Strongman Simulator (OP Script)
Strongman Simulator (OP Script)
game.Loaded:Wait()
end
wait()
_G.On = false
_G.On2 = false
_G.auto = false
_G.multipier = 0
local Codes = {
"strongman",
"100m",
"Chad",
"10m",
"25k",
"1500likes",
"5000likes",
"10000",
"500likes"
}
function testinterest(part, totouch, staticnum)
local test = part.CFrame
part.CFrame = totouch.CFrame
task.wait(0.2)
part.CFrame = test
end
local HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local task_defer = task.defer
local pairs = pairs
local rs = game:GetService("RunService")
local area = game:GetService("Workspace").Areas["Area14_Retro"]
local fireproximityprompt = fireproximityprompt
local prox
local function GetBadges()
for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren())
do
firetouchinterest(HumanoidRootPart, v, 0)
firetouchinterest(HumanoidRootPart, v, 1)
end
end
local function autoworkout()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
HumanoidRootPart.CFrame =
game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Colli
der.CFrame
repeat
wait()
fireproximityprompt(v)
until HumanoidRootPart.Anchored == true
end
end
while _G.auto do
task.wait()
if not _G.multipier or _G.multipier == 0 then
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer()
else
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.mult
ipier)
end
end
end
local function LagServer()
wait(0.1)
for i, v in
pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants
()) do
if v:IsA("ProximityPrompt") then
HumanoidRootPart.CFrame =
game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Colli
der.CFrame
repeat
wait()
fireproximityprompt(v)
until HumanoidRootPart.Anchored == true
end
end
for i = 1, 400 do
pcall(function()
game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2
^ 1024)
end)
end
end
task_defer(function()
game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].Desc
endantAdded:Connect(function(added)
rs.RenderStepped:Wait()
if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
if not _G.On2 then
return
end
repeat
task.wait(0.1)
testinterest(added,
game:GetService("Workspace").Areas["Area24_Mine"].Goal, "static")
until added == nil
end
end)
end)
local library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-
Library/main/source.lua"))()
local venyx = library.new("Strongman Simulator", 5013109572)