7
Which toys and games
are appropriate for our
children?
Sylvie Ray-Kaeser, Odile Perino, Maria Costa, Eleanor Schneider,
Vardit Kindler and Andrea Bonarini
Toys and games
Mainstream toys are 3-Dimensional and sensorial objects that adults give chil-
dren to support their play activities and which are designed with this intention.
Although toys are the tools of play, play is not an attribute of toys. The play belongs
to the player, to the child who wants and needs to play as long as the toy is com-
patible with his/her functioning and interests.
However, any object can become a toy if the child chooses to play with it and if the
safety conditions are guaranteed. For example, a toy can be an object from nature
(e.g. pebbles, leaves) or an object from the house (e.g. pan, adult shoe, empty box,
paper).
Toys belong to the concrete reality where a child lives. They are essential media-
tors between a child and his/her environment. They are means for social exchange
between children and enable them to play together. Being a mediator between
the physical reality and its symbolic representation, toys also empower a child to
express his/her feelings, worries or concerns.
In recent years, and thanks to electronics, a more subtle mechanism of interaction
has been introduced in some toys. It is possible to add sensors that can perceive
68 Which toys and games are appropriate for our children?
actions, so that the toy can autonomously react with varying degrees of complexity
while maintaining its characteristics. The resulting interaction may enable a differ-
ent relationship with the toy, not only as an object that can be used at the player’s
will, or can do exactly what the player wants, but also as an agent that can decide
to do what it ‘wants’. These toys may provide other play challenges, where the
player has to understand how the toy is behaving and adapt his/her activity to that
of the toy.
Games are a structured and competitive form of play. Key components of games
are rules, which should be understood, freely accepted and followed by the play-
ers. Most games involve more than one player, thereby encouraging development
of social relationships. Games generally involve mental or physical stimulation,
and often both.
In many situations, a game is supported by objects, instrumental to the game, such
as cards, a rope, a ball or a computer. The gaming situation can also be abstract as
in word games.
Toys and games should be chosen according to the capacities and interests of the
play participants in order to enable them to experience playfulness.
There are toys or games for the different types of play:
• Toys for practice play – sensorial toys or toys to manipulate and experiment
with the body and encourage experiencing ‘cause and effect’ (e.g. rattles, toys
to squeeze, empty and fill, push toys).
• Toys for symbolic play – toys used to imitate or simulate a situation and play
scenario (e.g. a sword, a doll, a kitchen-set).
• Toys for constructive play – toys to assemble, combine and arrange, create
(e.g. blocks).
• Games with rules – games to achieve intended objectives by following the
rules of the play (e.g. board games, strategy games, video games).
Toys and games 69
Ideas of recommended toys by play types
Toys for practice play e.g. ‘Pull along Gussy’ from Andreu Toys
Photo used with permission.
Toys for symbolic play e.g. anatomically correct doll from
Miniland; Parking Garage from PlanToys®
Photo used with permission. Photo used with permission.
70 Which toys and games are appropriate for our children?
Toys for constructive play e.g. building bricks from Lego®
Photo used with permission. ©2018 The LEGO Group.2
Games with rules e.g. family cooperative game from Haba®
Photo used with permission. ©Habermaass GmbH
2
All information is collected and interpreted by its authors and does not represent the opinion of the LEGO Group.
Accessible toys and games for all 71
Accessible toys and games for all
All children differ in their functioning and preferences. Toys and games are acces-
sible when they can be used by all children and when their different components
are suitable for all abilities. Inclusive toys and games promote play exchanges
between children with different skills and offer the possibility for them to feel a
sense of belonging to the community of children players.
Certain elements embedded into the design of toys and games will allow more
children to successfully interact and play with them. In order to design a flexible,
adjustable, usable toy, multiple options must be present.
Universal Design is a philosophy for designing products that are usable by people
with the widest possible range of functional capacities. The more Universal Design
features a toy or game has, the more likely it is that it can be used successfully by
a broad range of children, including those with disabilities. The general principles
of Universal Design can be broadly defined as multiple means of representation,
multiple means of use and multiple means of play. Below is a selection of the main
principles:
• Toys and games should be accessible, flexible and adjustable.
• Toys and games should offer multiple means of play to be an open source
of experiences.
• Toys and games should appeal to children with different abilities, encourag-
ing exploration and discovery.
• Toys and games should offer easy ways to use them successfully.
• The overall structure and pieces of the toy/game should feature usable
shapes, dimensions and weights: stable, big, light, allowing it to be grasped in
different ways, etc.
• Toys and games should be able to be used in different positions, or be disas-
sembled in modules in order to adjust them to the child.
72 Which toys and games are appropriate for our children?
• Toys and games should promote interactive actions and stimulate multisen-
sory and multimodal experiences.
• Toys and games should have multiple sensory effects: sounds, lights, pic-
tures, movements, vibrations, scents, textures, colours.
• Toys and games should include adjustable features for sound, height and
level of difficulty to adapt to individual users.
• Toys and games should offer written and/or audible messages to adapt to
individual user capabilities.
• Toys and games should have a quick and simple means of activation: one
that does not require many steps in order to begin play.
• The toy and game components as well as buttons, switches, etc., should be
easy to connect, to press, to turn on, fit in, grasp, etc.
• The activation buttons, knobs, connectors, etc., of the toy/game should be
highlighted and differentiated from the background.
• The toy and game material should be washable.
In addition to these principles, each toy or game must meet safety standards as
well as specific regional legal regulations. Finally, the toys/games should include
other specific quality requirements, such as durability, comprehensibility, proper
functioning as well as the potential for interaction and popularity, which are all
aspects that children value.
Applying Universal Design concepts in the design process guarantees better use
of the toy for most children and minimises the need for adaptations. For example,
a ball with contrasting colours that vibrates and makes noises when rolled may
be appropriate for children with a variety of disabilities including hearing or visual
impairments and intellectual disabilities.
When designing a toy with sound signals, one must be sure that there is a volume
control or other effects to enable a child with hearing impairments perceive the
signals (lights, vibrations, written messages…).
Accessible toys and games for all 73
When designing a toy with accessories or with many pieces, the latter should be
sufficiently large, easy to assemble and multi-textured so that a child with visual or
motor impairments can play with it.
Reviewing the physical characteristics of a toy can help families and caregivers
make a decision about its accessibility for a specific group of children.
• Families can have more success in selecting toys for their children by iden-
tifying toys that have been designed with Universal Design concepts in mind.
These designs not only address individual barriers, but also offer a combination
of features to provide the greatest access to children of all abilities.
For ideas of toys accessible for any child:
AblePlay™ toy guide http://www.lekotek.org/images/stories/files/pdf/
ableplay_toyguide_FINAL_web.pdf
AIJU toy guide http://www.guiaaiju.com/
EASTIN database on assistive technology http://www.eastin.eu/en/searches/
freetext/summary?freetext=toys
For the assessment of the usability of toys
and games by children with hearing, visual or
motor impairments:
The ‘TUET - Toys and games Usability Evaluation Tool’ developed within the
LUDI COST Action. http://www.tuet.eu
74 Which toys and games are appropriate for our children?
Selecting toys and games
Well-chosen toys and games, when used in a suitable environment, in a playful
context, with play partners, children or adults, have the best chance to allow all
children to play for the sake of play.
When selecting a toy or a game for a child, it is important to consider the features of
the toy or game, the child’s abilities, needs and preferences, the activity promoted by
the toy or game and the expected play context. Indeed, even with the best-designed
toy or game, it is not guaranteed that a child can and will play. Although toys and
games are designed to perform a specific activity, in principle they can be used for
play in a variety of ways. When selecting a toy or a game, there is freedom to explore
possible alternative ways to use it and reshape the corresponding activity or adapt the
toy or game to match the abilities and preferences of the player.
• It is important to remember that the best toy is the one that matches the
child’s characteristics (skills and abilities, personal preferences) and the play
characteristics (level of challenge, demands and requirements of the activity).
Selecting the optimal toy or game requires an analysis of both the child’s abilities
and preferences as well as an analysis of the toy or game and play itself.
Information can be obtained in two main ways:
a. By asking the child/caregivers questions in order to define a child’s needs
and preferences in relation to toys/games and level of ability/skill. It is also im-
portant to consider the caregivers’ preferences and abilities in playing with the
child.
b. By observing the child in different play situations looking at a variety of
behaviours, using an informal or formal play evaluation when appropriate.
Selecting toys and games 75
With regard to elements related to the child
• What toys does the child prefer and succeed at playing with, and consider
fun and enjoyable?
• With whom does the child like to play – alone, with peers, siblings, parents,
caregivers?
• What is the preferable play context for the child – indoors or outdoors, the
positions for play - moving, sitting or lying?
• Does the child have time for play? Is there a preferred or optimal time during
the daily routine? Does the child have time to enjoy and control the play with
the toy?
• What toys/materials are available for the child to play with?
• Are there differences in the child’s level of performance – persistence, atten-
tion, coordination, mobility, communication, wellbeing, enjoyment with differ-
ent kinds of toys, play partners, play context?
With regard to elements related to the toy/activity
a. General aspects related to the toy/activity
• For what age group/developmental level is the toy/activity appropriate?
☞ There is an advantage in buying toys that can be used with children of
different ages in different ways, for example: balls, building blocks, draw-
ing materials.
• Is the toy typically associated with gender, culture (e.g. dolls, trucks, toys for
cooking)?
☞ Lack of gender dependency is preferable to enable more varied use.
• What is the cost of the toy?
☞ If the toy can be used in a variety of ways and is multipurpose, it is
likely to be more cost effective.
76 Which toys and games are appropriate for our children?
• Physical requirements: are any additional materials needed?
• What are the space requirements, large vs small space, level of noise, light-
ing? Is there room for adjustment?
• How much time is needed for playing with the toy? Can the play activity be
broken up into smaller parts and completed over a reasonable period of time?
☞ This is a positive aspect.
• How many steps are required to play with the toy?
☞ There is an advantage in toys where there is the potential to modify or
grade the steps, varying the level of required mediation in playing.
• Safety precautions: is there potential for physical harm, allergic reaction, or
psychological distress?
• What skills are required and what can be facilitated?
• Is there potential for adaptation or modification of the toy to match the
child’s needs?
b. Specific aspects related to the toy/activity
Motor requirements
• What is the required position/posture? Can it be changed/modified?
• What mobility, range of movements, dexterity, bilateral hand use and coor-
dination are required? What motor planning is required?
• What strength and endurance are required?
Sensory requirements
• What sensory input/feedback are required and provided – visual, auditory,
touch/pain/temperature, vestibular, proprioceptive, olfactory, taste?
• What sensory discrimination is required?
Selecting toys and games 77
Cognitive requirements
• How much attention span and concentration are needed? Memory? Plan-
ning? Problem solving? Level of arousal? Judgment? Understanding? Learning?
Perceptual requirements
• Does the toy demand identification or matching by size, colour, shape, quan-
tity? Should the player be able to distinguish left from right? Are figure-ground
perception, depth perception required?
• How much visual-perceptual-motor integration is required?
Social-emotional and psychological aspects of the toy/activity
• Is play with the toy structured or unstructured?
• How much creativity and expression are required/allowed/facilitated?
• What motivates the child to engage with the toy?
• How much interaction, cooperation, sharing, turn-taking, conversation are
involved? Does the toy/activity involve competition?
• How much choice is allowed?
• Does play with the toy provide a sense of control, competence, achievement?
• How challenging is the toy and how much opportunity is there for success?
☞ It is important that the toy/activity provides ‘just the right amount of
challenge’ for the child.
☞ It is important that the child has a balance between high-tech and
low-tech toys, as they require different levels of the above-mentioned
requirements, such as hand manipulation, hands-on creativity.
78 Which toys and games are appropriate for our children?
Wences, 8 years old, Spain
Toy or game adaptation
A child with disabilities might not be able to actively access, explore and
take control of the toys and play materials. The toys and play promoted by the toys
might not be suitable to his or her abilities.
Universal Design principles applied to toys may not completely eliminate the need
Toy or game adaptation 79
for specific adaptations of toys. There are some commercially available adapted
toys. Usually these are battery-operated toys in which it is possible to connect an
external single switch to activate the toy, thus enabling children with motor impair-
ments to use them. However, adapted toys are often expensive. Although they are
assistive technology devices and, as such, they are eligible for public funding, many
times in practice it is not easy to get funding when funds are scarce and allocation
is primarily decided on base of medical considerations.
There are, however, many simple adaptations to assist the child in getting the most
out of play. The purpose of these adaptations is usually related to stabilising, ex-
tending/building up, highlighting, attaching, confining and/or simplifying the toys/
games.
Stabilising
Often toys that stay ‘in one place’ can be easier to use. Materials such as
Velcro® fasteners, special grip rubber, or magnetic tape may assist play by
securing a toy within the child’s reach or vision.
Extending / Building Up
Materials like playdough lolly sticks or sponge rollers are used to build up
certain access features. They help children press buttons or keys that are too
small, or make markers and puzzle pieces easier to hold.
Highlighting Materials
Coloured Velcro® tape, Wikki Stix®, coloured masking tape, etc., are ma-
terials that can be used to highlight/enhance certain areas on toys, making
them easier to locate. They help to simplify toy design and facilitate indepen-
dent play by children.
Attaching
Materials such as snaps on fabric tape, elastic straps, or coloured Velcro®
straps are used to bring items closer to the child, making reaching, grasping
and playing less demanding.
80 Which toys and games are appropriate for our children?
Confining
Sometimes items are needed to create play areas that confine several toys.
Materials such as hula hoops, box tops or planter bases, can prevent a toy
from moving too far away from a child (out of the child’s reach or vision).
These items create boundaries to help a child control his immediate play en-
vironment. Their use may particularly benefit children with visual or physical
impairments.
Simplifying
Try simplifying how play materials are presented to your child. Limiting the
number of toy choices and pieces may make play easier. For example, by
removing distractions from the play area before play begins. Select 1–2 toys
at a time and place them on a contrasting colour surface.
Interfacing
Technological toys may be difficult to operate and proper interfaces may
substitute the original ones: larger operating buttons, properly shaped han-
dles, proper support providing stability, vocal commands instead of gestures
or gestures instead of vocal interaction. Since, in some situations, the user
can produce liquid secretions and technological tools may suffer from being
wet, they could be protected (e.g. a joystick could be inserted in a plastic bag
that could guarantee the good operability of the toy).
When a child is unable to play and use the provided toys, an occupational thera-
pist can help you:
• Select toys or games that fit well both the child’s interests, needs, abilities,
and the family priorities and demands.
• Identify and recommend, for all age groups, accessible and safe toys and
games that can challenge the child.
• Adapt or modify the child’s toys and games, in order to support his/her par-
ticipation and pleasure in play.
Toy or game adaptation 81
• Advise ways of using toys and games while considering the child, home or
school routines and habits, and balance of play and work.
• Collaborate with families and educators to create opportunities that encour-
age the child to play with toys, promoting a sense of wellbeing.
When the required modifications may seem difficult to identify, design and imple-
ment, an engineer or technician can help you:
• Modify existing toys to match the player’s needs and preferences and make it
possible to play with a toy that would otherwise be hard to use.
• Add a dimension to animate the toy so that it can express signals that can be
perceived by the player: movements, sounds, and lights. The player can explicitly
decide to activate the mechanism. This makes it possible to create a cause-effect
relationship that could be used both as a stimulus to induce interest and engage-
ment, and as a reward for well-performed interactive actions.
• Program or re-program the toy to adapt it to the child’s abilities, for example,
modifications of the toy’s actions and changes over time of the toy behaviour to
keep the child engaged in the play.
Case study:
Simple ways for adapting a toy and enabling independent
play with an age-appropriate toy - Story of Mark told by his
occupational therapist
Mark was 3 years old when I first met him. He was diagnosed with severe
cerebral palsy. Mark had a pronounced motor limitation; he was a very ver-
bal and interactive child. He insisted on trying the same activities that his
typically developing twin brother played with. He used his right hand (that
had very limited movement) for stabilising the toys and his left hand for
handling the toys themselves as best he could.
At that time, the favourite toy among Mark’s peers was a bubble gun: a
plastic toy gun that produced bubbles when the trigger was pressed. This
commercial toy was unsuitable to Mark because it needed to be held with
two hands: the soap container with one hand and the ‘wand’ with the other
82 Which toys and games are appropriate for our children?
hand. It also needed to be stabilised to dip it in the soap solution. It needed
fine oral-motor movements to blow air at the wand. Blowing virtual bubbles
via a computer program or iPad was not an option for Mark; he insisted on
using a ‘real’ bubble gun.
The solution we found for Mark to enable independent and group play
using the bubble gun was adapting the gun for switch use. This meant cre-
ating a ‘switch adapted toy’, i.e. a toy that can be controlled by an external
switch thus becoming accessible to all children. This provides a way for the
child to make the toy go ‘all by itself’. This possibility provides the means to
self-generated, active engagement, as the ability to exert control becomes
possible. It promotes a proactive attitude of ‘I can do it!’ leading to increased
initiation attempts and empowerment. Using switches with toys develops
play skills that include turning them on and off, moving them for social and
communicative purposes, and making choices to indicate preferences, not
to mention just having fun!
All one needs is a battery switch adaptor, which you can make or buy; you
can also reach your Occupational Therapist to help you make one. You then
can attach it to any simple battery operated toy of your preference and con-
nect a switch to operate it, as in this example:
Switch-adapted Tiger Mark - I can do it by myself !!!
It was Mark’s choice to play with the bubble gun and therefore that is the toy
we adapted. Mark used his left hand to press the switch that was connected
with a battery switch adaptor to the bubble gun, thus enabling him to pro-
duce as many bubbles as he wanted and when he wanted! In this particular
picture, an adult is holding the toy gun, but it could also have been attached
to the table using a variety of kinds of support.
Playing with toys 83
Playing with toys
Using mainstream toys with children with disabilities will be easier if they are dis-
played within a ‘play framework’. This framework helps a child play freely, for fun,
in confidence and control, and helps parents or caregivers become play mediators.
It comprises several elements:
1 – An area dedicated to play freely that the child knows is his/her special play-
space. This area provides a feeling of control and emotional safety. It can be any
suitable place where toys can be stored and spread out. Classrooms or rehabilita-
tion rooms are usually unsuitable spaces for free play.
2 – Several separated playspaces, organized according to the toys’ categories.
For example, one for sensory-motor toys, a second for dolls and symbolic/pretend
play, another for construction games and a fourth for rule play games.
3 – Well-chosen challenging toys and games, displayed within playspaces, one
by one and not in a jumble, so that the child can easily understand his/her play
environment.
4 – Adults as play mediators and belonging to the play framework, where they
encourage the child to access and explore the toys by him/herself, and adapt their
behaviours so that the child can lead the play. For example, adults may start the
play session with the child rediscovering some of the toys that have already been
used. Then, gradually introduce different toys that allow the child to recombine
mastered skills in new play situations. Please refer to Chapter 5 for more details
on the adult’s role in play contexts.
5 – Clearly defined rules for use of the playspaces and toys, so that the child can
adapt his/her actions and behaviours: for example, toys must not be thrown away.
84 Which toys and games are appropriate for our children?
Conclusion
• Toys and games are objects that support children’s play.
• There are toys and games for different categories/types of play.
• They should be chosen according to the players’ capacities and interests and
the social and physical context of play.
• Toys and games with Universal Design features are more likely to be used
successfully by children with disabilities.
• When children cannot access and use toys and games, there still are many
simple adaptations and possibilities to frame the play in order to assist the child
in getting the most out of the play experience.
Mihaela, 16 years old, Croatia