20160310.module 6.1.product System & Process
20160310.module 6.1.product System & Process
Processes
Friday 11 March, 2016
Strategic
Market & Structured
Customer
Customer Analysis Methodology
Management
3
Schedule
4
What Level of Problem?
6
How Do You Get There?
What is our strategy? What do we build today?
7
How Do You Get There?
Five Minutes on your own
Try working backwards –
“Why are we building this
Connect the dots / today?”
describe how you get
from strategy to delivery? Try working forwards –
“How do we achieve that
goal?”
8
Sources of Requirements
Market insight & customer analysis
Understanding the problems customers are willing to
pay to solve
Sets the context for prioritizing the external importance
of what your team will do
Strategy
Defines your company’s goals, and your company’s goals
for your product
Sets the context for prioritizing the internal importance
of what your team will do
9
Product Strategy
Be market driven
Have an outside-in bias
You are not your customer
Work in the context of a market model
Be intentional about who your product is for
Be agile in how you manage your product
Your market changes – adapt to it
Your competitors change – respond to & pre-empt them
Your understanding grows – apply it
10
Outside-In
Innovation is what you get when you have a
valuable invention.
11
Outside-In vs. Inside Out
Outside-In: There’s a problem
Will people pay to solve it?
Can we help people solve it?
Can we get people to pay us?
12
VR Headset Features
What you would like your VR
headset to have/do (5 min)
13
Goal Driven Development
14
Impact Mapping
Goal
• Who makes it happen?
• What activity are they doing to make it happen?
• How do they measure success of the activity?
• How does (should) our product change the activity?
• What is the impact of our product on their activity?
• How do they measure the success of our product?
15
Impact Mapping
16
Impact Mapping
17
Impact Mapping
18
Impact Mapping
19
Impact Mapping
20
Impact Mapping
21
Exercise
VR Headset Requirements
On your own…
Identify what you would like to
do with your device (5 min)
22
Exercise
VR Headset Requirements
At your table…
Identify what you would like to do with your device (5 min)
(1) Converge
Select a requirement, identify the underlying goal(s)
(5 min)
(2) Diverge
Select a goal, identify other ways to achieve it
(5 min)
23
Problems -> Solutions -> Requirements
Understanding of the importance of
problems to be solved.
Steve Johnson
http://under10consulting.com
25
Problems: Kano Analysis
You’ve already covered But maybe not this…
this…
26
Outside-In vs. Inside Out
27
If You Build It, No One Cares
28
Drive-Thru Coffee Without a Lid
29
Flat Tire Which Repairs Itself
30
More Pixels!
31
More Pixels, Gradually Less Relevant
32
Double What the Eye Can See Might
Be Good Enough
33
When Will Improvement Drive Profits?
34
Disruption Redefines the Space
35
Problem Classification - Summary
36
Example from each table
Pick a more-is-better problem that
you identified
1. Show how solutions map to the
curve.
2. What would make it disruptive?
3. What would make it table
stakes?
4. Are there increments of
improvement that make sense?
37
Markets Evolve, Things Change
38
Coffee
40
Ansoff Matrix
http://www.foswiki.org/pub/Sandbox/SimiWiki/Strategies_for_diversification.pdf
41
Ansoff Matrix
42
Customer-Centric Market Model
43
Market Segments
44
Customers
45
Persona – UX Template
46
Persona – Marketing Template
http://www.ux-lady.com
47
Three Types of Personas
1. UX – help me know the best design the
product for a given user
2. (Product) Marketing – help me know the best
way to sell the product to a given buyer
3. Product Management – help me know which
problems the product should be used to
solve
48
Approaching Persona Development
Keeping a perspective Built on research
Primary research
Prospect interviews
Customer interviews
Win/Loss analysis
Survey data
Instrumentation of product
Ethnography
Secondary research
Published research
Competitor white papers
Infer from related research
49
Personas: Where / Why / How
50
Personas: Where / Why / How
51
Personas: Where / Why / How
52
Personas: Where / Why / How
53
Personas: Where / Why / How
54
Getting to Insights
55
Product Management Personas
56
Personas Represent Differences
How important is it to you
that the vacuum is…
57
Different Personas Care Differently
58
Structured Requirements
59
Overhead of Documentation
60
Level of Detail Captured
61
Overhead vs. Level of Detail
62
Overhead vs. Domain Expertise
63
Domain Expertise
What communication
challenges do you face?
64
Structure of a User Story
The card is not the story.
65
Structure of a User Story
66
Exercise
VR Headset Requirements
At your table…
Pick one of your user goals
1. Identify an activity for that goal
2. Write the user story for that
activity
3. Identify how success is
measured for the activity
4. Write the acceptance criteria
67
Workshop (12h – 13h)
From market to requirements
68
Develop Outside-In Requirements
Corporate Goal*
Provide a cutting-edge, best-in-class learning
environment for executive education.
Strategy (and design)
Include an online environment/experience for students
as one of the provided / leveraged resources.
…Plus more stuff that is outside the scope of this exercise
Product
The online environment / tools / services / apps
69
The Process
For each 20 minute activity,
use 5 minutes on your own, then 15 as a group
70
15min +
15 min
What are Tina’s Goals?
Develop an impact map for Tina
72
Impact Map to User Story
73
15min +
15 min
What Are the User Stories Needed?
1. Identify the users/customers (you) [0 min]
2. Identify the relevant goals [20 min]
3. Build out the impact map for them [20 min]
1. What activities help achieve the goals?
2. How do they measure success at the activity?
3. How will/should the product help?
4. Write user story and acceptance criteria [20 min]
Switch Back to Main Flow
Lunch
76
Whole Product Classification
77
Levitt & Kano
78
Whole Product Model
Mapping of VR Headset
Capabilities
(5 minutes solo)
79
Whole Product Model
Mapping of VR Headset
Capabilities
(5 minutes solo)
(5 minutes group)
80
A Value Nuance – Skill Trees
81
Why Build [X]?
What is the most important thing to build (now),
to help solve a market problem.
Why choose that problem?
For whom are you solving that problem?
Why choose that persona?
How effective are the alternative solutions to
that problem, for whomever you are solving it?
82
Personas in Context
Each persona has some
characteristics (rows)
Each persona has a
context in which their
actions (goals) make sense
(columns)
83
Assay of User Goal Space
84
Persona With Goals
85
Relative Problem Importance
By persona & context
86
Kano Analysis of Read Anywhere
1. Below The Bar - User must be seated, and
have power and internet connectivity (at
the time of reading) in order to use the
device.
2. na
3. Usable but Very Annoying – User can read
while standing without being connected to
power or the internet.
4. Not Quite Happy, but Whatever - User
must be indoors, with reasonable lighting
and temperature.
5. Meh - User can read while riding on the
bus or in a car.
6. OK, but Nothing Special- User can read in
outdoor lighting.
7. Good - User can read pretty much
anywhere except really noisy, jarring, and /
or low-light environments.
8. na
9. Wow! - User can read anywhere that the
user would want to read.
87
Relative Capability Effectiveness
By competitive product
for read anywhere capability
88
Relative Capability Effectiveness
By problem & competitive product
89
Business Strategy Drivers
For assessing importance of each persona
90
Potential Importance of Each Persona
91
Importance of Each Persona
Given a particular business strategy
92
Strength of Each Competitor
Tells you how “good” each capability needs to
be to beat each competitor – given a particular
strategy
93
Coffee (or Tea, for the civilized)
94
Bowman Clock – Framing Strategy
Who are you trying to be as a company?
Who are your competitors trying to be?
95
Porter’s original theory
Firms compete with one of 3 basic strategies
1. Be the low-price leader – be the cheapest
2. Be the high-value leader – be the best
3. Differentiated solution for subset of market –
own a niche
Bowman (and Faulkner)
Expanded to 8 viable ways
to frame a competitive
stance
The struggle between value
and cost (from the
customer’s point of view)
yields four interesting long
term approaches.
Every company is in one of
the 8 boxes
Some companies are trying
to reposition into a different
box
Low price competition
How do you win?
Lowest price gets you revenue.
Marketing spend gets you
revenue.
Do you win with market share
(suck the oxygen out of the
market, everyone leaves, you
become entrenched)
Where do you invest?
Short term – achieve
profitability @ low price -> lower
costs / achieve scale
Longer term – move to higher
price -> increase profits by
increasing prices
High Price competition
How do you win?
Differentiate. Market
share is gained one deal at
a time. How do you make
your product the right one
for this deal?
Low price, low value
Race to the bottom
Win with scale + razor thin
margins
Porter says no more than 2
competitors can survive here
Escape path
Leverage the high-value
(differentiated offering) into higher
pricing
Focus on niche, where ‘more value’ is
narrowly defined, and realizable
Economies of Scale becomes
economies of Scope
High Price, High Value
“Finding true love is not a funnel
optimization problem”. [April
Dunford]
Key here is to acknowledge that
you grow market share one deal
at a time. The only way to win
the next deal is to be the best
option for that specific customer.
Which product would you
choose?
Something that is perfect for you
(even if inadequate for someone
else)
Something that is adequate for
you, and adequate for everyone
else too
Innovation / Uncertainty Framework
Portfolio of projects
An intentional mix of investments
Process suitability
104
Portfolio of Projects
Applies to a single product*
105
Understand Investments vs. Risk
106
Strategy Aligns w/ Risk Profile
107
2011 Ecommerce Roadmap (v1)
108
2011 Ecommerce Roadmap (v2)
109
Some of Your Projects
From each table…
Pick a “high” priority item in each of your current
products
Where is it
in the layout?
What can we do
to reduce risk?
110
Will any Process Work?
111
Will any Process Work?
112
Product Roadmaps
External
Customers, sales, partners, (competitors)
Internal
Communication outside the team
Setting context & direction for the team
In Practice
Might need two versions of the roadmap
113
Roadmaps Are High Level
Embody the company’s Organize and prioritize at
vision and strategy a strategic level
For which customers
are we solving what
problem,
in what (rough)
timeframe?
114
Users and Problems
Problems \ Users Joan Jim Jane
Problem 1 x x
Problem 2 x x
Problem 3 x x x
Problem 4 x
Problem 5 x
115
Customer Focus is One Approach
116
Build out examples
General Case
Pick one customer group – be excellent for them, then expand to adjacent
customer groups.
a. Be excellent at solving problem A for customer M
b. Be excellent at solving problem B for customer M
c. Be excellent at solving problems A & B for customer N
d. …
Pick one problem – solve it for everyone, then expand to associated problems.
a. Be adequate at solving problem A for everyone
b. Be excellent at solving problem A for everyone
c. Be adequate at solving problem B for everyone
d. …
Google Fiber
Average speeds everywhere, then get faster
Gigabit speeds in one place, then add places
117
Two Approaches
Prioritize by person Prioritize by problem
118
Roadmap by Person
119
Roadmap by Person
2012 Q2
MVP for Jane
2012 Q3
Ideal for Jane
2012 Q4
Great for Joan too
2013
Now supporting John
120
Roadmap by Problem
121
Roadmap by Problem
2012 Q2
MVP for Jane & Joan
2012 Q3
Better for Jane & Joan
2012 Q4
MVP for John
Even better for Jane & Joan
2013
Better still, for everyone
2014
Ideal for everyone
122
By Person or By Problem?
By Person is Better By Problem is Better
Exploring new market New product for existing
Penetrating existing market customers
Fast-moving competition No fast-moving
Disruptive products competition
Incremental improvements
123
From Problems to Capabilities
Persona’s problem space Product’s needed
capabilities
124
Converting Through Kano
125
Backlog Derived From Goals
126
Another Customer Centric View
127
Boring, But Traditional View
128
Anything We Set Aside, to Cover Now?
Anything to Make Sure We Address Tomorrow?
129
Backup Slides
130
Full Structure of a User Story
131