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The document discusses the Hawkeye technology used in cricket to analyze the trajectory of the ball. It begins with an overview of how Hawkeye works, using multiple high-speed cameras mounted around the field to take images of the ball, which are then processed and superimposed on a 3D model to visualize the ball's path. It notes some challenges in implementation, such as camera view obstructions, varying field dimensions, and differentiating the ball from other objects. The document then outlines the specific steps of the Hawkeye system, showing how it handles issues like judging leg before wicket calls and determining contact points. It provides a top-level diagram of the Hawkeye system blocks.

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Jins Joseph
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0% found this document useful (0 votes)
38 views

CCCCCCCCCCCCCCCCCCCCCCCCCC: C C C C

The document discusses the Hawkeye technology used in cricket to analyze the trajectory of the ball. It begins with an overview of how Hawkeye works, using multiple high-speed cameras mounted around the field to take images of the ball, which are then processed and superimposed on a 3D model to visualize the ball's path. It notes some challenges in implementation, such as camera view obstructions, varying field dimensions, and differentiating the ball from other objects. The document then outlines the specific steps of the Hawkeye system, showing how it handles issues like judging leg before wicket calls and determining contact points. It provides a top-level diagram of the Hawkeye system blocks.

Uploaded by

Jins Joseph
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Abstract

Video processing has found many applications in sports such as slow motion replay, pattern analysis, statistics collection, video archiving, etc. The HAWKEYE is one such technology which is considered to be really top notch in cricket(ball games). The hawk eye technology was invented by ,Dr Paul Hawkins .The basic idea is to monitor the trajectory of the cricket ball during the entire duration of play. This data is then processed to produce life like visualizations showing the paths which the ball took. Such data has been used for various purposes, popular uses including the LBW decision making software and colorful wagon wheels showing various

statistics. This paper attempts to explain the intricate details of the technology which goes behind the HAWKEYE. We first start off with a general overview of the system and an outline of the challenges that we might face, then move on to the details of the technology and end with various applications where one sees this technology being put to use. Here in this report we are explaining the system of Hawkeye by taking the game cricket as the example ,for better understanding.

HAWKEYE a general overview:


Cricket is a ball game played within a predetermined area. A system comprising of video cameras mounted at specific angles can be used to take pictures. These pictures are then used to locate the position of the ball. The images are then put together and superimposed on a predetermined model to form a complete visualization of the trajectory of the ball. The model includes, in this case, the pitch, the field, the batsmen and fielders etc. For this to be possible, we need to sample images at a very high rate and thus need efficient algorithms which can process data in real time. Such technologies are widely used today in various sports such as Tennis, Billiards which also fall in the category of ball games played within a restricted area. Our discussion will mostly contain applications which specific to the game of cricket, however in some cases, we will mention how similar techniques are applied in other games. There are various issues which crop up when one tries to design and implement such a system. In the game of cricket, the general issues are: 1. The distance at which the cameras see the pitch and the ball are dependent on the dimensions of each ground and can vary greatly. 2. Just the individual images dont help too much; for the system to be of practical use, one must ensure that it can track the 3D trajectory of the ball with high precision. In order to get this accuracy, the field of view of each camera should be restricted to a small region this means one needs more cameras to get the coverage of the entire field. 3. Fielders and spectators might obstruct the cameras view of the ball and the ball might get lost in its flight in one or more of the cameras. The system should be robust enough to handle this, possibly by providing some redundancy. 4. The ball might get confused with other similar objects for instance, with flying birds or the shadow of the ball itself. The image processing techniques used need to take care

of these issues. Luckily, there are techniques which are easy to implement and are well known to the Image Processing community on the whole, to take care of these. 5. To help in judging LBW calls, the system needs to be made aware of the style of the batsman whether he is right or left handed. This is because the rules of LBW are dependant on the position of the stumps and are not symmetrical about the middle stump. Thus, the system needs to detect whether a particular ball has pitched outside the leg stump of a batsman or not. 6. To determine the points at which the ball makes contact with the pitch, the batsmen or other objects is very hard. This is because we dont really know these spots beforehand and the model and the real pictures taken by cameras need to be merged to give such a view. We will see how the HAWKEYE technology successfully treats each of these issues and provides a robust system to be used in practice. The top-level schematic picture of the system and its various parts is as shown below (each color represents a block of steps which are related):

Figure1:Top Level view of the Hawk Eye System

HAWKEYE TECHNOLOGY

Mobin Mohan Rno:13 CAS Kattappana

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