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XBGA 1034 Principles of Animation - CO - May 2024

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0% found this document useful (0 votes)
16 views10 pages

XBGA 1034 Principles of Animation - CO - May 2024

Uploaded by

jasonkok20
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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School of Computing and Creative Media

Bachelor of Arts (HONS) Game Development

COURSE OUTLINE
May 2024 Semester

XBDP 1073N Principles of Animation


XBGA 1034N Animation Principles

Prepared by Loh Eugene


School of Computing and Creative Media
School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

Bachelor of Arts (HONS) Digital Media Production


XBDP 1073N
Principles of Animation
XBGA 1034N
Animation Principles
May 2024 Semester

MODULE OVERVIEW

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

Credit Hours Class Guide and Courtesy

Successful completion of this module As courtesy to both facilitators and students, please refrain from
earns you 3 credits using your mobile phone and any other digital device or set it to
silent mode when class is in session.
Module Duration
Absence from class requires a legitimate medical certificate or
12 weeks consent letter from parent or guardian. 80% of attendance is
36 class hours required in order to be eligible for midterms, final examinations or
8 Online Learning hours general assessments.

Pre-Requisite Module All students are required to be punctual for classes.


There is a 30-minute grace period, after which students will be
marked as absent/tardy.

Students must have a Students must meet the 80% attendance requirement. Students
score of a pass will be barred from the final examination if attendance is less than
(C) or better. 80%.

Facilitator/s
List of Required Resources
Loke Mun Joon (Daniel)
[email protected]
✔ Drawing Tablet

✔ Personal Computer
School of Computing and
Creative Media ✔ Stationery
UOW Malaysia KDU University
College
Utropolis Glenmarie
Examinations
Jalan Kontraktor U1/14
Seksyen U1 ☐There will be final examinations for this module.
40150 Shah Alam ☒There will be NO final examinations for this module.
Selangor Malaysia

MODULE LEARNING OUTCOMES

Synopsis

This module exposes students to the principles of animation and its various applications in the field of
Digital Media (Video). This module also explores the concepts and methodologies involved in creating
a perceivable animation and graphics in motion.

Learning Outcomes

(Must be exactly the same as MQA COPPA) At the end of this module, students will be able to:

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

1. Describe the principles of animation and identify types of animation.


2. Produce simple character walk cycles and animated movements through facilitated exercises
emphasizing on the dynamics of animated jointed figures.
3. Create (draw) a series of progressive and consistent animated character for the purpose of
traditional time-based media using the 12 principles of animation.

RESOURCES
Main References

Preston Blair (2019) Cartooning: Animation 1 with Preston Blair : Learn to animate step by step,
Walter Foster Publishing; ISBN-10: 1633227731, ISBN-13: 9781633227736

Additional References

Richard Williams (2012) The Animator's Survival Kit: A Manual of Methods, Principles and Formulas
for Classical, Computer, Games, Stop Motion and Internet Animators, Farrar, Straus and Giroux; 4
edition, ISBN-10: 086547897X ISBN-13: 978-0865478978

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

ASSESSMENT
Assessments Date (Duration) Weightage Mapping to CLO

Assignment (100%)

18 June, 2024
✔ Assignment 1 (20%)
23 July, 2024 100% CLO 1, 2, 3
✔ Assignment 2 (30%) 27 August, 2024

✔ Assignment 3 (50%)

Total 100%

APPLICABLE TO PROGRAMMES WITH FINAL EXAMINATION / FINAL ASSESSMENT:

To pass a subject, the student must fulfill the FIVE (5) conditions below:

1. Student must attempt all the assessment components required by the subject including the coursework and final
examination / final assessment.
2. Score minimum of 40 marks or more in the final examination / final assessment.
3. Score minimum of 50 marks or more in total coursework marks.
4. The student who fails to obtain at least a pass in the coursework (50%) will not be allowed to re-sit their failed
examination component even though the overall mark of the subject is above 40 (grade D).
5. Students must PASS both the Coursework and Final Exam/Final Assessment to PASS the subject.

For Condition 1, that there must be sufficient evidence to proof that students have at least tried to complete each component.
Merely submitting any coursework, absence from examinations or failure to prove that you have carried out necessary efforts to
complete any components will amount to 'non-completion' of the component and will result in 'zero' mark awarded. This
includes submitting of empty pages or negligible work, among other examples.

GRADING SCHEME
(for students enrolled until Sept 2020)

Grade Marks(%) Grade Point Average (GPA) Remarks

A 80 – 100 4.0 Excellent

B+ 70 – 79 3.5 Very good

B 65 – 69 3.0 Good

C+ 55 – 64 2.5 Commendable Pass

C 50 – 54 2.0 Pass

D 40 -49 1.0 Marginal Fail

F 00 – 39 0 Fail

XF Absent Fail / Barred Fail

(for students enrolled January 2021 onward)

Grade Marks(%) Grade Point Average (GPA) Remarks

A+ 85 – 100 4.0 High Distinction

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

A 80 -84 4.0 Distinction

A- 75 - 79 3.67 Good

B+ 70 -74 3.33 High Credit

B 65 - 69 3.0 Credit

B- 60 - 64 2.67 Satisfactory

C+ 55 - 59 2.33 Commendable Pass

C 50 – 54 2.0 Pass

D 40 -49 1.0 Marginal Fail

F 00 – 39 0 Fail

COURSE SYLLABUS (21/05/2024 – 22/04/2024)


Week Topics Class CLO Activities Remarks (e.g., due
Schedule dates)

1 Frame by Frame 21/5/2024 1 Flipbook morphing


Animation animation
- Make a frame by
frame animation
using time chart
technique

2 Animation Principles 28/5/2024 1 Brief Assignment 1: Basic


- Squash and Stretch Shape Animation

Assignment 1: Basic Adobe animate Tutorial


Shape Animation

3 Animation Principles 4/6/2024 2 Working on Assignment 1: ACCA Exam.


- Anticipation Basic Shape Animation Online Class

4 Animation Principles 11/6/2024 2 Working on Assignment 1:


- Staging Basic Shape Animation

5 18/6/2024 2 Submission of Assignment Hari Raya Haji


1: Basic Shape Animation
Online on.
21 of June - 10am -
1am

6 Animation Principles 25/6/2024


- Straight Ahead Brief Assignment 2:
Action and Pose-to- Floursack Animation
Pose

7 Animation Principles 2/7/2024 2 Working on Assignment 2:


- Follow Through and Floursack Animation
Overlapping Action - Keyframes
- Secondary Action

8 9/7/2024 3 ACCA exam

Face to face
Another classroom

9 Animation Principles 16/7/2024 3 Working on Assignment 2:


- Ease In, Ease Out Floursack Animation

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

- Arcs - In betweens

10 Animation Principles 23/7/2024 3 Submission of Assignment


- Timing 2: Floursack Animation

Briefing of Assignment 3:
Character Walk Cycle

11 Animation Principles 30/7/2024 3 Working on Assignment 3:


- Exaggeration Character Walk Cycle
- Storyboard
- Character design

12 Animation Principles 6/8/2024 3 Working on Assignment 3:


- Solid Drawing Character Walk Cycle
- Appeal - Keyframes

13 Assignment 3: 13/8/2024 3 Working on Assignment 3:


Character Walk Cycle Character Walk Cycle
- In between
Exam Week - Transitions

14 Assignment 3 20/8/2024 3 Working on Assignment 3:


Guidance and Character Walk Cycle
feedback - In between
- Transitions
Exam Week

15 Assignment 3 27/8/2024 3 Submission of Assignment


Submission 3: Character Walk Cycle

Exam Week

MAPPING OF LEARNING OUTCOMES


Programme Learning Outcomes (PLO)

Explain a diverse range of Creative Media terminology and production pipeline methodology and relate them to the
PLO1 real tasks and projects

Apply creative processes, technology and design skills in supporting fundamental practical skill sets development in
PLO2 creative media; related to the study in production for digital content and media consumption

Use relevant methods, tools and techniques to demonstrate analytical thinking skills in problem-solving digital media
PLO3 production and Production-related challenges;

PLO4 Collaborate with diverse individuals to attain objectives and outcomes.

Communicate effectively through written and oral representation using appropriate presentation methods to convey
PLO5 coherent structured messages to a diverse audience.

Use a range of digital applications to support studies and to process graphical and/or visual data related to the area of
PLO6 Digital Media development

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

PLO7 Demonstrate the ability to search for and use data/information in decision making and research.

Demonstrate decision making capacities, accountability and professionalism by working towards pre-determined goals
PLO8 and outcomes

Engage effectively in self-directed lifelong learning and professional pathways by focusing on personal development
PLO9 initiatives and/or professional collaborations.

Demonstrate enterprise and enterpreneurial compentency with the promotion of self, production output and possible
PLO10 commercialisation of projects.

Demonstrate adherance to ethics and act professionally within the learning environment and professional practice
PLO11 whilst familiar with local and global issues related to Entertainment and its associated industries

Programme Learning Outcomes (PLO)


CLO
1 2 3 4 5 6 7 8 9 10 11

1 ✓

2 ✓ ✓

3 ✓ ✓

MAPPING OF ASSESSMENTS
Learning Outcome Methods of Performance Indicator Assessment
Assessment Outcome
1. Describe the principles of Assignment 1: Basic Shape Students able to plan the An animated sequence of
animation and identify Animation animated sequence to portray shapes moving.
types of animation. the animation principles of
anticipation, squash, and
stretch.

Assignment 2: Floursack Students able to plan the A simple narrative of an


Animation animated sequence to portray anthropomorphized floursack
the animation principles of portrayed in an animated
anticipation, squash and sequence.
stretch, staging, straight ahead

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

action and pose to pose, follow


through and overlapping action,
secondary action, ease in, ease
out, and arcs.

Assignment 3: Character Walk Students able to plan the An animated sequence of a


Cycle animated sequence to portray few walk cycles of different
the animation principles of speeds and personalities.
anticipation, squash and
stretch, staging, straight ahead
action and pose to pose, follow
through and overlapping action,
secondary action, ease in, ease
out, arcs, timing, exaggeration,
solid drawing, and appeal

2. Produce simple character Assignment 3: Character Walk Students able to animate An animated sequence of a
walk cycles and animated Cycle multiple walk cycles of different few walk cycles of different
movements through speed and personalities speeds and personalities.
facilitated exercises considering the characters
emphasizing on the anatomical joints.
dynamics of animated
jointed figures.

3. Create (draw) a series of Assignment 1: Basic Shape Students able to animate life An animated sequence of
progressive and Animation into shapes while practicing the shapes moving.
consistent animated animation principles of
character for the purpose anticipation, squash, and
of traditional time-based stretch.
media using the 12
principles of animation. Assignment 2: Floursack Students able to animate the A simple narrative of an
Animation floursack as a character while anthropomorphized floursack
practicing the animation portrayed in an animated
principles of anticipation, sequence.
squash and stretch, staging,
straight ahead action and pose
to pose, follow through and
overlapping action, secondary
action, ease in, ease out, and
arcs.

Assignment 3: Character Walk Students able to animate a An animated sequence of a


Cycle character’s walk cycles of few walk cycles of different
different speed while practicing speeds and personalities.
the animation principles of
anticipation, squash and
stretch, staging, straight ahead
action and pose to pose, follow
through and overlapping action,
secondary action, ease in, ease
out, arcs, timing, exaggeration,
solid drawing, and appeal

ACADEMIC DISHONESTY

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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024

Academic Ethics Guideline (AEG)

All assignments/exercises must be accompanied by the SCCM official coversheet. You are to read,
accept and initial the declaration before submission of work.

Plagiarism is a serious offence and work that is deemed in violation will result in an “F” grade
regardless of assignments/exercises handed in. You will also be called into an inquiry to justify your
actions and notifications via phone will be given to your parents/guardian. A repeat offence will result
in expulsion from the programme.

For more information, please read the Academic Ethics Guideline (AEG) that is given together with
your handbook.

INTELLECTUAL PROPERTY
As a student of UOW Malaysia KDU University College; your assessments, projects, publications
and/or work produced in part for the fulfillment of an academic qualification awarded by the University
College will be treated as the Intellectual Property (IP) of UOW Malaysia KDU University College.

Henceforth prior to any engagement with the industry, competitions and/or publication will require
further agreement with UOW Malaysia KDU. (Please refer to Student Handbook page 46 for further
clarification)

“ Any intellectual property rights (not limited to copyright, trademarks and/or patent) which may be
conceived, created or first reduced to practice by student(s) of UOW Malaysia KDU University
College (“UOWMKDU”) as work produced; including homework/assignments, research/experiments,
distinct and independent projects (not limited to undergraduate/postgraduate thesis, inventions,
creations, new technologies, research and development) throughout the course of studies shall be
owned by UOW Malaysia KDU; unless agreed by both parties and will be subject to UOW Malaysia
KDU policies and procedures governing intellectual property rights.”

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