MITWPU - Unit 1-Theory of Computation-Merged
MITWPU - Unit 1-Theory of Computation-Merged
T.Y. B.Tech
Theory of Computation
(CS314)
7/28/2021 1
Course Objective & Course Outcomes
• Course Objectives:
By participating in and understanding all facets of this Course a student will be able:
1. To understand the basics of automata theory and its operations.
2. To understand problem classification and problem solving by machines.
3. To study computing machines by describing, classifying and comparing
different types of computational models.
4. To understand the fundamentals of decidability and computational complexity.
• Course Outcomes:
After successful completion of this course students will be able:
1. To construct Finite State Machines to solve problems in computing.
2. To build mathematical expressions and syntax verification for the formal
languages.
3. To construct and analyze Push Down Automata and Turing Machine for formal
languages.
4. To classify the problems of decidability and complexity. 2
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Text Books & Reference Books
• Text Books
• John C. Martin, Introduction to Language and Theory of Computation, TMH,
3rd Edition, ISBN: 978-0-07-066048-9.
• Vivek Kulkarni, Theory of computation, Oxford University Press, ISBN-13: 978-0-
19-808458-7.
• Reference Books
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Important Instructions
• Be ready Be Attentive
• Tutorials : 4
• Add your profile picture and use only MITWPU email-id for TOC communications and
submissions.
• Tutorial Instructions:
⮚Tutorial on Assignment/Ruled pages
⮚Before uploading label your pages with your Rollno., Name, Tutorialno.
⮚You maybe asked to keep your video ON anytime during the tutorial
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Unit I
• Introduction to Formal language, Basic concepts: Symbol, Alphabet, String
• Introduction to Finite Automata, State transition graph, Transition table,
Acceptance of a string, Acceptance of a Language
• Deterministic finite Automata (DFA)-Formal Definition
• NonDeterministic finite Automata (NFA)-Formal Definition
• NonDeterministic finite Automata (NFA) with epsilon transition
• Equivalence of NFA and DFA, Conversion from NFA to DFA, Conversion from
NFA with epsilon transition to DFA
• Finite Automata with output: Moore and Mealy Machine, Moore to Mealy
conversion, Mealy to Moore conversion
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Planner - Lectures
Lecture No Topics Covered
1 Introduction to TOC, Introduction to Formal language, Basic
concepts: Symbol, Alphabet, String
2 Introduction to FA, State transition graph, Transition table,
Acceptance of a string, Acceptance of a Language,
3 DFA -Formal Definition, NFA-Formal Definition, NFA with epsilon
transition, Equivalence of NFA and DFA
4 Conversion from NFA to DFA
7 Minimization of FA
Tutorial topics:
FA, DFA, NFA, FSM, Conversion from NFA to DFA
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About TOC
• Course is about models of computation, their power, and relationships.
• Hierarchy of models of increasing power:
-DFA < PDA < TM.
For each model, we study:
-What can be computed.
-What cannot be computed.
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History of TOC
• 1930-45: Alan Turing studied Turing machine
Describe boundary between what a computing machine could do and
what it could not do
• 1940-50: Researchers studies Finite Automata
• Late 1950s: N. Chomsky studied formal
“Grammars”
• 1969-70: S. Cook extended Turing’s study
Separated problems that can be solved efficiently by computers and the
problems that can be solved theoretically, but takes so much time by
computers to solve
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Automata theory
• The study of abstract 'mathematical' machines or systems and
the computational problems that can be solved using these
machines.
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Application of TOC
• Finite Automata:
• Software for designing and checking behavior of
digital circuits
• The “Lexical Analyzer” of a compiler
• Software for scanning large bodies of text
E.g. to find occurrences of words in collections of
web pages
• Software for verifying systems of all types that have a
finite number of distinct states
E.g. communication Protocols
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Application of TOC (cont…)
• Turing Machine:
• Prototype/Abstract of modern computer
• To find out what a computer can do and what it can
not do
• Help us understand what we can expect from our
software
• To decide, whether we can solve the problem, which
requires more time to solve, in less amount of time.
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Basic Definitions
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Basic Definitions
• Alphabet - a finite set of symbols.
Notation: Σ .
E.g.: Binary alphabet {0,1},
English alphabet {a,...,z,!,?}
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Basic Machine and Finite State Machine
• Basic Machine:
• A machine that recognizes input set I and
produces output set O,
where I & O are finite.
• Machine Function(MAF): I-> O
• Deals with what output is generated, not how
output is generated
E.g.: Switch
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Basic machine
It is the most primitive machine with a set of inputs I and set of output O.
E.g. AND,OR,NOR… gates , Vending machine, Decimal to binary
converter, Electric fan…
Weighing machine : I/p- Coin
O/p- Printed weight ticket
It just maps input set to output set.
Mapping function is called Machine function MAF I -> O
I O
(0,0) 0
(0,1) 0
(1,0) 0
(1,1) 1
Limitations:
Cannot remember the intermediate states.
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Finite State machine(FSM)
In FSM the internal state of machine changes when it
receives I/P.
It has a pair of functions:
Machine Fn MAF : I x S -> 0
For a given i/p there will be always only one final state.
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Finite Automata
• 5-tuple:
• M= (Q,Σ, 𝛿, qo, F)
where,
• Q: Finite set of states
• Σ: Finite input alphabet
• 𝛿: STF that maps Q X Σ to Q, i.e. Q X Σ Q
• qo: Initial state of FA, qo ∈ Q
• F: Set of final states, F ⊆ Q
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Finite Automata (cont…)
Input
String
Output
Finite
Automaton Accept/Reject
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Block diagram of FA
0 0 1 Input Tape
Tape Head
Finite Control
q0
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Acceptance of a String
• A string ‘x’ is said to be accepted by an FA
(given by):
M= (Q,Σ, 𝛿, qo, F)
if 𝛿 (qo,x) = p,
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Acceptance of a Language
• If there is a language L such that:
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Finite Automata (cont…)
• Finite number of states
• No memory to store intermediate results
• Limited power due to lack of memory
• Input string is considered to be accepted, if the FA resides in any
of the final states
• Input string is considered to be rejected, if the FA resides in any
of the non-final states
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Preferred Notation for FA
❑Transition Diagram
❑Transition Table
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Transition Diagram
Transition diagram for FA(Q,Ʃ,q0,F,δ) is a graph
defined as:
⮚For each state there is a node.
⮚For each state q in Q and for input symbol in Ʃ .
let δ(q,a)=p then
a
q p
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Transition Table
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Deterministic Finite Automata
• An FA is said to be deterministic, if for every state there is a
unique input symbol, which takes the state to the required next
unique state
• Given a state Sj, the same input symbol does not cause the FA to
move into more than one state-there is always a unique next state
for an input symbol
0
0
S0 S1
1 1
0 S2
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Designing FA
• Accept strings consisting of a & b, that has at
least one ‘a’
i)Min string :a
ii)∑ ={a,b}
b
a
q0 q1 a,b
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Finite Automata Example
❑FA for language over {1,0} in which every
string ends with 10.
0
1
1 0
Q0 Q1 Qf
0 1
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FA(DFA & NFA) Examples
1. Construct a FA to recognize language containing strings starting
with ‘10’
2. Construct a FA to recognize language containing strings ending
with ‘101’
3. Construct a FA to recognize language of strings with exactly two
0s anywhere
4. Construct a FA to recognize language containing strings
starting with ‘a’
5. Construct a FA to identify string containing even number of
‘a’s over ∑ ={a}
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Non-Deterministic Finite Automata
• NFA has the power to be in several states at once
• We can always convert an NFA to a DFA, but the latter may have
exponentially more states than the NFA (a rare case)
• The difference between the DFA and the NFA is the type of transition
function δ
• 5-tuple:
• M= (Q,Σ, 𝛿, qo, F)
where,
• Q: Finite set of states
• Σ: Finite input alphabet
• 𝜹: STF that maps Q X 𝜮 to Q, i.e. Q X 𝜮 2Q
• qo: Initial state of FA, qo ∈ Q
• F: Set of final states, F ⊆ Q
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Example : pair of 0’s or pair of 1’s
q2 {} {q2}
q3
{q2} {q2}
q4
{q4} {}
{q4} {q4}
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NFA
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NFA Examples
1. Construct a FA to recognize language containing strings starting
with ‘10’
2. Construct a FA to recognize language containing strings ending
with ‘101’
3. Construct a FA to recognize language of strings with exactly two
0s anywhere
4. Construct a FA that recognizes the language of strings that end in
01
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NFA
0,1
1
q0 0 q1 q2
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Equivalence of NFA and DFA
For every NFA, there exists an equivalent DFA.
NFA and DFA have equal powers
• Example: NFA vs DFA
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Conversion of NFA to DFA
(Method I)
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Conversion of NFA to DFA
Method I (cont…)
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Conversion of NFA to DFA
Method I (cont…)
Example:
Convert the NFA : M = ({q0, q1}, {0, 1}, 𝛿, q0,
{q1}) to its equivalent DFA
State Transition Table 𝜹 for example NFA
0 1
0,1
q0 q1
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Conversion of NFA to DFA
Method I (cont…)
State Transition table for resultant NFA State Transition Graph for resultant NFA
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41
Conversion of NFA to DFA
Method II
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Conversion of NFA to DFA
Method II (cont…)
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Conversion of NFA to DFA
Method II (cont…)
• Example:
– Convert the NFA: M = ({q0, q1}, {0, 1}, 𝛿, q0,
{q1}) to its equivalent DFA
State Transition Table 𝜹 for example NFA Transition Graph for example NFA
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Conversion of NFA to DFA
Method II (cont…)
DFA construction from the given NFA:
(a) Step 1 (b) Step 2 (c) Step 3 (d) Step 4 (e)Final DFA
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DFA Minimization
• Identify equivalent states and keep any one of them.
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46
DFA Minimization (cont..)
• Equivalent states:
– go to same next state on reading the same input
symbol
– same type (final or non-final)
• Unreachable states:
– Can not be reached from initial state on reading any
input symbol
• Dead (or Trap) states:
– Have no outgoing transitions, except to themselves
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DFA Minimization Rules
• One non-final state can be replaced by its equivalent
non-final state only
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DFA Minimization Rules (cont…)
• Replacing state A by state B means deleting all entries related to state A
i.e. deleting all the transitions for state A from the state transition table.
• If more equivalent states are found after applying all the rules,
repeat the same five steps to further reduce the DFA.
Example
𝜮 0 1
Q
p p,q p
q r r
r s -
s s s
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DFA Minimization (cont…)
State Transition Table of the DFA to be minimized
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DFA Minimization (cont…)
Minimized DFA
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DFA Minimization (cont…)
Further minimized DFA
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52
NFA with 𝜀 − Transitions
• 5-tuple:
• M= (Q,Σ, 𝛿, qo, F) where,
• Q: Finite set of states
• Σ: Finite input alphabet
• 𝜹: STF that maps Q x (𝜮∪ { 𝜺} ) to 2Q
i.e. Q X (𝜮 ∪{𝜺 }) 🡪 2Q
• qo: Initial state of FA, qo ∈ Q
• F: Set of final states, F ⊆ Q
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NFA with 𝜀 − Transitions
(cont..)
• Example:
Transition Graph for example NFA with 𝛆 − 𝐭𝐫𝐚𝐧𝐬𝐢𝐭𝐢𝐨𝐧𝐬
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NFA with ℇ moves Example
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NFA with 𝜀 − Transitions
(Examples)
• Example:
Transition Graph for example NFA with 𝛆 − 𝐭𝐫𝐚𝐧𝐬𝐢𝐭𝐢𝐨𝐧𝐬
7/25/2021 56
NFA with 𝜀 − Transitions
(Examples)
• Example:
Convert the NFA with 𝜀 −transitions given in the figure to its equivalent DFA
State Transition table for example NFA with State Transition Graph for example NFA
𝛆 −transitions with 𝛆 −transitions
57
NFA with 𝜀 − Transitions
(Examples)
• Example:
Transition Graph for example NFA with 𝛆 − 𝐭𝐫𝐚𝐧𝐬𝐢𝐭𝐢𝐨𝐧𝐬
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Significance of NFA with 𝜀 − Transitions
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C Conversion of NFA with 𝜀 − Transitions to
DFA
Indirect Method
Direct Method
NFA without 𝜀
moves
Equivalent DFA
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9
Indirect Conversion Method
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Indirect Conversion Method
(cont…)
• 𝜀-closure of a state:
• Set of all states p, such that there is a path from state q to
state p labeled ‘𝜀’, is known as 𝜀-closure (q)
• Set of all the states having distance zero from state q
• Every state is at distance zero from itself
• Denoted by 𝛿^
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7/29/201 62
9
Indirect Conversion Method
(cont…)
• Example:
Convert the NFA with 𝜀 −transitions given in the figure to its equivalent DFA
State Transition table for example NFA with State Transition Graph for example NFA
𝛆 −transitions with 𝛆 −transitions
63
Indirect Conversion Method
(cont…)
64
Indirect Conversion Method
(cont…)
2. Conversion of NFA without 𝛆 −transitions to an equivalent DFA:
(a) Step 1 (b) Step 2 (c) Final DFA
65
Indirect Conversion Method
(cont…)
2. Conversion of NFA without 𝛆 −transitions to an equivalent DFA:
State Transition table for the equivalent DFA Reduced State Transition table for the
equivalent DFA
66
Direct Conversion Method
• Begin with the initial state
• Go on adding the states as & when required to the diagram
• Follow the same process until there exists no state without
having the transitions specified
• Each state label consists of:
• Name of state label
• Combination of all the state symbols, which are reachable
from the given state
67
Direct Conversion Method (cont…)
• Start building an equivalent DFA with the transition diagram of
given NFA
• Find the transition, one state at a time
• If the next state of a given transition is a new combination, add
that to the set of states for the resultant DFA
68
Direct Conversion Method
(cont…)
• Example (Refer slide no. 53 for example NFA with 𝜺 −transitions
Resultant DFA (a) Step 1 (b) Step 2 (c) Step 3 (d) Final DFA
69
Convert Є-NFA to DFA example
a b c Є
Solution Є-closure(p) = { p}
NFA Є-closure(q) = { p, q}
a b c Є-closure(r) ={ p, q,r}
76
Convert Є-NFA to DFA example
0 1 Є
A {A} {B}
B {C} {D}
C {B} {D}
*D {D} {D}
Solution
NFA
0 1 DFA using direct method
A {A,B,C,D} {D} 0 1
B {C,D} {D} [A] [ABCD] [D]
[ABCD] [ABCD] [BD]
C --- {B,D}
*[D] -[D] [D]
*D {D} {D} [BD} [CD] [D]
[CD} [D] [BD]
77
FA with output
Machine generates an output on every input. The value
of output is a function of current state and the current
input.
78
Mealy Machine (cont…)
• Six-tuple
• M= (Q,Σ, Δ, 𝛿, 𝜆, qo)
where,
• Q: Finite set of states
• Σ: Finite input alphabet
• Δ: An output alphabet
• 𝛿: STF that maps Q X 𝛴 to Q,
• i.e. Q X 𝛴 Q
• 𝝀: Machine function (MAF); 𝝀: Q X 𝜮 𝜟
• qo: Initial state of the machine, qo ∈ Q
79
Mealy Machine Example
Mealy machine for exclusive-or of the two most-recent
input values
80
Mealy Machine
• The output symbol at any given time depends on the current
input symbol and the current state (i.e.transition)
• An output symbol is associated with the transition
81
Mealy Machine
• A machine with finite number of states, and for which the output
symbol at any given time is a function of (i.e. it depends on) the
current input symbol as well as the current state of the machine
• Example:
• Construct a Mealy machine to find 2’s complement of a given binary
number
Example Mealy Machine
82
Moore Machine (cont…)
• Six-tuple
• M= (Q,Σ, Δ, 𝛿, 𝜆, qo)
where,
• Q: Finite set of states
• Σ: Finite input alphabet
• Δ: An output alphabet
• 𝛿: STF that maps Q X 𝛴 to Q,
• i.e. Q X 𝛴 Q
• 𝝀: Machine function (MAF); 𝝀: Q 𝜟
• qo: Initial state of the machine, qo ∈ Q
83
Moore Machine (cont…)
• Example:
• Construct a Moore machine that takes set of all strings over {a,b} as an
input and prints ‘1’ as an output for every occurrence of ‘ab’ as a
substring
84
Moore Machine
• The output symbol at any given time depends only upon the
current state of the machine (and not on the input symbol read)
• An output symbol is associated with each state
• When the machine is in particular state, it generates the output,
irrespective of the input that caused the transition
85
Moore Machine Example
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Moore Machine Example
Machine that counts occurrences of aab
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Conversion of Moore Machine to
Mealy Machine
• Moore Machine:
• M1= (Q,Σ, Δ, 𝛿, 𝜆, qo)
• Equivalent Mealy Machine:
• M2= (Q,Σ, Δ, 𝛿, 𝜆′,
qo) where,
• 𝛌′ 𝐪, 𝐚 = 𝛌 (𝛅(q, a))
88
Moore to Mealy Machine
❑Let us take moore machine and it’s transition
Table.
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Moore to Mealy Machine
❑It’s transition Table.
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Algorithm
Step1:Construct an empty mealy machine using
all states of moore machine as shown in Table
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Algorithm
Step 2: Next state for each state can also be directly found fro
m moore machine transition Table as:
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Algorithm
Step 3: As we can see output corresponding to each
input in moore machine transition table. Use this to fill the Output
entries.
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Algorithm
Step4:As we can see from above
table, q10 and q11 are similar to each other (same value of next st
ate and Output for different Input). Similarly, q20 and q21 are also
similar. So, q11 and q21 can be
eliminated.
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Final Mealy Machine
Number of states in Mealy machine can’t be greater than
number of states in Moore machine
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Conversion of Moore Machine to
Mealy Machine (cont…)
• Example:
• Convert the given Moore machine to an equivalent
Mealy Machine
Example Moore Machine Equivalent Mealy Machine
96
Conversion of Mealy Machine to
Moore Machine
• Mealy Machine:
• M1= (Q,Σ, Δ, 𝛿, 𝜆, qo)
• Equivalent Moore Machine:
• M2= ([QX Δ]),Σ, Δ, 𝛿′, 𝜆′, [qo, bo]
where,
• bo is an arbitrarily selected member of Δ
• 𝜹′ 𝒒, 𝒃 , 𝒂= [𝜹 (𝒒, 𝒂), 𝝀 (q, 𝒂)]
• 𝝀′ ([q, b]) = b
b: output symbol a: input
symbol
97
Mealy to Moore Machine
❑Let us take mealy
machine and it’s transition
Table.
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Algorithm
Step 1.Find states having more than 1 outputs
associated with them.
Here we have q1 and q2.
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Algorithm
Step 3. Create an empty moore machine with new
generated state. For moore machine, Output will be
associated to each state irrespective of inputs.
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Algorithm
Step 4. Fill the entries of next state using mealy machine tr
ansition table shown in Table. For q0 on
input 0, next state is q10 (q1 with output 0).
Similarly, for q0 on input 1, next state is q20 (q2 with output 0).
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Final Moore Machine
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Conversion of Mealy Machine to
Moore Machine (cont…)
• Example:
• Convert the given Mealy Machine to an equivalent
Moore Machine
Example Mealy Machine Equivalent Moore Machine
103
Comparison of Moore and Mealy
Machine
Moore Machine Mealy Machine
104
Module II
Regular Expression
1
Syllabus and Planner
Lecture Topic Book
1 Formal definition and Construction of Regular Expression of the T1,T2
given Language
Tutorial No Topic
1 Construction of Regular Expression of the given Language, Construction of Language
from the RE, DFA to RE conversion Using Arden’s Theorem,
2
Text Books & Reference Books
• Text Books
1. Michael Sipser “Introduction to the Theory of Computation” CENGAGE Learning, 3rd
Edition ISBN-13:978-81-315-2529-6
2. Vivek Kulkarni, “Theory of Computation”, Oxford University Press, ISBN-13: 978-0-
19-808458-7
• Reference Books
1. Hopcroft Ulman, “Introduction To Automata Theory, Languages And Computations”,
Pearson Education Asia, 2nd Edition
2. Daniel. A. Cohen, “Introduction to Computer Theory” Wiley-India, ISBN:978-
81-265-1334-5
3. K.L.P Mishra ,N. Chandrasekaran ,“Theory Of Computer Science (Automata, Languages
and Computation)”, Prentice Hall India,2nd Edition
4. John C. Martin, “Introduction to Language and Theory of Computation”, TMH, 3rd
Edition ISBN: 978-0-07-066048-9
• Regular expressions are short notations that can denote complex and infinite regular
languages.
4
Definition of a Regular Expression
1. Regular expressions over Σ, include letters, ∅(empty set) and
ε(empty string of length zero).
4. Regular expressions are only those that are obtained using rules1-3.
5
Operators of RE
a a
q0 q1 q0 a q1 b q2 q0
b
(2) (3)
(1)
7
Continued…
Concatenation of 2 sets:
U.V ={x|x=uv, u ⊆ U and v ⊆ V}
UV ≠ VU
U(VW)=(UV)W
E.g. U={000,111},V={101,010}
Closure of a set:
S*=S0 U S1 U S2…..
Where S0 ={€} and Si =Si-1.S for i>0
e.g. S={01,11}
S1= S0 .S ={€}.{01,11}
S2= S1 .S ={01,11} {01,11}
…..
S*={€ , 01,11,0101,0111,1101,1111,……}
8
Precedence of Regular Expression operators
r =(01)*+1
L(r)={ Set of all strings over {0,1} consisting of 1 or zero or more
number of 01}
r =0(1*+1)
L(r)={ Set of all strings over {0,1} starting with 0 followed by single
one or zero or more number of 1’s.
9
Identities of regular expressions
1. R U Φ=R
Adding the empty language to any other language will not change it.
2. Φ.R = R.Φ = Φ
if R = 0, then L(R) = {0} but L(R ◦ ∅) = ∅.
3. €.R =R.€ =R
Joining the empty string to any string will not change it
True or False?
1. ((R*)*)* = R* ?
2. (R+S)* = R* + S* ?
11
Construction of RE from regular Language
Write RE to represent L over ∑* where ∑={0,1}:
10. The set of all strings of 0’s and 1’s such that the tenth
symbol from the right is 1.
R=(0+1)*.1.(0+1)9
13
Construction of Regular Language from RE
Describe the language represented by following R.E.
1) r=(0|1)*011
Ans: ∑={0,1},
L{r}=Set of all strings over {0,1} such that all strings end with 011
2) r= 0*1*2*
Ans: ∑={0,1,2},
L{r}=Set of strings over {0,1,2} with zero or more number of 0’s,
followed by zero or more number of 1’s,
followed by zero or more number of 2’s
3) r= 00*11*22*
Ans:∑={0,1,2},
L{r}=Set of all strings over {0,1,2}such that every string will have at least one 0
followed by at least one 1 followed by at least one 2.
4) r= (0*1*)*000(0+1)*
L=Set of all strings over {0,1} with 3 consecutive 0’s.
5)r= (0 ∪ ε)(1 ∪ ε)
L= {ε, 0, 1, 01}
14
Construction of Regular Language from RE
6) R= (∑∑)*
L={w| wє∑ and is a string of even length}
7) R= (∑∑∑)*
L={w| wє∑ and length of w is a multiple of 3}
8) Φ*= ?
L= €
9) R . € =?
L= R
15
Equivalence of FA and RE
•Finite automata (DFA and NFA) and regular languages are
equivalent.
•Every regular language can be recognized (accepted) by a finite
automata and,
•conversely, for every finite automata there is a regular language
which is the language accepted by the finite automata.
16
RE to NFA
1) a.b
2) a+b
17
3) a*
18
Example
Construct an NFA for the regular expression, (a +
b)* ab. Convert the NFA to its equivalent DFA .
Solution:
It is expected to construct a DFA that recognizes the
regular set: R = (a+b)· a · b
Let us first build the NFA with ε moves and the convert
the same to DFA.
19
Let us convert this NFA with ε -moves to its equivalent DFA
using a direct method.
20
RE to NFA
22
23
RE to FA
1. R=(a+b).(a+b)*
2. R=a.(a+b)*
24
Arden's Theorem
Statement −
Let P and Q be two regular expressions.
If P does not contain null string(ε),
then R = Q + RP has a unique solution that is R = QP*
Proof −
R = Q + (Q + RP)P [After putting the value R = Q + RP]
= Q + QP + RPP
When we put the value of R recursively again and again, we get the
following equation −
R = Q + QP + QP2 + QP3…..
R = Q (ε + P + P2 + P3 + …. )
R = QP* [As P* represents (ε + P + P2 + P3 + ….) ]
Hence, proved.
25
Arden's Theorem Example 1
Solution:
The state equations for the given DFA are:
q0 = q0 b + q2 a + ε
q1 = q0 a
q2 = q1 a + q1 b + q2 b
26
Arden's Theorem
q2 = q1 a + q1 b + q2 b
Substituting for q1 in q2,
q2 = q0aa + q0ab + q2 b
q2= q0 a (a + b) + q2 b
q2 = q0 a (a + b)b* ... using Arden's Theorem(R = Q + RP has a
unique solution that is R = QP*)
Substituting for q2 in q0,
q0 = q0 b + q2 a + ε
q0 = q0 b + q0 a (a + b)b* a + ε
q0 = q0 (b + a (a + b)b* a ) + ε
q0 = ε (b + a (a + b)b* a )* ... using Arden's Theorem
Hence, q0 = (b + a (a + b)b* a )*
q0 being the only final state for the DFA,
R= (b + a (a + b)b* a )* 27
Example 2.
q1=q1.a+q2.b+є
q2=q1.a+q2.b+q3.a
q3=q2.a
28
Using q3in q2 (q3=q2.a)
q2 =q1.a+q2.b+q3.a
q2=q1.a+q2.b+q2.a.a
q2=q1.a+q2(b+aa) {R = Q + RP has a unique solution that is R = QP*)
Applying Arden’s Theorem,
q2=q1.a(b+aa)*
Using q2 in q1 (q2=q1.a(b+aa)*)
q1=q1.a+q2.b+є
q1=q1.a+q1.a(b+aa)*.b+ є
q1= є+q1[a+a(b+aa)*.b] {R = Q + RP has a unique solution that is R = QP*)
Applying Arden’s Theorem,
q1= є. [a+a(b+aa)*.b]*
q1= [a+a(b+aa)*.b]*
30
31
32
33
34
35
Pumping lemma for Regular Languages
is used to prove that a language is not Regular
(ii) |uv| ≤ n
(iii) uviw L for all i ≥0 , where vi denotes that v is repeated or pumped i times .
Pumping lemma Application
40
Closure properties of Regular Languages
Union : If L1 and If L2 are two regular languages, their union L1 ∪ L2 will also
be regular.
For example,
L1 = {an | n ≥ 0} and L2 = {bn | n ≥ 0}
L3 = L1 ∪ L2 = {an ∪ bn | n ≥ 0} is also regular.
For example,
L1= {am bn | n ≥ 0 and m ≥ 0} and L2= {am bn ∪ bn am | n ≥ 0 and m ≥ 0}
L3 = L1 ∩ L2 = {am bn | n ≥ 0 and m ≥ 0} is also regular.
41
Closure properties of Regular Languages
Concatenation : If L1 and If L2 are two regular languages, their
concatenation L1.L2 will also be regular.
For example,
L1 = {an | n ≥ 0} and L2 = {bn | n ≥ 0}
L3 = L1.L2 = {am . bn | m ≥ 0 and n ≥ 0} is also regular.
For example,
L1 = (a ∪ b)
L1* = (a ∪ b)*
42
Closure properties of Regular Languages
Complement
For example,
L(G) = {an | n > 3}
L’(G) = {an | n <= 3}
43
Application of Regular Expression
• Application in Linux
Example : Text File Search , Unix tool: egrep
Editing Commands , cw :Change word
• Web application
Steps as follows :
1. Represent the left linear grammar using the transition graph
2. Interchange the start state as end state
3. Reverse the direction of all transitions
4. Write Right linear grammar from the transition graph
45
Examples
Q. Write an equivalent right linear grammar from the given left
linear grammar
S->C0|A0|B1
A->A1|C0|B1|0
B->B1|1
C->A0
46
Examples
Q. Write an equivalent right linear grammar from the given left linear
grammar
S->S10|0
47
Right linear grammar to Left linear grammar
Steps to follow :
1. represent the right linear grammar using the transition graph .
2.interchange the start state as final state
3. Reverse the direction of all transition
4. Write left linear grammar from the transition graph .
48
Examples
50
Theory of Computation
TY BTech
Course Outcomes:
• After completion of this course students will be able:
•To construct finite state machines to solve problems in computing.
•To write mathematical expressions and syntax verification for the formal languages.
•To construct and analyze Push Down Automata and Turing Machine for formal
languages.
•To express the understanding of decidability and complexity.
Text Books & Reference Books
• Text Books
•John C. Martin, Introduction to Language and Theory of Computation, TMH,
3rdEdition, ISBN: 978-0-07-066048-9.
•Vivek Kulkarni, Theory of Computation, Oxford University Press, ISBN-13: 978-0-
19-808458-7.
• Reference Books
•K.L.P Mishra,N. Chandrasekaran,Theory of Computer Science (Automata, Languages
and Computation), Prentice Hall India, 2nd Edition.
•Michael Sipser, Introduction to the Theory of Computation,CENGAGE Learning, 3rd
Edition, ISBN:13:978-81-315-2529-6.
•Daniel Cohen, Introduction to Computer Theory, Wiley India, 2nd Edition, ISBN:
9788126513345.
•Kavi Mahesh, Theory of Computation: A Problem Solving Approach, 1st Edition,
Wiley-India, ISBN: 978-81-265-3311-4.
Unit III – CFG & PDA
CFG
Formal definition of Grammar, Chomsky Hierarchy, CFG : Formal
definition of CFG, Derivations, Parse Tree, Ambiguity in grammars and
languages, Language Specification using CFG, Normal Forms: Chomsky
Normal Form and Greibach Normal Form. Closure properties of CFL.
Planner - Tutorial
Tutorial No Topics Covered
1 Designing CFG for a CFL, Derivation of a string,
Ambiguous Grammer
2 Converting CFG to CNF, Designing PDA
3 Designing PDA, Design CFG for a PDA
5
Introduction
•Finite Automata accept all regular languages and only regular languages
- {anbn : n = 0, 1, 2, …}
- {w : w a is palindrome}
Context-Free Languages
n n R
{a b : n 0} {ww }
Regular Languages
a *b * ( a b) *
Formal Definition of a Grammar
Grammar: G V , T , S , P
Set of
variables
Set of Start Set of
terminal variable productions
symbols
Language for the Grammar
Grammar:
SaSb
Sє
L {a b : n 0}
n n
A Convenient Notation
*
We write: S aaabbb
for zero or more derivation steps
Instead of:
S aSb aaSbb aaaSbbb aaabbb
Generalizing:
w1 w2 w3 wn
Trivially:
*
w w
Formal Definition-CFG
productions
P={SaSb, Sє}
G V , T , S , P
V {S }
T {a, b} start variable
variables
terminals
Context-Free Language
A language L is context-free
if there is a context-free grammar G
with L L(G )
Context-Free Language-Example 1
L {a b : n 0 }
n n
is a context-free language
since context-free grammar : G
{SaSb | є}
generates L(G ) L
Context-Free Language – Example 2
Context-free grammar : G
{SaSa | bSb | є}
Example derivations:
S aSa abSba abba
S aSa abSba abaSaba abaaba
Give same A B
derivation tree a a A B b
ϵ ϵ
Context Free Language for a CFG
Find the CFL generated for the given CFG.
1. SaSb | ab
L(G)={an bn | n>=1}
2. SaB |bA
Aa |aS |bAA
Bb |bS |aBB
E E E | E E | (E) | a
E E E E
a E E E E a
a a a a
Ambiguous Grammar – An Example
E E E | E E | (E) | a
F (E) | a T T F
Unique derivation
tree and leftmost F F a
derivation
For the string
a+a*a
a a
Another ambiguous grammar
S→iCtS|iCtSeS|a
C→b
• For the string ibtibtaea
• Two leftmost and rightmost derivations.
• Grammar is ambiguous.
The equivalent unambiguous grammar is:
S → A| B
A→iCtAeA|a
B→iCtS|iCtAeB
C→b
Simplification of Context Free Grammar
A CFG G can be simplified as:
1. Each variable and terminal of the CFG should appear in the
derivation if at least one word in the L(G).
2. There should not be any production of the form AB where A
and B are both non-terminals.
27
Removal of Useless symbol
Ex.1 Consider the following grammar:
G=({S,A},{1,0}, P, S)
Where P consists of the following productions:
S1 0 |0 S 1 |1 S 0 |A |S S
Simplify the grammar by removing the useless symbols if any.
29
Removal of Unit Production
Ex.2Consider the following grammar:
S a | X b | a Y a | b | a a
XY
Yb|X
Simplify the grammar by removing the unit productions if any.
30
Removal of - Production
A production of the form A where A is non-terminal is known
as - Production.
31
Chomsky Hierarchy
• Type 2 grammar:
It is also called as context free grammar.
Aα where A is NT and α is sentential form.
Start symbol of the Grammar can also appear on RHS.
Recognized by PDA(Pushdown Automata)
Chomsky Hierarchy
• Type 1 grammar:
It is context sensitive grammar or context dependent.
1. α β where length of β is at least as much as the length of α
except S .
2. The rule S is allowed only if start symbol S does not appear
on RHS.
3. Productions are of the form
α1Aα2 α1 β α2 (β ≠ )
Recognized by TM(Turing Machine).
34
Chomsky Hierarchy
• Type 0 grammar:
It is unrestricted grammar that is no restriction on production.
α β (α ≠ )
Recognized by TM(Turing machines)
These languages are known as Recursively Enumerable Languages.
35
Normal Forms
A a, where A is NT and a is T
A BC where A,B and C are NTs
S is in G if belongs to L(G).
When is in L(G),
we assume that S does not appear on the RHS of any production.
e.g. G is :
SAB|
A a
Bb
Construction of G in CNF
1. S aAD
A aB| bAB
3. S ~S |[ S ɔ ) S ]|p|q
Bb
Dd
4. SABA
A aA | ϵ
2. S aAbB
B bB | ϵ
A aA | a
B bB | b
Greibach Normal Form
e.g. ABab
B aA |bB |aa |AB
Then
A aAab | bBab | aaab |ABab
Lemma2- CFG
If A Aα1 | Aα2 | Aα3 ---| Aαɤ |β1 | β2 | β3--- | βs
Such that
βi ‘s do not start with A then
A β1 | β2 | β3--- | βs
A β1 Z| β2 Z | β3 Z--- | βs Z
Z α1 | α2 | α3 ---| αɤ
Z α1 Z | α2 Z | α3 Z ---| αɤ Z
43
Push Down Automata
Context-Free Languages
Context-Free Pushdown
Grammars Automata
stack
automaton
Pushdown Automaton - PDA
Input String
Stack
States
Initial Stack Symbol
Stack Stack
stack
$ z top
head
1. q is the state
2. w is the remaining input
3. ɤ is the stack contents
we show the top of the stack at the left end of ɤ and
the bottom at the right end.
Such a triple is called an Instantaneous Description
or ID of a PDA.
δ(q, a, b) = (q, c)
stack
b top c
h Replace h
e e
$ $
δ(q, a, b) = (q, cb)
stack c
b top b
h Push h
e e
$ $
δ(q, a, b) = (q, ϵ)
stack
b top
h Pop h
e e
$ $
δ(q, a, b) = (q, b)
stack
b top b
h No Change h
e e
$ $
Acceptance by PDA
Let
A= (Q, Σ, Г , δ, q0, Z0, F)
Q={q0,q1},
Σ={a,b},
Г={a,Z0},
F={q1}
is a PDA.
δ (Transition Function) by Final State is
Move no State input stack Move
symbol
1 q0 a Z0 (q0,aZ0)
2 q0 a a (q0,aa)
3 q0 b a (q1, )
4 q1 b a (q1,)
5 q1 Z0 (q1, Z0)
Let
A= (Q, Σ, Г , δ, q0, Z0, F) is a PDA.
where
Q={q0, q1, qf},
Σ={a, b, c},
Г={a, b, Z0},
F={qf}
δ (Transition Function) by Final State is
Move State input stack symbol Move
no
1 q0 a Z0 (q0,aZ0)
2 q0 b Z0 (q0,bZ0)
3 q0 a a (q0,aa)
4 q0 b b (q0,bb)
5 q0 a b (q0, ab)
6 q0 b a (q0, ba)
7 q0 c Z0 (q1, Z0)
8 q0 c a (q1, a)
9 q0 c b (q1, b)
10 q1 a a (q1, )
11 q1 b b (q1, )
12 q1 Z0 (qf, Z0)
δ (Transition Function) by Empty stack or Empty
store or Null stack is
Move no State input stack Move
symbol
1 q0 a Z0 (q0,aZ0)
2 q0 b Z0 (q0,bZ0)
3 q0 a a (q0,aa)
4 q0 b b (q0,bb)
5 q0 a b (q0, ab)
6 q0 b a (q0, ba)
7 q0 c Z0 (q1,Z0)
8 q0 c a (q1,a)
9 q0 c b (q1,b)
10 q1 a a (q1, )
11 q1 b b (q1, )
12 q1 Z0 (q1, )
Deterministic and non-deterministic PDA
DPDA:
transition function is :
Q X Σ X Г Q X Г*
e.g. δ(q,a,Z) is either empty or a singleton.
δ(q,a,Z) ≠ Ø
NPDA:
Q X Σ U {ϵ } X Г finite subsets of Q X Г*
e.g. δ(q,a,Z) = {(p1,ɤ1) ,(p2, ɤ2)…..(pm, ɤm)}
DPDA and NPDA
NPDA and DPDA
• The NPDA can accept any CFL, while DPDA is a special case of
NPDA that accepts only a subset of the CFLs accepted by the
NPDA.
Let
A= (Q, Σ, Г , δ, q0, Z0, F) is a PDA.
where
Q={q0, q1, qf},
Σ={a, b},
Г={a, b, Z0},
F={qf}
NPDA to accept language of all palindrome strings
We construct PDA A as
A = (Q, Σ, Г , δ, q, Z0,F)
Q = {q}
Σ = {0,1} Move State input stack symbol Move
Г = {S, B, 0, 1} no
Z0= S 1 q S {(q,0BB)}
F=Ф 2 q B {(q,0S), (q,1S), (q,0)}
3 q 0 0 {(q, )}
4 q 1 1 {(q,)}
CFG to PDA
1 .Construct a PDA for the CFG
S 0BB
B0S | 1S |0
Test whether 0104 is in N(A).
71
Theory of Computation
TY BTech
Unit IV
Turing Machine
Course Objective & Course Outcomes
• Course Objectives:
1. To Study computing machines by describing, classifying and comparing
different types of computational models.
2. Encourage students to study Theory of Computability and Complexity.
• Course Outcomes:
After successful completion of this course students will be able to:
1. Construct finite state machines to solve problems in computing
2. Write mathematical expressions for the formal languages
3. Apply well defined rules for syntax verification
4. Construct and analyze Push Down, Post and Turing Machine for formal languages
5. Express the understanding of the decidability and Undecidability problems
6. Express the understanding of computational complexity.
Text Books & Reference Books
• Text Books
1. Michael Sipser “Introduction to the Theory of Computation” CENGAGE
Learning, 3rd Edition ISBN-13:978-81-315-2529-6
2. Vivek Kulkarni, “Theory of Computation”, Oxford University Press,
ISBN-13: 978-0-19-808458-7
• Reference Books
1. Hopcroft Ulman, “Introduction To Automata Theory, Languages And
Computations”, Pearson Education Asia, 2nd Edition
2. Daniel. A. Cohen, “Introduction to Computer Theory” Wiley-India, ISBN:978-
81-265-1334-5
3. K.L.P Mishra ,N. Chandrasekaran ,“Theory Of Computer Science (Automata,
Languages and Computation)”, Prentice Hall India,2nd Edition
4. John C. Martin, “Introduction to Language and Theory of Computation”, TMH,
3rd Edition ISBN: 978-0-07-066048-9
5. Kavi Mahesh, “Theory of Computation: A Problem Solving Approach”, Wiley-
India, ISBN: 978-81-265-3311-4
Unit 4
Unit IV: Turing Machine
Formal definition of a Turing machine, Design of Turing
Machines, Recursive Languages and Recursively Enumerable
Languages, Universal Turing Machine, Nondeterministic Turing
machines. Designing TM Concept of Decidability, Un-
decidability, Halting Problem of TM
- 7 Hrs
a b c ?
n n n ww ?
Context-Free Languages
a nb n ww R
Regular Languages
a* a *b *
Language Accepted by TM
n n
a b c n ww
Context-Free Languages
n
a b n R
ww NDPA
Regular Languages
Finite
a * a *b * Automata
Elements of a Turing Machine
• A TM consists of the following:
• A tape head : read / write a symbol at a time, move to
left/right
• An infinite tape: contains square cells in which
symbols can be written
• A finite set of symbols
• A finite set of states
Finite control
… B B X1 X2 … Xi Xn B B …
Turing Machine
• A TM consists of a finite control (i.e. a finite state
automaton) that is connected to an infinite tape.
• Initially the input consists of a finite-length string of
symbols and is placed on the tape.
• To the left of the input and to the right of the input,
extending to infinity, are placed blanks.
• The tape head is initially positioned at the leftmost cell
holding the input.
Finite control
… B B X1 X2 … Xi Xn B B …
Turing Machine
• In one move the TM will:
• Write a tape symbol in the current cell, which may be the same as
the current symbol
M = (Q, , Γ, δ, q0, B, F)
Read-Write head
Read-Write head
1. Reads a symbol
2. Writes a symbol
3. Moves Left or Right
Transition Function
Takes two arguments:
1. A state, in Q
2. A tape symbol in Γ
Time 1
...... a b k c ......
1. Reads a
2. Writes k
3. Moves Left
Time 1
...... a b k c ......
Time 2
...... a f k c ......
1. Reads b
2. Writes f
3. Moves Right
The Input String
Input string Blank symbol
...... ␢ ␢ a b a c ␢ ␢ ␢ ......
head
Head starts at the leftmost position
of the input string
‘␢’ are treated as left and right brackets for the
input written on the tape.
States & Transitions
Read Write
Move Left
q1 a b, L q2
Move Right
q1 a b, R q2
...... ␢ ␢ a b a c ␢ ␢ ␢ ......
Example:
q1 a b, R q2
q1
current state
Time 1
...... ␢ ␢ a b a c ␢ ␢ ␢ ......
q1
Time 2
...... ␢ ␢ a b b c ␢ ␢ ␢ ......
q2
q1 a b, R q2
Time 1
...... ␢ ␢ a b a c ␢ ␢ ␢ ......
q1
Time 2
...... ␢ ␢ a b b c ␢ ␢ ␢ ......
q2
q1 a b, L q2
Time 1
...... ␢ ␢ a b a c ␢ ␢ ␢ ......
q1
Time 2
...... ␢ ␢ a b b c g ␢ ␢ ......
q2
q1 ␢ g, L q2
Instantaneous Descriptions(ID) of a Turing
Machine
• The ID shows all non-blank cells in the tape, pointer to the cell the
head is over with the name of the current state
– use the turnstile symbol ├ to denote the move.
– As before, to denote zero or many moves, we can use
├*
Instantaneous Descriptions(ID) of a TM
␢ ␢ c a b a ␢ ␢
q1
ca q1 ba
(1) For constructing the ID, we simply insert the current state in the input
string to the left of the symbol under the R/W head.
(2) We observe that the blank symbol may occur as part of the left or right
substring.
␢ x a y b ␢ ␢ ␢ x a y b ␢ ␢
q2 q0
q2 xayb x q0 ayb
If machine halts
Accept Input
in a final state
If machine halts
in a non-final state
Reject Input or
If machine enters
an infinite loop
Example 1 :aa*
a a, R
␢ ␢, L
q0 q1
␢ ␢ a a a ␢ ␢ ␢
q0
a a, R
␢ ␢, L
q0 q1
␢ ␢ a a a ␢ ␢
q0
a a, R
␢ ␢, L
q0 q1
␢ ␢ a a a ␢ ␢
q0
a a, R
␢ ␢, L
q0 q1
␢ ␢ a a a ␢ ␢
q0
a a, R
␢ ␢,L
q0 q1
␢ ␢ a a a ␢ ␢
q1
␢ ␢, L
q0 q1
Rejection Example
Time 0 ␢ ␢ a b a ␢ ␢
q0
a a, R
q0 ␢ ␢, L q1
Time 1 ␢ ␢ a b a ␢ ␢
q0
No possible Transition
a a, R Halt & Reject
q0 ␢ ␢, L q1
Infinite Loop Example
b b, L
a a, R
␢ ␢, L
q0 q1
␢ ␢ a b a ␢ ␢
q0
b b, L
a a, R
␢ ␢, L
q0 q1
␢ ␢ a b a ␢ ␢
q0
b b, L
a a, R
q0 ␢ ␢, L
q1
␢ ␢ a b a ␢ ␢
q0
b b, L
a a, R
q0 ␢ ␢,L q1
Time 2 ␢ ␢ a b a ␢ ␢
q0
Time 3 ␢ ␢ a b a ␢ ␢
q0
Time 4 ␢ ␢ a b a ␢ ␢
q0
Time 5 ␢ ␢ a b a ␢ ␢
q0
... Infinite Loop
Because of the infinite loop:
q1 q0BR Reject
Solution
M = ({q0, q1}, {1}, {1}, δ, q0, B, {q0})
Logic: Replace separating symbol ‘B’ by ‘1’
Replace rightmost ‘1’ by ‘B’
δ: 1 B
q0 q01R q11R
q1 q1 1R q2BL
q2 q3BR
*q3 Accept
Turing Machine Examples
3. Design TM that will replace every occurrence of substring
11 by 10 keeping everything intact
Solution
M = ({q0, q1}, {0,1}, {0,1}, δ, q0, B, {q0})
0 1 B
q0 q00R q11R Accept
0 1 x y B
q0 q1, x, R - - q3, y, R q4, B,
N(accept)
q1 q1, 0, R q2, y, L - q1, y, R -
q2 q2, 0, L - q0, x, R q2, y, L -
q3 - - - q3, y, R q4, B,
R(accept)
q4 - - - - -
q4 - - - -
Turing Machine Examples
6. Design TM that checking if a set of parentheses are well-
formed
M = ({q0, q1, q2, q3,}, {(,)}, {(,), *, ;, O, Rp, Lp}, δ, q0, B, {q3})
Simplified Functional Matrix:
( * ) ; Rp Lp O
q0 R R q1*L q2L - - -
q1 q0*R L L q3RpN - - -
q2 q3LpN L L q3ON - - -
q3 Final state
Instantaneous Description: w= (( ))
) *L * L
( R
q0 q1
* R ( *R
) L
; L
; Rp N
( Lp N
* L
q2 q3
Halt
) L ; ON
; ( ( ) ) ( ) ;
q0
Complexity of Turing Machine
The complexity of a TM is directly proportional to the size of the
functional matrix. In other words, we can say that the
complexity of a TM depends on the number of symbols that are
being used and the number of states of the TM. Hence:
Complexity of a TM = | | | Q | (or | I | | S | ),
where,
| | = Cardinality of tape alphabet (i.e., number of tape
symbols), and
| Q | = Number of states of the TM.
For example,
If = {1, 0, a, c, ; , *} and Q = {q0, q1, q2, q3, q4 = halt}
Then, the complexity of the TM = | | | Q | = 6 5 = 30
Recursively Enumerable
and
Recursive
Languages
Recursively Enumerable and Recursive Languages
Recursively Enumerable
Recursive
Recursively Enumerable and Recursive
Languages
A TM recognizes a language iff it accepts all and only
those strings in the language.
Definition:
A language is recursive if some Turing machine
accepts it and halts on any input string
In other words:
A language is recursive if there is a membership
algorithm for it
Recursive and Recursively Enumerable Languages
To summarize we can say that,
Recursively Enumerable Set
A set S of words over Σ is said to be recursively enumerable,
if there is a TM over Σ, which accepts every word in S and
either rejects or loops for every word in ~S (~S = Σ* S ).
This can be represented as:
Accept TM = S
Reject (TM) loop (TM) = Σ* S
Recursive Set
A set S of words over Σ is said to be recursive, if there is a
TM over Σ, which accepts every word in S and rejects every
word in ~ S (~S
= Σ* S). This can be represented as:
Accept (TM) = S
Reject (TM) = Σ * S
Loop (TM) =
Recursively Enumerable and Recursive
Languages
r.e. recursive
languages languages
Multi Tape Turing Machine
Multi-tape Turing machines have
k number of independent tapes,
having their own read/write
heads. These machines have
independent control over all the
heads—any of these can move
and read/write their own tapes.
All these tapes are unbounded at
both the ends just as in the single-
tape TM.
Multi-tape TM and single-tape
TM are equivalent in power
(except for some difference in
execution time)
Universal Turing Machine
Universal Turing Machine (UTM)
Turing machine that can simulate any other Turing Machine
Description of M
Universal
Tape 2
Turing
Machine
Tape Contents of M
Tape 3
State of M
64
Non-Deterministic Turing Machine
A nondeterministic Turing Machine (NTM) differs
from the deterministic variety by having a transition
function δ such that for each state q and tape symbol
X, δ(q, X) is a set of triples
{(q1,Y1,D1), (q2,Y2,D2), ……….. (qk,Yk,Dk)}
• Proof by contradiction
• There is a Turing machine T that will decide the halting
problem.<M> this is the description of Turing machine M
and string W . T write "accept" when M halts on w, and
reject If M does not halts on W
Proof :-Halting problem is undecidable