V5 Rule Reference - Disciplines
V5 Rule Reference - Disciplines
Version 1.5
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1
The Gifts
→Animalism 3
→Auspex 4
→Celerity 5
→Dominate 6
→Fortitude 7
→Potence 8
→Obfuscate 9
→Oblivion 10
→Presence 11
→Protean →Vicissitude Examples 12
→Blood Sorcery 13
→ Blood Sorcery: Rituals 14-16
→ Blood Sorcery: Ward/ings → Specific Ward/ings 16
→Oblivion: Ceremonies 17
→ Shroud Stability→ Blood Alchemy: Distillation Method 18
→ Blood Alchemy: Distillation Process → Beast Shards 18
→ Ashe Addiction → Discipline Counterfeits 18
→ Blood Alchemy Formulae 19-20
Important Tips are coloured yellow Important warnings are coloured orange
2
Amalgams need 2 Powers to work, follow the colour code for the secondary one M = Margin
Lvl Power Dice Pool/ Duration Cost Effect
Animalism Dolittling/ Taming/ Bestiae Sermo
1 Bond Famulus Charisma + Animal Ken 3 Blood Bond an Animal
1 Sense the Beast Resolve + Animalism Free Sense a Vampires Beast
vs Comp. + Subterfuge
2 Feral Whispers Mani/Char. + Animalism 1 Talk to Animals. Summon yours
2 Atavism1 Comp. + Animalism 1 Beast into Animal,
time = margin/scene → Fight or Flight
2 1 Animal Messenger 3 Resolve+Streetw./Surv. 1 Deliver Message (track: Dif. 2)
3 Animal Succulence Slake Hunger on Animal Free Drain yours (for 4)
3 Quell the Beast Charisma + Animalism 1 Slumber a Vampires Beast
vs Stamina + Resolve (Calms related Urges like Frenzy)
3 Scent of Prey2 Resolve + Animalism 1 Each success finds a mortal who
1 Scene, crit: 1 night witnessed masquerade breach
3 Plague of Beasts3 Manip. + Animalism vs 1 Focus of all animals (-D non-
Comp. + Animal Ken physic per M/) + easier to track
3 2 Unliving Hive Charisma + Animal Ken Free Bond Famulus expands to Insects
3 1 Messenger’s Command3 Needs Animal Messs./ Free Command is carried by Famulus to
Compel or Mesmerize Recipient
4 Subsume the Spirit Manip. + Animalism 1 Transfer Mind to an animal
No Rouse Check for own Famulus
4 Sway the Flock3 Comp. + Animalism 1< Influence animal mood
5 Animal Dominion Charisma +Animalism 2 Command Packs of Animals
5 Drawing out the Beast Wits + Animalism 1 Transfer Terror/Fury Frenzy
vs Comp. + Resolve to other Vampires
5 Coax the Bestial Manip. + Animal. (Dif.3) 1 raise/lower others frenzy /m
Temper3
1
Winter’s Teeth 2Sabbat 3Player’s Guide
3
Lvl Power Dice Pool/ Duration Cost Effect
Auspex Voyeurism/ Scrying/ Anima Visus
1 Hightened Senses Wits + Resolve Free Adds to Perception
1 Sense the Unseen Wits/Resolve + Auspex Free Passive
2 Premonition Resolve + Auspex Free Vision, 1 if forced
2 Reveal Temperament 1 Intelligence + Auspex vs. 1 Smell Resonance/Dyscrasia
Composure + Subterfuge of Target, crit: +2D to interact
2 1 Panacea1 Composure + Auspex 1 Heal WP - 1 Superf./
(Dif. 2/0 [Turn/Scene]) Agg. per 1/3 Margin
2 1 Unerring Pursuit2 Resolve + Auspex 1 see target in reflection 1 night
lock eyes (3 for vamp) +M /1 turn for last position.
target can see as well: surround.: intell.+street. (urban)
wits+awar. (4), face on crit intell.+survival (rural) (dif 2-4)
3 Scry the Soul Intelligence + Auspex 1 Perceive Aura
vs Comp. + Subt.
3 Share the Senses Resolve + Auspex (3) 1 Tap into Perception
3 1 Fatal Flaw1 Intelligence + Auspex vs 1 Shows lowest defense pool,
Comp./Stam. + Subterfuge +2D attack vs that pool
4 Spirit's Touch Intelligence + Auspex 1 Info from Objects
5 Clairvoyance Intelligence + Auspex 1 Gather Information
5 Telepathy Resolve + Auspex 1 Read Minds
vs Wits + Subterfuge 1 WP vs NC vamps
5 3 Possession Resolve + Auspex 2 Possess another being
vs Resolve + Intellig.
5 3 Unburden the Bestial Comp. + Auspex vs Hum. 2 -Stain/+Shield per Margin, Crit
Soul1 Target can't resist Stain Win- restore 1 Humanity
Obeah needed Dominate-User instead (once)
1
Player’s Guide 2Sabbat
4
Lvl Power Dice Pool/ Duration Cost Effect
Celerity Bolting/ Slipping/ Velocitas
1 Cat's Grace Passive Free Pass Dex/Ath tests
1 Rapid Reflexes Passive Free No Defense Penalty
Minor Action free
2 Fleetness Passive 1 +non-combat Dex. 1x /turn def.
1
2 Rush Job not in combat 1 Skills faster (full action = minor)
3 Blink (Dexterity + Athletics) 1 50m in a second
3 Traversal Dex + Athletics (3-6) 1 Fast Climb
3 Weaving1 Needs Rapid Reflexes 1 No - vs Xranged (Dex+Ath), add
4 Draught of Elegance 1 Night 1 Get ½ Celerity
4 Blurred Momentum Passive 1 Attack < celerity: misses
42 Unerring Aim Before Attack 1 Shoot moving target
44 Unseen Strike1 Dexterity + Celerity vs 2 ← defend. Succesful:
needs Blink Wits + Awareness vanishes for surprise attack
5 Lightning Strike Before Attack 1 Quick Brawl Strike
5 Split Second One Action 1 Faster than Events
1
Player’s Guide
5
Lvl Power Dice Pool/ Duration Cost Effect
Dominate Snake Charming/Mesmerism/ Mentis Imperium
1 Cloud Memory Charisma + Dominate Free Victim forgets
vs Wits + Res. (vamp) last minutes
1 Compel Charisma + Dominate Free Simple Command
vs Intell. + Res. (vamp) (Gaze)
2 Mesmerize Manip. + Dominate 1 Complex Command (Gaze)
vs Intell. + Res (vamp)
2 Domitor's Favour1 Defiance Roll of Thralls: 1 Total Failure:
1 Month (Tzimisce) -3 Dice, no WP spendable Bond doesn't weaken
2 2 Dementation Manip. + Dominate 1 Superf. WP Dam.
Typically Malkavian vs Comp. + Intelligence each till Breakd, mortal
Compulsion, vamp
2 1 Slavish Devotion1 Passive Free Already Dom. streng.
(Dom. Dif +2 up to 7)
3 The Forgetful Mind Manip. + Dominate 1 Rewrite Memory
vs Intell. + Resolve per Margin
3 Submerged Directive Passive Free +buried suggestion
4 Rationalize Wits + Awar., victim (5) Free Victims rationalize
4 Tabula Rasa2 Resolve + Dominate vs 2 Victim forgets everything but
Composure + Resolve Stain skills. Permanent unless event
10 succcess in session w/ touchstone (res+comp 5)
victim restrained or submits one crit of victim nulls attempt
4 1 Implant Suggestion1 Manipulation + Dominate vs 1 Radical change to core belief
Composure + Resolve (1 scene), ← if prepared
4 2 Ancestral Dominion1 Manip. + Dominate vs 1 Compel Target of own Line
Mesmerize needed Intell. + Resolve (+1Dif each, wihtout contact
after 2nd Gen. below) fail: not rest ofsession
5 Mass Manipulation Passive (+1) Multiple Targets
5 Terminal Decree Passive Free No self-preserv.
1
Player’s Guide 2Sabbat
6
Lvl Power Dice Pool/ Duration Cost Effect
Fortitude Bricking/ Stone Flesh/ Resistentia
1 Resilience Passive Free +Fortit. To Health
1 Unswayable Mind Passive Free + Test vs Coercion
2 Toughness When attacked 1 Superficial Damage - Fortitude
2 Earth’s Perservance (can still be damaged etc) 1 Can only move(d) if wanted
2 1 Enduring Beasts Stamina + Animalism 0 1 Expand to Famulus/Animals
1
2 1 Invigorating Vitae Passive 1 Heals 3 levels of aggravted
on Mortals Damage instead of just 1
2 1 Valeren1 Intellig.+Fortitude (Dif 2) 1 Mend Superf. Damage per M/
on Vampires 1 Turn, 1 Scene (Dif 0) Aggr. Damage per 3 M
1 per Night, otherwise Take sup. Dam (as ½ Succ in M.)
2 2 Obdurate3 Wits(before), 1 Become immovable
Survival+Stam. (-Fortitude to Damage)
3 Defy Bane Wits + Survival 1 Aggr. Dam. (Fire/Light) = Superf.
3 Fortify the inner Facade Passive Free ½ Fortitude vs Telepathy etc
3
3 Seal the Beast’s Maw Ignore Hunger: 1 Scene 2 Dice Pools: ½ (if 0: Fury Frenzy)
4 Draught of Endurance Passive 1 Give ½ Fortitude to others
4 Shatter2 Stamina + Fortitude 1 Each Success nulls Damage of,
needs Toughness vs Stamina (+Fortitude) gives 1 Superficial Damage to user
4 Gorgon’s Scales1 Gain immunity/resistence 1 Choleric: driven stake decays
as per resonance: Melancholic: fire Dam. = superf.
(fire/sun dam. til 4 Dam.) Phlegmatic: +4 Dive vs Auspex
Scene/Resonance ends Sanguine: sun Dam. = superf.
5 Flesh of Marble Passive 2 ignore phys. Dam. = turn (+fire)
5 Prowess from Pain 1 Night. No phys. penalty 1 +increase 1 Attribute
1 2 3
Player’s Guide Cults of the Blood Gods Forbidden Religions
7
Lvl Power Dice Pool/ Duration Cost Effect
Potence Hulking/ Blood’s Might/ Percutio
1 Lethal Body Passive Free Unarmed: Aggr. Dam. to Mortals
Ignore 1 Armor each per 1 Potence
1 Soaring Leap Passive Free Jump 1 Meter higher/
further per 1 Potence
2 Prowess Passive 1 Add Potence rating to Unarmed/
Strength and ½ of it to Melee
2 Relentless Grasp1 1 Scene 1 Add Potence to holding something
3 Brutal Feed After Bite Attack Free Feed in mere Seconds
Superficical Damage To Vampires.
3 Uncanny Grip Once Scene 1 Climb/Dig everything
3 Wrecker1 needs Prowess Free Dam. of Object: Potence x2
3 3 Spark of Rage Manip. + Potence 1 Incite Anger into others.
vs Comp.+Intell. (vamp) Fury Frenzy(vamp)
4 Draught of Might 1 Night 1 Give ½ your Potence rating to other
4 Crash Down1 Strength + Potence 1 Post Soaring Leap: superf. Dam. 3m
5 Earthshock Targets in 5m: Dex+Athletics: 2 Crit: - Win: knocked off Fail: Fall
5 Fist of Caine One Scene (Brawl) 1 Aggravated Damage to all
5 Subtle Hammer1 Passive (2D/4D minor action) Free ←Unarmed Melee/Feats of Strength
1
Player’s Guide
8
Lvl Power Dice Pool/ Duration Cost Effect
Obfuscate Stealth Mode/ Cloaking/ Veiling/ Occulto
1 Cloak of Shadows Passive Free Invisible Stand
1 Silence of Death Passive Free Quiet yourself
2 Unseen Passage Passive 1 Invisible Walk
9
Lvl Power Dice Pool/ Duration Cost Effect
1
Oblivion Obtenebration/ Necromancy/ Shadow Boxing/ Abyssal Mastery/ Tenebrae Imperium/ Mortis/
Dark Arts/ Black Magic/ Entropy Rouse Check 1 or 10 = 1 Stain Base: Chicago by Night
1 Shadow Cloak Passive Free +2D in Stealth and
Intimidation (vs mortals)
1 1 The Binding Fetter Wits+Oblivion (Dif. 3), Free Identify Fetters to better
A -2D on Dex/wits in Use manipulate Ghosts
1 Ashes to Ashes Stamina+Oblivion (Dif 6) vs 1 Desintegrate Corpse
B Stam+Med. if animated Turns equal to 5min per Succ
(+Fortitude if possessed) Crit: immediatly
Fail: Immune
1 Oblivion's Sight H One Scene (black Iris) Free See in Darkness and Ghosts
2 Shadow Cast K Wits + Aware. (notice) 1 Create Shadow
2 2 Arms of Ahriman Wits + Oblivion (attack) 1 + ½ Pot, superf.
Actions (m twice)
2 Where the Veil thins Wits + Oblivion (Dif. 4) 1 Feel Shrouds Density
C See Shroud List, per Crit: recent change?
1 Turn Fail: no benefits
2 Umbrous Clutch3 Wits + Oblivion vs 1 Target into shadow to caster:
Dexterity + Wits Stain catatonic/ vamp: frenzy(4)
2 2 Fatal Precognation Resolve+Oblivion (Dif. 3) 1 Vision of one's Death
L more successes = +clues Can't be hindered
3 Shadow Perspective I One Scene 1 Project Senses
3 Touch of Oblivion Strength + Brawl first 1 2 Aggr Dam, Injury
3 Aura of Decay Stam + Obliv. (3, +2 soc.) 1 Aura rots plants,bricks
D vs. Stam+Med. (mortals) food gets poisenous
+Fortitude if used/ 1 Scene 1 superf. Dam mortal
3 1 Shadow Servant 1 Scene 1 Spying Shadow
3 2 Passion Feast Only temporary, gain Stain Free Feed on Wraiths
4 Stygian Shroud One Scene 1 Dark (no hear, see)
-3 Dice on all
4 Necrotic Plague Intell.+Oblivion vs 1 Poison (mortal)
E Stam.+Med. (+Fort), 2 agg. Per Success
for mortals: gain 2 Stains Fail brings 3 agg. Dam
5 Shadow Step One Turn 1 Step 1, exit another
5 Tenebreous Avatar One Scene 2 Become a Shadow and
J take no physical Damage
5 Skuld Fulfilled Stam+Oblivion vs 2 Reintrodude harm
F Stam+Med. (+Fort) works vs ghouls
5 Withering Spirit Resolve+Oblivion vs 2 2Agg.WP Dam p. Suc. Can
G Res.+Occ. (+Fort)/ <3 Stain destroy soul
1
Player’s Guide 2Cults of the Blood Gods 3Sabbat
10
Lvl Power Dice Pool/ Duration Cost Effect
Presence Superstardom/ Enthrallment/ Sublimitas
1 Awe Comp.+ Intell. Vs Free Add Presence
Manip.+Pres. (resist) to charisma-based
1 Daunted Resolv.+Comp. (resist) Free Add to Intimidation
1
11 Eyes of the Serpent - Free Hypnotic Gaze
2 Lingering Kiss Charisma + Presence Free Victim gains Point in
/not with Unbondable Merit/ vs Wits + Composure Social Attribute equal
/Not useable on Vamps Withdrawal for Nights equal ½ Presence (round up)
if bond yoursefl/ to Presence (-2D Penality) /other Vamps unless
Surpress by spending WP bonded/unbondable
2 Melpominee1 Use w/ Voice: Awe/Daunt/ Free Gaze/Entrance/Majesty
3 Dread Gaze Charisma+Presence 1 Fail: mortals stun
vs Comp.+Resolve Win: run, vamp stun
3 Entrancement Charisma+Presence 1 Entrancded for
vs Comp.+Wits an hour
3 1 Thrown Voice1 (Irres. Voice/ Melpominee) 1 Emanate Voice anywhere
33 Clear the Field Composure+Pres. (3) 1 Clear Room
Fall of London vs Wits+Comp. (vamp) of People
33 True Love's Face2 Charisma + Obfuscate 1 Take appearance of
needs Entranc./Mask vs Wits + Composure victims' lover/hate
Typically Church of Set
41 Irresistible Voice Passive Free No Gaze needed
4 Summon Manip.+Presence 1 Summon
vs Comp. + Intelligence entranced
4 Suffuse the Edifice1 (Awe/Daunt/Majesty) ← Structure of Building
43 Magnum Opus3 Dif (Pres.) vs Comp+Res. >1 Work has awe/daunt
5 Majesty Charisma+Presence 2 Awestruck
vs Comp+Resolve
5 Star Magentism Passive (+1) Works in Media
1
Player’s Guide 2Cults of the Blood Gods 3Winter’s Teeth
11
Lvl Power Dice Pool/ Duration Cost Effect
Protean Morphing/ Shapeshifting/ Mutatio
1 Eyes of the Beast Passive Free See in Dark (appear red)
1 Weight of the Feather Wits+Surival (sudden) Free Immune to Fall etc
2 Feral Weapons One Scene 1 Agg to mortal
Bodypart of choice piercing (+2Brawl) Superf. Not halved
2 2 Vicissitude1 Resolve + Protean 1 1 Change per Success
not above Protean Rating -1 physical Attribute
Changes: see table per change (not <1)
3 Earth Meld One Day 1 Sink into Soil
3 Shapechange One Scene 1 Shift into Animal
3 2 Fleshcrafting1 Resolve + Protean Extends on others
Needs Vicissitude vs Stamina + Resolve (restrained or willing)
each Margin: a change mended as Agg. Dam.
3 2 Visceral Absorption3 Strength + Protean 1 rest becomes ash. 1 Hunger
Drains a corpse (within 5m) per body. Max: discp. rating
4 Metamorphosis One Scene 1 Additional Animal Form
1
4 2 Horrid Form 1 Turn to activate/ 1 Scene 1 Free Viciss. Changes
Needs Vicissitude Any Crits Messy equal Protean Rating (no
Frenzy Test at +2 Diff. Attribute Loss)
5 Mist Form One Scene (RC to speed up) Free Untouchable except from fire,
sunlight and supernatural
5 The Unfettered Heart Passive, Strength+Res (5) Free +3 Diff for getting staked, crit
to remove stake from heart to pierce (not at Hunger 5)
5 2 The Heart of Darkness2 No roll, but 3 turns to 2 Unstakable,
Typically Church of Set remove heart +2D to resist Frenzy
emotional detached → -2D on Insight
5 2 One with the Land1 As with Earth Meld 2 Rise before Nightfall:
Needs Earth Meld No Restriction on Ground Resolve+Protean
Exp. Things thru Animals (Dif.4), sudden on crit
(Anim.+Wits vs) if necess. Duration: 1 day
1
Player’s Guide 2Cult of the Blood Gods
12
Lvl Power Dice Pool/ Duration Cost Effect
Blood Sorcery A Kind of Magic/ Thaumaturgy/ Quietus
1 Corrosive Vitae Open wound 1 Corrose dead material
1 A Taste for Blood Resolve + Blood Sorc. (3) Free Creature, Potency,
Resonance etc
crit: Gen., diablerie
1 Shape Sanguine Sacrament 2 Manipul. + Blood Sorc. Free Form Blood to Image
2 Extinguish Vitae Intell. + Blood Sorc. 1 Induce 1 Hunger/
Vs Stamina + Comp. 2 Hunger (crit)
2 Scour Secrets1 Intell. + Blood S. vs Dif. 1 Search Info in Minutes
3 Blood of Potency Resolve + Blood Sorc. 1 Increase Potency
Vs (2) + Potency 1 Scene/Night
3 Scorpion's Toch Opens wound → spit: 1 Vitae = paralyse poison
(Dex+Athletics), taken: (mortal): Aggr. Damage /M
Strength + Blood Sorc. Slowed down (vamp):
Vs Stam+Occult/Fort. → nonhalved superf. Dam.
3 Transitive Blood - 1 Bond effect of vitae remains
in stored blood and Ghouls
4 Theft of Vitae Wits + Blood Sorcery 1 Feed over
vs Wits + Occult Distance (wound)
4 Blood Aegis1 1 Scene 1< Reduce ranged Dam. by 5
5 Baal's Caress Strength + Blood Sorc. 1 Lethal poison kill (mortal)
Vs Stam+Occult/Fort. Agg (vamp). Torpor if again
5 Cauldron of Blood Resolve + Blood Sorc. 1 Boil Blood (at touch) - 1
vs Comp.+Occult/Fort Stain aggr. Dam per M: kills
mortal, +Hunger to vamp
5 Reclamation of Vitae3 Distance plays no matter 1 Takes Vitae + Sate 2 Hunger
Stain per Ghoul, 5 agg. Dam to
1
Player’s Guide 2Winter’s Teeth 3Sabbat
13
Blood Sorcery: Rituals
Lvl Name Ingredients Cost Effect
General Roll: Intelligence + Blood Sorcery, and Ritual Lvl+1
1 Blood Walk Silver Cup + target’s blood 1 Name/Gen./...Bond (crit)
1 Clinging of the Insect Living Spider (crit=1 night) 1 Cling to walls,
1 Craft Bloodstone Iron pebble/magnet, blood 1 Magical Tracker
1 Wake with Evening's Freshn. Burnt Bone/Feath. of Rooster 1 no penal. wake next day
1 Bloody Message2 Mirror, Human Blood, UV 1 Message on another
in Language of Writer mirror for choosen
1 Coax the Garden3 Human Blood, Poppy Seeds 1 Plants grabble (5y)
Bahari specific Defense: Dex+Athl. (Dif. 3) -2D, 1superf. Dam
1 Douse the Fear6 Burn a holy object 1 +2D vs Terror F.(crit: no)
1 Enrich the Blood5 Half vial target, 5l human 1 Sip:slake 2/crit:to 0 for 2
1 Beelzebeatit4 Vinegar/Alkohol 1 Anim. leave area (night)
1 Seal the Brand6 Molten Silver over Tattoo etc. Permanent Tattoo etc
2 Commun. with Kindred Sire Object of Sire, clear water 1 TelepathicLink
2 Eyes of Babel Fresh eye/tongue of person 1 Speak/Read their Lang.
2 Illuminate the Trail of Prey White Satin Ribbon 1 Know Whereabouts
2 Truth of Blood 1 Pint Blood from Victim 1 Truth Serum (fail: ends)
Resolve + Blood Sorcery vs not seeing through
Composure +Occult altered memory
2 Soporific Touch6 Narcotic vs Stamina+Resolve 1 -D /m for Comp/Resolve
2
2 Calling the Aura's Remnants Mortal/Vampire Corpse 1 Talk reflection deceas.
2 The Shroud of Silence Woven cloth, golden ring 1 Soundless room (scene)
2 Enhance Dyscrasia Object (target) like resonan. 1 Dyscrasia for several
2 As Fog on Water6 Wood Piece and Water 1 Walk over Water (Night)
2 Calix Secretus6 Object + Blood 1 Store Blood in Objects
3 Dagon's Call Gold cerem. Dagger (vitaed) 1 Each Margin
a week: Res.+Blood Sorc. Agg. Dam (mortal)
vs Stamina + Resolve Sup. Dam (vamp)
3 Deflection of Wooden Doom Splinters of Shavings cirle 1h 1 First stake shatters
(splinter under tongue) blind 2turns (crit)
3 Essence of Air Leaves+Berries of Bellad. 1 Limited Flight
3 Firewalker Fingertip of the Caster 1 Fire Dam. halved
3 One with the Blade Melee Weapon, 1 Night 1 +2 Damage
3 Eyes of the Past 1 One drop for each year 1 Look into past of
(3 or more: Rouse) a place (up to 5y)
1
The Chicago Folios 2Let the Streets run red 3Cults of the Blood Gods 4Sabbat 5Forbidden Religions 6Player’s Guide
14
Lvl Name Ingredients Cost Effect
3 Illusion of Peaceful Death1 White Feather 1 „Heals“ as corpse
3 Gentle Mind1 Crystal Glas, Kindred Vitae 1 +4D against Frenzy
3 The Unseen Change1 Wolf Blood, Vitae, 3 Forces Lupines into
Silver Jug their wolf form
3 Sanguine Watcher1 Vitae, Alcohol, Silver Bowl 1 Rat-Observer(1 Night)
3 Bladed Hands1 Razor Blades, 2 drops of Vitae 1 Hand: +2 Brawl, +3 (crit)
1
3 Illusion of Perfection White Mask, Chameleon's 1 Like Mask of 1000 Faces
SkinVitae (Obfuscate) (1 scene)
3 Haunted House1 Vitae (Owner of Obfuscate) 1 „Haunted“ (10y)
3 Sleep of Judas2 Blood of mystic. Landmark, 1 Immediatly incap. Vamp,
boild to Tar; Opium kills Mortal
Resist: Nr. of Health Boxes → only if none-crit
3 Fire in the Blood6 Target's Blood, Visual Dep. 1 Per Suc: Superf. Dam
Red Wax Candle (vs Res+Occ.): -2D for rest of scene
RC for Victim -3D on crit.
3 Communal Vigor 1 Fingernail of Pack Priest 1 shares Potency, +3D to
Sabbat only dom/pres on pack
15
Lvl Name Ingredients Cost Effect
5 Heart of Stone Stone Slab, Wax Candle 1 Immune to Stake
drenched in your Blood but remorseless
5 Shaft of belated Stake of Rowan Wood 2 Stake Kills (+3D)
Desolation Remove: Dex+Medicine (6) crit: autom. success
5 Eden's Bounty1 Dead Body, Living Tree, 1 Slakes mortals (1km)
Bahari specific Fresh + Rotten Apple. victim: 1 per Suc., Crit to 0
-1 Dice phys., 1 Aggr. Dam. Fail: Hunger Frenzy
5 Simulacrum Gate2 Copy of destination, 1 Opens fixed portal for
1 vamp and mortal sacrifices fixed number of vamps,
equal travellers not mortals.
5 Dominion6 Iron Seal on every Doorway, stop: 1 Ani./Auspex/Dom./Pres.
1
Cults of the Blood Gods 2Sabbat 3Player’s Guide
16
Oblivion: Ceremonies (from CotBG)
Lvl Name Ingredients Effect (Zombies in Templates)
General Roll: Resolve + Oblivion, and Ceremony Lvl+1 (and prerequisite met, coded with letters)
1 A The Gift of False Life Body, Blood, Phlegm, Bile Anim. Mindl. Corpses per Suc.
1 B Summon Spirit A Fetter Summoning a Spirit to you
1 H Traveller's Call2 Gifted Black Book Alert position of other
Shalamite Specific Shalamite
2 C Awaken the body parts, weapon, Build Stalker, spies (100 yd)
Homuncul. Servant urine/fecal/semen
2 C Compel Spirit Fetter, Vitae, Threat Compel to task,
(vs Resolve + Composure) fail: -1WP each
2 K Blinding the Alloy Eye3 Aluminium mesh – 1 scene Scrambling caster’s image
3 D Host Spirit tribute, teeth, bite paras. Bug Possess.: +2 phys./+2 Health
Res.+Comp to resist take over → Fail leads to harm possible
3 D Shambling Hordes Human corpse, fresh sacrifice Anim. Aggr. Corpse per Succ.
3 I Name of the Father2 Anc. Greek, eye contact, charcoal Paralyzed with despair, turns
Shalmite Specific equal to nr. of successes
3 D Harrowhaunt3 Group mortals terrorised , killed Stay in place: comp.+res. each
and bound to place turn (mortal), fear frenzy test
3 C Fortezza Sindonica4 Bone Dust, Salt, Steel Chain, Wraith temp. phys. form 3 sup.
Hecata Specific Caster’s Vitae, human finger, basin Dam, -2D WP/crit (dif. 4)
3 C Knit the Veil4 Bone Dust, Needle, Cat Gut Threat Mend shroud: nights=Oblivion
Caster’s Vitae, Goat Tallow Candle -1D per wraith/crit: double
4 E Bind the Spirit Fetter, Vitae, Sacrifice, Salt/ Lets haunt place/person
(vs Res+Comp or spend WP) -2D resist share spirits emotion
4 E Split the Veil Scalpel, Chalk, Silk, Sacrifice Opens tear to Shadowlands
4 E Befoul Vessel2 Caster’s saliva, mortal will be Feeding from victim: gain
imbued with Oblivion, dies Hunger instead of slaking (1:1)
4 L Death Rattle4 Wraith’s fetter, target’s item, clay Target exper. wraith’s death
bowl, caster’s vitae, over-proof (1 sup. WP Dam.; more in M)
rum, black candle Comp.+Res. vs (crit rebounds)
5 F Ex Nihilo2 Mask, Vitae (3RC), 2 coins, Travel to Shadowlands
5 G Lazarene Blessing Sacrifice, Incence, Heart, Silver re-animate with wraith as host
Dust
5 J Pit of Contemplation2 Blood of innoc. murdered, Ink Transp. into Oblivion pocket,
Shalamite Specific vs Dex+Athl (Dif. 4) sucked in nearby
1
Player’s Guide 2Cults of the Blood Gods 3Sabbat 4Trails of Ash and Bone
17
Veil Stability (Barrier to Underworld)
Density Possible Cause Effect
Imprenetable No deaths took place, consecrated land Wraiths/Vampires can't pass
Thick A Death long ago, a place of joy -
Thin Recent Death, Melancholics pass over -1 Dif. on all Oblivion Rolls
Frayed Several Deaths, Necromancer practiced -2 Dif. on all Oblivion Rolls
Absent Innocent sacrificed, Spectres pass here -2 Dif. on all Oblivion Rolls
2 Superf. Dam to Mortals (heal on leave)
→ Beast Shards
Appear in a failed Ashe Concoction (see above). Shadows of a former vampire, stalking.
Health 5/ WP 5, General Difficulties 4/1 No communication, bend resonance (3y)
Claws do +2 Superficial Damage Resolve + Composure (Dif. 3) against it
→ Ashe Addiction
If brings Agg.WP Dam. = Hunger Frenzy at Vamp Vitae leads to Healing, but Increase in Hunger
Discipline Counterfeits
Lvl Discipline Lvl countered Vitae from Discipl. Owner Destillation Time Research Time
2 1 - - One Week
3 <2 - One Night One Month
4 <3 yes Three Nights Three Months
5 <4 yes One Month Three Years
18
Blood Alchemy - Formulae
Lvl Name Ingredients (examples) Cost Effect + Defending Pool
1 Far Reach Vitae, Choleric Blood RC Telekinesis
melted nylon /grated magnet Res.+Alchemy vsStrength+Athl.
1 Haze Vitae, Phlegmatic Blood RC Following Mist
dry ice/ cigar smoke -2D vs ranged/identification
1 Portable Shade2 Vitae, Sanguine Blood RC In day hours equal to Success.
fresh leaves. Stamina + Alchemy Test Sunset again: tot/fail:2/1 agg
1 Gaoler’s Bane3 Vitae, Sanguine Blood RC +2D to free self (Dex.+Larceny)
2 Weeks content of grease trap +2D to escape Grapple
1 Mercurian Vitae, Blood of native, tongue of RC Can speak the language of the
Tongue fish/bird, hot sauce, copper mortal which blood was used
1 Plug-in Vitae,Sanguine,Nitrogen, Battery RC Current to power things
2 Envelop Vitae, Melanch./Phleg. Blood RC Mist that blinds (suffoc.Mortals)
Potass. Chlorate/Smog/Halon Wits + Alchemy vs Stam+Surv.)
2 Red’s Flaming Vitae, Choleric Blood - Added to blood, not imbued
Hot Sauce3 2ml canola oil, lemon, cayenne makes flammable, inextinguished
2 Blood of Vitae, Melancholic Blood RC Sluggish Herd. Drinker:
Mandagloire4 Ketamine, melted human fat Comp+Res. vs (fail: 1h sleep)
2 Mirror of Trust4 Vitae, Sanguine Blood, RC +3D to Persuasion/Intimidation to
Truth Serum, Flower from Grave make Kindred honest
2 Friends List5 Vitae, Phleg., Owl Eyes, Silver RC Follow thread tied to a mortal
3 Defractionate Vitae, Sang./Melanch. Blood RC Refresh old bagged blood
Moldy Spinach, Hot coffee (3Agg for Victim once a Night)
3 Concoct Ashe1 Destr. Vamp' Ash, open Flame - Each Suc = one Ashe portion,
Aluminium Filling Crit=double, Fail: Beast Shard
3 Chem.-induced Sample of Ashe, Vitae RC Each Suc.: Memory
Flashblack1 Superficial Damage → WP Crit: Request Fail: Lose own
3 Profane Vitae. Melanc./Phleg, B. RC/ Imbiber chang. App. (not Nosf)
Hieros Gamos Halluc.(Stam+Res, 8), mortals: 1Agg Succ./crit: merit messy/fail:flaw
3 On-Demand Vitae, Choleric Blood, sun hours RC “Battery” of sunlight. Aggr. Dam.
Sunburn2 Gold shavings, mercury, halogen on touch (2 self, victim: bane)
3 Stay the Falling Vitae, Melancholic Blood RC Freeze an action in time
Sand3 indica cannabis wax, juniper no effect on mortals or vampires
(Scab Dabs) berries, antifreeze
3 Fang-Stinger4 Vitae, Choleric Blood, RC Stamina+Res. vs Res.+Alchemy
Foxglove, Absinthe, Detergent win= no, per Succ. = 2 Agg. Dam.
3 Freezer Fluid4 Vitae, Melancholy, Phlegmatic RC Stamina+Res. vs Res.+Alchemy
Echinacea, Possum Glands win=no, per Succ. = -2D (phys.)
3 Mandagloire5 Vitae, Phleg., Human Fat, Wax RC Smell, fail test: paralysis/tupor
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Lvl Name Ingredients (examples) Cost Effect + Defending Pool
3 Rumor5 Vitae, Phleg., Pepper, Oil RC Target believes Rumor
3 Tank5 Vitae, Choleric, Wine, Kevlar RC Reduce first Damage by 5
4 Airborne Vitae, Choleric/Sang. B. RC Limited Flight (carry, but slow)
Momentum Champagne, bird blood Strength+ Alch. vs Streng.+Athl.
4 Discipline Sample of Ashe, Vitae RC Bl Alch. replaces Discp. in Roll
Channeling1 Indigo Plants superf. Dam. → WP Choose 1 Power, 2 with Crit
Fail: Hunger Frenzy at Vamp
4 Hollow Leg3 Vitae, non-resonant Blood - slake no Hunger/ increase per 2M
Dust of 5 Aspirin, rotten eggs (vs Stam.+Comp.)- night/frenzy
4 Short Circuit 5 Vitae, Melanch., Battery Acid RC Shorting things on touch
4 Toxic Personal.5 Vitae, Choleric, Lye, Spleen RC Corrode things, +2 Dam. (Brawl)
5 Awakening Vitae, Choleric/Sang. B RC End Torpor(over 2 Succ,
of the Sleeper adrenaline/caffeine Bl.Pot.)(3Agg for Victim 1/Night)
5 Flowering Vitae of all, Red Amaranth RC Each +1D for 2 WP, gain random
Amaranth5 Res.+Alchemy vs WP+Blood S.: targets discipline (choose on crit)
5 Mom. of Clarity5 Vitae, Phlegm., Cadmium, Ash RC +4D to mental/disc., +4D to resist
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Ashfinder (Cult of the Blood Gods) Sabbat Winter’s Teeth Second Inquisition 5Player’s Guide
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