if not game:IsLoaded() then
[Link]:Wait()
end
wait()
_G.On = false
_G.On2 = false
_G.auto = false
_G.multipier = 0
local Codes = {
"strongman",
"100m",
"Chad",
"10m",
"25k",
"1500likes",
"5000likes",
"10000",
"500likes"
}
function testinterest(part, totouch, staticnum)
local test = [Link]
[Link] = [Link]
[Link](0.2)
[Link] = test
end
local HumanoidRootPart = [Link]
local task_defer = [Link]
local pairs = pairs
local rs = game:GetService("RunService")
local area = game:GetService("Workspace").Areas["Area14_Retro"]
local fireproximityprompt = fireproximityprompt
local prox
local function GetBadges()
for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren())
do
firetouchinterest(HumanoidRootPart, v, 0)
firetouchinterest(HumanoidRootPart, v, 1)
end
end
local function autoworkout()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").[Link]:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
[Link] =
game:GetService("Workspace").[Link]
[Link]
repeat
wait()
fireproximityprompt(v)
until [Link] == true
end
end
while _G.auto do
[Link]()
if not _G.multipier or _G.multipier == 0 then
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer()
else
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.mult
ipier)
end
end
end
local function LagServer()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").[Link]:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
[Link] =
game:GetService("Workspace").[Link]
[Link]
repeat
wait()
fireproximityprompt(v)
until [Link] == true
end
end
for i = 1, 400 do
pcall(function()
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2
^ 1024)
end)
end
end
local function BreakExits()
for _, v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do
if [Link]:lower():find("exit") or [Link]:lower():find("copy") then
v:Destroy()
end
end
end
local Dragify = {}
pcall(function() Dragify =
loadstring(game:HttpGet("[Link] true))() end)
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BoolValue") and [Link] == "IgnoreInStudio" and
[Link]:IsA("Script") then
[Link]:Connect(function(add)
[Link]:Wait()
add:Destroy()
end)
[Link]:FindFirstChildWhichIsA("Part"):Destroy()
end
end
local rs = game:GetService("RunService")
game:GetService("Workspace").PlayerDraggables[[Link]].Desc
endantAdded:Connect(function(added)
if [Link] == "ExtraWeight" and _G.noweight then
added:Destroy()
end
end)
game:GetService("Workspace").PlayerDraggables[[Link]].Desc
endantAdded:Connect(function(added)
[Link]:Wait()
if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
if not _G.On then
return
end
repeat
wait(0.1)
firetouchinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, 0)
firetouchinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, 1)
until added == nil
end
end)
task_defer(function()
game:GetService("Workspace").PlayerDraggables[[Link]].Desc
endantAdded:Connect(function(added)
[Link]:Wait()
if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
if not _G.On2 then
return
end
repeat
[Link](0.1)
testinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, "static")
until added == nil
end
end)
end)
local library =
loadstring(game:HttpGet("[Link]
Library/main/[Link]"))()
local venyx = [Link]("Strongman Simulator", 5013109572)
local main = venyx:addPage("Main", 5012544693)
local farm = venyx:addPage("Farming", 5012544693)
local page = venyx:addPage("Character", 5012544693)
local settings = venyx:addPage("Settings", 5012544693)
local autofarm = farm:addSection("Auto Farm")
local autofarm2 = farm:addSection("Auto Farm 2 (slower, but will not slow down like
one above)")
local autofarm3 = farm:addSection("Auto Farm 3 (Super Fast, but will sometimes slow
down)")
local autostrength = farm:addSection("Auto Strength")
local char = page:addSection("Character")
local mainsec = main:addSection("Main")
local Settingss = settings:addSection("Settings")
mainsec:addButton("Get all badges", function()
GetBadges()
end)
mainsec:addButton("Break Exits", function()
BreakExits()
end)
mainsec:addButton("Lag Server", function()
LagServer()
end)
Settingss:addButton("Rejoin Server", function()
game:GetService("TeleportService"):TeleportToPlaceInstance([Link],
[Link])
end)
local oldpos = [Link]
[Link] = [Link](-79.9094696, 19.8263607, 8124.82129, 1, 0, 0,
0, 1, 0, 0, 0, 1)
wait(0.25)
[Link] = oldpos
for _, v in pairs([Link]:GetDescendants()) do
if v:IsA("StringValue") and [Link] == "Title" and [Link] == "Crystal
Minecart" then
local part = [Link]
_G.Prox = [Link]
end
end
mainsec:addToggle("Disable Purchase Prompts", nil, function(value)
_G.Value = value
if _G.Value then
game:GetService("CoreGui").[Link] = false
else
_G.Value = value
game:GetService("CoreGui").[Link] = true
end
end)
autofarm:addToggle("Enabled", nil, function(value)
_G.On = value
[Link] = [Link](-79.9094696, 19.8263607, 8124.82129, 1,
0, 0, 0, 1, 0, 0, 0, 1)
wait(0.1)
task_defer(function()
[Link]:connect(function()
[Link](0.1)
if _G.On then
[Link] = [Link](-79.9094696,
19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
fireproximityprompt(_G.Prox, 0)
end
end)
end)
end)
autofarm2:addToggle("Enabled", nil, function(value)
_G.On2 = value
[Link] = [Link](-79.9094696, 19.8263607, 8124.82129, 1,
0, 0, 0, 1, 0, 0, 0, 1)
[Link] = false
wait(0.1)
task_defer(function()
[Link]:connect(function()
if _G.On2 then
[Link] = [Link]
[Link] = [Link](-79.9094696, 19.8263607,
8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
fireproximityprompt(_G.Prox, 0)
else
[Link] = 196.2
end
end)
end)
end)
autostrength:addToggle("Enabled", nil, function(value)
_G.auto = value
if _G.auto then
pcall(function() game:GetService("CoreGui").[Link] =
false end)
task_defer(autoworkout)
else
pcall(function()
game:GetService("CoreGui").[Link] = true end)
end
end)
autostrength:addSlider("Muliplier", 0, 0, 5000, function(value)
_G.multipier = value
end)
char:addSlider("WalkSpeed", 0, 0, 1000, function(value)
[Link] = value
end)
char:addSlider("JumpPower", 0, 0, 1000, function(value)
[Link] = value
end)