PCDC Setup Guide
PCDC Setup Guide
The Drivetrain
Differentials
So what does this mean for setups?
Engine Braking
So what does this mean for setups?
Aerodynamics
So what does this mean for setups?
Final Thoughts
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Introduction
To many simracers, car setup is a black box. As a driver, they will steer, brake, and
accelerate, and some mysterious thing called “physics engine” will translate that into car
behavior.
Most will sooner or later realise that the setup of a car has a very large influence on behavior
and performance, and will open a setup screen in their favorite game, only to be greeted by
a lot of adjustments, with little explanation on what they do, exactly.
It is therefore understandable that many drivers won’t be able and/or willing to dive deep into
setups, especially given the plethora of options to get setups from other people. If your
preferred simulation is iracing, there’s the forums, or setup shops such as Craig’s Setup
Shop, VRS Driving School, Pure Driving School. If you prefer Project Cars, you can just grab
a setup off the Time Trial leaderboards. The same applies to all simulators on the market.
Then why exactly should you care about setups, when you can just let others do the work?
Why should you invest time into trying to understand the fundamentals of setups, when
there’s a metaphorical million setup flowcharts you can consult to solve an issue with your
setup?
Frankly, for many people, there’s no particularly good reason. Many drivers will improve their
lap times more by investing what time they have into practicing with a downloaded setup.
If you read this guide, and take some time to understand and apply the concepts, you
shouldn’t need to refer to this guide or any flowcharts in the future - you should have all the
understanding you need to draw your own conclusions.
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If you are looking for an “if-this-then-that” sort of guide, or are struggling with an issue that
you can’t solve by applying the information contained in this document, I recommend you
take a look at setup flowcharts. One I think is good is
https://www.paradigmshiftracing.com/uploads/4/8/2/6/48261497/setupflowchart2.jpg
I recommend you give the entire guide a read before you do anything else. If you then want
to start applying your knowledge, I’d generally propose the following order, so you don’t
need to learn everything at once:
1. Brake Bias
2. Tyre Pressure
3. Anti-Roll-Bars
4. Differentials: Ramp angles
5. Dampers
6. Camber and Caster
7. Springs and ride heights
8. Aerodynamics
9. Everything else
Brake Balance
Brake bias is arguably the simplest adjustment you can make to a race car’s setup. In most
cars, it’s even something that can be adjusted while driving.
The brake bias is usually described as a percentage of total brake pressure that is sent to
the front wheels. If you set the brake bias to 100, the car would brake only on the front
wheels. On 0, only the rears will brake.
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Controlling weight transfer
In racecar engineering, we make a distinction between sprung and unsprung weight.
Unsprung weight is everything that is directly connected to the track: Tyres, Rims, the wheel
hubs and brakes, and any appendages such as brake ducts.
Everything else, including the chassis, engine, fuel tank, as well as your own butt, are
considered sprung weight, because their connection to the track surface is through springs.
When setting up a racecar, controlling the unsprung weight is largely of little interest as its
behavior is hard to change. The sprung weight however is of critical importance, as it
influences the load distribution on the tyres of the car, and is usually the attachment point of
downforce-generating surfaces and therefore important to accurately position.
The challenge for a race car suspension is therefore to keep the car level, maximise grip,
and keep the car stable over bumps.
ARBs are the easiest to understand, and we will therefore look at them first.
Body roll is generally an undesirable trait for race cars. While it is not detrimental to overall
grip, it makes the car behave badly when changing direction, as the unsprung weight will
have started turning long before the body has rolled back. The body rolling back can create
a large and sudden increase in load to the outside wheels, which, depending on the setup,
will cause any combination of oversteer, understeer, and 4-wheel slides.
While limiting body roll can be achieved by running very stiff springs, this would be
detrimental to overall vehicle behavior. Therefore ARBs were introduced as a measure to
separate suspension compression/decompression from body roll. This makes it possible to
set up a car with a soft suspension that handles bumps well and reacts well to weight
transfer, whilst still limiting body roll
A soft ARB means the corresponding axle will generally have more grip, at the expense of
increased body roll. If one axle A has a soft ARB and axle B a stiff one, the body will roll over
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axle A, thus unloading the inside tyre on axle B. This will cause axle A to have more grip
than axle B
Springs + Dampers
Tune to solve weight-transfer related issues during braking or acceleration
The main load bearing component of the suspension is the spring + damper assembly. In
many race cars, it consists of a damper assembly surrounded by a spring.
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Springs
Tune to solve harsh weight-transfer related issues during braking or acceleration and to
maintain aerodynamic stability
While this seems to imply that you should run your springs as soft as you’re comfortable
with, there’s one big caveat: Aerodynamics.
In any car where overall performance is strongly influenced by aerodynamics, controlling ride
heights can be of critical importance. That can make stiffer spring setups more viable:
To a certain extent, behavior of the car can also be influenced by changing front and back
springs independently from each other. Under braking, the front springs are more important
to overall car behavior, under acceleration, it’s the rear springs.
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You could therefore run harder springs in the front to reduce weight transfer and oversteer
on the brakes, while running softer springs in the rear in order to reduce power oversteer, or
the other way round.
Dampers
Tune to solve weight-transfer related issues during braking or acceleration
We have discussed springs at length now, but why do we need dampers and what do they
do?
If you’ve ever played with a spring, you’ll know that if you compress and then release it, it will
continue oscillating (nearly) indefinitely. The same would be the case in cars with no
dampers. It is simple to understand that this would be an undesirable trait for the suspension
of a car. Hence, car suspensions employ dampers that, well, dampen the oscillation of the
suspension spring.
There are four damping states a spring can be in, illustrated by the following graphics, which
depict the oscillation of an ideal spring over time. From left to right, top to bottom:
● Undamped
● Underdamped
● Critically damped
● Overdamped
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An undamped spring will continue oscillating at the same amplitude (maximum compression
distance) forever. An underdamped spring will oscillate with exponentially decreasing
amplitude. A critically damped spring does not oscillate - if compressed, it will move back to
its resting position without going over it. An overdamped spring will, once compressed, never
return to its resting position without external interference.
All of this matters for car setup because in general, strongly over- or underdamped springs
will yield bad results and might make the car behave weirdly.
Underdamped springs will result in the car oscillating shortly after heavy changes in weight
distribution, causing instability and unpredictable behavior. Overdamped springs are harder
to spot, and will usually result in suspension setups that feel too stiff and unresponsive.
Dampers control the speed of weight transfer, springs how much weight is
transferred.
You might be rightfully asking yourself why we shouldn’t just calculate critical damping rate
and setup the dampers accordingly for all springs. The answer to that question is that
fortunately (or unfortunately, if you hate fiddling with car setups), dampers are an excellent
tool to control the speed at which weight transfer occurs.
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The main takeaway from this paragraph should be:
Many modern dampers also allow the transition point at which the damper switches from
slow to fast damping to be changed. We will not be covering this in detail, but it’s worth
playing around with if you are having trouble separating the car behavior over bumps with
the behavior of the car under driver inputs (weight transfer).
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So what does this mean for setups?
While braking, softer front slow compression damping and softer rear slow rebound damping
will increase the speed at which weight is transferred, thus shifting the balance towards
oversteer. The opposite is true for stiffer front slow compression and rear slow rebound.
While accelerating, softer rear slow compression damping and softer front slow rebound
damping will increase the rate at which weight is transferred, thus shifting the balance
towards understeer. The opposite is true for stiffer rear slow compression and front slow
rebound.
For fast damping, stiffer means less grip. Soft damping can mean less loss of grip, but might
not stop the suspension from hitting the bump stop, which can create a great loss of grip.
Use this knowledge to balance the car over bumps. Most people prefer their car to
understeer slightly over bumps, as that will keep the car stable. If that is not the case in your
current setup, try stiffening the front fast dampers and softening the rear fast dampers.
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Maximising the Tyre contact patch
However well you are able to control weight transfer, if you transfer that weight onto tyres
that are not optimising the way they interact with the track, you’re giving away performance.
Tyre Pressures
Optimal tyre pressures can vary wildly between cars, tyre construction, and compound.
While a GTE or GT3 tyre might run at its optimum at about 1.8 bar, a modern F1 tyre might
be closer to 1.3 bar.
What is the same for all tyres is that the air pressure in them helps them maintain their
optimal shape and control deflection. Looking at the picture above, you can see that an
underinflated tyre is unable to support the load put on it by the car, and will deflect a lot. This
causes the sidewall of the tyre to partly fold under and the center of the tyre contact patch to
become unloaded.
The combination of this causes bad grip, a mushy feeling through the steering, and
increased friction on a straight line.
A well-inflated tyre will maintain an even load across the contact patch, with the tyre
pressure supporting the sidewall in keeping the tyre in sits appropriate shape.
An overinflated tyre will cause the tyre to balloon, reducing the width of the contact patch
and/or decreasing the load at its edges
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Camber
When a car turns, its tyres experience lateral force. The contact patch being the part where
this force applies causes the tyre to deform. If the tyre is oriented perpendicular to the road,
this will cause the contact patch to reduce in size, and the load distribution to become
uneven, resulting in a loss of grip. Race cars therefore run their wheels slightly inclined - the
top of the wheels closer to each other than the bottom - to combat this effect. We call this
inclination negative camber
Adding camber generally increases grip while cornering, but decreases grip in a straight line,
and can increase tyre wear on the inside shoulder. As the front tyres are responsible for
rotating the car and are therefore dealing with the majority of lateral force, the vast majority
of race cars require more negative camber at the front than at the rear.
If a tyre is run at too much negative camber, the outside shoulder of the tyre will not be
loaded optimally during cornering, resulting in a loss of grip in all phases of cornering.
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Camber and ARBs
If a car chassis rolls, so do the wheels. This means that the outside wheel will lose negative
camber while cornering, while the inside tyre gains negative camber. Setups with soft
suspension and ARBs will require more negative camber in general.
Caster
Caster describes the angle between the vertical axis of a wheel and the steering axis.
Positive caster angle projects the steering point in front of the contact patch of the front
tyres. This has two interesting characteristics:
● The steering gets a self-centering force
● As the steering wheel is turned, the wheel gains camber
The second of those points is the really interesting one. Adding camber while turning means
the front tyres can run relatively little camber while braking hard, thus maximising
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deceleration. While turning, especially during tight corners, the added camber can increase
rotation of the car.
The downsides to added caster are that the steering gets heavier and less responsive.
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The Drivetrain
Differentials1
Tune if you need to control wheelspin, or if you notice undesirable balance changes between
coasting and very slight throttle.
The basics of how Limited Slip Differentials (LSD) work are relatively simple.
In this example, we will be looking at a RWD car with a single LSD at the rear.
The goal of the differential is to control the torque difference and prevent the wheels from
acting independently in certain situations. While allowing the wheels to rotate at different
speeds is required for cornering, it is undesirable while braking and accelerating.
In our example, the rear differential connects both wheels of the driven rear axle and is
connected to the drive shaft, passing engine torque to the wheels. Clutch packs connect the
axles of both wheels by creating friction when pressure is applied to them. The rod in the
middle is connected to gears that run on the inside of the pressure rings (black cylinders
around the preload spring), and reacts to torque from the drivetrain. This movement of the
rod controls the amount of pressure applied to the clutch packs in certain situations.
1
https://www.youtube.com/watch?v=PEdnH7_7_yc is a great video that explains the basic workings
of an LSD very well
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As a first step, let's look at the differential while no torque is applied to the drivetrain, as is
the case when the car is standing still and the engine is off or clutched. The rod rests in the
pressure rings, not applying force on either side. Therefore the only force acting on the
clutch packs is the force generated by the preload spring. In all reasonable setups, this
would mean that the wheels are allowed to rotate relatively independently.
Let's look at the car under acceleration next. Looking at the illustration, the rod applies force
in a downwards direction. This means that the pressure rings are pried apart, applying
further pressure to the clutch packs.
The power ramp angle controls how much force is added to the clutch packs under
acceleration. A 90° ramp angle would mean the rod would press against a perfectly
perpendicular surface, creating 0 additional pressure to the clutch packs. A very low ramp
angle would mean the rod can move downwards easily and cause the pressure rings to
apply a lot of pressure to the clutch packs. To better visualize this, look at the image below,
with a high ramp angle on the left, and a low ramp angle on the right. The low angle allows
the upward motion to be translated into more force to the clutch packs, thus creating more
locking
The same applies under braking, except the rod now of course moves in the other direction,
and the coast or deceleration ramp angle decides additional pressure.
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So what does this mean for setups?
While braking, increasing the amount of locking in the differential can help prevent lockups
and instability issues in the rear axle. Too much locking will cause the car to feel less nimble
during turn-in and cornering, and will often induce understeer mid-corner.
During acceleration, an open differential (or one that doesn't lock enough), can cause the
inside wheel to spin, thus wasting engine torque, slowing down acceleration, and potentially
inducing power understeer. A differential that locks too much can cause both wheels to
suddenly break traction, which causes power oversteer.
While coasting, an open differential will allow the car to rotate more freely, while more lock
will increase stability at the cost of reduced nimbleness.
More Clutches or clutch packs = more locking in general, especially while braking and on
power
Finding a good balance will enable you to get on power early and keep the car balance
neutral while accelerating without inducing excessive wheel spin.
Engine Braking
Tune if you have issues under braking and have already tried dampers and diffs
In some cars, it is possible to set engine braking. Due to the confusing way this setting is
sometimes scaled, we’ll break it down into the underlying concept.
When revving an engine while it is clutched, once you go off-throttle, the revs will drop. This
is caused by the internal friction of the engine.
This friction can cause issues while braking, as it adds to the braking force applied to the
driven wheels. To reduce this friction, some cars support engine modes that automatically
apply a bit of throttle while braking to offset this effect.
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Aerodynamics
Tune for any issues mainly occurring at high speeds
Enzo Ferrari once famously uttered the words “Aerodynamics are for people who can't build
engines.”
What Ferrari was not aware of is basically everything. Making a racecar that currently tops
out at 252 kph go 288 kph requires either 30% more power, or just a 15% reduction of it’s
drag coefficient. And while a car with no downforce can reach cornering levels of about 1G,
aerodynamically optimised cars can easily reach 2-3 G.
It should therefore become apparent that when setting up cars that rely strongly on
aerodynamics for performance, it is important to consider the needs of the aerodynamic
platform when doing suspension setup.
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The tricky thing about that is that in general, the closer to the ground an aerodynamic
surface is, the more dependent on ride height it will be.
For most cars such as the DP, optimal downforce efficiency - that is, the ratio of downforce
to drag - is achieved when the front splitter is sitting very near the ground, and the diffuser
has a bit of distance from it. We call this height difference front to rear “rake”.
When setting up a car for rake, it is important to note that ride height settings in the garage
will not correspond to the ride heights being measured at speed - most cars will drop
significantly closer to the ground as they gain speed. To fine-tune ride heights, the use of a
telemetry system is unavoidable. In Project Cars for example, the in-game telemetry overlay
can be used for rudimentary analysis, while on iRacing, ATLAS Express provides a way to
do extremely detailed analysis.
A well-optimised floor aero setup will increase the downforce of the car substantially without
sacrificing top speed.
Once you have found the sweet spot, try finding a good balance at high speeds by dropping
the rear down a bit if you get understeer, or raising the front a bit if you get oversteer.
If the car has wing settings available, check how they influence top speed and balance, and
make a decision based on that. Remember though, that increasing or decreasing the wing
angle will change the effective ride height at speed and you’ll have to readjust.
Final Thoughts
I hope this guide helps you along the way of understanding race car setups. By now, it
should become apparent to you why following setup flowcharts blindly can be an issue:
Many of the different components have overlapping effects, and there’s often more than one
way to skin the cat. It’s therefore important to remember that experience is king.
I hope this guide encourages you to start moving stuff around and learning the effects.
Studying good setups from other people can also give good insights and a reasonable base
to begin tweaking from. Start small, change one thing at a time, and don’t get discouraged
by setbacks - even small improvements can make a huge difference over a race distance.
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