XBGA 1034 Principles of Animation - CO - May 2024
XBGA 1034 Principles of Animation - CO - May 2024
COURSE OUTLINE
May 2024 Semester
MODULE OVERVIEW
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
Successful completion of this module As courtesy to both facilitators and students, please refrain from
earns you 3 credits using your mobile phone and any other digital device or set it to
silent mode when class is in session.
Module Duration
Absence from class requires a legitimate medical certificate or
12 weeks consent letter from parent or guardian. 80% of attendance is
36 class hours required in order to be eligible for midterms, final examinations or
8 Online Learning hours general assessments.
Students must have a Students must meet the 80% attendance requirement. Students
score of a pass will be barred from the final examination if attendance is less than
(C) or better. 80%.
Facilitator/s
List of Required Resources
Loke Mun Joon (Daniel)
[email protected]
✔ Drawing Tablet
✔ Personal Computer
School of Computing and
Creative Media ✔ Stationery
UOW Malaysia KDU University
College
Utropolis Glenmarie
Examinations
Jalan Kontraktor U1/14
Seksyen U1 ☐There will be final examinations for this module.
40150 Shah Alam ☒There will be NO final examinations for this module.
Selangor Malaysia
Synopsis
This module exposes students to the principles of animation and its various applications in the field of
Digital Media (Video). This module also explores the concepts and methodologies involved in creating
a perceivable animation and graphics in motion.
Learning Outcomes
(Must be exactly the same as MQA COPPA) At the end of this module, students will be able to:
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
RESOURCES
Main References
Preston Blair (2019) Cartooning: Animation 1 with Preston Blair : Learn to animate step by step,
Walter Foster Publishing; ISBN-10: 1633227731, ISBN-13: 9781633227736
Additional References
Richard Williams (2012) The Animator's Survival Kit: A Manual of Methods, Principles and Formulas
for Classical, Computer, Games, Stop Motion and Internet Animators, Farrar, Straus and Giroux; 4
edition, ISBN-10: 086547897X ISBN-13: 978-0865478978
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
ASSESSMENT
Assessments Date (Duration) Weightage Mapping to CLO
Assignment (100%)
18 June, 2024
✔ Assignment 1 (20%)
23 July, 2024 100% CLO 1, 2, 3
✔ Assignment 2 (30%) 27 August, 2024
✔ Assignment 3 (50%)
Total 100%
To pass a subject, the student must fulfill the FIVE (5) conditions below:
1. Student must attempt all the assessment components required by the subject including the coursework and final
examination / final assessment.
2. Score minimum of 40 marks or more in the final examination / final assessment.
3. Score minimum of 50 marks or more in total coursework marks.
4. The student who fails to obtain at least a pass in the coursework (50%) will not be allowed to re-sit their failed
examination component even though the overall mark of the subject is above 40 (grade D).
5. Students must PASS both the Coursework and Final Exam/Final Assessment to PASS the subject.
For Condition 1, that there must be sufficient evidence to proof that students have at least tried to complete each component.
Merely submitting any coursework, absence from examinations or failure to prove that you have carried out necessary efforts to
complete any components will amount to 'non-completion' of the component and will result in 'zero' mark awarded. This
includes submitting of empty pages or negligible work, among other examples.
GRADING SCHEME
(for students enrolled until Sept 2020)
B 65 – 69 3.0 Good
C 50 – 54 2.0 Pass
F 00 – 39 0 Fail
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
A- 75 - 79 3.67 Good
B 65 - 69 3.0 Credit
B- 60 - 64 2.67 Satisfactory
C 50 – 54 2.0 Pass
F 00 – 39 0 Fail
Face to face
Another classroom
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
- Arcs - In betweens
Briefing of Assignment 3:
Character Walk Cycle
Exam Week
Explain a diverse range of Creative Media terminology and production pipeline methodology and relate them to the
PLO1 real tasks and projects
Apply creative processes, technology and design skills in supporting fundamental practical skill sets development in
PLO2 creative media; related to the study in production for digital content and media consumption
Use relevant methods, tools and techniques to demonstrate analytical thinking skills in problem-solving digital media
PLO3 production and Production-related challenges;
Communicate effectively through written and oral representation using appropriate presentation methods to convey
PLO5 coherent structured messages to a diverse audience.
Use a range of digital applications to support studies and to process graphical and/or visual data related to the area of
PLO6 Digital Media development
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
PLO7 Demonstrate the ability to search for and use data/information in decision making and research.
Demonstrate decision making capacities, accountability and professionalism by working towards pre-determined goals
PLO8 and outcomes
Engage effectively in self-directed lifelong learning and professional pathways by focusing on personal development
PLO9 initiatives and/or professional collaborations.
Demonstrate enterprise and enterpreneurial compentency with the promotion of self, production output and possible
PLO10 commercialisation of projects.
Demonstrate adherance to ethics and act professionally within the learning environment and professional practice
PLO11 whilst familiar with local and global issues related to Entertainment and its associated industries
1 ✓
2 ✓ ✓
3 ✓ ✓
MAPPING OF ASSESSMENTS
Learning Outcome Methods of Performance Indicator Assessment
Assessment Outcome
1. Describe the principles of Assignment 1: Basic Shape Students able to plan the An animated sequence of
animation and identify Animation animated sequence to portray shapes moving.
types of animation. the animation principles of
anticipation, squash, and
stretch.
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
2. Produce simple character Assignment 3: Character Walk Students able to animate An animated sequence of a
walk cycles and animated Cycle multiple walk cycles of different few walk cycles of different
movements through speed and personalities speeds and personalities.
facilitated exercises considering the characters
emphasizing on the anatomical joints.
dynamics of animated
jointed figures.
3. Create (draw) a series of Assignment 1: Basic Shape Students able to animate life An animated sequence of
progressive and Animation into shapes while practicing the shapes moving.
consistent animated animation principles of
character for the purpose anticipation, squash, and
of traditional time-based stretch.
media using the 12
principles of animation. Assignment 2: Floursack Students able to animate the A simple narrative of an
Animation floursack as a character while anthropomorphized floursack
practicing the animation portrayed in an animated
principles of anticipation, sequence.
squash and stretch, staging,
straight ahead action and pose
to pose, follow through and
overlapping action, secondary
action, ease in, ease out, and
arcs.
ACADEMIC DISHONESTY
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School of Computing and Creative Media
UOWMKDU University College and UOWMKDU College. Version: 20/05/2024
All assignments/exercises must be accompanied by the SCCM official coversheet. You are to read,
accept and initial the declaration before submission of work.
Plagiarism is a serious offence and work that is deemed in violation will result in an “F” grade
regardless of assignments/exercises handed in. You will also be called into an inquiry to justify your
actions and notifications via phone will be given to your parents/guardian. A repeat offence will result
in expulsion from the programme.
For more information, please read the Academic Ethics Guideline (AEG) that is given together with
your handbook.
INTELLECTUAL PROPERTY
As a student of UOW Malaysia KDU University College; your assessments, projects, publications
and/or work produced in part for the fulfillment of an academic qualification awarded by the University
College will be treated as the Intellectual Property (IP) of UOW Malaysia KDU University College.
Henceforth prior to any engagement with the industry, competitions and/or publication will require
further agreement with UOW Malaysia KDU. (Please refer to Student Handbook page 46 for further
clarification)
“ Any intellectual property rights (not limited to copyright, trademarks and/or patent) which may be
conceived, created or first reduced to practice by student(s) of UOW Malaysia KDU University
College (“UOWMKDU”) as work produced; including homework/assignments, research/experiments,
distinct and independent projects (not limited to undergraduate/postgraduate thesis, inventions,
creations, new technologies, research and development) throughout the course of studies shall be
owned by UOW Malaysia KDU; unless agreed by both parties and will be subject to UOW Malaysia
KDU policies and procedures governing intellectual property rights.”