El Iv - MC - Notes - Unit I
El Iv - MC - Notes - Unit I
2024-25
A. Y.: 2024-25
Course Notes
UNIT I
• It is a technology that allows transmission of data, voice & video to and from a
portable device to and from a service provider.
• Mobile Computing is using a computer while on the move (anywhere & anytime)
• Mobile Communication
• Mobile Hardware
• Mobile Software
Uses physical cables such as fibre optics Uses wireless infrastructure consisting of
to connect the devices cell towers and antennas. Use
technologies like GSM, CDMA, LTE &
5G
• Limited Storage: Mobile devices generally have less storage capacity than desktops
or servers. This can impact the amount of data that can be stored locally and may
necessitate cloud storage solutions.
• Screen Size and Interface: Mobile devices have smaller screens and different
interaction methods (touchscreens, virtual keyboards) compared to desktops.
Designing user interfaces that are effective and usable on small screens can be
challenging.
• Security Concerns: Mobile devices are more prone to theft and loss than desktops.
They also face unique security challenges such as unauthorized access to data through
unsecured networks and applications.
2. Internet Access: Mobile computing allows users to access the internet for browsing,
searching information, accessing social media, online shopping, and more using web
browsers and mobile apps.
9. Field Service: Mobile devices enable field workers (e.g., technicians, inspectors,
sales representatives) to access job-related information, update records, and
communicate with headquarters or customers while on-site.
10. Personal Assistance: Mobile computing integrates voice assistants (e.g., Siri, Google
Assistant) for voice commands, reminders, scheduling tasks, and controlling smart
home devices.
• Only higher freq. like 150MHz and above were modulated in 1G.
• It used AMPS , Advanced Mobile Phone System which is a primary analog cellular
system used in US.
• GSM, PDC, iDEN, and iS-136 are examples of TDMA technologies in 2nd G time.
• GSM is the world's most common mobile technology standard with over 212
countries using it.
• Universal roaming between cell phone networks is very popular due to the GSM
standard, which enables customers to use their phones in a variety of locations
throughout the world.
• IS-54 & IS-136 were 2G telephone networks that used TDMA with some time slots
in each 30kHz band .
• It used 900 MHz & 1800MHz bands with speed upto 14.4 kbps.
Benefits of 2G technology
(i) Text messages, image messages, SMS and MMS are all possible with it.
(ii) Signals are digitally encoded, which increases speech quality and lowers line noise.
(iii) Improved Spectrum Efficiency, Enhanced security, better quality and capacity.
• Smart mobile phones and cellular modems in desktop and computers with wireless
broadband access of many Mbit/s was started in 3G.
• CDMA 2000 is the result of 3rdG evolution for Code division multiple access
(ii) Several times faster data transmission. 3G networks can deliver speeds of up to
3Mbps.
(vi) Global Positioning system or GSM , mobile television, phone calls, and live video
conferencing are examples of value added services.
Prof. N. P. Joshi Class : BE Div: A & B Page 8
ZCOER Subject: Mobile Computing A. Y. 2024-25
Features of 3G:
Broadband Data
3G was the third generation of mobile wireless technology. It offered significantly faster
data speeds than 2G, enabling broadband mobile internet access.
Video Calls
3G enabled video calling, which allowed users to make calls and see the other person.
Mobile Apps
3G paved the way for the development of mobile apps, as it provided the necessary speed
and bandwidth.
Higher Bandwidth
3G provided higher bandwidth, which enabled more users to access the network
simultaneously.
(ii) Access the internet, streaming media, and video conferencing with ease.
Features of 4G:
High Speed Data
4G was the fourth generation of mobile wireless technology. It offered even faster data
speeds than 3G, making mobile internet access comparable to fixed broadband.
4G introduced standards like LTE and WiMAX, which provided significantly improved
network performance.
HD Video Streaming
4G enabled high-definition video streaming, allowing users to watch movies and videos
on their mobile devices without buffering.
Mobile Gaming
4G supported mobile gaming with its high speed data and low latency.
5G is the fifth generation of mobile wireless technology. It offers incredibly fast data
speeds, significantly faster than previous generations.
Low Latency
5G has low latency, which means there is a minimal delay between sending and receiving
data.
Massive Capacity
5G can support a massive number of connected devices, enabling the Internet of Things
(IoT).
New Applications
5G enables new applications and services, including autonomous vehicles, virtual reality,
and augmented reality.
Mobile networks will continue to improve, providing even faster speeds and wider
coverage.
Artificial Intelligence
AI will play a crucial role in mobile devices, enhancing features like personal assistants
and predictive analysis.
Internet of Things
Mobile devices will be increasingly connected to other devices and sensors, enabling the
IoT.
Wearable Technology
Wearable devices like smartwatches and fitness trackers will become more integrated into
mobile computing.
Data transmission generally can happen using Guided Media (propagation is done
though twisted pair, coaxial cable or optical fiber) or using unguided media
(propagation is done though air, water, vacuum).
The transmission is classified into directional and omni directional. In the case of
directional configuration the transmitting antenna puts out a focused
electromagnetic beam.
Microwave signals propagate in straight lines and are affected very little by the
troposphere. They are not refracted or reflected by ionized regions in the upper
atmosphere.
Microwave beams do not readily diffract around barriers such as hills, mountains,
and large human-made structures. Some attenuation (Loss of strength of the
signal) occurs when microwave energy passes through trees and frame houses.
There are three general types of transmitting and receiving antennas used in the
wireless communications technology. These include whip antennas, panel
antennas, and dish antennas as shown in Figure-1. While whip and panel antennas
are used to transmit and receive radio waves carrying conversation signals, dish
antennas provide the link between the central computer switching system and the
various whip and panel antennas used throughout the mobile conversation.
Traditionally, cellular phones have utilized analog transmission signals. In the analog
technology, voice messages are electronically replicated and amplified as they are carried
from the transmitting antenna to the receiving antenna. A problem with this technology is
that the amplification procedure tends to pick up "noise," sometimes making the message
difficult to hear.
In order to diminish this noise and to provide greater calling capacity per channel, the
cellular industry is beginning to use digital transmission signals. In the digital technology,
voice messages are converted into digits (zeroes and ones) that represent sound intensities
at specific points in time. Because natural pauses in the conversation are eliminated, more
calling capacity becomes available from the same amount of spectrum, thus reducing the
need for new sites.
An added benefit is that the background noise that is generally heard in the analog system
becomes inaudible. As illustrated in figure below the graphic difference between the two
technologies is that analog signals are transmitted as continuous waves while digital
technology converts the analog signal to binary digits. Figure- 2 shows the two different
kinds of transmission signals.
There are currently two forms of digital technology: time division multiple access
(TDMA) and code division multiple access (CDMA). Both of these forms of digital
technology attempt to provide multiple access over one frequency, or channel. While
TDMA is expected to increase calling capacity three to ten times over analog technology,
CDMA is expected to increase calling capacity by ten to twenty times.
TDMA is based on the IS-136 standard. The current TDMA standard for cellular divides
a single channel into six time slots, with each signal using two slots, providing a 3 to 1
gain in capacity over advanced mobile-phone service (AMPS). Each caller is assigned a
specific time slot for transmission. It offers efficient coverage and is well suited to
emerging applications, such as wireless virtual private networks (VPNs),
transmissions can occur simultaneously within the same bandwidth, with the mutual
interference reduced by the degree of orthogonality of the unique codes used in each
transmission. CDMA permits a more uniform distribution of energy in the emitted
bandwidth. The technology is used in ultra-high-frequency (UHF) cellular telephone
systems in the 800-MHz and 1.9-GHz bands.
The CDMA channel is nominally 1.23 MHz wide. CDMA networks use a scheme called
soft handoff, which minimizes signal breakup as a handset passes from one cell to
another. The combination of digital and spread-spectrum modes supports several times as
many signals per unit bandwidth as analog modes. CDMA is compatible with other
cellular technologies; this allows for nationwide roaming.
TOPIC 7: Bluetooth
• Bluetooth is also known as IEEE 802.15 standard
• It is a network technology that connects mobile devices wirelessly over a short range
to form a personal area network (PAN).
• They use short-wavelength, ultra-high frequency (UHF) radio waves within the range
2.400 to 2.485 GHz, instead of RS-232 data cables of wired PANs.
Types of Bluetooth:-
1. Piconets
2. Scatternets
Piconet :-
• At most 8 stations
• Max. 7 slaves
• Communication is possible only Master to slave in either One to one or one to many
manner.
• 255 number of parked nodes which are in low power state for energy conservartion.
Scatternet :-
• Any node either master or slave of a piconet can act as a Bridge between 2 piconets.
• Physical Layer − This includes Bluetooth radio and Baseband (also in the
Radio −
-This is a physical layer equivalent protocol that lays down the physical structure and
specifications for transmission of radio waves.
-It defines air interface, frequency bands, **frequency hopping specifications, and
modulation techniques.
-It operates in ISM band which requires smart antenna, power controller,
Baseband −
-It defines the addressing scheme, packet frame format, timing, and power control
algorithms.
SCO is a symmetric, point-to-point link between the master device and the
slave device connected via Bluetooth.
SCO provides a circuit switched connection, where a dedicated, point-to-point
link is established between the master device and the slave device before
communication starts.
SCO is a symmetric link, i.e. fixed slots are allocated for each direction.
SCO radio links are used for time critical data transfer, mainly voice data.
A master device can support three SCO links with the same or different slaves.
A slave device can have a maximum of three SCO links with its master
device.
The focus is minimization of time latency.
The maximum data rate of SCO link is 64,000 bps (bits per second).
Packet retransmissions are not allowed, for assuring real-time transfer of voice
traffic.
• Logical channels
LC channel carries low-level link control information such as ARQ and flow
control
• Bluetooth Addressing
• BD_ADDR (48),
• AM_ADDR(3)
• PM_ADDR(8)
• AR_ADDR(16)
• Bluetooth Packets
In Bluetooth, each baseband packet starts with an Access code, which can be
one of 3 types: CAC (Channel Access Code), DAC (Device Access Code) and
IAC (Inquiry Access Code). The respective access code types are used for a
Bluetooth unit in different operating modes.
• CAC
• DAC
• IAC
• Header
• Payload
• Controller States
• Unconnected state
• Connecting state
• Active State
• Data Link Layer − This includes Baseband, Link Manager Protocol (LMP) and
Logical Link Control and Adaptation Protocol (L2CAP).
LMP establishes logical links between Bluetooth devices and maintains the links for
enabling communications.
• Device authentication
• Device pairing
• L2CAP provides adaption between upper layer frame and baseband layer
frame format.
• Packets (upto 64kbps) from upper layers are broken into frames for
transmission
• L2CAPs of two devices communicate with each other using special commands
called signalling commands
• Middleware Layer −
Adopted Protocols −
• These are the protocols that are adopted from standard models.
• Then one of the devices sets up connection using its BT global ID &
both start to exchange data.
AT Commands −
• Applications Layer − This includes the application profiles that allow the user to
interact with the Bluetooth applications.
• Bluetooth Profiles-
Bluetooth Profiles-
• Headset profile
• Synchronization Profile
• Mobile station
• PCS use mobile stations (MSs) to communicate with the base stations (BSs) in a PCS
network.
• MS is also referred to as handset, mobile phone, subscriber unit, or portable.
• Mobile stations (MS), mobile equipment (ME) or as they are most widely known, cell
or mobile phones are the section of a cellular network.
• The Base Station (BS) section of the PCS architecture that is fundamentally
associated with communicating with the mobiles on the network. It consists of two
elements:
1. The BSC forms the next stage back into the PCS network.
2. It controls a group of BTSs, and is often co-located with one of the
BTSs in its group.
3. It manages the radio resources and controls items such as handover
within the group of BTSs, allocates channels and the like.
4. It communicates with the BTSs over an interface.
1. The main element within the core network area of the overall PCS
network architecture is the Mobile switching Services Centre (MSC).
2. The MSC acts like a normal switching node within a PSTN or ISDN,
but also provides additional functionality to enable the requirements of
a mobile user to be supported.
3. These include registration, authentication, call location, inter-MSC
handovers and call routing to a mobile subscriber.
4. It also provides an interface to the PSTN so that calls can be routed
from the mobile network to a phone connected to a landline.
5. Interfaces to other MSCs are provided to enable calls to be made to
mobiles on different networks.
• DB- Database
PSTN
Landlines
Plain Old Telephone Service (POTS)
Fixed-line telephones
This platform encompasses all the switched telephone networks throughout the world that are
run by local, national, or international carriers. These networks offer the required
infrastructure and services for public telecommunication.
An ad hoc network is one that is spontaneously formed when devices connect and
communicate with each other.
The devices communicate with each other directly instead of relying on a base station or
access points as in wireless LANs for data transfer co-ordination.
Each device participates in routing activity, by determining the route using the routing
algorithm and forwarding data to other devices via this route.