Android Resources Organizing & Accessing
Android Resources Organizing & Accessing
There are many more items which you use to build a good Android application. Apart from coding
for the application, you take care of various other resources like static content that your code
uses, such as bitmaps, colors, layout definitions, user interface strings, animation instructions,
and more. These resources are always maintained separately in various sub-directories under
res/ directory of the project.
This tutorial will explain you how you can organize your application resources, specify alternative
resources and access them in your applications.
MyProject/
app/
manifest/
AndroidManifest.xml
java/
MyActivity.java
res/
drawable/
icon.png
layout/
activity_main.xml
info.xml
values/
strings.xml
anim/
1 XML files that define property animations. They are saved in res/anim/ folder and
accessed from the R.anim class.
color/
2 XML files that define a state list of colors. They are saved in res/color/ and accessed
from the R.color class.
drawable/
Image files like .png, .jpg, .gif or XML files that are compiled into bitmaps, state lists,
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shapes, animation drawable. They are saved in res/drawable/ and accessed from the
R.drawable class.
layout/
4 XML files that define a user interface layout. They are saved in res/layout/ and
accessed from the R.layout class.
menu/
5 XML files that define application menus, such as an Options Menu, Context Menu, or
Sub Menu. They are saved in res/menu/ and accessed from the R.menu class.
raw/
Arbitrary files to save in their raw form. You need to call
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Resources.openRawResource() with the resource ID, which is R.raw.filename to open
such raw files.
values/
XML files that contain simple values, such as strings, integers, and colors. For
example, here are some filename conventions for resources you can create in this
directory −
arrays.xml for resource arrays, and accessed from the R.array class.
integers.xml for resource integers, and accessed from the R.integer class.
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bools.xml for resource boolean, and accessed from the R.bool class.
colors.xml for color values, and accessed from the R.color class.
dimens.xml for dimension values, and accessed from the R.dimen class.
strings.xml for string values, and accessed from the R.string class.
xml/
8 Arbitrary XML files that can be read at runtime by calling Resources.getXML(). You
can save various configuration files here which will be used at run time.
Alternative Resources
Your application should provide alternative resources to support specific device configurations.
For example, you should include alternative drawable resources ( i.e.images ) for different screen
resolution and alternative string resources for different languages. At runtime, Android detects
the current device configuration and loads the appropriate resources for your application.
To specify configuration-specific alternatives for a set of resources, follow the following steps −
Save the respective alternative resources in this new directory. The resource files must be
named exactly the same as the default resource files as shown in the below example, but
these files will have content specific to the alternative. For example though image file
name will be same but for high resolution screen, its resolution will be high.
Below is an example which specifies images for a default screen and alternative images for high
resolution screen.
MyProject/
app/
manifest/
AndroidManifest.xml
java/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
values/
strings.xml
Below is another example which specifies layout for a default language and alternative layout for
Arabic language.
MyProject/
app/
manifest/
AndroidManifest.xml
java/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
layout-ar/
main.xml
values/
strings.xml
Accessing Resources
During your application development you will need to access defined resources either in your
code, or in your layout XML files. Following section explains how to access your resources in both
the scenarios −
When your Android application is compiled, a R class gets generated, which contains resource
IDs for all the resources available in your res/ directory. You can use R class to access that
resource using sub-directory and resource name or directly resource ID.
Example
To access res/drawable/myimage.png and set an ImageView you will use following code −
Example
Now you can set the text on a TextView object with ID msg using a resource ID as follows −
Example
<TextView android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a TextView" />
<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a Button" />
</LinearLayout>
This application code will load this layout for an Activity, in the onCreate() method as follows −
Consider the following resource XML res/values/strings.xml file that includes a color resource
and a string resource −
Now you can use these resources in the following layout file to set the text color and text string
as follows −
Now if you will go through previous chapter once again where I have explained Hello World!
example, and I'm sure you will have better understanding on all the concepts explained in this
chapter. So I highly recommend to check previous chapter for working example and check how I
have used various resources at very basic level.