the change default
dialog box will appear. If you click OK at this point, the
Another feature of the Text Tool is the real-time spell checking next time you access the Text tool, it will have these
utility. It functions very similarly to that in most word processors. settings.
There is also a Grammar checker available but it is not turned on
as a default. If there is a spelling error you will see a red line Creating labels
appear under the text as you type.
1. Type: Organization Chart for LaSalle Produce Company.
This means that the word is misspelled according to the default 2. Right click on the word LaSalle and choose Ignore
dictionary. A blue line indicates a word not in the dictionary but you All.
have told the program to ignore.You can add technical words to The red underline turns to blue. You can add to your
the dictionary using the Spell Check dialog box. dictionary any words you know you will be using often.
3. Press Enter.
4. Use the following list to complete the titles for the left
group.
Press the Enter key after each to place each title on a new line.
Corporate
Sales
Marketing
Advertising.
5. Go to the Toolbox and select the Pick Tool.
This will end the typing mode. The text will become selected. To toggle to the Pick Tool, use Ctrl+Space bar.
6. Go to the Arrange menu and select Break Apart.
This will split the text into individual text lines. They can now be moved into position.
1. Go to the Toolbox and select the Text Tool. The most important thing to remember when aligning objects is the
Notice the Property Bar. The text settings reverted back selection order. Remember that alignment is based on the last
to the default parameter. object selected.
2. Click in a blank area below the text you just typed.
3. Use the following list to complete the titles for the right
1. Select the text in the top box (Corporate).
group.
Check the Status Bar to ensure that you have the text.
Press the Enter key after each to place each title on a
2. Hold down the Shift key.
new line.
3. Select the white box below the text.
Orchard Mgmt.
The Status Bar should read that you have two objects.
Quality Control
4. Release the Shift key.
Shipping
5. Press the e key and then the c key.
4. Go to the Toolbox and select the Pick Tool.
The short cut will center the two objects vertically and
Selection handles appear.
horizontally with each other. Two or more objects must be
5. Go to the Edit menu and select Copy Properties
selected.
From.
Or, Go to the Arrange menu and select Align and
This activates the Copy Properties dialog box.
distribute . Select both the Center options. Selecting the
6. Select Text Properties.
Center of the Page option, then deselecting it
7. Click OK.
accomplishes the same thing. Click OK.
8. Click on any text object from the previous text list with
This will place the text in the center of the boxes.
the large black arrow.
6. Repeat these steps to align the rest of the text with the
The fonts should be updated to match the first list.
boxes as needed.
9. Go to the Arrange menu and select Break
Remember to select the text first.
Apart (Ctrl+K).
7. Save your work (Ctrl+S).
10. Place the title of the chart on top and a division title in
each box.
11. Drag one of the corner handles to resize the text. Adding paragraph text
Artistic Text can be proportionally resized just like other
objects. While this is quicker, it is not as precise as
Paragraph Text is created by drawing an area for the text. The
using the Text Format dialog box or the Property Bar.
technique is similar to drawing a rectangle. The area used by
12. Reposition the title in the middle over the top of the
Paragraph Text is referred to as a Text Frame. It acts like a small
chart.
page.
Hint: Use the aligning shortcuts, c for vertical center with
two objects selected.
13. Save your work (Ctrl+S). 1. Go to the Toolbox and select the Text Tool.
2. Click and drag in a blank area of the page to create a Text
Frame approximately 3 inches wide and 3.5 inches tall.
Tip: A faster way to copy the properties is the Drag and Copy
As you drag, watch the Status Bar for dimensions. Text
mentioned earlier. Select the object you wish to copy properties
Frames can be resized after they are created so you don't
from.
have to be exact.
3. Release the mouse button.
With the Right Mouse button, drag the object to the object you 4. Go to the Text menu and select Format Text.
wish to change. Or use the Property Bar.
5. Set the Font to Arial and the Size to 14 points.
One point is equal to 1/72 inch.
A target helps you select the object to be changed. Release the
6. Click OK.
Mouse.
7. Type:
The LaSalle Citrus organization was established in 1915
A dialog allows you to choose which properties you want to apply. by its owner, Lee Mone Peel. A French immigrant, Mr.
The original object remains in place, unchanged. Peel purchased a tract of land in south Texas and began
growing citrus produce. It has since grown to be the
IMPORTING FILES
Many file types can be opened within CorelDRAW. When you open the Import
dialog, the Files of Type drop down list will show you all of the various kinds.
The filters to import these files are installed with DRAW. If you do not see a file
type you need, do a custom install from the CD-ROM. Check the list of files to
see if a filter is available and follow the directions to install it.
Importing files makes a copy of the file within DRAW. It does not affect the
original file.
If you want to import the object at its original size, click at the spot you want the
graphic.
If you want to resize the graphic, click and drag to reduce or enlarge the graphic
to the size of the click and drag area.
7. You do not know the size of the original but you do know where you want
to put the logo. Click and drag the cursor using the image below as a
guide.
The logo is centered on the chart.
8. Save your work (Ctrl+S).
Your work should look similar to the chart below.
CLIPART
Clipart consists of drawings and bitmap images produced by artists for use in desktop publishing and graphic design. Corel Corporation
provides thousands of clip art images with CorelDRAW 12. You USE the clipart, you do not OWN the clipart. Most suppliers ask that you
indicate the source especially if you use several images. Each package of clipart comes with an agreement outlining the limitations and
acceptable usage of the clipart. Always read your clipart package agreement. Copyright infringement fines are very high. Better safe than
sorry!
CorelDRAW uses the print drivers in Windows. It does not have any print drivers of its own. Each printer will have a different set of standards
and settings.
Printing Options
Lets you select from a list of installed print devices. The Properties button activates the Setup dialog box
Printer
for the selected printer.
Lets you designate what you want to print. The Selection option is good for proofing parts of a drawing
Print Range
without having to print the whole page.
Copies Sets the number of copies desired.
Just as you saved styles for documents, you can save setting for printers. If you make several changes
Print styles
for a particular printer or type of print job, save them so you don't have to re-enter all your parameters.
Exporting an image or a file insures the code in the file is standard code for that type of file. Using Save As to create files other than cdr files is
possible but risky. Save As is best used to make copies of a file under another name for example, saving versions of an image. Some types of
files are more difficult to export. If you plan to import the image into another type of program such as a page layout program or word
processor, do some samples first to see which type of file imports best.
1. Go to page 1.
2. Select the LaSalle Citrus logo.
3. Go to the File Menu and select Export (Ctrl+H).
You can also use the Export button from the Standard Toolbar. This will activate the Export dialog box.
4. Go to the Save in list box and select the class files folder.
5. Select the Save as type list box.
Each type of file has different parameters. You will cover only one type here.
6. Go to the list of file types and select Windows Metafile (WMF).
This applies the export filter. Filters are used to properly set the information in the exported file for the new file type. Windows
Metatfiles are useful if you use Microsoft programs.
7. Click the Selected only check box.
This option will export selected objects only. If you want to export the entire illustration, leave this blank.
8. In the File name text box, type: Logo
Tip: The author has found it takes one-half to one-third the time to export when the elements of a graphic are ungrouped. Use the Ungroup All
command on the Properties bar. After exporting, you can re-group the elements to keep them from moving.
The Options dialog allows you to change the defaults for all of the tools including the Text Tool. You will work in customization of your
Workspace later in this chapter.
The default setting for DRAW is to apply the default changes you made in the last exercise only to the active document. If you want to change
the defaults for all documents, you must change a setting. A note, some users of CorelDRAW 11 have had the setting change back to the
factory default without warning. It is a sporatic bug and as such very difficult to fix. Corel Corp. is aware of it and attemting to fix it.
Ruler Options
Many different units of measure are available for the rulers. This is because DRAW is an
Units internationally sold program. Horizontal and Vertical Rulers can also have different unit of
measure. Units of measure can also be changed on the Property Bar when nothing is selected.
The origin point for measuring can be moved here or manually on the rulers. To move the origin
Origin point, hold and drag the box at the upper left corner of the drawing window where the rulers come
together.
This sets the number of marks between the major measurements as in sixth of an inch or tenths of
Tick Divisions
an inch.
Show Rulers Allows you to work without the rulers if you are short on screen space.
Edit Scale The Edit Scale button allows you to work at a set scale such as 1:2 or 1 inch=1 mile.
WORKSPACE
CorelDRAW allows you to customize the working area or interface of the program. Just as you can float the tool bars, you can create new tool
bars, hide tool button you never use, or change DRAW to speed work on particular projects.
13. To change the Workspace, go to Tools menu - Options -Workspace and choose the one you want, then click set as current.
You can create Workspaces with all Web tools, different rules and measuring system, custom colors or any other combination you
want. Just remember that if you are reloading the program using the F8 key, you should be in the default Workspace. If you have
more than one person using DRAW, you can each create a custom Workspace. If you move from one machine to another, you can
take the Workspace with you by copying the file. The Workspaces are saved in the Program Files folder with DRAW 12.
CorelDraw Illustration -1
How to Create a Quirky Twitter Bird in Corel Draw
Step 1
Create new document, whatever size. A4 is fine. Draw the shape
of the bird’s body using the Free Hand Tool and make it nice with Step 4
the Shape Tool. This part requires a bit of creativity :) Do the same again but cut a smaller, thiner part. Those steps are
needed to add some light effects, which make it more 3D.
Step 2
Color the shape blue. Then Copy the shape and paste in the same
place. Now using the Up Arrow key, move the second shape 4
pixels up. And then change the color of the second shape to a
lighter blue. For better a effect use the Radial Gradient Fill Tool
with a lighter to darker blue. Still the first shape should be darker to
get that dark line at the bottom.
Step 5
This step uses only one simple option: Intersect (marked by red box,
shown below). Just as in the steps above, select two object and
Intersect. You will get the shape that both object share.
This technique is an easy way to get shapes that you want in many
other situations. In the picture below, notice that we used circles on
the main shape, then the eye, then the eyeball, etc. Be sure to apply
a radial fill to the eye as shown above.
Step 3
Copy the shape and place it in the white area. Copy it again and
paste it. Then make it a bit larger and put it over the smaller one
(green on pink example). Using the Back Minus Front option Cut
the shape off. Then change it to blue (or use the gradient that we
did in last step). And place it on our main shape.
Step 10
Step 6 Now let’s make the wings. In the image below, you can see again
how we cut the shape out of the circle using different circles. Then
Do the same thing again. This time create the bottom part of the
bird (that’s the way birds are built, a white patch makes the bird we rounded the corners a bit using the Shape Tool. Also, we added
look more real). some light effect, just like in Step 4.
Place the wing on the bird. Also, Copy and Paste In Place the same
wing, but change color to gray, move to the back, and move to the
left a bit. That gives the effect of the second wing on the other side
of the bird (you can see tiny gray part near the legs).
Step 7
Coming back to using the Back Minus Front option. Cut off the
shape of the first eyelash. Than copy, paste, resize, and rotate to
put them together. Now copy the whole thing and paste in place,
change to a darker blue, rotate a bit, and move it to the back.
Lastly, group it and place it on the bird.
Step 11
We’re almost done. The hat is a simple thing drawn using the
Freehand Tool to create the shapes shown below. They each were
given different brightness, fills, and a radial gradients was placed on
the white stripe to add 3D.
Step 8
To draw the legs and nose you need to use the Free Hand Tool
and make it nice with the Shape Tool. In this step, we want to
show you how using the same color, but in different brightness,
adds more depth and dimensionality.
Conclusion
Place the hat on the bird. Add a dark blue ellipse under the hat
(some kind of shadow of the hat). And our Quirky looking twitter bird
in vectors is done!
Step 9
This must be the easiest step because you do not have to be
exact. Just draw away and create some jagged shapes for the
eye. The more uneven the better.
CorelDraw Illustration -2
Spider Web
STEP ONE
Select the Rectangle Tool, hold down the Control key, and draw
out a rectangle. Holding down control will keep the rectangle
proportional.
STEP FOUR
Notice the circle in the middle. Click on it and move it over to the left
corner. This will be the origin of rotation.
STEP TWO
Go to View > Snap To Objects and make sure it is selected. This
will help find the edges and nodes of objects. The rectangle is just
being used as a guide to create a straight line. Using the Bezier
Tool, click the top left corner and then click the top right corner.
You should have a straight line on top of your rectangle:
STEP FIVE
Now this next step may be a bit tricky but try and follow! While
holding down the Control key, click and drag the bottom right
rotation arrow downward until you see a new line appear. To
duplicate the line, right click with your mouse. If you did it right you
should end up with the following:
STEP NINE
STEP SIX
Repeat step 8 for each pair of lines. It may help to click the Pick
Repeat step 5 five more times and you should end up with the
Tool and then click anywhere in the white space to deselect the
following:
previous curve before you begin a new curve. If you don’t, you
may end up adding to the curve and not getting the result you
intended. You should end up with the following:
STEP TEN
STEP SEVEN Using the Pick Tool and holding down the Shift key, click on each
Using the Bezier Tool, we’re going to begin to create the curves in curve and then group them all together by hitting Control + G.
the web. Let’s start with the following two points: With the group selected, grab the bottom right handle and drag
inward. You’ll notice a new line of curves display. To duplicate,
right click on the mouse. You should end up with the following:
STEP ELEVEN
STEP EIGHT Repeat step 10 until the spider web is complete! Here’s my final
Click on point 1 and then click and drag on point 2 until you get the result!
following curve:
CorelDraw Illustration -3
Ray Effect
1. Open Corel DRAW. Select text tool and type the text.Use thick font to get proper line effect. We have used Impact font. Fill it with desired
color.
Note: It is expected that you have finished with the beginners projects when you start with intermediate, as we do not repeat the small
instructions.
2. Drag the guide line and using it draw vertical straight line with Bazier Tool.
3. Make it thicker using Outline Tool.
4. Double click on the line and drag the center of rotation to the bottom.
5. Change the line color to white by selecting the line and right clicking on the white color in the palette. Keep the line selected.
7. Keep angle 12 deg and start pressing "Apply to Duplicate" till you get the complete ray effect.
Unit-IIIi
PhotoShop 7.0I
INTRODUCTION
Photoshop is the leading digital image editing application for the Internet, print, and other new media disciplines. It has become a "killer app",
embraced by a wide spectrum of developers. Traditionally, Photoshop has been and continues to be a print industry standard. There is a very
strong chance that almost every photographic image you've seen in print (posters, books, magazines, flyers, etc.) has been prepared in
Photoshop. The powerful features that make Photoshop the standard for print images are also just as useful for Internet and display-based
images (video and computer presentations for example). Photoshop has evolved, expanding its print capabilities and adding Internet specific
features essential to current and future web developers. Included with Photoshop is a web-specific companion program, ImageReady. This
manual covers the fundamental elements of both programs, concentrating entirely on the web-side of digital image production. Photoshop is a
very deep program. It will take time to use it proficiently and explore its many features. There are often many ways or methods to accomplish
particular tasks. We will be looking at common web-specific production objectives and the methods you can use to achieve your goals. Before
we get into the program, it will be useful to detail the nature of digital images themselves.
This task is a basic introduction to Photoshop and ImageReady. In this task, you launch each program and evaluate the general workspace.
1. Launch Photoshop
To launch Photoshop in Windows, click the Start button and choose Programs, Adobe, Photoshop 7.0, Adobe Photoshop 7.0. To launch
Photoshop on a Mac, open the folder labeled Adobe Photoshop 7.0 and double-click the Adobe Photoshop 7.0 icon.
After closing the wizard, you'll see the full range of Photoshop controls arranged
on your screen. The toolbox is on the left side of the screen and contains all the
Photoshop tools. All the Photoshop palettes appear on the right side of the
screen, and the menu bar appears across the top of the screen.
The Options bar runs under the menu bar and contains the modifiers for each
tool you select.
3. Launch ImageReady
You will find that the ImageReady desktop looks very similar to the Photoshop desktop. Closer examination reveals that some of the tool
icons and palettes are different, and that the Animation, Rollover, Image Map, and Style palettes appear in the lower-left corner of the
screen.
Each time you launch Photoshop, the toolbox appears on the screen, usually in the upper-
left corner. In the process of editing an image, you will go to the toolbox frequently to
choose various selection, painting, and specialty tools. This task outlines what you'll find in
the toolbox and how to access it.
The toolbox should appear automatically on the desktop, but it can be closed, which means
you'll have to reopen it. To open the toolbox, choose Window, Tools.
The following information will help you to become familiar with all of the tools available.
The marquee tools make The move tool moves The lasso tools make The magic wand tool selects
rectangular, elliptical, single selections, layers, and freehand, polygonal similarly colored areas.
row, and single column guides. (straight-edged), and
selections. magnetic (snap-to)
selections.
The crop tool trims images. The slice tool creates slices. The slice selection tool The healing brush tool paints
selects slices. with a sample or pattern to
repairs imperfections in a
image.
The patch tool repairs The brush tool paints brush The pencil tool paints hard- The clone stamp tool paints
imperfections in a selected strokes. edged strokes. with a sample of an image.
area of an image using a
sample or pattern.
The pattern stamp tool The history brush tool paints The art history brush tool The magic eraser tool
paints with part of an image a copy of the selected state paints with stylized strokes erases solid-colored areas to
as a pattern. or snapshot into the current that simulate the look of transparency with a single
image window. different paint styles, using a click.
selected state or snapshot.
The eraser tool erases pixels The background eraser tool The gradient tools create The paint bucket tool fills
and restores parts of an erases areas to straight-line, radial, angle, similarly colored areas with
image to a previously saved transparency by dragging. reflected, and diamond, the foreground color.
state. blends between colors.
The blur tool blurs hard The sharpen tool sharpens The smudge tool smudges The dodge tool lightens
edges in an image. soft edges in an image. data in an image. areas in an image.
The burn tool darkens areas The sponge tool changes the The path selection tools The type tools create type on
in an image. color saturation of an area. make shape or segment an image.
selections showing anchor
points, direction lines, &
direction points.
The type mask tools create a The pen tools let you draw The custom shape tool The annotation tools makes
selection in the shape of smooth-edged paths. makes customized shapes notes and audio annotations
type. selected from a custom that can be attached to an
shape list. image.
The eyedropper tool The measure tool measures The hand tool moves an The zoom tool magnifies and
samples colors in an image. distances, locations, and image within its window. reduces the view of an
angles. image.
You select a tool by clicking its icon in the toolbox. A small triangle at the lower right of a tool icon indicates that there are hidden tools. If you
position the pointer over a tool it will display a tool tip with the tool's name and keyboard shortcut.
Click its icon or press its keyboard shortcut. If the icon has a small triangle at its lower right corner, hold down the mouse button to
view the hidden tools. Then, click the tool you want to select.
Press the tool's keyboard shortcut.
Most tools have options that are displayed in the tool options bar. The options bar changes as different tools are selected. Some settings in
the options bar are common to several tools (such as painting modes and opacity), and some are specific to one tool (such as the Auto Erase
setting for the pencil tool).
You can move the options bar anywhere in the work area, and dock it at the top or bottom of the screen.
3. Open the ImageReady Toolbox Click the Jump To button at the bottom of either the Photoshop or
the ImageReady toolbox to move between Photoshop and
The ImageReady toolbox should appear on the desktop as soon ImageReady. This technique is especially useful when you have a
as ImageReady opens. Like its Photoshop counterpart, the file open and want to use features from both applications. You can
ImageReady toolbox also can be closed, requiring you to reopen also perform this command from a menu by selecting File, Jump to,
it. To open the toolbox in ImageReady, choose Window, Tools.
Photoshop/ImageReady or by pressing +Shift+M (Mac users)
or Ctrl+Shift+M(Windows users).
The menu bars in Photoshop and ImageReady operate like the menu bars in any other application. Click the menu name so that the menu
drops down. Choose an option that has a solid right-facing arrowhead, and a submenu pops out. Choose an option that has a three-dot ellipsis
(…) following it, and a dialog box opens. Click any option to choose it. This task looks at the grouping of the different menus to help you
understand the functionality associated with each menu.
1. The Photoshop File Menu 2. The Photoshop Edit and Image Menus
You use the Photoshop Edit and Image menus to specify most of
You use the Photoshop File menu to address the basic opening,
closing, and saving of files. This menu covers the import/export of the standard global changes to an open image. You'll find controls
for cut and paste, as well as transformations, fill, stroke, and pattern
files, workflow management and automated tasks, preferences,
on the Edit menu. On the Image menu, you'll find options for color
and color settings for the overall application as well. It also
contains the Quit command (Exit in Windows) for closing down mode, canvas and image size, and global color adjustments.
the application.
You use the ImageReady File menu to open, close, and save
files, as well as to save files optimized as GIFs or JPEGs. This
menu also covers the import and export of files, HTML browser
previews, and recent files. The File menu also contains the Quit
command (Exit in Windows) for closing down the application.
6. The Photoshop View and Window Menus
You use the View menu to control zooming and previews, as well
as the visibility of rulers and guides. The Window menu lets you
launch and close any of the 17 palettes. In addition,
the Window menu lists all open file windows so that you can move
a file to the front of the screen simply by choosing it from this
menu.
You use the ImageReady Edit and Image menus to control most of the standard
global changes to an open image. Controls for cutting and pasting image data and
HTML, as well as options for transformations, fill, stroke, pattern, and setting
preferences are located on the Edit menu. The Image menu is more limited than its
Photoshop counterpart; it offers canvas and image size controls, as well as a few
global color adjustments.
11. The ImageReady Slices Menu The ImageReady Filter menu contains 81 ImageReady filters divided
into 13 subheadings. This menu also includes any third-party filters
The Slices menu specifies the handling of image slices. A slice is you may have loaded into the plug-ins folder.
the portion of the image when ImageReady divides an image into
smaller pieces for optimization and display in an HTML table. This
menu specifies how image slices are created, modified, linked,
and deleted. You can also preview JavaScript rollovers and link
slices and slice selections. If it has to do with slices, you'll find that
option on this menu.
You use the View menu to control zooming and previews as well as the visibility of
rulers and guides. The Window menu lets you launch and close any of the 18
ImageReady palettes. In addition, it also lists all open file windows and all the window-
arrangement commands.
Photoshop and ImageReady use a floating palette system to group 4. Tools and the Options Bar
items and controls such as brushes and tool options. ImageReady
uses 18 palettes; Photoshop uses 17. You can open and close The Options bar in ImageReady and Photoshop is unique in that its
palettes on demand and easily compress or expand them to content varies depending on the tool selected in the toolbox. By
optimize your workspace. default, the Options bar runs across the top of the screen, docked just
below the menu bar. Should you close it, you can reopen it by
choosing Window, Options or by double-clicking a tool in the toolbox.
1. Examine a Group of Palettes
4. Select a Value
Move the cursor into the Select foreground color window. Notice
that the cursor changes into a sample dot as you do so. Click in the
color window to select a color; that color selection is reflected in the
color swatch at the top right of the dialog box.
3. Sample a Color
Click the Eyedropper tool in the toolbox. Move the tool in the image
over the color you want to sample and click to select the desired
color. The color you select becomes the foreground color (check the
color swatch in the toolbox).
Choose Window, Color to open the Color palette. Move the RGB
sliders as necessary to “mix” the desired color; watch the color you
are creating in the swatch on the left side of the palette or in the
toolbox. You also can select additional color models and options
from the Color palette menu.
Choose Window, Swatches to open the Swatches palette, which Choose View, Rulers to make the rulers visible around the top and
contains an array of preset color swatches. Click the desired color left edges of the image area.
to select it (it becomes the foreground color in the toolbox). To add
the current foreground color as a swatch on this palette, move the
pointer to an empty space on the palette until the pointer changes
to the Paint Bucket; click to add the color as a swatch on the
palette.
To create a guide, click the Move tool in the toolbox. Click in the
ruler area and drag into the image area. A vertical or horizontal
guide will follow the tool, depending on which ruler you started with.
You can drag out as many guides as you need. You can also place
a guide in a specific place by selecting View, New Guide and
entering the orientation and pixel position in the dialog box that
appears.
USING LAYERS
priests.psd
gate.psd
Layers Palette
Layers
Layer Name
It's a good idea to name your Layers for easy reference and
organization. By default Photoshop names each new Layer "Layer
x" where x represents a number, starting at 1. If you import a flat
image (meaning an image with only one Layer, such as
priests.psd, Photoshop defaults to naming the Layer "Background"
in italics. The Italics indicate that no other Layer can be placed
beneath it, in effect locking the Layer as the bottom of the Layer
stack. To change the name of the "Background" Layer simply
{Double-Click} the Layer and enter a new Name in the Name field.
When you rename the "Background" Layer it is no longer fixed to
the bottom of the stack. The Lock Icon will disappear.
Thumbnail
Visibility Toggle: {Clicking} the Visibility Toggle (see above) makes
The Thumbnail is a visual representation of the Layer's content. By Layers visible or invisible in the Image Window. It's important to note
default, Photoshop uses the smallest Thumbnail size. To change that even though a Layer may be invisible, if it's the active Layer or
the size or disable the Thumbnail {Click} the Layer Options menu is linked to an active Layer any changes you perform still occur.
and select Palette Options. Check the Thumbnail size you desire
in the Layers Palette Options dialog box. The Layers Palettes
pictured in this manual is set to the largest thumbnail size. Blend Mode: You can select from over twenty different Blend Mode
options that affect how the image data in a Layer mixes or blends
with other Layers. Usually you'll use Normal mode. Some of the
other Blend Modes produce interesting effects. By experimenting
and practicing as you compose your images, you will become
familiar with the most, if not all the Blend Modes. You must have at
least two Layers in your image to use Blend Mode.
Add Layer Style: A Layer Style is a prepackaged set of visual If you haven’t done so already in the previous chapter, make a
modifications that you can control to modify the content of the Selection around the Priests in the orange and green robes in
selected Layer. Typical Layer Style’s include Drop Shadow, Bevel priests.psd (if you have made the Selection, feel free to load
and Emboss, and Color Overlay among others. We will be using priestsChannel.psd (if you called it that) for this exercise.) The
some of these as we progress through the manual. shape around the Priests is somewhat irregular so a selection has
been saved with the image for your convenience if you do not wish
to create your own. Once the Selection is completed, select
Add Layer Mask: A Layer Mask will mask the currently active
Edit/Copy to copy the contents of your Selection to the clipboard.
Layer. We will use a Layer Mask later in the chapter.
The clipboard is Photoshop's storage area for image data you copy
and paste.
Create New Set: {Clicking} Create New Set creates a new Layer
Set above the currently selected Layer or Layer Set. We will create
Make gate.psd active. Select Edit/Paste. Your Selection (the
a Layer Set later in the chapter.
Priests) is pasted into gate.psd in a new Layer. Photoshop
automatically titles the Layer "Layer 1." Select the new Layer and
Create New Fill or Adjustment Layer: {Clicking} Create New Fill rename it "priests". Another method of moving image data from one
or Adjustment Layer creates a Layer that allows the designer to image to another is by using the Move Tool. With the Move Tool,
apply tonal and color modifications to their image without having to {Click}, drag, and drop your selection from priests.psd to gate.psd.
permanently affect the image content. For example, you may wish
to make someone’s shirt brighter. Rather than actually modifying
Transparency: Examine the Layers Palette. The priests Layer sits
the brightness of the pixels that make up the shirt in the image,
on top of the Background Layer and in the Image Window the
you create a Layer that makes the shirt appear brighter. If you or
Priests sit on top of the Gate image.
your client do not like the change you simply discard or change the
Adjustment Layer. The original pixel information will have never
been modified. We’ll be using this feature later in the chapter.
Using Layers: Make sure you have both priests.psd and gate.psd
open and that you have changed the Image Mode of gate.psd to
RGB.
priests.psd
gate.psd
Make priests.psd active. The Priests appear on top of the gate, just as the priests
Layer is on top of the Background Layer
in the Layers Palette.
You can see the gate, tree, and landscape around the Priests because, by Make the Background Layer visible again. Make sure the
default, Layers are transparent. Pasting the selection into gate.psd has Priests Layer is active. Layers are active when colored
created a new Layer with a transparent background in which the Priests blue. A Paintbrush icon also appears in the Paint/Link
selection sits. Toggle box. {Click} the Opacity control and drag the slider
back and forth. You begin to see the Gate and Trees in
the background through the Priests as you decrease its
Transparency (con't): Recall when we created a new image we selected a opacity. As you create images you'll find Transparency a
transparent background. Transparency is represented by a gray and white powerful tool.
checkerboard. {Click} the Visibility Toggle in the Background Layer. The gate
disappears. You see only the Priests and the transparent background that
surrounds them. Moving Layers: Select the Move Tool. Make sure the
priests Layer is active. {Click} and drag the Priests in the
Image Window. You'll notice that you can move the
Priests or part of Priests outside the edges of the Image
Window. With Layers, you can think of the Image
dimensions as the dimensions of a virtual window through
which we see the image data. Photoshop permits you to
move image data outside of the virtual window. As a
result, we can do things like drag the Priests to the bottom
right corner of the screen so that only their faces appear.
You'll find this flexibility a great creative aid when
composing images.
Lock Image Pixels: {Click} Lock Image Pixels. Locking the Layer's pixels
will allow you to reposition the content of the Layer but not change or modify
the pixels themselves. You cannot, for example, use the Brush Tool to
change the color of an object on a Layer with locked pixels. {Click} Lock
Image Pixels again to disable it.
Lock All: {Click} Lock All. Locking the entire Layer disables moving or
modifying the Layer whatsoever. {Click} Lock All again to disable it.
We're going to remove the Priest in the green robe from the picture, or rather we are going to
Mask the Priest so that he is not visible. This is a Non-Destructive approach to removing the
Priest in the green robe. If we were to take a Destructive approach, such as erasing the Priest
from the Layer, we would not have the benefit of easily reversing our decision to remove the
Priest. For example, we or one of our clients may want the Priest removed one week and put
back in the next. Using a Non-Destructive approach such as a Layer Mask, we could simply load
the Photoshop Document and remove the Mask. Let’s try it out.
You can see the Priest’s face in the Layer Thumbnail. You can also see the
Mask in the Mask Thumbnail. The Priest’s face is hidden or masked in the
Image Window.
Transforming Layers
You may have noticed that the Priest is a bit too large for the image that he has been inserted into. This can be easily corrected. You can
Transform the Layer to scale, rotate, and distort image data.
Select Edit/Free Transform. A Transformation Box surrounds the image data of the Layer, in this case the Priest. By {Clicking} on the Box's
handles, you can resize the image data. Holding the [SHIFT] key constrains the Box as you resize, maintaining proportion. If you hold the
mouse pointer just outside of the Box close to one of the Handles you can rotate the image.
For precise Transformation control you can input numerical values in the Options Bar.
What is Skew?: When an image is skewed its distorted on an angle. For example, we’ve applied a skew to the priest. Note how he seems to
be leaning to the left.
Having made your Selection, copy it to the Clipboard by selecting Edit/Copy. Make the Garbage Can Layer active. Select Edit/Paste. Your
Selection, in this case the Garbage Can, is placed into the Layer. You may have to move the content on the Layer to reposition it exactly
where it's placed on the original image (the Background Layer.) As an alternate, you can select Edit/Paste Into. A new Layer is created and
the image data in the Selection is copied to the precise position it was copied from. In addition, a Layer Mask is automatically created based
on the Selection.
Creating New Layers (con't): The Priest now appears behind the
garbage can. We've now added depth to the image. The Priest
appears behind the Garbage Can and a measure of realism has
been added to the photograph. You've created an image or
composite using Layers. By isolating different elements or
components of an image in Layers, you have a great deal of
creative flexibility. Imagine creating this image without Layers. You
would have to make very precise selections and use the History
Palette extensively. It would also take up much more time.
Text and Layers: When you add Text to an image by selecting the
Type Tool and {Clicking} in the Image Window at the location you
want your text to appear, a Layer is automatically created above the
currently active Layer. The name of the Layer defaults to the text By using a combination of Layers, Selections, Transforms, and a
you input. Layer Mask, a Priest from one image has been placed in another to
make a new image.
Photoshop allows you to type text directly into or over the Image Window. Other image editing programs and previous versions of Photoshop
required that you type your text into a specialized dialog box. Now all the user needs do is select the Type Tool, place their cursor in the Image
Window and begin to type.
Make sure the top Layer in the Layers Palette is active and the Foreground Color is white. Select the Type Tool and {Click} toward the top left
corner of the image. At this point, we won't go through the Type Tool options in the Options Bar, for now select the following settings:
Looking at the image at this point, the text isn’t particularly visible
against the background.
Layer Sets (con't): The new Layer Set is named "Set 1" by default.
Managing Layers: As you produce images in Photoshop, some of
them can be quite complex, consisting of many Layers. Knowing Rename the Layer Set by {Double-Clicking} on it and inputting an
appropriate name. You can also give the Layer Set a color if you
how to manage Layers can help you and anyone you may
wish. It is important to remember that the color settings for your
collaborate with work efficiently.
Layer Set override any individual color settings you have given
individual Layers. To place a Layer in a Layer Set you {Click} and
Changing the Stacking Order: To change the stacking order of drag it onto the Set's Folder Icon. You need to place it directly on
Layers simply {Click} and drag the Layer above or below other the Icon or the move won't take place. A successfully relocated
Layers. A solid black line indicates the Layer is ready to be Layer will appear below the Layer Set and its Thumbnail will be
dropped. {Release} the mouse button. slightly indented. A Layer Set can be expanded or collapsed by
{Clicking} on the small gray rectangle beside the Layer Set name.
Duplicating Layers: Use the Layer Options Menu and select
Duplicate Layer to make a copy of the Layer. You can title the
Layer and choose to copy it to the same image, another image you
have opened, or create a new image with the contents of the
Layer.
Layer Sets (con't): Note the default Blend Mode of the Layer Set. It
is set to Pass Through. What Pass Through indicates is that the
Layer Set itself does not have any Blend Mode properties; it merely
passes through the Blend Mode settings of the Layers it contains.
You can select another Blend Mode for the Layer Set and it will take
all the properties of the Layers it contains and composite them.
Once the composite is built, that composite of Layers is treated as
single Layer and the Blend Mode for the Layer Set is applied to the
composite of Layers and then composisted with any other Layers
and/or Layer Sets that the image contains. You have successfully
completed assembling your first composite image using Selections,
Layers, a Layer Mask, and a Layer Set. Save your image if you
wish. You can compare your image to the one referenced in this
manual which is called gate.psd, in the completed folder for this
chapter.
gate.psd
By default the new Layer Set is created
above the currently selected Layer.
EDITING IMAGES
This image is 600 x 300/72ppi, with two (2) Layers, transparent and white. As you read this section, try the tools and options out on your
image. You might want to make a separate Layer for some of the Tools
you experiment with.
Tool Presets: A Tool Preset is effectively a library of custom settings for a particular
Tool. Each Tool in Photoshop has a set of Options that can be set in the Options Bar. If
you find yourself using the same set of Options repeatedly you may wish to make a Tool
Preset so that you do not have to input the Options in the future. If you examine the
Options for the Marquee Tools for example, among other Options we have Feather and
Anti-aliased. We’ll cover each of these Options below, however, if you were to commonly
use a the Eliptical Marquee Tool with Anti-aliased checked and a Feather value of 20,
you could create a Tool Preset that saves those Options.
To create a Tool Preset, select the Tool, in this case the Eliptical Marquee Tool. Input a
value of 20 into the Feather field, and check Anti-aliased. Next, {Click} the Tool Preset
drop-down menu to view the Tool Preset window.
Brush Preset Picker: {Click} the Brush Preset Picker to set Brush
Diameter and Brush Shape. Use the Master Diameter Slider or input
box to set the diameter you desire. Select a Brush Shape by
{Clicking} on it. You can use the scroll bar to view more shapes or
resize the Brush Preset Picker box. The diameter is displayed
(which you can change) and a sample stroke is displayed.
Painting Mode: Painting Mode affects the way the color of the Brush mixes with existing image data in the same manner as the Blend Mode
for Layers
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To get a good idea of how the Color Field works in tandem with the
Stroke Opacity: Stroke Opacity affects the level of transparency Color Slider select the R in the RGB Color Mode. The Color Slider
of the Stroke (0% being fully transparent, 100% being fully presents the full range of Red Colors from the darkest to the
opaque.) lightest. With Red selected, the Color Field will consist of a mix the
remaining primary colors, Green and Blue. You can select a Red by
Stroke Flow Rate: The Stroke Flow Rate determines the rate at using the Color Slider or select from the Color Field. Just as with the
HSB Color Field, when you adjust the Color Slider, the Color in the
which paint is applied. For example, even though you might have
Stroke Opacity set to 100%, if you’ve set Stroke Flow Rate to 20% Color Field adjusts as well. You can also input numerical values into
and you’ve selected Black as your Color, a grey opaque Color the Color Mode Fields or the Hex Value Field. To view only Web-
Safe Colors (a range of 216 fixed Colors that the major browsers
results. By continuing to brush over the same area, the Color will
get darker. use), check the Web-Safe Colors checkbox. Your chosen Color
appears in the Color Swatch. Once you have chosen a Color, {Click}
OK. You can begin to paint with your selected Brush.
Enable Airbrush: {Click} Enable Airbrush to switch the Brush Tool
to an Airbrush Tool. When an Airbrush, the Brush Tool effectively
sprays color onto an image, similar to painting with a can of Spray Try a variety of Brushes, Colors, and Brush Shapes. Append other
Brush Sets to the Brush Preset Picker and try them. Adjust both
Paint. Imagine the mouse button is the nozzle you press down and
hold as you spray. The longer you spray a particular area the more Opacity and Flow Rate and note how these settings affect the Brush
opaque or dense the color or paint becomes. In other words, as Stroke. Use the History Palette to remove your changes or make
different Layers to experiment with.
you apply increased or consistent pressure the density of the color
increases.
The Color Palette: To create a Color using the Color Palette, select
Selecting a Color: Before we proceed, we should select a Color. the Foreground Color Swatch or Background Color Swatch and use
In Photoshop, there are a variety of ways to select a Color, the Color Sliders, the Color Fields (input values between 0 - 255), or
including the Color Picker, the Color Palette, and the Swatches the Color Ramp to select your desired Color.
Palette.
The Color Palette (con't): Select both RGB Sliders and RGB
Spectrum (for the Color Ramp) when working with images for the
web. If you are limiting yourself to the Web-Safe Color palette,
select Web Color Sliders and Make Ramp Web Safe. Web-Safe
Color is covered in a later chapter.
The Color Picker (con't): There are three Color Modes with which
you can select a Color from by using the Color Slider and the
Color Field. By default, the HSB Color Field is selected. HSB
stands for Hue, Saturation, and Brightness, and is a Color Mode
from which you can select a valid RGB Color. To select a Color,
simply {Click} anywhere within the Color Field. Note that the
numerical values in each Color Mode are displayed. Use the Color
Slider to adjust the range of Colors within the Color Field.
The Clone Stamp Tool (con't): Using the Clone Stamp Tool, we
Try to create your own custom Brush and experiment with it.
Remember to select different Colors, try different Brush Diameters, selected reference points close to the people in the image and
painted over the people by duplicating the surface of the pillars
and change Opacity and Flow Rate.
nearby. The result:
Brush Preset Picker: {Click} the Brush Preset Picker to set Brush
Diameter and Brush Shape. Use the Master Diameter Slider or
input box to set the diameter you desire. The people have been removed.
Painting Mode: Painting Mode affects the way the color of the Clone Stamp Tool Options: Most of Options for the Clone Stamp
Brush mixes with existing image data in the same manner as the Tool are identical to the Brush Tool; however, the Aligned and Use
Blend Mode for Layers. All Layers Options differ.
Auto Erase: Check Auto Erase to make the Pencil Tool paint the
currently designated Background Color over the currently Aligned: Check Aligned to force the cross-hair established at the
designated Foreground Color. Experiment with Pencil Tool with reference point to follow the Clone Stamp Tool regardless of how
blank.psd. many times you {Click} and {Re-Click}. When Aligned is unchecked
the cross-hair returns to original reference point after you have
The Clone Stamp Tool: The Clone Stamp Tool operates like the released the mouse button and {Click} again to resume.
Brush Tool except that rather than selecting a color to paint with,
you select an area of the image to duplicate or clone by Use All Layers: Check Use All Layers to duplicate visible image
{Alt/Option-Clicking} the area you wish to duplicate. As you paint data in all Layers. Uncheck to duplicate the image data from
with the Clone Stamp Tool a cross-hair passes over the area currently active Layer exclusively. The Clone Stamp Tool is not
you've selected for your reference. The diameter of the brush you limited to duplicating image data into the same image or a single
select in the Brushes Palette determines the size or radius of the Layer. You can establish reference points in one Image Window and
cloning area. Usually, you’ll have to reestablish a reference point duplicate the contents into another Image Window or another Layer.
or area repeatedly and paint over other areas of the image in small Open the landscape.psd image and practice using the Clone
parts. Use the Clone Stamp Tool to modify photographs. For Stamp Tool.
example, we wanted to remove the people from the following
image:
landscape.psd
Try to add and remove trees and rocks. Duplicate elements from
landscape.psd into a new
Layer of blank.psd.
The Options menu for the Pattern drop-down will allow you to add The print has been cracked and stained. By using the Healing Brush
to, delete, rename, and reset the Patterns available. Tool, we can restore this image or correct the imperfections.
Pattern Stamp Tool (con't): Many of the settings in the Options The Healing Brush Tool (con't): Open restoration.psd.
Bar for the Pattern Stamp Tool are similar to the Options for the
Brush Tool and the Clone Stamp Tool. You’ll find many of the
Tools share many of the same Options. restoration.psd
Select the Healing Brush Tool and examine the Options in the
Options Bar.
Brush Picker: You can build the Brush you’ll use to paint with using
the Brush Picker. You can modify Diameter, Hardness, Spacing,
Angle, Roundness, and Size (for work pressure sensitive tablets.)
Experiment with each option to learn how they affect your Brush.
Similar options are available when creating a custom Brush using
the Brushes Palette (see “Creating a Custom Brush” on page 112.)
The Pattern of the tree we created is added and Effect Mode: Select from a variety of Effect Modes. These function
made available in the Pattern drop-down menu. like the Blend Mode setting for Layers or the Painting Mode setting
for the Brush Tool (see “Blend Modes” on page 86.)
Painting with the Pattern Stamp Tool: Paint with the Pattern
Stamp Tool as you do with the Brush Tool. You'll notice that the Source: To specify what the source of the Healing Brush Tool to will
Pattern you just defined is painted and repeated (also called tiled.) be select from either Sampled or Pattern. If you select Sampled, the
Check the Impressionist checkbox to give the Pattern a painterly source is the area at which you [ALT-{Click}] upon, just as with the
impressionist affect. Clone Stamp Tool. If you select Pattern, choose a Pattern from the
drop-down menu.
The Healing Brush Tool (con't): As you paint, you may notice that
The Bubbles Pattern is blue in color. With the Healing Brush Tool,
the area appears to be darker or lighter. Once you {Release} the
paint on the restoration.psd image along the right side. As you
mouse button, Photoshop will adjust the replicated area to match
paint, the Pattern appears to be painting, in its original Color over
the painted areas lighting, texture, and shading as best it can.
the brown Color of the image. However, when you {Release} the
Usually, it does a spectacular job. For the spots on the dress, you
mouse button, Photoshop matches the lighting, texture, and
may have to reduce the Brush Diameter.
shading of the painted area with the Pattern.
The Healing Brush Tool (con't): Next let’s try to use the Healing
Brush Tool with Sampled selected from the Source Option. First,
restore restoration.psd back to its original state using the History
Palette. Create a Brush with the following settings:
Using the Healing Brush Tool, the stains/spots
are removed from this area.
Diameter: 10 px
Hardness: 70 %
The Healing Brush Tool (con't): Continue to use the Healing
Spacing: 1% Brush Tool to remove the stains, spots, scratches, and so forth from
Angle: O degrees the image. Often you have to use a combination of the Healing
Roundness: 100 % Brush Tool and the Clone Stamp Tool. Why the Clone Stamp Tool?
Sometimes you may not want to preserve the lighting, texture, and
shading of a particular area. Try making some corrections along the
Like the Clone Stamp Tool, you may have to select a reference edge of the image (where the brown background reaches the white
point repeatedly and modify the size and shape of your Brush for frame of the image) to see why you may need to use the Clone
the best results. Begin to reference clean areas of the background Stamp Tool as well. Don’t worry about correcting the white frame
and paint over damaged areas. It will take some time, and you area of image, we’ll not be using that area of the image for the web
may need to zoom into the image. For example, we can start by site. When you’ve done, your image should look something like this:
removing the stains to the left of the woman’s shoulder.
restorationStepA.psd Note
You can use the standard Selection
Tools first, to make a Selection for
your patch and then use the Patch
Tool. The Patch Tool will inherit the
Selection you’ve already made and
The Patch Tool use it as the basis with which to make
the patch.
The Patch Tool is similar to the Healing Brush Tool but the method Using a Pattern with the Patch Tool: To use a Pattern with the
one uses to patch or correct particular areas of an image differs. To Patch Tool, make a Selection first. The Pattern Option is now
use the Patch Tool: available. Select your Pattern and press the Pattern button to
apply it. For example, we’ve used the Magnetic Lasso Tool to
1. Select either Source or Destination from the Options Bar. create a Selection around the woman. Then we inversed the
Selection (Select/Inverse from the Menu), selected the Patch
Tool. selected the Bubbles Pattern and applied it to our selected
patch area by pressing the Pattern button. The result:
2. If you’ve selected Source, use the Patch Tool to draw a
Selection around the area you wish to correct, such as one
of the stains in the restoration.psd image.
3. Next, with the Patch Tool still selected, place it within the
Selection you’ve just made and drag the Selection to the
area you wish to duplicate. {Release} the mouse button.
The area you dragged the Selection to is replicated over
the area your originally selected, with lighting, texture, and
shading preserved.
Open restoration.psd again (or use the History Palette to restore
it to its original state.) Experiment with the Patch Tool.
restoration.psd
bubbles.psd
Open toys.psd.
toys.psd
The History Brush Icon beside the Watercolor History State indicates that as
you paint, you’ll be restoring the appearance of the image from that particular
State.
additional brush or paint effects. Like the History Brush, the Art History Brush samples data from a History State of your choice.
Painting Style:
Select from a number of different options to define the shape of your brush strokes.
Area:
Area determines how much of the image is covered by your paint strokes and how frequently the stroke effects are applied. Larger numbers
increase both the area and the frequency.
Tolerance;
Tolerance determines the limitations of your strokes based on color variations. Increasing the value limits your strokes to area of similar color.
Decreasing the value broadens the range of color your strokes affect.
Erasing Mode: Select from Brush, Pencil, or Block to determine how the Eraser Tool behaves. Block produces a square block.
Erase to History: Toggle a History State or Snapshot in the History Palette and check the Erase to History checkbox if you want to erase to
an earlier incarnation of your current image. This functions in the same manner as the History Brush Tool.
This is very similar to the image we worked on previously. Recall that we removed the Priest in the green Open gate.psd.
robe by using a Layer Mask. Using a Layer Mask is a non-destructive approach, using the Eraser Tool to
accomplish the same goal is a destructive method. The Layer Mask hid or masked the Priest from view
whereas erasing the Priest with the Eraser Tool will actually remove the image data. Expand the Priest Set gate.psd
Layer Set and select the priests Layer. Use the Eraser Tool (in combination with the Zoom Tool and any
other Tools you’ve learned to use, such as the Selection Tools) to remove the Priest in the green robe
from the Layer. Once image data is erased, and you have saved the edited image, you will not be able to
recover it. This is a perfectly valid method and one you will employ frequently in a number of different
situations. Sometimes you will want to use a Layer Mask for maximum flexibility. Keep the differences in mind.
The Background Eraser Tool intelligently erases areas of an image to transparency, most particularly
areas of continuous or similar Color. By {Clicking} and dragging close to an edge the Background Eraser
Tool will erase the background but not the edge. You can use the Background Eraser Tool to remove the
background from around an object, such as a person, rather than making a Selection around the person.
Brush Preset Picker: You can build the Brush you’ll use to paint with using the Brush Picker. You can modify Diameter, Hardness, Spacing,
Angle, Roundness, and Size (for work pressure sensitive tablets.) Experiment with each option to learn how they affect your Brush. Similar
options are available when creating a custom Brush using the Brushes Palette.
Limits: Select Discontiguous to erase the sampled Color wherever it occurs beneath the Brush. The strictness of this setting is affected by the
Tolerance value you set. Select Contiguous to erase the sampled Color and surrounding Color in a similar range. The strictness of this setting
is affected by the Tolerance value you set. Contiguous is the default value. Select Find Edges to erase areas of the same Color as well as
maintaining a sharper definition for the edge. These settings are similar to some of the Selection settings we examined earlier. To set a base
sample Color, [ALT-{Click}] over the Color you wish to sample with the Background Eraser Tool. If you do not set a sampled Color yourself,
the first Color you {Click} on while using the Background Eraser Tool becomes the sampled Color. The way the sampled Color behaves is
affected by what you select for the Sampling Option.
Tolerance: Tolerance affects the range of Colors erased based on the sampled Color. A low value restricts erasure to Colors similar to the
sampled Color. Higher values increase the range of Colors that can be erased.
Protect Foreground Color: Check Protect Foreground Color to prevent the eraser from erasing colors that match the current Foreground
Color. This option is unchecked by default.
Sampling: Select Continuous to sample as you drag. Contiguous is the default value.
Select Once to sample and erase areas containing the initial sample color.
Select Background Swatch to erase areas containing the current Background Color.
The strictness of this setting is affected by the Tolerance value you set. Use the applicable settings in the Options Bar as required. Usually the
default values are fine, though you’ll need to set Tolerance as needed.
We’ve cropped our restoration.psd image to isolate the face of the woman. We need to
remove the background. Let’s do so by using the Background Eraser Tool. Select the
following Options:
1. For the Brush: Diameter = 20px; Hardness = 80%; Spacing = 1%; Angle = 0 degree;
Roundness = 100%
2. Limits: Contiguous
3. Tolerance: 20%
4. Protect Foreground Color: Unchecked
5. Sampling: Continuous
The Background Eraser Tool: Start by brushing just outside the hair. Don’t worry if your Brush
Shape overlaps the hair a little because the Background Eraser Tool should leave it alone. You may
want to increase magnification for accuracy. You may also want to brush or paint small bits of the
background at a time. You should see the hair remain in place and the background color turn to
transparency.
The Background Eraser Tool: Continue to remove the background immediately around the woman
using the Background Eraser Tool. You will have to reduce the Brush Diameter to something like 5px
for the neck area (and even smaller for the earnings.) Around the neck area you may also need to The Background Eraser Tool removes the
background
reduce the Tolerance (if you don’t have a steady hand). Note how the background and the flesh color image data around the hair with ease.
at the neck are very similar, which could confuse the Background Eraser Tool.
Don’t bother using the Background Eraser Tool to remove the remainder of the background as you can remove it quickly by using the Magic
Wand Tool to select the remaining image data and pressing the [DELETE] key to remove it. Don’t worry if you see a little bit of the background
here and there in patches throughout the image, we’ll look at a method of finding and removing them later in the chapter. Save your image for
use later (or you can use the image we’ve saved called backgroundErased.psd. Your image should look this:
The Magic Eraser Tool: The Magic Eraser Tool erases entire areas of color with a single {Click}
rather than {Clicking}, holding, and dragging, which we have to do if we’re using the Eraser Tool or
the Background Eraser Tool. It operates in a similar manner to the Magic Wand Tool, except that
rather than making Selections, it erases pixels.
Tolerance: Tolerance affects the range of Colors removed based upon the Color you {Click} on in
the image. A low value restricts erasure to a small range of similar Colors. Higher values increase
the range of Colors.
Anti-Aliased: Check Anti-aliased to ensure that the edges of the areas that remain after erasure are smooth.
Contiguous: Check Contiguous to erase colors that are uninterrupted by colors outside the range established by the Tolerance level.
Uncheck Tolerance to erase all the colors within the entire image established by the Tolerance level.
Use All Layers: When checked, Use All Layers permits the Magic Eraser Tool to erase a range of colors within all the Layers of the image.
Opacity: If Opacity is set to anything below 100%, the Magic Eraser Tool will not erase the color but merely change the Opacity of the color.
eraseBackground.psd
Remove the background from the image again. Experiment with the Magic Eraser Tool. Note how some of the woman’s face may be erased
when you {Click} in the area close to her left shoulder. Change the Tolerance level or, as is common when working with Photoshop, use a
combination of Tools to achiever your goal.
Note that the first two (2) Gradient Swatches (top row) are Foreground to Background and
Foreground to Transparent. The Color of each will change according to your currently
selected Foreground and Background Colors.
Open blank.psd.
blank.psd
Select various Gradients and try them out to see how they appear. Try to vary the length and angle of each Gradient.
To create a new Gradient, select an existing Gradient Preset and modify it.
To add additional Color Stops to the Gradient {Click} on an empty spot beneath the Gradient Bar. To modify the location of Gradient colors
drag the Color Stops and Midpoint Markers back and forth as you desire or input specific values into the fields in the Stop Settings Area. To
delete a color simply select it's Color Stop and hit the [DEL] key or drag up or down on it and it will disappear.
To add Transparency {Click} and adjust the Stops at the top of the Gradient Bar (which displays Alpha information rather than colors) and
adjust the Opacity Slider at the bottom of the dialog box. {Clicking} and dragging the Stops and Midpoint Markers effects the placement of
Transparency.
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Blend Mode: Set the Blend Mode for the Gradient. This is similar to
the same setting for Layers or the Painting Mode setting for the Anti-aliased: Check Anti-aliased to make the edge of the fill
Brush Tool. smooth.
Paint Bucket Tool Strength: Set the Strength of your stroke. A higher value will
Open backgroundErased.psd. increase the degree of blurriness.
backgroundErased.psd Use All Layers: Check Use All Layers to blur the image data you
paint over throughout all Layers. Try using the Blur Tool on an
element of the toys image to see the effects.
Typographic Terminology
Before you begin to create and manipulate type in Photoshop, you
should know some of the basic typographic terminology that some
of the options in Photoshop use. Examine the following example:
Typefaces are also often referred to as Fonts. The look of your text
is very much a key in the design of your images.
Baseline: The Baseline in text is an imaginary line that the characters effectively sit upon. Lower case text, such as the "p", has a descender,
which descends below the Baseline.
Font Family: Select the Font Family (also referred to as Typeface or Font)
you wish to use for your text. Photoshop will list all the currently active fonts
on your system.
Font Style: Select the Font Style you wish to use. Common Font Styles
include Bold, Italic, Underline, and Regular. Available Font Styles differ
depending on the Font Family you've selected. However, the Character
Palette has options for apply Font Styles that are normally unavailable to a
particular Font Family.
Font Size: Select or input Font Size to set the size of your text. The Font
Size is measured in points, which is the traditional measurement for print and within common computer applications such as word processors.
When we get to ImageReady, we can use Font Sizes in pixels, which may be more useful, depending on how you like to work, for web
development. If you highlight your text by {Clicking} and dragging over it, any changes you make to the Font Size changes the size of the font.
Alternately you can select the Type Layer itself in the Layers Palette, select the Horizontal Text Tool and then make changes to the text
without highlighting but modifying the options.
Anti-Alias: You can select various levels of Anti-aliased text. Choices consist of None, Sharp,
Crisp, Strong, and Smooth. You'll find that Sharp and Crisp are particularly useful for small
text.
Alignment: Select from Left Align, Center, and Right Align to set the Alignment of your text.
The Alignment of your text, even if it is a single word or line of text, can affect how multiple
Type Layers are aligned. You should experiment with Alignment to see how it operates in
Photoshop.
Font Color: Select a Font Color by {Clicking} on the Font Color Swatch. The Color Picker
appears.
Warp Text: Warp Text allows the user to customize the appearance of text and still maintain
the ability to edit it at all times. With a Type Layer selected or text itself selected, {Click} on the
Warp Text button. The Warp Text dialog box appears. Select a Warp Style from the Style drop-down menu.
Warp Text (con't): The Warp Style effectively places an shape or envelope around your type. For example,
in this image, the text "warped text" appears without a Warp Style and is repeated with the Fish Warp Style
applied to it. Once you’ve applied a Warp Style, you can modify it by changing the options in the Text Warp
dialog box. Modify orientation along the Horizontal or Vertical axis and change Bend, Horizontal Distortion, and Vertical Distortion values.
You’ll have to experiment with each Warp Style to learn how each
affects your type.
Leading: Leading is the amount of space between lines of text. If you’ve written papers or produced any sort of documents you may set the
spacing to double-spaced then you’ll understand Leading. If you have input text with multiple lines you can set the Leading as you wish.
Tracking: To modify the Tracking, highlight the text you wish to modify. Select Auto to set automatic Tracking. You can input your own value
or select one of the presets. Negative values move
characters closer together. Positive values move characters
further apart.
Alignment:
Select from Left Align, Center, and Right Align to set the
Alignment of your text.
Indent Left Margin: You can set where the Left Margin is within the Paragraph Box by inputting a value in this field.
Indent Right Margin: You can set where the Right Margin is within the Paragraph Box by inputting a value in this field.
Indent First Line: If you want the first line of your paragraph to be indented, set the value here.
Add Space Before Paragraph: If you have multiple paragraphs, you may want to add some space just above the area where the paragraph
begins. To do so, input a value in this field.
Add Space After Paragraph: If you have multiple paragraphs, you may want to add some space just below the area where the paragraph
begins. To do so, input a value in this field.
If you have a microphone, you can attach a sound clip rather than a typed Note using the
Audio Annotation Tool.
Using Guides
To create Guides you must make the Rulers visible. Select View/Rulers. The units of the Rulers depend on the setting you selected in
File/Preferences/Units & Rulers. Because you're developing for the Internet, it's a good idea to select Pixels as the basic unit. Make a Guide
by passing the pointer over either the horizontal or vertical Ruler and {Click}, hold, and drag the Guide over the image. {Release} to drop the
Guide at the desired point. By default, the Guide is blue in color. Change the color by selecting Edit/Preferences/Guides, Grid and Slices or
{Double-Click} the Guide itself. Make sure Snap to Guides is enabled by selecting View/Snap To/Guides.
Using the Grid: The Grid works in a similar fashion to Guides in that the content of your Layers will snap to the lines of the Grid. Select
View/Show/Grid to display the Grid. Make sure that Snap to Grid is also enabled under View/Snap To/Grid. A light gray Grid covers the image.
To adjust the Grid setting select Edit/Preferences/Guides, Grid and Slices. By now it should be evident to you that Photoshop is a very
powerful and complex program that is easy to use. Because there are numerous image editing options and many different ways to achieve
imaging goals first time users might find the program overwhelming. We've reviewed many of the fundamental elements you'll need to put into
practice when creating images for the Internet. We're going to use many of these techniques in the chapters ahead to create actual images for
the web, including static images, buttons, navigation bars, banners, and animated GIFs.
Filters: Filters are a set of pre-built effects that you apply to entire images, individual Layers, or Selections. Images must be in RGB mode to
access Photoshop’s full range of Filters.
Applying Filters: To apply a Filter, isolate the area of the image you wish to apply it too. For instance, if you want to apply a Filter, such as
Blur, to an entire Layer you would select the Layer in the Layers Palette. If you wanted to apply the Blur Filter to a part of the image data on a
Layer, you would make a Selection on that Layer and apply the Filter.
Open boy.psd.
boy.psd
Filters (con't)
Select Filter/Artistic/Poster Edges. The Filter dialog box appears
with the title of the currently selected Filter. A set of Options
accompanies most Filters (not all Filters have Options). Options A photograph is transformed into a painting.
change depending on the nature of the Filter.
Fine-Tuning Filters with Fade
Once you've applied a Filter you can fine-tune it by selecting
Edit/Fade Filter Name, where
Filter Name is the name of the
last Filter you applied. In this
case we select Edit/Fade
Poster Edges.
Open statue.psd.
statue.psd
In this case, the Options we have are Edge Thickness, Edge
Intensity, and Posterization. Filters usually have a Preview
Window in the dialog box so you can see the effects of the Filter
on your image and the effects that changing the Options cause in
real-time. Note that you can change the Magnification of the Examine the image. It’s definitely blurry. Select
Preview Window but {Clicking} the positive (+) and negative (-) Filter/Sharpen/Unsharp Mask. You can set the following Options:
buttons accordingly. You can also move the image around with the Amount, Radius, and Threshold. We’ve used the following settings:
Preview Window. In this case, make sure you have the following
settings:
Amount: 50%
Radius: 1.0 pixels
Edge Thickness: 2 Threshold: 0 levels
Edge Intensity: 1
Posterization: 1 Use these settings are your own. Once you’ve applied the Filter the
image should appear sharper.
{Click} OK.
As we progress through the manual, we’ll be creating buttons,
Filters (con't) navigation bars, and GIF animations, and we’ll put some Filters to
Photoshop applies the Filter to your image and the History Palette use. Recall that Layers have Layer Styles, which are essentially
creates a History State. You've effectively changed a photograph specialized Filters linked to Layers, though of course Layer Styles
into a painting. can be disabled whereas applying Filters is a destructive operation
We'll be using these effects as well. Some of the Layer Styles can
be applied to Type Layers, but to apply Filters to Type Layers you'll have to {Right-Click} the "T" icon in the Type Layer and select Rasterize
Layer. Effectively you’ll be converting the type to a bitmap so that you won't be able to edit your type after rendering it. However, you’ll be to
apply Filters to it.
ADJUSTING IMAGES
In addition to modifying or adjusting images with Selections, Filters, Layers, using Blend Modes, and using the various Tools, Photoshop also
allows you to adjust a wide variety of color properties, such as tone, saturation, balance, and contrast. Controls for adjusting these image
qualities are located under Image/Adjustments. Adjustment controls include Levels, Auto-Levels, Auto-Contrast, Auto-Color, Curves, Color
Balance, Brightness/Contrast, Hue/Saturation, Desaturate, Replace Color, Selective Color, Channel Mixer, Gradient Map, Invert, Equalize,
Threshold, Posterize, and Variations. Before using these controls however, you should examine the image's Histogram.
The image is clear, but the colors are dull. This image could use some adjustment. Start by
examining the Histogram by selecting Image/Histogram.
Histogram (con't)
By examining the Histogram of an image, you can instantly see the Tonal balance of the
image and use that information as a basis for your adjustments. For this image, most of
the pixel information is concentrated left of the middle of the graph (the Midtones area.)
As a result, we can see that the image is primarily dark in tone. The images Tonal range
is unbalanced. We’ll make adjustments to create a better balance.
Histogram (con't)
Channel: Select from Luminosity, Red, Green, or Blue when working with RGB images.
Luminosity is a composite of the Red, Green, and Blue Channels.
Mean, Std Dev, Median, Pixels: The values listed in the left hand column of the
Histogram display the average brightness value of the image (Mean), the range of
variance from the mean (Std Dev), the middle brightness value (Median), and the number of pixels used to calculate these numbers. If you're
viewing a Histogram for the entire image, all the pixels are used. If you're viewing a Histogram for a Selection, the numbers of pixels within the
Selection are used.
Level, Count, Percentile, Cache Level: {Click} and drag to highlight particular areas of the Histogram to get values for Level (the selected
area's brightness level), Count (the number of pixels in the selected area), and Percentile (the percentage of pixels within the selected tonal
range.) Cache Level is set in File/Preferences/Memory & Image Cache. If Use cache for histograms is checked, the Histogram is based on the
Cache version of the image. For absolute accuracy uncheck Use cache for histograms to force Photoshop to use the real image data. This is
less of a concern for web development because you're working on a low resolution (in terms of density as in 72 ppi) image, which matches the
resolution of the Cache version. However, if you are working on higher density images the accuracy of the Histogram is affected.
Histogram (con't)
Channel: Select from Luminosity, Red, Green, or Blue when working with RGB images. Luminosity is a composite of the Red, Green, and
Blue Channels.
Mean, Std Dev, Median, Pixels: The values listed in the left hand column of the Histogram display the average brightness value of the image
(Mean), the range of variance from the mean (Std Dev), the middle brightness value (Median), and the number of pixels used to calculate
these numbers. If you're viewing a Histogram for the entire image, all the pixels are used. If you're viewing a Histogram for a Selection, the
numbers of pixels within the Selection are used.
Level, Count, Percentile, Cache Level: {Click} and drag to highlight particular areas of the Histogram to get values for Level (the selected
area's brightness level), Count (the number of pixels in the selected area), and Percentile (the percentage of pixels within the selected tonal
range.) Cache Level is set in File/Preferences/Memory & Image Cache. If Use cache for histograms is checked, the Histogram is based on the
Cache version of the image. For absolute accuracy uncheck Use cache for histograms to force Photoshop to use the real image data. This is
less of a concern for web development because you're working on a low resolution (in terms of density as in 72 ppi) image, which matches the
resolution of the Cache version. However, if you are working on higher density images the accuracy of the Histogram is affected.
Shadows: 7
Midtones: 1.00
Highlights: 108
Channel (con't): Make sure that Preview is checked. {Click} OK. The image
should look much brighter. Keep in mind that you can make adjustments by Channel. You could adjust each individual Channel or start by
adjusting all of them at once (RGB) and then isolate each channel to make finer adjustments. It takes some time to get used to adjusting
images in this manner.
Output Levels/Output Levels Sliders: Reduce the tonal range (at default 0 to 255) by adjusting the Output Levels either by input or using the
sliders.
Channel (con't)
Auto: {Click} this button to let Photoshop adjust the Levels for you automatically.
Options: {Click} Options to fine tune the manner in which Photoshop automatically balances Levels if you choose to have Photoshop do the
adjustment for you.
Auto Levels: Selecting Image/Adjustments/Auto Levels causes Photoshop to automatically balance the tonal range of the image. Depending
on the image, this feature can work well or not work particularly well. Restore flower.psd back to its original state and try it out.
Auto Contrast: Select Image/Adjustments/Auto Contrast to automatically increase the contrast of colors in an image. Colors increase in
saturation and edges sharpen.
Auto Color: Select Image/Adjustments/Auto Color to automatically balance the colors within an image.
Curves: Use Curves for greater control when adjusting image tone. Curves are very similar to Levels in that you adjust the Shadows (Black
Point), Midtones (Medium Point), and Highlights (White Point), except you do so with a curve to which you can add points too for increased
accuracy. You manipulate the Curve by {Clicking} and dragging on a point. You add points to the Curve by {Clicking} and dragging on the
Curve where there isn't a point or by {Clicking} on the Curve where there isn't a point. Controls for Curves include Channel, Input and Output
Fields (visible when you have a Point selected, Edit Curve Button, Custom Curve Button, Black Point, Mid Point, and White Point
Eyedroppers, Auto, Smooth, options to Save and Load Curve settings, the Curve Window and the Curve itself. The controls common to the
Levels adjustment work precisely the same in Curves.
Curves (con't)
The Curve is in a straight line, at 45 degrees, indicating it has not yet been manipulated. The Point at the bottom left of the Curve represents
the current Black Point while the point at the top right represents the White Point. There is no point in the middle of the Curve by default
because you can add points all along the Curve and {Click} and drag them for
very accurate and precise control. However, by {Clicking} the center of the Curve
you can add a Midtone Point.
{Click} the center of the Curve to add a Midtone Point. Next {Click}, hold, and
drag the Midtone Point up and down the Curve, trying to keep the Curve as
straight as possible. By doing this you are mirroring Levels controls where you
{Click} and drag the Point sliders back and forth. The distance between the
sliders or Points changes the tone of the image. With Curves, you have
increased control because you can add multiple points between the Black, Mid,
and White Points. {Click} twice at different locations on the Curve between the
Midtone Point and the Black Point to add two more points. Now {Click} and drag
these points back and forth and watch what happens to the image. By {Clicking}
and dragging the points to add variance to the Curve more drastic tonal changes
occur. It takes practice to get used to using Curves to adjust tone but as you can
see it is a much more powerful option than using Levels. At any time, with a Point
selected, you can input values into the Input or Output fields.
Curves (con't)
Note
To change the Grid in the Curves
dialog box, press [ALT] and
{Click} simultaneously.
Curves (con't)
In our case, we’ve applied the following Curve to flower.psd. To view our version, load
flowerCurves.psd.
flowerCurves.psd
Keep flowerCurves.psd open and feel free to try the following procedures on your own version as well.
Custom Curve Button: In addition to using the default Curve, Photoshop permits you to draw your own Curve. Simply {Click} the Custom
Curve Button and {Click} and drag inside the Curve Window to create your Curve. Adjust the Curve as you would normally by {Clicking} the
Edit Curve Button.
Curves (con't)
Scale: Vertical/Horizontal: The Vertical Scale represents values from 0 - 255 (in RGB
Mode) with Shadows at the bottom and Highlights at the top. The Horizontal Scale
represents values from 0 - 255 with Shadows at the left and Highlights at the right. You
can reverse the orientation by {Clicking} the Arrows in the center of the Horizontal Scale.
Eyedroppers: Use the Eyedroppers to establish the range of tones. For example, use
the Black Point Eyedropper by {Clicking} on the darkest point in your image (or whatever
you wish to designate as the darkest point). The rest of the image adjusts automatically.
Use the other Eyedroppers (Gray Point, White Point) appropriately. Like Levels, using
Curves can be a little confusing. Experimentation and practice is the best way to get a
solid understanding of how you can use Curves to achieve your goals. Color Balance
Adjust the Color Balance of an image, Layer, or Selection with the Color Balance
controls. Controls include Color Balance fields and sliders for Cyan to Red, Magenta to Green, and Yellow to Blue, Tone Balance (Shadows,
Midtones, and Highlights), Preserve Luminosity, and Preview.
Color Balance Fields and Sliders: Use the Cyan to Red, Magenta
to Green, and Yellow to Blue fields (Color Levels) and sliders to
adjust color values. As you experiment with them, notice how the
color changes in the image. To isolate particular tones within the
image use the Tone Balance controls.
flowerComplete.psd
Hue/Saturation (con't)
When you select a color range, you can adjust the magnitude of that
range using the sliders in between the Color Bars at the bottom of
the Hue/Saturation dialog box and by using the Eyedropper Tools. Colorize
For example, select Red from Edit. Note how the Color Bars at the Colorize causes the image, Layer, or Selection to take on a
bottom display the range of Reds that will be affected. duotone effect, where the image is tinted by one dominant color.
Note
By default, Adjustment Layers affect all the Layers
below them. If you are working with on a file with
multiple Layers you may wish to link particular
Adjustment Layers with particular image Layers. To do
so, select the image Layer you wish the Adjustment
Layer to be linked to. Next, place the mouse pointer
between the image Layer and the Adjustment Layer
and press the [ALT] key. A link icon will appear. Press
the mouse button to link the Adjustment Layer to the
image Layer.
Importing Vector Image Files: If you are creating a logo, its highly recommended that you do so in a Open kimono.ai.
program like Adobe Illustrator or Macromedia Freehand (among others) because it is much easier to
repurpose, for print, for video, and in our case, for the Internet. With the exception of Macromedia Flash
and the emerging (at the time of publication) SVG format, the browsers still only support bitmap images kimono.ai
natively. If you need to publish a logo to the Internet, you’ll most likely be taking a vector file and importing
it into Photoshop. To do so, simply select File/Open and select the appropriate file type. In our case, we’re
going to import an Adobe Illustrator (.ai) file.
Creating a Logo in Photoshop (con't): When you import an Illustrator image, the Rasterize Generic EPS Format dialog box appears. To
rasterize means to translate the vector information of a file into a grid of columns and rows filled with pixels, in other words, to take vector
information and convert it into bitmap information. Options include Width and Height (in various units), Resolution, Color Mode, Anti-aliased,
and Constrain Proportions.
Recall that vector images are resolution independent. You are given the
opportunity to set your dimensions, resolution, and so forth before the vector
data is converted to a bitmap. As a result, you could import it again and again
for different projects that require larger versions. In our case, input a width of
120 pixels. If Constrain Proportions is checked, the Height field adjusts
automatically. It is very important that proportions, particularly for logos, be
maintained. Set Resolution to 72 ppi and Mode to RGB because we will be
publishing the image to the Internet. Make sure Anti-aliased is checked to
create smooth edges. {Click} OK. The image is converted to a bitmap and
appears with a transparent background. You should recognize it from previous
exercises.
Select the “risingSun” Layer. Make sure the Foreground Color is still
red and the Background Color is pure white (R: 255, G: 255, B:
255.) Add a Gradient Overlay to the Ellipse (Gradient Overlay is a
Layer Style) using the following settings:
Apply a Stroke (another Layer Style) to the text. Use the following
settings:
Size: 3
Position: Outside
Blend Mode: Normal
Opacity: 100
Fill Type: Color
Color: Black (R: 0, G: 0, B: 0)
Go ahead and do so and save your image if you like. For the next You'll be applying various compression and file-type settings to your
section, we’ll all use the same image. image. Photoshop gives you a real-time preview of what the image
looks like with a particular set of compression options in contrast to
Load travelLogoFinished.psd. the Original version of the image (the Photoshop native,
uncompressed version.) {Click} on the 2-Up Tab. Two (2) Preview
Windows result, one titled “Original” in the Info Bar at the bottom,
travelLogoFinished.psd which includes the File Size, and one titled with the currently
selected Image Compression options, including File Type, File Size,
Projected Download Time, Dither percentage, Palette, and Number
of Colors.
Once you have created your image as desired, it’s time to save it
Depending on your current Image Compression options the new
for the Internet. To do so within Photoshop, select File/Save for
version of the image should be dramatically smaller than the native
Web. The Save for Web dialog-box appears.
Photoshop version.
Note
Usually, you save your Internet-ready image to the
appropriate folder within your web site. When you
are done saving the optimized version of the file,
you are returned to Photoshop where you can
continue to work on the image. At this point you
should save the image because the optimization
settings you selected are saved with it as well. Keep
Our image with Pattern Dithering selected
a copy of your original Photoshop file, also referred
using the Web-Safe Color Palette.
to as the Production file. Make changes to this file
and re-optimize the image for the Internet after
you’ve made your changes.
Building Compression Options
for GIF and PNG-8 (con't)
Building Compression Options using JPEG
Transparency and Matte: Check Transparency if you wish to JPEG or PNG-24 images are usually photographic images, due to
generate a Transparent GIF. By default, any transparent area in the complexity of a
the Photoshop file will be transparent. The Transparency in GIF photograph and the Open miyajima.psd.
images can produce images with rough edges. You can use the number of potential colors.
Matte options to select a color to which the edges can be Anti- You can use GIF or PNG-8
aliased to (with Transparency enabled or not.) Select from None, compression methods with miyajima.psd
Eyedropper Color, White, Black, or Other. You can use the photographic images and
Eyedropper Tool in the Save for Web dialog box to sample a color still get good visual results,
from the image. Selecting Other launches the Color Picker. but the file size tends to be
quite large. Let’s examine
compression options
Transparency Dithering and Amount: Use Transparency for photographic
Dithering to set the Dithering for partially transparent pixels in images.
PNG-8 images. Use Amount to control the level of Dithering.
Matte (con't)
Compression Quality and Quality: Compression Quality and
Examine the file size: 56.85k in our case. Still rather large. This is
Quality are really the same thing. With Compression Quality you
can select from Low, Medium, High, and Maximum. Each setting due to the fact that dimensions of the image itself are rather large.
Reduce the dimensions, reduce the file size. Recall that you want to
will change the value of Quality. The value of Quality affects both
keep the original in its original form. Rather than reducing the scale
the file size and visual quality of the image. Lower values reduce
both and higher values increase both. You have to test various of the original image, simply select the Image Size tab beside the
Color Table tab.
Quality levels until you strike a balance between file size and
appearance.
ICC Profile: Check ICC Profile to embed the ICC Profile with the
file. Some browsers may support color correction and in future
perhaps all browsers may support this option. This option will
increase the file size slightly. Consult Photoshop Help or your
Photoshop manual for more information on setting up color
management. Our original image is 500 x 668 pixels. Let’s reduce the dimensions
by inputting a different Width or Height into the appropriate field in
the New Size area. Alternately, you can input a percentage value
Optimized: Check Optimized for maximum compression. Older into the Percent field.
browsers may not support this option.
This is identical to apply a Gaussian Blur Filter to the image. Set Matte (con't)
Quality to 10 and examine the sky around the edge of the You can also select a Quality setting for Image. Input 200 in the
structure. You should see compression artifacts. Width field or 40 into the Percent field and {Click} Apply. The file
size has been reduced from 56.85k to 11.27k.
Building Compression Options using JPEG (con't)
{Click} Save. Save the file as studentMiyajima.jpg.
Matte: Because JPEG does not support Transparency, you’ll need
to specify a color to fill any transparent or partially transparent If you like, you can view our version by loading miyajima.jpg.
areas with. Use Matte to do so. Go ahead and try various settings
and examine the results. Use the Hand Tool in the Save for Web
dialog box to move the image around within the Preview Window. miyajima.jpg
When you’re done, select the following settings (but do not press
OK yet):
There you go! You’ve just created two (2) Internet-ready images.
Optimized: Checked But that is only the beginning. You’ll need to experiment with a
number of images to get to know how the compression options
Quality: 30
operate with different images (differences in colors, content, and so
Blur: 0 forth.) Try out the images included in the exercises.
Matte: None
Progressive: Unchecked
ICC Profile: Checked
___________________________________________
Simplified
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PAGEMAKER 6.5
CORELDRAW 12
PHOTOSHOP 7.0
SARVA EDUCATION SM - An I.T & Skill Advancement Training Programme, Initiated by SITED®-India
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UNITS AT A GLANCE
UNIT- I
PAGEMAKER 6.5.….………………..…….……………..… 01 to 41
UNIT- II
CORELDRAW 12………………………………..………....... 42 to 84
UNIT- III