3 OE2D11 Design Thinking Process
3 OE2D11 Design Thinking Process
Process
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Design Process
Define Research Ideate
(Brief) (Background) (Solutions)
Learn
(Feedback)
• While the design process is often linear, it frequently involves
revisiting earlier segments for reworking as it evolves 3
Design Process – Define
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Design Process – Research
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Design Process – Ideate
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Design Process – Prototype
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Design Process – Selection
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Design Process – Implementation
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Design Process – Learn
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Eight Step Design Process
Define Gather Concept
Generation Evaluation
Problem Information of Concepts
Problem Statement Brainstorming
Benchmarking Internet Functional Pugh Concept
QFD Patents Decomposition Selection
EDS/PDS Trade Morphological Decision Matrices
Project Planning Literature Chart
Conceptual Generation
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Design Thinking – Objectives
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Stage-wise Design Process
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Design Process
Learn
(Feedback)
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Stage 1 – Define
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Design Process
Learn
(Feedback)
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Stage 1 – Define
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Stage 1 – Define
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Design Brief
• Design brief is the client’s requirements for a job
• This may be verbal or written,
❖ Simple or Complex
• Brief contains a specific goal that is to be met by the
design
• But
• It may also be implied in terms that have varying
interpretations
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Design Brief
• As a working relationship develops between a
designer and a client over several jobs, a greater
understanding of key terms is obtained
• A designer needs to interpret the brief and define
what words such as ‘stylish’ and ‘cool’ mean
• Both parties must have shared expectations
• This may involve questioning the validity of the brief’s
elements
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Design Brief
Writing and re-writing a brief
• Clients have varying experiences with design services
• A brief needs to include anything that will allow the
design team to initiate the design process
• It must be robust
• If it is not robust enough, it may need to be rewritten
and reworked with the client
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Design Brief
Check Boxes:
• Do you understand what the client is asking for?
• Does the client understand what they are asking for?
• Do you agree on the definition of terms?
• Does the brief have any flaws?
• Can you manage client expectations?
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Design Brief
Questions?
Must answer:
» Who?
» Why?
» What?
» Where?
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Design Brief
Along with
• Descriptors or keys:
• Nouns, verbs and attributes that can be used to create
the Unique Selling Proposition the design presents
• Resulting identity:
• The words, colour, etc. that highlight the USP of the
business
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Design Brief - Example
• For example, the creation of a new Visual Identity
• Aim:
• To produce a new corporate identity that reflects the
exciting potential of the company
• To create an identity that resonates with the
stakeholders (or maybe, the potential investors if the
company is going to raise an IPO and wants to
improve the profile)
• To differentiate the company from other companies
(or maybe other companies on the stock market in
general) 26
Design Brief - Example
• Usage:
• The identity will be used on all external corporate
communications including website, printed materials,
business cards and presentations
• Geographical locations: The target audience mainly
reside in entire India (or may have global presence)
• Target audience: Shareholders, bank analysts, media
and other interested parties
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Design Brief - Example
• Guess!
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Design Brief
• Resulting identity
❖ Nouns: Education, Technology, Computer, …
❖ Adjectives: Unique, new, potential, impressive, experienced, …
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Define - Objectives
• Objectives: Simply what the client hopes to achieve
through carrying out a design job, and these must be
fully understood and ‘mapped’ to your design
thinking
• Objectives need to be very precisely specified so that
the design team knows what it must achieve
• Asking the client simple questions gets to the heart of
the matter and focuses on what the client expects,
what the project boundaries are and what deliverables
are required
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Define – Five Ws
• Purpose: To elicit factual answers that are necessary to
adequately define a design job
• They are:
➢ Who?
➢ What?
➢ Where?
➢ Why?
➢ When?
• How is often added at the end
• These questions provide details that the design team
can use throughout the design process and identify key
restraints that they have to work to 33
Define – Five Ws
• Who is the client and target audience?
(size, nature, characteristics)
• What design solution is the client thinking of?
(product, print, web, video)
• When will the design be needed and for how long?
(project timescales)
• Where will the design be used?
(media, location, country)
• Why does the client think a design solution is
required?
• How will the solution be implemented?
(budget, distribution, campaign)
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Define – Proposition
• Proposition is used to describe the general ideas and
values that a design intends to present to the target
audience and be internalised
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Proposition – Example
• e-Commerce Companies:
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Stage 1 – Define
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Stage 1 – Define
Values
Product
Proposition 39
Proposition - USP
• USP, or point of difference
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Stage 2 – Research
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Design Process
Learn
(Feedback)
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Stage 2 – Research
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Stage 2 – Research
❖ Primary Research
❖ Secondary Research
❖ Tertiary Research
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Stage 2 – Research
• Start Point: The brief has been defined and agreed
• Research can be
❖ Quantitative, with hard statistical numbers about
the size and composition of target user groups, or
❖ Qualitative, with information about what that user
group buys or consumes and what their lifestyle is
like
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Stage 2 – Research
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Example
• ATM Machine
• Scientist: John Adrian Shepherd-Barron OBE (23 June
1925 – 15 May 2010) was an India-born British
inventor
• Native: Scotland
• Invented ATM Machine in 1969
• Original Pin – 6 digits
• Inspiration: Chocolate Vending Machine
• Mental model – Pin – Wife used to forget last 2 digits –
so changed to 4 digit pin 47
Primary Research
• Research – Primary Research
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Tertiary Research
• Research – Tertiary Research
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Research – Checklist
Some examples (Non-exhaustive list)
• Do you have feedback from previous projects?
• Do you have a statistical composition of the user
group?
• Do you understand the target market?
• What is the education level of the user group?
• What is the typical lifestyle of the user group?
• What are the aspirations of the user group?
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Research – Example
Idea Boards
• To collate information accumulated out of research
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Stage 3 – Ideate
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Design Process
Learn
(Feedback)
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Stage 3 – Ideate
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Stage 3 – Ideate
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Stage 3 – Ideate
• Ideation methods include
Some of them
❖ Brainstorming
❖ Sketching
❖ Adaption of an existing tried-and-tested design
❖ Taking a Top-down Analytical approach that
focuses on the product, service or company or
❖ Employing a Bottom-up approach that focuses on
the customer or user
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Stage 3 – Ideate
• Each method involves a varying degree of creativity
• Choosing which method to use will depend on factors
such as how much money is available and how
original the design needs to be
• At this stage, a design team might also choose to
harness one of the multitude of art and design
movements or paradigms
• A design brief can be given a modernist, abstract,
constructivist or a deconstructivist interpretation
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Stage 3 – Ideate
• As the ideate stage progresses, it will become clear
whether there are any misunderstanding or
shortcoming in the definition stage and whether
sufficient levels of research were carried out
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Ideate – Checklist
For example:
• Do you understand the brief?
• Do you have sufficient research information?
• Which methods will be used for idea generation?
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Ideate – Example
• Ideation involves
experimenting or
visually brainstorming Puneet Tandon
• Experimentation allows
your mind to wander, PUNEET TANDON
and your hand to
‘doodle’
P u n e e t Ta n d o n
• Without considering
what is ‘right’ or
‘wrong’, Puneet Tandon
• Rejecting preconceptions
for free-thinking
Ideate
SCAMPER
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Stage 4 – Prototype
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Design Process
Learn
(Feedback)
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Stage 4 – Prototype
Resolve Solutions
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Stage 4 – Prototype
• The ideate stage generates a variety of potential
solutions to the design brief
• Prior to selection, it may be necessary to further work
up the most promising of these solutions
Concept Selection
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Stage 4 – Prototype
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Stage 4 – Prototype
• A prototype can be used to test the technical feasibility
of a design idea to see if it works as a physical object
• Novel packaging or presentation ideas normally
require the development of a prototype
• A prototype can also test the visual aspects of the
design by presenting them as they would be produced
• Also, 3D Printing - to test the design in three
dimensions
• + Visual Model
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Stage 4 – Prototype
• A prototype gives the design team and client the
ability to visualise and handle a design concept,
• to get an idea of its physical presence and tactile
qualities
• As a prototype aims to test particular aspects of a
design solution, it must be made so that those aspects
are present and can be effectively evaluated
• Need not be made of the final materials
• However, if a particular print finish is stipulated, it
may be pertinent to present this via a prototype
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Prototype – Checklist
For Example
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Stage 5 – Select
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Design Process
Learn
(Feedback)
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Stage 5 – Select
To Make Choices
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Stage 5 – Select
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Stage 5 – Select
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Stage 5 – Select
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Stage 5 – Select
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Stage 5 – Select
• For example, garment (fashion) industry
proposes design solutions / fashion styles for
different segments (age, sex, profession,
geographic, demographic, …)
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Ideate
May employ
SCAMPER
again
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Stage 5 – Select
• Other factors, such as cost and time, are relevant in the
selection process, but these may change as the process
develops
• The budget available may not provide for the
preferred solution so a more humble option may be
selected
• However, budget and time constraints should be
identified during the definition stage and must be
considered throughout the design process
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Stage 5 – Select
• A studio may propose what it thinks are the best
design solutions to the client, and while its opinion
and advice are important, the client knows its
business, market and clients best and will make the
final choice
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Stage 6 – Implement
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Design Process
Learn
(Feedback)
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Stage 6 – Implement
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Stage 6 – Implement
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Stage 6 – Implement
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Stage 6 – Implement
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Stage 6 – Implement
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Implement – Checklist
For example:
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Stage 7 – Learn
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Design Process
Learn
(Feedback)
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Stage 7 – Learn
To obtain Feedback
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Stage 7 – Learn
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Stage 7 – Learn
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Stage 7 – Learn
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Stage 7 – Learn
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Stage 7 – Learn
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Stage 7 – Learn
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Learn – Checklist
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Stage 7 – Learn
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