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Advance OOPS Assignment

Advance OOPS Assignment

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Sushil Kumar
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0% found this document useful (0 votes)
22 views

Advance OOPS Assignment

Advance OOPS Assignment

Uploaded by

Sushil Kumar
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1. What is object-oriented programming (OOP)?

Answer: Object-oriented programming (OOP) is a


programming paradigm based on the concept of
"objects", which can contain data, in the form of
fields, and code, in the form of procedures. OOP
aims to organize code in a way that mimics real-
world entities, allowing for modularity, reusability,
and easier maintenance.

2. Define the history of OOP.


Answer: OOP traces its origins back to the 1960s
with the development of Simula, a programming
language designed for simulations. The concepts of
classes and objects were introduced in Simula.
Later, languages like Smalltalk, developed in the
1970s, and C++, developed in the 1980s,
popularized and further refined the principles of
OOP.

3. What is the difference between C and C++?


Answer: C is a procedural programming language,
while C++ is a multi-paradigm language that
supports both procedural and object-oriented
programming. C++ includes additional features
such as classes, objects, inheritance, polymorphism,
and encapsulation, which are not present in C.

4. What are classes and objects in C++?


Answer: In C++, a class is a blueprint for creating
objects. It defines the data members (attributes)
and member functions (methods) that will be
associated with objects created from it. An object is
an instance of a class, representing a specific entity
with its own set of data and behaviors.
5. What are access modifiers?
Answer: Access modifiers are keywords in C++ that
specify the accessibility of class members. There are
three access modifiers: public, private, and
protected. Public members are accessible from
outside the class, private members are accessible
only within the class, and protected members are
accessible within the class and its subclasses.

6. What are the four different data types in C++?


Answer: In C++, there are four fundamental data
types: int, float, double, and char. These data types
are used to store different kinds of values, such as
integers, floating-point numbers, and characters.

7. What do you understand about polymorphism in


C++?
Answer: Polymorphism in C++ refers to the ability of
objects of different classes to be treated as objects
of a common superclass. There are two types of
polymorphism: compile-time polymorphism
(achieved through function overloading and operator
overloading) and runtime polymorphism (achieved
through virtual functions and inheritance).

8. What is the C++ OOPs concept?


Answer: The core OOPs concepts in C++ include
encapsulation, inheritance, and polymorphism.
Encapsulation involves bundling the data and
methods that operate on the data into a single unit,
known as a class. Inheritance allows a class to
inherit properties and behavior from another class.
Polymorphism allows objects of different classes to
be treated as objects of a common superclass,
enabling code reuse and flexibility.
9. What is inheritance?
Answer: Inheritance is a feature of object-oriented
programming that allows a class to inherit properties
and behavior from another class. The class that
inherits is called the derived class or subclass, and
the class from which it inherits is called the base
class or superclass. Inheritance promotes code
reuse and allows for the creation of hierarchical
relationships between classes.

10. What are the advantages of C++?


Answer: Some advantages of C++ include:

- **Object-Oriented Programming (OOP)**: C++


supports OOP principles, allowing for better
organization, modularity, and reusability of code.
- **Performance**: C++ is often faster and more
efficient than other programming languages
because it allows for low-level memory manipulation
and direct hardware access.
- **Rich Standard Library**: C++ provides a
comprehensive standard library that includes a wide
range of functions and data types for various tasks.
- **Compatibility**: C++ is widely used and
supported across different platforms and systems.
- **Control**: C++ offers fine-grained control over
system resources and memory management.

11. What is namespace in C++?


Answer: A namespace in C++ is a declarative region
that provides a scope for the identifiers (names)
inside it. Namespaces help to organize code and
prevent naming conflicts by allowing multiple
declarations of the same name to coexist within
different namespaces. They are particularly useful in
large projects or when integrating multiple libraries.

12. What do you mean by dynamic binding?


Answer: Dynamic binding, also known as late
binding or runtime binding, is a feature of object-
oriented programming languages like C++. It allows
the selection of which function to invoke at runtime
rather than compile time. Dynamic binding is
typically associated with polymorphism, where the
appropriate function to call is determined based on
the actual type of the object being used, rather than
the declared type.

13. What do you mean by data hiding?


Answer: Data hiding, also known as information
hiding, is a fundamental principle of object-oriented
programming that involves hiding the
implementation details of a class from the outside
world and only exposing the necessary interfaces.
This is typically achieved by making certain
members of the class private, so they cannot be
accessed or modified directly by external code. Data
hiding helps to enforce encapsulation and improves
the maintainability and security of the code.

14. What do you understand about reusability in C+


+?
Answer: Reusability in C++ refers to the ability to
use existing classes and components to build new
software systems, thereby reducing development
time and effort. Object-oriented programming
features such as inheritance and composition
facilitate reusability by allowing code to be shared
and extended across different classes and projects.
Reusability promotes modular design, code
maintenance, and scalability.

15. What do you understand about encapsulation in


C++?
Answer: Encapsulation in C++ is the bundling of
data (variables) and methods (functions) that
operate on the data into a single unit, known as a
class. Encapsulation hides the internal state of an
object from the outside world and only exposes the
necessary interfaces for interacting with the object.
This helps to protect the integrity of the data and
ensures that it is accessed and modified in a
controlled manner, leading to more robust and
maintainable code.

16. What do you understand about variables in C+


+?
Answer: In C++, a variable is a named storage
location in memory that holds a value. Variables are
used to store data that can be manipulated and
accessed within a program. Each variable has a data
type, which determines the type of values it can
store (e.g., int, float, double, char). Variables must
be declared before they can be used, specifying
their data type and optionally an initial value.

17. Define the type declarations in C++.


Answer: Type declarations in C++ specify the data
type of variables, functions, and objects in a
program. C++ supports several built-in data types
(such as int, float, double, char) as well as user-
defined data types (such as classes and structures).
Type declarations specify the size and layout of data
in memory, which determines how it is stored,
accessed, and manipulated by the program.

18. What do you understand about user-defined


data types?
Answer: User-defined data types in C++ are data
types that are defined by the programmer rather
than built into the language. These can include
classes, structures, enumerations, and typedefs.
User-defined data types allow programmers to
create custom data structures and abstract data
types that are tailored to the specific requirements
of their applications. This promotes code
organization, reusability, and maintainability.

19. What is an increment operator?


Answer: In C++, the increment operator (++) is
used to increase the value of a variable by one. It
can be applied to both integer and floating-point
variables. There are two forms of the increment
operator: prefix (++x) and postfix (x++). The prefix
form increments the value of the variable and then
returns the incremented value, while the postfix
form returns the original value and then increments
the variable.

20. What is a decrement operator?


Answer: In C++, the decrement operator (--) is used
to decrease the value of a variable by one. Similar to
the increment operator, it can be applied to both
integer and floating-point variables and has both
prefix (--x) and postfix (x--) forms. The prefix form
decrements the value of the variable and then
returns the decremented value, while the postfix
form returns the original value and then decrements
the variable.

21. What is scope of variables?


Answer: The scope of a variable in C++ refers to the
region of the program where the variable is
accessible and can be used. C++ supports three
main types of variable scope:

- **Global scope**: Variables declared outside of any


function or class have global scope and can be
accessed from any part of the program.
- **Local scope**: Variables declared within a
function or block have local scope and can only be
accessed within that function or block.
- **Class scope**: Variables declared within a class
definition have class scope and can be accessed by
member functions of that class.
The scope of a variable determines its visibility and
lifetime within the program.

22. Define the pointer.


Answer: A pointer in C++ is a variable that stores
the memory address of another variable. Pointers
are used to indirectly access and manipulate data
stored in memory. They are particularly useful for
dynamic memory allocation, passing parameters by
reference, and implementing data structures like
linked lists and trees. Pointer variables are declared
using the asterisk (*) symbol followed by the data
type they point to.

23. Discuss generic pointer.


Answer: A generic pointer in C++ is a pointer that is
not associated with any specific data type. It is
declared using the void data type, which indicates
that it can point to objects of any type. While void
pointers provide flexibility, they also pose risks
because they lack type safety. To use the data
pointed to by a void pointer, it must be explicitly
cast to the appropriate data type. Generic pointers
are commonly used in situations where the data
type is unknown or varies dynamically.

24. Discuss the access specifiers.


Answer: Access specifiers in C++ are keywords used
to control the accessibility of class members
(variables and functions) from outside the class.
There are three access specifiers:

- **public**: Public members are accessible from


outside the class and can be accessed by any code
that has access to the object.
- **private**: Private members are only accessible
within the class itself and cannot be accessed by
code outside the class.
- **protected**: Protected members are similar to
private members but can also be accessed by
subclasses (derived classes) of the class.

Access specifiers help enforce encapsulation and


control the visibility and usage of class members.
25. What is a symbolic constant?
Answer: A symbolic constant in C++ is a named
constant whose value cannot be changed during
program execution. It is defined using the #define
preprocessor directive or the const keyword.
Symbolic constants are useful for making code more
readable, self-explanatory, and easier to maintain by
giving meaningful names to important values or
parameters used in the program.

26. Define the type cast operators.


Answer: Type cast operators in C++ are used to
convert one data type to another. There are several
types of type cast operators:

- **Static cast**: Used for explicit conversions


between related types, such as converting between
numeric types or casting pointers.
- **Dynamic cast**: Used for runtime type
identification and downcasting in polymorphic class
hierarchies.
- **Const cast**: Used to add or remove the const
qualifier from a variable.
- **Reinterpret cast**: Used to reinterpret the binary
representation of a data type as another data type,
typically used for low-level manipulations.
Type cast operators help ensure type safety and
compatibility when working with different data types
in a program.

27. What do you understand by Call by reference?


Answer: Call by reference in C++ is a method of
passing function arguments where the actual
parameters (arguments) passed to the function are
references to the original variables rather than
copies of the variables. This means that changes
made to the parameters inside the function will
affect the original variables outside the function. Call
by reference is implemented using references or
pointers as function parameters and is often used to
pass large data structures efficiently or to modify
multiple variables within a function.

28. Define the array of objects.


Answer: An array of objects in C++ is an array
where each element is an object of a specific class
type. This allows for the creation of multiple
instances of a class with similar properties and
behaviors, organized in a sequential order within the
array. Array of objects is useful for managing
collections of related objects and performing
operations on them in a structured manner. Each
element of the array can be accessed and
manipulated using array indexing or pointer
arithmetic.

29. Define manipulators.


Answer: Manipulators in C++ are special functions
or objects used to modify the behavior of the output
stream (e.g., cout) when printing data to the
console. Manipulators are typically used with the
insertion operator (<<) to format or manipulate the
output in various ways, such as setting field width,
aligning text, controlling precision, and changing the
formatting base (e.g., decimal, hexadecimal).
Manipulators are provided by the iomanip header
and can be chained together to achieve complex
formatting effects.
30. What is an inline concept?
Answer: In C++, the inline keyword is used to
suggest to the compiler that a function should be
expanded inline at the point of call, rather than
being invoked through a function call mechanism.
Inline functions are typically small and simple, and
their definition is placed directly in the header file so
that the compiler can inline them at the call site.
Inlining can improve performance by reducing
function call overhead and potentially enabling
optimizations such as loop unrolling and constant
folding. However, excessive use of inline functions
can lead to code bloat and decreased readability, so
it should be used judiciously.

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