Polybrute-12 Manual 3 1 2 EN
Polybrute-12 Manual 3 1 2 EN
_POLYBRUTE 12
Special Thanks
DIRECTION
Frédéric Brun Kevin Molcard
PROJECT MANAGEMENT
Bruno Pillet
PRODUCT MANAGEMENT
Sébastien Rochard (lead) Julien Viannenc
ENGINEERING
Bruno Pillet Marc Antigny Lionel Ferragut Valentin Lepetit
Thierry Chatelain Alexandre Adam Nadine Lantheaume Valentin Foare
Thomas Aubert Loris De Marco Nicolas Dubois
Osée Rajaiah Kevin Molcard Jérôme Blanc
Olivier Delhomme Timothée Behety Aurore Baud
DESIGN
Thierry Chatelain Sébastien Rochard Frédéric Brun
Bruno Pillet DesignBox Julien Viannenc
SOUND DESIGN
Jean-Michel Blanchet Olivier Grall Diego Tejeida Julien Viannenc
Victor Morello Lily Jordy Emptyvessel Shipwreck Detective
Clément Bastiat Tobias Menguser Florian Marin Solidtrax
Olivier Briand Matt Pike Graphyt Sonartraffic
Euan Dickinson Kuba Sojka Leonard De Leonard Stewart Walker,
Michael Geyre Arovane Maxime Desormière Yves Usson
Simon Gallifet Katsunori Ujie Quentin Feuillard
Boele Gerkes Antony Baldino Sebastien Rochard
QUALITY
Emilie Jacuszin
QUALITY ASSURANCE
Arnaud Barbier Florian Marin Nicolas Stermann Bastien Hervieux
Germain Marzin Adrien Soyer Julien Viannenc
MANUAL
Stephen Fortner Mike Metlay Jimmy Michon
BETA TESTING
Marco Correia Boele Gerkes Are Leistad T.J. Trifeletti
Jason Cooper Jason Gibbins Terry Marsden Börries Wendling
Jean-Marc Gendreau Randy Lee Davide Puxeddu
Information contained in this manual is subject to change without notice and does not
represent a commitment on the part of Arturia. The software described in this manual is
provided under the terms of a license agreement or non-disclosure agreement. The software
license agreement specifies the terms and conditions for its lawful use. No part of this
manual may be reproduced or transmitted in any form or by any purpose other than
purchaser’s personal use, without the express written permission of ARTURIA S.A.
All other products, logos or company names quoted in this manual are trademarks or
registered trademarks of their respective owners.
Be sure to register your PolyBrute 12 as soon as possible! There is a sticker on the bottom
panel that contains the serial number of your unit. This is required during the online
registration process. You may want to record these elsewhere or take a photo of the sticker
in case it becomes damaged.
• It enables you to download the PolyBrute 12 user manual and the latest version
of the companion PolyBrute Connect software
• It allows you to receive special offers restricted to PolyBrute 12 owners, such as
third-party sound banks, etc.
Special Message Section
The information contained in this manual is believed to be correct at the time of printing.
However, Arturia reserves the right to change or modify any of the specifications without
notice or obligation to update the hardware that has been purchased.
IMPORTANT:
1. The product and its software, when used in combination with an amplifier,
headphones or speakers, may be able to produce sound levels that could cause
permanent hearing loss. DO NOT operate for long periods of time at a high level
or at a level that is uncomfortable. If you encounter any hearing loss or ringing
in the ears, you should consult an audiologist.
2. It is important that you read the included Safety Manual thoroughly and fully
understand the instructions.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or feature
works (when the product is operating as designed) are not covered by the manufacturer’s
warranty, and are therefore the owner's responsibility. Please study this manual carefully
and consult your dealer before requesting service.
8. Do not install near any heat sources such as radiators, heat registers, stoves, or
other apparatus (including amplifiers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding plug. A polarized
plug has two blades with one wider than the other. A grounding plug has two
blades and a third grounding prong. The wide blade or the third prong is provided
for your safety. If the provided plug does not fit into your outlet, consult an
electrician for replacement of the obsolete outlet.
10. Protect the power cord from being walked on or pinched particularly at the plugs,
convenience receptacles, and at the point where they exit from the apparatus.
13. Unplug the apparatus during lighting storms or when unused for long periods of
time.
14. Refer all servicing to qualified personnel. Servicing is required when the
apparatus has been damaged in any way, such as power supply cord or plug is
damaged, liquid has been spilled or objects have fallen into the apparatus, or the
apparatus has been exposed to rain or moisture, does not operate normally, or
has been dropped.
15. The apparatus shall be connected to a mains socket outlet with a protective
earthing connection.
16. The mains plug/appliance inlet is used as the disconnect device, the socket-outlet
shall be installed near the equipment and shall be easily accessible.
17. WARNING: To reduce the risk of fire or electric shock, do not expose this
apparatus to rain or moisture. The apparatus shall not be exposed to dripping or
splashing and that no objects filled with liquids, such as vases, shall be placed
on apparatus.
19. Do not expose the instrument to hot sunlight. The operating temperature range
of the instrument should be 15°-35° C (59°-95° F).
20. The ventilation should not be impeded by covering the ventilation openings with
items, such as newspapers, table-cloths, curtains, etc. This equipment is not
intended to be used on soft support.
21. No naked flame sources, such as lighted candles, should be placed on the
apparatus.
22. If Safeguard Fuse for internal AC input wire needs to be replaced, swap the fuse
with the following technical characteristics : F3.15A, 250v AC.
23. CAUTION: These servicing instructions are for use by qualified service personnel
only. To reduce the risk of electric shock do not perform any servicing other than
that contained in the operating instructions unless you are qualified to do so.
Apparatets stikprop skal tilsluttes en stikkontakt med jord, som giver forbindelse til
stikproppens jord.
FINLAND
NORWAY
SWEDEN
The PolyBrute took the world by storm, with its six killer analog voices, two luscious filters,
and much, much more. It made a huge number of fans, but there was room to do even
more... which brings us to the PolyBrute 12.
This new powerhouse synthesizer not only includes a bunch of new features and upgrades
that can be shared by the original PolyBrute, but it delivers them in a package with double
the polyphony and an amazingly expressive and innovative FullTouch MPE technology
keyboard, giving rise to a whole new set of performance possibilities.
Overview
Performance controls
Sequencer/Arpeggiator
• Polyphonic up to 12 notes
• Record and play back up to 3 modulation tracks
• Sequences can hold up to 64 steps; arpeggios can have up to 32 steps
• Swing and time division settings
• Multiple playback modes and directions, including powerful Pattern mode
• Convert arpeggios to sequences
• Step record/editing
• Matrix Arpeggiator mode for constructing complex arpeggios
• Tempo range 30-240 BPM
PolyBrute Connect
• Stereo outputs
• MIDI In/Out/Thru connectors
• Clock In/Out for integration with modular systems
• USB type B connector for use with DAWs and PolyBrute Connect
• Headphone jack with independent level control
That's a huge list, and it adds up to a HUGE sound. We can hardly wait for you to get your
hands on this instrument! Prepare for your creativity to be set ablaze by PolyBrute 12.
One more thing: Be sure to visit our website to grab the latest firmware, download the
PolyBrute Connect software, and check out the tutorials and FAQs.
Musically yours,
As the name implies, PolyBrute features 12 voices of polyphony allowing you to play up to
12 notes concurrently. This offers a range of advantages for musicians and composers who
rely on complex and expressive chord progressions, as well as enabling dynamic melodies
and sonic layering - for a totally rich and immersive sound.
Combined with the innovative FullTouch MPE technology keyboard, 12 voices of polyphony
also translates into advanced expressivity, where up to 12 notes at a time can convey
an independently modulated sound, depending on the style of your play and modulation
parameters.
Morph control knob [p.45] and Glide Adjusts balance between sounds A and B, and adjusts
4
[p.44] Glide amount
5 Voice parameters [p.23] VCOs, Filter FM, Noise, Mixer, VCFs, Envelopes, LFOs
2 Motion recorder [p.46] Capture motion of one control, play back at 1/8x to 8x speeds
Stereo spread [p.36], FX routing [p.83], Fine Tune, Phones Level, Master
3 Master controls [p.11]
Volume
4 Digital effects [p.83] Modulation (chorus, phaser, etc.), Delay, Reverb, plus controls
The Matrix panel is an 8 x 12 (96-button) grid that can operate in four modes. It is used
to select Presets [p.49], to work with the Sequencer / Arpeggiator [p.57], and to manage
the Modulation Matrix via the Mods [p.52] button. The Morph [p.75] button accesses the
Modulation Matrix with a focus on one or both of the morphing sounds in each patch.
1. Master Out - 1/4" unbalanced +4dBu stereo line-level outputs, intended to go to an amp
or powered speakers, or to an audio interface or mixer. Use the left channel for mono
operation.
2. Sync In/Out - These 3.5mm connectors enable the PolyBrute 12 to synchronize with non-
MIDI devices through the most widely used sync standards.
3. Expression 1, 2; Sustain - Pedal inputs. Expression 1 and 2 work with continuously variable
expression pedals to control volume, filter frequency, and more. Sustain is for a momentary
on/off pedal (i.e. a sustain pedal). Momentary pedals can be normally closed or normally
open; PolyBrute 12 has a polarity setting for each pedal, so you can use either type.
4. Memory Protection On/Off - When On, prevents the PolyBrute's patch memories from
being overwritten.
5. MIDI In/Out/Thru - Standard 5-pin DIN jacks, used to connect PolyBrute 12 to other MIDI
devices.
6. USB - USB Type B port for connecting PolyBrute 12 to a Mac or PC. This lets you
use Arturia's PolyBrute Connect software (available from the Arturia website), and it also
exchanges MIDI data with your computer. We recommend using a USB cable that is no
longer than 3 meters (10 feet).
7. Power section - Connect the AC cable to an appropriate power source and use the switch
to turn the instrument on and off. Power requirements: 100-240Vac, 50-60Hz, 85W. The
power supply will automatically accept the voltage and frequency in your area, as long as
they are within the above limits.
1.3.1.1. Audio
Connect cables from the Master Out section to a sound system, using the left output for
mono if needed. You can also plug headphones into the headphone jack near the Morphée
controller; the headphones have their own level control.
1.3.1.2. USB
Next, connect the PolyBrute 12 to your computer with a USB cable. Then go to the Arturia
website, register your PolyBrute, and download the PolyBrute Connect software.
PolyBrute Connect is much more than a patch librarian; it's a two-way visual editing
environment that enables you to see the entire patch at once, which makes the morphing
feature even more clear and easy to use. It's also used to upgrade the PolyBrute 12
firmware.
But that's not all – PolyBrute Connect can be used as a VST plug-in inside a DAW, which in
turn can record the movements of the controls either in the software or on the PolyBrute
itself. As long as the PolyBrute 12 is connected to the computer, whenever the DAW track
plays back it will be almost like using the PolyBrute as a plug-in synthesizer. You'll still need
to set up an audio track in the DAW to record the output of the PolyBrute 12, if you want
those tracks to be stored in your DAW project.
1.3.1.3. MIDI
Almost everything you can touch on the PolyBrute 12 sends and responds to MIDI, which
makes it possible to capture and refine whatever happens in pursuit of a sound or a song.
This can happen over USB, the 5-pin DIN connectors, or both.
For a list of the MIDI CC numbers sent and received by each control, see the Specifications
chapter [p.123].
We want this manual to be easy to read, so whenever possible we've done the following:
• The names of physical buttons and knobs are in brackets. "Hold [Settings] and
turn [Glide]" is quicker to read than "Hold the Settings button and turn the Glide
knob."
• Characters are often used; e.g., [Octave < / >] instead of "the Octave left and right
buttons."
• Navigation is shown in pathways: for example, "Settings > Misc > Voice Auto-
Tuning > 1-4" means "Press [Settings], select Misc [Assign button 8], select Voice
Auto-Tuning [Assign button 4], and select option 1, 2, 3, or 4."
• Some sections of the manual point to others by page number so you can learn
more if you want, without slogging through a bunch of text when you already
know the details.
• The terms "preset" and "patch" are used interchangeably to refer to a single
memory location.
Here are some general notes about working with PolyBrute 12. For example:
You know the rest (knobs, sliders, buttons, etc.). Hopefully this manual will explain anything
that doesn't explain itself.
• Stereo spread: Adjusts the stereo width of the output signal. This can be
modulated via the Mod Matrix.
• FX: Handles the routing of the Effects section. Follow this link [p.37] to learn more.
• Master Volume: The synthesizer itself will not distort with the level all the way up;
the control is only to avoid overloading the next step in the chain (mixer, audio
interface, amp...).
• Fine Tune: Global tuning up to ±1 semitone from the knob's center detent.
One thing to remember about analog synths is that many components are temperature-
sensitive, which can lead to small variations in pitch and timbre over time. It's part of what
makes them seem "alive." We recommend that you let the circuits stabilize for 5-10 minutes
after power-up. If the tuning still seems a bit loose after that, you can run one of the
calibration routines as described below.
There are three types of auto-calibration, and you can run one by itself or run them all.
Here's how:
1. Press [Settings].
2. Select Misc (Assign button 8).
3. Select Voice Auto-Tuning (Assign button 4).
4. Now select button 1, 2, or 3 depending on the desired tuning target.
• VCO Calibration tunes both oscillators for each voice. You may want to run this
one more often than the others.
• VCF Calibration tunes both filters for each voice. It also makes sure the filters
track the keyboard well.
• All runs the calibration routines automatically, one after the other. This will also
calibrate the VCAs.
• Restore resets the PolyBrute to the calibration values measured at the factory.
It takes a while to run the calibration routines, which is why we made it possible to launch
them individually as needed.
Unlike early synthesizers, PolyBrute 12 has the advantage of digital control over its analog
circuitry. It's the best of both worlds: the warmth and hands-on control of real analog, with
the ability to save and recall patches and settings (not to mention USB, MIDI, and other
modern features).
For this reason, when you load a patch, the physical positions of the knobs and sliders may
not match the parameter values stored with the patch. But the PolyBrute 12 has three modes
that allow you to specify how these controls respond when they are first moved. These
settings are available in the software and at Settings > Misc > Knob Catch.
• Hook - a control must sweep past the stored value before it changes the
parameter. Benefit: smooth changes.
• Jump - the value jumps to the position of the control as soon as you move it.
Benefit: instant response.
• Scaled - the parameter changes from its stored value when the control moves,
and the range is scaled (averaged) to cover the remaining values in that
direction. When the control direction is reversed, the normal parameter range
is restored. Benefit: instant response and smooth changes. This is the default
setting.
It's always possible to audition the settings on the front panel. This process is described in
the Panel mode section [p.50].
To start exploring the presets, press the large [Presets] button. It turns purple when selected.
PolyBrute 12 has 8 banks of 96 presets (for a total of 768). Select the banks with [Assign 1-8],
then select the presets inside the bank using the 12 rows of 8 buttons in the Matrix panel.
To load patch B3 in bank 1, for example, press Assign 1, assuming you're not already in bank
1. Then find the third button from the left in row B and press it. The Program display shows
"1.B3": "1" is the bank, "B" is the row, and "3" is the column.
[Program <] or [Program >] under the LED display also can be used to select adjacent
patches.
The Morphée controller, the Ribbon, and the pitch/mod wheels probably caught your eyes
already. They're a ton of fun and provide unique tools for musical expression. As you're
auditioning presets, be sure to try these features too:
The Master Cutoff knob sweeps both filters at the same time. Some presets might not use
both filters, so this is a guaranteed way to get a reaction out of one or both of them. For full
details, see the Filters section [p.30].
For instant musical gratification it's hard to beat an arpeggiator. If the selected preset
doesn't play something automatically when you touch a key, here's what to do:
• If the patch has a slow attack, adjust the [Attack] sliders for VCA ENV and VCF
ENV (or select another preset)
• Press the [ARP] button and hold down a few keys. If nothing happens, make sure
Settings > Sync is set to Auto.
• For hands-free fun, activate the [Hold] button. Then you can tweak the controls
while PolyBrute 12 keeps playing.
• Try other Arp settings: [Play Mode], [Time Div], [Swing], and [Gate]. There are a lot
of possibilities right there.
When you're done, press the [ARP] button to turn off the Arpeggiator. There's more
information about the entire SEQ/ARP section here [p.57].
Part of the reason PolyBrute 12 sounds amazing is because every preset is made up of two
parallel sounds (A and B), with constant, complementary modulation going on between the
two in most cases. So whatever patch you've selected, be sure to turn the [Morph] knob to
check out its component sounds.
Try this: Turn the [Morph] knob to position B, do an extreme edit, then turn the knob back and
forth between A and B. When the [Morph] knob is on A you won't hear your edit; when it's
on B that's all you'll hear. If the knob is in the middle between A and B, any edits you make
will be performed equally on sound A and sound B.
Hopefully we've covered enough topics to get you started exploring PolyBrute 12 on your
own. Now let's have some fun!
However, PolyBrute 12 also has the Metalizer, Sync, and FM functions in the oscillator section,
which can add harmonics to the basic oscillator sound. The results then can be sculpted
further with the filters.
The basic signal flow is simple, and generally follows this order:
• Envelopes, LFOs, and other sources are used to alter (modulate) parameters.
Modulators can even control other modulators.
Speaking of which, one of the main features of the PolyBrute 12 is its Matrix. This is an
internal patchbay that can route any modulation source to one or more destinations. Some
sources are physical, such as the Morphée controller; others are internal, such as an LFO,
and can run freely or synchronize to the master clock (internal or external). The impact on
the sound can be as subtle or extreme as you like.
Finally the signal passes through the VCA (voltage-controlled amplifier) section, takes a
detour into the Effects section (if desired), and then the output level is set by the Master
Volume control.
This manual covers all of those features in depth. For now we'll start by building a basic
patch.
The following example uses VCO 1, VCF 1, LFO 1, and an envelope. PolyBrute 12 has two or
three of each, but let's keep it simple for now.
To create a preset from the ground up, begin by initializing the patch. This creates a simple
sound with no modulation routings that you can use to create an original patch. There are
two ways to do this:
♪ Initializing a patch only affects the edit buffer. It doesn't erase the patch where you started, unless
you decide to save your new patch on top of the old one.
3.2.2. VCO 1
After the patch has been initialized, play a note on the keyboard. You'll hear a simple, bright
waveform from VCO 1 only.
In the Mixer section, press the VCO 1 Filter button repeatedly until the "Steiner" LED is lit. VCO
1 is now routed to the Steiner filter.
PolyBrute 12 VCOs constantly generate three basic waveforms (sawtooth, triangle, and
square), with two knobs on the bottom row of the VCO module for adjusting the mix
between them. To observe this:
1. Turn the second and third knobs counter-clockwise so they point to the sawtooth
and the Sigma (Σ), respectively.
2. Hold a note and turn the second knob through its full range: 100% left = sawtooth;
100% right = triangle. A middle position provides a blend of both.
3. For now, leave this [Saw/Triangle] knob at 100% right so all you hear is the
triangle wave. This makes it easier to hear what the third knob does.
4. Sigma (Σ) is a math symbol that means "the sum of." When the third knob points
there, that means all you hear is the sum of the output from the second knob (i.e.,
the mix between the saw and triangle waves).
5. Turn this [Sigma/Square] knob gradually to the right. The square wave begins to
be heard.
6. When the [Sigma/Square] knob is 100% right, only the square wave is heard. To
prove this, move the [Saw/Triangle] knob through its full range. You should hear
no change to the sound.
7. Turn the [Sigma/Square] knob to the 12:00 position and move the Saw/Triangle
wave knob to experiment with the blend between all three waveforms.
Each waveform mix knob has a related shaper/enhancer in the top row. First some
definitions:
• Pulse Width changes the sound of the square wave from "round" to increasingly
narrow.
Turn the second bottom-row knob to 100% right (triangle), the third knob to 100% left (Σ),
and we'll learn about the top-row knobs.
♪ The Metalizer can also affect all waveforms, not just the triangle, if its mode is set to "Level (All
waves)" in the PolyBrute 12’s settings. See the Metalizer mode [p.93] entry in Chapter 12 for details.
Now return those four knobs to 100% left (pure sawtooth wave) and let's explore the Steiner
filter.
The Steiner filter defaults to lowpass mode in the Init patch, which means that anything
below the corner frequency is allowed to pass; anything above it is gradually filtered out.
1. Sweep the [Cutoff] knob through its full range while holding a note. There's no sound
when the knob is all the way down because the lowpass filter is blocking all frequencies
from passing.
2. Move the [Resonance] knob halfway up and sweep the filter again. Resonance
emphasizes the corner frequency of the filter.
3. Turn the [Filter type] knob to HP (halfway up) and sweep the filter again. Notice how the
frequencies disappear from the bottom up, and at the maximum cutoff value there is no
sound. HP (highpass) is the opposite of LP (lowpass): HP allows high frequencies to pass
and filters out the lower frequencies.
4. Turn the [Filter type] knob to BP (100% right) and sweep the filter again. BP (bandpass)
allows a center band of frequencies to pass and filters out the higher and lower frequencies.
Resonance emphasizes the corner frequencies. As the filter sweeps through its range, the
center band moves up and down through the audio spectrum.
5. Set the [Filter type] knob halfway between LP and HP. This turns VCF 1 into a notch
filter, which is the opposite of bandpass: the LP and HP filters work together to remove
frequencies in the middle. Resonance emphasizes the corner frequencies. As the filter
sweeps through its range, the notch moves up and down through the audio spectrum.
♪ The [Master Cutoff] knob can be used for the above example instead. However, remember that it
actually controls both filters at the same time, which may not always be what you want.
For this overview we've only used half of the knobs in the VCF 1 module (Cutoff, Resonance,
and Filter type). Here's a quick description of the other controls to be found in VCF 1, with
details in the Filters section [p.30] of the Voice Architecture chapter [p.23].
• Brute Factor adds distortion by feeding the filter output back into itself. This can
be subtle or wild. Try with various VCO 1 mixer levels.
• VCF ENV Amt routes VCF 1 through VCF ENV. Lower the Cutoff to make headroom
for the envelope.
• Level controls the output level of VCF 1. Results are most obvious when the
[Series/Para] knob in the VCF 2 (Ladder Filter) section is 50-100% to the left.
The sound has a basic tone now, but it needs more of a shape. That's what envelopes do, so
we'll cover that next.
PolyBrute 12 has three envelopes. We'll use the VCA ENV to learn what envelopes do, and
describe the other two later.
The VCA is the final output stage prior to the Effects, and the VCA ENV is used to shape
the amplitude of the VCA. It's a 4-stage envelope (Attack/Decay/Sustain/Release, or ADSR).
Here's what each stage does:
• Attack sets the time it takes the envelope to reach its full level.
• Decay determines how long it takes the envelope to go from the full level to the
Sustain level.
• Sustain is the target level for the Decay. The envelope decays until it reaches this
level, unless the key is released before it gets there.
• Release determines how long it takes the envelope to fade out after the key is
released.
! Note that Attack, Decay, and Release are time values, while Sustain is a level value.
These steps show the function of each stage. If needed, initialize the sound as described
here [p.16].
1. Adjust the VCA ENV [Attack] slider while playing the keyboard. Higher values
mean slower attack times. Use a fast attack for now.
2. Move the [Decay] fader up and down. The initialized sound won't change,
because the [Sustain] level is at maximum by default. The envelope can't decay
because it has nowhere to go.
3. Set the [Sustain] level to 1/4 of the way up, and try the [Decay] fader again. It
governs the amount of time it takes to settle from the Attack level to the Sustain
level.
4. With [Decay] and [Sustain] 1/4 of the way up, play some notes while moving the
[Release] fader. This controls how long it takes for the envelope to return to zero
after a note is released.
5. The [Velo] fader adjusts the way the envelope responds to note velocity. With
the fader all the way down, the envelope has no dynamic range. When it is at
maximum, playing the keys with varying degrees of force results in notes that
are proportionately softer and louder.
• The VCF ENV can shape the harmonic content of both filters. It has the same
controls as the VCA ENV, so it can affect timbre the same way VCA ENV affects
amplitude. Note that VCF ENV Amt interacts with Cutoff to provide headroom for
the VCF ENV to work.
• The MOD ENV is a 5-stage envelope with a Delay stage prior to the Attack stage
(DADSR). It only affects the patch when used as a modulation source in the Mod
Matrix [p.52].
The true power of PolyBrute 12 lies in how its parameters interact. For a glimpse of this we'll
set up a couple of modulation routes in the Matrix. But first an overview of the Modulation
Matrix:
1. Starting with an initialized patch [p.16], press the large [Mods] button.
2. To connect LFO 1 to VCO pitch (Pitch Global), press Matrix button D1. The button
turns purple to indicate the connection, and a pop-up window shows "Amount: 0
semitones".
3. Hold a note and turn the Amount knob in either direction. Pitch modulation is
heard.
4. Turn the LFO 1 Rate knob to change the modulation speed, etc.
5. To break the mod connection, press button D1 again. An unlit button means there
is no connection.
6. Press D1 again to reconnect the route, then press any other Matrix button. D1 turns
blue to indicate an active mod route, and the purple button indicates the current
selection.
1. Starting with an initialized patch [p.16], press the large [Mods] button.
2. To assign the VCF 2 (Ladder Filter) cutoff as mod destination 4, hold [Assign 4]
and turn the Ladder [Cutoff] knob.
3. To connect Aftertouch to VCF 2 cutoff, press Matrix button I4. The button turns
purple to indicate the connection, and a pop-up window shows "Amount: 0%".
4. Use the Amount knob to select a value of -100%.
5. Play a key and slowly increase the pressure on the key. The VCF 2 cutoff
frequency decreases as pressure increases.
We've barely scratched the surface! There's an entire chapter dedicated to the Mod Matrix
[p.52]. But a great way to learn more is to peek inside your favorite patches and see how the
modulation routes were used.
The Effects section [p.83] can add motion and ambience to any patch. Even the initialized
patch can sound great! Simply raise the Modulation [Intensity] knob to add some chorus,
raise the [Delay Level] and [Reverb Level] to suit your tastes, and enjoy.
If you want to keep your new patch, there are several methods described here [p.50]. But
if you already know of an available preset location, hold Save and select that location with
the Matrix buttons. Instructions for naming the patch are here [p.51].
As mentioned earlier, every preset is made up of two parallel sounds (A and B). The [Morph]
knob of an initialized preset points to sound A by default. If you're ready, turn the [Morph]
knob to B, go back to create a new patch [p.15], and do it all again for sound B using different
values. Then set the [Morph] knob to the optimal position between A and B and save the
revised patch. The position of the [Morph] knob is stored with the patch.
♪ The outlined circle near many of the knobs, sliders, and buttons mean there's a shortcut to the
underlying settings of those parameters. Hold [Settings] and activate that control, or hold one of those
buttons for about 1 second, and you'll be taken to a related page.
Analog components tend to drift a bit, so you may need to auto-tune PolyBrute 12
occasionally. This helps to ensure per-voice consistency of pitch, keyboard tracking,
envelope response, etc.
We recommend that you let the circuits stabilize for 5-10 minutes after power-up. After that,
if it seems the VCO tuning or filter tracking could be tighter, you can run one or more of
the calibration routines [p.12]. Navigate to Settings > Misc > Voice Auto-Tuning and then select
options 1-3, depending on the desired target.
The morphing aspect of the PolyBrute 12 is an essential part of its voice architecture. In a
nutshell, every patch is made up of two sounds (A and B), and PolyBrute 12 can morph
seamlessly between them. The sonic metamorphoses can be subtle or profound.
Almost every section of this chapter applies equally to sounds A and B. Once you are
comfortable with the basics, try editing the patch with the Morph knob set all the way to
sound A, all the way to sound B, and in various positions between the two until the patch is
perfect.
For an in-depth look at the morphing features, see the Morph Mode chapter [p.75].
The VCOs have some similar features that we'll cover here. VCO-specific features are
described in the sections that follow.
4.3.2. Tune
Each VCO has a Tune knob, and can be tuned with customizable knob ranges and octaves.
The default VCO Tune knob range is ±2 octaves, and its LED lights when set to an octave
increment (±2, ±1, or center).
To access and set the range of VCO Tuning (semitones and octaves) and VCO Tune Mod
(scales), simply hold [Settings] and move the corresponding Tune knob. Both options are also
found at Settings > Voice > VCO.
VCO Tuning:
• VCO1 has more options such as: Major, Minor, Phrygian Dom, Major 9th, and
Minor 9th.
Pulse Width adjusts the distance between the rising and falling edges of a pulse wave. When
the distances are equal, that's a pure square wave; it sounds a bit like a clarinet. When the
distances are not equal, the pulse wave sounds increasingly thin. At the maximum setting
the pulse wave disappears, and so does the sound.
The VCOs constantly generate three basic waveforms (sawtooth, triangle, and square), with
two knobs on the bottom row of the VCO module for adjusting the mix between them. For a
detailed explanation, see VCO 1 waveform mix [p.17]. It applies equally to both VCOs.
4.3.3. VCO 1
4.3.3.1. Metalizer
What is wavefolding? Imagine the peak of a triangle folding over in the middle: now
two sharp peaks are visible on either side. Then picture those peaks folding over, and so
on. That's what the Metalizer does to a triangle wave; it becomes more "jagged," which
increases the harmonic content.
But a waveform is bipolar, so actually the top peaks fold downward and the "bottom peaks"
fold upward, as in this image.
♪ The Metalizer can also affect all waveforms, not just the triangle, if its mode is set to "Level (All
waves") in the PolyBrute 12’s settings. See the Metalizer mode [p.93] entry in Chapter 12 for details.
Oscillator sync is a popular feature on analog synthesizers. Normally it takes two forms
(hard sync or soft sync), and the two oscillators are either synced or they aren't. But the way
PolyBrute 12 does this is unusual: its oscillator sync is continuously variable from no sync to
hard sync, progressing through many levels of soft sync on the way.
Increasing the value of [Sync 2 > 1] progressively locks the pitch of VCO 1 to VCO 2. At the
maximum setting, turning the VCO 1 Tune knob doesn't change the pitch of VCO 1; instead it
sweeps through a series of synced harmonics.
VCO 2 is very influential: it can force VCO 1 to sync its harmonics (Sync 2 > 1 above),
modulate its fundamental frequency (FM 2 > 1 [p.26]), modulate VCF 1 (VCO 2 > VCF 1 [p.33]),
and appear directly in the mixer, all at the same time. Plus it has a descendant: a sub-
oscillator, described in the next section.
4.3.4.1. Sub
The sub-oscillator produces a sine wave that is always an octave below the fundamental
pitch of VCO 2. It is not shaped by the VCO 2 waveform mix (saw, triangle, square), but
when added to the output of VCO 2 it can modulate VCO 1 and VCF 1 (through [Sync 2 > 1]
and [VCO 2 > VCF1], respectively).
The [Sub] knob adjusts the VCO 2 mix between no sub-oscillator (full left), equal parts
fundamental and sub-oscillator (halfway up), and sub-oscillator only (full right). The
following pictures illustrate the effect the sub-oscillator has on a pure sawtooth wave from
VCO 2:
Note that the energy output of VCO 2 is greater when the sub-oscillator mix is at 50%, since
both sources are present.
4.3.4.2. FM 2 > 1
FM (Frequency Modulation) is when the frequency of one oscillator is used to modulate the
frequency of another. The [FM 2 > 1] control lets VCO 2 do this to VCO 1. The result is very
different than simply mixing the two oscillators together. In fact, you can hear this effect
even if the Mixer level for VCO 2 is zero.
1. Set both VCO waveforms to Triangle and turn up both in the Mixer so you can
tune VCO 2.
2. Play a note and turn VCO 2 all the way down in the Mixer.
3. Now gradually raise the [FM 2 > 1] level. The tone becomes increasingly complex,
even though you're only hearing VCO 1. This is the effect VCO 2 is having
upon VCO 1. This effect will also be modified if you change the VCO 2 pitch or
waveform mix.
♪ A high FM 2 > 1 value can heavily affect the pitch. But using it in combination with a high Sync 2 > 1
value can provide steady pitched tones with complex harmonic content.
Noise can provide a breathy or percussive element, or it can be used on its own to emulate
wind or water sounds, etc. It also can modulate VCF 2 [p.33] when the sound needs a bit of
"rasp" or timbral chaos.
4.4. Mixer
Use the knobs to set the relative levels of the VCOs and the noise generator. The buttons
select the filter routing for each source. When both LEDs are dark, neither filter is selected
and the source is muted.
The setting of the [Series/Para] knob in the Ladder Filter module also affects filter response.
Full details are here [p.31], but it's important to know that when that knob is set to 100% left
(Series), VCF 1 is routed completely through VCF 2. If the VCF 2 Cutoff is too low, you won't
hear the output of VCF 1.
4.5. LFOs
LFO stands for Low-Frequency Oscillator. LFOs generate waveforms in a lower frequency
range than VCOs, and are used as modulation sources to affect other parameters. The
PolyBrute 12 LFOs can run as slowly as one cycle every 50 seconds all the way up to 100Hz
(the audible range). To be "heard" they must be routed to a destination using the Mod Matrix
[p.52].
Each LFO has its own features: LFOs 1 and 2 are very similar, and LFO 3 is in a class by
itself.
LFOs 1 and 2 are identical except for one knob in each module: Phase and Fade In. Here's
what the controls do:
• Phase (LFO 1 only) adjusts where the LFO wave cycle starts relative to the note
trigger. Use the leftmost position to start the LFO at the beginning.
• Fade In (LFO 2 only) offsets the start of LFO 2 and also fades it in gradually.
• Sync locks the LFO to the Seq / Arp tempo (see Sequencer Mode [p.57]), which
can be synced to external sources.
• Rate sets the LFO frequency. An LED in the right corner of each LFO module
flashes to indicate the rate.
• Waveform buttons move left and right through the waveforms. An LED shows the
current choice.
• Mode cycles through three options for the way the LFOs respond to note triggers
and retriggers:
◦ Mono - The LFO oscillates on its own. The wave could be anywhere in
its cycle when a note is triggered, and all notes share the same LFO.
◦ Poly - Each voice has an independent, free-running LFO. If a voice is
retriggered, the LFO does not reset.
◦ Poly>Retrig - Each voice triggers an independent LFO. If the same
voice is retriggered, the LFO resets.
♪ There is also a "hidden" Mono Retrigger mode. When the Mode button here is set to Mono and the
Global Retrig [p.96] for either or both LFOs is activated in Settings > Voice, a Mono LFO shared by all
voices will retrigger at the beginning of its phase upon each key press.
There are seven waveforms available for LFOs 1 and 2: sine, triangle, square, reverse
sawtooth, sawtooth, sample & hold, and slewed random. Their images show what to expect:
the square wave jumps instantly from low to high, the triangle ramps up and back down,
etc. The differences are most obvious at slower rates.
LFO 3 shares some features with LFOs 1 and 2, and has some that are unique and unusual.
• Curve changes the LFO shape from logarithmic (100% left) to linear (halfway) to
exponential (100% right).
• Symmetry alters the ratio between the rising and falling times of the LFO without
affecting the rate.
• Rate sets the LFO frequency. An LED in the right corner of the LFO module flashes
to indicate the rate.
• Retrig toggles LFO response between Mono (dark) and Poly>Retrig (lit). See the
previous section for descriptions.
• Single means the LFO runs through one cycle and stops. LFO3 is unipolar when
Single mode is active, and this interacts with [Retrig] in useful ways. With [Retrig]
off, LFO3 can be used as a simple attack-decay (AD) envelope. With [Retrig] on,
LFO3 “freezes” at the end of its rising phase and begins its falling phase only
when the key is released, behaving like an attack-hold-release (AHR) envelope.
• Sync locks LFO 3 to the Seq / Arp tempo (see Sequencer Mode [p.57]), which can
be synced to external sources.
• x LFO 1 modulates LFO 3 with the output of LFO 1. For example, if LFO 1 is a
square wave, the amplitude of LFO 3 is low while the square wave is low, and its
amplitude is high when the square wave is high. This enables LFO 3 to generate
some very unusual waveforms. Try various rates and waveforms to see what
happens. For the most predictable results, activate the [Sync] button for both
LFOs. When [x LFO 1] and [Single] are active, LFO 1 triggers LFO 3 each time LFO
1 begins its cycle.
All three LFOs can operate as unipolar or bipolar modulation sources. When set to unipolar
the LFOs are rectified, moving from zero to their maximum positive value and back to zero
with each cycle. When they are bipolar they move between their positive and negative
maximums, crossing zero with each cycle.
To access these settings for LFO 1 or LFO 2, hold [Mode] for 1 second. For LFO 3, hold [Retrig]
for 1 second.
Hold an LFO [Sync] button to reveal the Sync Division menu for that LFO. Each LFO can have
its own setting: Binary (straight time), Triplet, or Dotted. These take effect when [Sync] is
active for an LFO.
When an LFO [Sync] button is active, moving the LFO's [Rate] knob selects different time
divisions for the LFO. The display shows the value as the knob is turned.
4.6. Filters
Filters define subtractive synthesis: they remove harmonic content generated by the
oscillators. High levels of resonance can drive filters into self-oscillation, so they are potential
sound sources. When modulated their timbre varies over time, which adds motion to the
sound.
Both filters are affected by the Master Cutoff knob, which sweeps the cutoff frequencies of
both VCFs at the same time. To reset the Master Cutoff value to 0, hold the Panel left arrow
and turn the Master Cutoff knob.
This determines how much the cutoff frequencies of both filters change based on the key
that is played. Values range from no change (100% left) to maximum change (100% right),
in which the cutoff frequency increases or decreases relative to the distance of a note from
middle E (MIDI note 64). The filters are gradually opened above that note and gradually
closed below that note.
4.6.1.3. Series/Para
The [Series/Para] knob is located in the Ladder filter module, but it affects both filters. It
achieves the desired balance between running the filters in parallel or in series, where the
output of VCF 1 is fed into VCF 2. This is better than "the best of both worlds": this is a blending
of two worlds to make the world you want.
In case these terms are unfamiliar, here are two examples of what this means:
• Filters in series use each other's strengths. VCF 1 can cut the lows with its 2-pole
HP mode, and then VCF 2 can roll off the highs with its 4-pole LP curve. The result
is like one filter with two different slopes. The whole is greater than the sum of
the parts, as they say.
• Parallel mode allows stereo synthesis, where the left and right channels can
have different evolving sounds. This is an ideal feature to combine with the
morphing features of PolyBrute 12.
VCF 1 is an enhanced version of the Steiner filter that featured prominently in the Brute
series synthesizers. Whereas the earlier versions allowed the selection of one filter mode at
a time (lowpass, highpass, bandpass or notch), this one is continuously variable between
those four modes – so a mix of highpass and bandpass is possible, for example.
♪ The Steiner filter tracks the keyboard fairly well, but the Ladder filter tracks the keyboard more
accurately. This distinction is important when using a self-oscillating filter as a third oscillator.
Brute Factor is a proprietary filter feedback circuit that does everything from warming up
the low end to creating a monstrous growl. The exact effect depends on its interaction with
other settings: Mixer levels, cutoff, resonance, etc.
VCF 2 is similar in design to the most well-known ladder filter on this planet. But unlike
the original, VCF 2 is gain-compensated to prevent the reduction of lower frequencies that
accompanies higher resonance levels.
♪ The Steiner filter doesn't need gain compensation, because its unique architecture doesn't reduce
low frequencies in the first place. This design gave the rare Steiner-Parker synthesizers of the 1970s
their unique sound, and was the basis for Arturia's Brute filter (which Nyle Steiner helped design)!
All of the controls in VCF 2 were described in the Shared features section [p.31] except for
this one:
4.6.3.1. Disto
Disto is short for "distortion". This adjusts the output of the Ladder filter into its VCA (the Level
control). The harder it hits its VCA, the more distortion you'll hear.
4.7. Filter FM
Two of the PolyBrute 12 sound sources have hardwired modulation routes to the filters.
This knob allows VCO 2 to modulate VCF 1. Try various tunings, wave shapes, the sub-
oscillator, and different settings for cutoff and resonance, etc. This can coax the most
delicious results from the Steiner filter!
This knob routes the Noise Generator to VCF 2. The Noise Colour [p.27] knob determines the
frequency content of the Noise Generator, and thus controls the character of the modulation
fed to VCF 2. Again, try various levels for cutoff and resonance, etc. The more extreme
settings are not for the fainthearted!
Envelopes are adjustable modulators that shape voltage over time when a note is triggered.
PolyBrute 12 has two 4-stage envelopes (ADSR), plus a third with a delay stage (DADSR).
Each envelope has an LED to indicate the current level of the envelope; it changes quickly or
slowly depending on the settings.
VCF ENV can also serve as a mod source in the Matrix, but by default:
• VCF ENV shapes the VCF cutoff frequency, depending on the [VCF Env Amt]
setting for each VCF. It can also be assigned in the Matrix.
• VCA ENV controls the overall volume level of the patch.
• MOD ENV is freely assignable in the Matrix.
The following graphic shows which segment of an envelope is affected by each parameter.
VCF, VCA
Velo None / Full Envelope response to velocity
only
0-18
Delay MOD only Controls the onset of the MOD envelope.
seconds
2 ms - 18
Attack All The time the voltage takes to reach maximum
sec
2 ms - 18 The time the voltage takes to reach the Sustain level from
Decay All
sec maximum
Voltage target for the Decay stage. If set to maximum the Decay
Sustain All Zero – Max
setting has no effect.
2 ms - 18 The time the voltage takes to return to zero after the key is
Release All
sec released.
Hold [Settings] and move an [Attack] or [Decay] slider to access the curves for that envelope.
Attack has its own curve setting, and the Decay and Release stages share another curve.
Several preset options are available. For a list of the presets, see the Settings chapter [p.88].
Velocity can modulate the envelope times. For example, strings can have a slow attack with
low velocities and a fast attack with high velocities. Hold [Settings] and move the [Velo] slider
for VCF ENV or VCA ENV to access that envelope's velocity modes. A descriptive list of the
settings is in the Settings chapter [p.88].
Each envelope can play once, loop two or three times, or loop indefinitely. To access the loop
modes:
When a voice is retriggered, you can select whether its envelope starts a new Attack from
its current level (single triggering), or drops to 0 and starts the envelope over again (multiple
triggering). To set this behavior, hold [Settings] and move the VCA [Sustain] slider. The default
is Off (envelopes retrigger from their current level), and setting it On causes envelopes to
reset on retriggering.
There are four selectable options for Stereo spread, which are accessed by holding [Settings]
and turning the [Stereo] knob:
• 1. Voice pan: Each voice has a given position in the stereo field
• 2. Voice + Filter pan: The "Voice pan" effect described above takes place when the
[Series/Para] knob is set to Series. At the other extreme, Parallel mode pans the
Ladder filter to the left and the Steiner to the right.
• 5. Distrib: Centered:
• 6. Distrib: Gradual:
Since the Series/Para parameter is continuous, intermediate settings and crossfades of the
first two settings are possible.
Note that when the signal is dry (effect levels at zero) the signal path is pure analog.
More routing options are available by pressing the [Settings] button at the same time as the [FX]
button.
Some controls will be familiar to any synth player: pitch/mod wheels, channel aftertouch,
sustain/expression pedals. Others will be more unusual or downright unconventional:
various polyphonic aftertouch modes enhanced by our new innovative keyboard
proprietary technology, the ribbon controller, the motion recorder, and the Morphée, our
triple-axis controller.
5.1. Wheels
PolyBrute 12 offers a set of pitch bend and modulation wheels called [Pitch] and [Wheel].
These are often used to liven up a solo, help with the emulation of acoustic instruments, or
to do things other instruments cannot. [Pitch] springs back to the center/zero position, while
[Wheel] stays where you put it.
5.1.1. Pitch
The default [Pitch] range is ±2 semitones, but there are seven other ranges available. Hold
[Settings] and move the Pitch wheel to open the Bend Range page. Then use the Assign
buttons to select the range you want. The maximum range is ±24 semitones, or 2 octaves.
5.1.2. Wheel
The Wheel is not just for vibrato anymore. It can control almost anything via the Mod Matrix:
Effects, LFO speed, envelope decay, etc.
It has four options that can be selected instantly using the [Wheel] button, which is the third
of five buttons located to the right of the Wheel itself. The options are Matrix, Cutoff, Vibrato,
and LFO1 Amp. These are described in the Wheel modes section [p.42].
Use [Octave < / >] to transpose the keyboard by octaves. These extend its range to a total of
nine octaves. Transposition occurs locally and over MIDI.
Press both buttons at once to reset the transposition to zero. In Split mode this must be done
for each half of the keyboard.
If you hold [Settings] while using the Octave buttons, the keyboard will transpose in semi
tones. A pop-up display showing the amount of transposition will appear briefly when this is
done, and the Octave button(s) will blink as long as the keyboard is transposed. Press both
buttons at once while holding [Settings] to reset to zero.
♪ The upper and lower keyboard zones can be transposed independently [p.41]. MIDI output is
transposed. Transposition does not affect the placement of the split point on the keyboard itself.
5.3. Morphée
You may never have encountered anything like Arturia's Morphée controller. It's more than
an X/Y touchpad; it's also pressure-sensitive, so it operates on the Z axis as well. All three
axes are available as sources in the Mod Matrix and can be routed to as many destinations
as you like (up to the maximum of 32).
Morphée has three options that can be selected instantly using the [Morphée] button, which
is the fifth of the five buttons above the [Glide] knob. The options are Matrix, Arp / Seq, and
Morph.
Morphée also has a dedicated Settings page, with two shortcuts: hold [Settings] and touch
the Morphée surface, or hold the [Morphée] button for about 1 second. These options define
the Morphée response, and are described here [p.43]. The settings are stored per Preset.
The five buttons near the wheels allow instant configuration of the voice engine and two of
the most-used performance controls. The top two buttons select Voice modes; the bottom
three select Control modes.
5.4.1. Polyphony
PolyBrute 12 has three voice modes that are selected using [Polyphony].
In Split mode [p.41] the upper and lower keyboard zones can have different voice modes. To
set the two zones' voice modes:
There are several variations of each voice mode: Cycle, Reset, Note Priority, Legato on/off,
etc. To access these options, hold [Settings] and press [Polyphony]. To access these settings
for the lower half when in Split mode, hold [Timbrality] for 1 second. The page you'll see
depends on the current mode: Poly mode takes you to the Poly Allocation page [p.47]; Unison
or Mono mode takes you to the Uni/Mono Allocation page [p.48].
You can define the number of voices used by each zone in Unison mode. To do this, navigate
to Settings > Synth Voice > Voicing > Unison Voice Count.
Use [Assign 1-4] to set the value for the lower zone (Two, Three, Six and Twelve voices) and
[Assign 5-8] to set the value for the upper zone (Two, Three, Six and Twelve voices).
The Timbrality modes change the keyboard layout for sounds A + B. Here's what they do:
• Single: the keyboard has one zone; each note triggers one voice that can morph
between sounds A + B.
• Layer: you can choose from the Morph Layer mode and from the Stereo Layer
mode:
◦ Morph Layer: the keyboard has one zone, with two morphing voices
per note. If the Morph control is at zero, sound A is doubled. When it
is at maximum, sounds A + B are layered.
◦ Stereo Layer: in this mode, two voices are allocated for each note
played, and it pans them Left and Right. Please note that only 6 voices
can be played. This mode can be used in conjunction with the "Stereo"
knob."
• Split: the keyboard has two zones. The lower zone is always sound A; the upper
zone can morph between sounds A + B.
When Timbrality is set on Layer or Split, Morph internally jumps on B, so that you can immediately
hear the expected behavior.
The lower zone can trigger the Sequencer or Arpeggiator, so you can play a pattern or
arpeggio using the lower zone while playing more notes in the upper zone.
♪ The lower zone sends/receives on MIDI channel 2 by default. Change this at Settings > MIDI >
Channels: select [Assign 3] (Input Channel Lower) or [Assign 4] (Output Channel Lower), then use the
[Assign] buttons to set the value to 1-16 or None.
In Split mode the upper and lower keyboard zones can be transposed independently.
The PolyBrute 12 can memorize and play back chords triggered from one note. To create a
chord, hold the [Polyphony] button and play some notes. Release the button when you have
entered the desired notes.
Now, all three lights next to the [Polyphony] button will illuminate, indicating you’re in Chord
mode. Pressing any single key will play the chord you entered and transpose it across the
keyboard.
Hold the [Wheel] button to access the Vibrato Options page. This allows you to set the Vibrato
range and specify whether the source will be LFO1 or a dedicated Vibrato LFO. For details,
see Settings [p.88].
! Because basic vibrato is by far the most common use of the mod wheel on synthesizers, the
PolyBrute 12 provides the separate Vibrato LFO so you don't have to waste one of the three main LFOs
on just creating vibrato.
• Matrix allows each of the axes to be routed to multiple parameters at the same
time.
• Arp / Seq lets Morphée randomize the sequence or arpeggio with Spice, Dice,
and Ratchet:
◦ Spice (X axis) alters velocity and octave without transposing the pitch.
◦ Spice (Y axis) alters gate time.
◦ Ratchet (Z axis) subdivides the steps with multiple triggers as
pressure increases.
◦ Dice: Touch with 3 fingers to "roll the dice" and randomize all the Spice
parameters at once.
• Morph enables morphing on the X/Y axis between sounds A + B. Several response
settings are available: hold [Settings] and touch the Morphée surface, or hold the
Morphée button for about 1 second. Descriptions are here [p.107].
The PolyBrute 12 keyboard is sensitive to pressure on the keys after they're played and held,
a function known as Aftertouch – but the PolyBrute 12 can use aftertouch to do things no
other keyboard can.
On most keyboards with aftertouch, there is a single sensor under the entire keybed: if you
press hard on any key, aftertouch modulation will be applied to every note you're playing.
This is called Monophonic (or Channel) aftertouch.
However, the PolyBrute 12 has Polyphonic aftertouch: every key has its own pressure sensor
independent of all the others, so you can bring out expressivity on every note you play.
While the PolyBrute 12 can provide conventional monophonic and polyphonic aftertouch
response, its keyboard can also interact with sounds in a variety of new ways, all new and
all unique thanks to the FullTouch MPE technology – no analog synthesizer has ever offered
anything like them before!
With FullTouch, the notes are triggered at the slightest touch of a key, the aftertouch uses its
entire range, and it is polyphonic.
You can read more about these in the Settings chapter under Expression Control > Keyboard
[p.104].
5.5. Glide
When the Glide knob is set to a non-zero value the pitch sweeps from one note to the next.
The maximum glide time is 10 seconds. Set the Glide knob 100% to the left to disable glide.
There are several ways to define the glide behavior (time vs. rate, smooth or quantized, etc.).
To access that page, hold [Settings] and turn the Glide knob. The options are described in this
section [p.94].
When PolyBrute 12 is in Split mode the glide setting is shared between the two zones. But
since Split mode assigns the A+B morphing feature to the upper zone, independent glide
times are possible: sound A glide time can be zero, and sound B glide time can be non-zero
(or vice-versa).
The [Morph] knob lets you morph manually between sounds A + B. Its position is visible in
each mode (Presets, Mods, Sequencer, and Morph): when the knob is turned, a graphic on
the left side of the display goes up and down.
The current position of the [Morph] knob is stored with the patch, and that becomes the
starting point for the morph mods. For more information, see the Morph Mode chapter [p.75].
That smooth groove in the front panel just above the keyboard provides a unique way of
controlling a sound. It's like a cross between a paint brush and the fingerboard of a violin;
you can add color by touching the surface and then sliding or trilling. Use it to unlock your
own "smooth groove".
As with other controls, hold [Settings] and touch the ribbon to access its settings page. Then
configure as desired: Should modulation start from where your finger lands, or jump to a
certain value based on ribbon dimensions and the modulation amount? Should the mod
level return to zero when released or stay where it was? It's up to you. These settings are
stored with the patch, so the ribbon can work differently for different situations as needed.
Let your feet have some fun, too. Each expression pedal can have a setting for every patch:
filter control, modulation, etc. To select them, navigate to Settings > Expression Control > Exp1
Settings (or Exp2 Settings). The options are identical except for one: Pedal 1 can control the
master Volume, and Pedal 2 can be a mod source in the Matrix.
The Motion Recorder (MOTION REC) can record the relative movements of any one control
(knob, fader, ribbon, etc.), with only a few exceptions [p.46]. Try this:
1. Activate the [REC Arm] button. This puts the recorder in recording mode.
2. Hold down a key to start the recording, and keep it down for now.
3. Sweep the Master Cutoff knob in an obvious pattern.
4. Release the key to stop the recording.
5. Deactivate the [REC Arm] button.
6. Set the [Play] button to Once.
7. Play one note. The filter sweep plays back once and stops.
8. Set the Play button to Loop.
9. Play one or more notes. The filter sweeps for each voice until its key is lifted.
10. Release all keys to stop playback.
Each patch can store its own motion recording and the status of the [Play] button (Off, Once,
Loop).
• A Note On starts the recording, and if you play a chord, the first Note Off stops it.
• The first control you move after the Note On is the one being recorded.
• The original value of the control becomes the "zero point" for playback.
• The relative motion of the control is captured, not the actual parameter values.
• When recording is finished, the parameter returns to its original value (the zero
point).
• If the parameter value is edited, the new value becomes the zero point for
playback.
• If the motion recording is longer than the duration of the note, playback may
continue during the release stage.
The [Rate] control adjusts the playback speed of the captured control movements. Its range
is from 1/8th of the original speed to 8 times the original speed. Normal speed is at the center
detent position.
5.9.2. Exceptions
There are a few controls which the Motion Recorder will not capture:
And on the "plus" side, the Motion Recorder will capture all three axes of the Morphée
controller (X, Y, and Z).
When a note is triggered the PolyBrute 12 can play as many as twelve voices on a single key.
The Voice allocation modes let you define this response for each patch. They are accessed
by holding [Settings] and pressing one of the Voice mode buttons [p.40].
The page you'll see depends on the Polyphony mode for the current zone: Poly mode takes
you to the Poly Allocation page [p.47]; Unison or Mono mode takes you to the Uni/Mono
Allocation page [p.48]. All options are described in the following sections.
The Poly Allocation options are identical for the upper and lower zones regardless of the
Timbrality mode (Single, Layer, or Split). The lower zone settings can be accessed even
when the keyboard is not split.
To access these settings when the Single/upper zone is in Poly mode, hold [Settings] and
press [Polyphony]. To access these settings for the lower half when it is in Poly mode, hold
[Timbrality] for 1 second.
Choose one setting from the Poly column and one from the Steal column:
• Poly Cycle uses the first available voice, then the next higher-numbered voice,
and so on.
• Poly Reset uses the first available voice and keeps using it until it is stolen.
• Poly Unison allocates voices for unison playing in polyphonic mode. See Poly
Unison Mode [p.47] below for details.
• Poly Reassign cycles through the voices as different notes are triggered, but
reuses an existing voice if the same note is played again.
• Steal Oldest tells PolyBrute 12 to steal the note that has been held the longest
first.
• Steal Lowest tells PolyBrute 12 to steal the note with the lowest velocity played in
a chord first.
• Steal None tells PolyBrute 12 not to steal a voice when no voices are available.
When Poly Unison is selected, the PolyBrute 12 dynamically allocates voices for playing in
unison but still polyphonically, offering the best of both worlds within the PolyBrute 12’s total
voice count.
The Uni/Mono Allocation options are identical for the upper and lower zones regardless of
the Timbrality mode (Single, Layer, or Split). The lower zone settings can be accessed even
when the keyboard is not split.
To access these settings when the Single/upper zone is in Unison or Mono mode, hold
[Settings] and press [Polyphony]. To access these settings for the lower half when it is in
Unison or Mono mode, hold [Timbrality] for 1 second.
♪ To define the number of voices used by a zone in Unison mode, read this section [p.40].
Choose one setting from the Priority column and one from the Legato column:
• Priority Lower: The lowest note is played and higher notes are ignored.
• Priority Higher: The highest note is played and lower notes are ignored.
• Priority Last: The held note can be stolen by a higher or lower note.
• Legato On: Only retriggers the envelopes after all notes have been released, so
successive notes will slur.
• Legato Off: Every note played retriggers the envelopes.
• Legato Glide: If glide is active, playing legato notes glides from one pitch to the
next and also does not retrigger the envelopes.
The process of selecting one of the 768 internal presets was covered here [p.13]. But it's easy:
Select the [Presets] mode button, select a bank with an Assign button (1-8), then select one
of the Matrix buttons (A1-L8).
If you're looking for a preset in a particular category, such as a Brass preset, hold the
[Presets] button and turn the [Amount] knob. As you scroll through each category, it will be
displayed onscreen and the Matrix buttons for the presets in the current bank that belong to
that category will light up.
6.2. Snapshots
PolyBrute 12 can save up to 5 Snapshots of edited presets for instant comparison. Here's
how it works:
• All previous Snapshots are erased only when a new preset has been loaded and
a new Snapshot has been saved.
• A Snapshot can't be taken if no edits have been made since taking the previous
Snapshot, or since loading the most recent preset.
• A Snapshot is taken automatically of the previous state when a preset is loaded
(unless no edits were made, as mentioned above).
Snapshots allow you to view the stored presets while editing the current preset. This is useful
in two ways:
• To compare the edited state of the preset to the unedited (stored) version, or to
any other preset
• To preview another preset location before overwriting it with an edited preset.
PolyBrute 12 can generate a random patch for you by choosing sounds A and B from
different patches, changing the morph knob value, moving the result to sound A, and then
repeating most of that process a random number of times. The generated patch can then
be tweaked, saved as a Snapshot, or saved as a new preset.
This feature is found at Settings > Preset Info > Generate. Press [Assign 3] to generate the
random patch. The name of the random patch will change to “Generated”.
In Panel mode the position of each knob determines the sound. This is the mode to use if
you want 1:1 feedback between the parameters and the sound you are editing: what you see
is what you get.
If you've edited the current patch, you might want to take a Snapshot [p.49] before entering
Panel mode so you can get back to that edit. To do this, press [Save] once. Then press
[Program <] and [Program >] at the same time to load the panel settings. This replaces the
current preset with the actual positions of the knobs and sliders. To restore the edited preset,
hold [Settings], press [Save], and use [Assign 1-6] to select the most recent Snapshot.
The [Save] button is used to take Snapshots, do a "Quick Save" to the current location, or save
an edited Preset to a new location. Summary first, then the details:
Quick
Press [Save] three times Edited preset is saved to current location
Save
To save an edited preset quickly on top of the original version, press [Save] three times. This
overwrites the current preset location, so we made it a deliberate action to avoid accidents.
This process allows you to save an edited patch to any one of the 768 internal memory
locations. It's basically the same as selecting a preset in the first place, except you hold the
[Save] button first:
1. Hold [Save] until step 4. After 1 second the display says "Hold Save and Press a
Matrix Cell to Save."
2. Use [Assign 1-8] if you want to store the patch to a different bank.
3. Use Matrix buttons A1-L8 to select a location (cell) within the selected bank.
4. Press the Matrix button. The target cell patch is loaded into memory so you can
hear it before overwriting it.
5. To exit Save mode without making a change, use [Assign 2] or select a different
mode.
6. To rename the patch you are saving and select its category, see the next two
sections.
7. If you like the current name and category, use [Assign 7] to confirm each choice.
8. The selected location is overwritten with the edited patch.
A patch can be renamed during the Save procedure if you want. [Assign 2-7] show the
options:
A patch can be assigned a category during the Save procedure. [Assign 2-7] show the
options:
PolyBrute Connect offers a convenient alternative for saving, naming, and categorizing
presets. It can also be used to search for specific patches by name or category, and
its Projects feature can organize patches into different groups for live performances and
session work. In other words, if you haven't already done so, be sure to install the software
and try it out!
The mod routes are arranged in a 12 x 8 grid: sources are in rows A-L, and destinations are
in columns 1-8. Four separate banks of mod routes can be selected with Assign buttons 1-4.
Each mod route can have its own destination, and the same destination can be used for
multiple mod routes. 32 routes are available, and up to 64 connections can be made within
those 32 routes.
Setting up a modulation route is quick and easy. Press the [Mods] button to enter Mods mode.
The display looks something like this:
The top row of the display provides basic information: For example, "Mods 1/4" means you're
on the first of four pages of mod routes. The patch name and current tempo are also shown.
The eight numbers below that show the current assignments for mod routes 1-8 on the first
page of mod routes. These numbers correspond to [Assign 1-8]. Keep that in mind as we
work through the following sections.
This part is simple. The 12 modulation sources are printed on the front panel in rows A-L. If
you want to use LFO 3 as a mod source, for example, you'll use row F to set up the route.
There are no "fixed" destinations: any mod route can modulate any available parameter.
Destinations are selected by holding [Assign 1-8] and activating a parameter control.
For the following example, set the Modulation Intensity in the Effects module to something
obvious. We'll use LFO 3 as a mod source.
1. To select Modulation [Intensity] as the destination, hold [Assign 1] and turn that knob.
3. To connect LFO 3 to the Intensity level, press Matrix button F1. The button turns purple to
indicate the connection, and the display shows "Amount: 0%".
4. Set a mod level with the Amount knob. (LFO 3 is a bipolar source by default, so positive
or negative levels give the same result.)
5. Play a note and listen: the Intensity fluctuates according to the settings of LFO 3.
7. To break the mod connection, press button F1 again. A dark button means there is no
connection.
8. Press F1 again to reconnect the route, then press any other Matrix button. F1 turns blue to
indicate an active mod route, and the purple button indicates the current selection.
After the eight routes in a mod bank have been used, select another bank with [Assign 1-4].
Then connect the sources and destinations as shown in the previous example.
To route the same source to two or more destinations, trace your finger down from the first
destination until it reaches the desired row (F, for example). Activate the route and give it an
amount as in steps 3 and 4 above. Then do the same for the second destination, even if it's
in a different mod bank. Repeat the process for as many destinations as you like.
To route two or more sources to a single destination, trace your finger down from the
destination until it reaches the row that belongs to the first source. Activate the route and
give it an amount as in steps 3 and 4 above. Then do the same for the second source, and
so on.
Some destinations don’t have a hardware control, such as the main VCA, LFO amplitudes,
Global Pitch (VCOs 1+2 combined), Filter Pan, and Voice Pan. To view the list, hold [Assign 1-8]
and turn [Mod Amount], then release the Assign button when you see the desired destination
appear in the appropriate line of the PolyBrute 12 display. Here is a list of the possible
destinations:
1. VCA
2. LFO1 Amp
3. LFO2 Amp
4. LFO3 Amp
5. Pitch Global
6. Steiner (Filter) Pan
7. Ladder (Filter) Pan
8. Voice Pan
9. Vibrato Depth
10. Vibrato Speed
Some destinations could be overlooked because they're on the other side of the Matrix panel.
But most of those can be modulated, too. For example, hold [Assign 1-8] and turn these
controls:
The only output levels that can't be assigned as destinations are the Phones and Master
Volume.
You can use these methods to set up as many as 64 connections between sources and
destinations. If you try to add a 65th mod connection, the message “No More Slots Available”
lets you know you’ve reached the limit.
Descriptions of each source are here [p.55]. For information on a particular destination, refer
to its section in the manual.
♪ To delete a modulation destination, hold the Panel left arrow and press the Assign button. The
destination name will be replaced with the word "Empty".
If you want to adjust the level of an existing modulation, that's easy too. If you're not already
there, enter Mods mode and locate the source on the front panel and the destination in the
display. Use [Assign 1-4] to locate the destination if it isn't on the current Mod page. The Matrix
button that controls the mod route is lit blue unless it's already selected, in which case it's
purple.
It's easy to be sure you've found the right mod route: just disable it by pressing it once. Then
re-enable it and use the Amount knob to dial in the right level.
♪ To reset a mod level to zero immediately, hold [Program <] and turn [Amount].
You can use a mod route to modulate another mod route. For example, if you want LFO 2 to
modulate the mod route “LFO 3 > Pitch Vco1”:
1. Initialize a patch [p.16] and enter Mods mode. The [Assign 1] column shows “1.Pitch
Global” by default.
2. Press F1 (button F in column 1) to connect “LFO 3 > Pitch Global” and give it an
amount.
3. Hold [Assign 2] and press F1. The [Assign 2] column shows “Amount 1.F1” in the
display. This means “Mod bank 1, Matrix cell F1” is now a destination.
4. Press button E2 to connect LFO 2 to mod route 1.F1 and give it an amount.
5. Hold a note: LFO 2 modulates the amount of “LFO 3 > Pitch Global”. Try various
settings for LFOs 2 and 3 to make the results more obvious.
It’s also possible to modulate a mod route from a different page. To do this,
• Locate the target mod route: be sure it is active (lit) and has an amount assigned.
• Select a different [Assign 1-4] button: this is the modulation bank where the new
mod route will be.
• Press the original Assign button (the one with the target mod route that you want
to modulate).
• Press the Matrix button that contains the mod route (D3, or whatever). The
connection is made.
! This method cannot be used to connect two mod routes under the same destination (i.e., under the
same Assign button in the same modulation bank). This will show an error message: “Cannot Assign
Mod Amount on the Same Column.”
To clear the Modulation Matrix, hold [Program <] and press the [Mods] button.
MOD
Row Notes
source
D LFO 1 Output from LFO 1 (unipolar or bipolar, depending on the LFO setting)
E LFO 2 Output from LFO 2 (unipolar or bipolar, depending on the LFO setting)
F LFO 3 Output from LFO 3 (unipolar or bipolar, depending on the LFO setting)
G Key / Seq Triggers from the keyboard, the sequencer/arpeggiator, and incoming MIDI notes
Output voltage of the Wheel summed with Morphée axis X (must assign the Wheel to
J Wheel + X
Matrix)
K Ribbon + Y Output voltage of the ribbon controller summed with Morphée axis Y
The Voices mod source provides certain values based on the voice number. As with any
source, it can be used on any parameter (VCO tuning, stereo position, filter cutoff, etc.), with
the modulation range set by the mod amount.
• Follows Stereo: The Voices source uses the same signal as the Stereo Voices
Mapping [p.36]
• Gradual:
• Constant: fixed at +1
• Unipolar Rise:
• VCA Env: uses the VCA envelope signal for each voice
You can access those different settings through this menu : Settings > Synth Voice > LFO/
Voices > Voices Mod Source
When a preset is saved, the data for all three modes is saved with it.
♪ The Timbrality Split LED flashes if [SEQ] is active when a preset is loaded. This tells you that the
keyboard has been split, and that the lower part of the keyboard will transpose the sequence.
The Timbrality you set stays active even when the sequencer is active.
The Sequencer, Arpeggiator, and Matrix Arpeggiator have several common features, so we'll
cover them once in this section.
♪ The Matrix buttons provide good visual feedback as the various Seq/Arp parameters change. This
can be very helpful as you learn about the features.
Press the [Sequencer] button and the PolyBrute 12 takes you to the top level of Sequencer
mode. We'll refer to this as the home page. What the home page shows depends on whether
the Sequencer or Arpeggiator is active.
• With [SEQ] active, the Matrix view options and several track operations are
available.
• With [ARP] active, the Octave range and Copy to Seq options are available.
Enable [Hold] and the Seq/Arp pattern continues playing after the keys are released.
8.1.3. Metronome
Press [Metro] to activate the metronome. To set the metronome level and pre-count mode,
hold [Metro] for 1 second.
Press [Time Div] to access the Time Division menu. This sets the underlying step duration
on which sequences and patterns are based. Settings range from 1/2 notes to 1/32nd notes,
and include binary (straight time), dotted, and triplet note value options.
[Assign 1-5] select the step duration and [Assign 6-8] select the note value option. Press [Time
Div] repeatedly to step through the time divisions for the selected note value.
Hold [Swing] to select the swing percentage. This only affects playback; it does not alter the
location of the original notes.
8.1.6. Rate
[Rate] dials in the sequencer tempo, from 30 to 240 beats per minute. The tempo appears
in the upper-right corner of the display in every mode. When locked to an external clock,
the rate is given in exact divisions of time (e.g. quarter note or 16th-note triplet) based on the
incoming clock.
To adjust the tempo in finer increments of 0.10 beats per minute, hold [SEQ] while turning
the [Rate] knob.
8.1.7. Gate
The [Gate] knob controls the duration of each step. At minimum, notes are so staccato that
they may not be audible at all. At maximum, each note overlaps the following step by 195%
of the Time Div setting.
The Seq/Arp section offers standard transport controls: [Record], [Stop], and [Play]. There is
one button that is not as common, though: [Tap]. It is explained in the next section.
! To send an All Notes Off and All Sounds Off command, press the [Stop] button quickly three times.
8.1.9. Tap
Use this button to tap in the tempo. You'll see the tempo change in the display. The sequencer
engine updates with every tap, so you can keep tapping if you need to follow a drifting
tempo.
The [ARP] button activates the Arpeggiator, which steps automatically through the notes
being held. Each note of the arpeggio becomes a red step in the Matrix, and a purple step
shows the current playback position.
When [Hold] is active you can keep adding notes to the arpeggio as long as one key is held
down. An arpeggio can play up to 32 notes.
The arpeggiator responds to key velocity, so individual notes can be more or less prominent
depending on how hard a key was played. Results depend on the [Velo] slider settings for
VCF ENV and VCA ENV.
Enter Sequencer mode and press [ARP]. You'll see the Arpeggiator mode home page, where
the Octave range can be set and an arpeggio can be converted into a sequence for
Sequencer mode. Other pages are shown temporarily while changing Arpeggiator mode
settings, but the Arpeggiator returns to the home page after 1 second.
Use [Assign 1-4] to set the Arpeggiator Octave range between 1 and 4 octaves. When you
hold notes that span more than an octave, the overall range of an arpeggio can be much
greater.
Whatever the Arpeggiator is doing can be converted into a sequence for additional editing
in Sequencer mode, or simply to preserve a moment of pure musical magic. Use [Assign 8]
to transfer the Arpeggiator output into the Sequencer.
Hold [Play Mode] to view the Arp Play Mode page, and use [Assign 1-7] to select an option.
These set the playback direction for an arpeggio.
You can also press [Play Mode] repeatedly to step through the various options.
There is a staggering range of potential outcomes with the Arpeggiator Play Mode set to
Pattern. Here are the basic concepts, but experimentation will teach you the most.
• Notes that are held are used to generate a pattern with a default length of 16
steps.
• The pattern can pick notes from any octave within the Octave range settings.
• When the number of held notes changes, a new random array of notes is
generated.
• The lowest held note is twice as likely to be heard as the other notes. This helps
to emphasize the root note.
• To define the length of the pattern, hold [Seq Length] and press a Matrix button.
(They are grouped in sets of three.) The purple buttons show the current length.
• The maximum pattern length for this mode is 32 steps.
Remember, if the Arpeggiator generates a pattern you want to keep, use Copy to Seq [p.59]
to transfer it to Sequencer mode.
The [SEQ] button activates the Sequencer, with which you can create a polyphonic sequence
of up to 64 steps, including velocity, accents, slides, and three parallel modulation tracks.
Sequences can be recorded in real time, and every step can be entered and edited
manually.
♪ Notes from the sequencer can be used as a modulation source through Matrix row G.
When [SEQ] is active, the Split LED flashes to indicate that a sequence is ready to go; just
play a key on the lower zone and it will start, or press the Play button.
♪ A sequence plays its original pitches when the second C from the left is triggered, but it transposes
if a different note is triggered. It's easier to know what you'll hear if you record a sequence thinking of
C as the root note; for example, if you want to hear an E minor sequence when you play an E, record
the sequence in C minor.
The keyboard is split in Sequencer mode, with the lower zone triggering and transposing the
sequence and the upper zone open for playing live. Hold [Timbrality] and press a key to set
the split point.
When [Timbrality] is set to Split and the lower zone is set to Mono, the playback of a
polyphonic sequence is affected: only the lowest note in the sequence is played. However,
the sequencer still transmits polyphonic data via MIDI.
When [Timbrality] is set to Layer, every note is doubled in the lower and upper zones. The
lower zone triggers and transposes the sequence and the upper zone can be played live.
Hold [Timbrality] and press a key to set the split point.
Each row of Matrix buttons has a specific function in Sequencer mode. The labels on the
right side of the Matrix panel tell you what they do when lit:
• Sld means a slide is active for this step. When active it follows the Glide value.
When off (dark) there is no Glide. The Glide setting must be high enough for a
Slide to be heard.
You can mute or unmute any step in the sequence without entering Step edit mode. Just
find its location in the Key row, and press that button to mute and unmute the step.
You can mute several steps at one time by holding the last button of the range to be disabled
and then pressing the first button (i.e., hold the right one, press the left one). All of the
included events are disabled. This works whether a sequence is looping or not.
Use the buttons in the Acc row to toggle Accents on and off for specific steps.
Likewise, use the buttons in the Sld row to toggle Slides on and off for specific steps. The
Slide happens into the selected note; i.e., from the note before the selected note to the
selected note. Remember, the Glide setting must be high enough for a Slide to be heard.
You can add or remove several Accents or Slide events at the same time. It's sort of like tying
notes together:
• To add them, hold the first Accent or Slide button and press another of the same
type further to the right (hold left, press right). All of the included buttons will gain
an event for any active notes.
• To remove them, reverse the order: hold the last Accent or Slide button in the
desired range and press another of the same type further to the left (hold right,
press left). All of the included events are disabled.
For these and more sequencing tips see the Step Record / Edit chapter [p.70].
There are two ways to change the length of a step (i.e., tie a note): the Bracket way and the
Knob way.
To make a step longer, hold its Matrix button for less than 1 second and press a button to the
right. You have just put "brackets" around the length of the note. The button LEDs indicate the
note duration: the brightest step is the original note, and the buttons to the right are lit more
dimly to show that the note is tied. It's okay for notes to overlap, if polyphony allows.
To shorten a step, hold its Matrix button for less than 1 second and press a button that is
closer to the source note (i.e., make the bracket smaller). This method can't be used to return
the note duration to a single step, though. To do that requires the Knob method.
To make a step longer or shorter, hold its Matrix button and turn the Amount knob within
1 second. If you hold the Matrix button for 1+ seconds before turning the Amount knob, the
Record light turns red and the Matrix buttons change colors. This means you've entered step
edit mode. The full details about step editing are here [p.72].
The sequencer and the voices are independent. So a legato type of playback might not
sound the same depending on the voice allocation mode [p.47]. As with note stealing [p.97],
this is not handled within the sequencer.
There can be up to 6 notes per step, and their individual lengths are stored within each step.
For example, if you have a sequence like this:
• Step 1: [C0; D0; E0; F0; G0; A0], each with a note length of 10 steps
• Step 2: [C1; D1; E1; F1; G1; A1], each with a note length of 10 steps
During playback, on step 3 you’ll have all 12 notes On over MIDI, and the 6 playing voices
will depend on the voice allocation mode. In other words, legato voice-playing isn’t recorded
with the sequence.
Enter Sequencer mode and press [SEQ]. You'll see the Sequencer mode home page, where
the Matrix view options and several track operations are found. Other pages are shown
temporarily while changing Sequencer mode settings, but the Sequencer returns to the
home page after 1 second.
A sequence can contain up to 64 steps, which is more than the Matrix panel can display at
one time. Use [Assign 1 + 2] to switch the view between steps 1-32 and steps 33-64. You can
use this during playback, recording, or editing.
[Assign 3] selects the Notes view in the Matrix panel, and also provides different options for
[Assign 7+8] than are shown in the Modulations view (see below).
[Assign 4] selects the Modulation track view in the Matrix panel, and also provides different
options for [Assign 5-8] than are shown in the Notes view (see above).
• [Assign 8] is alone on the right side if a mod track has not been recorded yet. It is
used to erase a mod track: Hold [Assign 8], press [Assign 5-7], and that mod track
will be erased.
• [Assign 5-7] show the names of the controls that are recorded on the three mod
tracks.
In case you missed this earlier [p.63]: When the sequence is not in a Record mode, the
[Assign 8] button (Toggle Mute) is also active in Modulations view (even though you can't see
it). Use it if you want to hear what the Modulation tracks are doing while holding some keys.
Hold [Play Mode] to view the [SEQ] Play Mode page, and use [Assign 1-4] to select an option.
These set the playback direction for the sequence.
• Forward plays the sequence from the first step to the last, then starts at the
beginning again.
• Pendulum plays the sequence forward and then backward, repeating the first
and last steps.
• Random can trigger any step inside the sequence length, even steps that contain
no data.
• Walk moves according to probability, not chance. On each step there is a 50%
chance that the next step will be the one to the right, a 25% chance the same
step will repeat, and 25% chance that the previous step will play.
A sequence can be as short as 1 step and as long 64 steps. The fastest way is to hold [Seq
Length] and use [Assign 1-4] to select one of the preset lengths. You can set a sequence to
any other length, though:
• For lengths from 1-32 steps, hold [Seq Length] and touch any of the three buttons
in the last step.
• For lengths over 33 steps, press [Assign 2] to access steps 33-64 on the Matrix
buttons, then touch any of the three buttons in the last step.
The Extend feature doubles the length of the current sequence by copying the existing step
data and pasting it onto the steps outside the current sequence length. This can be done
repeatedly until the maximum length of 64 steps has been reached.
Real-time recording remembers velocity levels, note duration, and legato playing for up to
twelve voices, plus activity on the first three controls you move. You can record in real time
and edit the sequence in step time later.
You may want to configure the Metronome ahead of time: hold [Metro] for 1 second. On that
page you can set the metronome volume and enable or disable the count-in feature.
1. Hold the Record button and press Play once. Both buttons flash, and recording
begins at the first step when you touch a key.
2. Press and release the Record button (it lights red), then press and release Play.
If count-in is enabled the metronome will give you four counts before recording
begins; otherwise recording starts when you release the Play button.
3. You can also enter real-time recording with a press/release of the Record button
while the sequencer is playing.
To record control movements, return to the home page and press [Assign 4]. Then follow the
steps in the Modulation track section [p.66].
♪ If a control is turned while recording in real time, the sequencer will exit Record mode after one
loop.
You can erase a note by pressing the [Tap] button at just the right time. Keep holding [Tap] to
erase several notes. For greater precision, try Step editing mode [p.72].
There's a lot of overlap between step recording and step editing, so most of that information
is in the next chapter [p.70]. But to summarize, in Step mode you can:
• Enter, edit, or replace a phrase one step at a time, including tied notes.
• Turn the Amount knob to scroll through the sequence, or select a step manually
for editing.
• Use Modulation tracks to capture the movements of up to three controls on
specific steps.
Controller changes can be recorded for up to three parameters, live in real time or in step
record. Here's how it works:
• During real-time recording the sequence normally loops indefinitely, but when
recording a Modulation track the record light turns off after one loop.
• When a control is moved during a record loop, Modulation track recording begins
on that step (e.g., step N). When the record loop reaches step N-1, the record light
turns off. This can be repeated for two other controls.
• Use [Assign 4] on the Sequencer home page to select the Modulations view. The
names of the recorded controls appear in the display at Assign slots 5-7.
• To delete a Modulation track, hold [Assign 8] and press the Assign button that
shows the name of the track to be deleted.
• While step recording, move one of those three parameter controls to enter or
change its value at the selected step.
• When the sequence is not playing, [Assign 8] "Toggle Mute" is active in
Modulations view (even though you can't see it). Use this when you want to hear
what the Modulation tracks are doing while holding a few notes.
♪ For details about editing the contents of a Modulation track, see Step record: Mods [p.73].
When SEQ mode is selected in the Seq/Arp section, pressing the round Sequencer button in
the Matrix Panel will cycle through useful Sequencer displays.
This mode is a hybrid of the Sequencer and the Arpeggiator. Hold up to six notes, and out
of those PolyBrute 12 plays the ones you enable on each step, in a specific octave for each
step, for up to 16 steps before repeating.
To enter the Matrix Arpeggiator, press the [SEQ] and [ARP] buttons at the same time. Both
should stay lit up.
The arpeggio rhythm is shaped by enabling and disabling the steps in each column, which
are then played back in order according to the Play Mode setting.
• Row A adds a slide to that step; Row B adds an accent to that step.
• Row C enables a step to play a note. This arpeggio has rests at steps 2, 6, and 7.
• Rows D-I represent held notes 1-6. If 5 notes are held, for example, row D does
not affect the pattern.
• Row J shifts a step +1 octave; Row K means no shift; Row L shifts a step -1 octave.
The Matrix Arpeggiator is polyphonic. Here are some things to know about that:
• Lower approach note: If you turn the Amount knob counter-clockwise while
pressing a button in the voice assign section (rows D–I), the button turns red
instead of blue. This means the note is played one half step below the held note.
• Upper approach note: If you turn the Amount knob clockwise while pressing a
button in the voice assign section, the button turns purple instead of blue. This
means the note is played one half step above the held note.
• To restore the original pitch press the voice assign button twice. It turns blue
again.
♪ If you hold the Matrix button for 1+ seconds before turning the Amount knob, the other cells in the
same column will be cleared. You'll need to re-enable them if you want that step to be polyphonic.
Hold [Play Mode] and use [Assign 1-4] to select an option. These set the playback direction
for the pattern.
• Forward plays the pattern from the first step to the last, then starts at the
beginning again.
• Pendulum plays the pattern forward and then backward, repeating the first and
last steps.
• Random can trigger any step inside the sequence length, even steps that contain
no data.
• Walk moves according to probability, not chance. On each step there is a 50%
chance that the next step will be the one to the right, a 25% chance the same
step will repeat, and 25% chance that the previous step will play.
♪ All of the Common features [p.57] apply to Matrix Arpeggiator mode (Home page, Hold, Metro, Time
Div, Swing, Rate, Gate, Tap), as do the features specific to Sequencer mode (Play Mode [p.64] and Seq
length [p.64]).
Hold [Sequencer] to view the sequence editing features, then use [Assign 1-8] to select the
desired option. These are described in the following sections.
Hold [Sequencer] and press [Assign 1] to copy the current sequence into a temporary
memory buffer. You can then use the Paste Sequence or Paste Sequence + Automation
features to transfer part or all of the sequence data to a different patch.
Hold [Sequencer] and press [Assign 2] to paste the notes in the copied sequence from
the temporary buffer into the sequence memory of the current patch, replacing the note
data previously in the current patch's sequence. This option only pastes the notes from the
sequence, not the automation data, and does not erase the automation data in the current
sequence.
Hold [Sequencer] and press [Assign 3] to paste the entire contents of the temporary buffer –
notes and automation – into the sequence memory of the current patch. This will replace all
of the data of the current sequence with the contents of the temporary buffer.
Hold [Sequencer] and press [Assign 5] to erase only the notes inside the current sequence.
The Modulation tracks will not be affected.
Hold [Sequencer] and press [Assign 6] to erase only the Modulation tracks inside the current
sequence. The note data will not be affected.
Hold [Sequencer] and press [Assign 7] or [Assign 8] to transpose all the notes from the
sequence by -1 semitone or +1 semitone.
The terms are sometimes used interchangeably. Here's what they mean in PolyBrute 12:
On the Sequencer mode home page you can use [Assign 7] to toggle between Overdub ON
and Overdub OFF. This setting does not affect the Modulation tracks. It is active in both Notes
view and Modulations view (even when you can't see it).
• Overdub OFF: Step overdub OFF replaces all notes in the step, even if only one
note is played.
• Overdub ON: Steps can overdub additional notes up to the maximum polyphony
of 12 voices, and then no more notes can be added. You can delete individual
notes in Step Edit mode [p.72].
Step recording lets you edit a real-time recording, and also offers a different way to work
with patterns. With it you are able to:
To enter Step record mode, stop the pattern (if it's playing) and press the Record button. The
pattern locates to step 1. Here's some of what you can do:
Arturia - User Manual PolyBrute 12 - Sequencer Step Record and Step Edit 70
♪ In Step record mode, holding a red button for about 1 second enters step edit mode. Press that
button again to exit, or learn about it here [p.72].
With Record On and the pattern not playing, your options include:
With Record On and the pattern not playing, your options include:
! When recording while a pattern is playing, holding [Tap] erases the notes and disables all events
until [Tap] is released.
71 Arturia - User Manual PolyBrute 12 - Sequencer Step Record and Step Edit
9.4. Step edit: Notes
Step editing lets you make precision edits to an individual event. You can enter Step edit
mode from Play mode (record off) or from Step record mode (record on). In this mode you
are able to:
Let's walk through the Step editing procedures. You can do this whether the sequence is
playing or not (you just won't see the cursor while it's playing).
To enter Step edit mode, hold a step button for about 1 second. (Slide or Accent buttons also
can be used.) The Matrix buttons now show three different colors: The current step is red,
nearby steps are purple, and blue shows the duration. Here you can add or delete notes to
the step and change its duration.
Use the keyboard to add notes to the step. As notes are added, the same number of Matrix
buttons are lit red, and they stay red as long as the notes are held. The duration of a red
button can be changed with the Amount knob. When a note is released its Matrix button
turns blue, and its length can't be changed unless all notes are released (or the same note is
played again).
The next part of the process is a bit different depending on the Overdub ON/OFF setting
[p.70].
If you play a chord, release all notes, and then play another note, the first notes are
overwritten by the new note. As long as a note is held down you can continue to add more
notes, up to the maximum of 6.
You can enter two notes on a step, for example, then lift your fingers and add up to four
more notes without overwriting the first two. Pressing a note which is already in the step
will light it in red again, and then its length can be changed with the Amount knob.
Arturia - User Manual PolyBrute 12 - Sequencer Step Record and Step Edit 72
9.4.2. Change the duration
After all notes are released, the corresponding Matrix buttons turn blue. There are several
ways to change the duration of the notes.
With all notes released, turn the Amount knob clockwise to lengthen all of the notes in the
step. Those notes are now tied into the following steps. The blue LEDs to the right indicate
the length of the tied notes. This is also visible in playback mode.
Now turn the Amount knob counter-clockwise; fewer blue LEDs means the notes are shorter.
if a note is extra long you may need to keep turning the knob before anything changes.
Press and hold a blue button, then turn the Amount knob to edit the length of a single note
in a chord.
It's possible to add a note, extend it with the Amount knob, then add another note, etc., and
extend them proportionately.
Press the left-most blue button of a row to remove that note from the chord.
Touch one of the purple buttons: it turns red to show it is the current step. Add one or more
notes and adjust their duration, or select another purple button instead.
When you're done, you can press the red step or the Record button to exit Step record. This
returns you to the home page. To confirm the changes, re-enter Step record and press that
red step to hear it.
The movements of up to three controls can be recorded on the Modulation tracks, in real
time or in Step mode. The controller data can be added or edited on each step. Live
recording is covered here [p.66]; in this section the focus is Step recording. For this example,
start with a sequence that has no Modulation tracks recorded.
First, stop the pattern (if it's playing), then press the Record button to enter Step record mode.
Use [Assign 4] to select Modulation view. You can switch back to Notes view using [Assign 3]
at any time.
73 Arturia - User Manual PolyBrute 12 - Sequencer Step Record and Step Edit
The Modulation tracks are in sets of three, and are shown in rows A-C and rows D-F but
also in Rows G-I for the steps 17 to 24, and J-L for the steps 25 to 32. Modulation track steps
that contain a value are blue. Existing Modulation tracks are named in the display as Assign
buttons 5-7.
Up to three parameters can be recorded - there are three Modulation tracks. Here's how it
works:
• When the first parameter is touched, a step button in the first row is lit blue.
• When another parameter is touched, in this or another step, a step button in the
second row is lit blue.
• Once all three parameters are assigned to Modulation tracks, you won't be able
to create more Modulation tracks. Moving another control will not change the
current step. To delete one of the Modulation tracks, read this section [p.74].
• Turning a parameter knob that has been recorded to a Modulation track triggers
the notes that exist at the current step. The trigger can only occur once every
0.7s.
Move one of the three chosen controls to edit its value at that step. If a mod event did not
exist for that control on that step, a button on its Modulation track turns blue. You can toggle
individual Modulation track steps on and off by pressing a specific blue button.
You can record Modulation tracks while the pattern is looping, even inside the Modulations
view. For details, see the Modulation track section [p.66].
To delete a Modulation track, hold [Assign 8] and press the Assign button that shows the
name of the track to be deleted. It will disappear from the list in the display. Here are two
more things to know about the process:
• Deleting a Modulation track leaves that step row empty, but it does not
reorganize the rows.
• The next time a new parameter is recorded, the first empty Modulation track is
filled.
♪ With Record Off and the pattern not playing, the assigned Modulation track parameters can be
edited without affecting the Modulation tracks.
Arturia - User Manual PolyBrute 12 - Sequencer Step Record and Step Edit 74
10. MORPH MODE
Every PolyBrute 12 preset is made up of two sounds (A and B) that are available at the
same time. Both the [Morph] knob and Morphée controller are able to crossfade seamlessly
between the two sounds, each of which can have entirely different settings for the filters,
envelopes, and LFOs, to name a few things. Morphing is applied to these parameters as
if you were moving all the controls at once. And you are...but you're doing it with a single
control.
No other analog synthesizer has ever had this kind of power: two full-fledged sounds in a
single patch, with gobs of parameters on either side. It's tempting to think of them as layers,
except that PolyBrute 12 also has a Layer mode for stacking voices on top of each other, in
addition to the morph capabilities.
Morph is not a crossfade; it's an infinite number of adjustments from one setting to the
next. Parameter values change gradually from one state to another state, hitting every
intermediate value between the two.
1. Initialize the patch and turn the [Morph] knob to its halfway point, so you can
modify sounds A and B equally.
2. In the Mixer section, set [VCO 1] level to zero and [VCO 2] level to maximum.
3. Set the [Morph] knob all the way to B and set VCO 2 [Tune] to maximum (+7
semitones).
4. Now play a note and turn the [Morph] knob from A to B: the pitch changes
gradually between the two.
This is what morphing the two values for VCO 2 should do; it's not at all the way crossfading
them would work. To hear both pitches at the same time during a crossfade would require
four VCOs per voice, not two, so that both VCOs on either side could retain their pitch settings
and fade in/out as the knob is turned.
By the way, it's a lot of fun to watch this happen when using the PolyBrute Connect software.
Just a little hint there...please go get it if you don't already have it!
There are a few parameters that can't morph [p.80] due to their very nature: these are
mutually exclusive, contradictory, or binary/trinary settings between which no compromise
is possible.
One more thing: sounds A and B share the same set of 32 Mod Matrix routes and 64 mod
connections. But that's usually more than enough! All told, a PolyBrute patch is an animated,
lively thing.
This unassuming control is at the heart of the morphing feature. At its full counter-clockwise
position it allows only sound A to pass; at its full clockwise position it allows only sound B to
pass. It is continuously variable between the two settings, so an infinite number of blends is
possible between sounds A and B.
The position of the [Morph] knob is stored with each preset. This becomes the starting point
for the modulations affecting both sounds.
The position of the [Morph] knob also defines the way A and B are modified when a knob
or fader is moved: at its full counter-clockwise position only the sound A parameter will be
modified; the more it is turned clockwise, the more the sound B parameter will be modified
and the less the sound A parameter will be modified; at its full clockwise position, only the
sound B parameter will be modified.
When the Morphée button is set to “Morph”, the X axis will morph the “Level” parameters
(such as VCF Levels, or VCO waveform mix etc.) while the Y axis will morph the “Pitch”
parameters (such as VCO pitch or VCF cutoff)
When Morphée is swept to bottom left you hear sound A; when it is swept to upper right
you hear sound B.
In this mode, there is a strong interaction between the [Morph] knob and Morphée, as
moving the [Morph] knob will take over both X and Y morph axes. However, while the [Morph]
knob defines the way A and B sounds are modified when a knob or a fader is moved (see
10.2), Morphée does not affect this behavior. This means that if the [Morph] knob is at its full
counter-clockwise position and Morphée is swept to upper right, you will hear sound B, but
a knob or fader movement will only affect sound A.
For more information about the Morphée controller, read this section [p.39] in the
Performance controls chapter.
As mentioned earlier, sounds A and B share the same set of 32 Mod Matrix routes (and 64
mod connections). That means, for example, that for Mod page 1, route A 1, the selections
for the source and destination need to be the same. But the settings for the source can be
completely different for sound A and for sound B!
As you can see, there's a lot of potential even when sounds A and B are sharing the same
modulation source.
The top level of Morph mode has eight options: three for sound editing and five utilities.
The Edit A / Edit B modes allow you to change settings that would otherwise set sounds A
and B to the same value.
For example, here's what happens when you try to change the VCO filter routing from
Ladder to Steiner at the Preset level, without using Edit A / Edit B.
Now press [Presets] and turn the [Morph] knob. The VCO 1 filter routing LEDs will morph from
Steiner to Ladder routing, with both lit when the [Morph] knob is at its midpoint. This example
works on any patch.
10.5.1.1. Edit A
Use [Assign 1] to access and change the settings for sound A. Inside this mode you can:
• Change the values for any voice engine parameter except as noted here [p.80].
• Set the levels that sound A will use for the shared mod routes. The Mods button
will light in red and you'll be taken to the Mod Matrix. Edit the level to the desired
value.
10.5.1.2. Edit B
Use [Assign 2] to access and change the settings for sound B. Inside this mode you can:
• Change the values for any voice engine parameter except as noted here [p.80].
• Set the levels that sound B will use for the shared mod routes. The Mods button
will light in red and you'll be taken to the Mod Matrix. Edit the level to the desired
value.
Use [Assign 3] when you want the parameters for sound A and B to have the same value.
Inside this mode you can:
• Change the values for any voice engine parameter except as noted here [p.80].
• Set the levels that sounds A and B will use for the shared mod routes. The mod
source settings can still be different; just the mod amount and polarity will be the
same. The Mods button will light in red and you'll be taken to the Mod Matrix. Edit
the level to the desired value.
♪ When In Edit A or Edit B you can access independent settings using the Settings button or Settings
shortcuts. For example, you can cause parts A and B to have different pitch bend ranges.
10.5.2.1. Pick B
This option allows you to copy sound A or B from any preset into the edit buffer of the patch
you're creating. After selecting the Pick B option, use [Assign 1-8] and the Matrix buttons to
select the source patch for sound B.
After selecting the source patch, the display shows that sound A from the selected patch has
been copied into sound B of the patch being edited.
Push the Matrix button for the source patch again and the display changes to show that
sound B from the selected patch has been copied into sound B of the patch being edited.
When creating a patch you might want to morph between two sounds that are similar in
some ways and drastically different in only a few ways. Use this option to copy sound A
into sound B, and then edit each sound as you see fit.
10.5.2.3. Current to A
If the current position of the [Morph] knob gives you exactly the sound you want for sound
A, you can transfer that to sound A and then focus on sound B.
10.5.2.4. Current to B
Likewise, if the current position of the [Morph] knob gives you exactly the sound you want
for sound B, you can transfer that to sound B and then focus on sound A.
Here's a use case for this feature: Let's say you like what the Pick B function brought into
the patch but you're not so thrilled about sound A now. Swap A and B; now your sound B
resides in sound A. Now you can search for another complementary sound using the Pick B
function again.
Nearly every PolyBrute 12 parameter can morph between its settings for sounds A and
B. These include the filters, the VCOs, the Envelopes, and the LFOs. Even some unusual
parameters like Sync and Noise Colour can be morphed.
Set A/B with [Morph] knob [1] Use Edit A / Edit B [2] Can't morph [3]
Timbrality settings:
Matrix modulation amounts LFO 1 / LFO 2 waveforms
Single / Layer / Split
Wheel assignment:
LFO 1 / LFO 2 Retrig modes
Matrix / Cutoff / Vibrato / LFO1 Amp
Glide settings:
LFO 3 [Retrig] on/off
Time/Rate, Continuous/Chromatic
FX routing:
LFO 3 [x LFO 1] on/off
Insert / Send / Bypass
Motion recorder
Ribbon settings
1. These values can be edited from the front panel. Set the [Morph] knob to A or B
as needed.
2. These must be set inside Edit A and Edit B in order for their values to be different.
3. These parameters can't morph because they affect sounds A and B equally
within each patch.
As mixer destinations do morph (use Edit A and Edit B for setting different routings between
A and B, see Editing sounds A and B [p.77]), you can actually set percentage amounts of
oscillator output passing to each of the filters.
1. Follow the instructions from Editing sounds A and B [p.77] to set VCO1 to Steiner
in sound A, and to Ladder in sound B.
2. Turn the [Morph] knob to 75% : VCO1 is routed 25% into Steiner and 75% into
Ladder. The mixer LEDs reflect this state, as the VCO1 to Steiner LED is dimmed
(25%) and the VCO1 to Ladder is more lit (75%).
3. You can even use the Current to A utility [p.79] so that mixing is applied to the A
sound.
Similarly to the Mixer destinations (see section above), you can set LFO1 / LFO2 to output
a mix of their waveforms by using different waveforms between the A and B sound, then
using the [Morph] knob and the Current to A [p.79] or Current to B [p.79] utilities. The LFO
waveform LEDs also reflect this state.
Similarly to the Mixer destinations (see section 10.6.1), you can set LFO1 / LFO2 to a
percentage amount of Retrig modes (i.e. a state in between Mono, Poly Free and Poly Retrig
modes). The LFO 1 / LFO 2 Mono Retrig and LFO3 Retrig parameters are also continuous.
Similarly to the Mixer destinations [p.80], you can set LFO 1-3 to a percentage amount of
Sync modes (i.e. a state in between Synced and Unsynced).
From 0% to 50% Sync, the LFO rate will continuously morph between its Unsynced value
and its Synced value. The LFO phase remains free. Once the “Sync” parameter reaches 50%,
the LFO phase will smoothly lock into sync.
The Sync options are Binary, Triplet, and Dotted (see LFO Sync division [p.29]). These can
also morph, but not continuously. When the Sync Division parameter is between 0 and 33%
the division is Binary, from 33% to 66% it is Triplet, and from 66% to 100% it is Dotted.
Similarly to the Mixer destinations [p.80], you can set the LFO 3 [Single] parameter to other
values than 0% or 100%.
With the [Single] parameter from 100% to 1%, the number of LFO cycle repeats changes
linearly from 1 to 32. At 0% Single, the number of LFO cycle repeats is infinite.
The chart below shows the interaction of the [Retrig] and [Single] parameters.
Similarly to the Mixer destinations [p.80], you can set the LFO 3 [X LFO 1] parameter to other
values than 0% or 100%.
LFO 3 X LFO 1 has both a modulation and a triggering action (see section 4.5.2 [p.29]), and
both have a continuous behavior.
With X LFO 1 modulation from 0% to 100%, the output of LFO 3 will be modulated with a
cross-fade between 1 (i.e. no modulation) and the value of LFO 1 (i.e. full LFO1 modulation).
With X LFO 1 trigger from 0% to 99%, LFO 3 will be retriggered by LFO 1 from 0 to 32 times
in a row. With X LFO 1 trigger at 100%, LFO 3 will be continuously retriggered by LFO 1.
PolyBrute 12 features a digital Effects section with all the classic effect types:
♪ Note that all of the Effects section knobs can be modulation destinations in the Matrix.
11.1. FX routing
Insert routes the entire output signal through the effects in this order: Modulation > Delay >
Reverb.
Send uses the Delay and Reverb in a bus configuration that preserves the analog signal
path. The Modulation effect is always in Insert mode.
Bypass lets you silence all three effect units at the same time while leaving their output
levels intact for later recall.
Note that when the signal is dry (effect levels at zero) the signal path is pure analog, even in
Insert mode.
Pressing [Settings] and [FX] Routing in Insert or Bypass mode lets you place the Modulation
FX at different points in the signal chain. Options include:
• Pre Delay: Mod > Delay > Reverb (this is the default)
• Pre Reverb: Delay > Mod > Reverb
• Post Reverb: Delay > Reverb > Mod
Pressing [Settings] and [FX] Routing in Send mode lets you place the Modulation FX at
different points in the send architecture.
• Pre Send: Mod FX is placed before the Delay and Reverb sends
• Send Wet: Mod FX is placed only on the wet returns
• Post Return: Mod FX is placed on the wet/dry mix of the returns
Note that in the latter two settings, the Mod FX is placed on a mix of the delay and reverb,
not one or the other.
• Pha (Phaser) creates several versions of the incoming signal. The phase of each
version is altered by an Allpass filter, and the affected signals are then combined
with the original. The result is a lush modulation with a comb filtering effect, as
heard on many classic electric piano and string machine tracks.
• Alt (Alternate): Hold [Settings] and press [Modulation Type] to view the Alt Mod
FX Type. These eight variations are the ones that can be selected for (and saved
with) the patch you're creating:
◦ Flanger
◦ Soft Flanger
◦ Phase Flanger
◦ Phaser 12p
◦ RingMod
◦ Ensemble
If you press the Modulation Effects [Type] button repeatedly until all three LEDs light up, you
can apply a Distortion Effect rather than an Alt Modulation. The display shows your choices:
• Subtle Tape
• Classic Disto
• Soft Clip
• Worn Out Tape
• Germanium
• BitCrusher
• DownSampler
If you return to Alt, your last choice of Alt Modulation FX will be remembered. If you store a
patch, both your last Alt Modulation and last Distortion choices will be stored, although only
one is active at a time.
The Modulation section contains a hidden EQ, which may be used alongside the modulation
effects at the same time. It is accessed by holding [Settings] and turning the [Intensity] knob.
This will bring up a menu with eight options to impart an EQ curve to the PolyBrute 12’s
sound:
• Bypass: No EQ.
• Presence: Midrange boost.
• Low boost: Boost of bass frequencies.
• High boost: Boost of treble frequencies.
• Hi-Fi Loudness: Emulation of Loudness setting on home hi-fi gear. Bass
frequencies are boosted.
• Mud Remover: Rolloff of very low frequencies to reduce rumble.
• Low Cut: Similar to Mud Remover but with a higher roll-off frequency.
• High Cut: Roll-ff of very high frequencies to reduce sibilance and “sizzle”.
11.5. Delay
• Alt (Alternate): Hold [Settings] and press [Delay Type] to view the Delay Custom
Type. These seven variations are the ones that can be selected for (and saved
with) the patch you're creating:
◦ Stereo Delay
◦ Long Delay
◦ BBD PingPong
◦ Karplus
◦ Stereo Spread
◦ Parallel
◦ BBD Spread
Hold [Settings] and turn Delay Time to view the “Delay Time Mode” menu. Use [Assign 1-4] to
specify whether the delay is synced to the master clock or not, and which time division it
uses when synced.
When one of the synced options is selected, the delay time division is displayed as the Delay
Time knob is turned.
Hold [Settings] and turn Regeneration to view the “Delay Filters” menu. Highpass and
Lowpass options are available, and one selection can be made from each column. Use
[Assign 1-4] to select the HP option, and use [Assign 5-8] to select the LP option.
11.6. Reverb
Reverb Time adjusts the time it takes for the Reverb to decay.
• Plate simulates the famous reverberation units found in some famous studios.
• Alt (Alternate): Hold [Settings] and press [Reverb Type] to view the Reverb Custom
Type. These five variations are the ones that can be selected for (and saved with)
the patch you're creating:
◦ Bright Plate
◦ Room
◦ Dreamy
◦ Springy
◦ Delayed Plate
Damping controls how quickly the higher frequencies decay. A gradual roll-off is heard from
high to mid, with the low frequencies the last to disappear.
Hold [Settings] and turn Damping to view the “Reverb HP Filter” menu. Use [Assign 1-4] to
select the HP filter cutoff: Bypass, Low, Mid, or High.
The Modulation, Delay, and Reverb effects all feature a shortcut to bring up their respective
Alternate presets. Simply hold the [Type] button in any section to bring up a menu of that
section’s Alt presets.
Hold Settings
VCO1 Tune Mod VCF Env Curves LFO 2 Global Retrig Uni/Mono
VCO2 Tune Mod VCA Env Curves LFO 3 Curve Uni/Mono Lower
Metalizer Mode MOD Loop Mode LFO 1 Sync Division Layer Mode
Sub level Mode MOD Env Curves LFO 2 Sync Division Unison Voice Count
Morph pitch quantize All Env Reset LFO 3 Sync Division Unison Detune
Ribbon Ribbon
Modwheel Modwheel
Volume Matrix
Morph Morph
• Init
• Details
• Generate
• Edit Sound Designer
MPE
The Settings / Synth Voice category has four main areas: VCO, Envelopes, LFO/Voices, and
Voicing.
You can tune VCO1 in semitones (from 1 to 24) and in octaves (from -2 to +1).
You can access VCO1 Tuning using this shortcut: Hold the [Settings] button, and turn the VCO1 [Tune]
knob.
These define the response when VCO 1 is a mod destination. It does not affect the VCO 1
Tune knob.
You can tune VCO2 in semitones (from 1 to 24) and in octaves (from -2 to +1).
knob.
You can access VCO2 Tuning using this shortcut: Hold the [Settings] button, and turn the VCO2 [Tune]
• [Assign 1-4] set the range for the VCO 2 Tune knob.
• [Assign 5-8] define how VCO 2 responds when it is a mod source destination.
You can also access VCO2 Tune Mod using this shortcut: Hold the [Settings] button, and turn the
VCO2 [Tune] knob.
• Legacy is how the Metalizer works in all prior Brutes: only the triangle wave is
folded.
• Level processes all VCO 1 waveforms.
For the engineers among you, here's a diagram of the two modes.
This affects how the VCO 1 & 2 Tune parameters change between their settings for sounds
A and B as the Morph knob is turned. Note that when Vco2 Tune range is lower than 12
semitones, it will always morph continuously
• Time glides between any 2 notes in the same amount of time, no matter how far
apart they are.
• Time (Synced) is similar, but the glide time syncs to the master clock. As the Glide
knob is turned, time divisions are displayed, indicating rhythmic values.
• Rate links the glide speed to intervals, so the pitch takes 12 times longer to cover
an octave than it does to cover a half-step.
Use [Assign 5-6] to specify whether the glide will be smooth or follow the chromatic scale.
The VCF and VCA have identical velocity and envelope modes, so they are described
together.
• Amount Only provides the normal response. With the Amount+ Times modes the
velocity affects the Attack, Decay and Release Times. Amt+Time Natural shortens
the Attack Time and extends the Decay and Release Times with higher velocities,
while Amt+Time Shorten shortens all Times and Amt+Time Extend extends all
Times.
• Single runs the envelope once. The Repeat options run the envelope 2 or 3 times.
Looping runs the envelope indefinitely. When Sustain is at a non-zero value, the
Repeats and Loops include the Release stage.
• Use [Assign 1-4] to select the loop mode for the MOD envelope.
• Single runs the envelope once. The Repeat options run the envelope 2 or 3 times.
Looping runs the envelope indefinitely. When Sustain is at a non-zero value, the
Repeats and Loops include the Release stage.
LFO 1 and LFO 2 have identical features, so they are described together. The Sync Division
options for all three LFOs are identical, so they are described together. LFO 3 has a Retrig
switch so its polarity options are described in a separate section.
• An LFO set to Mono mode is shared by all voices. Mono Trig On/Off controls if the
mono LFO will retrigger when a new note is played. When Mono Trig = ON, the
mono LFO will retrigger; When Mono Trig = OFF, the mono LFO will not retrigger.
• Use [Assign 5-6] to choose the polarity option [p.29] for the LFO.
• Use [Assign 5-6] to choose the polarity option [p.29] for LFO 3.
This setting allows you to invert the shape of the curve of LFO3. It may also be accessed by
holding Settings and wiggling the Curve knob in LFO3.
This setting only affects the rising part of the curve; the falling part is left untouched. The
Inverted option thus makes it possible to have an exponential rise and a logarithmic fall.
The Sync Division settings are the same for all three LFOs. The [Sync] button must be active
for an LFO or this setting will make no difference.
If you don't know about Voices source, you can first check out this section [p.56].
There are eight settings for the Voices source using [Assign 1-8].
Use [Assign 1-4] to define the voice allocation for various combinations of [Polyphony] and
[Timbrality].
12.2.4.1. Poly
Upper Zone
The following settings are available for polyphonic voice allocation on the Upper zone.
[Assign 1-4] provide options for the order in which new voices are triggered.
• Poly Cycle assigns a played note to the next available higher-numbered voice.
• Poly Reset starts with the first available voice every time a note is played.
• Poly Unison plays the first note using voice 1, stacks voices 2-6 on the second
note played, leaves voice 2 on note 2 and stacks voices 3-6 on the third note
played, etc.
[Assign 5-7] define the order in which voices are stolen when polyphony is exceeded.
Lower Zone
For the Lower zone, settings are only active when [Timbrality] is set to Split. Available settings
are a subset of those for the Upper zone. These are:
• Poly Cycle
• Poly Reset
• Poly Unison
• Poly Reassign
In other words, the voice stealing options accessed by [Assign 5-7] are only available for the
Upper zone.
These settings are the same for the upper and lower zones so they are described together.
They define how PolyBrute 12 behaves when the zone [Polyphony] setting is Unison or Mono.
Note that the Lower settings are only active when [Timbrality] is set to Split.
• [Assign 1-3] define whether the current note will change to a new note in response
to a lower note, a higher note, or the most recently played note (Priority: Last). In
the latter case, the current note will change to a new note whether that note is
above or below the current note.
• [Assign 5-6] affect whether the envelopes will reset when the keys are played
legato (i.e., if a second note is triggered while the first note is still held). When
Legato is ON, they will not reset; when it is OFF, they will reset.
• [Assign 7] affects Glide response as well as the envelopes. When selected, the
envelopes will not reset when the keys are played legato, and glide will also
happen. When the keys are not played legato, glide will not happen. Results
depend on the Glide time being set high enough for the glide to be audible.
You can define the number of voices used by each zone in Unison mode. Use [Assign 1-4] to
set the value for the lower zone (Two, Three, Six or Twelve voices) and [Assign 5-8] to set the
value for the upper zone (Two, Three, Six or Twelve voices).
You can control how much detuning is present when using Unison without relying on the
Voices lane in the Modulation Matrix.
Classic analog synths are known for some instability and non-linearity in the way their
components respond. A little can help create a fat sound; a lot can be annoying. The
PolyBrute 12 lets you decide just how much of it you’d like. This menu can also be accessed
by holding the Settings button and wiggling the [Fine Tune] knob.
Pitch
• Off
• Mild Linear
• Mild Expo
• Wild
Others
Other aspects PolyBrute 12 can collectively vary include oscillator pulse width, filter cutoff
and resonance, envelope times, envelope sustain levels, and LFO rates when they‘re not
synced to tempo. Use [Assign 5-8] to select the options:
• Off
• Mild
• Medium
• Wild
The Settings / Out Section category has six main areas, as pictured below.
Use [Assign 1-8] to set the volume for the current patch. The range between levels 1 and
8 is about 15 dB, with 7 being the default setting. This can help control the levels between
patches.
Use [Assign 1-2] to define the operation of the stereo control. For descriptions of each mode,
see the Stereo spread section [p.36].
Use [Assign 5-6] to define the distribution of the voices in the stereo field and the values sent
by the voices in the matrix. See Voice source section [p.56]
• Bypass: No EQ.
• Low Cut: Similar to Mud Remover but with a higher roll-off frequency.
• High Cut: Roll-off of very high frequencies to reduce sibilance and “sizzle”.
Use [Assign 1-2] to select the kind of effect to use on the Mod FX when Mod Alt is selected.
Use [Assign 3-4] to choose the insert/send routing of your Mod FX.
Edit the “Delay Time Mode”. Use [Assign 1-4] to specify whether the delay is synced to the
master clock or not, and which time division it uses when synced.
When one of the synced options is selected, the delay time division is displayed as the Delay
Time knob is turned.
Use [Assign 1-7] to select the kind of effect to use on the Delay FX when the Alt Type is
selected.
Edit the Reverb HP Filter. Use [Assign 1-4] to select the HP filter cutoff: Bypass, Low, Mid, or
High.
• Edit the Reverb Alt Preset. These five variations are the ones that can be selected
for (and saved with) the patch you're creating:
◦ Bright Plate
◦ Room
◦ Dreamy
◦ Springy
◦ Delayed Plate
The Settings / Expression Control category has eight options, as pictured below.
Use [Assign 1-8] to set the bend range for the Pitch wheel. Maximum range is +/- 24
semitones (+/-2 octaves).
• Use [Assign 1-4] to select the range for the Vibrato: 1, 2, 7, or 12 semitones.
• Use [Assign 5-8] to select the Vibrato source: LFO 1, or a dedicated LFO with three
preset speeds.
12.4.3. Expression>Keyboard
The PolyBrute 12 offers a keyboard that can provide multiple forms of aftertouch. These can
be chosen with the [Assign] buttons.
To understand how these different aftertouch modes work, it's necessary to introduce a
couple of new terms:
• The trigger point is where a note would normally be triggered when playing with
conventional keyboard.
• FullTouch: The range starts at the beginning of the key press and stops at
the Classic AT area start. The “Note On” trigger point is higher than the usual
keyboards.
The two options to choose from the Expression Control>Keyboard menu are Alt Aftertouch
Modes and Duo Bend.
Use the [Assign] buttons to select one of the three options available.
Envelope settings:
Attack: Slows down the rise of the envelope to reach your finger position.
Decay: Same thing but when you release your finger, it slows down the fall of the envelope
up to the sustain point.
Sustain:
• Above 50%: Forces the Envelope Amount to stay high like a classic sustain
behavior.
• Under 50%: Attenuate the Envelope Amount. This behavior is very useful when
using the “Velo” Slider.
Velo Slider: The Velo slider allows your sound to be more percussive by adding a pluck to the
Envelope according to the velocity played. The more you bring up the Velo slider the more
transient sound you will have. The attack of the envelope makes the pluck more smooth. The
decay of the envelope also controls the decay of the pluck.
If you want to modulate the filters use the “VCF Env Amount” Knob.
If you want to modulate other parameters through the matrix, here is the rules:
• FullTouch range modulate parameters through the “VCF Env” matrix source
modulation
Notes that are played by the Seq / Arp/ SeqArp in FullTouch Envelope mode use regular envelopes. In
this situation, the FullTouch Envelope behavior is not applied.
• 2.FullTouch: AT (Full Touch): The notes are triggered immediately at the touch
point, and the polyphonic aftertouch signals use the entire travel of the key from
the touch point down to the bottom of the keybed. The FullTouch signal is sent to
the “Aftertouch” modulation matrix lane
• 3.FullTouch: AT > Z (Full Touch + Z): Just like the other Alt aftertouch modes, the
notes are triggered immediately at the touch point. Instead of using the whole
travel of the key for one modulation lane, the aftertouch signal is divided in 2
ranges. The full touch range sends a signal to the “Aftertouch” modulation matrix
lane and the classic AT range sends signal to the “Z” modulation matrix lane.
Aftertouch and Slide (CC74) MIDI data are routed differently into the modulation lanes
according to your selected aftertouch mode, or if you have enabled or not the MPE.
MPE OUT
Key
Mode Non MPE MPE Z/MORPHEE MPE OUT
Range
FullTouch
Slide (CC74) = Lower Zone
Mono AT
Classic Channel Channel Channel 1
AT Pressure Pressure
FullTouch
Slide (CC74) = Lower Zone
Poly AT
Classic Aftertouch Channel Channel 1
AT (Poly) Pressure
Channel
FullTouch
Pressure
FullTouch Aftertouch Slide (CC74) = Lower Zone
Envelope (Poly) Channel 1
Classic
Slide (CC74)
AT
FullTouch
Aftertouch Channel Slide (CC74) = Lower Zone
FullTouch
Classic (Poly) Pressure Channel 1
AT
Channel
FullTouch
Pressure
Aftertouch Slide (CC74) = Lower Zone
FullTouch + Z
(Poly) Channel 1
Classic
Slide (CC74)
AT
Mono AT Aftertouch Z
Poly AT Aftertouch Z
FullTouch Aftertouch Z
FullTouch + Z Aftertouch Z
Duo Bend allows for "duophonic" pitch bend control, where Pitch Bend control applies only
to the last set of played/held notes. This allows, for example, for a lead with pitch bend that
doesn't affect a sustained chord.
Values are:
• PB Duophonic: Pitch bend works as described above over the entire keyboard.
• PB Duo Upper Split: Duophonic pitch bend only on the Upper zone.
• PB Duo Lower Split: Duophonic pitch bend only on the Lower zone.
• Absolute: The modulation range of each axis is from 0 (X: full left; Y; full down)
to 127 (X: full right; Y; full up). Exact values are determined by physical position of
the finger on the X/Y axes.
• Scaled: Start at the current finger position on the X/Y axis and scale (average)
the range to cover the remaining values in that direction. When the direction
is reversed the normal modulation range is restored. Morphée is reset when a
patch is selected, so the modulation range of the Z axis is absolute.
• Instant return to 0: When modulation input stops for one or more axes, values
return to zero instantly.
• Fast return to 0: When modulation input stops for one or more axes, values
return to zero quickly, but not instantly.
• Never return to 0: When modulation input stops, modulation values hold at
current levels.
where:
• Absolute: If touched on the left side, output a value below 64. If touched on the
right side, output a value above 64. Exact values are determined by physical
position of the finger.
• Relative: The physical position of the finger becomes the zero point for
modulation. Motion to the left generates values that decrease from 64; motion
to the right generates values that increase from 64 upward. Min/max values
might not be reached, or might be reached early, depending on physical space
remaining.
Use [Assign 1-7] to choose the setting for the selected Expression pedal. The options for both
pedals are almost identical, with the exception of option 7: Exp1 controls master volume;
Exp2 becomes a source in the Mod Matrix.
12.4.7. Expression>Hold
When the Hold function of the Sequencer/Arpeggiator is active, this setting decides which
part of a split continues to sound when you release the keys.
The Timbrality button must be set to Split for these settings to be meaningful.
♪ Use Hold Lower to trigger an Arpeggiator pattern and then solo over it. If you want a drone or pad
to continue over an Arpeggiator pattern that you play in real time, use Hold Upper.
This allows for "duophonic" pitch bend control, where Pitch Bend control applies only to the
last set of played/held notes. This allows, for example, for a lead with pitch bend that doesn't
affect a sustained chord. Values are:
The Settings / Preset Info category has four options, as pictured below.
This option will initialize the patch [p.16]. The result is the same as holding the Panel left
arrow + pressing [Preset].
This option shows information about the current patch: type, sound designer, and revision
number.
This option generates a random program [p.50] and shows the name “Generated” in the
display when you go back to Preset view:
Use [Assign 2-7] to enter the name of the sound designer for the current patch. The process
is described here [p.51].
12.6.1. Sync>Source
Use [Assign 1-5] to make a selection. Auto detects an incoming clock and syncs to that. If no
clock is present, the internal clock is selected automatically at the last known tempo.
Use [Assign 1-4] to select the clock rate that will be sent and received via the Sync jacks on
the rear panel. There are four options:
• One Step advances the Sequencer/Arpeggiator by one step with each clock
impulse that is received.
• 2PPQ sends and receives two pulses per quarter-note.
• 24PPQ sends and receives twenty-four pulses per quarter-note. This format is
used by Roland DIN sync.
• 48PPQ sends and receives forty-eight pulses per quarter-note.
12.6.3. Sync>Metronome
Use [Assign 1-4] to set the Metronome level. Use [Assign 5-6] to enable/disable the Count-in
feature.
Use [Assign 1-3] to select how the tempo will be affected when loading a preset. There are 3
options:
• Always always loads the tempo that was stored in the preset.
• If paused only loads the tempo that was stored in the preset if the sequencer is
currently paused.
• Off never loads the tempo that was stored in the preset and leaves the current
tempo unaffected.
Use [Assign 1–2] to turn MIDI Transport Message (Send) transmission on (default) or off.
Use [Assign 1–2] to turn MIDI Transport Message transmission (Receive) on (default) or off.
Use [Assign 1] to set the velocity and aftertouch curves, and [Assign 2] to set the aftertouch
sensitivity.
Use [Assign 3] to set the pedal options, and [Assign 4] to set the Knob Catch options.
12.7.1. Keyboard>Curves
After pressing [Assign 1] you will see three curve options for velocity (items 1-3 on the left
side of the display). These affect the MIDI velocity transmitted to the PolyBrute based on
how hard your fingers play the keys.
• Velocity Lin maintains an even relationship between finger velocity and MIDI
velocity.
• Velocity Log increases rapidly as you increase your force at lower velocities — up
to about the midpoint. After that it responds more gradually to increasing finger
force.
In other words, the Log (logarithmic) curve roughly corresponds to a “lighter” keyboard
action on an instrument such as a piano, and the Antilog corresponds to a “heavier” one.
After pressing [Assign 1] you will see three curve options for aftertouch (items 5-7) on the
right side of the display). These affect the MIDI velocity transmitted to the PolyBrute based
on how hard your fingers press the keys after the initial strike. (Note: There is no item 4 on
the display.)
• Aft Antilog initially responds gradually to lower levels of pressure, then increases
MIDI velocity more steeply as you press harder.
• Aft Lin maintains an even relationship between pressure and MIDI velocity.
• Aft Log increases rapidly as you increase your force at lower levels of pressure
— up to about the midpoint. After that it responds more gradually to increasing
finger force.
It is best to experiment with each to find the curve that you feel makes your aftertouch the
most expressive.
This sets how hard you have to press a key to reach the maximum aftertouch setting. Values
are: Soft, Normal (the default), Hard.
12.7.3. Keyboard>Pedals
For Expression pedals 1 and 2, inverting the polarity by using [Assign 2] will cause the
connected pedal to send lower values as you press it down further.
For the sustain pedal, use [Assign 1-3] to match the type of sustain pedal you have. [Assign
3] auto-detects the pedal polarity, which can be especially useful because who really
remembers the polarity of each of the sustain/switch pedals they’ve accumulated?
Use [Assign 1-3] to make a selection. These control responses are defined here [p.12].
12.8.1. MIDI>Channels
The pages for the upper and lower zones are identical, so both are described here.
Use [Assign 2] to return to the previous menu. Use [Assign 3-6] or turn the Mod Amount knob
to select the desired MIDI channel. Use [Assign 7] to confirm the choice.
The pages for the upper and lower zones are identical, so both are described here.
Use [Assign 2] to return to the previous menu. Use [Assign 3-6] or turn the Mod Amount knob
to select the desired MIDI channel. Use [Assign 7] to confirm the choice.
Use [Assign 1-4] to designate the source for incoming MIDI data.
Use [Assign 1-4] to select the destination for outgoing MIDI data.
Use [Assign 1-2] to make a selection. ON sends the output of the Seq/Arp section to the MIDI
output; OFF does not send the data over MIDI.
Use [Assign 1-2] to make a selection. ON enables the PolyBrute 12 keyboard to trigger the
internal voices. OFF disconnects the keyboard from the voice engine. Use this setting to
prevent double-triggering of voices when using a DAW or a MIDI recording device that can
echo the incoming MIDI data back to the PolyBrute.
Use [Assign 1-4] to make a selection. Choices include: Off, Receive, Send, Both. This includes
both MIDI Program Change and Bank Select messages.
Use [Assign 1-2] to make a selection. ON enables the PolyBrute 12 to send and receive MIDI
Continuous Controller (CC) messages when almost any knob is turned, via either USB MIDI
or the 5-pin MIDI port. OFF disables this capability. See the Specifications [p.122] chapter for
a chart of the CC numbers.
MPE (MIDI Polyphonic Expression) is a subset of the MIDI spec that allows for highly
expressive note-by-note data to be sent and received over MIDI. The essential idea is simple:
MPE allows a sound source to be controlled by up to 16 MIDI Channels at once, one for
global control and the others rotating to play different voices as required. This allows for
each voice to respond not only to its own aftertouch data, but also pitch bend, and slide.
• MPE On/Off: Toggles MPE. Values include: Off, Receive, Send, Both.
• Bend Range: Controls the reference range of MPE pitch bending (in semitones)
for send and receive. This is ideal when controlling the PolyBrute 12 with
alternative controllers that allow smooth bends for independent notes. Values
include: 2, 12, 24, 36, 48 (default), 60, 72, 96.
Please note that the bend range should be consistent with your controller's configuration.
• Channel Count: Defines how many channels/voices will be allocated for MPE
send/receive.
The way channels and voices are allocated for MPE send/receive is not that straightforward.
To make things clearer, please check out the details and diagrams below.
Diagram helper
In Timbrality Single mode, theses voices are allocated to the MPE Lower Zone.
Note that we don't include the Master Channel in this list, we only include Member Channel. For
example if you select "15", it means that you have 15 voices of MPE polyphony available, the 16th being
the Master Channel.
In Split Mode, the "Channel Count" selected will be the number of channels/voices allocated
for the PolyBrute's Upper Zone. The remaining channels/voices will be allocated to the
PolyBrute's Lower Zone.
The PolyBrute's Upper Zone will use the MPE Lower Zone whereas the PolyBrute's Lower
Zone will use the MPE Upper Zone.
Custom split
Please note that if more notes are played than have been allocated, the overflow will be
merged onto a MIDI channel that's already in use by a voice, and those notes are no longer
polyphonically expressive.
When receiving MPE, PolyBrute 12 accepts channel (mono) aftertouch on multiple MIDI
channels (one per note), which are routed polyphonically to the Mod Matrix. Pitch bend is
handled with the MPE Bend Range rather than the keyboard's, and Slide (CC74) is routed
depending on the Aftertouch mode selected.
! When sending MPE, PolyBrute 12 sends mono aftertouch (Channel Pressure) and Slide (CC74) on
multiple channels (one per note).
To know how MPE data is handled according to the mode you have selected, please refer to the MPE
with Aftertouch [p.106] section.
12.9.1. Misc>Compare
Use [Assign 1] to capture an edit to be compared. This same list will also appear in the list of
Snapshots [p.49].
Use [Assign 1-4] to cancel this operation, or use [Assign 5-8] to restore all Global parameters
to the factory settings. This will not affect patch data.
Use [Assign 1] to tune the oscillators, use [Assign 2] to tune the filters, or [Assign 3] to do both.
Use [Assign 4] to restore the calibration values which were set in the factory.
Use [Assign 1-3] to enter the desired menu. Use [Assign 4] to cancel the current calibration
routine, and use [Assign 5] to save the current controller calibrations. Use [Assign 6] to restore
the controllers to their factory calibrations.
Use [Assign 7] to disable specific Morphée gestures according to the following options:
Move the desired wheel to the specified position and press an Assign button to set that as
the calibration point for that wheel. To calibrate Pitch Wheel Center, return the Pitch wheel
to its resting position and then press [Assign 2].
• Ribbon Min: Touch the ribbon at its furthest position on the left and use [Assign 1]
to set that as the point that will produce the minimum modulation output value.
• Ribbon Center: Touch the ribbon in the middle and use [Assign 2] to set that as
the halfway point in its modulation range. This becomes the zero point between
positive and negative modulation for the Absolute setting.
• Ribbon Max: Touch the ribbon at its furthest position on the right and use [Assign
3] to set that as the point that will produce the maximum modulation output
value.
• Hold the Morphée all the way down and press [Assign 1] to define the maximum
Z axis modulation point.
• Allow the Morphée to return to its resting position, remove your hand, and press
[Assign 2] to define the minimum Z axis modulation point.
• Use [Assign 3] to set the sensitivity of the Morphée’s spring-loaded Z axis. The
options are:
◦ Default
◦ Very High
◦ High
◦ Low
Press [Assign 6] to view the current firmware version of your PolyBrute 12.
Use the [Assign 1-3] buttons to select the brightness of all LEDs on the PolyBrute front panel
(except for the Matrix LEDs). The options are: Full (the default), Dim, Very Dim.
Use the [Assign 1-3] buttons to select the time it takes for the PolyBrute 12 to go into a power-
saving sleep mode. The options are:
• 1. 1 minute
• 2. 5 minutes
• 3. 15 minutes
AC Input Specifications
Power 145W
Frequency 50-60 Hz
Pedal Connections
Expression (x2) Tip = Pot center tap; Ring = 3.3V; Sleeve = Ground
Sync (TRS)
Gate 0 – 5V
• Dimensions: 972x435x156mm
• Weight: 23kg
• Keyboard
• Performance controls
◦ Stereo outputs
◦ MIDI In/Out/Thru connectors
◦ Clock In/Out for integration with modular systems
◦ USB type B connector for use with DAWs and PolyBrute Connect
◦ Headphone jack with independent level control
Morphée Y 115
Morphée Z 89
Level 8 Level 7
VCF ENV Parameter MIDI CC VCA ENV MIDI MOD ENV MIDI
Parameter CC Parameter CC
Rate 73
Reverb Level 2
Reverb Time 78
Reverb Damping 76
Stereo 10
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granted by the FCC, to use the product.
IMPORTANT: When connecting this product to accessories and/or another product, use only
high quality shielded cables. Cable(s) supplied with this product MUST be used.
Follow all installation instructions. Failure to follow instructions could void your FFC
authorization to use this product in the USA.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following
two conditions: (1) This device may not cause harmful interference, and (2) This device
must accept any interference received, including interference that may cause undesired
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NOTE: This product has been tested and found to comply with the limits for a Class B
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please try to eliminate the problem by using one of the following measures:
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AVIS: Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada
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for the current version and for the previous version during one year after publication of the
new version. Arturia can modify and partly or completely adjust the nature of the support
(hotline, forum on the website etc.), upgrades and updates at any time.
The product registration is possible during the activation process or at any time later through
the Internet. In such a process you are asked to agree to the storage and use of your
personal data (name, address, contact, email-address, and license data) for the purposes
specified above. Arturia may also forward these data to engaged third parties, in particular
distributors, for support purposes and for the verification of the upgrade or update right.
5. No Unbundling The software usually contains a variety of different files which in its
configuration ensure the complete functionality of the software. The software may be used
as one product only. It is not required that you use or install all components of the software.
You must not arrange components of the software in a new way and develop a modified
version of the software or a new product as a result. The configuration of the software may
not be modified for the purpose of distribution, assignment or resale.
A return of the product due to a failure to accept the terms and conditions of this Agreement,
e.g. the product activation, shall not be possible following the assignment of rights.
7. Upgrades and Updates You must have a valid license for the previous or more inferior
version of the software in order to be allowed to use an upgrade or update for the software.
Upon transferring this previous or more inferior version of the software to third parties the
right to use the upgrade or update of the software shall expire.
The acquisition of an upgrade or update does not in itself confer any right to use the
software.
The right of support for the previous or inferior version of the software expires upon the
installation of an upgrade or update.
8. Limited Warranty Arturia warrants that the disks on which the software is furnished is
free from defects in materials and workmanship under normal use for a period of thirty (30)
days from the date of purchase. Your receipt shall be evidence of the date of purchase. Any
implied warranties on the software are limited to thirty (30) days from the date of purchase.
Some states do not allow limitations on duration of an implied warranty, so the above
limitation may not apply to you. All programs and accompanying materials are provided “as
is” without warranty of any kind. The complete risk as to the quality and performance of the
programs is with you. Should the program prove defective, you assume the entire cost of all
necessary servicing, repair or correction.
9. Remedies Arturia's entire liability and your exclusive remedy shall be at Arturia's option
either (a) return of the purchase price or (b) replacement of the disk that does not meet the
Limited Warranty and which is returned to Arturia with a copy of your receipt. This limited
Warranty is void if failure of the software has resulted from accident, abuse, modification,
or misapplication. Any replacement software will be warranted for the remainder of the
original warranty period or thirty (30) days, whichever is longer.
10. No other Warranties The above warranties are in lieu of all other warranties, expressed
or implied, including but not limited to, the implied warranties of merchantability and fitness
for a particular purpose. No oral or written information or advice given by Arturia, its dealers,
distributors, agents or employees shall create a warranty or in any way increase the scope
of this limited warranty.
11. No Liability for Consequential Damages Neither Arturia nor anyone else involved in
the creation, production, or delivery of this product shall be liable for any direct, indirect,
consequential, or incidental damages arising out of the use of, or inability to use this product
(including without limitation, damages for loss of business profits, business interruption, loss
of business information and the like) even if Arturia was previously advised of the possibility
of such damages. Some states do not allow limitations on the length of an implied warranty
or the exclusion or limitation of incidental or consequential damages, so the above limitation
or exclusions may not apply to you. This warranty gives you specific legal rights, and you
may also have other rights which vary from state to state.