ADB Chapter 1
ADB Chapter 1
Concepts for
Object Oriented Databases
1
Chapter Outline
1. Overview of O-O Concepts
2. O-O Identity, Object Structure and Type
Constructors
3. Encapsulation of Operations, Methods and
Persistence
4. Type and Class Hierarchies and Inheritance
2
Introduction
• Traditional Data Models:
– Hierarchical (1960)
– Network (since mid-60’s)
– Entity-relationship Model
– Relational (since 1970 and commercially since 1982)
• Object Oriented (OO) Data Models since mid-90’s
• Reasons for creation of Object Oriented Databases
– Need for more complex applications
– Need for additional data modeling features
– Increased use of object-oriented programming languages
1.1 Overview of Object-Oriented Concepts(1)
• Main Claim:
– OO databases try to maintain a direct correspondence between real-
world and database objects so that objects do not lose their integrity
and identity and can easily be identified and operated upon
• Object:
– Two components:
• state (value) and behavior (operations)
– Similar to program variable in programming language, except that it
will typically have a complex data structure as well as specific
operations defined by the programmer
Overview of Object-Oriented Concepts (2)
• Operator polymorphism:
– This refers to an operation’s ability to be applied
to different types of objects; in such a situation,
an operation name may refer to several distinct
implementations, depending on the type of
objects it is applied to.
• This feature is also called operator
overloading
1.2 Object Identity, Object Structure, and Type
Constructors (1)
• Unique Identity:
– An OO database system provides a unique identity
to each independent object stored in the
database.
• This unique identity is typically implemented via a
unique, system-generated object identifier, or OID
• The main property required of an OID is that it
should be immutable
– Specifically, the OID value of a particular object
should not change.
– This preserves the identity of the real-world
object being represented.
1.2 Object Identity, Object Structure, and
Type Constructors (2)
• the object identifier, which does not change
and is not reused when the object is deleted.
• an object may also be given one or more
names that are meaningful to the user,
provided each name identifies a single object
within a database.
• Object names are intended to act as ‘root’
objects that provide entry points into the
database.
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Object Identity, Object Structure, and Type
Constructors (3)
• Type Constructors:
– In OO databases, the state (current value) of a complex object
may be constructed from other objects (or other values) by
using certain type constructors.
• The three most basic constructors are atom, tuple, and set
(The minimal set of constructors that the system should have ).
• Other commonly used constructors include list, bag, and
array.
• The atom constructor is used to represent all basic atomic
values, such as integers, real numbers, character strings,
Booleans, and any other basic data types that the system
supports directly.
Object Identity, Object Structure, and Type
Constructors (4)
• The atom constructor is used to represent all basic atomic
values, such as integers
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Encapsulation of Operations, Methods, and
Persistence (3)
• Specifying Object Behavior via Class
Operations (methods):
– The main idea is to define the behavior of a type
of object based on the operations that can be
externally applied to objects of that type.
– In general, the implementation of an operation
can be specified in a general-purpose
programming language that provides flexibility
and power in defining the operations.
Encapsulation of Operations, Methods, and
Persistence (4)
• Specifying Object Behavior via Class
Operations (contd.):
– For database applications, the requirement that
all objects be completely encapsulated is too
stringent.
– One way of relaxing this requirement is to divide
the structure of an object into visible and hidden
attributes (instance variables).
Encapsulation of Operations, Methods, and
Persistence (6)
• Specifying Object Persistence via Naming and
Reachability:
– Naming Mechanism:
• Assign an object a unique persistent name through
which it can be retrieved by this and other programs.
– Reachability Mechanism:
• Make the object reachable from some persistent
object.
• An object B is said to be reachable from an object A if a
sequence of references in the object graph lead from
object A to object B.
1.4 Type and Class Hierarchies and Inheritance
(1)
• Type (class) Hierarchy
– A type in its simplest form can be defined by
giving it a type name and then listing the names of
its visible (public) functions
– When specifying a type in this section, we use the
following format, which does not specify
arguments of functions, to simplify the discussion:
• TYPE_NAME: function, function, . . . , function
– Example:
• PERSON: Name, Address, Birthdate, Age, SSN
Type and Class Hierarchies and Inheritance (2)
• Subtype:
– When the designer or user must create a new
type that is similar but not identical to an already
defined type
• Supertype:
– It inherits all the functions of the subtype
Type and Class Hierarchies and Inheritance (3)
• Example (1):
– PERSON: Name, Address, Birthdate, Age, SSN
– EMPLOYEE: Name, Address, Birthdate, Age, SSN,
Salary, HireDate, Seniority
– STUDENT: Name, Address, Birthdate, Age, SSN,
Major, GPA
• OR:
– EMPLOYEE subtype-of PERSON: Salary, HireDate,
Seniority
– STUDENT subtype-of PERSON: Major, GPA
Type and Class Hierarchies and Inheritance (4)
• Example (2):
• Consider a type that describes objects in plane geometry,
which may be defined as follows:
– GEOMETRY_OBJECT: Shape, Area, ReferencePoint
• Now suppose that we want to define a number of subtypes
for the GEOMETRY_OBJECT type, as follows:
– RECTANGLE subtype-of GEOMETRY_OBJECT: Width, Height
– TRIANGLE subtype-of GEOMETRY_OBJECT: Side1, Side2, Angle
– CIRCLE subtype-of GEOMETRY_OBJECT: Radius