0 ratings0% found this document useful (0 votes) 56 views40 pagesFlashback - The Quest For Identity (US)
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
SSL
INSTRUCTION BOOKLET
eH
TT TTTHE QUEST FOR IDENTITY™
THE ADVENTURE BEGINS
On a quest for his lost identity, Conrad Hart must combat alien
conspirators and their minions on Earth and on alien worlds. On
the way he encounters allies who offer advice and clues so he can
complete his mission to save Earth.
WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME PAK.
Otticiat
AT (aa (Sy A) LICENSED BY ‘Seal of Quality
EEC
303 Sacramento St,, 4th floor NINTENDO, SUPERNINTENDO ‘THIS OFFICIAL SEAL.IS YOUR ASSUR-
San Francisco, CA 94111 ENTERTAINMENT SYSTEM AND ANCE THAT NINTENDO HAS
(ats) 699-0297 THEOFFICIAL SEALSARE REG- APPROVED THE QUALITY OF THIS
ISTERED TRADEMARKS OF NIN- PRODUCT. ALWAYS LOOK FOR THIS.
TENOO OF AMERICAINC.© 1991 SEAL WHEN BUYING GAMES AND
NINTENDO OF AMERICA INC ACCESSORIES TO ENSURE COM.
PLETE COMPATIILITY WITH YOUR
SUPER NINTENDO ENTERTAINMENT
SYSTEM. ALL NINTENDO PRODUCTS
{ARE LICENSED BY SALE FORUUSE ONLY
WITH OTHER AUTHORIZED PRODUCTS.
BEARING THE OFFICIAL NINTENDO
SEAL OF QUALITY,
2 (0199 DELPHINE SOFTWARE INTERNATIONAL AND US. GOLD. INC. ALL.
RIGHTS RESERVED.GAME PAK (SNS+06)TABLE OF CONTENTS
GIG SHaTO? ..-..ssesssoseessnesceresssenesecenernenecuneressnsnarerereaeesed 45
Summary of General Commands .........:.c:s:cssesesessessseseneseeesseeees 6
Interacting With Your Surroundings ...........:sccesceceessesseeetessesseeee 7
Inventory Menu cas: ucciganannnmnmrenn aE 8
Object list seccmsccsenwsenencemenaercem 9-10
Miscellaneous Devices
Takifig Tiaiisponatigh casas ormrecrseneni eae: 13
Ha 2G 2 seteck seceeec vedere onssacnstavre rues enemunnennr tiara 14
FLASHBACK The Comic Book...........:c00:ccssseseeessereseeeeeee 15-29
Levels ..
Resetting the Game secrrsacsressesscocsreunadialalvanneatsiresestontboress 33
End OP GO svccecscnccsccoueernonnsanen deareeovecsesensvurcnnsemasvastwanareanis 33
Chara tet MOVES sccsncenssscosonanssseneorssvsvacsonasracvusensasucaueNe 3435GETTING STARTED
After the Title screen appears, an anima-
tion sequence begins. Press the Start
button to jump to the Main Menu.
Main Menu
Use the Control Pad to highlight an
‘option, then press the Start button
to select the option.
Start
Select to start a new game.
Password Menu
Enter a password to start the game from
the beginning of the level that the pass-
word corresponds to. Use the Control Pad
to highlight a letter and select using the
Y button. The B button will backspace one
space and erase one letter. The A button will clear all letters select-
ed. When you have entered all the letters, press the Start button. If
the password is incorrect, you will return to the Main Menu. At the
start of each level, a new password will appear at the top of the
screen. Write it down for easy reference.GETTING STARTED cont.
Options Menu
Press the Control Pad up/down to select
an option. Press the Control Pad left/right
to change the setting.
Level of Difficulty : Choose easy, normal, or expert.
Language : Choose from English, German or French
game text.
Controller Set up : Choose from 3 different
button configurations.
Exit : Returns you to the Main Menu
Demo : Runs a demo of the game. Pressing any button
will return you to the Main Menu.SUMMARY OF GENERAL COMMANDS
Control Pad - Moves the character during the game.
Select button - Opens and closes the Inventory during the game.
Shortens the animated scenes.
Default control settings:
Y button - The Action button, which allows Conrad to run,
jump, talk, fire his gun, pick up objects and
hang on ledges.
B button - The Use button selects an object from the
Inventory. Simultaneously press the Control
Pad down and the Use button to place an
object down.
A button - Draws the gun or puts it away.
Y Button
X Button
Lo
@
Start
Control Pad A Button
Select B Button
L Button
R ButtonINTERACTING WITH YOUR
SURROUNDINGS
As you move through each level, you will come across many peo-
ple and objects. Each time you come across one, its name and an
icon will be displayed at the top left of the screen. The icon will
explain which way you can interact with the object. Pressing the
Action button performs the action indicated by the icon. The various
icons are as follows:
Take - Pick up an object (stone, key, etc.),
and place it in your inventory.
Talk - Talk to a person.
Look - Examine an object or a notice.
Activate - Causes some action to happen such
as opening a door, calling an
elevator, etc.
Recharge - Recharges your shield or cartridge.
for that purpose (i.e.: insert a key
card into a card lock, a cartridge
into a generator). It will also
give an object to someone. z
Fy Use - Insert an object into a device meantINVENTORY MENU
To open/close the Inventory, press the Select button. At the start of
the game, there are already several objects listed. As you find items
while progressing through each level, they will be added to your
Inventory. At the end of each level, any unnecessary objects will
be discarded and you may be given extra objects to help you
complete the next level.
After opening the Inventory, use the Control Pad to highlight an
object. Select the object and exit the Inventory by pushing the Select
button. The last selected object will now be moved to the beginning
of the Inventory. If you give away the object, the previously selected
object becomes current again.
The current object is displayed at the top right hand corner of the
play screen.
Pressing the A, B, or Y button while in the Inventory menu will
display the current score and difficulty level.OBJECT LIST
Here are some of the objects which you may find in the course of
the adventure.
Holocube
Contains important information.
Force Field
Creates an energy barrier which stops
enemy shots.
Stone
Can be thrown or placed.
Credits
Money.
Magnetic Cartridge
Creates an energy source when recharged and
placed in the corresponding generator.
Mechanical Mouse
Advances along the ground setting off pressure
pads and cameras.
Exploding Mouse
Like the mechanical mouse, but explodes at
the slightest touch. May be picked up when
not moving.10
OBJECT LIST cont.
ID Card
Identification card. Sometimes it may be used
as a key.
Teleport Receiver
Only works with the teleport remote. It teleports
you to where the receiver is thrown or placed.
Teleport Remote Control
Only works with the teleport receiver by teleport
ing you to the receiver's position. You can get the
receiver back automatically by placing the teleport
remote control on the ground.MISCELLANEOUS DEVICES
Used with certain objects to activate them.
Teleport
Teleports you towards a mission or to a place
which is otherwise inaccessible by foot.
Energy Generator
Recharges the shield or magnetic cartridge.
Switch
Opens a door or calls an elevator.
Camera
Opens or closes a door, calls an elevator, etc.
It also triggers the laser cannon’s fire.
Pressure Pad
Located on the ground. When crossed, opens or
closes a door, calls an elevator and may also set
off an alarm.
Card Lock
Used with a card, opens doors.
Key Lock
Used with a key, opens a door or trap-door.12
MISCELLANEOUS DEVICES cont.
Save
Saves the game where the station is.
Shield
The shield is an item in your Inventory. You start
with 4 shields, and each time you are hit, you will
lose 1 shield. If you have no shields left and you
take a hit, you lose your life. You can recharge
‘our shield using the energy generator. However,
look out for the Following death hazards:
Disintegrator
Loss of life if you touch this.
Electrified Floor
Run or jump over it.TAKING TRANSPORTATION
To call a taxi
Stand facing the taxi station and press Y button.
To take the subway
Stand in the entry zone, wait for the train to arrive and press the
Y button. To get off at a station, press the Y button.
13,There are various
HAZARDS
enemy and lethal objects in the game. Destroy
enemies with your gun. However, some lethal objects can not be
destroyed. These
objects are as follows:
Land Mine
Explodes when you pass over or near to it.
An explosion destroys one shield. Avoid them
by jumping over them.
Falling Mine
Explodes on contact with the ground, an object,
or a character, etc. and destroys one shield.
IF any object passes beneath one of these mines it
will cause it to fall.
Laser Cannon
Try to avoid its deadly rays. It is activated by
a camera or pressure pad.
IF Conrad falls more than two floors, he loses his life. However,
it is possible to stop him from falling if he is lucky enough to
catch a side wall.FLASHBACK THE Comic BookFLASHBACK THE Comic Book cont.
Soe BLHART, AGENT OF THE GUANA,
BUREAL, OF INVESTIGATION, DARELY HAS TIME
70 THINK. SO.MUCH DEPENDS ON HIS INSTINCTS:
FLASHBACK: The Quest for Ident
Inker: Frank Percy, Letterer , Editor: Glenn Herdling. Published by MARVEL COMICS.
FLASHBACK ©1993 Delphine Software International and U.S, Gold, Inc, All rights reserved.
N
IT misut ane'ema, B y
ee
LYELL
16FLASHBACK THE Comic Book cont.
YIUST WISH MY ;
‘esos wene Ae
00 AS 4AN'S IN,
ees
CAN LIKE HAVING A
Bie ean A
font YOU HAVE A ZAG WITH MG)
YOUR PREM? INKALF og
HALE AN HOLR FY BA:
SONYA'S GONNA SKIN Mi
AVES
REST IN PEACE,
BLASH! HAHAHA L
A
auigeeee
MALECULAR
OBNSITX
“apne FIELD
TESTING.”18
FLASHBACK THE Comic Book cont.FLASHBACK THE Comic Book cont.
I JUST WISH YOU WERE HERE TO SHARE:
IN THE CELE BRATIOWS, IAN.
Ig a
a |
FORTHE
COLONIES’
ATT
OWMYGOSH --
£ MOV
OR TN GONNA BE.FLASHBACK THE Comic Book cont.
Ege, EAGAN. co CONRAD, IF YOU Sd N a
OTOBEONTIME DS) COME
4 CGNYTHINE, zx LINKED _T CONRAD Z Peeauy
DIE & SHOCK. Sa NEEDS aC Bie Me
om
2 ‘AT
HL, Ce wee) Vou map
XE ae) AT ME?
(GUESS T\ GONNA HAVE TO \
GETANEW CODENAME.
20FLASHBACK THE Comic Book cont.
HE'S ON THE
TITAN COLONES,
WORKING INA
LGA
2 BROKE THE
COR
THE ATMLETICS:
TEST TOPAY,
NCE EEE
SNe Gor
2M SORRY, CONRAD.
ZT HAVE UU}
70 TELL YOU, BUT IM
21FLASHBACK THE Comic Book cont.
UNLICENSED
PROTEST, AND
WITH THE
GUARDS
THESE VANS...
22FLASHBACK THE Comic Book cont.
THEY ALL KNOW
ZM WITH THE
CBS
MAYBE
ogi
TOME.
ED
Sto
23FLASHBACK THE Comic Book cont.
GLASSES.
ly 4 LapiEs que
( SLE.
24FLASHBACK THE Comic Book cont.
GET BACK, SIR!
WE'LL HANDLE THIS! )t
25FLASHBACK THE Comic Book cont.
] ARE you Al
RIGHT, $I)
cs a
F aa
QOS
<=] MAKE SuRE THEY
Lot DONT eT AWAY
AG
FORGET THAT. THEY Y,
CAN TAKE CARE OF
THEMSELVES,
THERE'S SOMETHING.
WRONG WITH THE
WAY THAT MAN LOOKS:
IN YOUR GLASSES.C
p
Q MAYEE YOUR BYES
ARE GOING BAD.
lea
26FLASHBACK THE Comic Book cont.28
FLASHBACK THE Comic Book cont.FLASHBACK THE Comic Book cont.
vepstbags
ARE MY guy
CONRAD'S.
ONLY HOPE iE:
29LEVELS
Level 1- Planet Titan
Conrad awakens on the artificial jungle of the planet Titan. He has
neither memory of past events nor the circumstances which brought
him to this place. You must pick up the holocube before continuing
through the first level. The holocube is found immediately by drop-
ping down the ledges on the screen where you start. After you
pick up the cube, go back up to the top and continue exploring
to the right.
The next item you will need is the cartridge. You will find your way
down to a screen with a guard and a robot watchdog. Shoot both
enemies. The cartridge can be obtained next to the fallen guard.
Now you will need to charge the cartridge. Continue going down
and to the right. When at the bottom, move right and avoid the
disintegrator. You can run and jump across the electrified floor.
Don’t stand or walk on it or you will be zapped! The energy genera-
tor is located on the platform next to the elevator. Remember, you
can energize your shield anytime throughout the game when in
contact with an energy generator. Press the Use button with the
cartridge selected from your Inventory and you're set. Go back
left and down.
When you come to the cartridge lock next to the ravine, insert the
charged cartridge to make the energy bridge appear. Once this
is done, the bridge will stay indefinitely. Continue left.
After crossing the energy bridge, avoid the electrified floor and step
onto the first elevator in the middle of the screen. Go up and then
to the left. Here, you will see the teleporter lying on another eleva-
tor. Climb up the first ledge. This will activate a pressure pad and
bring the elevator down. If you move off the pressure pad, the ele-
vator will go back up, making retrieval impossible. While standing
on the pressure pad, face left and throw a stone at the wall. The
30LEVELS cont.
stone will bounce off the wall and activate the pressure pad to bring
the elevator down. Pick up the stone to raise the elevator and contin-
ue down to the elevator below. With the teleporter in your posses-
sion, continue downward. On your left is a ledge with the first save
post. Jump onto it and save your game.
Now go to the right and drop down the hole where the elevator
used to be. Defeat all of the enemies and head right as far as you
can. Pick up the 500 credits on the top right ledge.
You will need to get the ID card from the wounded man. Go back
to the first energy generator and move up and to the right. Give
him the teleporter and he will leave his ID card for you to use later.
Level 2-New Washington
Conrad manages to find his friend, lan, and recover his memory.
He knows he must return to Earth to stop the alien conspiracy.
Unfortunately the voyage to Earth is expensive. Conrad must
earn credits by completing some jobs.
Level 3-Cyber Tower
Conrad is a contestant on The Cyber Tower television game show
to try to win a free ticket back to Earth. The Cyber Tower is a dan-
gerous labyrinth guarded by formidable replicants having the
power to move at breathtaking speed.
31LEVELS cont.
Level 4-Earth
Once on Earth, the aliens discover his true identity and try to
liquidate him. After escaping he finds his way to the aliens’ head-
quarters. Conrad must face watchdogs, replicants, laser cameras,
and rockets.
Level 5-The Secret Base of “Paradise”
In the Paradise Club Conrad uncovers the aliens’ plan to dominate
the human race. Unfortunately he is discovered by the aliens
and captured.
Levels 6 & 7-The Planet of Morphs
Conrad finds himself on the planet Morph, the home of the aliens.
He sets out to find crucial information which will destroy the planet.
32RESETTING THE GAME
When playing the game, you may reset it by pressing Y, B, A
and the Select button simultaneously. This will take you to the
Continuation screen.
END OF GAME
If Conrad loses his life, the game is over, and the Continue screen
will be displayed. If you decide to continue, press the Start button to
start the game from the last saved point or the beginning of the last
level. If you do not wish to continue, press the A, B or Y button to
speed up the counter.
33CHARACTER MOVES
Notice the difference between Tap and Hold:
Tap is a quick press of the button with an
immediate release.
Hold is pressing the button for a few seconds.
To Ascend on an elevator:
Hold the Y button and up on the Control Pad.
To Descend on an elevator:
Hold the Y button and down on the Control Pad.
To Somersault while running:
Hold the Y button and tap left/right on the Control Pad,
then tap down on the Control Pad to somersault.
Small Jump:
Hold the Y button and tap up on the Control Pad.
Going down one floor:
Stand at edge. Hold the Y button and down on
the Control Pad.
Going up one floor:
Method 1 - Stand under the ledge. Hold up on the
Control Pad.
Method 2- Tap up on the Control Pad and hold the
Y button. Tap up on the Control Pad to
pull yourself up.CHARACTER MOVES cont.
Running Long Jump:
Hold the Y button and tap left/right on the Control Pad,
then tap up on the Control Pad to jump.
Run and hang onto a higher floor automatically:
Hold the Y button and tap left/right on the Control Pad.
Hang to the left or right towards a lower floor:
Hold the Y button and tap down on the Control Pad,
then tap the Control Pad i in the opposite direction to
turn around.
Walk with the Gun:
Tap A button to pull out the gun. Left/right on the Control
Pad to move with the gun out. Press Y button to take aim.
Somersault with gun:
Tap A button to pull out the gun. Tap down on the Control
Pad to kneel and tap left or right twice to roll.
Drop down a floor with the gun drawn
on landing:
Tap A button to pull out the gun. Advance to the edge by
pressing left/right on the Control Pad. When at the edge,
tap left/right once more on the Control Pad to drop down.
Climb up a floor with the gun drawn:
Hold up on the Control Pad. When pulling yourself up,
tap A button.
Somersault:
Hold down on Control Pad. While crouching, press and
hold left/right on Control Pad.
35CAUTION: READ-ONLY IF YOU WANT
THE DEEPEST SECRETS
OF FLASHBACK
How do | get to the second platform in the beginning
of New Washington?
Get onto the first platform on the right and turn to the left once you
hit the wall. Now hold down the Action button and tap Left on the
Control Pad once. Remember not to let go of the Action button.
Conrad will automatically jump up to the second platform.
How do | get out of the room with all of the Orbs in
Restricted Area 2?
The electronic orbs have a key you will need. Destroy them and
open the doors for the VIP. In order to destroy the orbs, Conrad
must shoot them while standing.
Where do | insert the Terminal Card in Mission 4 of
New Washington?
Once inside the computer room, stand in front of the third computer
terminal from the left, which is in the center of the screen and just to
the right of the computer tower. Make sure you have selected the
computer card from your Inventory and put it into the computer
with the Use button.
36CAUTION: READ ONLY IF YOU WANT
THE DEEPEST SECRETS
OF FLASHBACK cont.
How do | get into Club Paradise?
After getting dropped off by the taxi save your game. Climb up to
the top ledge, run right and jump across to the roof of the Paradise
Club. Jumping between platforms is tricky. For the first jump you'll
have to make a leap of faith to the right. Just make a second
jump to get to the roof of the club. Shoot out the glass door and
enter the club.
Where is the key in Club Paradise?
After defeating the first replicant, climb onto the blue light fixture
and shoot the glass wall to the left. The key is just behind the
broken glass.
How do | defeat the Auxiliary Brain?
Alternate between shooting at the right and left sides of the brain.
Return to the bottom of the screen, shoot the morphs and repeat
this procedure. The right door will open after the brain is beaten.
Where do | drop the Atomic Charge?
After defeating the brain continue to the right as far as possible.
Drop the atomic charge when you are told. Flick the switch to
have the charge dropped to the main brain.
37U.S.GOLD GAMELINE
For U.S. Gold GAMEline call
1-900-288-GAME (4263).
$.85 per minute charge. If you are under 18 years of age, be sure
to get your parents’ permission. The GAMEline requires a touch-
tone telephone and is only available in the U.S. Messages are
subject to change without notice.
Available Now!
The Official Flashback-The Quest for Identity Guide
This detailed guide is full of hints, strategy tips, plus the further adven-
tures of Conrad by Marvel® Comics.
For your copy of the Strategy Guide, send a check or money
order for $7.95 along with your name and address to:
U.S. Gold, 303 Sacramento St. 4th Floor, San Francisco, CA 94111
Attn: Flashback SNES Strategy Guide. Make the check
payable to U.S. Gold. Allow 2-3 week delivery time.
38LIMITED WARRANTY
U.S. GOLD, INC. warrants to the original purchaser of this U.S.
Gold Game Pak is free from defects in materials and workmanship
for a period of ninety (90) days from the date of purchase. This U.S.
GOLD Game Pak is sold “as is” without express or implied warranty
of any kind, and U.S. GOLD is not liable for any losses
or damages of any kind resulting from use of this program. U.S.
GOLD agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, any U.S. GOLD Game Pak,
postage paid, with proof of date of purchase, at its Factory
Service Center.
This limited warranty is not applicable to normal wear and tear. This
limited warranty shall not be applicable and shall be void if
the defect in the U.S. GOLD Game Pak has arisen through abuse,
unreasonable use, mistreatment or neglect. THIS WARRANTY
LIMITED IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE
BINDING ON OR OBLIGATE U.S. GOLD. ANY IMPLIED WAR-
RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU-
LAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
DESCRIBED ABOVE. IN NO EVENT WILL U.S. GOLD BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAM-
AGES RESULTING FROM POSSESSION, USE OR MALFUNCTION
OF THIS GAME PAK.
Some states do not allow limitation as to how long an implied
warranty lasts and/or exclusions or limitations or incidental or conse-
quential damages so the above limitations and/or exclusions of
liability may not apply to you. This warranty gives you specific
rights, and you may also have other rights which vary from state
to state.
303 Sacramento St., 4th floor
San Francisco, CA 94111
(415) 693-0297
39303 Sacramento St. 4th floor
Ceci ec PRINTED IN JAPAN