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Pr.4 B Program For Reflection For 2D Object.

Computer graphics practical

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0% found this document useful (0 votes)
16 views3 pages

Pr.4 B Program For Reflection For 2D Object.

Computer graphics practical

Uploaded by

tejasrahane27
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Pr. 4B.

] C++ program to perform reflection of the given 2D image


using computer graphics

#include <iostreams.h>
#include <conio.h>
#include <graphics.h>
#include <math.h>

// Driver Code
void main()
{
// Initialize the drivers
int gm, gd = DETECT, ax, x1 = 100;
int x2 = 100, x3 = 200, y1 = 100;
int y2 = 200, y3 = 100;

// Add in your BGI folder path


initgraph(&gd, &gm, "C:\\TURBOC3\\BGI ");
cleardevice();

// Draw the graph


line(getmaxx() / 2, 0, getmaxx() / 2, getmaxy());
line(0, getmaxy() / 2, getmaxx(), getmaxy() / 2);

// Object initially at 2nd quadrant


printf("Before Reflection Object" in 2nd Quadrant");

// Set the color


setcolor(14);
line(x1, y1, x2, y2);
line(x2, y2, x3, y3);
line(x3, y3, x1, y1);
getch();

// After reflection
printf("\n After Reflection");

// Reflection along origin i.e.in 4th quadrant


setcolor(4);
line(getmaxx() - x1, getmaxy() - y1,getmaxx() - x2, getmaxy() - y2);
line(getmaxx() - x2, getmaxy() - y2, getmaxx() - x3, getmaxy() - y3);
line(getmaxx() - x3, getmaxy() - y3,getmaxx() - x1, getmaxy() - y1);
Pr. 4B.] C++ program to perform reflection of the given 2D image
using computer graphics

// Reflection along x-axis i.e.in 1st quadrant


setcolor(3);
line(getmaxx() - x1, y1,getmaxx() - x2, y2);
line(getmaxx() - x2, y2,getmaxx() - x3, y3);
line(getmaxx() - x3, y3,getmaxx() - x1, y1);

// Reflection along y-axis i.e.in 3rd quadrant


setcolor(2);
line(x1, getmaxy() - y1, x2,getmaxy() - y2);
line(x2, getmaxy() - y2, x3,getmaxy() - y3);
line(x3, getmaxy() - y3, x1,getmaxy() - y1);
getch();

closegraph();
}

Output :
Pr. 4B.] C++ program to perform reflection of the given 2D image
using computer graphics

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