Things Found in An Alchemist's Lab
Things Found in An Alchemist's Lab
11 A small purple cube of granules which will dissolve into any liquid, making it taste like a fine wine.
12 A case of empty potion bottles.
13 A stack of baskets, each containing dozens of varieties of poisonous creatures. Potentially used for extracting toxins.
14 A barrel of extremely intoxicating ale. The drinker might think they see spirits, visions of the past, or worse.
15 A magic potion bottle. On a d8 critical success, refills itself with the last potion placed inside it.
16 A scroll describing a lengthy, complex and dangerous process for turning copper to silver.
21 A small cat which has been alchemically calcified into astrong metal.
22 A jar of very strong adhesive paste. Smells a lot like a horse.
23 A small spring-loaded syringe shooter. Any potion can be placed inside of it. Roll a d4 when shooting a potion at
someone this way. On a critical failure, the potion is wasted or the launcher breaks.
24 A jar of thick luminescent fluid. If spilled, it will spread to brightly illuminate any surface.
25 A gas burner, large enough to heat a small kettle. One full canister of flammable gas.
26 A crude gas mask made of metal and leather. Looks intimidating and might even help with poison gasses.
31 A wide-mouthed jar of a thick clear liquid. Coating something with it could heal or prevent even serious burns.
32 A class jar of terrifying black insects with wings and massive pincers. They will consume any wood around them
quickly and efficiently. They can not be stopped except with a large amount of water.
33 A small vial of herbs. The label reads “delicious.”
34 A trapped flask. Contains a swirling green cloud. Simply touching the glass causes it to shatter, filling the room with
poisonous gasses.
35 A jar of impossibly black fluid. If spilled, the inky blackness will spread to cover any surface.
36 A mechanical syringe which quickly and painlessly draws blood from any creature.
41 A plant growth serum. Once injected into the stalk of a plant or trunk of a tree, causes it to grow at the rate of one foot
per hour.
42 A notebook containing dozens of pages of research on alchemical transformation. It all seems to be cyphered and
written in shorthand.
43 A strong glass beaker with a metal cage around it and a reinforced stopper.
44 A talking puddle of slime. It seems to have the desire to no longer be a puddle of slime.
45 A spray bottle which aerosolizes entire potions, allowing rapid administration to allies or foes.
46 A carton of dirty, discarded potion bottles. At the bottom are caked-on remains and trace amounts of various potions.
51 A very small jar of an intoxicating perfume. Anyone smelling it falls immediately in love with the wearer for d6
minutes.
52 A box of sniffing herbs. Seem strong enough to raise the dead--maybe just once.
53 A small vial of herbs. The label reads “disgusting.”
54 Winged homunculus, answers to "George."
55 A small plant made of pale green tendrils which is so light that it literally floats, suspended in the air.
56 A long thing vial containing two different colored liquids. Their alchemical reaction causes them to flip positions
within the vial occasionally, marking the passage of time.
61 A ceramic mug filled with the teeth of various animals and humanoids. Seemingly no purpose.
GLUMDARK - RANDOM TABLES OF THE MACABRE AND MUNDANE
62 A potion! Roll on the potions table.
63 An automatic stirrer. It stirs things. Automatically.
64 A small wooden box of various strange and rare roots.
65 A scroll describing an extremely dangerous process for turning blood into gold.
66 An acid which only begins burning an hour after being placed on a surface.