Glossary DVC
Glossary DVC
General terms
Shape refers to an object 2 dimensional qualities.
Form
Refers to an object’s shape and surface qualities giving a 3 dimensional
aspect to the object. Examples of surface qualities relate to the materiality;
colour, texture and finish of the object.
Functional/Function principles
Relate to the operation , construction of the object ie what makes it work.
Aesthetic principles
Relate to the way an object looks, it appearance, style etc
Graphics practice
Involves expressing a visual literacy through the development of a design idea
by applying design and visual communication techniques and knowledge.
Visual literacy
Refers to the visual modes (eg drawing, model-making, digital modelling)
used as tools for aiding design thinking.
Focal point-
Is the visual point /centre of interest in a composition. Visual elements and
principles are used to direct the viewers eye to this point
Contrast-
Contrast of colour, shape, size, space, scale creates visual attraction, different
shapes can be used to provide contrast in a composition. Similar shapes may
not be as visually appealing.
Repitition-
repitition of shapes, colour ,texture, size etc in a composition which can be
used to strengthen the presentation, develop the organisation of the image
and make the presentation more unified.
Alignment –
the placement of images and components of the presentation so that they line
up along an axis ,border or common centre.
Proximity-
the placement of elements in relation to each other in a composition.
Elements that are close together are perceived to be more related than those
are more widely spaced apart.
Opacity –
The density of a colour or tonal value. The opacity of an image or object can
range from transparent (0% opacity) to opaque (100% opacity). The ability to
edit the opacity of individual objects allows the designer to create images that
seem to flow into and through one another.
Kerning-
adjusting the lateral (horizontal) space between letters
Saturation
Is the colour intensity of an image. A colour with high saturation will appear
brighter and more vibrant than the same colour with low saturation. Colours in
grayscale images have no saturations (white, grays and black).
Leading –
The vertical spacing (measured in points) between lines of text.
Composite image-
A composite image is a graphic image (or photograph), made up of a
combination of images.
Line –
Any mark connecting any two separate points. It can organise, direct,
separate or suggest emotion in a design.
Shape-
Anything that has height and width. Shapes define objects, attract attention ,
communicate ideas and add excitement.
Texture-
The look and feel of a surface, adds richness and dimension, emphasises and
suggests mood or feeling.
Space –
The distance or area between or around things. Separates or unifies
highlights and gives the eye a visual rest.
Tone/ Value-
The darkness or lightness of an area. Value separates, suggests mood, adds
drama and creates the illusion of depth.
Contour-
The outline of an object.
Similarity-
Condition of elements within the composition being visually grouped
according to features, contours or symmetries
Architectural Terms
Buttress
reinforced, projecting wall, usually on the exterior of a building, supporting it at
a point of stress. A flying buttress transmits the thrust of a vault to an outer
support; see vault construction.
Cantilever
a beam supported or fixed at one end carrying a load at the other.
Eave
lower edge of a roof, overhanging a wall.
Elevation
1 the face or side of a structure. 2 drawing or plan of the side of a building.
Facade
face of a building, usually the main face.
Finial
the ornamental termination of part of a building such as a spire or pediment.
Gable
triangular part of a wall at the end of the roof ridge.
Gable End
gable-shaped canopy over a door or window, or a gable-topped wall.
Lintel
horizontal beam above a door or window.
Ridgepole
the horizontal timber at the ridge of a roof where the rafters are fastened.
Aesthetics
The set of principles concerned with the qualities of appearance, visual
appeal, good taste, and beauty and the rules that determine how beautiful or
pleasing to the eye something is. Design elements within this principle include
shape, form, colour, texture, finish, environment, point, line, plane, proportion,
contrast, pattern, movement, balance, harmony, style, and rhythm.
Function
How a product, system, or environment works or performs for its intended use
or user; how something carries out its purpose. Key elements include
strength, durability, efficiency, safety, stability, reliability, ergonomic fit,
construction (and its cost), optimisation, user-friendliness, and fitness for
purpose.
Proportion
Many shapes in nature have the proportions of the golden section, a ratio
identified by the Greeks and used in their buildings. Throughout history,
harmonious proportion in architecture, painting, and sculpture has often been
arrived at using the golden section, which works on the principle that an
object's proportions are most pleasing when they are based on the ratio of 1
to 1.618.
Balance
A harmonious design is one in which its different elements are in unity with
each other for example, its colours may blend together well. A harmonious
design might be considered appropriate for the furnishings of a relaxing
environment, such as a bedroom.
Style
Style is most often related to aesthetics rather than function. Style is ever-
changing and is often subjective. What may be considered ugly or gauche
one year may be the height of fashion the next. Whereas it's possible to make
objective judgments on the success of a functional design, judgments on style
are much more subjective and reliant on individuals' personal responses.
Emphasis
What stands out the most gets noticed first, emphasis influences choices of
colour, value, size shape etc.
Unity
All the elements look like they belong together. This helps determine how
many elements you use and how you use them.
Efficiency
Reliability
Reliability is the likelihood that a product or system will continue to do its job.
The design of a product and the components used in it influence its reliability.
Reliability is a much more critical consideration for some products than for
others, particularly when safety is at stake. For example, it is much more
important that there are no breakdowns in an aeroplane engine than in a
lawnmower motor.
Fitness for purpose describes how well a product works in the situation it was
designed for and how well it meets the needs of its intended end-users. In
order to ensure that a product is fit for its purpose, its designer has to find the
right balance between technical factors and the needs of those who will be
using the product. For example, a simple 'no frills' video player may better
meet the needs of many users who would be overwhelmed by a sophisticated
player with many additional features.
User-friendliness
Ergonomic Fit
Ergonomics is the study of the relationship between people and their working
environment, especially in connection with the things they use. To achieve the
best possible ergonomic fit, designers have to ensure that equipment and
work environments match the capacities and limitations of their users. For
example, the height of a table or the size and shape of a toothbrush are
decided using ergonomic principles.