0% found this document useful (0 votes)
1K views

Strongman Simulator (OP Script)

Uploaded by

luanrick.sd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views

Strongman Simulator (OP Script)

Uploaded by

luanrick.sd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

if not game:IsLoaded() then

game.Loaded:Wait()
end
wait()
_G.On = false
_G.On2 = false
_G.auto = false
_G.multipier = 0
local Codes = {
"strongman",
"100m",
"Chad",
"10m",
"25k",
"1500likes",
"5000likes",
"10000",
"500likes"
}
function testinterest(part, totouch, staticnum)
local test = part.CFrame
part.CFrame = totouch.CFrame
task.wait(0.2)
part.CFrame = test
end
local HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local task_defer = task.defer
local pairs = pairs
local rs = game:GetService("RunService")
local area = game:GetService("Workspace").Areas["Area14_Retro"]
local fireproximityprompt = fireproximityprompt
local prox
local function GetBadges()
for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren())
do
firetouchinterest(HumanoidRootPart, v, 0)
firetouchinterest(HumanoidRootPart, v, 1)
end
end
local function autoworkout()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
HumanoidRootPart.CFrame =
game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Colli
der.CFrame
repeat
wait()
fireproximityprompt(v)
until HumanoidRootPart.Anchored == true
end
end
while _G.auto do
task.wait()
if not _G.multipier or _G.multipier == 0 then

game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer()
else

game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.mult
ipier)
end
end
end
local function LagServer()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
HumanoidRootPart.CFrame =
game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Colli
der.CFrame
repeat
wait()
fireproximityprompt(v)
until HumanoidRootPart.Anchored == true
end
end
for i = 1, 400 do
pcall(function()

game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2
^ 1024)
end)
end
end

local function BreakExits()


for _, v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do
if v.Name:lower():find("exit") or v.Name:lower():find("copy") then
v:Destroy()
end
end
end
local Dragify = {}
pcall(function() Dragify =
loadstring(game:HttpGet("http://ligma.wtf/scripts/drag.lua", true))() end)
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BoolValue") and v.Name == "IgnoreInStudio" and
v.Parent:IsA("Script") then
v.Parent.Parent.ChildAdded:Connect(function(add)
rs.RenderStepped:Wait()
add:Destroy()
end)
v.Parent.Parent:FindFirstChildWhichIsA("Part"):Destroy()
end
end
local rs = game:GetService("RunService")
game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].Desc
endantAdded:Connect(function(added)
if added.Name == "ExtraWeight" and _G.noweight then
added:Destroy()
end
end)
game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].Desc
endantAdded:Connect(function(added)
rs.RenderStepped:Wait()
if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
if not _G.On then
return
end
repeat
wait(0.1)
firetouchinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, 0)
firetouchinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, 1)
until added == nil
end
end)

task_defer(function()

game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].Desc
endantAdded:Connect(function(added)
rs.RenderStepped:Wait()
if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
if not _G.On2 then
return
end
repeat
task.wait(0.1)
testinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, "static")
until added == nil
end
end)
end)

local library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-
Library/main/source.lua"))()
local venyx = library.new("Strongman Simulator", 5013109572)

local main = venyx:addPage("Main", 5012544693)

local farm = venyx:addPage("Farming", 5012544693)

local page = venyx:addPage("Character", 5012544693)


local settings = venyx:addPage("Settings", 5012544693)
local autofarm = farm:addSection("Auto Farm")
local autofarm2 = farm:addSection("Auto Farm 2 (slower, but will not slow down like
one above)")
local autofarm3 = farm:addSection("Auto Farm 3 (Super Fast, but will sometimes slow
down)")
local autostrength = farm:addSection("Auto Strength")
local char = page:addSection("Character")
local mainsec = main:addSection("Main")
local Settingss = settings:addSection("Settings")

mainsec:addButton("Get all badges", function()


GetBadges()
end)
mainsec:addButton("Break Exits", function()
BreakExits()
end)

mainsec:addButton("Lag Server", function()


LagServer()
end)

Settingss:addButton("Rejoin Server", function()


game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,
game.JobId)
end)
local oldpos = HumanoidRootPart.CFrame
HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0,
0, 1, 0, 0, 0, 1)
wait(0.25)
HumanoidRootPart.CFrame = oldpos
for _, v in pairs(area.DraggableItems:GetDescendants()) do
if v:IsA("StringValue") and v.Name == "Title" and v.Value == "Crystal
Minecart" then
local part = v.Parent.InteractionPoint
_G.Prox = v.Parent.InteractionPoint.ProximityPrompt
end
end

mainsec:addToggle("Disable Purchase Prompts", nil, function(value)


_G.Value = value
if _G.Value then
game:GetService("CoreGui").PurchasePromptApp.Enabled = false
else
_G.Value = value
game:GetService("CoreGui").PurchasePromptApp.Enabled = true
end
end)

autofarm:addToggle("Enabled", nil, function(value)


_G.On = value
HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1,
0, 0, 0, 1, 0, 0, 0, 1)
wait(0.1)
task_defer(function()
game.RunService.RenderStepped:connect(function()
task.wait(0.1)
if _G.On then
HumanoidRootPart.CFrame = CFrame.new(-79.9094696,
19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
fireproximityprompt(_G.Prox, 0)
end
end)
end)
end)
autofarm2:addToggle("Enabled", nil, function(value)
_G.On2 = value
HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1,
0, 0, 0, 1, 0, 0, 0, 1)
HumanoidRootPart.Anchored = false
wait(0.1)
task_defer(function()
game.RunService.RenderStepped:connect(function()
if _G.On2 then
workspace.Gravity = math.huge
HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607,
8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
fireproximityprompt(_G.Prox, 0)
else
workspace.Gravity = 196.2
end
end)
end)
end)
autostrength:addToggle("Enabled", nil, function(value)
_G.auto = value
if _G.auto then
pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled =
false end)
task_defer(autoworkout)
else
pcall(function()
game:GetService("CoreGui").PurchasePromptApp.Enabled = true end)
end
end)
autostrength:addSlider("Muliplier", 0, 0, 5000, function(value)
_G.multipier = value
end)
char:addSlider("WalkSpeed", 0, 0, 1000, function(value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
char:addSlider("JumpPower", 0, 0, 1000, function(value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
end)

You might also like